Re: [hlds_linux] No Steam Logon - massive lag
Checkyep I'm getting same thing, then compound it with last night's to today's item server issue and my servers were damn near dead. First you take away in game trading overlay which is killing me for funds for the servers which are not cheap so I may end up dropping some because of it...I'd wait it out a few more days or so to see if its returned but no answer if it is as everyone from Valve is just dead quiet. Then you add last night's downtime which seems to be going over till this morning along with the crashing..many of which are just standing still not doing nothing but talking/trading and BOOM there they go dropped with HL2 Crash or from the server side Client Timed out. My servers are highly effected right now by just about everything I just listed...dying for the most part. I can see the item server getting resolved today and with any hope and prayer the in-game trade overlay comes back with it followed up by this evening something to fix the client crashing. Fingers crossed! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel G Sent: Wednesday, February 22, 2012 12:24 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag Same here with a TF2 linux serevr, Sometimes 90% of the clients will be dropped with a Client timed out message ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Frank, You may want to think about getting VPS's instead. I found a bunch for $7 a month and can run two 24 player server with little to no issues. Chicagovps.net is one. On 2/22/2012 5:48 AM, Frank wrote: Checkyep I'm getting same thing, then compound it with last night's to today's item server issue and my servers were damn near dead. First you take away in game trading overlay which is killing me for funds for the servers which are not cheap so I may end up dropping some because of it...I'd wait it out a few more days or so to see if its returned but no answer if it is as everyone from Valve is just dead quiet. Then you add last night's downtime which seems to be going over till this morning along with the crashing..many of which are just standing still not doing nothing but talking/trading and BOOM there they go dropped with HL2 Crash or from the server side Client Timed out. My servers are highly effected right now by just about everything I just listed...dying for the most part. I can see the item server getting resolved today and with any hope and prayer the in-game trade overlay comes back with it followed up by this evening something to fix the client crashing. Fingers crossed! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel G Sent: Wednesday, February 22, 2012 12:24 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag Same here with a TF2 linux serevr, Sometimes 90% of the clients will be dropped with a Client timed out message ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Cameron, What type of hardware does ChicagoVPS.net use and what package are you subscribed to. I can't see 256mb being enough to run 2 servers @ $7/mo. On Wed, Feb 22, 2012 at 10:14 AM, Cameron Munroe cmun...@cameronmunroe.comwrote: Frank, You may want to think about getting VPS's instead. I found a bunch for $7 a month and can run two 24 player server with little to no issues. Chicagovps.net is one. On 2/22/2012 5:48 AM, Frank wrote: Checkyep I'm getting same thing, then compound it with last night's to today's item server issue and my servers were damn near dead. First you take away in game trading overlay which is killing me for funds for the servers which are not cheap so I may end up dropping some because of it...I'd wait it out a few more days or so to see if its returned but no answer if it is as everyone from Valve is just dead quiet. Then you add last night's downtime which seems to be going over till this morning along with the crashing..many of which are just standing still not doing nothing but talking/trading and BOOM there they go dropped with HL2 Crash or from the server side Client Timed out. My servers are highly effected right now by just about everything I just listed...dying for the most part. I can see the item server getting resolved today and with any hope and prayer the in-game trade overlay comes back with it followed up by this evening something to fix the client crashing. Fingers crossed! -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel G Sent: Wednesday, February 22, 2012 12:24 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag Same here with a TF2 linux serevr, Sometimes 90% of the clients will be dropped with a Client timed out message __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Chris, They had a massive sail for there Enterprise class VPS. Which is 2 gigs of RAM, 50 gig HD, 2TB Bandwidth, on OPENVZ. On 2/22/2012 7:39 AM, Chris Oryschak wrote: Cameron, What type of hardware does ChicagoVPS.net use and what package are you subscribed to. I can't see 256mb being enough to run 2 servers @ $7/mo. On Wed, Feb 22, 2012 at 10:14 AM, Cameron Munroe cmun...@cameronmunroe.comwrote: Frank, You may want to think about getting VPS's instead. I found a bunch for $7 a month and can run two 24 player server with little to no issues. Chicagovps.net is one. On 2/22/2012 5:48 AM, Frank wrote: Checkyep I'm getting same thing, then compound it with last night's to today's item server issue and my servers were damn near dead. First you take away in game trading overlay which is killing me for funds for the servers which are not cheap so I may end up dropping some because of it...I'd wait it out a few more days or so to see if its returned but no answer if it is as everyone from Valve is just dead quiet. Then you add last night's downtime which seems to be going over till this morning along with the crashing..many of which are just standing still not doing nothing but talking/trading and BOOM there they go dropped with HL2 Crash or from the server side Client Timed out. My servers are highly effected right now by just about everything I just listed...dying for the most part. I can see the item server getting resolved today and with any hope and prayer the in-game trade overlay comes back with it followed up by this evening something to fix the client crashing. Fingers crossed! -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel G Sent: Wednesday, February 22, 2012 12:24 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag Same here with a TF2 linux serevr, Sometimes 90% of the clients will be dropped with a Client timed out message __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Thanks for the suggestion... although this doesn't fix the issue of missing TF2 in game trade overlay being missing and required for what I and other groups use it for...it is something to look at. However, just checking for what I would need both the Prof and Enterprise give an out of stock message so ohh well with that idea. Still... I'm sure the item server issue is getting resolved, I'm sure the crashing is getting looked at very closely..but I sure hope Valve has givin some real thought and listened to its customers/players and will return the Ingame trading back . -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Wednesday, February 22, 2012 10:43 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag Chris, They had a massive sail for there Enterprise class VPS. Which is 2 gigs of RAM, 50 gig HD, 2TB Bandwidth, on OPENVZ. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
VPS? Don't do it man, you're going to have SO much trouble with it. Unstable FPS, lagspikes (because the CPU is shared, and if some customer uses more CPU, it's gonna lag) and all sorts of other bullshit you don't want. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Wed, 22 Feb 2012 11:39:09 -0500 Subject: Re: [hlds_linux] No Steam Logon - massive lag Thanks for the suggestion... although this doesn't fix the issue of missing TF2 in game trade overlay being missing and required for what I and other groups use it for...it is something to look at. However, just checking for what I would need both the Prof and Enterprise give an out of stock message so ohh well with that idea. Still... I'm sure the item server issue is getting resolved, I'm sure the crashing is getting looked at very closely..but I sure hope Valve has givin some real thought and listened to its customers/players and will return the Ingame trading back . -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Wednesday, February 22, 2012 10:43 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag Chris, They had a massive sail for there Enterprise class VPS. Which is 2 gigs of RAM, 50 gig HD, 2TB Bandwidth, on OPENVZ. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
I'm going on record saying that while my VPS has not performed 100% to the max 100% of the time it has still done me wonders and 95-99% of the time you can not tell it's on a VPS. My server isn't immensely popular (89th percentile on GameTracker.com), and it's only a 24 man Vanilla. Base bandwidth: 3000 GB Overage cost for bandwidth: $0.10 / GB Virtual CPU cores: 3 Memory size:3072 MB Standard hard drive size: 300 GB IP addresses: 1 For the price I'm paying I cannot say a VPS isn't worth the money. The cost is far less than renting a full box, which is harder and harder to justify seeing how TF2 is now Free2Play even! On Wed, Feb 22, 2012 at 10:45 AM, Michael Johansen michs...@live.no wrote: VPS? Don't do it man, you're going to have SO much trouble with it. Unstable FPS, lagspikes (because the CPU is shared, and if some customer uses more CPU, it's gonna lag) and all sorts of other bullshit you don't want. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Wed, 22 Feb 2012 11:39:09 -0500 Subject: Re: [hlds_linux] No Steam Logon - massive lag Thanks for the suggestion... although this doesn't fix the issue of missing TF2 in game trade overlay being missing and required for what I and other groups use it for...it is something to look at. However, just checking for what I would need both the Prof and Enterprise give an out of stock message so ohh well with that idea. Still... I'm sure the item server issue is getting resolved, I'm sure the crashing is getting looked at very closely..but I sure hope Valve has givin some real thought and listened to its customers/players and will return the Ingame trading back . -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Wednesday, February 22, 2012 10:43 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag Chris, They had a massive sail for there Enterprise class VPS. Which is 2 gigs of RAM, 50 gig HD, 2TB Bandwidth, on OPENVZ. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
On 22/02/2012 18:45, Michael Johansen wrote: VPS? Don't do it man, you're going to have SO much trouble with it. Unstable FPS, lagspikes (because the CPU is shared, and if some customer uses more CPU, it's gonna lag) and all sorts of other bullshit you don't want. To be fair it's 6 of 1 and half a dozen of the other. If you've got a dedicated server running nothing other than one instance of a TF2 server, then you're incredibly fortunate and maybe you won't have to share the cpu. Otherwise, usually, the machine your server is on, whether it's a VPS or not, will be shared in some way with other people. e.g If you google 'tf2 servers' and find one of these '39p a slot!' folk you will get a TF2 server running on a machine that you share with other customers of that vendor. If this works then why shouldn't a VPS? OTOH, if it doesn't work, how are they getting away with it? That means you share the cpu and all the other resources on the machine, pretty much whatever option you pick. If you've ever played on Valve's fra servers at weekends when nigh on every instance is full you'll see the same downside you are describing. The machines seem to be struggling to run that many instances. Midweek, or late at night, when most of the instances are empty, things are much better. FPS is pretty moot now with TF2. In fact that update made a big difference to the CPU required ime. I still wouldn't advise anyone to use a VPS if they either can afford not to and/or have a working option already and if they just want a TF2 server (as opposed to having a linux box on the internet that you can use for a number of things, including running TF2) But it's a fallacy to claim it doesn't work because you're sharing things - most of the cost-effective ways to run a TF2 server will share machine resources. The type of virtualisation (openvz, Xen PV etc) in use is probably key to your experience. My VPS uses Xen PV and other people using the machine doesn't impact it in the way some virt options can. I think there's a tendency for VPS purchasers to buy the cheapest option they can find and then jump ship the moment another cheaper offer appears (and then act peeved that it isn't like a dedicated server - some of the people that buy VPS are certifiable). I think many VPS vendors basically cater to this solely price-focussed business model too. Giving the whole thing a far worse name than it deserves. I've run minecraft, TF2 and L4D 2 on it, and it works. If anything hlds works better because minecraft has ridiculous ram requirements. But, the price tiers VPS are sold on usually only specify ram, HD space and bandwidth - and these aren't really the issue for Tf2. They are quite trivial to get enough of (I don't think I've ever used 10% of the bandwidth I get allocated per month). CPU is less obvious in most VPS adverts. /proc/cpuinfo for my VPS suggests it has a 2.66ghz quadcore, but digging deep in my providers website I found supposedly the tier level I get gives me equiv of 1.2ghz. Probably not enough. Trouble is to raise that I'd end up with silly amounts of ram and HD space I wouldn't use (and a much bigger bill) So yeah, it's not perfect. But if you've got a VPS then running TF2 on it does work and it's definitely a fallacy to say the cpu is shared, given that this is most likely going to be the case whatever other alternatives you have - at least similarly priced ones. We can't all afford one dedicated server per tf2 instance can we? -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
I have little to no issues on my VPS's. However, you have to buy smart and not buy for price. Their are many bad VPS providers. There are also a ton of good ones. A little more pricey but great service is linode.com. On 2012-02-22 11:22, dan wrote: On 22/02/2012 18:45, Michael Johansen wrote: VPS? Don't do it man, you're going to have SO much trouble with it. Unstable FPS, lagspikes (because the CPU is shared, and if some customer uses more CPU, it's gonna lag) and all sorts of other bullshit you don't want. To be fair it's 6 of 1 and half a dozen of the other. If you've got a dedicated server running nothing other than one instance of a TF2 server, then you're incredibly fortunate and maybe you won't have to share the cpu. Otherwise, usually, the machine your server is on, whether it's a VPS or not, will be shared in some way with other people. e.g If you google 'tf2 servers' and find one of these '39p a slot!' folk you will get a TF2 server running on a machine that you share with other customers of that vendor. If this works then why shouldn't a VPS? OTOH, if it doesn't work, how are they getting away with it? That means you share the cpu and all the other resources on the machine, pretty much whatever option you pick. If you've ever played on Valve's fra servers at weekends when nigh on every instance is full you'll see the same downside you are describing. The machines seem to be struggling to run that many instances. Midweek, or late at night, when most of the instances are empty, things are much better. FPS is pretty moot now with TF2. In fact that update made a big difference to the CPU required ime. I still wouldn't advise anyone to use a VPS if they either can afford not to and/or have a working option already and if they just want a TF2 server (as opposed to having a linux box on the internet that you can use for a number of things, including running TF2) But it's a fallacy to claim it doesn't work because you're sharing things - most of the cost-effective ways to run a TF2 server will share machine resources. The type of virtualisation (openvz, Xen PV etc) in use is probably key to your experience. My VPS uses Xen PV and other people using the machine doesn't impact it in the way some virt options can. I think there's a tendency for VPS purchasers to buy the cheapest option they can find and then jump ship the moment another cheaper offer appears (and then act peeved that it isn't like a dedicated server - some of the people that buy VPS are certifiable). I think many VPS vendors basically cater to this solely price-focussed business model too. Giving the whole thing a far worse name than it deserves. I've run minecraft, TF2 and L4D 2 on it, and it works. If anything hlds works better because minecraft has ridiculous ram requirements. But, the price tiers VPS are sold on usually only specify ram, HD space and bandwidth - and these aren't really the issue for Tf2. They are quite trivial to get enough of (I don't think I've ever used 10% of the bandwidth I get allocated per month). CPU is less obvious in most VPS adverts. /proc/cpuinfo for my VPS suggests it has a 2.66ghz quadcore, but digging deep in my providers website I found supposedly the tier level I get gives me equiv of 1.2ghz. Probably not enough. Trouble is to raise that I'd end up with silly amounts of ram and HD space I wouldn't use (and a much bigger bill) So yeah, it's not perfect. But if you've got a VPS then running TF2 on it does work and it's definitely a fallacy to say the cpu is shared, given that this is most likely going to be the case whatever other alternatives you have - at least similarly priced ones. We can't all afford one dedicated server per tf2 instance can we? -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.munroenet.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
