Re: [hlds_linux] No Steam Logon - massive lag

2012-02-22 Thread Frank
Checkyep I'm getting same thing, then compound it with last night's to
today's item server issue and my servers were damn near dead.  First you
take away in game trading overlay which is killing me for funds for the
servers which are not cheap so I may end up dropping some because of
it...I'd wait it out a few more days or so to see if its returned but no
answer if it is as everyone from Valve is just dead quiet. Then you add last
night's downtime which seems to be going over till this morning along with
the crashing..many of which are just standing still not doing nothing but
talking/trading and BOOM there they go dropped with HL2 Crash or from the
server side Client Timed out.

My servers are highly effected right now by just about everything I just
listed...dying for the most part. I can see the item server getting resolved
today and with any hope and prayer the in-game trade overlay comes back with
it followed up by this evening something to fix the client crashing.

Fingers crossed!

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel G
Sent: Wednesday, February 22, 2012 12:24 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] No Steam Logon - massive lag

Same here with a TF2 linux serevr,
Sometimes 90% of the clients will be dropped with a Client timed out
message



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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-22 Thread Cameron Munroe

Frank,
You may want to think about getting VPS's instead. I found a bunch for 
$7 a month and can run two 24 player server with little to no issues.


Chicagovps.net is one.

On 2/22/2012 5:48 AM, Frank wrote:

Checkyep I'm getting same thing, then compound it with last night's to
today's item server issue and my servers were damn near dead.  First you
take away in game trading overlay which is killing me for funds for the
servers which are not cheap so I may end up dropping some because of
it...I'd wait it out a few more days or so to see if its returned but no
answer if it is as everyone from Valve is just dead quiet. Then you add last
night's downtime which seems to be going over till this morning along with
the crashing..many of which are just standing still not doing nothing but
talking/trading and BOOM there they go dropped with HL2 Crash or from the
server side Client Timed out.

My servers are highly effected right now by just about everything I just
listed...dying for the most part. I can see the item server getting resolved
today and with any hope and prayer the in-game trade overlay comes back with
it followed up by this evening something to fix the client crashing.

Fingers crossed!

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel G
Sent: Wednesday, February 22, 2012 12:24 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] No Steam Logon - massive lag

Same here with a TF2 linux serevr,
Sometimes 90% of the clients will be dropped with a Client timed out
message



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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-22 Thread Chris Oryschak
Cameron,
What type of hardware does ChicagoVPS.net use and what package are you
subscribed to.
I can't see 256mb being enough to run 2 servers @ $7/mo.




On Wed, Feb 22, 2012 at 10:14 AM, Cameron Munroe
cmun...@cameronmunroe.comwrote:

 Frank,
 You may want to think about getting VPS's instead. I found a bunch for $7
 a month and can run two 24 player server with little to no issues.

 Chicagovps.net is one.


 On 2/22/2012 5:48 AM, Frank wrote:

 Checkyep I'm getting same thing, then compound it with last night's to
 today's item server issue and my servers were damn near dead.  First you
 take away in game trading overlay which is killing me for funds for the
 servers which are not cheap so I may end up dropping some because of
 it...I'd wait it out a few more days or so to see if its returned but no
 answer if it is as everyone from Valve is just dead quiet. Then you add
 last
 night's downtime which seems to be going over till this morning along with
 the crashing..many of which are just standing still not doing nothing but
 talking/trading and BOOM there they go dropped with HL2 Crash or from the
 server side Client Timed out.

 My servers are highly effected right now by just about everything I just
 listed...dying for the most part. I can see the item server getting
 resolved
 today and with any hope and prayer the in-game trade overlay comes back
 with
 it followed up by this evening something to fix the client crashing.

 Fingers crossed!

 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Daniel G
 Sent: Wednesday, February 22, 2012 12:24 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] No Steam Logon - massive lag

 Same here with a TF2 linux serevr,
 Sometimes 90% of the clients will be dropped with a Client timed out
 message



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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-22 Thread Cameron Munroe

Chris,
They had a massive sail for there Enterprise class VPS. Which is 2 
gigs of RAM, 50 gig HD, 2TB Bandwidth, on OPENVZ.



On 2/22/2012 7:39 AM, Chris Oryschak wrote:

Cameron,
What type of hardware does ChicagoVPS.net use and what package are you
subscribed to.
I can't see 256mb being enough to run 2 servers @ $7/mo.




On Wed, Feb 22, 2012 at 10:14 AM, Cameron Munroe
cmun...@cameronmunroe.comwrote:


Frank,
You may want to think about getting VPS's instead. I found a bunch for $7
a month and can run two 24 player server with little to no issues.

Chicagovps.net is one.


On 2/22/2012 5:48 AM, Frank wrote:


Checkyep I'm getting same thing, then compound it with last night's to
today's item server issue and my servers were damn near dead.  First you
take away in game trading overlay which is killing me for funds for the
servers which are not cheap so I may end up dropping some because of
it...I'd wait it out a few more days or so to see if its returned but no
answer if it is as everyone from Valve is just dead quiet. Then you add
last
night's downtime which seems to be going over till this morning along with
the crashing..many of which are just standing still not doing nothing but
talking/trading and BOOM there they go dropped with HL2 Crash or from the
server side Client Timed out.

My servers are highly effected right now by just about everything I just
listed...dying for the most part. I can see the item server getting
resolved
today and with any hope and prayer the in-game trade overlay comes back
with
it followed up by this evening something to fix the client crashing.

Fingers crossed!

-Original Message-
From: 
hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
On Behalf Of Daniel G
Sent: Wednesday, February 22, 2012 12:24 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] No Steam Logon - massive lag

Same here with a TF2 linux serevr,
Sometimes 90% of the clients will be dropped with a Client timed out
message



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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-22 Thread Frank
Thanks for the suggestion... although this doesn't fix the issue of missing
TF2 in game trade overlay being missing and required for what I and other
groups use it for...it is something to look at. However, just checking for
what I would need both the Prof and Enterprise give an out of stock message
so ohh well with that idea. 

Still... I'm sure the item server issue is getting resolved, I'm sure the
crashing is getting looked at very closely..but I sure hope Valve has givin
some real thought and listened to its customers/players and will return the
Ingame trading back .


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron
Munroe
Sent: Wednesday, February 22, 2012 10:43 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] No Steam Logon - massive lag

Chris,
They had a massive sail for there Enterprise class VPS. Which is 2 gigs of
RAM, 50 gig HD, 2TB Bandwidth, on OPENVZ.




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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-22 Thread Michael Johansen

VPS? Don't do it man, you're going to have SO much trouble with it. Unstable 
FPS, lagspikes (because the CPU is shared, and if some customer uses more CPU, 
it's gonna lag) and all sorts of other bullshit you don't want. 

 From: ad...@gamerscrib.net
 To: hlds_linux@list.valvesoftware.com
 Date: Wed, 22 Feb 2012 11:39:09 -0500
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 Thanks for the suggestion... although this doesn't fix the issue of missing
 TF2 in game trade overlay being missing and required for what I and other
 groups use it for...it is something to look at. However, just checking for
 what I would need both the Prof and Enterprise give an out of stock message
 so ohh well with that idea. 
 
 Still... I'm sure the item server issue is getting resolved, I'm sure the
 crashing is getting looked at very closely..but I sure hope Valve has givin
 some real thought and listened to its customers/players and will return the
 Ingame trading back .
 
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron
 Munroe
 Sent: Wednesday, February 22, 2012 10:43 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 Chris,
 They had a massive sail for there Enterprise class VPS. Which is 2 gigs of
 RAM, 50 gig HD, 2TB Bandwidth, on OPENVZ.
 
 
 
 
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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-22 Thread doc
I'm going on record saying that while my VPS has not performed 100% to the
max 100% of the time it has still done me wonders and 95-99% of the time
you can not tell it's on a VPS. My server isn't immensely popular (89th
percentile on GameTracker.com), and it's only a 24 man Vanilla.

Base bandwidth: 3000 GB
Overage cost for bandwidth: $0.10 / GB
Virtual CPU cores:  3
Memory size:3072 MB
Standard hard drive size:   300 GB
IP addresses:   1

For the price I'm paying I cannot say a VPS isn't worth the money. The cost
is far less than renting a full box, which is harder
 and harder to justify seeing how TF2 is now Free2Play even!

On Wed, Feb 22, 2012 at 10:45 AM, Michael Johansen michs...@live.no wrote:


 VPS? Don't do it man, you're going to have SO much trouble with it.
 Unstable FPS, lagspikes (because the CPU is shared, and if some customer
 uses more CPU, it's gonna lag) and all sorts of other bullshit you don't
 want.

  From: ad...@gamerscrib.net
  To: hlds_linux@list.valvesoftware.com
  Date: Wed, 22 Feb 2012 11:39:09 -0500
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
  Thanks for the suggestion... although this doesn't fix the issue of
 missing
  TF2 in game trade overlay being missing and required for what I and other
  groups use it for...it is something to look at. However, just checking
 for
  what I would need both the Prof and Enterprise give an out of stock
 message
  so ohh well with that idea.
 
  Still... I'm sure the item server issue is getting resolved, I'm sure the
  crashing is getting looked at very closely..but I sure hope Valve has
 givin
  some real thought and listened to its customers/players and will return
 the
  Ingame trading back .
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron
  Munroe
  Sent: Wednesday, February 22, 2012 10:43 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
  Chris,
  They had a massive sail for there Enterprise class VPS. Which is 2
 gigs of
  RAM, 50 gig HD, 2TB Bandwidth, on OPENVZ.
 
 
 
 
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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-22 Thread dan

On 22/02/2012 18:45, Michael Johansen wrote:

VPS? Don't do it man, you're going to have SO much trouble with it. Unstable 
FPS, lagspikes (because the CPU is shared, and if some customer uses more CPU, 
it's gonna lag) and all sorts of other bullshit you don't want.


To be fair it's 6 of 1 and half a dozen of the other.

If you've got a dedicated server running nothing other than one instance 
of a TF2 server, then you're incredibly fortunate and maybe you won't 
have to share the cpu.


Otherwise, usually, the machine your server is  on, whether it's a VPS 
or not, will be shared in some way with other people.


e.g If you google 'tf2 servers' and find one of these '39p a slot!' folk 
you will get a TF2 server running on a machine that you share with other 
customers of that vendor. If this works then why shouldn't a VPS? OTOH, 
if it doesn't work, how are they getting away with it?


That means you share the cpu and all the other resources on the machine, 
pretty much whatever option you pick. If you've ever played on Valve's 
fra servers at weekends when nigh on every instance is full you'll see 
the same downside you are describing. The machines seem to be struggling 
to run that many instances. Midweek, or late at night, when most of the 
instances are empty, things are much better.


FPS is pretty moot now with TF2. In fact that update made a big 
difference to the CPU required ime.


I still wouldn't advise anyone to use a VPS if they either can afford 
not to and/or have a working option already and if they just want a TF2 
server (as opposed to having a linux box on the internet that you can 
use for a number of things, including running TF2) But it's a fallacy to 
claim it doesn't work because you're sharing things - most of the 
cost-effective ways to run a TF2 server will share machine resources.


The type of virtualisation (openvz, Xen PV etc) in use is probably key 
to your experience. My VPS uses Xen PV and other people using the 
machine doesn't impact it in the way some virt options can. I think 
there's a tendency for VPS purchasers to buy the cheapest option they 
can find and then jump ship the moment another cheaper offer appears 
(and then act peeved that it isn't like a dedicated server -  some of 
the people that buy VPS are certifiable). I think many VPS vendors 
basically cater to this solely price-focussed business model too. Giving 
the whole thing a far worse name than it deserves.


I've run minecraft, TF2 and L4D 2 on it, and it works. If anything hlds 
works better because minecraft has ridiculous ram requirements.


But, the price tiers VPS are sold on usually only specify ram, HD space 
and bandwidth - and these aren't really the issue for Tf2. They are 
quite trivial to get enough of (I don't think I've ever used 10% of the 
bandwidth I get allocated per month). CPU is less obvious in most VPS 
adverts. /proc/cpuinfo for my VPS suggests it has a 2.66ghz quadcore, 
but digging deep in my providers website I found supposedly the tier 
level I get gives me equiv of 1.2ghz. Probably not enough. Trouble is to 
raise that I'd end up with silly amounts of ram and HD space I wouldn't 
use (and a much bigger bill)


So yeah, it's not perfect. But if you've got a VPS then running TF2 on 
it does work and it's definitely a fallacy to say the cpu is shared, 
given that this is most likely going to be the case whatever other 
alternatives you have - at least similarly priced ones. We can't all 
afford one dedicated server per tf2 instance can we?


--
Dan

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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-22 Thread Cameron Munroe
I have little to no issues on my VPS's. However, you have to buy smart 
and not buy for price. Their are many bad VPS providers. There are also 
a ton of good ones. A little more pricey but great service is 
linode.com.



On 2012-02-22 11:22, dan wrote:

On 22/02/2012 18:45, Michael Johansen wrote:
VPS? Don't do it man, you're going to have SO much trouble with it. 
Unstable FPS, lagspikes (because the CPU is shared, and if some 
customer uses more CPU, it's gonna lag) and all sorts of other 
bullshit you don't want.


To be fair it's 6 of 1 and half a dozen of the other.

If you've got a dedicated server running nothing other than one
instance of a TF2 server, then you're incredibly fortunate and maybe
you won't have to share the cpu.

Otherwise, usually, the machine your server is  on, whether it's a
VPS or not, will be shared in some way with other people.

e.g If you google 'tf2 servers' and find one of these '39p a slot!'
folk you will get a TF2 server running on a machine that you share
with other customers of that vendor. If this works then why shouldn't
a VPS? OTOH, if it doesn't work, how are they getting away with it?

That means you share the cpu and all the other resources on the
machine, pretty much whatever option you pick. If you've ever played
on Valve's fra servers at weekends when nigh on every instance is 
full

you'll see the same downside you are describing. The machines seem to
be struggling to run that many instances. Midweek, or late at night,
when most of the instances are empty, things are much better.

FPS is pretty moot now with TF2. In fact that update made a big
difference to the CPU required ime.

I still wouldn't advise anyone to use a VPS if they either can afford
not to and/or have a working option already and if they just want a
TF2 server (as opposed to having a linux box on the internet that you
can use for a number of things, including running TF2) But it's a
fallacy to claim it doesn't work because you're sharing things - most
of the cost-effective ways to run a TF2 server will share machine
resources.

The type of virtualisation (openvz, Xen PV etc) in use is probably
key to your experience. My VPS uses Xen PV and other people using the
machine doesn't impact it in the way some virt options can. I think
there's a tendency for VPS purchasers to buy the cheapest option they
can find and then jump ship the moment another cheaper offer appears
(and then act peeved that it isn't like a dedicated server -  some of
the people that buy VPS are certifiable). I think many VPS vendors
basically cater to this solely price-focussed business model too.
Giving the whole thing a far worse name than it deserves.

I've run minecraft, TF2 and L4D 2 on it, and it works. If anything
hlds works better because minecraft has ridiculous ram requirements.

But, the price tiers VPS are sold on usually only specify ram, HD
space and bandwidth - and these aren't really the issue for Tf2. They
are quite trivial to get enough of (I don't think I've ever used 10%
of the bandwidth I get allocated per month). CPU is less obvious in
most VPS adverts. /proc/cpuinfo for my VPS suggests it has a 2.66ghz
quadcore, but digging deep in my providers website I found supposedly
the tier level I get gives me equiv of 1.2ghz. Probably not enough.
Trouble is to raise that I'd end up with silly amounts of ram and HD
space I wouldn't use (and a much bigger bill)

So yeah, it's not perfect. But if you've got a VPS then running TF2
on it does work and it's definitely a fallacy to say the cpu is
shared, given that this is most likely going to be the case whatever
other alternatives you have - at least similarly priced ones. We 
can't

all afford one dedicated server per tf2 instance can we?


--
-- Cameron Munroe

http://www.cameronmunroe.com/
http://www.munroenet.com/

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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-22 Thread Chris Oryschak
That's correct.
I started off with a Linode 1536 and it ran perfect, the only problem i ran
into was that my server was becoming popular and i was about to exceed the
bandwidth limit.  For those reasons I started looking around at other VPS'.
 I ended up moving to NFOServers.com and have their 3-core VPS.

Haven't had any problems and for the record mid last year i've had my
server ranked 3rd on gametracker.com.  You defiantly can't go wrong for the
price, i've had some hiccups but at a fraction of the cost of a dedicated
servers you can't argue it.

With my 3 core server I do run 3 servers on it, 32player, 24 player, and a
match/lobby server (24 player).  It can manage all of those servers when
you specify one per core.

On the other hand if you try to go with a cheap VPS provider
(ThrustVPS.com!) expect issues!
You do get what you pay for.  Then again.. if you are running idle servers
this works:P

Chris




On Wed, Feb 22, 2012 at 3:11 PM, Cameron Munroe
cmun...@cameronmunroe.comwrote:

 I have little to no issues on my VPS's. However, you have to buy smart and
 not buy for price. Their are many bad VPS providers. There are also a ton
 of good ones. A little more pricey but great service is linode.com.



 On 2012-02-22 11:22, dan wrote:

 On 22/02/2012 18:45, Michael Johansen wrote:

 VPS? Don't do it man, you're going to have SO much trouble with it.
 Unstable FPS, lagspikes (because the CPU is shared, and if some customer
 uses more CPU, it's gonna lag) and all sorts of other bullshit you don't
 want.


 To be fair it's 6 of 1 and half a dozen of the other.

 If you've got a dedicated server running nothing other than one
 instance of a TF2 server, then you're incredibly fortunate and maybe
 you won't have to share the cpu.

 Otherwise, usually, the machine your server is  on, whether it's a
 VPS or not, will be shared in some way with other people.

 e.g If you google 'tf2 servers' and find one of these '39p a slot!'
 folk you will get a TF2 server running on a machine that you share
 with other customers of that vendor. If this works then why shouldn't
 a VPS? OTOH, if it doesn't work, how are they getting away with it?

 That means you share the cpu and all the other resources on the
 machine, pretty much whatever option you pick. If you've ever played
 on Valve's fra servers at weekends when nigh on every instance is full
 you'll see the same downside you are describing. The machines seem to
 be struggling to run that many instances. Midweek, or late at night,
 when most of the instances are empty, things are much better.

 FPS is pretty moot now with TF2. In fact that update made a big
 difference to the CPU required ime.

 I still wouldn't advise anyone to use a VPS if they either can afford
 not to and/or have a working option already and if they just want a
 TF2 server (as opposed to having a linux box on the internet that you
 can use for a number of things, including running TF2) But it's a
 fallacy to claim it doesn't work because you're sharing things - most
 of the cost-effective ways to run a TF2 server will share machine
 resources.

 The type of virtualisation (openvz, Xen PV etc) in use is probably
 key to your experience. My VPS uses Xen PV and other people using the
 machine doesn't impact it in the way some virt options can. I think
 there's a tendency for VPS purchasers to buy the cheapest option they
 can find and then jump ship the moment another cheaper offer appears
 (and then act peeved that it isn't like a dedicated server -  some of
 the people that buy VPS are certifiable). I think many VPS vendors
 basically cater to this solely price-focussed business model too.
 Giving the whole thing a far worse name than it deserves.

 I've run minecraft, TF2 and L4D 2 on it, and it works. If anything
 hlds works better because minecraft has ridiculous ram requirements.