That's correct. I started off with a Linode 1536 and it ran perfect, the only problem i ran into was that my server was becoming popular and i was about to exceed the bandwidth limit. For those reasons I started looking around at other VPS'. I ended up moving to NFOServers.com and have their 3-core VPS. Haven't had any problems and for the record mid last year i've had my server ranked 3rd on gametracker.com. You defiantly can't go wrong for the price, i've had some hiccups but at a fraction of the cost of a dedicated servers you can't argue it. With my 3 core server I do run 3 servers on it, 32player, 24 player, and a match/lobby server (24 player). It can manage all of those servers when you specify one per core. On the other hand if you try to go with a cheap VPS provider (ThrustVPS.com!) expect issues! You do get what you pay for. Then again.. if you are running idle servers this works:P Chris On Wed, Feb 22, 2012 at 3:11 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: I have little to no issues on my VPS's. However, you have to buy smart and not buy for price. Their are many bad VPS providers. There are also a ton of good ones. A little more pricey but great service is linode.com. On 2012-02-22 11:22, dan wrote: On 22/02/2012 18:45, Michael Johansen wrote: VPS? Don't do it man, you're going to have SO much trouble with it. Unstable FPS, lagspikes (because the CPU is shared, and if some customer uses more CPU, it's gonna lag) and all sorts of other bullshit you don't want. To be fair it's 6 of 1 and half a dozen of the other. If you've got a dedicated server running nothing other than one instance of a TF2 server, then you're incredibly fortunate and maybe you won't have to share the cpu. Otherwise, usually, the machine your server is on, whether it's a VPS or not, will be shared in some way with other people. e.g If you google 'tf2 servers' and find one of these '39p a slot!' folk you will get a TF2 server running on a machine that you share with other customers of that vendor. If this works then why shouldn't a VPS? OTOH, if it doesn't work, how are they getting away with it? That means you share the cpu and all the other resources on the machine, pretty much whatever option you pick. If you've ever played on Valve's fra servers at weekends when nigh on every instance is full you'll see the same downside you are describing. The machines seem to be struggling to run that many instances. Midweek, or late at night, when most of the instances are empty, things are much better. FPS is pretty moot now with TF2. In fact that update made a big difference to the CPU required ime. I still wouldn't advise anyone to use a VPS if they either can afford not to and/or have a working option already and if they just want a TF2 server (as opposed to having a linux box on the internet that you can use for a number of things, including running TF2) But it's a fallacy to claim it doesn't work because you're sharing things - most of the cost-effective ways to run a TF2 server will share machine resources. The type of virtualisation (openvz, Xen PV etc) in use is probably key to your experience. My VPS uses Xen PV and other people using the machine doesn't impact it in the way some virt options can. I think there's a tendency for VPS purchasers to buy the cheapest option they can find and then jump ship the moment another cheaper offer appears (and then act peeved that it isn't like a dedicated server - some of the people that buy VPS are certifiable). I think many VPS vendors basically cater to this solely price-focussed business model too. Giving the whole thing a far worse name than it deserves. I've run minecraft, TF2 and L4D 2 on it, and it works. If anything hlds works better because minecraft has ridiculous ram requirements. But, the price tiers VPS are sold on usually only specify ram, HD space and bandwidth - and these aren't really the issue for Tf2. They are quite trivial to get enough of (I don't think I've ever used 10% of the bandwidth I get allocated per month). CPU is less obvious in most VPS adverts. /proc/cpuinfo for my VPS suggests it has a 2.66ghz quadcore, but digging deep in my providers website I found supposedly the tier level I get gives me equiv of 1.2ghz. Probably not enough. Trouble is to raise that I'd end up with silly amounts of ram and HD space I wouldn't use (and a much bigger bill) So yeah, it's not perfect. But if you've got a VPS then running TF2 on it does work and it's definitely a fallacy to say the cpu is shared, given that this is most likely going to be the case whatever other alternatives you have - at least similarly priced ones. We can't all afford one dedicated server per tf2 instance can we? -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.munroenet.com/ __**_ To unsubscribe, edit your list preferences, or view the
Re: [hlds_linux] No Steam Logon - massive lag
So clan group check does not do something like query steamcommunity.com? On Tue, Feb 21, 2012 at 2:01 AM, Michael Johansen michs...@live.no wrote: None of them uses MySQL or hostnames. From: laurenz.rupre...@zmx.at To: hlds_linux@list.valvesoftware.com Date: Mon, 20 Feb 2012 23:05:45 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Hello Michael, what is BlackOut AdminConnect? I cannot find a download of this plugin. Clan group check I need also please. Best regards, Lawrence ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
It queries Steamcommunity.com, but nothing like MySQL queries. Date: Tue, 21 Feb 2012 09:25:44 -0500 From: 1nsane...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag So clan group check does not do something like query steamcommunity.com? On Tue, Feb 21, 2012 at 2:01 AM, Michael Johansen michs...@live.no wrote: None of them uses MySQL or hostnames. From: laurenz.rupre...@zmx.at To: hlds_linux@list.valvesoftware.com Date: Mon, 20 Feb 2012 23:05:45 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Hello Michael, what is BlackOut AdminConnect? I cannot find a download of this plugin. Clan group check I need also please. Best regards, Lawrence ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
I'm having a similar problem where the server would drop 90% of the players. Their hl2.exe crashes and the chat displays a client timeout message. Is this similar to what you are experiencing Michael? Or are your clients just getting disconnected? Chris On Tue, Feb 21, 2012 at 9:47 AM, Michael Johansen michs...@live.no wrote: It queries Steamcommunity.com, but nothing like MySQL queries. Date: Tue, 21 Feb 2012 09:25:44 -0500 From: 1nsane...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag So clan group check does not do something like query steamcommunity.com? On Tue, Feb 21, 2012 at 2:01 AM, Michael Johansen michs...@live.no wrote: None of them uses MySQL or hostnames. From: laurenz.rupre...@zmx.at To: hlds_linux@list.valvesoftware.com Date: Mon, 20 Feb 2012 23:05:45 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Hello Michael, what is BlackOut AdminConnect? I cannot find a download of this plugin. Clan group check I need also please. Best regards, Lawrence ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
I'm on Linux, you're on Windows, so the problems might not even be related. My server don't crash, it justs timeouts about all clients, and fucks itself up. I think I've fixed it with a iptables rule tho, I'll post it here if it works good and doesn't fuck anything up with the masterservers. Date: Tue, 21 Feb 2012 09:55:52 -0500 From: ch...@oryschak.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag I'm having a similar problem where the server would drop 90% of the players. Their hl2.exe crashes and the chat displays a client timeout message. Is this similar to what you are experiencing Michael? Or are your clients just getting disconnected? Chris On Tue, Feb 21, 2012 at 9:47 AM, Michael Johansen michs...@live.no wrote: It queries Steamcommunity.com, but nothing like MySQL queries. Date: Tue, 21 Feb 2012 09:25:44 -0500 From: 1nsane...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag So clan group check does not do something like query steamcommunity.com? On Tue, Feb 21, 2012 at 2:01 AM, Michael Johansen michs...@live.no wrote: None of them uses MySQL or hostnames. From: laurenz.rupre...@zmx.at To: hlds_linux@list.valvesoftware.com Date: Mon, 20 Feb 2012 23:05:45 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Hello Michael, what is BlackOut AdminConnect? I cannot find a download of this plugin. Clan group check I need also please. Best regards, Lawrence ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
I've seen this happen a few times on my own server. It's kind of comical and when it happens I get confirmation that it's not just my server - just about everyone playing TF2 gets hit by this. It will drop people one by one, about once every second with the message of (Client timed out), but on the client's side they would just see HL2.exe crashing or something. On Tue, Feb 21, 2012 at 8:06 AM, Michael Johansen michs...@live.no wrote: I'm on Linux, you're on Windows, so the problems might not even be related. My server don't crash, it justs timeouts about all clients, and fucks itself up. I think I've fixed it with a iptables rule tho, I'll post it here if it works good and doesn't fuck anything up with the masterservers. Date: Tue, 21 Feb 2012 09:55:52 -0500 From: ch...@oryschak.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag I'm having a similar problem where the server would drop 90% of the players. Their hl2.exe crashes and the chat displays a client timeout message. Is this similar to what you are experiencing Michael? Or are your clients just getting disconnected? Chris On Tue, Feb 21, 2012 at 9:47 AM, Michael Johansen michs...@live.no wrote: It queries Steamcommunity.com, but nothing like MySQL queries. Date: Tue, 21 Feb 2012 09:25:44 -0500 From: 1nsane...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag So clan group check does not do something like query steamcommunity.com? On Tue, Feb 21, 2012 at 2:01 AM, Michael Johansen michs...@live.no wrote: None of them uses MySQL or hostnames. From: laurenz.rupre...@zmx.at To: hlds_linux@list.valvesoftware.com Date: Mon, 20 Feb 2012 23:05:45 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Hello Michael, what is BlackOut AdminConnect? I cannot find a download of this plugin. Clan group check I need also please. Best regards, Lawrence ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Same here with a TF2 linux serevr, Sometimes 90% of the clients will be dropped with a Client timed out message 2012/2/21 doc drga...@gmail.com I've seen this happen a few times on my own server. It's kind of comical and when it happens I get confirmation that it's not just my server - just about everyone playing TF2 gets hit by this. It will drop people one by one, about once every second with the message of (Client timed out), but on the client's side they would just see HL2.exe crashing or something. On Tue, Feb 21, 2012 at 8:06 AM, Michael Johansen michs...@live.no wrote: I'm on Linux, you're on Windows, so the problems might not even be related. My server don't crash, it justs timeouts about all clients, and fucks itself up. I think I've fixed it with a iptables rule tho, I'll post it here if it works good and doesn't fuck anything up with the masterservers. Date: Tue, 21 Feb 2012 09:55:52 -0500 From: ch...@oryschak.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag I'm having a similar problem where the server would drop 90% of the players. Their hl2.exe crashes and the chat displays a client timeout message. Is this similar to what you are experiencing Michael? Or are your clients just getting disconnected? Chris On Tue, Feb 21, 2012 at 9:47 AM, Michael Johansen michs...@live.no wrote: It queries Steamcommunity.com, but nothing like MySQL queries. Date: Tue, 21 Feb 2012 09:25:44 -0500 From: 1nsane...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag So clan group check does not do something like query steamcommunity.com? On Tue, Feb 21, 2012 at 2:01 AM, Michael Johansen michs...@live.no wrote: None of them uses MySQL or hostnames. From: laurenz.rupre...@zmx.at To: hlds_linux@list.valvesoftware.com Date: Mon, 20 Feb 2012 23:05:45 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Hello Michael, what is BlackOut AdminConnect? I cannot find a download of this plugin. Clan group check I need also please. Best regards, Lawrence ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
I see where they are dropped slowly via Steam Auth even though they had no issues. i.e. Crashing, lag, or disconnection. I think it might be an accidental packet being sent from steam client saying crash even though there wasn't one. On 2/21/2012 9:24 PM, Daniel G wrote: Same here with a TF2 linux serevr, Sometimes 90% of the clients will be dropped with a Client timed out message 2012/2/21 docdrga...@gmail.com I've seen this happen a few times on my own server. It's kind of comical and when it happens I get confirmation that it's not just my server - just about everyone playing TF2 gets hit by this. It will drop people one by one, about once every second with the message of (Client timed out), but on the client's side they would just see HL2.exe crashing or something. On Tue, Feb 21, 2012 at 8:06 AM, Michael Johansenmichs...@live.no wrote: I'm on Linux, you're on Windows, so the problems might not even be related. My server don't crash, it justs timeouts about all clients, and fucks itself up. I think I've fixed it with a iptables rule tho, I'll post it here if it works good and doesn't fuck anything up with the masterservers. Date: Tue, 21 Feb 2012 09:55:52 -0500 From: ch...@oryschak.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag I'm having a similar problem where the server would drop 90% of the players. Their hl2.exe crashes and the chat displays a client timeout message. Is this similar to what you are experiencing Michael? Or are your clients just getting disconnected? Chris On Tue, Feb 21, 2012 at 9:47 AM, Michael Johansenmichs...@live.no wrote: It queries Steamcommunity.com, but nothing like MySQL queries. Date: Tue, 21 Feb 2012 09:25:44 -0500 From: 1nsane...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag So clan group check does not do something like query steamcommunity.com? On Tue, Feb 21, 2012 at 2:01 AM, Michael Johansen michs...@live.no wrote: None of them uses MySQL or hostnames. From: laurenz.rupre...@zmx.at To: hlds_linux@list.valvesoftware.com Date: Mon, 20 Feb 2012 23:05:45 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Hello Michael, what is BlackOut AdminConnect? I cannot find a download of this plugin. Clan group check I need also please. Best regards, Lawrence ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Laurenz, since so many people are experiencing this problem, could you go into a bit more detail about exactly what hostnames were being resolved in a blocking manner? I don't think we are making any blocking DNS calls that might cause ticks to not get processed, but if we are I'd like to know. Or if it's some plugin that's doing it, it would be great to know what plugin it is. Seems like the correct solution is not to eliminate use the use of DNS names, but to eliminate the blocking DNS calls. I think we probably have a number of different potential sources of lag, but it would be good to start getting a catalog of them. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Laurenz Ruprecht Sent: Sunday, February 19, 2012 5:23 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag Importance: High Please change your DNS to any other stable DNS server. Also have a look to ALL of your plugins and replace ALL hostnames with ip addresses. I really think this steam issues are a result of DNS problems. We changed the hostnames to clear ip addresses and the problem is fixed. Mit freundlichen Grüßen Laurenz Ruprecht ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
http://forums.alliedmods.net/showthread.php?t=177051 There's all my info, please check trough it if you see anything wrong. From: laurenz.rupre...@zmx.at To: hlds_linux@list.valvesoftware.com Date: Mon, 20 Feb 2012 21:20:43 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Hello, in our case the lags where NOT caused by source or steam. The lags were caused from plugins which open sockets with a hostname (domain.tld). So if anyone has this lag problems here: Please inform if any plugins of your gameserver uses sockets. Then replace - if possible - all hostnames with clear ip addresses. Sometimes the DNS request will fail and this will cause a murder lag on your server. It is like a sleep-function in your plugin, that means the CPU does not calculate anything (freezes) and the connections of the players to the server will fail with this messages. - If you do not know which plugins could cause the problem, so please name following: - The framework you're using (SourceMod, Mani Admin Plugin, EventScripts e. g.) - All plugins you use (a link is optional) Also be sure you made a source game update with the -verify_all parameter. Best regards, Lawrence ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
That is not possible. I can give you the config files, send me in a mail what you need. From: laurenz.rupre...@zmx.at To: hlds_linux@list.valvesoftware.com Date: Mon, 20 Feb 2012 21:45:09 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Hello, is it possible you to grant me access to your server? That would be easier for me. You can send it me at my email address. Best regards, Lawrence ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Was this only happening when DNS requests timed out completely, or also when the resolvers were just being slow? SourceMod's webternet extension's (which is only used for the gamedata updater, which is only checked on map change) copy of libcurl is compiled without c-ares support, and from the looks of the documentation could get borked if a DNS request times out and SIGPIPE never gets to it. The 3rd party cURL extension could have the same issue, can't check the compile options from my phone. SteamTool's HTTP functions all go through Valve's stuff, so I'll trust they've not borked that implementation. And the only other option for networking from SourceMod plugins, the Sockets extension, backs onto boost::asio. So who knows. Again, can't look into the code enough at the moment. If you're sure it was caused by a plugin, the best bet is probably to track down what's being used for networking in the problematic plugins. This would make it a lot simpler to fix the problem. Regards, Asher. Sent from my iPhone On 20 Feb 2012, at 20:21, Laurenz Ruprecht laurenz.rupre...@zmx.at wrote: Sometimes the DNS request will fail and this will cause a murder lag on your server. It is like a sleep-function in your plugin, that means the CPU does not calculate anything (freezes) and the connections of the players to the server will fail with this messages. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Dude, learn how to email. You've made 3 new threads replying to yourself. On Mon, Feb 20, 2012 at 3:52 PM, Michael Johansen michs...@live.no wrote: That is not possible. I can give you the config files, send me in a mail what you need. From: laurenz.rupre...@zmx.at To: hlds_linux@list.valvesoftware.com Date: Mon, 20 Feb 2012 21:45:09 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Hello, is it possible you to grant me access to your server? That would be easier for me. You can send it me at my email address. Best regards, Lawrence ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
You did it right this time! :D On Mon, Feb 20, 2012 at 1:43 PM, Laurenz Ruprecht laurenz.rupre...@zmx.atwrote: I do not know how to answer, I just click at the email address and send an email. How can I answer right? It seems the mail list opens a new thread every time I send an email. Thanks dude. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
None of them uses MySQL or hostnames. From: laurenz.rupre...@zmx.at To: hlds_linux@list.valvesoftware.com Date: Mon, 20 Feb 2012 23:05:45 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Hello Michael, what is BlackOut AdminConnect? I cannot find a download of this plugin. Clan group check I need also please. Best regards, Lawrence ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
I've been using Google's public DNS for months, no such messages anywhere on my system. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Laurenz Ruprecht Sent: 19. februar 2012 00:48 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag Importance: High Hello friends! Please open your /etc/resolv.conf and look which ip addresses are in there! Please have a look to the server logs. Do you have something like: Temporary failure in name resolution ? Mit freundlichen Grüßen Laurenz Ruprecht ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Shit is not fixed. The packet stuff did not help, at all. From: cladi...@gmail.com Date: Wed, 8 Feb 2012 20:56:18 -0500 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag @ICE Funny you should bring that date up. I'm not sure this could help locate an issues or not, but it was after i downloaded CrimeCraft which was ( i think the start of Dec.) . I crash out of that game after about an hour, 100% of the time. Since then i have started crashing out of TF2, just not as often as CrimeCraft does. The spikes started around the same time also. On Wed, Feb 8, 2012 at 2:28 PM, Michael Johansen michs...@live.no wrote: I haven't experienced it after I added the iptables rules, or atleast thats what my users tell me. From: riem...@binkey.nl To: hlds_linux@list.valvesoftware.com Date: Wed, 8 Feb 2012 18:07:20 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Nobody has a clue, but sometimes stuff happens. And they are working on it , and sometimes not. We can chit chat all we want in the end, but it will not make valve work faster. Best is to give proper feedback and wait and hope a bit.. So how about that no steam issue.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan Sent: woensdag 8 februari 2012 17:33 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag On 08/02/2012 12:35, ics wrote: I just read what they have stated previously so you would understand why things take time or won't happen. No offence but in one post you tell me they are aware and are working on it, and in the next 2 you say it'll take time or won't happen because they aren't working on it and have different priorities. Both are mutually exclusive. Which leads me to the inevitable conclusion that you have absolutely no clue at all what Valve are or aren't doing with TF2 or anything else. Thanks all the same, -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
THIS IS ALL ICS FAULT! HE PROMISED! are you 12? On Fri, Feb 10, 2012 at 7:49 PM, Michael Johansen michs...@live.no wrote: Shit is not fixed. The packet stuff did not help, at all. From: cladi...@gmail.com Date: Wed, 8 Feb 2012 20:56:18 -0500 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag @ICE Funny you should bring that date up. I'm not sure this could help locate an issues or not, but it was after i downloaded CrimeCraft which was ( i think the start of Dec.) . I crash out of that game after about an hour, 100% of the time. Since then i have started crashing out of TF2, just not as often as CrimeCraft does. The spikes started around the same time also. On Wed, Feb 8, 2012 at 2:28 PM, Michael Johansen michs...@live.no wrote: I haven't experienced it after I added the iptables rules, or atleast thats what my users tell me. From: riem...@binkey.nl To: hlds_linux@list.valvesoftware.com Date: Wed, 8 Feb 2012 18:07:20 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Nobody has a clue, but sometimes stuff happens. And they are working on it , and sometimes not. We can chit chat all we want in the end, but it will not make valve work faster. Best is to give proper feedback and wait and hope a bit.. So how about that no steam issue.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan Sent: woensdag 8 februari 2012 17:33 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag On 08/02/2012 12:35, ics wrote: I just read what they have stated previously so you would understand why things take time or won't happen. No offence but in one post you tell me they are aware and are working on it, and in the next 2 you say it'll take time or won't happen because they aren't working on it and have different priorities. Both are mutually exclusive. Which leads me to the inevitable conclusion that you have absolutely no clue at all what Valve are or aren't doing with TF2 or anything else. Thanks all the same, -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
What... Date: Fri, 10 Feb 2012 23:39:42 +0100 From: bjorn.roh...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag THIS IS ALL ICS FAULT! HE PROMISED! are you 12? On Fri, Feb 10, 2012 at 7:49 PM, Michael Johansen michs...@live.no wrote: Shit is not fixed. The packet stuff did not help, at all. From: cladi...@gmail.com Date: Wed, 8 Feb 2012 20:56:18 -0500 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag @ICE Funny you should bring that date up. I'm not sure this could help locate an issues or not, but it was after i downloaded CrimeCraft which was ( i think the start of Dec.) . I crash out of that game after about an hour, 100% of the time. Since then i have started crashing out of TF2, just not as often as CrimeCraft does. The spikes started around the same time also. On Wed, Feb 8, 2012 at 2:28 PM, Michael Johansen michs...@live.no wrote: I haven't experienced it after I added the iptables rules, or atleast thats what my users tell me. From: riem...@binkey.nl To: hlds_linux@list.valvesoftware.com Date: Wed, 8 Feb 2012 18:07:20 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Nobody has a clue, but sometimes stuff happens. And they are working on it , and sometimes not. We can chit chat all we want in the end, but it will not make valve work faster. Best is to give proper feedback and wait and hope a bit.. So how about that no steam issue.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan Sent: woensdag 8 februari 2012 17:33 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag On 08/02/2012 12:35, ics wrote: I just read what they have stated previously so you would understand why things take time or won't happen. No offence but in one post you tell me they are aware and are working on it, and in the next 2 you say it'll take time or won't happen because they aren't working on it and have different priorities. Both are mutually exclusive. Which leads me to the inevitable conclusion that you have absolutely no clue at all what Valve are or aren't doing with TF2 or anything else. Thanks all the same, -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
the... From: Michael Johansen michs...@live.no To: hlds_linux@list.valvesoftware.com Sent: Friday, 10 February 2012, 23:44 Subject: Re: [hlds_linux] No Steam Logon - massive lag What... Date: Fri, 10 Feb 2012 23:39:42 +0100 From: bjorn.roh...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag THIS IS ALL ICS FAULT! HE PROMISED! are you 12? On Fri, Feb 10, 2012 at 7:49 PM, Michael Johansen michs...@live.no wrote: Shit is not fixed. The packet stuff did not help, at all. From: cladi...@gmail.com Date: Wed, 8 Feb 2012 20:56:18 -0500 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag @ICE Funny you should bring that date up. I'm not sure this could help locate an issues or not, but it was after i downloaded CrimeCraft which was ( i think the start of Dec.) . I crash out of that game after about an hour, 100% of the time. Since then i have started crashing out of TF2, just not as often as CrimeCraft does. The spikes started around the same time also. On Wed, Feb 8, 2012 at 2:28 PM, Michael Johansen michs...@live.no wrote: I haven't experienced it after I added the iptables rules, or atleast thats what my users tell me. From: riem...@binkey.nl To: hlds_linux@list.valvesoftware.com Date: Wed, 8 Feb 2012 18:07:20 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Nobody has a clue, but sometimes stuff happens. And they are working on it , and sometimes not. We can chit chat all we want in the end, but it will not make valve work faster. Best is to give proper feedback and wait and hope a bit.. So how about that no steam issue.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan Sent: woensdag 8 februari 2012 17:33 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag On 08/02/2012 12:35, ics wrote: I just read what they have stated previously so you would understand why things take time or won't happen. No offence but in one post you tell me they are aware and are working on it, and in the next 2 you say it'll take time or won't happen because they aren't working on it and have different priorities. Both are mutually exclusive. Which leads me to the inevitable conclusion that you have absolutely no clue at all what Valve are or aren't doing with TF2 or anything else. Thanks all the same, -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
I never base my assumptions to SPUF whine alone. That's just extra tool i use to see if the reports i see are correct. I see players complaining about more frequent crashes and such over IRC and on the actual gameservers. Those complaints have increased and i even tell them to inform me about them. Just yesterday about the time i posted here, some guy told me that he had 4 crashes in a row just after the incident which caused everyone on a server to crash. That's something i haven't seen a year ago. True, there has been some bugs in the game but not nearly as many people have been affected by those in the long run than these past couple of months. But Valve is aware and is working on the issue. -ics 8.2.2012 8:51, dan kirjoitti: On 08/02/2012 05:44, ics wrote: That's not what i ment. These crashes that folks are now complaining started around December. Some did, but I checked event viewer and saw at least one that seemed to go back much further. I suppose it's the frequency of crashes that decides when you notice them (or blame the game) rather than the actual source. People just go post into that thread too along with others. There's not much point. There's no feedback there. There's very little in the way of accurate reporting. 50 pages of me too and fix it valve and nonsense like tf2 is badly optimised, they only want to sell hats I used to see replies to people that posted crash reports that Valve don't reply to threads but they do fix them. That's only half true now. Bug fixing / crash reporting is a 2 way street. Post to lkml and talk to linus about the crash, if your bug report is good, it's back and forth while it's fixed - or at least until someone says Yeah, we've recreated that Post to SPUF and the only thing acknowledging that Valve read SPUF at all is that half the people who are posting in the thread eventually get a forum ban. Without Valve posting you're just peeing in the wind. (And I know they've automated the crash reporting, so if they can reproduce the bug they don't need a reporter, but that only works iff you fix the bugs - otherwise you've just got a lots of threads, a mountain of crash dumps and slowly even the most patient start to get frustrated with the crashes) Crashing is as important to fix as adding fancy pants new stuff for 2012. I've said before, if you have staff that are too intelligent you end up like early MS, a company of bright sparks that wrote Windows 3 and 95 - full of amazing features but crashing every 5 minutes when you tried to use them. TF2 isn't that bad yet, but 5/10 times the replay you get - the one where you killed half of their team with airshots, crashes to desktop with engine error model loader null and 4 or 5 times a day when you're playing it crashes with an access violation (that's assuming whatever class or thing triggers the bug isn't making some people that use that class crash more frequently) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
On 08/02/2012 08:26, ics wrote: But Valve is aware and is working on the issue. That self-evidently cannot be true. Only 2 posts earlier Fletcher suggested they should fix them, not that they had or were. And with the best will in the world, I could have fixed the crashes I'm getting, several times over in the time elapsed - let alone the hires that Valve gets. -- Dan. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Stop arguing. Whatever bugs they find, they will fix, within the time available. Do you understand now? There are much more priorities over TF2 among Valve. Apply for a job if you think you can help, they are hiring. -ics 8.2.2012 11:58, dan kirjoitti: On 08/02/2012 08:26, ics wrote: But Valve is aware and is working on the issue. That self-evidently cannot be true. Only 2 posts earlier Fletcher suggested they should fix them, not that they had or were. And with the best will in the world, I could have fixed the crashes I'm getting, several times over in the time elapsed - let alone the hires that Valve gets. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
On 08/02/2012 10:37, ics wrote: Stop arguing. Whatever bugs they find, they will fix, within the time available. Do you understand now? There are much more priorities over TF2 among Valve. I wasn't arguing, I was pointing out an obvious fact from the evidence presented. But since you asked if I understand now, all I understand from your last 2 posts is that you seem to have deluded yourself that you are some kind of Valve spokeswoman and your job at Valve consists of telling us what they know, what they are working on and what their priorities are. Might I humbly suggest you use your job at Valve to hurry up and fix the bugs - or, if you were just pretending to leave Valve to speak for themselves if you're just making stuff up as you go along. Thank you, -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
I just read what they have stated previously so you would understand why things take time or won't happen. -ics 8.2.2012 12:50, dan kirjoitti: On 08/02/2012 10:37, ics wrote: Stop arguing. Whatever bugs they find, they will fix, within the time available. Do you understand now? There are much more priorities over TF2 among Valve. I wasn't arguing, I was pointing out an obvious fact from the evidence presented. But since you asked if I understand now, all I understand from your last 2 posts is that you seem to have deluded yourself that you are some kind of Valve spokeswoman and your job at Valve consists of telling us what they know, what they are working on and what their priorities are. Might I humbly suggest you use your job at Valve to hurry up and fix the bugs - or, if you were just pretending to leave Valve to speak for themselves if you're just making stuff up as you go along. Thank you, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
On 08/02/2012 12:35, ics wrote: I just read what they have stated previously so you would understand why things take time or won't happen. No offence but in one post you tell me they are aware and are working on it, and in the next 2 you say it'll take time or won't happen because they aren't working on it and have different priorities. Both are mutually exclusive. Which leads me to the inevitable conclusion that you have absolutely no clue at all what Valve are or aren't doing with TF2 or anything else. Thanks all the same, -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Nobody has a clue, but sometimes stuff happens. And they are working on it , and sometimes not. We can chit chat all we want in the end, but it will not make valve work faster. Best is to give proper feedback and wait and hope a bit.. So how about that no steam issue.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan Sent: woensdag 8 februari 2012 17:33 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag On 08/02/2012 12:35, ics wrote: I just read what they have stated previously so you would understand why things take time or won't happen. No offence but in one post you tell me they are aware and are working on it, and in the next 2 you say it'll take time or won't happen because they aren't working on it and have different priorities. Both are mutually exclusive. Which leads me to the inevitable conclusion that you have absolutely no clue at all what Valve are or aren't doing with TF2 or anything else. Thanks all the same, -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
I haven't experienced it after I added the iptables rules, or atleast thats what my users tell me. From: riem...@binkey.nl To: hlds_linux@list.valvesoftware.com Date: Wed, 8 Feb 2012 18:07:20 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Nobody has a clue, but sometimes stuff happens. And they are working on it , and sometimes not. We can chit chat all we want in the end, but it will not make valve work faster. Best is to give proper feedback and wait and hope a bit.. So how about that no steam issue.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan Sent: woensdag 8 februari 2012 17:33 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag On 08/02/2012 12:35, ics wrote: I just read what they have stated previously so you would understand why things take time or won't happen. No offence but in one post you tell me they are aware and are working on it, and in the next 2 you say it'll take time or won't happen because they aren't working on it and have different priorities. Both are mutually exclusive. Which leads me to the inevitable conclusion that you have absolutely no clue at all what Valve are or aren't doing with TF2 or anything else. Thanks all the same, -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