 But, the price tiers VPS are sold on usually only specify ram, HD
 space and bandwidth - and these aren't really the issue for Tf2. They
 are quite trivial to get enough of (I don't think I've ever used 10%
 of the bandwidth I get allocated per month). CPU is less obvious in
 most VPS adverts. /proc/cpuinfo for my VPS suggests it has a 2.66ghz
 quadcore, but digging deep in my providers website I found supposedly
 the tier level I get gives me equiv of 1.2ghz. Probably not enough.
 Trouble is to raise that I'd end up with silly amounts of ram and HD
 space I wouldn't use (and a much bigger bill)

 So yeah, it's not perfect. But if you've got a VPS then running TF2
 on it does work and it's definitely a fallacy to say the cpu is
 shared, given that this is most likely going to be the case whatever
 other alternatives you have - at least similarly priced ones. We can't
 all afford one dedicated server per tf2 instance can we?


 --
 -- Cameron Munroe

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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-21 Thread 1nsane
So clan group check does not do something like query steamcommunity.com?

On Tue, Feb 21, 2012 at 2:01 AM, Michael Johansen michs...@live.no wrote:

 None of them uses MySQL or hostnames.

  From: laurenz.rupre...@zmx.at
  To: hlds_linux@list.valvesoftware.com
  Date: Mon, 20 Feb 2012 23:05:45 +0100
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
  Hello Michael,
 
 
 
  what is BlackOut AdminConnect? I cannot find a download of this plugin.
 
 
 
  Clan group check I need also please.
 
  Best regards,
  Lawrence
 
 
 
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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-21 Thread Michael Johansen

It queries Steamcommunity.com, but nothing like MySQL queries.

 Date: Tue, 21 Feb 2012 09:25:44 -0500
 From: 1nsane...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 So clan group check does not do something like query steamcommunity.com?
 
 On Tue, Feb 21, 2012 at 2:01 AM, Michael Johansen michs...@live.no wrote:
 
  None of them uses MySQL or hostnames.
 
   From: laurenz.rupre...@zmx.at
   To: hlds_linux@list.valvesoftware.com
   Date: Mon, 20 Feb 2012 23:05:45 +0100
   Subject: Re: [hlds_linux] No Steam Logon - massive lag
  
   Hello Michael,
  
  
  
   what is BlackOut AdminConnect? I cannot find a download of this plugin.
  
  
  
   Clan group check I need also please.
  
   Best regards,
   Lawrence
  
  
  
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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-21 Thread Chris Oryschak
I'm having a similar problem where the server would drop 90% of the
players.
Their hl2.exe crashes and the chat displays a client timeout message.

Is this similar to what you are experiencing Michael? Or are your clients
just getting disconnected?


Chris



On Tue, Feb 21, 2012 at 9:47 AM, Michael Johansen michs...@live.no wrote:


 It queries Steamcommunity.com, but nothing like MySQL queries.

  Date: Tue, 21 Feb 2012 09:25:44 -0500
  From: 1nsane...@gmail.com
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
  So clan group check does not do something like query steamcommunity.com?
 
  On Tue, Feb 21, 2012 at 2:01 AM, Michael Johansen michs...@live.no
 wrote:
 
   None of them uses MySQL or hostnames.
  
From: laurenz.rupre...@zmx.at
To: hlds_linux@list.valvesoftware.com
Date: Mon, 20 Feb 2012 23:05:45 +0100
Subject: Re: [hlds_linux] No Steam Logon - massive lag
   
Hello Michael,
   
   
   
what is BlackOut AdminConnect? I cannot find a download of this
 plugin.
   
   
   
Clan group check I need also please.
   
Best regards,
Lawrence
   
   
   
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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-21 Thread Michael Johansen

I'm on Linux, you're on Windows, so the problems might not even be related. My 
server don't crash, it justs timeouts about all clients, and fucks itself up. I 
think I've fixed it with a iptables rule tho, I'll post it here if it works 
good and doesn't fuck anything up with the masterservers.

 Date: Tue, 21 Feb 2012 09:55:52 -0500
 From: ch...@oryschak.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 I'm having a similar problem where the server would drop 90% of the
 players.
 Their hl2.exe crashes and the chat displays a client timeout message.
 
 Is this similar to what you are experiencing Michael? Or are your clients
 just getting disconnected?
 
 
 Chris
 
 
 
 On Tue, Feb 21, 2012 at 9:47 AM, Michael Johansen michs...@live.no wrote:
 
 
  It queries Steamcommunity.com, but nothing like MySQL queries.
 
   Date: Tue, 21 Feb 2012 09:25:44 -0500
   From: 1nsane...@gmail.com
   To: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds_linux] No Steam Logon - massive lag
  
   So clan group check does not do something like query steamcommunity.com?
  
   On Tue, Feb 21, 2012 at 2:01 AM, Michael Johansen michs...@live.no
  wrote:
  
None of them uses MySQL or hostnames.
   
 From: laurenz.rupre...@zmx.at
 To: hlds_linux@list.valvesoftware.com
 Date: Mon, 20 Feb 2012 23:05:45 +0100
 Subject: Re: [hlds_linux] No Steam Logon - massive lag

 Hello Michael,



 what is BlackOut AdminConnect? I cannot find a download of this
  plugin.



 Clan group check I need also please.

 Best regards,
 Lawrence



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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-21 Thread doc
I've seen this happen a few times on my own server. It's kind of comical
and when it happens I get confirmation that it's not just my server - just
about everyone playing TF2 gets hit by this. It will drop people one by
one, about once every second with the message of (Client timed out), but on
the client's side they would just see HL2.exe crashing or something.

On Tue, Feb 21, 2012 at 8:06 AM, Michael Johansen michs...@live.no wrote:


 I'm on Linux, you're on Windows, so the problems might not even be
 related. My server don't crash, it justs timeouts about all clients, and
 fucks itself up. I think I've fixed it with a iptables rule tho, I'll post
 it here if it works good and doesn't fuck anything up with the
 masterservers.

  Date: Tue, 21 Feb 2012 09:55:52 -0500
  From: ch...@oryschak.com
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
  I'm having a similar problem where the server would drop 90% of the
  players.
  Their hl2.exe crashes and the chat displays a client timeout message.
 
  Is this similar to what you are experiencing Michael? Or are your clients
  just getting disconnected?
 
 
  Chris
 
 
 
  On Tue, Feb 21, 2012 at 9:47 AM, Michael Johansen michs...@live.no
 wrote:
 
  
   It queries Steamcommunity.com, but nothing like MySQL queries.
  
Date: Tue, 21 Feb 2012 09:25:44 -0500
From: 1nsane...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] No Steam Logon - massive lag
   
So clan group check does not do something like query
 steamcommunity.com?
   
On Tue, Feb 21, 2012 at 2:01 AM, Michael Johansen michs...@live.no
   wrote:
   
 None of them uses MySQL or hostnames.

  From: laurenz.rupre...@zmx.at
  To: hlds_linux@list.valvesoftware.com
  Date: Mon, 20 Feb 2012 23:05:45 +0100
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
  Hello Michael,
 
 
 
  what is BlackOut AdminConnect? I cannot find a download of this
   plugin.
 
 
 
  Clan group check I need also please.
 
  Best regards,
  Lawrence
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
   archives,
 please visit:
 
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-21 Thread Daniel G
Same here with a TF2 linux serevr,
Sometimes 90% of the clients will be dropped with a Client timed out
message

2012/2/21 doc drga...@gmail.com

 I've seen this happen a few times on my own server. It's kind of comical
 and when it happens I get confirmation that it's not just my server - just
 about everyone playing TF2 gets hit by this. It will drop people one by
 one, about once every second with the message of (Client timed out), but on
 the client's side they would just see HL2.exe crashing or something.

 On Tue, Feb 21, 2012 at 8:06 AM, Michael Johansen michs...@live.no
 wrote:

 
  I'm on Linux, you're on Windows, so the problems might not even be
  related. My server don't crash, it justs timeouts about all clients, and
  fucks itself up. I think I've fixed it with a iptables rule tho, I'll
 post
  it here if it works good and doesn't fuck anything up with the
  masterservers.
 
   Date: Tue, 21 Feb 2012 09:55:52 -0500
   From: ch...@oryschak.com
   To: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds_linux] No Steam Logon - massive lag
  
   I'm having a similar problem where the server would drop 90% of the
   players.
   Their hl2.exe crashes and the chat displays a client timeout message.
  
   Is this similar to what you are experiencing Michael? Or are your
 clients
   just getting disconnected?
  
  
   Chris
  
  
  
   On Tue, Feb 21, 2012 at 9:47 AM, Michael Johansen michs...@live.no
  wrote:
  
   
It queries Steamcommunity.com, but nothing like MySQL queries.
   
 Date: Tue, 21 Feb 2012 09:25:44 -0500
 From: 1nsane...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] No Steam Logon - massive lag

 So clan group check does not do something like query
  steamcommunity.com?

 On Tue, Feb 21, 2012 at 2:01 AM, Michael Johansen 
 michs...@live.no
wrote:

  None of them uses MySQL or hostnames.
 
   From: laurenz.rupre...@zmx.at
   To: hlds_linux@list.valvesoftware.com
   Date: Mon, 20 Feb 2012 23:05:45 +0100
   Subject: Re: [hlds_linux] No Steam Logon - massive lag
  
   Hello Michael,
  
  
  
   what is BlackOut AdminConnect? I cannot find a download of
 this
plugin.
  
  
  
   Clan group check I need also please.
  
   Best regards,
   Lawrence
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
  please visit:
  
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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-21 Thread Cameron Munroe
I see where they are dropped slowly via Steam Auth even though they had 
no issues. i.e. Crashing, lag, or disconnection. I think it might be an 
accidental packet being sent from steam client saying crash even 
though there wasn't one.


On 2/21/2012 9:24 PM, Daniel G wrote:

Same here with a TF2 linux serevr,
Sometimes 90% of the clients will be dropped with a Client timed out
message

2012/2/21 docdrga...@gmail.com


I've seen this happen a few times on my own server. It's kind of comical
and when it happens I get confirmation that it's not just my server - just
about everyone playing TF2 gets hit by this. It will drop people one by
one, about once every second with the message of (Client timed out), but on
the client's side they would just see HL2.exe crashing or something.

On Tue, Feb 21, 2012 at 8:06 AM, Michael Johansenmichs...@live.no
wrote:


I'm on Linux, you're on Windows, so the problems might not even be
related. My server don't crash, it justs timeouts about all clients, and
fucks itself up. I think I've fixed it with a iptables rule tho, I'll

post

it here if it works good and doesn't fuck anything up with the
masterservers.


Date: Tue, 21 Feb 2012 09:55:52 -0500
From: ch...@oryschak.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] No Steam Logon - massive lag

I'm having a similar problem where the server would drop 90% of the
players.
Their hl2.exe crashes and the chat displays a client timeout message.

Is this similar to what you are experiencing Michael? Or are your

clients

just getting disconnected?


Chris



On Tue, Feb 21, 2012 at 9:47 AM, Michael Johansenmichs...@live.no

wrote:

It queries Steamcommunity.com, but nothing like MySQL queries.


Date: Tue, 21 Feb 2012 09:25:44 -0500
From: 1nsane...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] No Steam Logon - massive lag

So clan group check does not do something like query

steamcommunity.com?

On Tue, Feb 21, 2012 at 2:01 AM, Michael Johansen

michs...@live.no

wrote:

None of them uses MySQL or hostnames.


From: laurenz.rupre...@zmx.at
To: hlds_linux@list.valvesoftware.com
Date: Mon, 20 Feb 2012 23:05:45 +0100
Subject: Re: [hlds_linux] No Steam Logon - massive lag

Hello Michael,



what is BlackOut AdminConnect? I cannot find a download of

this

plugin.



Clan group check I need also please.

Best regards,
Lawrence



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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-20 Thread Fletcher Dunn
Laurenz, since so many people are experiencing this problem, could you go into 
a bit more detail about exactly what hostnames were being resolved in a 
blocking manner?  I don't think we are making any blocking DNS calls that might 
cause ticks to not get processed, but if we are I'd like to know.  Or if it's 
some plugin that's doing it, it would be great to know what plugin it is.

Seems like the correct solution is not to eliminate use the use of DNS names, 
but to eliminate the blocking DNS calls.

I think we probably have a number of different potential sources of lag, but it 
would be good to start getting a catalog of them.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Laurenz Ruprecht
Sent: Sunday, February 19, 2012 5:23 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] No Steam Logon - massive lag
Importance: High

Please change your DNS to any other stable DNS server. Also have a look to ALL 
of your plugins and replace ALL hostnames with ip addresses.

 

I really think this steam issues are a result of DNS problems. We changed the 
hostnames to clear ip addresses and the problem is fixed.

 

Mit freundlichen Grüßen

 

Laurenz Ruprecht

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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-20 Thread Michael Johansen

http://forums.alliedmods.net/showthread.php?t=177051 
There's all my info, please check trough it if you see anything wrong.

 From: laurenz.rupre...@zmx.at
 To: hlds_linux@list.valvesoftware.com
 Date: Mon, 20 Feb 2012 21:20:43 +0100
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 Hello,
 
  
 
 in our case the lags where NOT caused by source or steam.
 
  
 
 The lags were caused from plugins which open sockets with a hostname
 (domain.tld). So if anyone has this lag problems here: Please inform if any
 plugins of your gameserver uses sockets. Then replace - if possible - all
 hostnames with clear ip addresses.
 
  
 
 Sometimes the DNS request will fail and this will cause a murder lag on your
 server. It is like a sleep-function in your plugin, that means the CPU does
 not calculate anything (freezes) and the connections of the players to the
 server will fail with this messages.
 
  
 
 -
 
  
 
 If you do not know which plugins could cause the problem, so please name
 following:
 
  
 
 - The framework you're using (SourceMod, Mani Admin Plugin, EventScripts e.
 g.)
 
 - All plugins you use (a link is optional)
 
  
 
 Also be sure you made a source game update with the -verify_all parameter.
 
 Best regards,
 
 Lawrence
 
  
 
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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-20 Thread Michael Johansen

That is not possible. I can give you the config files, send me in a mail what 
you need.

 From: laurenz.rupre...@zmx.at
 To: hlds_linux@list.valvesoftware.com
 Date: Mon, 20 Feb 2012 21:45:09 +0100
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 Hello,
 
  
 
 is it possible you to grant me access to your server?
 
  
 
 That would be easier for me. You can send it me at my email address.
 
  
 
 Best regards,
 
 Lawrence
 
  
 
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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-20 Thread Asher Baker
Was this only happening when DNS requests timed out completely, or
also when the resolvers were just being slow?

SourceMod's webternet extension's (which is only used for the gamedata
updater, which is only checked on map change) copy of libcurl is
compiled without c-ares support, and from the looks of the
documentation could get borked if a DNS request times out and SIGPIPE
never gets to it. The 3rd party cURL extension could have the same
issue, can't check the compile options from my phone.

SteamTool's HTTP functions all go through Valve's stuff, so I'll trust
they've not borked that implementation.

And the only other option for networking from SourceMod plugins, the
Sockets extension, backs onto boost::asio. So who knows. Again, can't
look into the code enough at the moment.

If you're sure it was caused by a plugin, the best bet is probably to
track down what's being used for networking in the problematic
plugins. This would make it a lot simpler to fix the problem.

Regards,
Asher.

Sent from my iPhone

On 20 Feb 2012, at 20:21, Laurenz Ruprecht laurenz.rupre...@zmx.at wrote:

 Sometimes the DNS request will fail and this will cause a murder lag on your
 server. It is like a sleep-function in your plugin, that means the CPU does
 not calculate anything (freezes) and the connections of the players to the
 server will fail with this messages.

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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-20 Thread Eli Witt
Dude, learn how to email. You've made 3 new threads replying to yourself.




On Mon, Feb 20, 2012 at 3:52 PM, Michael Johansen michs...@live.no wrote:


 That is not possible. I can give you the config files, send me in a mail
 what you need.

  From: laurenz.rupre...@zmx.at
  To: hlds_linux@list.valvesoftware.com
  Date: Mon, 20 Feb 2012 21:45:09 +0100
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
  Hello,
 
 
 
  is it possible you to grant me access to your server?
 
 
 
  That would be easier for me. You can send it me at my email address.
 
 
 
  Best regards,
 
  Lawrence
 
 
 
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 please visit:
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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-20 Thread doc
You did it right this time! :D

On Mon, Feb 20, 2012 at 1:43 PM, Laurenz Ruprecht
laurenz.rupre...@zmx.atwrote:

 I do not know how to answer, I just click at the email address and send an
 email. How can I answer right? It seems the mail list opens a new thread
 every time I send an email.



 Thanks dude.

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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-20 Thread Michael Johansen
None of them uses MySQL or hostnames.

 From: laurenz.rupre...@zmx.at
 To: hlds_linux@list.valvesoftware.com
 Date: Mon, 20 Feb 2012 23:05:45 +0100
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 Hello Michael,
 
  
 
 what is BlackOut AdminConnect? I cannot find a download of this plugin.
 
  
 
 Clan group check I need also please.
 
 Best regards,
 Lawrence
 
  
 
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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-19 Thread Michael Johansen
I've been using Google's public DNS for months, no such messages anywhere on
my system. 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Laurenz
Ruprecht
Sent: 19. februar 2012 00:48
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] No Steam Logon - massive lag
Importance: High

Hello friends!

 

Please open your

 

/etc/resolv.conf

 

and look which ip addresses are in there!

 

Please have a look to the server logs. Do you have something like:

 

Temporary failure in name resolution ?

 

Mit freundlichen Grüßen

 

Laurenz Ruprecht

 

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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-10 Thread Michael Johansen

Shit is not fixed. The packet stuff did not help, at all. 

 From: cladi...@gmail.com
 Date: Wed, 8 Feb 2012 20:56:18 -0500
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 @ICE
 Funny you should bring that date up.
 I'm not sure this could help locate an issues or not, but it was after i
 downloaded CrimeCraft which was ( i think the start of Dec.) . I crash out
 of that game after about an hour, 100% of the time.
 Since then i have started crashing out of TF2, just not as often as
 CrimeCraft does.
 The spikes started around the same time also.
 
 On Wed, Feb 8, 2012 at 2:28 PM, Michael Johansen michs...@live.no wrote:
 
 
  I haven't experienced it after I added the iptables rules, or atleast
  thats what my users tell me.
 
   From: riem...@binkey.nl
   To: hlds_linux@list.valvesoftware.com
   Date: Wed, 8 Feb 2012 18:07:20 +0100
   Subject: Re: [hlds_linux] No Steam Logon - massive lag
  
   Nobody has a clue, but sometimes stuff happens. And they are working on
  it ,
   and sometimes not.
   We can chit chat all we want in the end, but it will not make valve work
   faster. Best is to give proper feedback and wait and hope a bit..
  
   So how about that no steam issue..
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
   [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan
   Sent: woensdag 8 februari 2012 17:33
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] No Steam Logon - massive lag
  
   On 08/02/2012 12:35, ics wrote:
I just read what they have stated previously so you would understand
why things take time or won't happen.
  
   No offence but in one post you tell me they are aware and are working on
  it,
   and in the next 2 you say it'll take time or won't happen because they
   aren't working on it and have different priorities.
  
   Both are mutually exclusive. Which leads me to the inevitable conclusion
   that you have absolutely no clue at all what Valve are or aren't doing
  with
   TF2 or anything else.
  
   Thanks all the same,
  
   --
   Dan
  
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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-10 Thread Björn Rohlén
THIS IS ALL ICS FAULT! HE PROMISED!

are you 12?

On Fri, Feb 10, 2012 at 7:49 PM, Michael Johansen michs...@live.no wrote:


 Shit is not fixed. The packet stuff did not help, at all.