@ICE Funny you should bring that date up. I'm not sure this could help locate an issues or not, but it was after i downloaded CrimeCraft which was ( i think the start of Dec.) . I crash out of that game after about an hour, 100% of the time. Since then i have started crashing out of TF2, just not as often as CrimeCraft does. The spikes started around the same time also. On Wed, Feb 8, 2012 at 2:28 PM, Michael Johansen michs...@live.no wrote: I haven't experienced it after I added the iptables rules, or atleast thats what my users tell me. From: riem...@binkey.nl To: hlds_linux@list.valvesoftware.com Date: Wed, 8 Feb 2012 18:07:20 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Nobody has a clue, but sometimes stuff happens. And they are working on it , and sometimes not. We can chit chat all we want in the end, but it will not make valve work faster. Best is to give proper feedback and wait and hope a bit.. So how about that no steam issue.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan Sent: woensdag 8 februari 2012 17:33 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag On 08/02/2012 12:35, ics wrote: I just read what they have stated previously so you would understand why things take time or won't happen. No offence but in one post you tell me they are aware and are working on it, and in the next 2 you say it'll take time or won't happen because they aren't working on it and have different priorities. Both are mutually exclusive. Which leads me to the inevitable conclusion that you have absolutely no clue at all what Valve are or aren't doing with TF2 or anything else. Thanks all the same, -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Just a note to throw in on this, and maybe other could verify for reference. I notice sometime when players enter a server there is a larger spike then what there used to be. Also each time my client has crashed out it has been in a large fight with at least 6 players in the area fighting. On Mon, Feb 6, 2012 at 12:20 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Ticket canceled means (almost all of the time) that the *client* told Steam that they were leaving your server. This is the sequence of events that we think is happening: 1.) Network disruption begins on the gameserver. 2.) Client drops, or leaves the game. (This is obviously a common thing that players do when their experience is suddenly degraded.) The client isn't experiencing any network problems on his end, so he tells Steam he is leaving the gameserver, and Steam immediately receives this message and cancels the auth ticket for the client on that gameserver. 3.) Gameserver restores network connectivity. It hasn't heard anything back from the client, but has not timed the client out, either. 4.) Gameserver receives message from steam auth that the client canceled their ticket. So Steam auth system in this case is just the messenger telling your server that the client dropped, it is not actually kicking the client. The client-server is UDP, so there's no TIME_WAIT state to immediately notify the gameserver and terminate the connection if the server tries to contact the client soon after connectivity is restored. The client will simply discard such communications --- so the server has to rely on a (relatively generous) timeout. We did fix a problem with the auth system around the New Year, but it would only account for problems surrounding the relatively infrequent occasion that we prop all of our servers. The reports we have investigated have not shown anything unusual on the back end. So this is our current theory. We think that steam auth has been getting the blame for kicking players, when in fact it's just the first mechanism by which the game server is notified that the player left. I think we should stop trying to debug auth problems, and instead look at what sorts of basic network disruption might cause clients to leave or quit. Obviously, this could most definitely be in the realm of a Source dedicated server bug or design flaw --- but it could also be a plugin blocking. I'm working on some suggestions for the best ways to debug this. I think it's basically just use vprof, but I want to get specific instructions and know that they work. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, February 04, 2012 10:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag In relation to this, i've previously seen major lagging time to time that hits when the round starts. At this time, one or more players drop off with message no steam logon (everyone propably remembers the case when server basically emptied out due to this) but due to recent change, it now says: Player Herra Troot left the game (Client left game (Steam auth ticket has been canceled)) Player Oliolli left the game (Client left game (Steam auth ticket has been canceled)) The lagging (timeout timer comes up) only lasts about 2-10 seconds and immediately ends when one or more players drop off and everything is back to normal. My question is, can a client that has issues cause the whole server to lag untill it gets the reply from steam to drop the player off and why do these players drop off in the first place as they have been on the game like every other guy next to them for couple of maps before this? Shouldn't those tickets automatically renew during gameplay? Atleast thats what i think my game is sometimes doing when it does a 1-2 seconds screenjam soundloop. -ics 31.1.2012 2:20, Fletcher Dunn kirjoitti: Steam auth sometimes gets the blame when in fact the problem is just a plain-old-fashioned client timeout. We have changed the messaging recently to make this more clear, but if you are running old binaries. I do seem to remember that we fixed a similar DoS attack recently. Can you confirm that you are running the latest binaries? When you boot your server, does it spit out your public IP next to the message when your server connects to Steam? Can you verify your files and make sure it doesn't pull anything down? Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Saturday, January 28, 2012 7:25 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] No Steam Logon - massive lag Hi guys, I'm running 6
Re: [hlds_linux] No Steam Logon - massive lag
Thanks for the very clear response. The message about steam logon was infact very confusing, so there was no way for a regular player like me to know if they disconnected due to Steam or themselves. There still isn't, except i know now it isn't Steam's fault like everyone seems to assume. On a matter of what might be causing clients to leave or quit, there an issue that might cause this and the latest client crashes that everyone on SPUF complains about are related. Infact just hour ago, i saw majority of the people on one of my server timed out and was wondering why that happens. Then those folks came back, told that their game crashed. I said not everyone did and soon after that, i also had a crash. So whatever happened there, i don't know and also the server log didn't said anything odd when i looked at it. It looks to me according the logs that the guy airblasted against me and had a crash. Then bunch of others had crash too. -ics 6.2.2012 19:20, Fletcher Dunn kirjoitti: Ticket canceled means (almost all of the time) that the *client* told Steam that they were leaving your server. This is the sequence of events that we think is happening: 1.) Network disruption begins on the gameserver. 2.) Client drops, or leaves the game. (This is obviously a common thing that players do when their experience is suddenly degraded.) The client isn't experiencing any network problems on his end, so he tells Steam he is leaving the gameserver, and Steam immediately receives this message and cancels the auth ticket for the client on that gameserver. 3.) Gameserver restores network connectivity. It hasn't heard anything back from the client, but has not timed the client out, either. 4.) Gameserver receives message from steam auth that the client canceled their ticket. So Steam auth system in this case is just the messenger telling your server that the client dropped, it is not actually kicking the client. The client-server is UDP, so there's no TIME_WAIT state to immediately notify the gameserver and terminate the connection if the server tries to contact the client soon after connectivity is restored. The client will simply discard such communications --- so the server has to rely on a (relatively generous) timeout. We did fix a problem with the auth system around the New Year, but it would only account for problems surrounding the relatively infrequent occasion that we prop all of our servers. The reports we have investigated have not shown anything unusual on the back end. So this is our current theory. We think that steam auth has been getting the blame for kicking players, when in fact it's just the first mechanism by which the game server is notified that the player left. I think we should stop trying to debug auth problems, and instead look at what sorts of basic network disruption might cause clients to leave or quit. Obviously, this could most definitely be in the realm of a Source dedicated server bug or design flaw --- but it could also be a plugin blocking. I'm working on some suggestions for the best ways to debug this. I think it's basically just use vprof, but I want to get specific instructions and know that they work. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, February 04, 2012 10:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag In relation to this, i've previously seen major lagging time to time that hits when the round starts. At this time, one or more players drop off with message no steam logon (everyone propably remembers the case when server basically emptied out due to this) but due to recent change, it now says: Player Herra Troot left the game (Client left game (Steam auth ticket has been canceled)) Player Oliolli left the game (Client left game (Steam auth ticket has been canceled)) The lagging (timeout timer comes up) only lasts about 2-10 seconds and immediately ends when one or more players drop off and everything is back to normal. My question is, can a client that has issues cause the whole server to lag untill it gets the reply from steam to drop the player off and why do these players drop off in the first place as they have been on the game like every other guy next to them for couple of maps before this? Shouldn't those tickets automatically renew during gameplay? Atleast thats what i think my game is sometimes doing when it does a 1-2 seconds screenjam soundloop. -ics 31.1.2012 2:20, Fletcher Dunn kirjoitti: Steam auth sometimes gets the blame when in fact the problem is just a plain-old-fashioned client timeout. We have changed the messaging recently to make this more clear, but if you are running old binaries. I do seem to remember that we fixed a similar DoS attack recently. Can you confirm
Re: [hlds_linux] No Steam Logon - massive lag
Yes, I believe that a crash affecting several clients at once would produce very similar behavior. The Steam client could detect a broken pipe with the game process, inform Steam backend, and Steam notifies your gameserver, all before the gameserver times out the client. It goes without saying that we should fix the crashes. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, February 07, 2012 6:23 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag Thanks for the very clear response. The message about steam logon was infact very confusing, so there was no way for a regular player like me to know if they disconnected due to Steam or themselves. There still isn't, except i know now it isn't Steam's fault like everyone seems to assume. On a matter of what might be causing clients to leave or quit, there an issue that might cause this and the latest client crashes that everyone on SPUF complains about are related. Infact just hour ago, i saw majority of the people on one of my server timed out and was wondering why that happens. Then those folks came back, told that their game crashed. I said not everyone did and soon after that, i also had a crash. So whatever happened there, i don't know and also the server log didn't said anything odd when i looked at it. It looks to me according the logs that the guy airblasted against me and had a crash. Then bunch of others had crash too. -ics 6.2.2012 19:20, Fletcher Dunn kirjoitti: Ticket canceled means (almost all of the time) that the *client* told Steam that they were leaving your server. This is the sequence of events that we think is happening: 1.) Network disruption begins on the gameserver. 2.) Client drops, or leaves the game. (This is obviously a common thing that players do when their experience is suddenly degraded.) The client isn't experiencing any network problems on his end, so he tells Steam he is leaving the gameserver, and Steam immediately receives this message and cancels the auth ticket for the client on that gameserver. 3.) Gameserver restores network connectivity. It hasn't heard anything back from the client, but has not timed the client out, either. 4.) Gameserver receives message from steam auth that the client canceled their ticket. So Steam auth system in this case is just the messenger telling your server that the client dropped, it is not actually kicking the client. The client-server is UDP, so there's no TIME_WAIT state to immediately notify the gameserver and terminate the connection if the server tries to contact the client soon after connectivity is restored. The client will simply discard such communications --- so the server has to rely on a (relatively generous) timeout. We did fix a problem with the auth system around the New Year, but it would only account for problems surrounding the relatively infrequent occasion that we prop all of our servers. The reports we have investigated have not shown anything unusual on the back end. So this is our current theory. We think that steam auth has been getting the blame for kicking players, when in fact it's just the first mechanism by which the game server is notified that the player left. I think we should stop trying to debug auth problems, and instead look at what sorts of basic network disruption might cause clients to leave or quit. Obviously, this could most definitely be in the realm of a Source dedicated server bug or design flaw --- but it could also be a plugin blocking. I'm working on some suggestions for the best ways to debug this. I think it's basically just use vprof, but I want to get specific instructions and know that they work. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, February 04, 2012 10:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag In relation to this, i've previously seen major lagging time to time that hits when the round starts. At this time, one or more players drop off with message no steam logon (everyone propably remembers the case when server basically emptied out due to this) but due to recent change, it now says: Player Herra Troot left the game (Client left game (Steam auth ticket has been canceled)) Player Oliolli left the game (Client left game (Steam auth ticket has been canceled)) The lagging (timeout timer comes up) only lasts about 2-10 seconds and immediately ends when one or more players drop off and everything is back to normal. My question is, can a client that has issues cause the whole server to lag untill it gets the reply from steam to drop
Re: [hlds_linux] No Steam Logon - massive lag
On 06/02/2012 17:20, Fletcher Dunn wrote: Ticket canceled means (almost all of the time) that the *client* told Steam that they were leaving your server. I notice you get it if someone logs into your steam account by switching on your other computer too... :) -- Dan. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
I do hope the should will turn into will. That thread on SPUF is running almost a year now with over 500 replies or w/e, unless thats a separate issue... From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, 7 February 2012, 19:01 Subject: Re: [hlds_linux] No Steam Logon - massive lag Yes, I believe that a crash affecting several clients at once would produce very similar behavior. The Steam client could detect a broken pipe with the game process, inform Steam backend, and Steam notifies your gameserver, all before the gameserver times out the client. It goes without saying that we should fix the crashes. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, February 07, 2012 6:23 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag Thanks for the very clear response. The message about steam logon was infact very confusing, so there was no way for a regular player like me to know if they disconnected due to Steam or themselves. There still isn't, except i know now it isn't Steam's fault like everyone seems to assume. On a matter of what might be causing clients to leave or quit, there an issue that might cause this and the latest client crashes that everyone on SPUF complains about are related. Infact just hour ago, i saw majority of the people on one of my server timed out and was wondering why that happens. Then those folks came back, told that their game crashed. I said not everyone did and soon after that, i also had a crash. So whatever happened there, i don't know and also the server log didn't said anything odd when i looked at it. It looks to me according the logs that the guy airblasted against me and had a crash. Then bunch of others had crash too. -ics 6.2.2012 19:20, Fletcher Dunn kirjoitti: Ticket canceled means (almost all of the time) that the *client* told Steam that they were leaving your server. This is the sequence of events that we think is happening: 1.) Network disruption begins on the gameserver. 2.) Client drops, or leaves the game. (This is obviously a common thing that players do when their experience is suddenly degraded.) The client isn't experiencing any network problems on his end, so he tells Steam he is leaving the gameserver, and Steam immediately receives this message and cancels the auth ticket for the client on that gameserver. 3.) Gameserver restores network connectivity. It hasn't heard anything back from the client, but has not timed the client out, either. 4.) Gameserver receives message from steam auth that the client canceled their ticket. So Steam auth system in this case is just the messenger telling your server that the client dropped, it is not actually kicking the client. The client-server is UDP, so there's no TIME_WAIT state to immediately notify the gameserver and terminate the connection if the server tries to contact the client soon after connectivity is restored. The client will simply discard such communications --- so the server has to rely on a (relatively generous) timeout. We did fix a problem with the auth system around the New Year, but it would only account for problems surrounding the relatively infrequent occasion that we prop all of our servers. The reports we have investigated have not shown anything unusual on the back end. So this is our current theory. We think that steam auth has been getting the blame for kicking players, when in fact it's just the first mechanism by which the game server is notified that the player left. I think we should stop trying to debug auth problems, and instead look at what sorts of basic network disruption might cause clients to leave or quit. Obviously, this could most definitely be in the realm of a Source dedicated server bug or design flaw --- but it could also be a plugin blocking. I'm working on some suggestions for the best ways to debug this. I think it's basically just use vprof, but I want to get specific instructions and know that they work. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, February 04, 2012 10:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag In relation to this, i've previously seen major lagging time to time that hits when the round starts. At this time, one or more players drop off with message no steam logon (everyone propably remembers the case when server basically emptied out due to this) but due to recent change, it now says: Player Herra Troot left the game (Client left
Re: [hlds_linux] No Steam Logon - massive lag
On 07/02/2012 21:37, Mart-Jan Reeuwijk wrote: I do hope the should will turn into will. That thread on SPUF is running almost a year now with over 500 replies or w/e, unless thats a separate issue... Yeah, it's unprecedented because crashes like these added at an update were usually fixed a few hours later in a 2nd update. Is everyone working on TF2-2012? Or Dota 2? Or something else secret? FWIW, I know it's the client, but I'm getting 4 repeatable crashes :- The 2 most common ones first (around 4 times a day, e.g yesterday tf2 crashed at 10:23, 13:47, 16:28 and 18:38) Faulting application name: hl2.exe, version: 0.0.0.0, time stamp: 0x4ea78f27 Faulting module name: filesystem_steam.dll_unloaded, version: 0.0.0.0, time stamp: 0x4f28 Exception code: 0xc005 Fault offset: 0x732bf1c9 ^^ I noticed today that this crash seems to date back as far as 04/2011 in my event viewer (difficult to track the fault address across different versions, but I'm pretty sure it's the same bug) The module seems to move around in memory too, but the bf1c9 is always the same (in the latest build) Although it does happen mid-game I think the above is also the crash you sometimes get when exiting the game The next one seems to have been added around xmas sometimes the crash is at 0x00411ae2 Faulting application name: hl2.exe, version: 0.0.0.0, time stamp: 0x4ea78f27 Faulting module name: client.dll, version: 0.0.0.0, time stamp: 0x4f29d9f3 Exception code: 0xc005 Fault offset: 0x00411ae4 Fixing those 2 would probably remove a lot of the reports. This one in the materialsystem.dll happens less frequently than the first 2, dates back at least to xmas Faulting application name: hl2.exe, version: 0.0.0.0, time stamp: 0x4ea78f27 Faulting module name: materialsystem.dll, version: 0.0.0.0, time stamp: 0x4f28cc94 Exception code: 0xc005 Fault offset: 0x4421 This one happens far less often but is probably from around xmas too Faulting application name: hl2.exe, version: 0.0.0.0, time stamp: 0x4ea78f27 Faulting module name: studiorender.dll, version: 0.0.0.0, time stamp: 0x4f21960b Exception code: 0xc005 Fault offset: 0x000179ee -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