  From: cladi...@gmail.com
  Date: Wed, 8 Feb 2012 20:56:18 -0500
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
  @ICE
  Funny you should bring that date up.
  I'm not sure this could help locate an issues or not, but it was after i
  downloaded CrimeCraft which was ( i think the start of Dec.) . I crash
 out
  of that game after about an hour, 100% of the time.
  Since then i have started crashing out of TF2, just not as often as
  CrimeCraft does.
  The spikes started around the same time also.
 
  On Wed, Feb 8, 2012 at 2:28 PM, Michael Johansen michs...@live.no
 wrote:
 
  
   I haven't experienced it after I added the iptables rules, or atleast
   thats what my users tell me.
  
From: riem...@binkey.nl
To: hlds_linux@list.valvesoftware.com
Date: Wed, 8 Feb 2012 18:07:20 +0100
Subject: Re: [hlds_linux] No Steam Logon - massive lag
   
Nobody has a clue, but sometimes stuff happens. And they are working
 on
   it ,
and sometimes not.
We can chit chat all we want in the end, but it will not make valve
 work
faster. Best is to give proper feedback and wait and hope a bit..
   
So how about that no steam issue..
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan
Sent: woensdag 8 februari 2012 17:33
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] No Steam Logon - massive lag
   
On 08/02/2012 12:35, ics wrote:
 I just read what they have stated previously so you would
 understand
 why things take time or won't happen.
   
No offence but in one post you tell me they are aware and are
 working on
   it,
and in the next 2 you say it'll take time or won't happen because
 they
aren't working on it and have different priorities.
   
Both are mutually exclusive. Which leads me to the inevitable
 conclusion
that you have absolutely no clue at all what Valve are or aren't
 doing
   with
TF2 or anything else.
   
Thanks all the same,
   
--
Dan
   
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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-10 Thread Michael Johansen

What... 

 Date: Fri, 10 Feb 2012 23:39:42 +0100
 From: bjorn.roh...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 THIS IS ALL ICS FAULT! HE PROMISED!
 
 are you 12?
 
 On Fri, Feb 10, 2012 at 7:49 PM, Michael Johansen michs...@live.no wrote:
 
 
  Shit is not fixed. The packet stuff did not help, at all.
 
   From: cladi...@gmail.com
   Date: Wed, 8 Feb 2012 20:56:18 -0500
   To: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds_linux] No Steam Logon - massive lag
  
   @ICE
   Funny you should bring that date up.
   I'm not sure this could help locate an issues or not, but it was after i
   downloaded CrimeCraft which was ( i think the start of Dec.) . I crash
  out
   of that game after about an hour, 100% of the time.
   Since then i have started crashing out of TF2, just not as often as
   CrimeCraft does.
   The spikes started around the same time also.
  
   On Wed, Feb 8, 2012 at 2:28 PM, Michael Johansen michs...@live.no
  wrote:
  
   
I haven't experienced it after I added the iptables rules, or atleast
thats what my users tell me.
   
 From: riem...@binkey.nl
 To: hlds_linux@list.valvesoftware.com
 Date: Wed, 8 Feb 2012 18:07:20 +0100
 Subject: Re: [hlds_linux] No Steam Logon - massive lag

 Nobody has a clue, but sometimes stuff happens. And they are working
  on
it ,
 and sometimes not.
 We can chit chat all we want in the end, but it will not make valve
  work
 faster. Best is to give proper feedback and wait and hope a bit..

 So how about that no steam issue..

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan
 Sent: woensdag 8 februari 2012 17:33
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] No Steam Logon - massive lag

 On 08/02/2012 12:35, ics wrote:
  I just read what they have stated previously so you would
  understand
  why things take time or won't happen.

 No offence but in one post you tell me they are aware and are
  working on
it,
 and in the next 2 you say it'll take time or won't happen because
  they
 aren't working on it and have different priorities.

 Both are mutually exclusive. Which leads me to the inevitable
  conclusion
 that you have absolutely no clue at all what Valve are or aren't
  doing
with
 TF2 or anything else.

 Thanks all the same,

 --
 Dan

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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-10 Thread Mart-Jan Reeuwijk

the...




 From: Michael Johansen michs...@live.no
To: hlds_linux@list.valvesoftware.com 
Sent: Friday, 10 February 2012, 23:44
Subject: Re: [hlds_linux] No Steam Logon - massive lag
 

What... 

 Date: Fri, 10 Feb 2012 23:39:42 +0100
 From: bjorn.roh...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 THIS IS ALL ICS FAULT! HE PROMISED!
 
 are you 12?
 
 On Fri, Feb 10, 2012 at 7:49 PM, Michael Johansen michs...@live.no wrote:
 
 
  Shit is not fixed. The packet stuff did not help, at all.
 
   From: cladi...@gmail.com
   Date: Wed, 8 Feb 2012 20:56:18 -0500
   To: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds_linux] No Steam Logon - massive lag
  
   @ICE
   Funny you should bring that date up.
   I'm not sure this could help locate an issues or not, but it was after i
   downloaded CrimeCraft which was ( i think the start of Dec.) . I crash
  out
   of that game after about an hour, 100% of the time.
   Since then i have started crashing out of TF2, just not as often as
   CrimeCraft does.
   The spikes started around the same time also.
  
   On Wed, Feb 8, 2012 at 2:28 PM, Michael Johansen michs...@live.no
  wrote:
  
   
I haven't experienced it after I added the iptables rules, or atleast
thats what my users tell me.
   
 From: riem...@binkey.nl
 To: hlds_linux@list.valvesoftware.com
 Date: Wed, 8 Feb 2012 18:07:20 +0100
 Subject: Re: [hlds_linux] No Steam Logon - massive lag

 Nobody has a clue, but sometimes stuff happens. And they are working
  on
it ,
 and sometimes not.
 We can chit chat all we want in the end, but it will not make valve
  work
 faster. Best is to give proper feedback and wait and hope a bit..

 So how about that no steam issue..

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan
 Sent: woensdag 8 februari 2012 17:33
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] No Steam Logon - massive lag

 On 08/02/2012 12:35, ics wrote:
  I just read what they have stated previously so you would
  understand
  why things take time or won't happen.

 No offence but in one post you tell me they are aware and are
  working on
it,
 and in the next 2 you say it'll take time or won't happen because
  they
 aren't working on it and have different priorities.

 Both are mutually exclusive. Which leads me to the inevitable
  conclusion
 that you have absolutely no clue at all what Valve are or aren't
  doing
with
 TF2 or anything else.

 Thanks all the same,

 --
 Dan

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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-08 Thread ics
I never base my assumptions to SPUF whine alone. That's just extra tool 
i use to see if the reports i see are correct. I see players complaining 
about more frequent crashes and such over IRC and on the actual 
gameservers. Those complaints have increased and i even tell them to 
inform me about them. Just yesterday about the time i posted here, some 
guy told me that he had 4 crashes in a row just after the incident which 
caused everyone on a server to crash. That's something i haven't seen a 
year ago. True, there has been some bugs in the game but not nearly as 
many people have been affected by those in the long run than these past 
couple of months. But Valve is aware and is working on the issue.


-ics

8.2.2012 8:51, dan kirjoitti:

On 08/02/2012 05:44, ics wrote:
That's not what i ment. These crashes that folks are now complaining 
started around December. 


Some did, but I checked event viewer and saw at least one that seemed 
to go back much further.
I suppose it's the frequency of crashes that decides when you notice 
them (or blame the game) rather than the actual source.




People just go post into that thread too along with others.


There's not much point. There's no feedback there.
There's very little in the way of accurate reporting.

50 pages of me too and fix it valve and nonsense like tf2 is 
badly optimised, they only want to sell hats


I used to see replies to people that posted crash reports that Valve 
don't reply to threads but they do fix them. That's only half true now.


Bug fixing / crash reporting is a 2 way street. Post to lkml and talk 
to linus about the crash, if your bug report is good, it's back and 
forth while it's fixed - or at least until someone says Yeah, we've 
recreated that Post to SPUF and the only thing acknowledging that 
Valve read SPUF at all is that half the people who are posting in the 
thread eventually get a forum ban.


Without Valve posting you're just peeing in the wind. (And I know 
they've automated the crash reporting, so if they can reproduce the 
bug they don't need a reporter, but that only works iff you fix the 
bugs - otherwise you've just got a lots of threads, a mountain of 
crash dumps and slowly even the most patient start to get frustrated 
with the crashes)


Crashing is as important to fix as adding fancy pants new stuff for 
2012. I've said before, if you have staff that are too intelligent you 
end up like early MS, a company of bright sparks that wrote Windows 3 
and 95 - full of amazing features but crashing every 5 minutes when 
you tried to use them. TF2 isn't that bad yet, but 5/10 times the 
replay you get - the one where you killed half of their team with 
airshots, crashes to desktop with engine error model loader null and 
4 or 5 times a day when you're playing it crashes with an access 
violation (that's assuming whatever class or thing triggers the bug 
isn't making some people that use that class crash more frequently)





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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-08 Thread dan

On 08/02/2012 08:26, ics wrote:

But Valve is aware and is working on the issue.


That self-evidently cannot be true.

Only 2 posts earlier Fletcher suggested they should fix them, not that 
they had or were.


And with the best will in the world, I could have fixed the crashes I'm 
getting, several times over in the time elapsed - let alone the hires 
that Valve gets.


--
Dan.

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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-08 Thread ics
Stop arguing. Whatever bugs they find, they will fix, within the time 
available. Do you understand now? There are much more priorities over 
TF2 among Valve.


Apply for a job if you think you can help, they are hiring.

-ics

8.2.2012 11:58, dan kirjoitti:

On 08/02/2012 08:26, ics wrote:

But Valve is aware and is working on the issue.


That self-evidently cannot be true.

Only 2 posts earlier Fletcher suggested they should fix them, not that 
they had or were.


And with the best will in the world, I could have fixed the crashes 
I'm getting, several times over in the time elapsed - let alone the 
hires that Valve gets.





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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-08 Thread dan

On 08/02/2012 10:37, ics wrote:
Stop arguing. Whatever bugs they find, they will fix, within the time 
available. Do you understand now? There are much more priorities over 
TF2 among Valve.


I wasn't arguing, I was pointing out an obvious fact from the evidence 
presented.


But since you asked if I understand now, all I understand from your last 
2 posts is that you seem to have deluded yourself that you are some kind 
of Valve spokeswoman and your job at Valve consists of telling us what 
they know, what they are working on and what their priorities are.


Might I humbly suggest you use your job at Valve to hurry up and fix the 
bugs - or, if you were just pretending to leave Valve to speak for 
themselves if you're just making stuff up as you go along.


Thank you,

--
Dan

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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-08 Thread ics
I just read what they have stated previously so you would understand why 
things take time or won't happen.


-ics

8.2.2012 12:50, dan kirjoitti:

On 08/02/2012 10:37, ics wrote:
Stop arguing. Whatever bugs they find, they will fix, within the time 
available. Do you understand now? There are much more priorities over 
TF2 among Valve.


I wasn't arguing, I was pointing out an obvious fact from the evidence 
presented.


But since you asked if I understand now, all I understand from your 
last 2 posts is that you seem to have deluded yourself that you are 
some kind of Valve spokeswoman and your job at Valve consists of 
telling us what they know, what they are working on and what their 
priorities are.


Might I humbly suggest you use your job at Valve to hurry up and fix 
the bugs - or, if you were just pretending to leave Valve to speak for 
themselves if you're just making stuff up as you go along.


Thank you,




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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-08 Thread dan

On 08/02/2012 12:35, ics wrote:
I just read what they have stated previously so you would understand 
why things take time or won't happen.


No offence but in one post you tell me they are aware and are working on 
it, and in the next 2 you say it'll take time or won't happen because 
they aren't working on it and have different priorities.


Both are mutually exclusive. Which leads me to the inevitable conclusion 
that you have absolutely no clue at all what Valve are or aren't doing 
with TF2 or anything else.


Thanks all the same,

--
Dan

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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-08 Thread Eric Riemers
Nobody has a clue, but sometimes stuff happens. And they are working on it ,
and sometimes not.
We can chit chat all we want in the end, but it will not make valve work
faster. Best is to give proper feedback and wait and hope a bit..

So how about that no steam issue..

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan
Sent: woensdag 8 februari 2012 17:33
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] No Steam Logon - massive lag

On 08/02/2012 12:35, ics wrote:
 I just read what they have stated previously so you would understand 
 why things take time or won't happen.

No offence but in one post you tell me they are aware and are working on it,
and in the next 2 you say it'll take time or won't happen because they
aren't working on it and have different priorities.

Both are mutually exclusive. Which leads me to the inevitable conclusion
that you have absolutely no clue at all what Valve are or aren't doing with
TF2 or anything else.

Thanks all the same,

--
Dan

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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-08 Thread Michael Johansen

I haven't experienced it after I added the iptables rules, or atleast thats 
what my users tell me.

 From: riem...@binkey.nl
 To: hlds_linux@list.valvesoftware.com
 Date: Wed, 8 Feb 2012 18:07:20 +0100
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 Nobody has a clue, but sometimes stuff happens. And they are working on it ,
 and sometimes not.
 We can chit chat all we want in the end, but it will not make valve work
 faster. Best is to give proper feedback and wait and hope a bit..
 
 So how about that no steam issue..
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan
 Sent: woensdag 8 februari 2012 17:33
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 On 08/02/2012 12:35, ics wrote:
  I just read what they have stated previously so you would understand 
  why things take time or won't happen.
 
 No offence but in one post you tell me they are aware and are working on it,
 and in the next 2 you say it'll take time or won't happen because they
 aren't working on it and have different priorities.
 
 Both are mutually exclusive. Which leads me to the inevitable conclusion
 that you have absolutely no clue at all what Valve are or aren't doing with
 TF2 or anything else.
 
 Thanks all the same,
 
 --
 Dan
 
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 please visit:
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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-08 Thread cladiron
@ICE
Funny you should bring that date up.
I'm not sure this could help locate an issues or not, but it was after i
downloaded CrimeCraft which was ( i think the start of Dec.) . I crash out
of that game after about an hour, 100% of the time.
Since then i have started crashing out of TF2, just not as often as
CrimeCraft does.
The spikes started around the same time also.

On Wed, Feb 8, 2012 at 2:28 PM, Michael Johansen michs...@live.no wrote:


 I haven't experienced it after I added the iptables rules, or atleast
 thats what my users tell me.

  From: riem...@binkey.nl
  To: hlds_linux@list.valvesoftware.com
  Date: Wed, 8 Feb 2012 18:07:20 +0100
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
  Nobody has a clue, but sometimes stuff happens. And they are working on
 it ,
  and sometimes not.
  We can chit chat all we want in the end, but it will not make valve work
  faster. Best is to give proper feedback and wait and hope a bit..
 
  So how about that no steam issue..
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan
  Sent: woensdag 8 februari 2012 17:33
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
  On 08/02/2012 12:35, ics wrote:
   I just read what they have stated previously so you would understand
   why things take time or won't happen.
 
  No offence but in one post you tell me they are aware and are working on
 it,
  and in the next 2 you say it'll take time or won't happen because they
  aren't working on it and have different priorities.
 
  Both are mutually exclusive. Which leads me to the inevitable conclusion
  that you have absolutely no clue at all what Valve are or aren't doing
 with
  TF2 or anything else.
 
  Thanks all the same,
 
  --
  Dan
 
  ___
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  please visit:
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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-07 Thread cladiron
Just a note to throw in on this, and maybe other could verify for reference.
I notice sometime when players enter a server there is a larger spike then
what there used to be.

Also each time my client has crashed out it has been in a large fight with
at least 6 players in the area fighting.

On Mon, Feb 6, 2012 at 12:20 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 Ticket canceled means (almost all of the time) that the *client* told
 Steam that they were leaving your server.

 This is the sequence of events that we think is happening:

 1.) Network disruption begins on the gameserver.
 2.) Client drops, or leaves the game.  (This is obviously a common thing
 that players do when their experience is suddenly degraded.)  The client
 isn't experiencing any network problems on his end, so he tells Steam he is
 leaving the gameserver, and Steam immediately receives this message and
 cancels the auth ticket for the client on that gameserver.
 3.) Gameserver restores network connectivity.  It hasn't heard anything
 back from the client, but has not timed the client out, either.
 4.) Gameserver receives message from steam auth that the client canceled
 their ticket.

 So Steam auth system in this case is just the messenger telling your
 server that the client dropped, it is not actually kicking the client.
  The client-server is UDP, so there's no TIME_WAIT state to immediately
 notify the gameserver and terminate the connection if the server tries to
 contact the client soon after connectivity is restored.  The client will
 simply discard such communications --- so the server has to rely on a
 (relatively generous) timeout.

 We did fix a problem with the auth system around the New Year, but it
 would only account for problems surrounding the relatively infrequent
 occasion that we prop all of our servers.  The reports we have investigated
 have not shown anything unusual on the back end.  So this is our current
 theory.  We think that steam auth has been getting the blame for kicking
 players, when in fact it's just the first mechanism by which the game
 server is notified that the player left.

 I think we should stop trying to debug auth problems, and instead look at
 what sorts of basic network disruption might cause clients to leave or
 quit.  Obviously, this could most definitely be in the realm of a Source
 dedicated server bug or design flaw --- but it could also be a plugin
 blocking.  I'm working on some suggestions for the best ways to debug this.
  I think it's basically just use vprof, but I want to get specific
 instructions and know that they work.

 Your humble servant,
 - Fletch


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Saturday, February 04, 2012 10:25 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] No Steam Logon - massive lag

 In relation to this, i've previously seen major lagging time to time that
 hits when the round starts. At this time, one or more players drop off with
 message no steam logon (everyone propably remembers the case when server
 basically emptied out due to this) but due to recent change, it now says:

 Player Herra Troot left the game (Client left game (Steam auth ticket has
 been canceled)) Player Oliolli left the game (Client left game (Steam auth
 ticket has been canceled))

 The lagging (timeout timer comes up) only lasts about 2-10 seconds and
 immediately ends when one or more players drop off and everything is back
 to normal.

 My question is, can a client that has issues cause the whole server to lag
 untill it gets the reply from steam to drop the player off and why do these
 players drop off  in the first place as they have been on the game like
 every other guy next to them for couple of maps before this?
 Shouldn't those tickets automatically renew during gameplay? Atleast thats
 what i think my game is sometimes doing when it does a 1-2 seconds
 screenjam  soundloop.

 -ics

 31.1.2012 2:20, Fletcher Dunn kirjoitti:
  Steam auth sometimes gets the blame when in fact the problem is just a
 plain-old-fashioned client timeout.  We have changed the messaging recently
 to make this more clear, but if you are running old binaries.
 
  I do seem to remember that we fixed a similar DoS attack recently.
 
  Can you confirm that you are running the latest binaries?  When you boot
 your server, does it spit out your public IP next to the message when your
 server connects to Steam?  Can you verify your files and make sure it
 doesn't pull anything down?
 
  Your humble servant,
  - Fletch
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen
  Sent: Saturday, January 28, 2012 7:25 AM
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] No Steam Logon - massive lag
 
 
  Hi guys,
  I'm running 6

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-07 Thread ics
Thanks for the very clear response. The message about steam logon was 
infact very confusing, so there was no way for a regular player like me 
to know if they disconnected due to Steam or themselves. There still 
isn't, except i know now it isn't Steam's fault like everyone seems to 
assume.