That's not what i ment. These crashes that folks are now complaining started around December. People just go post into that thread too along with others. -ics 7.2.2012 23:37, Mart-Jan Reeuwijk kirjoitti: I do hope the should will turn into will. That thread on SPUF is running almost a year now with over 500 replies or w/e, unless thats a separate issue... From: Fletcher Dunnfletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing listhlds_linux@list.valvesoftware.com Sent: Tuesday, 7 February 2012, 19:01 Subject: Re: [hlds_linux] No Steam Logon - massive lag Yes, I believe that a crash affecting several clients at once would produce very similar behavior. The Steam client could detect a broken pipe with the game process, inform Steam backend, and Steam notifies your gameserver, all before the gameserver times out the client. It goes without saying that we should fix the crashes. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, February 07, 2012 6:23 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag Thanks for the very clear response. The message about steam logon was infact very confusing, so there was no way for a regular player like me to know if they disconnected due to Steam or themselves. There still isn't, except i know now it isn't Steam's fault like everyone seems to assume. On a matter of what might be causing clients to leave or quit, there an issue that might cause this and the latest client crashes that everyone on SPUF complains about are related. Infact just hour ago, i saw majority of the people on one of my server timed out and was wondering why that happens. Then those folks came back, told that their game crashed. I said not everyone did and soon after that, i also had a crash. So whatever happened there, i don't know and also the server log didn't said anything odd when i looked at it. It looks to me according the logs that the guy airblasted against me and had a crash. Then bunch of others had crash too. -ics 6.2.2012 19:20, Fletcher Dunn kirjoitti: Ticket canceled means (almost all of the time) that the *client* told Steam that they were leaving your server. This is the sequence of events that we think is happening: 1.) Network disruption begins on the gameserver. 2.) Client drops, or leaves the game. (This is obviously a common thing that players do when their experience is suddenly degraded.) The client isn't experiencing any network problems on his end, so he tells Steam he is leaving the gameserver, and Steam immediately receives this message and cancels the auth ticket for the client on that gameserver. 3.) Gameserver restores network connectivity. It hasn't heard anything back from the client, but has not timed the client out, either. 4.) Gameserver receives message from steam auth that the client canceled their ticket. So Steam auth system in this case is just the messenger telling your server that the client dropped, it is not actually kicking the client. The client-server is UDP, so there's no TIME_WAIT state to immediately notify the gameserver and terminate the connection if the server tries to contact the client soon after connectivity is restored. The client will simply discard such communications --- so the server has to rely on a (relatively generous) timeout. We did fix a problem with the auth system around the New Year, but it would only account for problems surrounding the relatively infrequent occasion that we prop all of our servers. The reports we have investigated have not shown anything unusual on the back end. So this is our current theory. We think that steam auth has been getting the blame for kicking players, when in fact it's just the first mechanism by which the game server is notified that the player left. I think we should stop trying to debug auth problems, and instead look at what sorts of basic network disruption might cause clients to leave or quit. Obviously, this could most definitely be in the realm of a Source dedicated server bug or design flaw --- but it could also be a plugin blocking. I'm working on some suggestions for the best ways to debug this. I think it's basically just use vprof, but I want to get specific instructions and know that they work. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, February 04, 2012 10:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag In relation to this, i've previously seen major lagging time to time that hits when the round starts. At this time, one or more players drop off with message no steam logon (everyone
Re: [hlds_linux] No Steam Logon - massive lag
On 08/02/2012 05:44, ics wrote: That's not what i ment. These crashes that folks are now complaining started around December. Some did, but I checked event viewer and saw at least one that seemed to go back much further. I suppose it's the frequency of crashes that decides when you notice them (or blame the game) rather than the actual source. People just go post into that thread too along with others. There's not much point. There's no feedback there. There's very little in the way of accurate reporting. 50 pages of me too and fix it valve and nonsense like tf2 is badly optimised, they only want to sell hats I used to see replies to people that posted crash reports that Valve don't reply to threads but they do fix them. That's only half true now. Bug fixing / crash reporting is a 2 way street. Post to lkml and talk to linus about the crash, if your bug report is good, it's back and forth while it's fixed - or at least until someone says Yeah, we've recreated that Post to SPUF and the only thing acknowledging that Valve read SPUF at all is that half the people who are posting in the thread eventually get a forum ban. Without Valve posting you're just peeing in the wind. (And I know they've automated the crash reporting, so if they can reproduce the bug they don't need a reporter, but that only works iff you fix the bugs - otherwise you've just got a lots of threads, a mountain of crash dumps and slowly even the most patient start to get frustrated with the crashes) Crashing is as important to fix as adding fancy pants new stuff for 2012. I've said before, if you have staff that are too intelligent you end up like early MS, a company of bright sparks that wrote Windows 3 and 95 - full of amazing features but crashing every 5 minutes when you tried to use them. TF2 isn't that bad yet, but 5/10 times the replay you get - the one where you killed half of their team with airshots, crashes to desktop with engine error model loader null and 4 or 5 times a day when you're playing it crashes with an access violation (that's assuming whatever class or thing triggers the bug isn't making some people that use that class crash more frequently) -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Ticket canceled means (almost all of the time) that the *client* told Steam that they were leaving your server. This is the sequence of events that we think is happening: 1.) Network disruption begins on the gameserver. 2.) Client drops, or leaves the game. (This is obviously a common thing that players do when their experience is suddenly degraded.) The client isn't experiencing any network problems on his end, so he tells Steam he is leaving the gameserver, and Steam immediately receives this message and cancels the auth ticket for the client on that gameserver. 3.) Gameserver restores network connectivity. It hasn't heard anything back from the client, but has not timed the client out, either. 4.) Gameserver receives message from steam auth that the client canceled their ticket. So Steam auth system in this case is just the messenger telling your server that the client dropped, it is not actually kicking the client. The client-server is UDP, so there's no TIME_WAIT state to immediately notify the gameserver and terminate the connection if the server tries to contact the client soon after connectivity is restored. The client will simply discard such communications --- so the server has to rely on a (relatively generous) timeout. We did fix a problem with the auth system around the New Year, but it would only account for problems surrounding the relatively infrequent occasion that we prop all of our servers. The reports we have investigated have not shown anything unusual on the back end. So this is our current theory. We think that steam auth has been getting the blame for kicking players, when in fact it's just the first mechanism by which the game server is notified that the player left. I think we should stop trying to debug auth problems, and instead look at what sorts of basic network disruption might cause clients to leave or quit. Obviously, this could most definitely be in the realm of a Source dedicated server bug or design flaw --- but it could also be a plugin blocking. I'm working on some suggestions for the best ways to debug this. I think it's basically just use vprof, but I want to get specific instructions and know that they work. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, February 04, 2012 10:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag In relation to this, i've previously seen major lagging time to time that hits when the round starts. At this time, one or more players drop off with message no steam logon (everyone propably remembers the case when server basically emptied out due to this) but due to recent change, it now says: Player Herra Troot left the game (Client left game (Steam auth ticket has been canceled)) Player Oliolli left the game (Client left game (Steam auth ticket has been canceled)) The lagging (timeout timer comes up) only lasts about 2-10 seconds and immediately ends when one or more players drop off and everything is back to normal. My question is, can a client that has issues cause the whole server to lag untill it gets the reply from steam to drop the player off and why do these players drop off in the first place as they have been on the game like every other guy next to them for couple of maps before this? Shouldn't those tickets automatically renew during gameplay? Atleast thats what i think my game is sometimes doing when it does a 1-2 seconds screenjam soundloop. -ics 31.1.2012 2:20, Fletcher Dunn kirjoitti: Steam auth sometimes gets the blame when in fact the problem is just a plain-old-fashioned client timeout. We have changed the messaging recently to make this more clear, but if you are running old binaries. I do seem to remember that we fixed a similar DoS attack recently. Can you confirm that you are running the latest binaries? When you boot your server, does it spit out your public IP next to the message when your server connects to Steam? Can you verify your files and make sure it doesn't pull anything down? Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Saturday, January 28, 2012 7:25 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] No Steam Logon - massive lag Hi guys, I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly sometimes, and right after the spike a lot of players d/c with the No Steam Logon message. This is not related to a machine or any plugins I am running. This has happened a lot of times now, and I'm sick of it. What is wrong and why is it happening? Me and a friend were playing on two of our servers when we both lag out (red
Re: [hlds_linux] No Steam Logon - massive lag
In relation to this, i've previously seen major lagging time to time that hits when the round starts. At this time, one or more players drop off with message no steam logon (everyone propably remembers the case when server basically emptied out due to this) but due to recent change, it now says: Player Herra Troot left the game (Client left game (Steam auth ticket has been canceled)) Player Oliolli left the game (Client left game (Steam auth ticket has been canceled)) The lagging (timeout timer comes up) only lasts about 2-10 seconds and immediately ends when one or more players drop off and everything is back to normal. My question is, can a client that has issues cause the whole server to lag untill it gets the reply from steam to drop the player off and why do these players drop off in the first place as they have been on the game like every other guy next to them for couple of maps before this? Shouldn't those tickets automatically renew during gameplay? Atleast thats what i think my game is sometimes doing when it does a 1-2 seconds screenjam soundloop. -ics 31.1.2012 2:20, Fletcher Dunn kirjoitti: Steam auth sometimes gets the blame when in fact the problem is just a plain-old-fashioned client timeout. We have changed the messaging recently to make this more clear, but if you are running old binaries. I do seem to remember that we fixed a similar DoS attack recently. Can you confirm that you are running the latest binaries? When you boot your server, does it spit out your public IP next to the message when your server connects to Steam? Can you verify your files and make sure it doesn't pull anything down? Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Saturday, January 28, 2012 7:25 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] No Steam Logon - massive lag Hi guys, I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly sometimes, and right after the spike a lot of players d/c with the No Steam Logon message. This is not related to a machine or any plugins I am running. This has happened a lot of times now, and I'm sick of it. What is wrong and why is it happening? Me and a friend were playing on two of our servers when we both lag out (red message in the top right corner) and then it stops and returns to normal, but half of the players are now gone. Help? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
I have saw the exact same issue (same message, ticket cancelled) on serveral of my servers today. 2012/2/4 ics i...@ics-base.net In relation to this, i've previously seen major lagging time to time that hits when the round starts. At this time, one or more players drop off with message no steam logon (everyone propably remembers the case when server basically emptied out due to this) but due to recent change, it now says: Player Herra Troot left the game (Client left game (Steam auth ticket has been canceled)) Player Oliolli left the game (Client left game (Steam auth ticket has been canceled)) The lagging (timeout timer comes up) only lasts about 2-10 seconds and immediately ends when one or more players drop off and everything is back to normal. My question is, can a client that has issues cause the whole server to lag untill it gets the reply from steam to drop the player off and why do these players drop off in the first place as they have been on the game like every other guy next to them for couple of maps before this? Shouldn't those tickets automatically renew during gameplay? Atleast thats what i think my game is sometimes doing when it does a 1-2 seconds screenjam soundloop. -ics 31.1.2012 2:20, Fletcher Dunn kirjoitti: Steam auth sometimes gets the blame when in fact the problem is just a plain-old-fashioned client timeout. We have changed the messaging recently to make this more clear, but if you are running old binaries. I do seem to remember that we fixed a similar DoS attack recently. Can you confirm that you are running the latest binaries? When you boot your server, does it spit out your public IP next to the message when your server connects to Steam? Can you verify your files and make sure it doesn't pull anything down? Your humble servant, - Fletch -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Saturday, January 28, 2012 7:25 AM To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Subject: [hlds_linux] No Steam Logon - massive lag Hi guys, I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly sometimes, and right after the spike a lot of players d/c with the No Steam Logon message. This is not related to a machine or any plugins I am running. This has happened a lot of times now, and I'm sick of it. What is wrong and why is it happening? Me and a friend were playing on two of our servers when we both lag out (red message in the top right corner) and then it stops and returns to normal, but half of the players are now gone. Help? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Ok. By the way, you sure those rules worked and that they are infact the ones I get attacked with? iptables -L -n -v shows that it haven't dropped any packets, and the server did lag for a bit yesterday, still got to see if it affects the other servers tho. From: eliw...@gmail.com Date: Tue, 31 Jan 2012 18:38:48 -0500 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag You don't really need to have the same rules (lines 4-7, 8-11, 12-14) duplicated for each port, iptables allows you to specify port ranges like 27015:27019 so you can compact your rules down quite a bit. On Tue, Jan 31, 2012 at 11:46 AM, Michael Johansen michs...@live.no wrote: This is what I've got so far. Should I consider locking everything down and use rules for everything? For now I run all three policies with ACCEPT and the rules below.http://pastebin.com/85vVtPM8 From: beretta.clau...@gmail.com Date: Tue, 31 Jan 2012 17:36:51 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag the RCON port definitely needs to be blocked or filtered: a SYN flood to the RCON port will crash a linux srcds server after a while and make a windows server lag to 3 fps until it stops On Tue, Jan 31, 2012 at 4:23 PM, hlds h...@gmx.com wrote: 2. You should block RCON access, not accept it. There's an exploit out there, but I don't know yet how it works. Probably the server is flooded with RCON connections and after few seconds it won't be able to open any file... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Anyhow, I made some iptables rules (made, found them on the interwebzz) but they seem to block everything, servers not showing up, cant connect and so on. I'm not experienced in iptables and I have no knowledge of it, so could you guys help fix it? http://pastebin.com/pfJKwaBD From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Tue, 31 Jan 2012 08:29:56 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag I just ran -verify_all -retry on all the servers, it did not update anything (didn't find any updates), and I can confirm that it does show my public IP on all the servers. It does also show that it successfully connected to the servers and logged in to the gameserver account. Yesterday I was attacked atleast 10 times, where every one of my servers went down with the dreaded connection problem message and when they got up everyone dropped due to No Steam Logon, me and a friend was trying to go trough the .cap files yesterday, we couldn't find anything unusual but I did block a few IP's with no success. From: fletch...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Tue, 31 Jan 2012 00:20:37 + Subject: Re: [hlds_linux] No Steam Logon - massive lag Steam auth sometimes gets the blame when in fact the problem is just a plain-old-fashioned client timeout. We have changed the messaging recently to make this more clear, but if you are running old binaries. I do seem to remember that we fixed a similar DoS attack recently. Can you confirm that you are running the latest binaries? When you boot your server, does it spit out your public IP next to the message when your server connects to Steam? Can you verify your files and make sure it doesn't pull anything down? Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Saturday, January 28, 2012 7:25 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] No Steam Logon - massive lag Hi guys, I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly sometimes, and right after the spike a lot of players d/c with the No Steam Logon message. This is not related to a machine or any plugins I am running. This has happened a lot of times now, and I'm sick of it. What is wrong and why is it happening? Me and a friend were playing on two of our servers when we both lag out (red message in the top right corner) and then it stops and returns to normal, but half of the players are now gone. Help? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
1. The Steam stuff rule is strange. Do you have something that listens on 1200 port? 2. You should block RCON access, not accept it. There's an exploit out there, but I don't know yet how it works. Probably the server is flooded with RCON connections and after few seconds it won't be able to open any file... 3. I did some tests ~1 week ago and the result was that TF2 servers are not anymore vulnerable to 0 byte packets, so the rules for UDP packets with 28 bytes can be dropped. Maybe somebody can confirm this... 4. You shouldn't block all UDP packets having 46 bytes (18 bytes for data) because probably there can be many valid packets with this size sent by clients to servers. Anyway is not so bad because there's an ESTABLISHED,RELATED rule before this. 5. Both anti-flood rules are listed after ESTABLISHED,RELATED one, so somebody can send a 20 bytes packet for example and then can flood you without problems with packets having 28 or 46 bytes (because they will be for an established/related connection). 6. You also host a DNS server (53 port)? If not then the rule is useless. 7. If you host a HTTP server then use --dport instead --sport on the last rule. But the most important thing is that by default all incoming traffic is blocked ($IPT -P INPUT DROP), but there are no rules to accept the incoming traffic for 27015/27016 or whatever ports are used by your servers. I hope you're not playing with the rules from a remote location :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Tuesday, January 31, 2012 4:47 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag Anyhow, I made some iptables rules (made, found them on the interwebzz) but they seem to block everything, servers not showing up, cant connect and so on. I'm not experienced in iptables and I have no knowledge of it, so could you guys help fix it? http://pastebin.com/pfJKwaBD From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Tue, 31 Jan 2012 08:29:56 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag I just ran -verify_all -retry on all the servers, it did not update anything (didn't find any updates), and I can confirm that it does show my public IP on all the servers. It does also show that it successfully connected to the servers and logged in to the gameserver account. Yesterday I was attacked atleast 10 times, where every one of my servers went down with the dreaded connection problem message and when they got up everyone dropped due to No Steam Logon, me and a friend was trying to go trough the .cap files yesterday, we couldn't find anything unusual but I did block a few IP's with no success. From: fletch...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Tue, 31 Jan 2012 00:20:37 + Subject: Re: [hlds_linux] No Steam Logon - massive lag Steam auth sometimes gets the blame when in fact the problem is just a plain-old-fashioned client timeout. We have changed the messaging recently to make this more clear, but if you are running old binaries. I do seem to remember that we fixed a similar DoS attack recently. Can you confirm that you are running the latest binaries? When you boot your server, does it spit out your public IP next to the message when your server connects to Steam? Can you verify your files and make sure it doesn't pull anything down? Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Saturday, January 28, 2012 7:25 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] No Steam Logon - massive lag Hi guys, I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly sometimes, and right after the spike a lot of players d/c with the No Steam Logon message. This is not related to a machine or any plugins I am running. This has happened a lot of times now, and I'm sick of it. What is wrong and why is it happening? Me and a friend were playing on two of our servers when we both lag out (red message in the top right corner) and then it stops and returns to normal, but half of the players are now gone. Help? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences
Re: [hlds_linux] No Steam Logon - massive lag
From: h...@gmx.com To: hlds_linux@list.valvesoftware.com Date: Tue, 31 Jan 2012 17:23:41 +0200 Subject: Re: [hlds_linux] No Steam Logon - massive lag 1. The Steam stuff rule is strange. Do you have something that listens on 1200 port? No, as I said, i ripped this firewall config from a thread on AlliedModders, I just changed it a bit. 2. You should block RCON access, not accept it. There's an exploit out there, but I don't know yet how it works. Probably the server is flooded with RCON connections and after few seconds it won't be able to open any file... The rcon exploit is not being used here, and since I don't know so much about iptables I just left it open. 3. I did some tests ~1 week ago and the result was that TF2 servers are not anymore vulnerable to 0 byte packets, so the rules for UDP packets with 28 bytes can be dropped. Maybe somebody can confirm this... 4. You shouldn't block all UDP packets having 46 bytes (18 bytes for data) because probably there can be many valid packets with this size sent by clients to servers. Anyway is not so bad because there's an ESTABLISHED,RELATED rule before this. Well, I've been reading a lot about this issue since no-body wants to help, and out of the threads i've read 28 and 46 are the most used sizes for these attacks. 5. Both anti-flood rules are listed after ESTABLISHED,RELATED one, so somebody can send a 20 bytes packet for example and then can flood you without problems with packets having 28 or 46 bytes (because they will be for an established/related connection). 6. You also host a DNS server (53 port)? If not then the rule is useless. 7. If you host a HTTP server then use --dport instead --sport on the last rule. But the most important thing is that by default all incoming traffic is blocked ($IPT -P INPUT DROP), but there are no rules to accept the incoming traffic for 27015/27016 or whatever ports are used by your servers. I hope you're not playing with the rules from a remote location :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Tuesday, January 31, 2012 4:47 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag Anyhow, I made some iptables rules (made, found them on the interwebzz) but they seem to block everything, servers not showing up, cant connect and so on. I'm not experienced in iptables and I have no knowledge of it, so could you guys help fix it? http://pastebin.com/pfJKwaBD From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Tue, 31 Jan 2012 08:29:56 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag I just ran -verify_all -retry on all the servers, it did not update anything (didn't find any updates), and I can confirm that it does show my public IP on all the servers. It does also show that it successfully connected to the servers and logged in to the gameserver account. Yesterday I was attacked atleast 10 times, where every one of my servers went down with the dreaded connection problem message and when they got up everyone dropped due to No Steam Logon, me and a friend was trying to go trough the .cap files yesterday, we couldn't find anything unusual but I did block a few IP's with no success. From: fletch...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Tue, 31 Jan 2012 00:20:37 + Subject: Re: [hlds_linux] No Steam Logon - massive lag Steam auth sometimes gets the blame when in fact the problem is just a plain-old-fashioned client timeout. We have changed the messaging recently to make this more clear, but if you are running old binaries. I do seem to remember that we fixed a similar DoS attack recently. Can you confirm that you are running the latest binaries? When you boot your server, does it spit out your public IP next to the message when your server connects to Steam? Can you verify your files and make sure it doesn't pull anything down? Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Saturday, January 28, 2012 7:25 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] No Steam Logon - massive lag Hi guys, I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly sometimes, and right after the spike a lot of players d/c with the No Steam Logon message. This is not related to a machine or any plugins I am running. This has happened a lot of times now, and I'm sick of it. What is wrong and why is it happening? Me and a friend were playing on two of our servers when we both lag out (red message in the top right corner) and then it stops and returns to normal
Re: [hlds_linux] No Steam Logon - massive lag
On 2012-01-31 16:31, Michael Johansen wrote: The rcon exploit is not being used here, and since I don't know so much about iptables I just left it open. iptables -A INPUT -i eth0 -p tcp -d SERVERIP --dport 27015 -j DROP Well, I've been reading a lot about this issue since no-body wants to help, and out of the threads i've read 28 and 46 are the most used sizes for these attacks. iptables -A INPUT ! --fragment -p udp -d SERVERIP --dport 27015 -m u32 --u32 0 22 0x3C @ 8 = 0x33424521 0 22 0x3C @ 12 = 0x6f647936 -j DROP iptables -A INPUT -p udp -d SERVERIP --dport 27015 -m length --length 28 -j DROP this blocks one very specific program used to attack the servers - may not be necesary now but iptables should be able to drop them in less cpu cycles than srcds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Thanks a lot. I'm going to try it! :) Date: Tue, 31 Jan 2012 16:46:43 +0100 From: nowa...@platinum.linux.pl To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag On 2012-01-31 16:31, Michael Johansen wrote: The rcon exploit is not being used here, and since I don't know so much about iptables I just left it open. iptables -A INPUT -i eth0 -p tcp -d SERVERIP --dport 27015 -j DROP Well, I've been reading a lot about this issue since no-body wants to help, and out of the threads i've read 28 and 46 are the most used sizes for these attacks. iptables -A INPUT ! --fragment -p udp -d SERVERIP --dport 27015 -m u32 --u32 0 22 0x3C @ 8 = 0x33424521 0 22 0x3C @ 12 = 0x6f647936 -j DROP iptables -A INPUT -p udp -d SERVERIP --dport 27015 -m length --length 28 -j DROP this blocks one very specific program used to attack the servers - may not be necesary now but iptables should be able to drop them in less cpu cycles than srcds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
the RCON port definitely needs to be blocked or filtered: a SYN flood to the RCON port will crash a linux srcds server after a while and make a windows server lag to 3 fps until it stops On Tue, Jan 31, 2012 at 4:23 PM, hlds h...@gmx.com wrote: 2. You should block RCON access, not accept it. There's an exploit out there, but I don't know yet how it works. Probably the server is flooded with RCON connections and after few seconds it won't be able to open any file... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
This is what I've got so far. Should I consider locking everything down and use rules for everything? For now I run all three policies with ACCEPT and the rules below.http://pastebin.com/85vVtPM8 From: beretta.clau...@gmail.com Date: Tue, 31 Jan 2012 17:36:51 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag the RCON port definitely needs to be blocked or filtered: a SYN flood to the RCON port will crash a linux srcds server after a while and make a windows server lag to 3 fps until it stops On Tue, Jan 31, 2012 at 4:23 PM, hlds h...@gmx.com wrote: 2. You should block RCON access, not accept it. There's an exploit out there, but I don't know yet how it works. Probably the server is flooded with RCON connections and after few seconds it won't be able to open any file... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
You don't really need to have the same rules (lines 4-7, 8-11, 12-14) duplicated for each port, iptables allows you to specify port ranges like 27015:27019 so you can compact your rules down quite a bit. On Tue, Jan 31, 2012 at 11:46 AM, Michael Johansen michs...@live.no wrote: This is what I've got so far. Should I consider locking everything down and use rules for everything? For now I run all three policies with ACCEPT and the rules below.http://pastebin.com/85vVtPM8 From: beretta.clau...@gmail.com Date: Tue, 31 Jan 2012 17:36:51 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag the RCON port definitely needs to be blocked or filtered: a SYN flood to the RCON port will crash a linux srcds server after a while and make a windows server lag to 3 fps until it stops On Tue, Jan 31, 2012 at 4:23 PM, hlds h...@gmx.com wrote: 2. You should block RCON access, not accept it. There's an exploit out there, but I don't know yet how it works. Probably the server is flooded with RCON connections and after few seconds it won't be able to open any file... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Thanks for the correct command. Anyhow, is there a way to figure out if it is infact a targeted attack or if it's Steam messing up? From: cladi...@gmail.com Date: Sun, 29 Jan 2012 22:57:02 -0500 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag Michael Johansen ✆ michs...@live.no viahttp://support.google.com/mail/bin/answer.py?hl=enctx=mailanswer=1311182 valvesoftware.com Jan 28 (2 days ago) to hlds_linux Hi, How would I find that IP? I've got root access on both the machines. Problem is, everyone lagged out on TWO machines, which is in separate datacenters and even in different countrys! if an attacker is pin-pointing you directly, all he would have to do is attack both. On Sun, Jan 29, 2012 at 12:53 PM, Joe Brown k1773r0nt3h...@hotmail.comwrote: Run tcpdump for a little: /usr/sbin/tcpdump -i eth0 -w traffic03.cap Control+C when you get enough data, download traffic03.cap to your computer, and load it up in wireshark. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sun, 29 Jan 2012 17:34:17 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Tbh I have no idea how to find out what this is, how do I even use tcpdump to output that info? All I get from it is encrypted like with some weird chars that Notepad++ can't open.Help please. Date: Sat, 28 Jan 2012 23:57:31 +0100 From: nowa...@platinum.linux.pl To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag tcpdump of an attack on one of my servers: 18:01:58.350565 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc1 7711 6a89 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.351470 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc3 7711 6a87 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.352542 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dc4 7711 6a98 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. 18:01:58.353050 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc5 7711 6a85 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.353988 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc7 7711 6a83 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.354937 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc9 7711 6a81 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.355887 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dca 7711 6a92 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. Low bandwidth (~250 packets per second) but was severly lagging the game, all clients dropping with no steam logon. Iptables killed it but there is something seriously wrong with srcds if it can't just ignore those packets. On 2012-01-28 17:31, voice wrote: Bleh, attached an image and now its pending approval, lesson learned. Instead have a link: http://projectshadow.randomsonicnet.org/srcds/dos.png The thing to see there is the constant stream from port 65098 to the server's port. All UDP traffic in IPTraf gets thrown into that bottom window. Regards, Chris On Sat, Jan 28, 2012 at 10:17 AM, Harry Cannharrycan...@yahoo.co.uk wrote: We get the same on our linux TF2 servers! - Reply message - From: Michael Johansenmichs...@live.no To:hlds_linux@list.valvesoftware.com Subject: [hlds_linux] No Steam Logon - massive lag Date: Sat, Jan 28, 2012 3:25 pm Hi guys, I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly sometimes, and right after the spike a lot
Re: [hlds_linux] No Steam Logon - massive lag
It's most likely an attack and not Steam, but I bet someone from Valve could tell you pretty quickly whether or not it's related to Steam if you sent them a portion of the capture file. Not sure who you would send that to, though. Maybe li...@valvesoftware.com ? - Dave -- Dave Parker Systems Administrator Utica College (315) 792-3229 Registered Linux User #408177 - Original Message - From: Michael Johansen michs...@live.no To: hlds linux hlds_linux@list.valvesoftware.com Sent: Monday, January 30, 2012 9:34:54 AM Subject: Re: [hlds_linux] No Steam Logon - massive lag Thanks for the correct command. Anyhow, is there a way to figure out if it is infact a targeted attack or if it's Steam messing up? From: cladi...@gmail.com Date: Sun, 29 Jan 2012 22:57:02 -0500 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag Michael Johansen ✆ michs...@live.no viahttp://support.google.com/mail/bin/answer.py?hl=enctx=mailanswer=1311182 valvesoftware.com Jan 28 (2 days ago) to hlds_linux Hi, How would I find that IP? I've got root access on both the machines. Problem is, everyone lagged out on TWO machines, which is in separate datacenters and even in different countrys! if an attacker is pin-pointing you directly, all he would have to do is attack both. On Sun, Jan 29, 2012 at 12:53 PM, Joe Brown k1773r0nt3h...@hotmail.comwrote: Run tcpdump for a little: /usr/sbin/tcpdump -i eth0 -w traffic03.cap Control+C when you get enough data, download traffic03.cap to your computer, and load it up in wireshark. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sun, 29 Jan 2012 17:34:17 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Tbh I have no idea how to find out what this is, how do I even use tcpdump to output that info? All I get from it is encrypted like with some weird chars that Notepad++ can't open.Help please. Date: Sat, 28 Jan 2012 23:57:31 +0100 From: nowa...@platinum.linux.pl To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag tcpdump of an attack on one of my servers: 18:01:58.350565 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc1 7711 6a89 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.351470 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc3 7711 6a87 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.352542 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dc4 7711 6a98 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. 18:01:58.353050 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc5 7711 6a85 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.353988 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc7 7711 6a83 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.354937 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc9 7711 6a81 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.355887 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dca 7711 6a92 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. Low bandwidth (~250 packets per second) but was severly lagging the game, all clients dropping with no steam logon. Iptables killed it but there is something seriously wrong with srcds if it can't just ignore those packets. On 2012-01-28 17:31, voice wrote: Bleh, attached an image and now its pending approval, lesson learned. Instead have