On a matter of what might be causing clients to leave or quit, there an 
issue that might cause this and the latest client crashes that everyone 
on SPUF complains about are related. Infact just hour ago, i saw 
majority of the people on one of my server timed out and was wondering 
why that happens. Then those folks came back, told that their game 
crashed. I said not everyone did and soon after that, i also had a 
crash. So whatever happened there, i don't know and also the server log 
didn't said anything odd when i looked at it.


It looks to me according the logs that the guy airblasted against me and 
had a crash. Then bunch of others had crash too.


-ics


6.2.2012 19:20, Fletcher Dunn kirjoitti:

Ticket canceled means (almost all of the time) that the *client* told Steam 
that they were leaving your server.

This is the sequence of events that we think is happening:

1.) Network disruption begins on the gameserver.
2.) Client drops, or leaves the game.  (This is obviously a common thing that 
players do when their experience is suddenly degraded.)  The client isn't 
experiencing any network problems on his end, so he tells Steam he is leaving 
the gameserver, and Steam immediately receives this message and cancels the 
auth ticket for the client on that gameserver.
3.) Gameserver restores network connectivity.  It hasn't heard anything back 
from the client, but has not timed the client out, either.
4.) Gameserver receives message from steam auth that the client canceled their 
ticket.

So Steam auth system in this case is just the messenger telling your server that the 
client dropped, it is not actually kicking the client.  The client-server is 
UDP, so there's no TIME_WAIT state to immediately notify the gameserver and terminate the 
connection if the server tries to contact the client soon after connectivity is restored. 
 The client will simply discard such communications --- so the server has to rely on a 
(relatively generous) timeout.

We did fix a problem with the auth system around the New Year, but it would only account 
for problems surrounding the relatively infrequent occasion that we prop all of our 
servers.  The reports we have investigated have not shown anything unusual on the back 
end.  So this is our current theory.  We think that steam auth has been getting the blame 
for kicking players, when in fact it's just the first mechanism by which the 
game server is notified that the player left.

I think we should stop trying to debug auth problems, and instead look at what sorts of 
basic network disruption might cause clients to leave or quit.  Obviously, this could 
most definitely be in the realm of a Source dedicated server bug or design flaw --- but 
it could also be a plugin blocking.  I'm working on some suggestions for the best ways to 
debug this.  I think it's basically just use vprof, but I want to get 
specific instructions and know that they work.

Your humble servant,
- Fletch


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Saturday, February 04, 2012 10:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] No Steam Logon - massive lag

In relation to this, i've previously seen major lagging time to time that hits when the 
round starts. At this time, one or more players drop off with message no steam 
logon (everyone propably remembers the case when server basically emptied out due 
to this) but due to recent change, it now says:

Player Herra Troot left the game (Client left game (Steam auth ticket has been 
canceled)) Player Oliolli left the game (Client left game (Steam auth ticket 
has been canceled))

The lagging (timeout timer comes up) only lasts about 2-10 seconds and 
immediately ends when one or more players drop off and everything is back to 
normal.

My question is, can a client that has issues cause the whole server to lag 
untill it gets the reply from steam to drop the player off and why do these 
players drop off  in the first place as they have been on the game like every 
other guy next to them for couple of maps before this?
Shouldn't those tickets automatically renew during gameplay? Atleast thats what i 
think my game is sometimes doing when it does a 1-2 seconds screenjam  
soundloop.

-ics

31.1.2012 2:20, Fletcher Dunn kirjoitti:

Steam auth sometimes gets the blame when in fact the problem is just a 
plain-old-fashioned client timeout.  We have changed the messaging recently to 
make this more clear, but if you are running old binaries.

I do seem to remember that we fixed a similar DoS attack recently.

Can you confirm

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-07 Thread Fletcher Dunn
Yes, I believe that a crash affecting several clients at once would produce 
very similar behavior.  The Steam client could detect a broken pipe with the 
game process, inform Steam backend, and Steam notifies your gameserver, all 
before the gameserver times out the client.

It goes without saying that we should fix the crashes.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, February 07, 2012 6:23 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] No Steam Logon - massive lag

Thanks for the very clear response. The message about steam logon was infact 
very confusing, so there was no way for a regular player like me to know if 
they disconnected due to Steam or themselves. There still isn't, except i know 
now it isn't Steam's fault like everyone seems to assume.

On a matter of what might be causing clients to leave or quit, there an issue 
that might cause this and the latest client crashes that everyone on SPUF 
complains about are related. Infact just hour ago, i saw majority of the people 
on one of my server timed out and was wondering why that happens. Then those 
folks came back, told that their game crashed. I said not everyone did and soon 
after that, i also had a crash. So whatever happened there, i don't know and 
also the server log didn't said anything odd when i looked at it.

It looks to me according the logs that the guy airblasted against me and had a 
crash. Then bunch of others had crash too.

-ics


6.2.2012 19:20, Fletcher Dunn kirjoitti:
 Ticket canceled means (almost all of the time) that the *client* told Steam 
 that they were leaving your server.

 This is the sequence of events that we think is happening:

 1.) Network disruption begins on the gameserver.
 2.) Client drops, or leaves the game.  (This is obviously a common thing that 
 players do when their experience is suddenly degraded.)  The client isn't 
 experiencing any network problems on his end, so he tells Steam he is leaving 
 the gameserver, and Steam immediately receives this message and cancels the 
 auth ticket for the client on that gameserver.
 3.) Gameserver restores network connectivity.  It hasn't heard anything back 
 from the client, but has not timed the client out, either.
 4.) Gameserver receives message from steam auth that the client canceled 
 their ticket.

 So Steam auth system in this case is just the messenger telling your server 
 that the client dropped, it is not actually kicking the client.  The 
 client-server is UDP, so there's no TIME_WAIT state to immediately notify the 
 gameserver and terminate the connection if the server tries to contact the 
 client soon after connectivity is restored.  The client will simply discard 
 such communications --- so the server has to rely on a (relatively generous) 
 timeout.

 We did fix a problem with the auth system around the New Year, but it would 
 only account for problems surrounding the relatively infrequent occasion that 
 we prop all of our servers.  The reports we have investigated have not shown 
 anything unusual on the back end.  So this is our current theory.  We think 
 that steam auth has been getting the blame for kicking players, when in 
 fact it's just the first mechanism by which the game server is notified that 
 the player left.

 I think we should stop trying to debug auth problems, and instead look at 
 what sorts of basic network disruption might cause clients to leave or quit.  
 Obviously, this could most definitely be in the realm of a Source dedicated 
 server bug or design flaw --- but it could also be a plugin blocking.  I'm 
 working on some suggestions for the best ways to debug this.  I think it's 
 basically just use vprof, but I want to get specific instructions and know 
 that they work.

 Your humble servant,
 - Fletch


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Saturday, February 04, 2012 10:25 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] No Steam Logon - massive lag

 In relation to this, i've previously seen major lagging time to time that 
 hits when the round starts. At this time, one or more players drop off with 
 message no steam logon (everyone propably remembers the case when server 
 basically emptied out due to this) but due to recent change, it now says:

 Player Herra Troot left the game (Client left game (Steam auth ticket 
 has been canceled)) Player Oliolli left the game (Client left game 
 (Steam auth ticket has been canceled))

 The lagging (timeout timer comes up) only lasts about 2-10 seconds and 
 immediately ends when one or more players drop off and everything is back to 
 normal.

 My question is, can a client that has issues cause the whole server to lag 
 untill it gets the reply from steam to drop

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-07 Thread dan

On 06/02/2012 17:20, Fletcher Dunn wrote:

Ticket canceled means (almost all of the time) that the *client* told Steam 
that they were leaving your server.


I notice you get it if someone logs into your steam account by switching 
on your other computer too... :)


--
Dan.

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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-07 Thread Mart-Jan Reeuwijk
I do hope the should will turn into will. That thread on SPUF is running 
almost a year now with over 500 replies or w/e, unless thats a separate issue...





 From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com 
Sent: Tuesday, 7 February 2012, 19:01
Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
Yes, I believe that a crash affecting several clients at once would produce 
very similar behavior.  The Steam client could detect a broken pipe with the 
game process, inform Steam backend, and Steam notifies your gameserver, all 
before the gameserver times out the client.

It goes without saying that we should fix the crashes.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, February 07, 2012 6:23 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] No Steam Logon - massive lag

Thanks for the very clear response. The message about steam logon was infact 
very confusing, so there was no way for a regular player like me to know if 
they disconnected due to Steam or themselves. There still isn't, except i know 
now it isn't Steam's fault like everyone seems to assume.

On a matter of what might be causing clients to leave or quit, there an issue 
that might cause this and the latest client crashes that everyone on SPUF 
complains about are related. Infact just hour ago, i saw majority of the 
people on one of my server timed out and was wondering why that happens. Then 
those folks came back, told that their game crashed. I said not everyone did 
and soon after that, i also had a crash. So whatever happened there, i don't 
know and also the server log didn't said anything odd when i looked at it.

It looks to me according the logs that the guy airblasted against me and had a 
crash. Then bunch of others had crash too.

-ics


6.2.2012 19:20, Fletcher Dunn kirjoitti:
 Ticket canceled means (almost all of the time) that the *client* told 
 Steam that they were leaving your server.

 This is the sequence of events that we think is happening:

 1.) Network disruption begins on the gameserver.
 2.) Client drops, or leaves the game.  (This is obviously a common thing 
 that players do when their experience is suddenly degraded.)  The client 
 isn't experiencing any network problems on his end, so he tells Steam he is 
 leaving the gameserver, and Steam immediately receives this message and 
 cancels the auth ticket for the client on that gameserver.
 3.) Gameserver restores network connectivity.  It hasn't heard anything back 
 from the client, but has not timed the client out, either.
 4.) Gameserver receives message from steam auth that the client canceled 
 their ticket.

 So Steam auth system in this case is just the messenger telling your server 
 that the client dropped, it is not actually kicking the client.  The 
 client-server is UDP, so there's no TIME_WAIT state to immediately notify 
 the gameserver and terminate the connection if the server tries to contact 
 the client soon after connectivity is restored.  The client will simply 
 discard such communications --- so the server has to rely on a (relatively 
 generous) timeout.

 We did fix a problem with the auth system around the New Year, but it would 
 only account for problems surrounding the relatively infrequent occasion 
 that we prop all of our servers.  The reports we have investigated have not 
 shown anything unusual on the back end.  So this is our current theory.  We 
 think that steam auth has been getting the blame for kicking players, when 
 in fact it's just the first mechanism by which the game server is notified 
 that the player left.

 I think we should stop trying to debug auth problems, and instead look at 
 what sorts of basic network disruption might cause clients to leave or 
 quit.  Obviously, this could most definitely be in the realm of a Source 
 dedicated server bug or design flaw --- but it could also be a plugin 
 blocking.  I'm working on some suggestions for the best ways to debug this.  
 I think it's basically just use vprof, but I want to get specific 
 instructions and know that they work.

 Your humble servant,
 - Fletch


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Saturday, February 04, 2012 10:25 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] No Steam Logon - massive lag

 In relation to this, i've previously seen major lagging time to time that 
 hits when the round starts. At this time, one or more players drop off with 
 message no steam logon (everyone propably remembers the case when server 
 basically emptied out due to this) but due to recent change, it now says:

 Player Herra Troot left the game (Client left

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-07 Thread dan

On 07/02/2012 21:37, Mart-Jan Reeuwijk wrote:

I do hope the should will turn into will. That thread on SPUF is running 
almost a year now with over 500 replies or w/e, unless thats a separate issue...


Yeah, it's unprecedented because crashes like these added at an update 
were usually fixed a few hours later in a 2nd update.

Is everyone working on TF2-2012? Or Dota 2? Or something else secret?

FWIW, I know it's the client, but I'm getting 4 repeatable crashes :-

The 2 most common ones first (around 4 times a day, e.g yesterday tf2 
crashed at 10:23, 13:47, 16:28 and  18:38)


Faulting application name: hl2.exe, version: 0.0.0.0, time stamp: 0x4ea78f27
Faulting module name: filesystem_steam.dll_unloaded, version: 0.0.0.0, 
time stamp: 0x4f28

Exception code: 0xc005
Fault offset: 0x732bf1c9

^^ I noticed today that this crash seems to date back as far as 04/2011 
in my event viewer (difficult to track the fault address across 
different versions, but I'm pretty sure it's the same bug)
The module seems to move around in memory too, but the bf1c9 is always 
the same (in the latest build)


Although it does happen mid-game I think the above is also the crash you 
sometimes get when exiting the game


The next one seems to have been added around xmas sometimes the crash is 
at 0x00411ae2


Faulting application name: hl2.exe, version: 0.0.0.0, time stamp: 0x4ea78f27
Faulting module name: client.dll, version: 0.0.0.0, time stamp: 0x4f29d9f3
Exception code: 0xc005
Fault offset: 0x00411ae4

Fixing those 2 would probably remove a lot of the reports.

This one in the materialsystem.dll happens less frequently than the 
first 2, dates back at least to xmas


Faulting application name: hl2.exe, version: 0.0.0.0, time stamp: 0x4ea78f27
Faulting module name: materialsystem.dll, version: 0.0.0.0, time stamp: 
0x4f28cc94

Exception code: 0xc005
Fault offset: 0x4421

This one happens far less often but is probably from around xmas too
Faulting application name: hl2.exe, version: 0.0.0.0, time stamp: 0x4ea78f27
Faulting module name: studiorender.dll, version: 0.0.0.0, time stamp: 
0x4f21960b

Exception code: 0xc005
Fault offset: 0x000179ee

--
Dan

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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-07 Thread ics
That's not what i ment. These crashes that folks are now complaining 
started around December. People just go post into that thread too along 
with others.


-ics

7.2.2012 23:37, Mart-Jan Reeuwijk kirjoitti:

I do hope the should will turn into will. That thread on SPUF is running 
almost a year now with over 500 replies or w/e, unless thats a separate issue...






From: Fletcher Dunnfletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing 
listhlds_linux@list.valvesoftware.com
Sent: Tuesday, 7 February 2012, 19:01
Subject: Re: [hlds_linux] No Steam Logon - massive lag

Yes, I believe that a crash affecting several clients at once would produce 
very similar behavior.  The Steam client could detect a broken pipe with the 
game process, inform Steam backend, and Steam notifies your gameserver, all 
before the gameserver times out the client.

It goes without saying that we should fix the crashes.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, February 07, 2012 6:23 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] No Steam Logon - massive lag

Thanks for the very clear response. The message about steam logon was infact 
very confusing, so there was no way for a regular player like me to know if 
they disconnected due to Steam or themselves. There still isn't, except i know 
now it isn't Steam's fault like everyone seems to assume.

On a matter of what might be causing clients to leave or quit, there an issue 
that might cause this and the latest client crashes that everyone on SPUF 
complains about are related. Infact just hour ago, i saw majority of the people 
on one of my server timed out and was wondering why that happens. Then those 
folks came back, told that their game crashed. I said not everyone did and soon 
after that, i also had a crash. So whatever happened there, i don't know and 
also the server log didn't said anything odd when i looked at it.

It looks to me according the logs that the guy airblasted against me and had a 
crash. Then bunch of others had crash too.

-ics


6.2.2012 19:20, Fletcher Dunn kirjoitti:

Ticket canceled means (almost all of the time) that the *client* told Steam 
that they were leaving your server.

This is the sequence of events that we think is happening:

1.) Network disruption begins on the gameserver.
2.) Client drops, or leaves the game.  (This is obviously a common thing that 
players do when their experience is suddenly degraded.)  The client isn't 
experiencing any network problems on his end, so he tells Steam he is leaving 
the gameserver, and Steam immediately receives this message and cancels the 
auth ticket for the client on that gameserver.
3.) Gameserver restores network connectivity.  It hasn't heard anything back 
from the client, but has not timed the client out, either.
4.) Gameserver receives message from steam auth that the client canceled their 
ticket.

So Steam auth system in this case is just the messenger telling your server that the 
client dropped, it is not actually kicking the client.  The client-server is 
UDP, so there's no TIME_WAIT state to immediately notify the gameserver and terminate the 
connection if the server tries to contact the client soon after connectivity is restored. 
 The client will simply discard such communications --- so the server has to rely on a 
(relatively generous) timeout.

We did fix a problem with the auth system around the New Year, but it would only account 
for problems surrounding the relatively infrequent occasion that we prop all of our 
servers.  The reports we have investigated have not shown anything unusual on the back 
end.  So this is our current theory.  We think that steam auth has been getting the blame 
for kicking players, when in fact it's just the first mechanism by which the 
game server is notified that the player left.

I think we should stop trying to debug auth problems, and instead look at what sorts of 
basic network disruption might cause clients to leave or quit.  Obviously, this could 
most definitely be in the realm of a Source dedicated server bug or design flaw --- but 
it could also be a plugin blocking.  I'm working on some suggestions for the best ways to 
debug this.  I think it's basically just use vprof, but I want to get 
specific instructions and know that they work.

Your humble servant,
- Fletch


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Saturday, February 04, 2012 10:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] No Steam Logon - massive lag

In relation to this, i've previously seen major lagging time to time that hits when the 
round starts. At this time, one or more players drop off with message no steam 
logon (everyone

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-07 Thread dan

On 08/02/2012 05:44, ics wrote:
That's not what i ment. These crashes that folks are now complaining 
started around December. 


Some did, but I checked event viewer and saw at least one that seemed to 
go back much further.
I suppose it's the frequency of crashes that decides when you notice 
them (or blame the game) rather than the actual source.




People just go post into that thread too along with others.


There's not much point. There's no feedback there.
There's very little in the way of accurate reporting.

50 pages of me too and fix it valve and nonsense like tf2 is badly 
optimised, they only want to sell hats


I used to see replies to people that posted crash reports that Valve 
don't reply to threads but they do fix them. That's only half true now.


Bug fixing / crash reporting is a 2 way street. Post to lkml and talk to 
linus about the crash, if your bug report is good, it's back and forth 
while it's fixed - or at least until someone says Yeah, we've recreated 
that Post to SPUF and the only thing acknowledging that Valve read SPUF 
at all is that half the people who are posting in the thread eventually 
get a forum ban.


Without Valve posting you're just peeing in the wind. (And I know 
they've automated the crash reporting, so if they can reproduce the bug 
they don't need a reporter, but that only works iff you fix the bugs - 
otherwise you've just got a lots of threads, a mountain of crash dumps 
and slowly even the most patient start to get frustrated with the crashes)


Crashing is as important to fix as adding fancy pants new stuff for 
2012. I've said before, if you have staff that are too intelligent you 
end up like early MS, a company of bright sparks that wrote Windows 3 
and 95 - full of amazing features but crashing every 5 minutes when you 
tried to use them. TF2 isn't that bad yet, but 5/10 times the replay you 
get - the one where you killed half of their team with airshots, crashes 
to desktop with engine error model loader null and 4 or 5 times a day 
when you're playing it crashes with an access violation (that's assuming 
whatever class or thing triggers the bug isn't making some people that 
use that class crash more frequently)


--
Dan


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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-06 Thread Fletcher Dunn
Ticket canceled means (almost all of the time) that the *client* told Steam 
that they were leaving your server.

This is the sequence of events that we think is happening:

1.) Network disruption begins on the gameserver.
2.) Client drops, or leaves the game.  (This is obviously a common thing that 
players do when their experience is suddenly degraded.)  The client isn't 
experiencing any network problems on his end, so he tells Steam he is leaving 
the gameserver, and Steam immediately receives this message and cancels the 
auth ticket for the client on that gameserver.
3.) Gameserver restores network connectivity.  It hasn't heard anything back 
from the client, but has not timed the client out, either.
4.) Gameserver receives message from steam auth that the client canceled their 
ticket.