Re: [hlds_linux] No Steam Logon - massive lag
Unless Valve is running Steam off of Comcast residential connections I'd say no. The IP that attacked me was coming from one of those. On Jan 30, 2012 8:36 AM, Michael Johansen michs...@live.no wrote: Thanks for the correct command. Anyhow, is there a way to figure out if it is infact a targeted attack or if it's Steam messing up? From: cladi...@gmail.com Date: Sun, 29 Jan 2012 22:57:02 -0500 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag Michael Johansen ✆ michs...@live.no via http://support.google.com/mail/bin/answer.py?hl=enctx=mailanswer=1311182 valvesoftware.com Jan 28 (2 days ago) to hlds_linux Hi, How would I find that IP? I've got root access on both the machines. Problem is, everyone lagged out on TWO machines, which is in separate datacenters and even in different countrys! if an attacker is pin-pointing you directly, all he would have to do is attack both. On Sun, Jan 29, 2012 at 12:53 PM, Joe Brown k1773r0nt3h...@hotmail.com wrote: Run tcpdump for a little: /usr/sbin/tcpdump -i eth0 -w traffic03.cap Control+C when you get enough data, download traffic03.cap to your computer, and load it up in wireshark. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sun, 29 Jan 2012 17:34:17 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Tbh I have no idea how to find out what this is, how do I even use tcpdump to output that info? All I get from it is encrypted like with some weird chars that Notepad++ can't open.Help please. Date: Sat, 28 Jan 2012 23:57:31 +0100 From: nowa...@platinum.linux.pl To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag tcpdump of an attack on one of my servers: 18:01:58.350565 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc1 7711 6a89 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.351470 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc3 7711 6a87 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.352542 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dc4 7711 6a98 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. 18:01:58.353050 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc5 7711 6a85 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.353988 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc7 7711 6a83 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.354937 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc9 7711 6a81 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.355887 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dca 7711 6a92 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. Low bandwidth (~250 packets per second) but was severly lagging the game, all clients dropping with no steam logon. Iptables killed it but there is something seriously wrong with srcds if it can't just ignore those packets. On 2012-01-28 17:31, voice wrote: Bleh, attached an image and now its pending approval, lesson learned. Instead have a link: http://projectshadow.randomsonicnet.org/srcds/dos.png The thing to see there is the constant stream from port 65098 to the server's port. All UDP traffic in IPTraf gets thrown into that bottom window. Regards, Chris On Sat, Jan 28, 2012 at 10:17 AM, Harry Cann harrycan...@yahoo.co.uk wrote: We get the same on our linux TF2 servers! - Reply message - From
Re: [hlds_linux] No Steam Logon - massive lag
I would send them the logfile, however, the attacks are 100% random, I have no idea whether it happens when all servers are full or whatever. Any ideas or should I just play and have the finger on the enter button prepared to send the tcpdump command? Date: Mon, 30 Jan 2012 08:59:33 -0600 From: voic...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag Unless Valve is running Steam off of Comcast residential connections I'd say no. The IP that attacked me was coming from one of those. On Jan 30, 2012 8:36 AM, Michael Johansen michs...@live.no wrote: Thanks for the correct command. Anyhow, is there a way to figure out if it is infact a targeted attack or if it's Steam messing up? From: cladi...@gmail.com Date: Sun, 29 Jan 2012 22:57:02 -0500 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag Michael Johansen ✆ michs...@live.no via http://support.google.com/mail/bin/answer.py?hl=enctx=mailanswer=1311182 valvesoftware.com Jan 28 (2 days ago) to hlds_linux Hi, How would I find that IP? I've got root access on both the machines. Problem is, everyone lagged out on TWO machines, which is in separate datacenters and even in different countrys! if an attacker is pin-pointing you directly, all he would have to do is attack both. On Sun, Jan 29, 2012 at 12:53 PM, Joe Brown k1773r0nt3h...@hotmail.com wrote: Run tcpdump for a little: /usr/sbin/tcpdump -i eth0 -w traffic03.cap Control+C when you get enough data, download traffic03.cap to your computer, and load it up in wireshark. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sun, 29 Jan 2012 17:34:17 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Tbh I have no idea how to find out what this is, how do I even use tcpdump to output that info? All I get from it is encrypted like with some weird chars that Notepad++ can't open.Help please. Date: Sat, 28 Jan 2012 23:57:31 +0100 From: nowa...@platinum.linux.pl To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag tcpdump of an attack on one of my servers: 18:01:58.350565 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc1 7711 6a89 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.351470 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc3 7711 6a87 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.352542 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dc4 7711 6a98 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. 18:01:58.353050 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc5 7711 6a85 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.353988 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc7 7711 6a83 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.354937 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc9 7711 6a81 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.355887 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dca 7711 6a92 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. Low bandwidth (~250 packets per second) but was severly lagging the game, all clients dropping with no steam logon. Iptables killed it but there is something seriously wrong with srcds if it can't just ignore those packets. On 2012-01-28 17:31, voice wrote: Bleh, attached
Re: [hlds_linux] No Steam Logon - massive lag
ab...@comcast.net Send all the info you got to them and let them handle it...if something such as this is coming from a residential connection thru them then it’s a violation of their TOS. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of voice Sent: Monday, January 30, 2012 10:00 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag Unless Valve is running Steam off of Comcast residential connections I'd say no. The IP that attacked me was coming from one of those. On Jan 30, 2012 8:36 AM, Michael Johansen michs...@live.no wrote: Thanks for the correct command. Anyhow, is there a way to figure out if it is infact a targeted attack or if it's Steam messing up? From: cladi...@gmail.com Date: Sun, 29 Jan 2012 22:57:02 -0500 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag Michael Johansen ✆ michs...@live.no via http://support.google.com/mail/bin/answer.py?hl=enctx=mailanswer=131 1182 valvesoftware.com Jan 28 (2 days ago) to hlds_linux Hi, How would I find that IP? I've got root access on both the machines. Problem is, everyone lagged out on TWO machines, which is in separate datacenters and even in different countrys! if an attacker is pin-pointing you directly, all he would have to do is attack both. On Sun, Jan 29, 2012 at 12:53 PM, Joe Brown k1773r0nt3h...@hotmail.com wrote: Run tcpdump for a little: /usr/sbin/tcpdump -i eth0 -w traffic03.cap Control+C when you get enough data, download traffic03.cap to your computer, and load it up in wireshark. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sun, 29 Jan 2012 17:34:17 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Tbh I have no idea how to find out what this is, how do I even use tcpdump to output that info? All I get from it is encrypted like with some weird chars that Notepad++ can't open.Help please. Date: Sat, 28 Jan 2012 23:57:31 +0100 From: nowa...@platinum.linux.pl To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag tcpdump of an attack on one of my servers: 18:01:58.350565 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc1 7711 6a89 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.351470 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc3 7711 6a87 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.352542 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dc4 7711 6a98 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. 18:01:58.353050 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc5 7711 6a85 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.353988 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc7 7711 6a83 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.354937 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc9 7711 6a81 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.355887 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dca 7711 6a92 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. Low bandwidth (~250 packets per second) but was severly lagging the game, all clients dropping with no steam logon. Iptables killed it but there is something seriously wrong with srcds if it can't just ignore those packets. On 2012-01-28 17:31, voice wrote: Bleh, attached an image and now its pending approval
Re: [hlds_linux] No Steam Logon - massive lag
Voice, could you please e-mail me those IP's so I could block them off? If they are the same it's worth a shot. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Mon, 30 Jan 2012 10:41:31 -0500 Subject: Re: [hlds_linux] No Steam Logon - massive lag ab...@comcast.net Send all the info you got to them and let them handle it...if something such as this is coming from a residential connection thru them then it’s a violation of their TOS. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of voice Sent: Monday, January 30, 2012 10:00 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag Unless Valve is running Steam off of Comcast residential connections I'd say no. The IP that attacked me was coming from one of those. On Jan 30, 2012 8:36 AM, Michael Johansen michs...@live.no wrote: Thanks for the correct command. Anyhow, is there a way to figure out if it is infact a targeted attack or if it's Steam messing up? From: cladi...@gmail.com Date: Sun, 29 Jan 2012 22:57:02 -0500 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag Michael Johansen ✆ michs...@live.no via http://support.google.com/mail/bin/answer.py?hl=enctx=mailanswer=131 1182 valvesoftware.com Jan 28 (2 days ago) to hlds_linux Hi, How would I find that IP? I've got root access on both the machines. Problem is, everyone lagged out on TWO machines, which is in separate datacenters and even in different countrys! if an attacker is pin-pointing you directly, all he would have to do is attack both. On Sun, Jan 29, 2012 at 12:53 PM, Joe Brown k1773r0nt3h...@hotmail.com wrote: Run tcpdump for a little: /usr/sbin/tcpdump -i eth0 -w traffic03.cap Control+C when you get enough data, download traffic03.cap to your computer, and load it up in wireshark. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sun, 29 Jan 2012 17:34:17 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Tbh I have no idea how to find out what this is, how do I even use tcpdump to output that info? All I get from it is encrypted like with some weird chars that Notepad++ can't open.Help please. Date: Sat, 28 Jan 2012 23:57:31 +0100 From: nowa...@platinum.linux.pl To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag tcpdump of an attack on one of my servers: 18:01:58.350565 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc1 7711 6a89 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.351470 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc3 7711 6a87 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.352542 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dc4 7711 6a98 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. 18:01:58.353050 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc5 7711 6a85 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.353988 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc7 7711 6a83 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.354937 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc9 7711 6a81 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.355887 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dca 7711 6a92 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020:
Re: [hlds_linux] No Steam Logon - massive lag
This was a log from an attack earlier this year and has already been reported. It was just the one IP that attacked. Regards, Chris On Jan 30, 2012 9:58 AM, Michael Johansen michs...@live.no wrote: Voice, could you please e-mail me those IP's so I could block them off? If they are the same it's worth a shot. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Mon, 30 Jan 2012 10:41:31 -0500 Subject: Re: [hlds_linux] No Steam Logon - massive lag ab...@comcast.net Send all the info you got to them and let them handle it...if something such as this is coming from a residential connection thru them then it’s a violation of their TOS. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of voice Sent: Monday, January 30, 2012 10:00 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No Steam Logon - massive lag Unless Valve is running Steam off of Comcast residential connections I'd say no. The IP that attacked me was coming from one of those. On Jan 30, 2012 8:36 AM, Michael Johansen michs...@live.no wrote: Thanks for the correct command. Anyhow, is there a way to figure out if it is infact a targeted attack or if it's Steam messing up? From: cladi...@gmail.com Date: Sun, 29 Jan 2012 22:57:02 -0500 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag Michael Johansen ✆ michs...@live.no via http://support.google.com/mail/bin/answer.py?hl=enctx=mailanswer=131 1182 valvesoftware.com Jan 28 (2 days ago) to hlds_linux Hi, How would I find that IP? I've got root access on both the machines. Problem is, everyone lagged out on TWO machines, which is in separate datacenters and even in different countrys! if an attacker is pin-pointing you directly, all he would have to do is attack both. On Sun, Jan 29, 2012 at 12:53 PM, Joe Brown k1773r0nt3h...@hotmail.com wrote: Run tcpdump for a little: /usr/sbin/tcpdump -i eth0 -w traffic03.cap Control+C when you get enough data, download traffic03.cap to your computer, and load it up in wireshark. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sun, 29 Jan 2012 17:34:17 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Tbh I have no idea how to find out what this is, how do I even use tcpdump to output that info? All I get from it is encrypted like with some weird chars that Notepad++ can't open.Help please. Date: Sat, 28 Jan 2012 23:57:31 +0100 From: nowa...@platinum.linux.pl To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag tcpdump of an attack on one of my servers: 18:01:58.350565 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc1 7711 6a89 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.351470 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc3 7711 6a87 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.352542 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dc4 7711 6a98 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. 18:01:58.353050 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc5 7711 6a85 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.353988 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc7 7711 6a83 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.354937 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc9 7711 6a81 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245
Re: [hlds_linux] No Steam Logon - massive lag
Steam auth sometimes gets the blame when in fact the problem is just a plain-old-fashioned client timeout. We have changed the messaging recently to make this more clear, but if you are running old binaries. I do seem to remember that we fixed a similar DoS attack recently. Can you confirm that you are running the latest binaries? When you boot your server, does it spit out your public IP next to the message when your server connects to Steam? Can you verify your files and make sure it doesn't pull anything down? Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Saturday, January 28, 2012 7:25 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] No Steam Logon - massive lag Hi guys, I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly sometimes, and right after the spike a lot of players d/c with the No Steam Logon message. This is not related to a machine or any plugins I am running. This has happened a lot of times now, and I'm sick of it. What is wrong and why is it happening? Me and a friend were playing on two of our servers when we both lag out (red message in the top right corner) and then it stops and returns to normal, but half of the players are now gone. Help? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