So Steam auth system in this case is just the messenger telling your server 
that the client dropped, it is not actually kicking the client.  The 
client-server is UDP, so there's no TIME_WAIT state to immediately notify the 
gameserver and terminate the connection if the server tries to contact the 
client soon after connectivity is restored.  The client will simply discard 
such communications --- so the server has to rely on a (relatively generous) 
timeout.

We did fix a problem with the auth system around the New Year, but it would 
only account for problems surrounding the relatively infrequent occasion that 
we prop all of our servers.  The reports we have investigated have not shown 
anything unusual on the back end.  So this is our current theory.  We think 
that steam auth has been getting the blame for kicking players, when in fact 
it's just the first mechanism by which the game server is notified that the 
player left.

I think we should stop trying to debug auth problems, and instead look at what 
sorts of basic network disruption might cause clients to leave or quit.  
Obviously, this could most definitely be in the realm of a Source dedicated 
server bug or design flaw --- but it could also be a plugin blocking.  I'm 
working on some suggestions for the best ways to debug this.  I think it's 
basically just use vprof, but I want to get specific instructions and know 
that they work.

Your humble servant,
- Fletch


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Saturday, February 04, 2012 10:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] No Steam Logon - massive lag

In relation to this, i've previously seen major lagging time to time that hits 
when the round starts. At this time, one or more players drop off with message 
no steam logon (everyone propably remembers the case when server basically 
emptied out due to this) but due to recent change, it now says:

Player Herra Troot left the game (Client left game (Steam auth ticket has been 
canceled)) Player Oliolli left the game (Client left game (Steam auth ticket 
has been canceled))

The lagging (timeout timer comes up) only lasts about 2-10 seconds and 
immediately ends when one or more players drop off and everything is back to 
normal.

My question is, can a client that has issues cause the whole server to lag 
untill it gets the reply from steam to drop the player off and why do these 
players drop off  in the first place as they have been on the game like every 
other guy next to them for couple of maps before this? 
Shouldn't those tickets automatically renew during gameplay? Atleast thats what 
i think my game is sometimes doing when it does a 1-2 seconds screenjam  
soundloop.

-ics

31.1.2012 2:20, Fletcher Dunn kirjoitti:
 Steam auth sometimes gets the blame when in fact the problem is just a 
 plain-old-fashioned client timeout.  We have changed the messaging recently 
 to make this more clear, but if you are running old binaries.

 I do seem to remember that we fixed a similar DoS attack recently.

 Can you confirm that you are running the latest binaries?  When you boot your 
 server, does it spit out your public IP next to the message when your server 
 connects to Steam?  Can you verify your files and make sure it doesn't pull 
 anything down?

 Your humble servant,
 - Fletch

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael 
 Johansen
 Sent: Saturday, January 28, 2012 7:25 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] No Steam Logon - massive lag


 Hi guys,
 I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, 
 badly sometimes, and right after the spike a lot of players d/c with the No 
 Steam Logon message. This is not related to a machine or any plugins I am 
 running. This has happened a lot of times now, and I'm sick of it. What is 
 wrong and why is it happening? Me and a friend were playing on two of our 
 servers when we both lag out (red

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-04 Thread ics
In relation to this, i've previously seen major lagging time to time 
that hits when the round starts. At this time, one or more players drop 
off with message no steam logon (everyone propably remembers the case 
when server basically emptied out due to this) but due to recent change, 
it now says:


Player Herra Troot left the game (Client left game (Steam auth ticket 
has been canceled))
Player Oliolli left the game (Client left game (Steam auth ticket has 
been canceled))


The lagging (timeout timer comes up) only lasts about 2-10 seconds and 
immediately ends when one or more players drop off and everything is 
back to normal.


My question is, can a client that has issues cause the whole server to 
lag untill it gets the reply from steam to drop the player off and why 
do these players drop off  in the first place as they have been on the 
game like every other guy next to them for couple of maps before this? 
Shouldn't those tickets automatically renew during gameplay? Atleast 
thats what i think my game is sometimes doing when it does a 1-2 seconds 
screenjam  soundloop.


-ics

31.1.2012 2:20, Fletcher Dunn kirjoitti:

Steam auth sometimes gets the blame when in fact the problem is just a 
plain-old-fashioned client timeout.  We have changed the messaging recently to 
make this more clear, but if you are running old binaries.

I do seem to remember that we fixed a similar DoS attack recently.

Can you confirm that you are running the latest binaries?  When you boot your 
server, does it spit out your public IP next to the message when your server 
connects to Steam?  Can you verify your files and make sure it doesn't pull 
anything down?

Your humble servant,
- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen
Sent: Saturday, January 28, 2012 7:25 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] No Steam Logon - massive lag


Hi guys,
I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly 
sometimes, and right after the spike a lot of players d/c with the No Steam 
Logon message. This is not related to a machine or any plugins I am running. This 
has happened a lot of times now, and I'm sick of it. What is wrong and why is it 
happening? Me and a friend were playing on two of our servers when we both lag out (red 
message in the top right corner) and then it stops and returns to normal, but half of the 
players are now gone.
Help?   
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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-04 Thread Lambda
I have saw the exact same issue (same message, ticket cancelled) on
serveral of my servers today.

2012/2/4 ics i...@ics-base.net

 In relation to this, i've previously seen major lagging time to time that
 hits when the round starts. At this time, one or more players drop off with
 message no steam logon (everyone propably remembers the case when server
 basically emptied out due to this) but due to recent change, it now says:

 Player Herra Troot left the game (Client left game (Steam auth ticket has
 been canceled))
 Player Oliolli left the game (Client left game (Steam auth ticket has been
 canceled))

 The lagging (timeout timer comes up) only lasts about 2-10 seconds and
 immediately ends when one or more players drop off and everything is back
 to normal.

 My question is, can a client that has issues cause the whole server to lag
 untill it gets the reply from steam to drop the player off and why do these
 players drop off  in the first place as they have been on the game like
 every other guy next to them for couple of maps before this? Shouldn't
 those tickets automatically renew during gameplay? Atleast thats what i
 think my game is sometimes doing when it does a 1-2 seconds screenjam 
 soundloop.

 -ics

 31.1.2012 2:20, Fletcher Dunn kirjoitti:

  Steam auth sometimes gets the blame when in fact the problem is just a
 plain-old-fashioned client timeout.  We have changed the messaging recently
 to make this more clear, but if you are running old binaries.

 I do seem to remember that we fixed a similar DoS attack recently.

 Can you confirm that you are running the latest binaries?  When you boot
 your server, does it spit out your public IP next to the message when your
 server connects to Steam?  Can you verify your files and make sure it
 doesn't pull anything down?

 Your humble servant,
 - Fletch

 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto:
 hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Michael Johansen
 Sent: Saturday, January 28, 2012 7:25 AM
 To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] No Steam Logon - massive lag


 Hi guys,
 I'm running 6 TF2 servers which are quite popular. Anyhow, my server
 laggs, badly sometimes, and right after the spike a lot of players d/c with
 the No Steam Logon message. This is not related to a machine or any
 plugins I am running. This has happened a lot of times now, and I'm sick of
 it. What is wrong and why is it happening? Me and a friend were playing on
 two of our servers when we both lag out (red message in the top right
 corner) and then it stops and returns to normal, but half of the players
 are now gone.
 Help?
 __**_
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 please visit:
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Re: [hlds_linux] No Steam Logon - massive lag

2012-02-01 Thread Michael Johansen

Ok. By the way, you sure those rules worked and that they are infact the ones I 
get attacked with? iptables -L -n -v shows that it haven't dropped any packets, 
and the server did lag for a bit yesterday, still got to see if it affects the 
other servers tho. 

 From: eliw...@gmail.com
 Date: Tue, 31 Jan 2012 18:38:48 -0500
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 You don't really need to have the same rules (lines 4-7, 8-11, 12-14)
 duplicated for each port, iptables allows you to specify port ranges like
 27015:27019 so you can compact your rules down quite a bit.
 
 
 
 On Tue, Jan 31, 2012 at 11:46 AM, Michael Johansen michs...@live.no wrote:
 
 
  This is what I've got so far. Should I consider locking everything down
  and use rules for everything? For now I run all three policies with ACCEPT
  and the rules below.http://pastebin.com/85vVtPM8
 
   From: beretta.clau...@gmail.com
   Date: Tue, 31 Jan 2012 17:36:51 +0100
   To: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds_linux] No Steam Logon - massive lag
  
   the RCON port definitely needs to be blocked or filtered: a SYN flood to
   the RCON port will crash a linux srcds server after a while and make a
   windows server lag to 3 fps until it stops
  
   On Tue, Jan 31, 2012 at 4:23 PM, hlds h...@gmx.com wrote:
  
2. You should block RCON access, not accept it. There's an exploit out
there, but I don't know yet how it works. Probably the server is
  flooded
with RCON connections and after few seconds it won't be able to open
  any
file...
   
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Re: [hlds_linux] No Steam Logon - massive lag

2012-01-31 Thread Michael Johansen

Anyhow, I made some iptables rules (made, found them on the interwebzz) but 
they seem to block everything, servers not showing up, cant connect and so on. 
I'm not experienced in iptables and I have no knowledge of it, so could you 
guys help fix it?
http://pastebin.com/pfJKwaBD 

 From: michs...@live.no
 To: hlds_linux@list.valvesoftware.com
 Date: Tue, 31 Jan 2012 08:29:56 +0100
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 
 I just ran -verify_all -retry on all the servers, it did not update anything 
 (didn't find any updates), and I can confirm that it does show my public IP 
 on all the servers. It does also show that it successfully connected to the 
 servers and logged in to the gameserver account. Yesterday I was attacked 
 atleast 10 times, where every one of my servers went down with the dreaded 
 connection problem message and when they got up everyone dropped due to No 
 Steam Logon, me and a friend was trying to go trough the .cap files 
 yesterday, we couldn't find anything unusual but I did block a few IP's with 
 no success.
 
  From: fletch...@valvesoftware.com
  To: hlds_linux@list.valvesoftware.com
  Date: Tue, 31 Jan 2012 00:20:37 +
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
  
  Steam auth sometimes gets the blame when in fact the problem is just a 
  plain-old-fashioned client timeout.  We have changed the messaging recently 
  to make this more clear, but if you are running old binaries.
  
  I do seem to remember that we fixed a similar DoS attack recently.
  
  Can you confirm that you are running the latest binaries?  When you boot 
  your server, does it spit out your public IP next to the message when your 
  server connects to Steam?  Can you verify your files and make sure it 
  doesn't pull anything down?
  
  Your humble servant,
  - Fletch
  
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com 
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael 
  Johansen
  Sent: Saturday, January 28, 2012 7:25 AM
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] No Steam Logon - massive lag
  
  
  Hi guys,
  I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, 
  badly sometimes, and right after the spike a lot of players d/c with the 
  No Steam Logon message. This is not related to a machine or any plugins I 
  am running. This has happened a lot of times now, and I'm sick of it. What 
  is wrong and why is it happening? Me and a friend were playing on two of 
  our servers when we both lag out (red message in the top right corner) and 
  then it stops and returns to normal, but half of the players are now gone.
  Help? 
  ___
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  please visit:
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Re: [hlds_linux] No Steam Logon - massive lag

2012-01-31 Thread hlds
1. The Steam stuff rule is strange. Do you have something that listens on
1200 port?

2. You should block RCON access, not accept it. There's an exploit out
there, but I don't know yet how it works. Probably the server is flooded
with RCON connections and after few seconds it won't be able to open any
file...

3. I did some tests ~1 week ago and the result was that TF2 servers are not
anymore vulnerable to 0 byte packets, so the rules for UDP packets with 28
bytes can be dropped. Maybe somebody can confirm this...

4. You shouldn't block all UDP packets having 46 bytes (18 bytes for data)
because probably there can be many valid packets with this size sent by
clients to servers. Anyway is not so bad because there's an
ESTABLISHED,RELATED rule before this.

5. Both anti-flood rules are listed after ESTABLISHED,RELATED one, so
somebody can send a 20 bytes packet for example and then can flood you
without problems with packets having 28 or 46 bytes (because they will be
for an established/related connection).

6. You also host a DNS server (53 port)? If not then the rule is useless.

7. If you host a HTTP server then use --dport instead --sport on the
last rule.

But the most important thing is that by default all incoming traffic is
blocked ($IPT -P INPUT DROP), but there are no rules to accept the incoming
traffic for 27015/27016 or whatever ports are used by your servers.

I hope you're not playing with the rules from a remote location :)
 
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
Johansen
Sent: Tuesday, January 31, 2012 4:47 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] No Steam Logon - massive lag


Anyhow, I made some iptables rules (made, found them on the interwebzz) but
they seem to block everything, servers not showing up, cant connect and so
on. I'm not experienced in iptables and I have no knowledge of it, so could
you guys help fix it?
http://pastebin.com/pfJKwaBD 

 From: michs...@live.no
 To: hlds_linux@list.valvesoftware.com
 Date: Tue, 31 Jan 2012 08:29:56 +0100
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 
 I just ran -verify_all -retry on all the servers, it did not update
anything (didn't find any updates), and I can confirm that it does show my
public IP on all the servers. It does also show that it successfully
connected to the servers and logged in to the gameserver account. Yesterday
I was attacked atleast 10 times, where every one of my servers went down
with the dreaded connection problem message and when they got up everyone
dropped due to No Steam Logon, me and a friend was trying to go trough the
.cap files yesterday, we couldn't find anything unusual but I did block a
few IP's with no success.
 
  From: fletch...@valvesoftware.com
  To: hlds_linux@list.valvesoftware.com
  Date: Tue, 31 Jan 2012 00:20:37 +
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
  
  Steam auth sometimes gets the blame when in fact the problem is just a
plain-old-fashioned client timeout.  We have changed the messaging recently
to make this more clear, but if you are running old binaries.
  
  I do seem to remember that we fixed a similar DoS attack recently.
  
  Can you confirm that you are running the latest binaries?  When you boot
your server, does it spit out your public IP next to the message when your
server connects to Steam?  Can you verify your files and make sure it
doesn't pull anything down?
  
  Your humble servant,
  - Fletch
  
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
Johansen
  Sent: Saturday, January 28, 2012 7:25 AM
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] No Steam Logon - massive lag
  
  
  Hi guys,
  I'm running 6 TF2 servers which are quite popular. Anyhow, my server
laggs, badly sometimes, and right after the spike a lot of players d/c with
the No Steam Logon message. This is not related to a machine or any
plugins I am running. This has happened a lot of times now, and I'm sick of
it. What is wrong and why is it happening? Me and a friend were playing on
two of our servers when we both lag out (red message in the top right
corner) and then it stops and returns to normal, but half of the players are
now gone.
  Help? 
  ___
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Re: [hlds_linux] No Steam Logon - massive lag

2012-01-31 Thread Michael Johansen



 From: h...@gmx.com
 To: hlds_linux@list.valvesoftware.com
 Date: Tue, 31 Jan 2012 17:23:41 +0200
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 1. The Steam stuff rule is strange. Do you have something that listens on
 1200 port?

No, as I said, i ripped this firewall config from a thread on AlliedModders, I 
just changed it a bit.
 2. You should block RCON access, not accept it. There's an exploit out
 there, but I don't know yet how it works. Probably the server is flooded
 with RCON connections and after few seconds it won't be able to open any
 file...

The rcon exploit is not being used here, and since I don't know so much about 
iptables I just left it open.

 3. I did some tests ~1 week ago and the result was that TF2 servers are not
 anymore vulnerable to 0 byte packets, so the rules for UDP packets with 28
 bytes can be dropped. Maybe somebody can confirm this...

 4. You shouldn't block all UDP packets having 46 bytes (18 bytes for data)
 because probably there can be many valid packets with this size sent by
 clients to servers. Anyway is not so bad because there's an
 ESTABLISHED,RELATED rule before this.

Well, I've been reading a lot about this issue since no-body wants to help, and 
out of the threads i've read 28 and 46 are the most used sizes for these 
attacks.

 5. Both anti-flood rules are listed after ESTABLISHED,RELATED one, so
 somebody can send a 20 bytes packet for example and then can flood you
 without problems with packets having 28 or 46 bytes (because they will be
 for an established/related connection).
 
 6. You also host a DNS server (53 port)? If not then the rule is useless.
 
 7. If you host a HTTP server then use --dport instead --sport on the
 last rule.
 
 But the most important thing is that by default all incoming traffic is
 blocked ($IPT -P INPUT DROP), but there are no rules to accept the incoming
 traffic for 27015/27016 or whatever ports are used by your servers.
 
 I hope you're not playing with the rules from a remote location :)
  
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
 Johansen
 Sent: Tuesday, January 31, 2012 4:47 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 
 Anyhow, I made some iptables rules (made, found them on the interwebzz) but
 they seem to block everything, servers not showing up, cant connect and so
 on. I'm not experienced in iptables and I have no knowledge of it, so could
 you guys help fix it?
 http://pastebin.com/pfJKwaBD 
 
  From: michs...@live.no
  To: hlds_linux@list.valvesoftware.com
  Date: Tue, 31 Jan 2012 08:29:56 +0100
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
  
  
  I just ran -verify_all -retry on all the servers, it did not update
 anything (didn't find any updates), and I can confirm that it does show my
 public IP on all the servers. It does also show that it successfully
 connected to the servers and logged in to the gameserver account. Yesterday
 I was attacked atleast 10 times, where every one of my servers went down
 with the dreaded connection problem message and when they got up everyone
 dropped due to No Steam Logon, me and a friend was trying to go trough the
 .cap files yesterday, we couldn't find anything unusual but I did block a
 few IP's with no success.
  
   From: fletch...@valvesoftware.com
   To: hlds_linux@list.valvesoftware.com
   Date: Tue, 31 Jan 2012 00:20:37 +
   Subject: Re: [hlds_linux] No Steam Logon - massive lag
   
   Steam auth sometimes gets the blame when in fact the problem is just a
 plain-old-fashioned client timeout.  We have changed the messaging recently
 to make this more clear, but if you are running old binaries.
   
   I do seem to remember that we fixed a similar DoS attack recently.
   
   Can you confirm that you are running the latest binaries?  When you boot
 your server, does it spit out your public IP next to the message when your
 server connects to Steam?  Can you verify your files and make sure it
 doesn't pull anything down?
   
   Your humble servant,
   - Fletch
   
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
 Johansen
   Sent: Saturday, January 28, 2012 7:25 AM
   To: hlds_linux@list.valvesoftware.com
   Subject: [hlds_linux] No Steam Logon - massive lag
   
   
   Hi guys,
   I'm running 6 TF2 servers which are quite popular. Anyhow, my server
 laggs, badly sometimes, and right after the spike a lot of players d/c with
 the No Steam Logon message. This is not related to a machine or any
 plugins I am running. This has happened a lot of times now, and I'm sick of
 it. What is wrong and why is it happening? Me and a friend were playing on
 two of our servers when we both lag out (red message in the top right
 corner) and then it stops and returns to normal

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-31 Thread Adam Nowacki

On 2012-01-31 16:31, Michael Johansen wrote:

The rcon exploit is not being used here, and since I don't know so much about 
iptables I just left it open.


iptables -A INPUT -i eth0 -p tcp -d SERVERIP --dport 27015 -j DROP


Well, I've been reading a lot about this issue since no-body wants to help, and 
out of the threads i've read 28 and 46 are the most used sizes for these 
attacks.


iptables -A INPUT ! --fragment -p udp -d SERVERIP --dport 27015 -m u32 
--u32 0  22  0x3C @ 8 = 0x33424521  0  22  0x3C @ 12 = 
0x6f647936 -j DROP
iptables -A INPUT -p udp -d SERVERIP --dport 27015 -m length --length 28 
-j DROP


this blocks one very specific program used to attack the servers - may 
not be necesary now but iptables should be able to drop them in less cpu 
cycles than srcds


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Re: [hlds_linux] No Steam Logon - massive lag

2012-01-31 Thread Michael Johansen

Thanks a lot. I'm going to try it! :)

 Date: Tue, 31 Jan 2012 16:46:43 +0100
 From: nowa...@platinum.linux.pl
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 On 2012-01-31 16:31, Michael Johansen wrote:
  The rcon exploit is not being used here, and since I don't know so much 
  about iptables I just left it open.
 
 iptables -A INPUT -i eth0 -p tcp -d SERVERIP --dport 27015 -j DROP
 
  Well, I've been reading a lot about this issue since no-body wants to help, 
  and out of the threads i've read 28 and 46 are the most used sizes for 
  these attacks.
 
 iptables -A INPUT ! --fragment -p udp -d SERVERIP --dport 27015 -m u32 
 --u32 0  22  0x3C @ 8 = 0x33424521  0  22  0x3C @ 12 = 
 0x6f647936 -j DROP
 iptables -A INPUT -p udp -d SERVERIP --dport 27015 -m length --length 28 
 -j DROP
 
 this blocks one very specific program used to attack the servers - may 
 not be necesary now but iptables should be able to drop them in less cpu 
 cycles than srcds
 
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Re: [hlds_linux] No Steam Logon - massive lag

2012-01-31 Thread Claudio Beretta
the RCON port definitely needs to be blocked or filtered: a SYN flood to
the RCON port will crash a linux srcds server after a while and make a
windows server lag to 3 fps until it stops

On Tue, Jan 31, 2012 at 4:23 PM, hlds h...@gmx.com wrote:

 2. You should block RCON access, not accept it. There's an exploit out
 there, but I don't know yet how it works. Probably the server is flooded
 with RCON connections and after few seconds it won't be able to open any
 file...

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Re: [hlds_linux] No Steam Logon - massive lag

2012-01-31 Thread Michael Johansen

This is what I've got so far. Should I consider locking everything down and use 
rules for everything? For now I run all three policies with ACCEPT and the 
rules below.http://pastebin.com/85vVtPM8 

 From: beretta.clau...@gmail.com
 Date: Tue, 31 Jan 2012 17:36:51 +0100
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 the RCON port definitely needs to be blocked or filtered: a SYN flood to
 the RCON port will crash a linux srcds server after a while and make a
 windows server lag to 3 fps until it stops
 
 On Tue, Jan 31, 2012 at 4:23 PM, hlds h...@gmx.com wrote:
 
  2. You should block RCON access, not accept it. There's an exploit out
  there, but I don't know yet how it works. Probably the server is flooded
  with RCON connections and after few seconds it won't be able to open any
  file...
 
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Re: [hlds_linux] No Steam Logon - massive lag

2012-01-31 Thread Eli Witt
You don't really need to have the same rules (lines 4-7, 8-11, 12-14)
duplicated for each port, iptables allows you to specify port ranges like
27015:27019 so you can compact your rules down quite a bit.



On Tue, Jan 31, 2012 at 11:46 AM, Michael Johansen michs...@live.no wrote:


 This is what I've got so far. Should I consider locking everything down
 and use rules for everything? For now I run all three policies with ACCEPT
 and the rules below.http://pastebin.com/85vVtPM8

  From: beretta.clau...@gmail.com
  Date: Tue, 31 Jan 2012 17:36:51 +0100
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
  the RCON port definitely needs to be blocked or filtered: a SYN flood to
  the RCON port will crash a linux srcds server after a while and make a
  windows server lag to 3 fps until it stops
 
  On Tue, Jan 31, 2012 at 4:23 PM, hlds h...@gmx.com wrote:
 
   2. You should block RCON access, not accept it. There's an exploit out
   there, but I don't know yet how it works. Probably the server is
 flooded
   with RCON connections and after few seconds it won't be able to open
 any
   file...
  
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Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread Michael Johansen

Thanks for the correct command. Anyhow, is there a way to figure out if it is 
infact a targeted attack or if it's Steam messing up?

 From: cladi...@gmail.com
 Date: Sun, 29 Jan 2012 22:57:02 -0500
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 
  Michael Johansen ✆ michs...@live.no 
  viahttp://support.google.com/mail/bin/answer.py?hl=enctx=mailanswer=1311182
   valvesoftware.com
  Jan 28 (2 days ago)
 
   to hlds_linux
   Hi,
  How would I find that IP? I've got root access on both the machines.
  Problem is, everyone lagged out on TWO machines, which is in separate
  datacenters and even in different countrys!
 
 
 if an attacker is pin-pointing  you directly, all he would have to do is
 attack both.
 
 On Sun, Jan 29, 2012 at 12:53 PM, Joe Brown k1773r0nt3h...@hotmail.comwrote:
 
 
  Run tcpdump for a little:
 
   /usr/sbin/tcpdump -i eth0 -w traffic03.cap
 
  Control+C when you get enough data, download traffic03.cap to your
  computer, and load it up in wireshark.
 
   From: michs...@live.no
   To: hlds_linux@list.valvesoftware.com
   Date: Sun, 29 Jan 2012 17:34:17 +0100
   Subject: Re: [hlds_linux] No Steam Logon - massive lag
  
  
   Tbh I have no idea how to find out what this is, how do I even use
  tcpdump to output that info? All I get from it is encrypted like with
  some weird chars that Notepad++ can't open.Help please.
  
Date: Sat, 28 Jan 2012 23:57:31 +0100
From: nowa...@platinum.linux.pl
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] No Steam Logon - massive lag
   
tcpdump of an attack on one of my servers:
   
18:01:58.350565 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
 0x:  4500 002e 1dc1  7711 6a89 5bc0 a579
   E...w.j.[..y
 0x0010:    04f3 6987 001a 0728 3342 4521
   ..i(3BE!
 0x0020:  6f64 7936 5341 4d50 4245 2164 6969
  ody6SAMPBE!dii
18:01:58.351470 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
 0x:  4500 002e 1dc3  7711 6a87 5bc0 a579
   E...w.j.[..y
 0x0010:    04f3 6987 001a 0728 3342 4521
   ..i(3BE!
 0x0020:  6f64 7936 5341 4d50 4245 2164 6969
  ody6SAMPBE!dii
18:01:58.352542 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 0
 0x:  4500 001c 1dc4  7711 6a98 5bc0 a579
   E...w.j.[..y
 0x0010:    04f3 6987 0008 d5ee  
   ..i.
 0x0020:        
  ..
18:01:58.353050 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
 0x:  4500 002e 1dc5  7711 6a85 5bc0 a579
   E...w.j.[..y
 0x0010:    04f3 6987 001a 0728 3342 4521
   ..i(3BE!
 0x0020:  6f64 7936 5341 4d50 4245 2164 6969
  ody6SAMPBE!dii
18:01:58.353988 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
 0x:  4500 002e 1dc7  7711 6a83 5bc0 a579
   E...w.j.[..y
 0x0010:    04f3 6987 001a 0728 3342 4521
   ..i(3BE!
 0x0020:  6f64 7936 5341 4d50 4245 2164 6969
  ody6SAMPBE!dii
18:01:58.354937 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
 0x:  4500 002e 1dc9  7711 6a81 5bc0 a579
   E...w.j.[..y
 0x0010:    04f3 6987 001a 0728 3342 4521
   ..i(3BE!
 0x0020:  6f64 7936 5341 4d50 4245 2164 6969
  ody6SAMPBE!dii
18:01:58.355887 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 0
 0x:  4500 001c 1dca  7711 6a92 5bc0 a579
   E...w.j.[..y
 0x0010:    04f3 6987 0008 d5ee  
   ..i.
 0x0020:        
  ..
   
Low bandwidth (~250 packets per second) but was severly lagging the
game, all clients dropping with no steam logon. Iptables killed it but
there is something seriously wrong with srcds if it can't just ignore
those packets.
   
On 2012-01-28 17:31, voice wrote:
 Bleh, attached an image and now its pending approval, lesson learned.
 Instead have a link:
  http://projectshadow.randomsonicnet.org/srcds/dos.png

 The thing to see there is the constant stream from port 65098 to the
 server's port. All UDP traffic in IPTraf gets thrown into that bottom
 window.

 Regards,
 Chris

 On Sat, Jan 28, 2012 at 10:17 AM, Harry Cannharrycan...@yahoo.co.uk
  wrote:

 We get the same on our linux TF2 servers!

 - Reply message -
 From: Michael Johansenmichs...@live.no
 To:hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] No Steam Logon - massive lag
 Date: Sat, Jan 28, 2012 3:25 pm



 Hi guys,
 I'm running 6 TF2 servers which are quite popular. Anyhow, my server
 laggs, badly sometimes, and right after the spike a lot

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread David Parker
It's most likely an attack and not Steam, but I bet someone from Valve could 
tell you pretty quickly whether or not it's related to Steam if you sent them a 
portion of the capture file.  Not sure who you would send that to, though.  
Maybe li...@valvesoftware.com ?

- Dave

--
Dave Parker
Systems Administrator
Utica College
(315) 792-3229
Registered Linux User #408177

- Original Message -
 From: Michael Johansen michs...@live.no
 To: hlds linux hlds_linux@list.valvesoftware.com
 Sent: Monday, January 30, 2012 9:34:54 AM
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 
 Thanks for the correct command. Anyhow, is there a way to figure out
 if it is infact a targeted attack or if it's Steam messing up?
 
  From: cladi...@gmail.com
  Date: Sun, 29 Jan 2012 22:57:02 -0500
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
  
  
   Michael Johansen ✆ michs...@live.no
   viahttp://support.google.com/mail/bin/answer.py?hl=enctx=mailanswer=1311182
valvesoftware.com
   Jan 28 (2 days ago)
  
to hlds_linux
Hi,
   How would I find that IP? I've got root access on both the
   machines.
   Problem is, everyone lagged out on TWO machines, which is in
   separate
   datacenters and even in different countrys!
  
  
  if an attacker is pin-pointing  you directly, all he would have to
  do is
  attack both.
  
  On Sun, Jan 29, 2012 at 12:53 PM, Joe Brown
  k1773r0nt3h...@hotmail.comwrote:
  
  
   Run tcpdump for a little:
  
/usr/sbin/tcpdump -i eth0 -w traffic03.cap
  
   Control+C when you get enough data, download traffic03.cap to
   your
   computer, and load it up in wireshark.
  
From: michs...@live.no
To: hlds_linux@list.valvesoftware.com
Date: Sun, 29 Jan 2012 17:34:17 +0100
Subject: Re: [hlds_linux] No Steam Logon - massive lag
   
   
Tbh I have no idea how to find out what this is, how do I even
use
   tcpdump to output that info? All I get from it is encrypted
   like with
   some weird chars that Notepad++ can't open.Help please.
   
 Date: Sat, 28 Jan 2012 23:57:31 +0100
 From: nowa...@platinum.linux.pl
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] No Steam Logon - massive lag

 tcpdump of an attack on one of my servers:

 18:01:58.350565 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 18
  0x:  4500 002e 1dc1  7711 6a89 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521
..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969
   ody6SAMPBE!dii
 18:01:58.351470 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 18
  0x:  4500 002e 1dc3  7711 6a87 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521
..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969
   ody6SAMPBE!dii
 18:01:58.352542 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 0
  0x:  4500 001c 1dc4  7711 6a98 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 0008 d5ee  
..i.
  0x0020:        
   ..
 18:01:58.353050 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 18
  0x:  4500 002e 1dc5  7711 6a85 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521
..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969
   ody6SAMPBE!dii
 18:01:58.353988 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 18
  0x:  4500 002e 1dc7  7711 6a83 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521
..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969
   ody6SAMPBE!dii
 18:01:58.354937 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 18
  0x:  4500 002e 1dc9  7711 6a81 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521
..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969
   ody6SAMPBE!dii
 18:01:58.355887 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 0
  0x:  4500 001c 1dca  7711 6a92 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 0008 d5ee  
..i.
  0x0020:        
   ..

 Low bandwidth (~250 packets per second) but was severly
 lagging the
 game, all clients dropping with no steam logon. Iptables
 killed it but
 there is something seriously wrong with srcds if it can't
 just ignore
 those packets.

 On 2012-01-28 17:31, voice wrote:
  Bleh, attached an image and now its pending approval,
  lesson learned.
  Instead have

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread voice
Unless Valve is running Steam off of Comcast residential connections I'd
say no. The IP that attacked me was coming from one of those.
On Jan 30, 2012 8:36 AM, Michael Johansen michs...@live.no wrote:


 Thanks for the correct command. Anyhow, is there a way to figure out if it
 is infact a targeted attack or if it's Steam messing up?

  From: cladi...@gmail.com
  Date: Sun, 29 Jan 2012 22:57:02 -0500
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
  
   Michael Johansen ✆ michs...@live.no via
 http://support.google.com/mail/bin/answer.py?hl=enctx=mailanswer=1311182
 
valvesoftware.com
   Jan 28 (2 days ago)
  
to hlds_linux
Hi,
   How would I find that IP? I've got root access on both the machines.
   Problem is, everyone lagged out on TWO machines, which is in separate
   datacenters and even in different countrys!
  
 
  if an attacker is pin-pointing  you directly, all he would have to do is
  attack both.
 
  On Sun, Jan 29, 2012 at 12:53 PM, Joe Brown k1773r0nt3h...@hotmail.com
 wrote:
 
  
   Run tcpdump for a little:
  
/usr/sbin/tcpdump -i eth0 -w traffic03.cap
  
   Control+C when you get enough data, download traffic03.cap to your
   computer, and load it up in wireshark.
  
From: michs...@live.no
To: hlds_linux@list.valvesoftware.com
Date: Sun, 29 Jan 2012 17:34:17 +0100
Subject: Re: [hlds_linux] No Steam Logon - massive lag
   
   
Tbh I have no idea how to find out what this is, how do I even use
   tcpdump to output that info? All I get from it is encrypted like with
   some weird chars that Notepad++ can't open.Help please.
   
 Date: Sat, 28 Jan 2012 23:57:31 +0100
 From: nowa...@platinum.linux.pl
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] No Steam Logon - massive lag

 tcpdump of an attack on one of my servers:

 18:01:58.350565 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 18
  0x:  4500 002e 1dc1  7711 6a89 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521
..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969
   ody6SAMPBE!dii
 18:01:58.351470 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 18
  0x:  4500 002e 1dc3  7711 6a87 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521
..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969
   ody6SAMPBE!dii
 18:01:58.352542 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 0
  0x:  4500 001c 1dc4  7711 6a98 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 0008 d5ee  
..i.
  0x0020:        
   ..
 18:01:58.353050 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 18
  0x:  4500 002e 1dc5  7711 6a85 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521
..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969
   ody6SAMPBE!dii
 18:01:58.353988 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 18
  0x:  4500 002e 1dc7  7711 6a83 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521
..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969
   ody6SAMPBE!dii
 18:01:58.354937 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 18
  0x:  4500 002e 1dc9  7711 6a81 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521
..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969
   ody6SAMPBE!dii
 18:01:58.355887 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 0
  0x:  4500 001c 1dca  7711 6a92 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 0008 d5ee  
..i.
  0x0020:        
   ..

 Low bandwidth (~250 packets per second) but was severly lagging the
 game, all clients dropping with no steam logon. Iptables killed it
 but
 there is something seriously wrong with srcds if it can't just
 ignore
 those packets.

 On 2012-01-28 17:31, voice wrote:
  Bleh, attached an image and now its pending approval, lesson
 learned.
  Instead have a link:
   http://projectshadow.randomsonicnet.org/srcds/dos.png
 
  The thing to see there is the constant stream from port 65098 to
 the
  server's port. All UDP traffic in IPTraf gets thrown into that
 bottom
  window.
 
  Regards,
  Chris
 
  On Sat, Jan 28, 2012 at 10:17 AM, Harry Cann
 harrycan...@yahoo.co.uk
   wrote:
 
  We get the same on our linux TF2 servers!
 
  - Reply message -
  From

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread Michael Johansen

I would send them the logfile, however, the attacks are 100% random, I have no 
idea whether it happens when all servers are full or whatever. Any ideas or 
should I just play and have the finger on the enter button prepared to send the 
tcpdump command? 

 Date: Mon, 30 Jan 2012 08:59:33 -0600
 From: voic...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 Unless Valve is running Steam off of Comcast residential connections I'd
 say no. The IP that attacked me was coming from one of those.
 On Jan 30, 2012 8:36 AM, Michael Johansen michs...@live.no wrote:
 
 
  Thanks for the correct command. Anyhow, is there a way to figure out if it
  is infact a targeted attack or if it's Steam messing up?
 
   From: cladi...@gmail.com
   Date: Sun, 29 Jan 2012 22:57:02 -0500
   To: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds_linux] No Steam Logon - massive lag
  
   
Michael Johansen ✆ michs...@live.no via
  http://support.google.com/mail/bin/answer.py?hl=enctx=mailanswer=1311182
  
 valvesoftware.com
Jan 28 (2 days ago)
   
 to hlds_linux
 Hi,
How would I find that IP? I've got root access on both the machines.
Problem is, everyone lagged out on TWO machines, which is in separate
datacenters and even in different countrys!
   
  
   if an attacker is pin-pointing  you directly, all he would have to do is
   attack both.
  
   On Sun, Jan 29, 2012 at 12:53 PM, Joe Brown k1773r0nt3h...@hotmail.com
  wrote:
  
   
Run tcpdump for a little:
   
 /usr/sbin/tcpdump -i eth0 -w traffic03.cap
   
Control+C when you get enough data, download traffic03.cap to your
computer, and load it up in wireshark.
   
 From: michs...@live.no
 To: hlds_linux@list.valvesoftware.com
 Date: Sun, 29 Jan 2012 17:34:17 +0100
 Subject: Re: [hlds_linux] No Steam Logon - massive lag


 Tbh I have no idea how to find out what this is, how do I even use
tcpdump to output that info? All I get from it is encrypted like with
some weird chars that Notepad++ can't open.Help please.

  Date: Sat, 28 Jan 2012 23:57:31 +0100
  From: nowa...@platinum.linux.pl
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
  tcpdump of an attack on one of my servers:
 
  18:01:58.350565 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
  length 18
   0x:  4500 002e 1dc1  7711 6a89 5bc0 a579
 E...w.j.[..y
   0x0010:    04f3 6987 001a 0728 3342 4521
 ..i(3BE!
   0x0020:  6f64 7936 5341 4d50 4245 2164 6969
ody6SAMPBE!dii
  18:01:58.351470 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
  length 18
   0x:  4500 002e 1dc3  7711 6a87 5bc0 a579
 E...w.j.[..y
   0x0010:    04f3 6987 001a 0728 3342 4521
 ..i(3BE!
   0x0020:  6f64 7936 5341 4d50 4245 2164 6969
ody6SAMPBE!dii
  18:01:58.352542 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
  length 0
   0x:  4500 001c 1dc4  7711 6a98 5bc0 a579
 E...w.j.[..y
   0x0010:    04f3 6987 0008 d5ee  
 ..i.
   0x0020:        
..
  18:01:58.353050 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
  length 18
   0x:  4500 002e 1dc5  7711 6a85 5bc0 a579
 E...w.j.[..y
   0x0010:    04f3 6987 001a 0728 3342 4521
 ..i(3BE!
   0x0020:  6f64 7936 5341 4d50 4245 2164 6969
ody6SAMPBE!dii
  18:01:58.353988 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
  length 18
   0x:  4500 002e 1dc7  7711 6a83 5bc0 a579
 E...w.j.[..y
   0x0010:    04f3 6987 001a 0728 3342 4521
 ..i(3BE!
   0x0020:  6f64 7936 5341 4d50 4245 2164 6969
ody6SAMPBE!dii
  18:01:58.354937 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
  length 18
   0x:  4500 002e 1dc9  7711 6a81 5bc0 a579
 E...w.j.[..y
   0x0010:    04f3 6987 001a 0728 3342 4521
 ..i(3BE!
   0x0020:  6f64 7936 5341 4d50 4245 2164 6969
ody6SAMPBE!dii
  18:01:58.355887 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
  length 0
   0x:  4500 001c 1dca  7711 6a92 5bc0 a579
 E...w.j.[..y
   0x0010:    04f3 6987 0008 d5ee  
 ..i.
   0x0020:        
..
 
  Low bandwidth (~250 packets per second) but was severly lagging the
  game, all clients dropping with no steam logon. Iptables killed it
  but
  there is something seriously wrong with srcds if it can't just
  ignore
  those packets.
 
  On 2012-01-28 17:31, voice wrote:
   Bleh, attached

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread Frank
ab...@comcast.net 
Send all the info you got to them and let them handle it...if something such as 
this is coming from a residential connection thru them then it’s a violation of 
their TOS.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of voice
Sent: Monday, January 30, 2012 10:00 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] No Steam Logon - massive lag

Unless Valve is running Steam off of Comcast residential connections I'd say 
no. The IP that attacked me was coming from one of those.
On Jan 30, 2012 8:36 AM, Michael Johansen michs...@live.no wrote:


 Thanks for the correct command. Anyhow, is there a way to figure out 
 if it is infact a targeted attack or if it's Steam messing up?

  From: cladi...@gmail.com
  Date: Sun, 29 Jan 2012 22:57:02 -0500
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
  
   Michael Johansen ✆ michs...@live.no via
 http://support.google.com/mail/bin/answer.py?hl=enctx=mailanswer=131
 1182
 
valvesoftware.com
   Jan 28 (2 days ago)
  
to hlds_linux
Hi,
   How would I find that IP? I've got root access on both the machines.
   Problem is, everyone lagged out on TWO machines, which is in 
   separate datacenters and even in different countrys!
  
 
  if an attacker is pin-pointing  you directly, all he would have to 
  do is attack both.
 
  On Sun, Jan 29, 2012 at 12:53 PM, Joe Brown 
 k1773r0nt3h...@hotmail.com
 wrote:
 
  
   Run tcpdump for a little:
  
/usr/sbin/tcpdump -i eth0 -w traffic03.cap
  
   Control+C when you get enough data, download traffic03.cap to your
   computer, and load it up in wireshark.
  
From: michs...@live.no
To: hlds_linux@list.valvesoftware.com
Date: Sun, 29 Jan 2012 17:34:17 +0100
Subject: Re: [hlds_linux] No Steam Logon - massive lag
   
   
Tbh I have no idea how to find out what this is, how do I even 
use
   tcpdump to output that info? All I get from it is encrypted like 
   with some weird chars that Notepad++ can't open.Help please.
   
 Date: Sat, 28 Jan 2012 23:57:31 +0100
 From: nowa...@platinum.linux.pl
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] No Steam Logon - massive lag

 tcpdump of an attack on one of my servers:

 18:01:58.350565 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 18
  0x:  4500 002e 1dc1  7711 6a89 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521
..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969
   ody6SAMPBE!dii
 18:01:58.351470 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 18
  0x:  4500 002e 1dc3  7711 6a87 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521
..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969
   ody6SAMPBE!dii
 18:01:58.352542 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 0
  0x:  4500 001c 1dc4  7711 6a98 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 0008 d5ee  
..i.
  0x0020:        
   ..
 18:01:58.353050 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 18
  0x:  4500 002e 1dc5  7711 6a85 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521
..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969
   ody6SAMPBE!dii
 18:01:58.353988 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 18
  0x:  4500 002e 1dc7  7711 6a83 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521
..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969
   ody6SAMPBE!dii
 18:01:58.354937 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 18
  0x:  4500 002e 1dc9  7711 6a81 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521
..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969
   ody6SAMPBE!dii
 18:01:58.355887 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
 length 0
  0x:  4500 001c 1dca  7711 6a92 5bc0 a579
E...w.j.[..y
  0x0010:    04f3 6987 0008 d5ee  
..i.
  0x0020:        
   ..

 Low bandwidth (~250 packets per second) but was severly 
 lagging the game, all clients dropping with no steam logon. 
 Iptables killed it
 but
 there is something seriously wrong with srcds if it can't just
 ignore
 those packets.

 On 2012-01-28 17:31, voice wrote:
  Bleh, attached an image and now its pending approval

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread Michael Johansen

Voice, could you please e-mail me those IP's so I could block them off? If they 
are the same it's worth a shot.

 From: ad...@gamerscrib.net
 To: hlds_linux@list.valvesoftware.com
 Date: Mon, 30 Jan 2012 10:41:31 -0500
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 ab...@comcast.net 
 Send all the info you got to them and let them handle it...if something such 
 as this is coming from a residential connection thru them then it’s a 
 violation of their TOS.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of voice
 Sent: Monday, January 30, 2012 10:00 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 Unless Valve is running Steam off of Comcast residential connections I'd say 
 no. The IP that attacked me was coming from one of those.
 On Jan 30, 2012 8:36 AM, Michael Johansen michs...@live.no wrote:
 
 
  Thanks for the correct command. Anyhow, is there a way to figure out 
  if it is infact a targeted attack or if it's Steam messing up?
 
   From: cladi...@gmail.com
   Date: Sun, 29 Jan 2012 22:57:02 -0500
   To: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds_linux] No Steam Logon - massive lag
  
   
Michael Johansen ✆ michs...@live.no via
  http://support.google.com/mail/bin/answer.py?hl=enctx=mailanswer=131
  1182
  
 valvesoftware.com
Jan 28 (2 days ago)
   
 to hlds_linux
 Hi,
How would I find that IP? I've got root access on both the machines.
Problem is, everyone lagged out on TWO machines, which is in 
separate datacenters and even in different countrys!
   
  
   if an attacker is pin-pointing  you directly, all he would have to 
   do is attack both.
  
   On Sun, Jan 29, 2012 at 12:53 PM, Joe Brown 
  k1773r0nt3h...@hotmail.com
  wrote:
  
   
Run tcpdump for a little:
   
 /usr/sbin/tcpdump -i eth0 -w traffic03.cap
   
Control+C when you get enough data, download traffic03.cap to your
computer, and load it up in wireshark.
   
 From: michs...@live.no
 To: hlds_linux@list.valvesoftware.com
 Date: Sun, 29 Jan 2012 17:34:17 +0100
 Subject: Re: [hlds_linux] No Steam Logon - massive lag


 Tbh I have no idea how to find out what this is, how do I even 
 use
tcpdump to output that info? All I get from it is encrypted like 
with some weird chars that Notepad++ can't open.Help please.

  Date: Sat, 28 Jan 2012 23:57:31 +0100
  From: nowa...@platinum.linux.pl
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
  tcpdump of an attack on one of my servers:
 
  18:01:58.350565 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
  length 18
   0x:  4500 002e 1dc1  7711 6a89 5bc0 a579
 E...w.j.[..y
   0x0010:    04f3 6987 001a 0728 3342 4521
 ..i(3BE!
   0x0020:  6f64 7936 5341 4d50 4245 2164 6969
ody6SAMPBE!dii
  18:01:58.351470 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
  length 18
   0x:  4500 002e 1dc3  7711 6a87 5bc0 a579
 E...w.j.[..y
   0x0010:    04f3 6987 001a 0728 3342 4521
 ..i(3BE!
   0x0020:  6f64 7936 5341 4d50 4245 2164 6969
ody6SAMPBE!dii
  18:01:58.352542 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
  length 0
   0x:  4500 001c 1dc4  7711 6a98 5bc0 a579
 E...w.j.[..y
   0x0010:    04f3 6987 0008 d5ee  
 ..i.
   0x0020:        
..
  18:01:58.353050 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
  length 18
   0x:  4500 002e 1dc5  7711 6a85 5bc0 a579
 E...w.j.[..y
   0x0010:    04f3 6987 001a 0728 3342 4521
 ..i(3BE!
   0x0020:  6f64 7936 5341 4d50 4245 2164 6969
ody6SAMPBE!dii
  18:01:58.353988 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
  length 18
   0x:  4500 002e 1dc7  7711 6a83 5bc0 a579
 E...w.j.[..y
   0x0010:    04f3 6987 001a 0728 3342 4521
 ..i(3BE!
   0x0020:  6f64 7936 5341 4d50 4245 2164 6969
ody6SAMPBE!dii
  18:01:58.354937 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
  length 18
   0x:  4500 002e 1dc9  7711 6a81 5bc0 a579
 E...w.j.[..y
   0x0010:    04f3 6987 001a 0728 3342 4521
 ..i(3BE!
   0x0020:  6f64 7936 5341 4d50 4245 2164 6969
ody6SAMPBE!dii
  18:01:58.355887 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
  length 0
   0x:  4500 001c 1dca  7711 6a92 5bc0 a579
 E...w.j.[..y
   0x0010:    04f3 6987 0008 d5ee  
 ..i.
   0x0020:   

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread voice
This was a log from an attack earlier this year and has already been
reported. It was just the one IP that attacked.

Regards,
Chris
On Jan 30, 2012 9:58 AM, Michael Johansen michs...@live.no wrote:


 Voice, could you please e-mail me those IP's so I could block them off? If
 they are the same it's worth a shot.

  From: ad...@gamerscrib.net
  To: hlds_linux@list.valvesoftware.com
  Date: Mon, 30 Jan 2012 10:41:31 -0500
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
  ab...@comcast.net
  Send all the info you got to them and let them handle it...if something
 such as this is coming from a residential connection thru them then it’s a
 violation of their TOS.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of voice
  Sent: Monday, January 30, 2012 10:00 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
  Unless Valve is running Steam off of Comcast residential connections I'd
 say no. The IP that attacked me was coming from one of those.
  On Jan 30, 2012 8:36 AM, Michael Johansen michs...@live.no wrote:
 
  
   Thanks for the correct command. Anyhow, is there a way to figure out
   if it is infact a targeted attack or if it's Steam messing up?
  
From: cladi...@gmail.com
Date: Sun, 29 Jan 2012 22:57:02 -0500
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] No Steam Logon - massive lag
   

 Michael Johansen ✆ michs...@live.no via
   http://support.google.com/mail/bin/answer.py?hl=enctx=mailanswer=131
   1182
   
  valvesoftware.com
 Jan 28 (2 days ago)

  to hlds_linux
  Hi,
 How would I find that IP? I've got root access on both the
 machines.
 Problem is, everyone lagged out on TWO machines, which is in
 separate datacenters and even in different countrys!

   
if an attacker is pin-pointing  you directly, all he would have to
do is attack both.
   
On Sun, Jan 29, 2012 at 12:53 PM, Joe Brown
   k1773r0nt3h...@hotmail.com
   wrote:
   

 Run tcpdump for a little:

  /usr/sbin/tcpdump -i eth0 -w traffic03.cap

 Control+C when you get enough data, download traffic03.cap to your
 computer, and load it up in wireshark.

  From: michs...@live.no
  To: hlds_linux@list.valvesoftware.com
  Date: Sun, 29 Jan 2012 17:34:17 +0100
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 
  Tbh I have no idea how to find out what this is, how do I even
  use
 tcpdump to output that info? All I get from it is encrypted like
 with some weird chars that Notepad++ can't open.Help please.
 
   Date: Sat, 28 Jan 2012 23:57:31 +0100
   From: nowa...@platinum.linux.pl
   To: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds_linux] No Steam Logon - massive lag
  
   tcpdump of an attack on one of my servers:
  
   18:01:58.350565 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
   length 18
0x:  4500 002e 1dc1  7711 6a89 5bc0 a579
  E...w.j.[..y
0x0010:    04f3 6987 001a 0728 3342 4521
  ..i(3BE!
0x0020:  6f64 7936 5341 4d50 4245 2164 6969
 ody6SAMPBE!dii
   18:01:58.351470 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
   length 18
0x:  4500 002e 1dc3  7711 6a87 5bc0 a579
  E...w.j.[..y
0x0010:    04f3 6987 001a 0728 3342 4521
  ..i(3BE!
0x0020:  6f64 7936 5341 4d50 4245 2164 6969
 ody6SAMPBE!dii
   18:01:58.352542 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
   length 0
0x:  4500 001c 1dc4  7711 6a98 5bc0 a579
  E...w.j.[..y
0x0010:    04f3 6987 0008 d5ee  
  ..i.
0x0020:        
 ..
   18:01:58.353050 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
   length 18
0x:  4500 002e 1dc5  7711 6a85 5bc0 a579
  E...w.j.[..y
0x0010:    04f3 6987 001a 0728 3342 4521
  ..i(3BE!
0x0020:  6f64 7936 5341 4d50 4245 2164 6969
 ody6SAMPBE!dii
   18:01:58.353988 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
   length 18
0x:  4500 002e 1dc7  7711 6a83 5bc0 a579
  E...w.j.[..y
0x0010:    04f3 6987 001a 0728 3342 4521
  ..i(3BE!
0x0020:  6f64 7936 5341 4d50 4245 2164 6969
 ody6SAMPBE!dii
   18:01:58.354937 IP 91.192.165.121.1267  x.x.x.x.27015: UDP,
   length 18
0x:  4500 002e 1dc9  7711 6a81 5bc0 a579
  E...w.j.[..y
0x0010:    04f3 6987 001a 0728 3342 4521
  ..i(3BE!
0x0020:  6f64 7936 5341 4d50 4245

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread Fletcher Dunn
Steam auth sometimes gets the blame when in fact the problem is just a 
plain-old-fashioned client timeout.  We have changed the messaging recently to 
make this more clear, but if you are running old binaries.

I do seem to remember that we fixed a similar DoS attack recently.

Can you confirm that you are running the latest binaries?  When you boot your 
server, does it spit out your public IP next to the message when your server 
connects to Steam?  Can you verify your files and make sure it doesn't pull 
anything down?

Your humble servant,
- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen
Sent: Saturday, January 28, 2012 7:25 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] No Steam Logon - massive lag


Hi guys,
I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, 
badly sometimes, and right after the spike a lot of players d/c with the No 
Steam Logon message. This is not related to a machine or any plugins I am 
running. This has happened a lot of times now, and I'm sick of it. What is 
wrong and why is it happening? Me and a friend were playing on two of our 
servers when we both lag out (red message in the top right corner) and then it 
stops and returns to normal, but half of the players are now gone.
Help? 
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Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread Michael Johansen

I just ran -verify_all -retry on all the servers, it did not update anything 
(didn't find any updates), and I can confirm that it does show my public IP on 
all the servers. It does also show that it successfully connected to the 
servers and logged in to the gameserver account. Yesterday I was attacked 
atleast 10 times, where every one of my servers went down with the dreaded 
connection problem message and when they got up everyone dropped due to No 
Steam Logon, me and a friend was trying to go trough the .cap files yesterday, 
we couldn't find anything unusual but I did block a few IP's with no success.

 From: fletch...@valvesoftware.com
 To: hlds_linux@list.valvesoftware.com
 Date: Tue, 31 Jan 2012 00:20:37 +
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 Steam auth sometimes gets the blame when in fact the problem is just a 
 plain-old-fashioned client timeout.  We have changed the messaging recently 
 to make this more clear, but if you are running old binaries.
 
 I do seem to remember that we fixed a similar DoS attack recently.
 
 Can you confirm that you are running the latest binaries?  When you boot your 
 server, does it spit out your public IP next to the message when your server 
 connects to Steam?  Can you verify your files and make sure it doesn't pull 
 anything down?
 
 Your humble servant,
 - Fletch
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael 
 Johansen
 Sent: Saturday, January 28, 2012 7:25 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] No Steam Logon - massive lag
 
 
 Hi guys,
 I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, 
 badly sometimes, and right after the spike a lot of players d/c with the No 
 Steam Logon message. This is not related to a machine or any plugins I am 
 running. This has happened a lot of times now, and I'm sick of it. What is 
 wrong and why is it happening? Me and a friend were playing on two of our 
 servers when we both lag out (red message in the top right corner) and then 
 it stops and returns to normal, but half of the players are now gone.
 Help?   
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
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Re: [hlds_linux] No Steam Logon - massive lag

2012-01-29 Thread Michael Johansen

Tbh I have no idea how to find out what this is, how do I even use tcpdump to 
output that info? All I get from it is encrypted like with some weird chars 
that Notepad++ can't open.Help please.

 Date: Sat, 28 Jan 2012 23:57:31 +0100
 From: nowa...@platinum.linux.pl
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 tcpdump of an attack on one of my servers:
 
 18:01:58.350565 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
  0x:  4500 002e 1dc1  7711 6a89 5bc0 a579  E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521  ..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969   ody6SAMPBE!dii
 18:01:58.351470 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
  0x:  4500 002e 1dc3  7711 6a87 5bc0 a579  E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521  ..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969   ody6SAMPBE!dii
 18:01:58.352542 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 0
  0x:  4500 001c 1dc4  7711 6a98 5bc0 a579  E...w.j.[..y
  0x0010:    04f3 6987 0008 d5ee    ..i.
  0x0020:           ..
 18:01:58.353050 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
  0x:  4500 002e 1dc5  7711 6a85 5bc0 a579  E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521  ..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969   ody6SAMPBE!dii
 18:01:58.353988 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
  0x:  4500 002e 1dc7  7711 6a83 5bc0 a579  E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521  ..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969   ody6SAMPBE!dii
 18:01:58.354937 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
  0x:  4500 002e 1dc9  7711 6a81 5bc0 a579  E...w.j.[..y
  0x0010:    04f3 6987 001a 0728 3342 4521  ..i(3BE!
  0x0020:  6f64 7936 5341 4d50 4245 2164 6969   ody6SAMPBE!dii
 18:01:58.355887 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 0
  0x:  4500 001c 1dca  7711 6a92 5bc0 a579  E...w.j.[..y
  0x0010:    04f3 6987 0008 d5ee    ..i.
  0x0020:           ..
 
 Low bandwidth (~250 packets per second) but was severly lagging the 
 game, all clients dropping with no steam logon. Iptables killed it but 
 there is something seriously wrong with srcds if it can't just ignore 
 those packets.
 
 On 2012-01-28 17:31, voice wrote:
  Bleh, attached an image and now its pending approval, lesson learned.
  Instead have a link:  http://projectshadow.randomsonicnet.org/srcds/dos.png
 
  The thing to see there is the constant stream from port 65098 to the
  server's port. All UDP traffic in IPTraf gets thrown into that bottom
  window.
 
  Regards,
  Chris
 
  On Sat, Jan 28, 2012 at 10:17 AM, Harry Cannharrycan...@yahoo.co.ukwrote:
 
  We get the same on our linux TF2 servers!
 
  - Reply message -
  From: Michael Johansenmichs...@live.no
  To:hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] No Steam Logon - massive lag
  Date: Sat, Jan 28, 2012 3:25 pm
 
 
 
  Hi guys,
  I'm running 6 TF2 servers which are quite popular. Anyhow, my server
  laggs, badly sometimes, and right after the spike a lot of players d/c with
  the No Steam Logon message. This is not related to a machine or any
  plugins I am running. This has happened a lot of times now, and I'm sick of
  it. What is wrong and why is it happening? Me and a friend were playing on
  two of our servers when we both lag out (red message in the top right
  corner) and then it stops and returns to normal, but half of the players
  are now gone.
  Help?
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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Re: [hlds_linux] No Steam Logon - massive lag

2012-01-29 Thread Joe Brown

Run tcpdump for a little:

 /usr/sbin/tcpdump -i eth0 -w traffic03.cap

Control+C when you get enough data, download traffic03.cap to your computer, 
and load it up in wireshark. 

 From: michs...@live.no
 To: hlds_linux@list.valvesoftware.com
 Date: Sun, 29 Jan 2012 17:34:17 +0100
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 
 Tbh I have no idea how to find out what this is, how do I even use tcpdump to 
 output that info? All I get from it is encrypted like with some weird chars 
 that Notepad++ can't open.Help please.
 
  Date: Sat, 28 Jan 2012 23:57:31 +0100
  From: nowa...@platinum.linux.pl
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
  
  tcpdump of an attack on one of my servers:
  
  18:01:58.350565 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
   0x:  4500 002e 1dc1  7711 6a89 5bc0 a579  E...w.j.[..y
   0x0010:    04f3 6987 001a 0728 3342 4521  ..i(3BE!
   0x0020:  6f64 7936 5341 4d50 4245 2164 6969   ody6SAMPBE!dii
  18:01:58.351470 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
   0x:  4500 002e 1dc3  7711 6a87 5bc0 a579  E...w.j.[..y
   0x0010:    04f3 6987 001a 0728 3342 4521  ..i(3BE!
   0x0020:  6f64 7936 5341 4d50 4245 2164 6969   ody6SAMPBE!dii
  18:01:58.352542 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 0
   0x:  4500 001c 1dc4  7711 6a98 5bc0 a579  E...w.j.[..y
   0x0010:    04f3 6987 0008 d5ee    ..i.
   0x0020:           ..
  18:01:58.353050 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
   0x:  4500 002e 1dc5  7711 6a85 5bc0 a579  E...w.j.[..y
   0x0010:    04f3 6987 001a 0728 3342 4521  ..i(3BE!
   0x0020:  6f64 7936 5341 4d50 4245 2164 6969   ody6SAMPBE!dii
  18:01:58.353988 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
   0x:  4500 002e 1dc7  7711 6a83 5bc0 a579  E...w.j.[..y
   0x0010:    04f3 6987 001a 0728 3342 4521  ..i(3BE!
   0x0020:  6f64 7936 5341 4d50 4245 2164 6969   ody6SAMPBE!dii
  18:01:58.354937 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
   0x:  4500 002e 1dc9  7711 6a81 5bc0 a579  E...w.j.[..y
   0x0010:    04f3 6987 001a 0728 3342 4521  ..i(3BE!
   0x0020:  6f64 7936 5341 4d50 4245 2164 6969   ody6SAMPBE!dii
  18:01:58.355887 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 0
   0x:  4500 001c 1dca  7711 6a92 5bc0 a579  E...w.j.[..y
   0x0010:    04f3 6987 0008 d5ee    ..i.
   0x0020:           ..
  
  Low bandwidth (~250 packets per second) but was severly lagging the 
  game, all clients dropping with no steam logon. Iptables killed it but 
  there is something seriously wrong with srcds if it can't just ignore 
  those packets.
  
  On 2012-01-28 17:31, voice wrote:
   Bleh, attached an image and now its pending approval, lesson learned.
   Instead have a link:  
   http://projectshadow.randomsonicnet.org/srcds/dos.png
  
   The thing to see there is the constant stream from port 65098 to the
   server's port. All UDP traffic in IPTraf gets thrown into that bottom
   window.
  
   Regards,
   Chris
  
   On Sat, Jan 28, 2012 at 10:17 AM, Harry 
   Cannharrycan...@yahoo.co.ukwrote:
  
   We get the same on our linux TF2 servers!
  
   - Reply message -
   From: Michael Johansenmichs...@live.no
   To:hlds_linux@list.valvesoftware.com
   Subject: [hlds_linux] No Steam Logon - massive lag
   Date: Sat, Jan 28, 2012 3:25 pm
  
  
  
   Hi guys,
   I'm running 6 TF2 servers which are quite popular. Anyhow, my server
   laggs, badly sometimes, and right after the spike a lot of players d/c 
   with
   the No Steam Logon message. This is not related to a machine or any
   plugins I am running. This has happened a lot of times now, and I'm sick 
   of
   it. What is wrong and why is it happening? Me and a friend were playing 
   on
   two of our servers when we both lag out (red message in the top right
   corner) and then it stops and returns to normal, but half of the players
   are now gone.
   Help?
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
   ___
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   please visit:
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Re: [hlds_linux] No Steam Logon - massive lag

2012-01-29 Thread cladiron

 Michael Johansen ✆ michs...@live.no 
 viahttp://support.google.com/mail/bin/answer.py?hl=enctx=mailanswer=1311182
  valvesoftware.com
 Jan 28 (2 days ago)

  to hlds_linux
  Hi,
 How would I find that IP? I've got root access on both the machines.
 Problem is, everyone lagged out on TWO machines, which is in separate
 datacenters and even in different countrys!


if an attacker is pin-pointing  you directly, all he would have to do is
attack both.

On Sun, Jan 29, 2012 at 12:53 PM, Joe Brown k1773r0nt3h...@hotmail.comwrote:


 Run tcpdump for a little:

  /usr/sbin/tcpdump -i eth0 -w traffic03.cap

 Control+C when you get enough data, download traffic03.cap to your
 computer, and load it up in wireshark.

  From: michs...@live.no
  To: hlds_linux@list.valvesoftware.com
  Date: Sun, 29 Jan 2012 17:34:17 +0100
  Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 
  Tbh I have no idea how to find out what this is, how do I even use
 tcpdump to output that info? All I get from it is encrypted like with
 some weird chars that Notepad++ can't open.Help please.
 
   Date: Sat, 28 Jan 2012 23:57:31 +0100
   From: nowa...@platinum.linux.pl
   To: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds_linux] No Steam Logon - massive lag
  
   tcpdump of an attack on one of my servers:
  
   18:01:58.350565 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
0x:  4500 002e 1dc1  7711 6a89 5bc0 a579
  E...w.j.[..y
0x0010:    04f3 6987 001a 0728 3342 4521
  ..i(3BE!
0x0020:  6f64 7936 5341 4d50 4245 2164 6969
 ody6SAMPBE!dii
   18:01:58.351470 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
0x:  4500 002e 1dc3  7711 6a87 5bc0 a579
  E...w.j.[..y
0x0010:    04f3 6987 001a 0728 3342 4521
  ..i(3BE!
0x0020:  6f64 7936 5341 4d50 4245 2164 6969
 ody6SAMPBE!dii
   18:01:58.352542 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 0
0x:  4500 001c 1dc4  7711 6a98 5bc0 a579
  E...w.j.[..y
0x0010:    04f3 6987 0008 d5ee  
  ..i.
0x0020:        
 ..
   18:01:58.353050 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
0x:  4500 002e 1dc5  7711 6a85 5bc0 a579
  E...w.j.[..y
0x0010:    04f3 6987 001a 0728 3342 4521
  ..i(3BE!
0x0020:  6f64 7936 5341 4d50 4245 2164 6969
 ody6SAMPBE!dii
   18:01:58.353988 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
0x:  4500 002e 1dc7  7711 6a83 5bc0 a579
  E...w.j.[..y
0x0010:    04f3 6987 001a 0728 3342 4521
  ..i(3BE!
0x0020:  6f64 7936 5341 4d50 4245 2164 6969
 ody6SAMPBE!dii
   18:01:58.354937 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
0x:  4500 002e 1dc9  7711 6a81 5bc0 a579
  E...w.j.[..y
0x0010:    04f3 6987 001a 0728 3342 4521
  ..i(3BE!
0x0020:  6f64 7936 5341 4d50 4245 2164 6969
 ody6SAMPBE!dii
   18:01:58.355887 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 0
0x:  4500 001c 1dca  7711 6a92 5bc0 a579
  E...w.j.[..y
0x0010:    04f3 6987 0008 d5ee  
  ..i.
0x0020:        
 ..
  
   Low bandwidth (~250 packets per second) but was severly lagging the
   game, all clients dropping with no steam logon. Iptables killed it but
   there is something seriously wrong with srcds if it can't just ignore
   those packets.
  
   On 2012-01-28 17:31, voice wrote:
Bleh, attached an image and now its pending approval, lesson learned.
Instead have a link:
 http://projectshadow.randomsonicnet.org/srcds/dos.png
   
The thing to see there is the constant stream from port 65098 to the
server's port. All UDP traffic in IPTraf gets thrown into that bottom
window.
   
Regards,
Chris
   
On Sat, Jan 28, 2012 at 10:17 AM, Harry Cannharrycan...@yahoo.co.uk
 wrote:
   
We get the same on our linux TF2 servers!
   
- Reply message -
From: Michael Johansenmichs...@live.no
To:hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] No Steam Logon - massive lag
Date: Sat, Jan 28, 2012 3:25 pm
   
   
   
Hi guys,
I'm running 6 TF2 servers which are quite popular. Anyhow, my server
laggs, badly sometimes, and right after the spike a lot of players
 d/c with
the No Steam Logon message. This is not related to a machine or
 any
plugins I am running. This has happened a lot of times now, and I'm
 sick of
it. What is wrong and why is it happening? Me and a friend were
 playing on
two of our servers when we both lag out (red message in the top
 right
corner) and then it stops and returns to normal, but half of the
 players
are now gone

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-28 Thread Michael Johansen

The plugins and stuff is ere:
http://forums.alliedmods.net/showthread.php?t=177051

 From: michs...@live.no
 To: hlds_linux@list.valvesoftware.com
 Date: Sat, 28 Jan 2012 16:25:04 +0100
 Subject: [hlds_linux] No Steam Logon - massive lag
 
 
 Hi guys,
 I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, 
 badly sometimes, and right after the spike a lot of players d/c with the No 
 Steam Logon message. This is not related to a machine or any plugins I am 
 running. This has happened a lot of times now, and I'm sick of it. What is 
 wrong and why is it happening? Me and a friend were playing on two of our 
 servers when we both lag out (red message in the top right corner) and then 
 it stops and returns to normal, but half of the players are now gone.
 Help?   
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
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Re: [hlds_linux] No Steam Logon - massive lag

2012-01-28 Thread Frank
Still an issue Valve knows about and hasn't fixed... this along with the
physics server crashing are I hope top priority.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
Johansen
Sent: Saturday, January 28, 2012 10:25 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] No Steam Logon - massive lag


Hi guys,
I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs,
badly sometimes, and right after the spike a lot of players d/c with the No
Steam Logon message. This is not related to a machine or any plugins I am
running. This has happened a lot of times now, and I'm sick of it. What is
wrong and why is it happening? Me and a friend were playing on two of our
servers when we both lag out (red message in the top right corner) and then
it stops and returns to normal, but half of the players are now gone.
Help? 
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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Re: [hlds_linux] No Steam Logon - massive lag

2012-01-28 Thread voice
If you have to access to, install and run iptraf. I had issues on my TF2
server where it would randomly start lagging and doing the whole No Steam
Logon bit, after some investigating I found via iptraf a rather large
amount of UDP traffic aimed at my server's port from a single IP that was
not connected to the server. The kicker is the actual traffic never
exceeded 4mb/s. Once I blocked that IP address with iptables the problem
went away.

Just one possible thing to check for.

Regards,
Chris

On Sat, Jan 28, 2012 at 9:29 AM, Michael Johansen michs...@live.no wrote:


 The plugins and stuff is ere:
 http://forums.alliedmods.net/showthread.php?t=177051

  From: michs...@live.no
  To: hlds_linux@list.valvesoftware.com
  Date: Sat, 28 Jan 2012 16:25:04 +0100
  Subject: [hlds_linux] No Steam Logon - massive lag
 
 
  Hi guys,
  I'm running 6 TF2 servers which are quite popular. Anyhow, my server
 laggs, badly sometimes, and right after the spike a lot of players d/c with
 the No Steam Logon message. This is not related to a machine or any
 plugins I am running. This has happened a lot of times now, and I'm sick of
 it. What is wrong and why is it happening? Me and a friend were playing on
 two of our servers when we both lag out (red message in the top right
 corner) and then it stops and returns to normal, but half of the players
 are now gone.
  Help?
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Re: [hlds_linux] No Steam Logon - massive lag

2012-01-28 Thread Michael Johansen

Hi,
How would I find that IP? I've got root access on both the machines. Problem 
is, everyone lagged out on TWO machines, which is in separate datacenters and 
even in different countrys!
 Date: Sat, 28 Jan 2012 09:45:05 -0600
 From: voic...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] No Steam Logon - massive lag
 
 If you have to access to, install and run iptraf. I had issues on my TF2
 server where it would randomly start lagging and doing the whole No Steam
 Logon bit, after some investigating I found via iptraf a rather large
 amount of UDP traffic aimed at my server's port from a single IP that was
 not connected to the server. The kicker is the actual traffic never
 exceeded 4mb/s. Once I blocked that IP address with iptables the problem
 went away.
 
 Just one possible thing to check for.
 
 Regards,
 Chris
 
 On Sat, Jan 28, 2012 at 9:29 AM, Michael Johansen michs...@live.no wrote:
 
 
  The plugins and stuff is ere:
  http://forums.alliedmods.net/showthread.php?t=177051
 
   From: michs...@live.no
   To: hlds_linux@list.valvesoftware.com
   Date: Sat, 28 Jan 2012 16:25:04 +0100
   Subject: [hlds_linux] No Steam Logon - massive lag
  
  
   Hi guys,
   I'm running 6 TF2 servers which are quite popular. Anyhow, my server
  laggs, badly sometimes, and right after the spike a lot of players d/c with
  the No Steam Logon message. This is not related to a machine or any
  plugins I am running. This has happened a lot of times now, and I'm sick of
  it. What is wrong and why is it happening? Me and a friend were playing on
  two of our servers when we both lag out (red message in the top right
  corner) and then it stops and returns to normal, but half of the players
  are now gone.
   Help?
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
  ___
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  please visit:
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Re: [hlds_linux] No Steam Logon - massive lag

2012-01-28 Thread Harry Cann
We get the same on our linux TF2 servers!

- Reply message -
From: Michael Johansen michs...@live.no
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] No Steam Logon - massive lag
Date: Sat, Jan 28, 2012 3:25 pm



Hi guys,
I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, 
badly sometimes, and right after the spike a lot of players d/c with the No 
Steam Logon message. This is not related to a machine or any plugins I am 
running. This has happened a lot of times now, and I'm sick of it. What is 
wrong and why is it happening? Me and a friend were playing on two of our 
servers when we both lag out (red message in the top right corner) and then it 
stops and returns to normal, but half of the players are now gone.
Help? 
___
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Re: [hlds_linux] No Steam Logon - massive lag

2012-01-28 Thread voice
Bleh, attached an image and now its pending approval, lesson learned.
Instead have a link:  http://projectshadow.randomsonicnet.org/srcds/dos.png

The thing to see there is the constant stream from port 65098 to the
server's port. All UDP traffic in IPTraf gets thrown into that bottom
window.

Regards,
Chris

On Sat, Jan 28, 2012 at 10:17 AM, Harry Cann harrycan...@yahoo.co.ukwrote:

 We get the same on our linux TF2 servers!

 - Reply message -
 From: Michael Johansen michs...@live.no
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] No Steam Logon - massive lag
 Date: Sat, Jan 28, 2012 3:25 pm



 Hi guys,
 I'm running 6 TF2 servers which are quite popular. Anyhow, my server
 laggs, badly sometimes, and right after the spike a lot of players d/c with
 the No Steam Logon message. This is not related to a machine or any
 plugins I am running. This has happened a lot of times now, and I'm sick of
 it. What is wrong and why is it happening? Me and a friend were playing on
 two of our servers when we both lag out (red message in the top right
 corner) and then it stops and returns to normal, but half of the players
 are now gone.
 Help?
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] No Steam Logon - massive lag

2012-01-28 Thread Adam Nowacki

tcpdump of an attack on one of my servers:

18:01:58.350565 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
0x:  4500 002e 1dc1  7711 6a89 5bc0 a579  E...w.j.[..y
0x0010:    04f3 6987 001a 0728 3342 4521  ..i(3BE!
0x0020:  6f64 7936 5341 4d50 4245 2164 6969   ody6SAMPBE!dii
18:01:58.351470 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
0x:  4500 002e 1dc3  7711 6a87 5bc0 a579  E...w.j.[..y
0x0010:    04f3 6987 001a 0728 3342 4521  ..i(3BE!
0x0020:  6f64 7936 5341 4d50 4245 2164 6969   ody6SAMPBE!dii
18:01:58.352542 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 0
0x:  4500 001c 1dc4  7711 6a98 5bc0 a579  E...w.j.[..y
0x0010:    04f3 6987 0008 d5ee    ..i.
0x0020:           ..
18:01:58.353050 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
0x:  4500 002e 1dc5  7711 6a85 5bc0 a579  E...w.j.[..y
0x0010:    04f3 6987 001a 0728 3342 4521  ..i(3BE!
0x0020:  6f64 7936 5341 4d50 4245 2164 6969   ody6SAMPBE!dii
18:01:58.353988 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
0x:  4500 002e 1dc7  7711 6a83 5bc0 a579  E...w.j.[..y
0x0010:    04f3 6987 001a 0728 3342 4521  ..i(3BE!
0x0020:  6f64 7936 5341 4d50 4245 2164 6969   ody6SAMPBE!dii
18:01:58.354937 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 18
0x:  4500 002e 1dc9  7711 6a81 5bc0 a579  E...w.j.[..y
0x0010:    04f3 6987 001a 0728 3342 4521  ..i(3BE!
0x0020:  6f64 7936 5341 4d50 4245 2164 6969   ody6SAMPBE!dii
18:01:58.355887 IP 91.192.165.121.1267  x.x.x.x.27015: UDP, length 0
0x:  4500 001c 1dca  7711 6a92 5bc0 a579  E...w.j.[..y
0x0010:    04f3 6987 0008 d5ee    ..i.
0x0020:           ..

Low bandwidth (~250 packets per second) but was severly lagging the 
game, all clients dropping with no steam logon. Iptables killed it but 
there is something seriously wrong with srcds if it can't just ignore 
those packets.


On 2012-01-28 17:31, voice wrote:

Bleh, attached an image and now its pending approval, lesson learned.
Instead have a link:  http://projectshadow.randomsonicnet.org/srcds/dos.png

The thing to see there is the constant stream from port 65098 to the
server's port. All UDP traffic in IPTraf gets thrown into that bottom
window.

Regards,
Chris

On Sat, Jan 28, 2012 at 10:17 AM, Harry Cannharrycan...@yahoo.co.ukwrote:


We get the same on our linux TF2 servers!

- Reply message -
From: Michael Johansenmichs...@live.no
To:hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] No Steam Logon - massive lag
Date: Sat, Jan 28, 2012 3:25 pm



Hi guys,
I'm running 6 TF2 servers which are quite popular. Anyhow, my server
laggs, badly sometimes, and right after the spike a lot of players d/c with
the No Steam Logon message. This is not related to a machine or any
plugins I am running. This has happened a lot of times now, and I'm sick of
it. What is wrong and why is it happening? Me and a friend were playing on
two of our servers when we both lag out (red message in the top right
corner) and then it stops and returns to normal, but half of the players
are now gone.
Help?
___
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please visit:
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