I just ran -verify_all -retry on all the servers, it did not update anything (didn't find any updates), and I can confirm that it does show my public IP on all the servers. It does also show that it successfully connected to the servers and logged in to the gameserver account. Yesterday I was attacked atleast 10 times, where every one of my servers went down with the dreaded connection problem message and when they got up everyone dropped due to No Steam Logon, me and a friend was trying to go trough the .cap files yesterday, we couldn't find anything unusual but I did block a few IP's with no success. From: fletch...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Tue, 31 Jan 2012 00:20:37 + Subject: Re: [hlds_linux] No Steam Logon - massive lag Steam auth sometimes gets the blame when in fact the problem is just a plain-old-fashioned client timeout. We have changed the messaging recently to make this more clear, but if you are running old binaries. I do seem to remember that we fixed a similar DoS attack recently. Can you confirm that you are running the latest binaries? When you boot your server, does it spit out your public IP next to the message when your server connects to Steam? Can you verify your files and make sure it doesn't pull anything down? Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Saturday, January 28, 2012 7:25 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] No Steam Logon - massive lag Hi guys, I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly sometimes, and right after the spike a lot of players d/c with the No Steam Logon message. This is not related to a machine or any plugins I am running. This has happened a lot of times now, and I'm sick of it. What is wrong and why is it happening? Me and a friend were playing on two of our servers when we both lag out (red message in the top right corner) and then it stops and returns to normal, but half of the players are now gone. Help? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Tbh I have no idea how to find out what this is, how do I even use tcpdump to output that info? All I get from it is encrypted like with some weird chars that Notepad++ can't open.Help please. Date: Sat, 28 Jan 2012 23:57:31 +0100 From: nowa...@platinum.linux.pl To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag tcpdump of an attack on one of my servers: 18:01:58.350565 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc1 7711 6a89 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.351470 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc3 7711 6a87 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.352542 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dc4 7711 6a98 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. 18:01:58.353050 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc5 7711 6a85 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.353988 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc7 7711 6a83 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.354937 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc9 7711 6a81 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.355887 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dca 7711 6a92 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. Low bandwidth (~250 packets per second) but was severly lagging the game, all clients dropping with no steam logon. Iptables killed it but there is something seriously wrong with srcds if it can't just ignore those packets. On 2012-01-28 17:31, voice wrote: Bleh, attached an image and now its pending approval, lesson learned. Instead have a link: http://projectshadow.randomsonicnet.org/srcds/dos.png The thing to see there is the constant stream from port 65098 to the server's port. All UDP traffic in IPTraf gets thrown into that bottom window. Regards, Chris On Sat, Jan 28, 2012 at 10:17 AM, Harry Cannharrycan...@yahoo.co.ukwrote: We get the same on our linux TF2 servers! - Reply message - From: Michael Johansenmichs...@live.no To:hlds_linux@list.valvesoftware.com Subject: [hlds_linux] No Steam Logon - massive lag Date: Sat, Jan 28, 2012 3:25 pm Hi guys, I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly sometimes, and right after the spike a lot of players d/c with the No Steam Logon message. This is not related to a machine or any plugins I am running. This has happened a lot of times now, and I'm sick of it. What is wrong and why is it happening? Me and a friend were playing on two of our servers when we both lag out (red message in the top right corner) and then it stops and returns to normal, but half of the players are now gone. Help? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds_linux] No Steam Logon - massive lag
Run tcpdump for a little: /usr/sbin/tcpdump -i eth0 -w traffic03.cap Control+C when you get enough data, download traffic03.cap to your computer, and load it up in wireshark. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sun, 29 Jan 2012 17:34:17 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Tbh I have no idea how to find out what this is, how do I even use tcpdump to output that info? All I get from it is encrypted like with some weird chars that Notepad++ can't open.Help please. Date: Sat, 28 Jan 2012 23:57:31 +0100 From: nowa...@platinum.linux.pl To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag tcpdump of an attack on one of my servers: 18:01:58.350565 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc1 7711 6a89 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.351470 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc3 7711 6a87 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.352542 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dc4 7711 6a98 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. 18:01:58.353050 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc5 7711 6a85 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.353988 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc7 7711 6a83 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.354937 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc9 7711 6a81 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.355887 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dca 7711 6a92 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. Low bandwidth (~250 packets per second) but was severly lagging the game, all clients dropping with no steam logon. Iptables killed it but there is something seriously wrong with srcds if it can't just ignore those packets. On 2012-01-28 17:31, voice wrote: Bleh, attached an image and now its pending approval, lesson learned. Instead have a link: http://projectshadow.randomsonicnet.org/srcds/dos.png The thing to see there is the constant stream from port 65098 to the server's port. All UDP traffic in IPTraf gets thrown into that bottom window. Regards, Chris On Sat, Jan 28, 2012 at 10:17 AM, Harry Cannharrycan...@yahoo.co.ukwrote: We get the same on our linux TF2 servers! - Reply message - From: Michael Johansenmichs...@live.no To:hlds_linux@list.valvesoftware.com Subject: [hlds_linux] No Steam Logon - massive lag Date: Sat, Jan 28, 2012 3:25 pm Hi guys, I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly sometimes, and right after the spike a lot of players d/c with the No Steam Logon message. This is not related to a machine or any plugins I am running. This has happened a lot of times now, and I'm sick of it. What is wrong and why is it happening? Me and a friend were playing on two of our servers when we both lag out (red message in the top right corner) and then it stops and returns to normal, but half of the players are now gone. Help? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit
Re: [hlds_linux] No Steam Logon - massive lag
Michael Johansen ✆ michs...@live.no viahttp://support.google.com/mail/bin/answer.py?hl=enctx=mailanswer=1311182 valvesoftware.com Jan 28 (2 days ago) to hlds_linux Hi, How would I find that IP? I've got root access on both the machines. Problem is, everyone lagged out on TWO machines, which is in separate datacenters and even in different countrys! if an attacker is pin-pointing you directly, all he would have to do is attack both. On Sun, Jan 29, 2012 at 12:53 PM, Joe Brown k1773r0nt3h...@hotmail.comwrote: Run tcpdump for a little: /usr/sbin/tcpdump -i eth0 -w traffic03.cap Control+C when you get enough data, download traffic03.cap to your computer, and load it up in wireshark. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sun, 29 Jan 2012 17:34:17 +0100 Subject: Re: [hlds_linux] No Steam Logon - massive lag Tbh I have no idea how to find out what this is, how do I even use tcpdump to output that info? All I get from it is encrypted like with some weird chars that Notepad++ can't open.Help please. Date: Sat, 28 Jan 2012 23:57:31 +0100 From: nowa...@platinum.linux.pl To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag tcpdump of an attack on one of my servers: 18:01:58.350565 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc1 7711 6a89 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.351470 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc3 7711 6a87 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.352542 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dc4 7711 6a98 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. 18:01:58.353050 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc5 7711 6a85 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.353988 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc7 7711 6a83 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.354937 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc9 7711 6a81 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.355887 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dca 7711 6a92 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. Low bandwidth (~250 packets per second) but was severly lagging the game, all clients dropping with no steam logon. Iptables killed it but there is something seriously wrong with srcds if it can't just ignore those packets. On 2012-01-28 17:31, voice wrote: Bleh, attached an image and now its pending approval, lesson learned. Instead have a link: http://projectshadow.randomsonicnet.org/srcds/dos.png The thing to see there is the constant stream from port 65098 to the server's port. All UDP traffic in IPTraf gets thrown into that bottom window. Regards, Chris On Sat, Jan 28, 2012 at 10:17 AM, Harry Cannharrycan...@yahoo.co.uk wrote: We get the same on our linux TF2 servers! - Reply message - From: Michael Johansenmichs...@live.no To:hlds_linux@list.valvesoftware.com Subject: [hlds_linux] No Steam Logon - massive lag Date: Sat, Jan 28, 2012 3:25 pm Hi guys, I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly sometimes, and right after the spike a lot of players d/c with the No Steam Logon message. This is not related to a machine or any plugins I am running. This has happened a lot of times now, and I'm sick of it. What is wrong and why is it happening? Me and a friend were playing on two of our servers when we both lag out (red message in the top right corner) and then it stops and returns to normal, but half of the players are now gone
Re: [hlds_linux] No Steam Logon - massive lag
The plugins and stuff is ere: http://forums.alliedmods.net/showthread.php?t=177051 From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sat, 28 Jan 2012 16:25:04 +0100 Subject: [hlds_linux] No Steam Logon - massive lag Hi guys, I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly sometimes, and right after the spike a lot of players d/c with the No Steam Logon message. This is not related to a machine or any plugins I am running. This has happened a lot of times now, and I'm sick of it. What is wrong and why is it happening? Me and a friend were playing on two of our servers when we both lag out (red message in the top right corner) and then it stops and returns to normal, but half of the players are now gone. Help? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Still an issue Valve knows about and hasn't fixed... this along with the physics server crashing are I hope top priority. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Saturday, January 28, 2012 10:25 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] No Steam Logon - massive lag Hi guys, I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly sometimes, and right after the spike a lot of players d/c with the No Steam Logon message. This is not related to a machine or any plugins I am running. This has happened a lot of times now, and I'm sick of it. What is wrong and why is it happening? Me and a friend were playing on two of our servers when we both lag out (red message in the top right corner) and then it stops and returns to normal, but half of the players are now gone. Help? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
If you have to access to, install and run iptraf. I had issues on my TF2 server where it would randomly start lagging and doing the whole No Steam Logon bit, after some investigating I found via iptraf a rather large amount of UDP traffic aimed at my server's port from a single IP that was not connected to the server. The kicker is the actual traffic never exceeded 4mb/s. Once I blocked that IP address with iptables the problem went away. Just one possible thing to check for. Regards, Chris On Sat, Jan 28, 2012 at 9:29 AM, Michael Johansen michs...@live.no wrote: The plugins and stuff is ere: http://forums.alliedmods.net/showthread.php?t=177051 From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sat, 28 Jan 2012 16:25:04 +0100 Subject: [hlds_linux] No Steam Logon - massive lag Hi guys, I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly sometimes, and right after the spike a lot of players d/c with the No Steam Logon message. This is not related to a machine or any plugins I am running. This has happened a lot of times now, and I'm sick of it. What is wrong and why is it happening? Me and a friend were playing on two of our servers when we both lag out (red message in the top right corner) and then it stops and returns to normal, but half of the players are now gone. Help? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Hi, How would I find that IP? I've got root access on both the machines. Problem is, everyone lagged out on TWO machines, which is in separate datacenters and even in different countrys! Date: Sat, 28 Jan 2012 09:45:05 -0600 From: voic...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag If you have to access to, install and run iptraf. I had issues on my TF2 server where it would randomly start lagging and doing the whole No Steam Logon bit, after some investigating I found via iptraf a rather large amount of UDP traffic aimed at my server's port from a single IP that was not connected to the server. The kicker is the actual traffic never exceeded 4mb/s. Once I blocked that IP address with iptables the problem went away. Just one possible thing to check for. Regards, Chris On Sat, Jan 28, 2012 at 9:29 AM, Michael Johansen michs...@live.no wrote: The plugins and stuff is ere: http://forums.alliedmods.net/showthread.php?t=177051 From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sat, 28 Jan 2012 16:25:04 +0100 Subject: [hlds_linux] No Steam Logon - massive lag Hi guys, I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly sometimes, and right after the spike a lot of players d/c with the No Steam Logon message. This is not related to a machine or any plugins I am running. This has happened a lot of times now, and I'm sick of it. What is wrong and why is it happening? Me and a friend were playing on two of our servers when we both lag out (red message in the top right corner) and then it stops and returns to normal, but half of the players are now gone. Help? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
We get the same on our linux TF2 servers! - Reply message - From: Michael Johansen michs...@live.no To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] No Steam Logon - massive lag Date: Sat, Jan 28, 2012 3:25 pm Hi guys, I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly sometimes, and right after the spike a lot of players d/c with the No Steam Logon message. This is not related to a machine or any plugins I am running. This has happened a lot of times now, and I'm sick of it. What is wrong and why is it happening? Me and a friend were playing on two of our servers when we both lag out (red message in the top right corner) and then it stops and returns to normal, but half of the players are now gone. Help? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
Bleh, attached an image and now its pending approval, lesson learned. Instead have a link: http://projectshadow.randomsonicnet.org/srcds/dos.png The thing to see there is the constant stream from port 65098 to the server's port. All UDP traffic in IPTraf gets thrown into that bottom window. Regards, Chris On Sat, Jan 28, 2012 at 10:17 AM, Harry Cann harrycan...@yahoo.co.ukwrote: We get the same on our linux TF2 servers! - Reply message - From: Michael Johansen michs...@live.no To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] No Steam Logon - massive lag Date: Sat, Jan 28, 2012 3:25 pm Hi guys, I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly sometimes, and right after the spike a lot of players d/c with the No Steam Logon message. This is not related to a machine or any plugins I am running. This has happened a lot of times now, and I'm sick of it. What is wrong and why is it happening? Me and a friend were playing on two of our servers when we both lag out (red message in the top right corner) and then it stops and returns to normal, but half of the players are now gone. Help? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] No Steam Logon - massive lag
tcpdump of an attack on one of my servers: 18:01:58.350565 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc1 7711 6a89 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.351470 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc3 7711 6a87 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.352542 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dc4 7711 6a98 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. 18:01:58.353050 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc5 7711 6a85 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.353988 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc7 7711 6a83 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.354937 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 18 0x: 4500 002e 1dc9 7711 6a81 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 001a 0728 3342 4521 ..i(3BE! 0x0020: 6f64 7936 5341 4d50 4245 2164 6969 ody6SAMPBE!dii 18:01:58.355887 IP 91.192.165.121.1267 x.x.x.x.27015: UDP, length 0 0x: 4500 001c 1dca 7711 6a92 5bc0 a579 E...w.j.[..y 0x0010: 04f3 6987 0008 d5ee ..i. 0x0020: .. Low bandwidth (~250 packets per second) but was severly lagging the game, all clients dropping with no steam logon. Iptables killed it but there is something seriously wrong with srcds if it can't just ignore those packets. On 2012-01-28 17:31, voice wrote: Bleh, attached an image and now its pending approval, lesson learned. Instead have a link: http://projectshadow.randomsonicnet.org/srcds/dos.png The thing to see there is the constant stream from port 65098 to the server's port. All UDP traffic in IPTraf gets thrown into that bottom window. Regards, Chris On Sat, Jan 28, 2012 at 10:17 AM, Harry Cannharrycan...@yahoo.co.ukwrote: We get the same on our linux TF2 servers! - Reply message - From: Michael Johansenmichs...@live.no To:hlds_linux@list.valvesoftware.com Subject: [hlds_linux] No Steam Logon - massive lag Date: Sat, Jan 28, 2012 3:25 pm Hi guys, I'm running 6 TF2 servers which are quite popular. Anyhow, my server laggs, badly sometimes, and right after the spike a lot of players d/c with the No Steam Logon message. This is not related to a machine or any plugins I am running. This has happened a lot of times now, and I'm sick of it. What is wrong and why is it happening? Me and a friend were playing on two of our servers when we both lag out (red message in the top right corner) and then it stops and returns to normal, but half of the players are now gone. Help? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux