Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Yuki
Just had a bit of an interesting story on my server - replays initially
failed to connect, which I believe caused the process to hang for a while,
the map changed, and replays timed out again having a similar effect, and
then the server crashed, during which I got a 500 internal server error on
crash.steampowered.com. When the server restarted, it crashed AGAIN with the
same log posted above.

"Failed to load Steam ServiceServiceStart: failed to startpipes.cpp (733) :
Assertion Failed: Stalled cross-thread pipe

/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp
733 Assertion Failed: Stalled cross-thread pipe

pipes.cpp (733) : Fatal assert failed:
/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp,
line 733.  Application exiting."

On 22 July 2011 20:42, ics  wrote:

> But of course you can. Let me point out to Valve dev wiki which Alfred
> hinted yesterday but didn't dare to mention it further. http://developer.*
> *valvesoftware.com/wiki/Valve_**Time<http://developer.valvesoftware.com/wiki/Valve_Time>
>
> In all seriousness, usually the updates arrive 2-5am for me UTC+3 which is
> UTC-7 at seattle, 3pm to 6pm.
>
> -ics
>
> 22.7.2011 22:25, E3pO kirjoitti:
>
>  Can we have an exact time of when the update is going to be released so
>> that
>> we can be ready for it (just in case our servers are crashed and we need
>> to
>> kill them so they will update).
>>
>> On Fri, Jul 22, 2011 at 3:21 PM, Michael Johansen
>>  wrote:
>>
>>  Will the update be pushed out tonight?
>>>
>>>  From: can_kic...@hotmail.com
>>>> To: hlds_linux@list.valvesoftware.**com
>>>> Date: Fri, 22 Jul 2011 11:53:28 -0700
>>>> Subject: Re: [hlds_linux] Server crashes after today's update
>>>>
>>>>
>>>> I've seen that one multiple time in the past when something crashed.
>>>> Glad to hear valve is working hard on getting a fix out for us.
>>>>
>>>>  From: riem...@binkey.nl
>>>>> To: hlds_linux@list.valvesoftware.**com
>>>>> Date: Fri, 22 Jul 2011 20:21:49 +0200
>>>>> Subject: Re: [hlds_linux] Server crashes after today's update
>>>>>
>>>>> PreMinidumpCallback: updating dump comment
>>>>> pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
>>>>>
>>>>>  /home/VALVE/rackadmin/**buildslave/steam_rel_client_**
>>> linux/build/src/clientdll/../**common/pipes.cpp
>>> 733 Assertion Failed: Stalled cross-thread pipe
>>>
>>>> pipes.cpp (733) : Fatal assert failed:
>>>>>
>>>> /home/VALVE/rackadmin/**buildslave/steam_rel_client_**
>>> linux/build/src/clientdll/../**common/pipes.cpp,
>>> line 733.  Application exiting.
>>>
>>>> Didn't see this one before..
>>>>>
>>>>> -Original Message-
>>>>> From: 
>>>>> hlds_linux-bounces@list.**valvesoftware.com[mailto:
>>>>>
>>>> hlds_linux-bounces@list.**valvesoftware.com]
>>> On Behalf Of Eric Riemers
>>>
>>>> Sent: vrijdag 22 juli 2011 13:19
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] Server crashes after today's update
>>>>>
>>>>>
>>>>> 12 restarts for today , of which 3 that didn't restart automaticly.
>>>>>
>>>>> On Fri, 22 Jul 2011 12:42:56 +0200, Saint K.>>>> wrote:
>>>>>
>>>>>> has any one noticed that the crashes are way less frequent this
>>>>>>
>>>>> morning?
>>>
>>>> I've only had 1 crash on 8 servers so far in the past 6 hours. Last
>>>>>> night
>>>>>>
>>>>> I
>>>>>
>>>>>> must have done 50-ish reboots on those 8 servers during the same time
>>>>>> period.
>>>>>>
>>>>>> Saint K.
>>>>>> __**__
>>>>>> From: 
>>>>>> hlds_linux-bounces@list.**valvesoftware.com
>>>>>> [hlds_linux-bounces@list.**valvesoftware.com]
>>>>>> On Behalf Of Björn
>>>>>>
>>>>> Rohlén
>>>
>>>> [bjorn.roh...@gmail.com]
>>>>>> Sent: 22 July 2011 12:05
>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>> 

Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Michael Johansen

Well that's usually, sometimes things don't go by their usual approuch.

> Date: Fri, 22 Jul 2011 22:42:39 +0300
> From: i...@ics-base.net
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Server crashes after today's update
> 
> But of course you can. Let me point out to Valve dev wiki which Alfred 
> hinted yesterday but didn't dare to mention it further. 
> http://developer.valvesoftware.com/wiki/Valve_Time
> 
> In all seriousness, usually the updates arrive 2-5am for me UTC+3 which 
> is UTC-7 at seattle, 3pm to 6pm.
> 
> -ics
> 
> 22.7.2011 22:25, E3pO kirjoitti:
> > Can we have an exact time of when the update is going to be released so that
> > we can be ready for it (just in case our servers are crashed and we need to
> > kill them so they will update).
> >
> > On Fri, Jul 22, 2011 at 3:21 PM, Michael Johansen  wrote:
> >
> >> Will the update be pushed out tonight?
> >>
> >>> From: can_kic...@hotmail.com
> >>> To: hlds_linux@list.valvesoftware.com
> >>> Date: Fri, 22 Jul 2011 11:53:28 -0700
> >>> Subject: Re: [hlds_linux] Server crashes after today's update
> >>>
> >>>
> >>> I've seen that one multiple time in the past when something crashed.
> >>> Glad to hear valve is working hard on getting a fix out for us.
> >>>
> >>>> From: riem...@binkey.nl
> >>>> To: hlds_linux@list.valvesoftware.com
> >>>> Date: Fri, 22 Jul 2011 20:21:49 +0200
> >>>> Subject: Re: [hlds_linux] Server crashes after today's update
> >>>>
> >>>> PreMinidumpCallback: updating dump comment
> >>>> pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
> >>>>
> >> /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp
> >> 733 Assertion Failed: Stalled cross-thread pipe
> >>>> pipes.cpp (733) : Fatal assert failed:
> >> /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp,
> >> line 733.  Application exiting.
> >>>> Didn't see this one before..
> >>>>
> >>>> -Original Message-
> >>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
> >>>> Sent: vrijdag 22 juli 2011 13:19
> >>>> To: Half-Life dedicated Linux server mailing list
> >>>> Subject: Re: [hlds_linux] Server crashes after today's update
> >>>>
> >>>>
> >>>> 12 restarts for today , of which 3 that didn't restart automaticly.
> >>>>
> >>>> On Fri, 22 Jul 2011 12:42:56 +0200, Saint K. >>>> wrote:
> >>>>> has any one noticed that the crashes are way less frequent this
> >> morning?
> >>>>> I've only had 1 crash on 8 servers so far in the past 6 hours. Last
> >>>>> night
> >>>> I
> >>>>> must have done 50-ish reboots on those 8 servers during the same time
> >>>>> period.
> >>>>>
> >>>>> Saint K.
> >>>>> 
> >>>>> From: hlds_linux-boun...@list.valvesoftware.com
> >>>>> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn
> >> Rohlén
> >>>>> [bjorn.roh...@gmail.com]
> >>>>> Sent: 22 July 2011 12:05
> >>>>> To: Half-Life dedicated Linux server mailing list
> >>>>> Subject: Re: [hlds_linux] Server crashes after today's update
> >>>>>
> >>>>> Two wrongs seldom make a right.
> >>>>>
> >>>>> -The G
> >>>>>
> >>>>> On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen >>>>> wrote:
> >>>>>
> >>>>>> Well, they usually are free. However since VALVE pushed the update
> >>>>>> and i didn't know about the 100 cpu thing before late night they had
> >>>>>> to charge so much for it because i already submit 5 requests before.
> >>>>>> I don't feel comfortable telling their name on here, they are a good
> >>>>>> provider and
> >>>> they
> >>>>>> did what they had to do.
> >>>>>> Now, anyone care to tell me what nemrun does? Is it some srcds

Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread ics
But of course you can. Let me point out to Valve dev wiki which Alfred 
hinted yesterday but didn't dare to mention it further. 
http://developer.valvesoftware.com/wiki/Valve_Time


In all seriousness, usually the updates arrive 2-5am for me UTC+3 which 
is UTC-7 at seattle, 3pm to 6pm.


-ics

22.7.2011 22:25, E3pO kirjoitti:

Can we have an exact time of when the update is going to be released so that
we can be ready for it (just in case our servers are crashed and we need to
kill them so they will update).

On Fri, Jul 22, 2011 at 3:21 PM, Michael Johansen  wrote:


Will the update be pushed out tonight?


From: can_kic...@hotmail.com
To: hlds_linux@list.valvesoftware.com
Date: Fri, 22 Jul 2011 11:53:28 -0700
Subject: Re: [hlds_linux] Server crashes after today's update


I've seen that one multiple time in the past when something crashed.
Glad to hear valve is working hard on getting a fix out for us.


From: riem...@binkey.nl
To: hlds_linux@list.valvesoftware.com
Date: Fri, 22 Jul 2011 20:21:49 +0200
Subject: Re: [hlds_linux] Server crashes after today's update

PreMinidumpCallback: updating dump comment
pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe


/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp
733 Assertion Failed: Stalled cross-thread pipe

pipes.cpp (733) : Fatal assert failed:

/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp,
line 733.  Application exiting.

Didn't see this one before..

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:

hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers

Sent: vrijdag 22 juli 2011 13:19
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update


12 restarts for today , of which 3 that didn't restart automaticly.

On Fri, 22 Jul 2011 12:42:56 +0200, Saint K.
has any one noticed that the crashes are way less frequent this

morning?

I've only had 1 crash on 8 servers so far in the past 6 hours. Last
night

I

must have done 50-ish reboots on those 8 servers during the same time
period.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn

Rohlén

[bjorn.roh...@gmail.com]
Sent: 22 July 2011 12:05
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update

Two wrongs seldom make a right.

-The G

On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen
Well, they usually are free. However since VALVE pushed the update
and i didn't know about the 100 cpu thing before late night they had
to charge so much for it because i already submit 5 requests before.
I don't feel comfortable telling their name on here, they are a good
provider and

they

did what they had to do.
Now, anyone care to tell me what nemrun does? Is it some srcds

updater?

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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread E3pO
Can we have an exact time of when the update is going to be released so that
we can be ready for it (just in case our servers are crashed and we need to
kill them so they will update).

On Fri, Jul 22, 2011 at 3:21 PM, Michael Johansen  wrote:

>
> Will the update be pushed out tonight?
>
> > From: can_kic...@hotmail.com
> > To: hlds_linux@list.valvesoftware.com
> > Date: Fri, 22 Jul 2011 11:53:28 -0700
> > Subject: Re: [hlds_linux] Server crashes after today's update
> >
> >
> > I've seen that one multiple time in the past when something crashed.
> > Glad to hear valve is working hard on getting a fix out for us.
> >
> > > From: riem...@binkey.nl
> > > To: hlds_linux@list.valvesoftware.com
> > > Date: Fri, 22 Jul 2011 20:21:49 +0200
> > > Subject: Re: [hlds_linux] Server crashes after today's update
> > >
> > > PreMinidumpCallback: updating dump comment
> > > pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
> > >
> /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp
> 733 Assertion Failed: Stalled cross-thread pipe
> > > pipes.cpp (733) : Fatal assert failed:
> /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp,
> line 733.  Application exiting.
> > >
> > > Didn't see this one before..
> > >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
> > > Sent: vrijdag 22 juli 2011 13:19
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Server crashes after today's update
> > >
> > >
> > > 12 restarts for today , of which 3 that didn't restart automaticly.
> > >
> > > On Fri, 22 Jul 2011 12:42:56 +0200, Saint K.  >
> > > wrote:
> > > > has any one noticed that the crashes are way less frequent this
> morning?
> > > >
> > > > I've only had 1 crash on 8 servers so far in the past 6 hours. Last
> > > > night
> > > I
> > > > must have done 50-ish reboots on those 8 servers during the same time
> > > > period.
> > > >
> > > > Saint K.
> > > > 
> > > > From: hlds_linux-boun...@list.valvesoftware.com
> > > > [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn
> Rohlén
> > > > [bjorn.roh...@gmail.com]
> > > > Sent: 22 July 2011 12:05
> > > > To: Half-Life dedicated Linux server mailing list
> > > > Subject: Re: [hlds_linux] Server crashes after today's update
> > > >
> > > > Two wrongs seldom make a right.
> > > >
> > > > -The G
> > > >
> > > > On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen  >
> > > > wrote:
> > > >
> > > >>
> > > >> Well, they usually are free. However since VALVE pushed the update
> > > >> and i didn't know about the 100 cpu thing before late night they had
> > > >> to charge so much for it because i already submit 5 requests before.
> > > >> I don't feel comfortable telling their name on here, they are a good
> > > >> provider and
> > > they
> > > >> did what they had to do.
> > > >> Now, anyone care to tell me what nemrun does? Is it some srcds
> updater?
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > >> archives, please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >>
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> >
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Michael Johansen

Will the update be pushed out tonight? 

> From: can_kic...@hotmail.com
> To: hlds_linux@list.valvesoftware.com
> Date: Fri, 22 Jul 2011 11:53:28 -0700
> Subject: Re: [hlds_linux] Server crashes after today's update
> 
> 
> I've seen that one multiple time in the past when something crashed.
> Glad to hear valve is working hard on getting a fix out for us.
> 
> > From: riem...@binkey.nl
> > To: hlds_linux@list.valvesoftware.com
> > Date: Fri, 22 Jul 2011 20:21:49 +0200
> > Subject: Re: [hlds_linux] Server crashes after today's update
> > 
> > PreMinidumpCallback: updating dump comment
> > pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
> > /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp
> >  733 Assertion Failed: Stalled cross-thread pipe
> > pipes.cpp (733) : Fatal assert failed: 
> > /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp,
> >  line 733.  Application exiting.
> > 
> > Didn't see this one before..
> > 
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com 
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
> > Sent: vrijdag 22 juli 2011 13:19
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Server crashes after today's update
> > 
> > 
> > 12 restarts for today , of which 3 that didn't restart automaticly.
> > 
> > On Fri, 22 Jul 2011 12:42:56 +0200, Saint K. 
> > wrote:
> > > has any one noticed that the crashes are way less frequent this morning?
> > > 
> > > I've only had 1 crash on 8 servers so far in the past 6 hours. Last 
> > > night
> > I
> > > must have done 50-ish reboots on those 8 servers during the same time 
> > > period.
> > > 
> > > Saint K.
> > > ________________
> > > From: hlds_linux-boun...@list.valvesoftware.com
> > > [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén 
> > > [bjorn.roh...@gmail.com]
> > > Sent: 22 July 2011 12:05
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Server crashes after today's update
> > > 
> > > Two wrongs seldom make a right.
> > > 
> > > -The G
> > > 
> > > On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen 
> > > wrote:
> > > 
> > >>
> > >> Well, they usually are free. However since VALVE pushed the update 
> > >> and i didn't know about the 100 cpu thing before late night they had 
> > >> to charge so much for it because i already submit 5 requests before. 
> > >> I don't feel comfortable telling their name on here, they are a good 
> > >> provider and
> > they
> > >> did what they had to do.
> > >> Now, anyone care to tell me what nemrun does? Is it some srcds updater?
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list 
> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives, 
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > 
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives, 
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > 
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > 
> > 
> > ___
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> > please visit:
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> 
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Sir Jake

I've seen that one multiple time in the past when something crashed.
Glad to hear valve is working hard on getting a fix out for us.

> From: riem...@binkey.nl
> To: hlds_linux@list.valvesoftware.com
> Date: Fri, 22 Jul 2011 20:21:49 +0200
> Subject: Re: [hlds_linux] Server crashes after today's update
> 
> PreMinidumpCallback: updating dump comment
> pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
> /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp
>  733 Assertion Failed: Stalled cross-thread pipe
> pipes.cpp (733) : Fatal assert failed: 
> /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp,
>  line 733.  Application exiting.
> 
> Didn't see this one before..
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
> Sent: vrijdag 22 juli 2011 13:19
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Server crashes after today's update
> 
> 
> 12 restarts for today , of which 3 that didn't restart automaticly.
> 
> On Fri, 22 Jul 2011 12:42:56 +0200, Saint K. 
> wrote:
> > has any one noticed that the crashes are way less frequent this morning?
> > 
> > I've only had 1 crash on 8 servers so far in the past 6 hours. Last 
> > night
> I
> > must have done 50-ish reboots on those 8 servers during the same time 
> > period.
> > 
> > Saint K.
> > 
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén 
> > [bjorn.roh...@gmail.com]
> > Sent: 22 July 2011 12:05
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Server crashes after today's update
> > 
> > Two wrongs seldom make a right.
> > 
> > -The G
> > 
> > On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen 
> > wrote:
> > 
> >>
> >> Well, they usually are free. However since VALVE pushed the update 
> >> and i didn't know about the 100 cpu thing before late night they had 
> >> to charge so much for it because i already submit 5 requests before. 
> >> I don't feel comfortable telling their name on here, they are a good 
> >> provider and
> they
> >> did what they had to do.
> >> Now, anyone care to tell me what nemrun does? Is it some srcds updater?
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list 
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > 
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Eric Riemers
PreMinidumpCallback: updating dump comment
pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp
 733 Assertion Failed: Stalled cross-thread pipe
pipes.cpp (733) : Fatal assert failed: 
/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp,
 line 733.  Application exiting.

Didn't see this one before..

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
Sent: vrijdag 22 juli 2011 13:19
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update


12 restarts for today , of which 3 that didn't restart automaticly.

On Fri, 22 Jul 2011 12:42:56 +0200, Saint K. 
wrote:
> has any one noticed that the crashes are way less frequent this morning?
> 
> I've only had 1 crash on 8 servers so far in the past 6 hours. Last 
> night
I
> must have done 50-ish reboots on those 8 servers during the same time 
> period.
> 
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén 
> [bjorn.roh...@gmail.com]
> Sent: 22 July 2011 12:05
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Server crashes after today's update
> 
> Two wrongs seldom make a right.
> 
> -The G
> 
> On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen 
> wrote:
> 
>>
>> Well, they usually are free. However since VALVE pushed the update 
>> and i didn't know about the 100 cpu thing before late night they had 
>> to charge so much for it because i already submit 5 requests before. 
>> I don't feel comfortable telling their name on here, they are a good 
>> provider and
they
>> did what they had to do.
>> Now, anyone care to tell me what nemrun does? Is it some srcds updater?
>> ___
>> To unsubscribe, edit your list preferences, or view the list 
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> ___
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> please visit:
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Andreas Grimm
... it costs 400.000 crashes to fire new weapons (pew pew) for 12 seconds ...

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
Sent: Friday, July 22, 2011 1:19 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update


12 restarts for today , of which 3 that didn't restart automaticly.

On Fri, 22 Jul 2011 12:42:56 +0200, Saint K. 
wrote:
> has any one noticed that the crashes are way less frequent this morning?
> 
> I've only had 1 crash on 8 servers so far in the past 6 hours. Last night
I
> must have done 50-ish reboots on those 8 servers during the same time
> period.
> 
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén
> [bjorn.roh...@gmail.com]
> Sent: 22 July 2011 12:05
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Server crashes after today's update
> 
> Two wrongs seldom make a right.
> 
> -The G
> 
> On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen 
> wrote:
> 
>>
>> Well, they usually are free. However since VALVE pushed the update and i
>> didn't know about the 100 cpu thing before late night they had to charge
>> so
>> much for it because i already submit 5 requests before. I don't feel
>> comfortable telling their name on here, they are a good provider and
they
>> did what they had to do.
>> Now, anyone care to tell me what nemrun does? Is it some srcds updater?
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
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> please visit:
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Eric Riemers

12 restarts for today , of which 3 that didn't restart automaticly.

On Fri, 22 Jul 2011 12:42:56 +0200, Saint K. 
wrote:
> has any one noticed that the crashes are way less frequent this morning?
> 
> I've only had 1 crash on 8 servers so far in the past 6 hours. Last night
I
> must have done 50-ish reboots on those 8 servers during the same time
> period.
> 
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén
> [bjorn.roh...@gmail.com]
> Sent: 22 July 2011 12:05
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Server crashes after today's update
> 
> Two wrongs seldom make a right.
> 
> -The G
> 
> On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen 
> wrote:
> 
>>
>> Well, they usually are free. However since VALVE pushed the update and i
>> didn't know about the 100 cpu thing before late night they had to charge
>> so
>> much for it because i already submit 5 requests before. I don't feel
>> comfortable telling their name on here, they are a good provider and
they
>> did what they had to do.
>> Now, anyone care to tell me what nemrun does? Is it some srcds updater?
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread daniel jokiaho
i just had my second in two days :-(
On 22 Jul 2011 11:47, "Saint K."  wrote:
> has any one noticed that the crashes are way less frequent this morning?
>
> I've only had 1 crash on 8 servers so far in the past 6 hours. Last night
I must have done 50-ish reboots on those 8 servers during the same time
period.
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén [
bjorn.roh...@gmail.com]
> Sent: 22 July 2011 12:05
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Server crashes after today's update
>
> Two wrongs seldom make a right.
>
> -The G
>
> On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen 
wrote:
>
>>
>> Well, they usually are free. However since VALVE pushed the update and i
>> didn't know about the 100 cpu thing before late night they had to charge
so
>> much for it because i already submit 5 requests before. I don't feel
>> comfortable telling their name on here, they are a good provider and they
>> did what they had to do.
>> Now, anyone care to tell me what nemrun does? Is it some srcds updater?
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Saint K .
has any one noticed that the crashes are way less frequent this morning?

I've only had 1 crash on 8 servers so far in the past 6 hours. Last night I 
must have done 50-ish reboots on those 8 servers during the same time period.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén 
[bjorn.roh...@gmail.com]
Sent: 22 July 2011 12:05
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update

Two wrongs seldom make a right.

-The G

On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen  wrote:

>
> Well, they usually are free. However since VALVE pushed the update and i
> didn't know about the 100 cpu thing before late night they had to charge so
> much for it because i already submit 5 requests before. I don't feel
> comfortable telling their name on here, they are a good provider and they
> did what they had to do.
> Now, anyone care to tell me what nemrun does? Is it some srcds updater?
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Björn Rohlén
Two wrongs seldom make a right.

-The G

On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen  wrote:

>
> Well, they usually are free. However since VALVE pushed the update and i
> didn't know about the 100 cpu thing before late night they had to charge so
> much for it because i already submit 5 requests before. I don't feel
> comfortable telling their name on here, they are a good provider and they
> did what they had to do.
> Now, anyone care to tell me what nemrun does? Is it some srcds updater?
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Michael Johansen

Well, they usually are free. However since VALVE pushed the update and i didn't 
know about the 100 cpu thing before late night they had to charge so much for 
it because i already submit 5 requests before. I don't feel comfortable telling 
their name on here, they are a good provider and they did what they had to do.
Now, anyone care to tell me what nemrun does? Is it some srcds updater? 
  
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Harry Strongburg
On Fri, Jul 22, 2011 at 11:18:03AM +0200, Michael Johansen wrote:
> Will you update us via this mailinglist when an update is pushed out? 
> I am too afraid to start my servers and getting locked out of the ssh 
> again.I had to pay 120 £ for a reboot when it was locked.

120£ for a simple reboot? Are you serious? Get a better provider (and 
feel free to tell us what provider it is so I can steer far away from 
them). Reboots should be free unless you're requesting them every 
hour...

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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Michael Johansen

The srcds_linux process started to use 100% CPU and locked me out of SSH. The 
datacenter my server is hosted in (a dedicated, not colo) requires 120 £ fee to 
reboot them.

> Date: Fri, 22 Jul 2011 02:20:04 -0700
> From: drga...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Server crashes after today's update
> 
> They usually (every time) update this mailing list when a patch goes live, 
> yes.
> 
> Also whoa 120 funny Ls to reboot a machine? Wow what happened?
> 
> On Fri, Jul 22, 2011 at 2:18 AM, Michael Johansen  wrote:
> >
> > Will you update us via this mailinglist when an update is pushed out? I am 
> > too afraid to start my servers and getting locked out of the ssh again.I 
> > had to pay 120 £ for a reboot when it was locked.
> >
> >> Date: Thu, 21 Jul 2011 22:40:13 -0700
> >> From: drga...@gmail.com
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linux] Server crashes after today's update
> >>
> >> Oh man replied right after I said it now I feel bad! :(
> >> I didn't doubt you were working on it, I just wanted to say something
> >> to my peoples! Thank you very much for taking the time out (at such a
> >> late time) to respond!
> >>
> >> On Thu, Jul 21, 2011 at 9:19 PM, Alfred Reynolds
> >>  wrote:
> >> > The team has been doing nothing else all day and we look like we have a 
> >> > fix, it should be out soon.
> >> >
> >> > - Alfred
> >> >
> >> >> -Original Message-----
> >> >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> >> >> boun...@list.valvesoftware.com] On Behalf Of doc
> >> >> Sent: Thursday, July 21, 2011 9:18 PM
> >> >> To: Half-Life dedicated Linux server mailing list
> >> >> Subject: Re: [hlds_linux] Server crashes after today's update
> >> >>
> >> >> I read somewhere that Valve's own servers are being effected by this
> >> >> so I'm pretty sure they know about the issue already but has
> >> >> anyone gotten any info from them that they know of this? It's getting
> >> >> close to the weekend and I'd hate to think they'd leave something like
> >> >> this unfixed until they got back from the days off
> >> >>
> >> >> On Thu, Jul 21, 2011 at 9:06 PM, Sir Jake 
> >> >> wrote:
> >> >> >
> >> >> > Well think we've all sent in a good amount of dumps on this, now to
> >> >> hope it gets fixed before the weekend.
> >> >>
> >> >> ___
> >> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives, 
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives, 
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> 
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread bottige...@gmail.com
Will this crash-fix update be "optional" as they usually are?

Because if it is, then nemrun won't work because it only upgrades when
the update is required.

On Fri, Jul 22, 2011 at 2:22 AM, Michael Johansen  wrote:
>
> The srcds_linux process started to use 100% CPU and locked me out of SSH. The 
> datacenter my server is hosted in (a dedicated, not colo) requires 120 £ fee 
> to reboot them.
>
>> Date: Fri, 22 Jul 2011 02:20:04 -0700
>> From: drga...@gmail.com
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Server crashes after today's update
>>
>> They usually (every time) update this mailing list when a patch goes live, 
>> yes.
>>
>> Also whoa 120 funny Ls to reboot a machine? Wow what happened?
>>
>> On Fri, Jul 22, 2011 at 2:18 AM, Michael Johansen  wrote:
>> >
>> > Will you update us via this mailinglist when an update is pushed out? I am 
>> > too afraid to start my servers and getting locked out of the ssh again.I 
>> > had to pay 120 £ for a reboot when it was locked.
>> >
>> >> Date: Thu, 21 Jul 2011 22:40:13 -0700
>> >> From: drga...@gmail.com
>> >> To: hlds_linux@list.valvesoftware.com
>> >> Subject: Re: [hlds_linux] Server crashes after today's update
>> >>
>> >> Oh man replied right after I said it now I feel bad! :(
>> >> I didn't doubt you were working on it, I just wanted to say something
>> >> to my peoples! Thank you very much for taking the time out (at such a
>> >> late time) to respond!
>> >>
>> >> On Thu, Jul 21, 2011 at 9:19 PM, Alfred Reynolds
>> >>  wrote:
>> >> > The team has been doing nothing else all day and we look like we have a 
>> >> > fix, it should be out soon.
>> >> >
>> >> > - Alfred
>> >> >
>> >> >> -Original Message-
>> >> >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> >> >> boun...@list.valvesoftware.com] On Behalf Of doc
>> >> >> Sent: Thursday, July 21, 2011 9:18 PM
>> >> >> To: Half-Life dedicated Linux server mailing list
>> >> >> Subject: Re: [hlds_linux] Server crashes after today's update
>> >> >>
>> >> >> I read somewhere that Valve's own servers are being effected by this
>> >> >> so I'm pretty sure they know about the issue already but has
>> >> >> anyone gotten any info from them that they know of this? It's getting
>> >> >> close to the weekend and I'd hate to think they'd leave something like
>> >> >> this unfixed until they got back from the days off
>> >> >>
>> >> >> On Thu, Jul 21, 2011 at 9:06 PM, Sir Jake 
>> >> >> wrote:
>> >> >> >
>> >> >> > Well think we've all sent in a good amount of dumps on this, now to
>> >> >> hope it gets fixed before the weekend.
>> >> >>
>> >> >> ___
>> >> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> >> please visit:
>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >
>> >> > ___
>> >> > To unsubscribe, edit your list preferences, or view the list archives, 
>> >> > please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >
>> >>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives, 
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives, 
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread Michael Johansen

Will you update us via this mailinglist when an update is pushed out? I am too 
afraid to start my servers and getting locked out of the ssh again.I had to pay 
120 £ for a reboot when it was locked.

> Date: Thu, 21 Jul 2011 22:40:13 -0700
> From: drga...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Server crashes after today's update
> 
> Oh man replied right after I said it now I feel bad! :(
> I didn't doubt you were working on it, I just wanted to say something
> to my peoples! Thank you very much for taking the time out (at such a
> late time) to respond!
> 
> On Thu, Jul 21, 2011 at 9:19 PM, Alfred Reynolds
>  wrote:
> > The team has been doing nothing else all day and we look like we have a 
> > fix, it should be out soon.
> >
> > - Alfred
> >
> >> -Original Message-
> >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> >> boun...@list.valvesoftware.com] On Behalf Of doc
> >> Sent: Thursday, July 21, 2011 9:18 PM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Server crashes after today's update
> >>
> >> I read somewhere that Valve's own servers are being effected by this
> >> so I'm pretty sure they know about the issue already but has
> >> anyone gotten any info from them that they know of this? It's getting
> >> close to the weekend and I'd hate to think they'd leave something like
> >> this unfixed until they got back from the days off
> >>
> >> On Thu, Jul 21, 2011 at 9:06 PM, Sir Jake 
> >> wrote:
> >> >
> >> > Well think we've all sent in a good amount of dumps on this, now to
> >> hope it gets fixed before the weekend.
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> 
> ___
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> visit:
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Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread doc
They usually (every time) update this mailing list when a patch goes live, yes.

Also whoa 120 funny Ls to reboot a machine? Wow what happened?

On Fri, Jul 22, 2011 at 2:18 AM, Michael Johansen  wrote:
>
> Will you update us via this mailinglist when an update is pushed out? I am 
> too afraid to start my servers and getting locked out of the ssh again.I had 
> to pay 120 £ for a reboot when it was locked.
>
>> Date: Thu, 21 Jul 2011 22:40:13 -0700
>> From: drga...@gmail.com
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Server crashes after today's update
>>
>> Oh man replied right after I said it now I feel bad! :(
>> I didn't doubt you were working on it, I just wanted to say something
>> to my peoples! Thank you very much for taking the time out (at such a
>> late time) to respond!
>>
>> On Thu, Jul 21, 2011 at 9:19 PM, Alfred Reynolds
>>  wrote:
>> > The team has been doing nothing else all day and we look like we have a 
>> > fix, it should be out soon.
>> >
>> > - Alfred
>> >
>> >> -Original Message-
>> >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> >> boun...@list.valvesoftware.com] On Behalf Of doc
>> >> Sent: Thursday, July 21, 2011 9:18 PM
>> >> To: Half-Life dedicated Linux server mailing list
>> >> Subject: Re: [hlds_linux] Server crashes after today's update
>> >>
>> >> I read somewhere that Valve's own servers are being effected by this
>> >> so I'm pretty sure they know about the issue already but has
>> >> anyone gotten any info from them that they know of this? It's getting
>> >> close to the weekend and I'd hate to think they'd leave something like
>> >> this unfixed until they got back from the days off
>> >>
>> >> On Thu, Jul 21, 2011 at 9:06 PM, Sir Jake 
>> >> wrote:
>> >> >
>> >> > Well think we've all sent in a good amount of dumps on this, now to
>> >> hope it gets fixed before the weekend.
>> >>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives, 
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
>> ___
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>> please visit:
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>
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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread doc
Oh man replied right after I said it now I feel bad! :(
I didn't doubt you were working on it, I just wanted to say something
to my peoples! Thank you very much for taking the time out (at such a
late time) to respond!

On Thu, Jul 21, 2011 at 9:19 PM, Alfred Reynolds
 wrote:
> The team has been doing nothing else all day and we look like we have a fix, 
> it should be out soon.
>
> - Alfred
>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> boun...@list.valvesoftware.com] On Behalf Of doc
>> Sent: Thursday, July 21, 2011 9:18 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Server crashes after today's update
>>
>> I read somewhere that Valve's own servers are being effected by this
>> so I'm pretty sure they know about the issue already but has
>> anyone gotten any info from them that they know of this? It's getting
>> close to the weekend and I'd hate to think they'd leave something like
>> this unfixed until they got back from the days off
>>
>> On Thu, Jul 21, 2011 at 9:06 PM, Sir Jake 
>> wrote:
>> >
>> > Well think we've all sent in a good amount of dumps on this, now to
>> hope it gets fixed before the weekend.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Sir Jake

Will the update notes let players know this was an issue that made servers 
running on linux crash.  It would be great for players to know this rather than 
thinking the servers all of us host are shit that crashed all week :)



> Date: Fri, 22 Jul 2011 00:49:30 -0400
> From: mslee...@ismsleeperwrong.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Server crashes after today's update
> 
> Nemrun is rad, it will save your life.
> 
> On Fri, Jul 22, 2011 at 12:37 AM, Alfred Reynolds
>  wrote:
> > Don't make me point to our dev wiki ;-) It will be both win32 and linux, 
> > hopefully earlier in the day.
> >
> >> -Original Message-
> >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> >> boun...@list.valvesoftware.com] On Behalf Of Mike jons
> >> Sent: Thursday, July 21, 2011 9:35 PM
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linux] Server crashes after today's update
> >>
> >>
> >> What time tomorrow do you guys plan on doing it? And will it just be
> >> for linux or for both linux and windows? Thanks
> >>
> >> > From: alf...@valvesoftware.com
> >> > To: hlds_linux@list.valvesoftware.com
> >> > Date: Fri, 22 Jul 2011 04:31:16 +
> >> > Subject: Re: [hlds_linux] Server crashes after today's update
> >> >
> >> > Not tonight, get your sleep.
> >> >
> >> > > -Original Message-
> >> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> >> > > boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
> >> > > Sent: Thursday, July 21, 2011 9:22 PM
> >> > > To: Half-Life dedicated Linux server mailing list
> >> > > Subject: Re: [hlds_linux] Server crashes after today's update
> >> > >
> >> > > By soon do you mean later tonight?  'cause I was about to go to
> >> bed,
> >> > > but
> >> > > if you're going to issue a server update...
> >> > >
> >> > > On 7/22/2011 12:19 AM, Alfred Reynolds wrote:
> >> > > > The team has been doing nothing else all day and we look like we
> >> have
> >> > > a fix, it should be out soon.
> >> > > >
> >> > > > - Alfred
> >> > > >
> >> > > >> -Original Message-
> >> > > >> From: hlds_linux-boun...@list.valvesoftware.com
> >> [mailto:hlds_linux-
> >> > > >> boun...@list.valvesoftware.com] On Behalf Of doc
> >> > > >> Sent: Thursday, July 21, 2011 9:18 PM
> >> > > >> To: Half-Life dedicated Linux server mailing list
> >> > > >> Subject: Re: [hlds_linux] Server crashes after today's update
> >> > > >>
> >> > > >> I read somewhere that Valve's own servers are being effected by
> >> this
> >> > > >> so I'm pretty sure they know about the issue already but has
> >> > > >> anyone gotten any info from them that they know of this? It's
> >> > > getting
> >> > > >> close to the weekend and I'd hate to think they'd leave
> >> something
> >> > > like
> >> > > >> this unfixed until they got back from the days off
> >> > > >>
> >> > > >> On Thu, Jul 21, 2011 at 9:06 PM, Sir
> >> Jake
> >> > > >> wrote:
> >> > > >>> Well think we've all sent in a good amount of dumps on this,
> >> now to
> >> > > >> hope it gets fixed before the weekend.
> >> > > >>
> >> > > >> ___
> >> > > >> To unsubscribe, edit your list preferences, or view the list
> >> > > archives,
> >> > > >> please visit:
> >> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> > > > ___
> >> > > > To unsubscribe, edit your list preferences, or view the list
> >> > > archives, please visit:
> >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> > >
> >> > >
> >> > > ___
> >> > > To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> > > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> 
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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread msleeper
Nemrun is rad, it will save your life.

On Fri, Jul 22, 2011 at 12:37 AM, Alfred Reynolds
 wrote:
> Don't make me point to our dev wiki ;-) It will be both win32 and linux, 
> hopefully earlier in the day.
>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> boun...@list.valvesoftware.com] On Behalf Of Mike jons
>> Sent: Thursday, July 21, 2011 9:35 PM
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Server crashes after today's update
>>
>>
>> What time tomorrow do you guys plan on doing it? And will it just be
>> for linux or for both linux and windows? Thanks
>>
>> > From: alf...@valvesoftware.com
>> > To: hlds_linux@list.valvesoftware.com
>> > Date: Fri, 22 Jul 2011 04:31:16 +
>> > Subject: Re: [hlds_linux] Server crashes after today's update
>> >
>> > Not tonight, get your sleep.
>> >
>> > > -Original Message-
>> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> > > boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
>> > > Sent: Thursday, July 21, 2011 9:22 PM
>> > > To: Half-Life dedicated Linux server mailing list
>> > > Subject: Re: [hlds_linux] Server crashes after today's update
>> > >
>> > > By soon do you mean later tonight?  'cause I was about to go to
>> bed,
>> > > but
>> > > if you're going to issue a server update...
>> > >
>> > > On 7/22/2011 12:19 AM, Alfred Reynolds wrote:
>> > > > The team has been doing nothing else all day and we look like we
>> have
>> > > a fix, it should be out soon.
>> > > >
>> > > > - Alfred
>> > > >
>> > > >> -Original Message-
>> > > >> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-
>> > > >> boun...@list.valvesoftware.com] On Behalf Of doc
>> > > >> Sent: Thursday, July 21, 2011 9:18 PM
>> > > >> To: Half-Life dedicated Linux server mailing list
>> > > >> Subject: Re: [hlds_linux] Server crashes after today's update
>> > > >>
>> > > >> I read somewhere that Valve's own servers are being effected by
>> this
>> > > >> so I'm pretty sure they know about the issue already but has
>> > > >> anyone gotten any info from them that they know of this? It's
>> > > getting
>> > > >> close to the weekend and I'd hate to think they'd leave
>> something
>> > > like
>> > > >> this unfixed until they got back from the days off
>> > > >>
>> > > >> On Thu, Jul 21, 2011 at 9:06 PM, Sir
>> Jake
>> > > >> wrote:
>> > > >>> Well think we've all sent in a good amount of dumps on this,
>> now to
>> > > >> hope it gets fixed before the weekend.
>> > > >>
>> > > >> ___
>> > > >> To unsubscribe, edit your list preferences, or view the list
>> > > archives,
>> > > >> please visit:
>> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > > ___
>> > > > To unsubscribe, edit your list preferences, or view the list
>> > > archives, please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >
>> > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> ___
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>> please visit:
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>
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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Alfred Reynolds
Don't make me point to our dev wiki ;-) It will be both win32 and linux, 
hopefully earlier in the day.

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Mike jons
> Sent: Thursday, July 21, 2011 9:35 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Server crashes after today's update
> 
> 
> What time tomorrow do you guys plan on doing it? And will it just be
> for linux or for both linux and windows? Thanks
> 
> > From: alf...@valvesoftware.com
> > To: hlds_linux@list.valvesoftware.com
> > Date: Fri, 22 Jul 2011 04:31:16 +0000
> > Subject: Re: [hlds_linux] Server crashes after today's update
> >
> > Not tonight, get your sleep.
> >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
> > > Sent: Thursday, July 21, 2011 9:22 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Server crashes after today's update
> > >
> > > By soon do you mean later tonight?  'cause I was about to go to
> bed,
> > > but
> > > if you're going to issue a server update...
> > >
> > > On 7/22/2011 12:19 AM, Alfred Reynolds wrote:
> > > > The team has been doing nothing else all day and we look like we
> have
> > > a fix, it should be out soon.
> > > >
> > > > - Alfred
> > > >
> > > >> -----Original Message-
> > > >> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-
> > > >> boun...@list.valvesoftware.com] On Behalf Of doc
> > > >> Sent: Thursday, July 21, 2011 9:18 PM
> > > >> To: Half-Life dedicated Linux server mailing list
> > > >> Subject: Re: [hlds_linux] Server crashes after today's update
> > > >>
> > > >> I read somewhere that Valve's own servers are being effected by
> this
> > > >> so I'm pretty sure they know about the issue already but has
> > > >> anyone gotten any info from them that they know of this? It's
> > > getting
> > > >> close to the weekend and I'd hate to think they'd leave
> something
> > > like
> > > >> this unfixed until they got back from the days off
> > > >>
> > > >> On Thu, Jul 21, 2011 at 9:06 PM, Sir
> Jake
> > > >> wrote:
> > > >>> Well think we've all sent in a good amount of dumps on this,
> now to
> > > >> hope it gets fixed before the weekend.
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> ___
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> please visit:
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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Ross Bemrose
Well, luckily for me, I'm going to finish converting my servers to use 
nemrun tomorrow morning when my second server is empty, so even if this 
update *does* hit while I'm at work, I should be covered.


On 7/22/2011 12:35 AM, Mike jons wrote:

What time tomorrow do you guys plan on doing it? And will it just be for linux 
or for both linux and windows? Thanks


From: alf...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Date: Fri, 22 Jul 2011 04:31:16 +
Subject: Re: [hlds_linux] Server crashes after today's update

Not tonight, get your sleep.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Thursday, July 21, 2011 9:22 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update

By soon do you mean later tonight?  'cause I was about to go to bed,
but
if you're going to issue a server update...

On 7/22/2011 12:19 AM, Alfred Reynolds wrote:

The team has been doing nothing else all day and we look like we have

a fix, it should be out soon.

- Alfred


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Thursday, July 21, 2011 9:18 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update

I read somewhere that Valve's own servers are being effected by this
so I'm pretty sure they know about the issue already but has
anyone gotten any info from them that they know of this? It's

getting

close to the weekend and I'd hate to think they'd leave something

like

this unfixed until they got back from the days off

On Thu, Jul 21, 2011 at 9:06 PM, Sir Jake
wrote:

Well think we've all sent in a good amount of dumps on this, now to

hope it gets fixed before the weekend.

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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Mike jons

What time tomorrow do you guys plan on doing it? And will it just be for linux 
or for both linux and windows? Thanks

> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date: Fri, 22 Jul 2011 04:31:16 +
> Subject: Re: [hlds_linux] Server crashes after today's update
> 
> Not tonight, get your sleep.
> 
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
> > Sent: Thursday, July 21, 2011 9:22 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Server crashes after today's update
> > 
> > By soon do you mean later tonight?  'cause I was about to go to bed,
> > but
> > if you're going to issue a server update...
> > 
> > On 7/22/2011 12:19 AM, Alfred Reynolds wrote:
> > > The team has been doing nothing else all day and we look like we have
> > a fix, it should be out soon.
> > >
> > > - Alfred
> > >
> > >> -Original Message-
> > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > >> boun...@list.valvesoftware.com] On Behalf Of doc
> > >> Sent: Thursday, July 21, 2011 9:18 PM
> > >> To: Half-Life dedicated Linux server mailing list
> > >> Subject: Re: [hlds_linux] Server crashes after today's update
> > >>
> > >> I read somewhere that Valve's own servers are being effected by this
> > >> so I'm pretty sure they know about the issue already but has
> > >> anyone gotten any info from them that they know of this? It's
> > getting
> > >> close to the weekend and I'd hate to think they'd leave something
> > like
> > >> this unfixed until they got back from the days off
> > >>
> > >> On Thu, Jul 21, 2011 at 9:06 PM, Sir Jake
> > >> wrote:
> > >>> Well think we've all sent in a good amount of dumps on this, now to
> > >> hope it gets fixed before the weekend.
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > 
> > 
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> ___
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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Alfred Reynolds
Not tonight, get your sleep.

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
> Sent: Thursday, July 21, 2011 9:22 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Server crashes after today's update
> 
> By soon do you mean later tonight?  'cause I was about to go to bed,
> but
> if you're going to issue a server update...
> 
> On 7/22/2011 12:19 AM, Alfred Reynolds wrote:
> > The team has been doing nothing else all day and we look like we have
> a fix, it should be out soon.
> >
> > - Alfred
> >
> >> -Original Message-
> >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> >> boun...@list.valvesoftware.com] On Behalf Of doc
> >> Sent: Thursday, July 21, 2011 9:18 PM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Server crashes after today's update
> >>
> >> I read somewhere that Valve's own servers are being effected by this
> >> so I'm pretty sure they know about the issue already but has
> >> anyone gotten any info from them that they know of this? It's
> getting
> >> close to the weekend and I'd hate to think they'd leave something
> like
> >> this unfixed until they got back from the days off
> >>
> >> On Thu, Jul 21, 2011 at 9:06 PM, Sir Jake
> >> wrote:
> >>> Well think we've all sent in a good amount of dumps on this, now to
> >> hope it gets fixed before the weekend.
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Ross Bemrose
By soon do you mean later tonight?  'cause I was about to go to bed, but 
if you're going to issue a server update...


On 7/22/2011 12:19 AM, Alfred Reynolds wrote:

The team has been doing nothing else all day and we look like we have a fix, it 
should be out soon.

- Alfred


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Thursday, July 21, 2011 9:18 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update

I read somewhere that Valve's own servers are being effected by this
so I'm pretty sure they know about the issue already but has
anyone gotten any info from them that they know of this? It's getting
close to the weekend and I'd hate to think they'd leave something like
this unfixed until they got back from the days off

On Thu, Jul 21, 2011 at 9:06 PM, Sir Jake
wrote:

Well think we've all sent in a good amount of dumps on this, now to

hope it gets fixed before the weekend.

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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Alfred Reynolds
The team has been doing nothing else all day and we look like we have a fix, it 
should be out soon.

- Alfred

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of doc
> Sent: Thursday, July 21, 2011 9:18 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Server crashes after today's update
> 
> I read somewhere that Valve's own servers are being effected by this
> so I'm pretty sure they know about the issue already but has
> anyone gotten any info from them that they know of this? It's getting
> close to the weekend and I'd hate to think they'd leave something like
> this unfixed until they got back from the days off
> 
> On Thu, Jul 21, 2011 at 9:06 PM, Sir Jake 
> wrote:
> >
> > Well think we've all sent in a good amount of dumps on this, now to
> hope it gets fixed before the weekend.
> 
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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread doc
I read somewhere that Valve's own servers are being effected by this
so I'm pretty sure they know about the issue already but has
anyone gotten any info from them that they know of this? It's getting
close to the weekend and I'd hate to think they'd leave something like
this unfixed until they got back from the days off

On Thu, Jul 21, 2011 at 9:06 PM, Sir Jake  wrote:
>
> Well think we've all sent in a good amount of dumps on this, now to hope it 
> gets fixed before the weekend.

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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Sir Jake

Well think we've all sent in a good amount of dumps on this, now to hope it 
gets fixed before the weekend. 
  
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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread atomy
ing correctly
>>> - Fixed a display issue with team color paints
>>> - Updated the localization files
>>>
>>> So how many hats have they released now? You would think they would have
>>> that figured out by now. They fixed a display issue, seems like that is
>>> client side and not related to the server.. and updated localization
>>> files?
>>>
>>> What does any of that have anything to do with the server crashing?
>>> Is there
>>> some kind of offication change log we can have access to so we know
>>> what has
>>> been modified? Maybe a more in depth update info instead of just
>>> "Added some
>>> items". That update did much more then that..
>>>
>>> And I still don't see why Valve bothered making a TF2 BETA if they don't
>>> even use it.
>>>
>>> Make code changes and document the changes, build, test test test
>>> test test
>>> test test test and test more, then have someone else look over the
>>> code and
>>> say "Oh hell that will cause a buffer overflow if you have to many
>>> sentries!
>>> change that to this.." then fix and test test test test more and have
>>> more
>>> people look into it and once all the code changes have been reviewed and
>>> locked down send an email to the list telling everyone what has been
>>> changed
>>> and that there will be an update available in 1 hour of the email.
>>> make a
>>> build for TF2 BETA and update preferably sometime in the morning
>>> hours so
>>> that stuff doesn't break while you're sleeping and you wake up to broken
>>> servers.
>>> Keep an eye out and check statistics for how many servers are running
>>> and
>>> how many are updating and how many have crashed after the update etc.
>>> Keep
>>> an eye on the list and after a few days of absolutely NO problems
>>> with the
>>> new build warn the TF2 server admins that it will be released 12 PM
>>> EST (or
>>> w\e time) so they can be prepared.
>>>
>>> Isn't that just common sense? Who the hell would build an artificial
>>> heart
>>> for their father and just give it to him without testing it out
>>> first. Hell
>>> he may of forgot battery.c
>>>
>>> On Thu, Jul 21, 2011 at 6:37 AM, Mart-Jan
>>> Reeuwijkwrote:
>>>
>>>> Oh, don't you know? its for having a stable game... and if memory
>>>> serves me
>>>> well, it doesn't even crash.
>>>>
>>>>> 
>>>>> From: E3pO
>>>>> To: Half-Life dedicated Linux server mailing list<
>>>> hlds_linux@list.valvesoftware.com>
>>>>> Sent: Thursday, 21 July 2011, 8:21
>>>>> Subject: Re: [hlds_linux] Server crashes after today's update
>>>>>
>>>>> Valve, quick question.
>>>>>
>>>>> What is Team Fortress 2 Beta for?
>>>>>
>>>>> kthxbai.
>>>>>
>>>>> On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma>>>> wrote:
>>>>>
>>>>>> Yes I crashed again
>>>>>> *** glibc detected *** ./srcds_linux: double free or corruption
>>>>>> (!prev):
>>>>>> 0x1aeae148 ***
>>>>>>
>>>>>> The double free makes more sense.
>>>>>>
>>>>> *snip*
>>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread E3pO
gt;
>>>>>
>>>>> ee37e000-ee38e000 rwxp  00:00 0
>>>>> ee38e000-ee3ff000 r-xp  08:01 7135279 /usr/games/tf2server/**
>>>>> orangebox/tf/addons/sourcemod/extensions/dbi.sqlite.ext.so
>>>>> ee3ff000-ee40 rwxp 00071000 08:01 7135279 /usr/games/tf2server/**
>>>>> orangebox/tf/addons/sourcemod/extensions/dbi.sqlite.ext.so
>>>>> ee40-ee50 rwxp  00:00 0
>>>>> ee516000-ee529000 r-xp  08:01 2583654
>>>>> /usr/lib32/libz.so.1.2.3.4
>>>>> ee529000-ee52a000 rwxp 00013000 08:01 2583654
>>>>> /usr/lib32/libz.so.1.2.3.4
>>>>> ee532000-ee54a000 r-xp  08:01 7135283 /usr/games/tf2server/**
>>>>> orangebox/tf/addons/sourcemod/extensions/regex.ext.so
>>>>> ee54a000-ee54b000 rwxp 00017000 08:01 7135283 /usr/games/tf2server/**
>>>>> orangebox/tf/addons/sourcemod/extensions/regex.ext.so
>>>>> ee54b000-ee54c000 rwxp  00:00 0
>>>>> ee54c000-ee558000 r-xp  08:01 7135294 /usr/games/tf2server/**
>>>>> orangebox/tf/addons/sourcemod/extensions/topmenus.ext.so
>>>>> ee558000-ee559000 rwxp b000 08:01 7135294 /usr/games/tf2server/**
>>>>> orangebox/tf/addons/sourcemod/extensions/topmenus.ext.soPreMinidumpCallback:
>>>>>
>>>>> updating dump comment
>>>>>
>>>>>
>>>>>
>>>>> On 21.7.2011 г. 17:34 ч., Carl wrote:
>>>>>
>>>>>  Don't be so quick on the trigger, srcds is a big program that takes in
>>>>>> a
>>>>>> tremendous amount of hard to guess data and has to run on a large
>>>>>> variety of
>>>>>> hardware and OSs. Testing this stuff isn't exactly straightforward.
>>>>>>
>>>>>> Also, does anyone have high use Tf2 beta servers running? Do customers
>>>>>> even pay for beta servers?
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 7/21/2011 7:08 AM, E3pO wrote:
>>>>>>
>>>>>>  Whoever has the final call on releasing updates needs to be fired. It
>>>>>>> is
>>>>>>> illogical to release an update for such a widely used application
>>>>>>> without
>>>>>>> testing and then just walk away from the update station and go to
>>>>>>> sleep.
>>>>>>> Hell, i'm willing to bet it was about 85% done uploading to the
>>>>>>> content
>>>>>>> servers about to release the update and the guy just called it a
>>>>>>> night.
>>>>>>>
>>>>>>> And what the hell are they doing so different each time that breaks
>>>>>>> so
>>>>>>> many
>>>>>>> things?
>>>>>>>
>>>>>>> Added the items for Dr. Grordbort's Victory Pack
>>>>>>> - Fixed hatless hats not working correctly
>>>>>>> - Fixed a display issue with team color paints
>>>>>>> - Updated the localization files
>>>>>>>
>>>>>>> So how many hats have they released now? You would think they would
>>>>>>> have
>>>>>>> that figured out by now. They fixed a display issue, seems like that
>>>>>>> is
>>>>>>> client side and not related to the server.. and updated localization
>>>>>>> files?
>>>>>>>
>>>>>>> What does any of that have anything to do with the server crashing?
>>>>>>> Is
>>>>>>> there
>>>>>>> some kind of offication change log we can have access to so we know
>>>>>>> what
>>>>>>> has
>>>>>>> been modified? Maybe a more in depth update info instead of just
>>>>>>> "Added
>>>>>>> some
>>>>>>> items". That update did much more then that..
>>>>>>>
>>>>>>> And I still don't see why Valve bothered making a TF2 BETA if they
>>>>>>> don't
>>>>>>> even use it.
>>>>>>>
>>>>>>> Make code changes and document the changes, build, test test test
>>>>>>> test
>>

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread ics
ictory Pack
- Fixed hatless hats not working correctly
- Fixed a display issue with team color paints
- Updated the localization files

So how many hats have they released now? You would think they 
would have
that figured out by now. They fixed a display issue, seems like 
that is

client side and not related to the server.. and updated localization
files?

What does any of that have anything to do with the server 
crashing? Is

there
some kind of offication change log we can have access to so we 
know what

has
been modified? Maybe a more in depth update info instead of just 
"Added

some
items". That update did much more then that..

And I still don't see why Valve bothered making a TF2 BETA if 
they don't

even use it.

Make code changes and document the changes, build, test test test 
test

test
test test test and test more, then have someone else look over 
the code

and
say "Oh hell that will cause a buffer overflow if you have to many
sentries!
change that to this.." then fix and test test test test more and 
have

more
people look into it and once all the code changes have been 
reviewed and

locked down send an email to the list telling everyone what has been
changed
and that there will be an update available in 1 hour of the 
email. make a
build for TF2 BETA and update preferably sometime in the morning 
hours so
that stuff doesn't break while you're sleeping and you wake up to 
broken

servers.
Keep an eye out and check statistics for how many servers are 
running and
how many are updating and how many have crashed after the update 
etc.

Keep
an eye on the list and after a few days of absolutely NO problems 
with

the
new build warn the TF2 server admins that it will be released 12 
PM EST

(or
w\e time) so they can be prepared.

Isn't that just common sense? Who the hell would build an artificial
heart
for their father and just give it to him without testing it out 
first.

Hell
he may of forgot battery.c

On Thu, Jul 21, 2011 at 6:37 AM, Mart-Jan 
Reeuwijk**

wrote:

Oh, don't you know? its for having a stable game... and if memory 
serves

me
well, it doesn't even crash.

__**__

From: E3pO
To: Half-Life dedicated Linux server mailing list<

hlds_linux@list.valvesoftware.**com 


Sent: Thursday, 21 July 2011, 8:21
Subject: Re: [hlds_linux] Server crashes after today's update

Valve, quick question.

What is Team Fortress 2 Beta for?

kthxbai.

On Thu, Jul 21, 2011 at 12:38 AM, Tony 
Paloma
wrote:

Yes I crashed again

*** glibc detected *** ./srcds_linux: double free or corruption
(!prev):
0x1aeae148 ***

The double free makes more sense.

*snip*

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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Alexander Bienzeisler
eleased now? You would think they would have
that figured out by now. They fixed a display issue, seems like that is
client side and not related to the server.. and updated localization
files?

What does any of that have anything to do with the server crashing? Is
there
some kind of offication change log we can have access to so we know what
has
been modified? Maybe a more in depth update info instead of just "Added
some
items". That update did much more then that..

And I still don't see why Valve bothered making a TF2 BETA if they don't
even use it.

Make code changes and document the changes, build, test test test test
test
test test test and test more, then have someone else look over the code
and
say "Oh hell that will cause a buffer overflow if you have to many
sentries!
change that to this.." then fix and test test test test more and have
more
people look into it and once all the code changes have been reviewed and
locked down send an email to the list telling everyone what has been
changed
and that there will be an update available in 1 hour of the email. make a
build for TF2 BETA and update preferably sometime in the morning hours so
that stuff doesn't break while you're sleeping and you wake up to broken
servers.
Keep an eye out and check statistics for how many servers are running and
how many are updating and how many have crashed after the update etc.
Keep
an eye on the list and after a few days of absolutely NO problems with
the
new build warn the TF2 server admins that it will be released 12 PM EST
(or
w\e time) so they can be prepared.

Isn't that just common sense? Who the hell would build an artificial
heart
for their father and just give it to him without testing it out first.
Hell
he may of forgot battery.c

On Thu, Jul 21, 2011 at 6:37 AM, Mart-Jan Reeuwijk**
wrote:

Oh, don't you know? its for having a stable game... and if memory serves

me
well, it doesn't even crash.

__**__

From: E3pO
To: Half-Life dedicated Linux server mailing list<


hlds_linux@list.valvesoftware.**com

Sent: Thursday, 21 July 2011, 8:21
Subject: Re: [hlds_linux] Server crashes after today's update

Valve, quick question.

What is Team Fortress 2 Beta for?

kthxbai.

On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma
*** glibc detected *** ./srcds_linux: double free or corruption
(!prev):
0x1aeae148 ***

The double free makes more sense.

*snip*

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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread DontWannaName!
08 AM, E3pO wrote:
>>> 
>>>> Whoever has the final call on releasing updates needs to be fired. It is
>>>> illogical to release an update for such a widely used application without
>>>> testing and then just walk away from the update station and go to sleep.
>>>> Hell, i'm willing to bet it was about 85% done uploading to the content
>>>> servers about to release the update and the guy just called it a night.
>>>> 
>>>> And what the hell are they doing so different each time that breaks so
>>>> many
>>>> things?
>>>> 
>>>> Added the items for Dr. Grordbort's Victory Pack
>>>> - Fixed hatless hats not working correctly
>>>> - Fixed a display issue with team color paints
>>>> - Updated the localization files
>>>> 
>>>> So how many hats have they released now? You would think they would have
>>>> that figured out by now. They fixed a display issue, seems like that is
>>>> client side and not related to the server.. and updated localization
>>>> files?
>>>> 
>>>> What does any of that have anything to do with the server crashing? Is
>>>> there
>>>> some kind of offication change log we can have access to so we know what
>>>> has
>>>> been modified? Maybe a more in depth update info instead of just "Added
>>>> some
>>>> items". That update did much more then that..
>>>> 
>>>> And I still don't see why Valve bothered making a TF2 BETA if they don't
>>>> even use it.
>>>> 
>>>> Make code changes and document the changes, build, test test test test
>>>> test
>>>> test test test and test more, then have someone else look over the code
>>>> and
>>>> say "Oh hell that will cause a buffer overflow if you have to many
>>>> sentries!
>>>> change that to this.." then fix and test test test test more and have
>>>> more
>>>> people look into it and once all the code changes have been reviewed and
>>>> locked down send an email to the list telling everyone what has been
>>>> changed
>>>> and that there will be an update available in 1 hour of the email. make a
>>>> build for TF2 BETA and update preferably sometime in the morning hours so
>>>> that stuff doesn't break while you're sleeping and you wake up to broken
>>>> servers.
>>>> Keep an eye out and check statistics for how many servers are running and
>>>> how many are updating and how many have crashed after the update etc.
>>>> Keep
>>>> an eye on the list and after a few days of absolutely NO problems with
>>>> the
>>>> new build warn the TF2 server admins that it will be released 12 PM EST
>>>> (or
>>>> w\e time) so they can be prepared.
>>>> 
>>>> Isn't that just common sense? Who the hell would build an artificial
>>>> heart
>>>> for their father and just give it to him without testing it out first.
>>>> Hell
>>>> he may of forgot battery.c
>>>> 
>>>> On Thu, Jul 21, 2011 at 6:37 AM, Mart-Jan Reeuwijk**
>>>> wrote:
>>>> 
>>>> Oh, don't you know? its for having a stable game... and if memory serves
>>>>> me
>>>>> well, it doesn't even crash.
>>>>> 
>>>>> __**__
>>>>>> From: E3pO
>>>>>> To: Half-Life dedicated Linux server mailing list<
>>>>>> 
>>>>> hlds_linux@list.valvesoftware.**com 
>>>>>> 
>>>>> 
>>>>>> Sent: Thursday, 21 July 2011, 8:21
>>>>>> Subject: Re: [hlds_linux] Server crashes after today's update
>>>>>> 
>>>>>> Valve, quick question.
>>>>>> 
>>>>>> What is Team Fortress 2 Beta for?
>>>>>> 
>>>>>> kthxbai.
>>>>>> 
>>>>>> On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma>>>>> wrote:
>>>>>> 
>>>>>> Yes I crashed again
>>>>>>> *** glibc detected *** ./srcds_linux: double free or corruption
>>>>>>> (!prev):
>>>>>>> 0x1aeae148 ***
>>>>>>> 
>>>>>>> The double free makes more sense.
>>>>>>> 
>>>>>>> *snip*
>>>>>> 
>>>>>> __**_
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>>> 
>>>>> __**_
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>>>> please visit:
>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>> 
>>> 
>>> 
>>> __**_
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>> 
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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Michael Johansen

I'm getting crashes too. I have no addons installed except SourceMod and 
MetaMod.Ubuntu 10.10 here. Hosting two tf2 servers

> Date: Thu, 21 Jul 2011 11:57:05 -0400
> From: hlds-...@darthninja.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Server crashes after today's update
> 
> For what its worth, I'm getting crashes on my windows servers every 1-3
> hours
> 
> 
> 
> On Thu, Jul 21, 2011 at 11:16 AM, Anthony Stoyanov  wrote:
> 
> > First freeze for me too. Got this at the end of the screen :)
> >
> > eb40-eb4e1000 rwxp  00:00 0
> > eb4e1000-eb50 ---p  00:00 0
> > eb50-eb5b rwxp  00:00 0
> > eb5b-eb60 ---p  00:00 0
> > eb60-eb6fd000 rwxp  00:00 0
> > eb6fd000-eb70 ---p  00:00 0
> > eb70-eb7b6000 rwxp  00:00 0
> > eb7b6000-eb80 ---p  00:00 0
> > eb80-eb8b5000 rwxp  00:00 0
> > eb8b5000-eb90 ---p  00:00 0
> > eb90-eb9cc000 rwxp  00:00 0
> > eb9cc000-eba0 ---p  00:00 0
> > eba0-ebafc000 rwxp  00:00 0
> > ebafc000-ebb0 ---p  00:00 0
> > ebb0-ebbfb000 rwxp  00:00 0
> > ebbfb000-ebc0 ---p  00:00 0
> > ebc0-ebcaa000 rwxp  00:00 0
> > ebcaa000-ebd0 ---p  00:00 0
> > ebe2a000-ebe2b000 ---p  00:00 0
> > ebe2b000-ec62b000 rwxp  00:00 0
> > ec62b000-ec6f5000 r-xp  08:01 7135278 /usr/games/tf2server/**
> > orangebox/tf/addons/sourcemod/**extensions/dbi.mysql.ext.so
> > ec6f5000-ec805000 rwxp 000c9000 08:01 7135278 /usr/games/tf2server/**
> > orangebox/tf/addons/sourcemod/**extensions/dbi.mysql.ext.so
> > ec805000-ec806000 ---p  00:00 0
> > ec806000-ed006000 rwxp  00:00 0
> > ed006000-ed007000 ---p  00:00 0
> > ed007000-ed807000 rwxp  00:00 0
> > ed807000-ed808000 ---p  00:00 0
> > ed808000-ee008000 rwxp  00:00 0
> > ee00c000-ee1cd000 rwxp  00:00 0
> > ee1cd000-ee324000 r-xp  08:01 7135293 /usr/games/tf2server/**
> > orangebox/tf/addons/sourcemod/**extensions/socket.ext.so
> > ee324000-ee327000 rwxp 00157000 08:01 7135293 /usr/games/tf2server/**
> > orangebox/tf/addons/sourcemod/**extensions/socket.ext.so
> > ee327000-ee32d000 rwxp  00:00 0
> > ee32d000-ee378000 r-xp  08:01 7135286 /usr/games/tf2server/**
> > orangebox/tf/addons/sourcemod/**extensions/sdktools.ext.2.**ep2v.so<http://sdktools.ext.2.ep2v.so>
> > ee378000-ee379000 rwxp 0004b000 08:01 7135286 /usr/games/tf2server/**
> > orangebox/tf/addons/sourcemod/**extensions/sdktools.ext.2.**ep2v.so<http://sdktools.ext.2.ep2v.so>
> > ee379000-ee37c000 r-xp 0004c000 08:01 7135286 /usr/games/tf2server/**
> > orangebox/tf/addons/sourcemod/**extensions/sdktools.ext.2.**ep2v.so<http://sdktools.ext.2.ep2v.so>
> > ee37c000-ee37e000 rwxp 0004e000 08:01 7135286 /usr/games/tf2server/**
> > orangebox/tf/addons/sourcemod/**extensions/sdktools.ext.2.**ep2v.so<http://sdktools.ext.2.ep2v.so>
> > ee37e000-ee38e000 rwxp  00:00 0
> > ee38e000-ee3ff000 r-xp  08:01 7135279 /usr/games/tf2server/**
> > orangebox/tf/addons/sourcemod/**extensions/dbi.sqlite.ext.so
> > ee3ff000-ee40 rwxp 00071000 08:01 7135279 /usr/games/tf2server/**
> > orangebox/tf/addons/sourcemod/**extensions/dbi.sqlite.ext.so
> > ee40-ee50 rwxp  00:00 0
> > ee516000-ee529000 r-xp  08:01 2583654 /usr/lib32/libz.so.1.2.3.4
> > ee529000-ee52a000 rwxp 00013000 08:01 2583654 /usr/lib32/libz.so.1.2.3.4
> > ee532000-ee54a000 r-xp  08:01 7135283 /usr/games/tf2server/**
> > orangebox/tf/addons/sourcemod/**extensions/regex.ext.so
> > ee54a000-ee54b000 rwxp 00017000 08:01 7135283 /usr/games/tf2server/**
> > orangebox/tf/addons/sourcemod/**extensions/regex.ext.so
> > ee54b000-ee54c000 rwxp  00:00 0
> > ee54c000-ee558000 r-xp  08:01 7135294 /usr/games/tf2server/**
> > orangebox/tf/addons/sourcemod/**extensions/topmenus.ext.so
> > ee558000-ee559000 rwxp b000 08:01 7135294 /usr/games/tf2server/**
> > orangebox/tf/addons/sourcemod/**extensions/topmenus.ext.**soPreMinidumpCallback:
> > updating dump comment
> >
> >
> >
> > On 21.7.2011 г. 17:34 ч., Carl wrote:
> >
> >> Don't be so quick on the trigger, srcds is a big program that takes in a
> >> tremendous amount of hard to guess data and has to run on a large variety 
> >> of
> >> hardware and OSs. Testing this stuff isn't exactly straightfor

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Sir Jake

Had the same one as that twice on my servers, does not come back afterwards. 
Also had a few others that it came back from. Got up at 5am to find one of our 
servers down for the last hour with 31/32 last being showed.

> Date: Thu, 21 Jul 2011 18:16:16 +0300
> From: a...@gaming.bg
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Server crashes after today's update
> 
> First freeze for me too. Got this at the end of the screen :)
> 
> eb40-eb4e1000 rwxp  00:00 0
> eb4e1000-eb50 ---p  00:00 0
> eb50-eb5b rwxp  00:00 0
> eb5b-eb60 ---p  00:00 0
> eb60-eb6fd000 rwxp  00:00 0
> eb6fd000-eb70 ---p  00:00 0
> eb70-eb7b6000 rwxp  00:00 0
> eb7b6000-eb80 ---p  00:00 0
> eb80-eb8b5000 rwxp  00:00 0
> eb8b5000-eb90 ---p  00:00 0
> eb90-eb9cc000 rwxp  00:00 0
> eb9cc000-eba0 ---p  00:00 0
> eba0-ebafc000 rwxp  00:00 0
> ebafc000-ebb0 ---p  00:00 0
> ebb0-ebbfb000 rwxp  00:00 0
> ebbfb000-ebc0 ---p  00:00 0
> ebc0-ebcaa000 rwxp  00:00 0
> ebcaa000-ebd0 ---p  00:00 0
> ebe2a000-ebe2b000 ---p  00:00 0
> ebe2b000-ec62b000 rwxp  00:00 0
> ec62b000-ec6f5000 r-xp  08:01 7135278 
> /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/dbi.mysql.ext.so
> ec6f5000-ec805000 rwxp 000c9000 08:01 7135278 
> /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/dbi.mysql.ext.so
> ec805000-ec806000 ---p  00:00 0
> ec806000-ed006000 rwxp  00:00 0
> ed006000-ed007000 ---p  00:00 0
> ed007000-ed807000 rwxp  00:00 0
> ed807000-ed808000 ---p  00:00 0
> ed808000-ee008000 rwxp  00:00 0
> ee00c000-ee1cd000 rwxp  00:00 0
> ee1cd000-ee324000 r-xp  08:01 7135293 
> /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/socket.ext.so
> ee324000-ee327000 rwxp 00157000 08:01 7135293 
> /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/socket.ext.so
> ee327000-ee32d000 rwxp  00:00 0
> ee32d000-ee378000 r-xp  08:01 7135286 
> /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/sdktools.ext.2.ep2v.so
> ee378000-ee379000 rwxp 0004b000 08:01 7135286 
> /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/sdktools.ext.2.ep2v.so
> ee379000-ee37c000 r-xp 0004c000 08:01 7135286 
> /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/sdktools.ext.2.ep2v.so
> ee37c000-ee37e000 rwxp 0004e000 08:01 7135286 
> /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/sdktools.ext.2.ep2v.so
> ee37e000-ee38e000 rwxp  00:00 0
> ee38e000-ee3ff000 r-xp  08:01 7135279 
> /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/dbi.sqlite.ext.so
> ee3ff000-ee40 rwxp 00071000 08:01 7135279 
> /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/dbi.sqlite.ext.so
> ee40-ee50 rwxp  00:00 0
> ee516000-ee529000 r-xp  08:01 2583654 /usr/lib32/libz.so.1.2.3.4
> ee529000-ee52a000 rwxp 00013000 08:01 2583654 /usr/lib32/libz.so.1.2.3.4
> ee532000-ee54a000 r-xp  08:01 7135283 
> /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/regex.ext.so
> ee54a000-ee54b000 rwxp 00017000 08:01 7135283 
> /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/regex.ext.so
> ee54b000-ee54c000 rwxp  00:00 0
> ee54c000-ee558000 r-xp  08:01 7135294 
> /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/topmenus.ext.so
> ee558000-ee559000 rwxp b000 08:01 7135294 
> /usr/games/tf2server/orangebox/tf/addons/sourcemod/extensions/topmenus.ext.soPreMinidumpCallback:
>  
> updating dump comment
> 
> 
> On 21.7.2011 г. 17:34 ч., Carl wrote:
> > Don't be so quick on the trigger, srcds is a big program that takes in 
> > a tremendous amount of hard to guess data and has to run on a large 
> > variety of hardware and OSs. Testing this stuff isn't exactly 
> > straightforward.
> >
> > Also, does anyone have high use Tf2 beta servers running? Do customers 
> > even pay for beta servers?
> >
> >
> >
> > On 7/21/2011 7:08 AM, E3pO wrote:
> >> Whoever has the final call on releasing updates needs to be fired. It is
> >> illogical to release an update for such a widely used application 
> >> without
> >> testing and then just walk away from the update station and go to sleep.
> >> Hell, i'm willing to bet it was about 85% done uploading to the content
> >> servers about to release the update and the guy just called it a night.
> >

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread DarthNinja
>>> many
>>> things?
>>>
>>> Added the items for Dr. Grordbort's Victory Pack
>>> - Fixed hatless hats not working correctly
>>> - Fixed a display issue with team color paints
>>> - Updated the localization files
>>>
>>> So how many hats have they released now? You would think they would have
>>> that figured out by now. They fixed a display issue, seems like that is
>>> client side and not related to the server.. and updated localization
>>> files?
>>>
>>> What does any of that have anything to do with the server crashing? Is
>>> there
>>> some kind of offication change log we can have access to so we know what
>>> has
>>> been modified? Maybe a more in depth update info instead of just "Added
>>> some
>>> items". That update did much more then that..
>>>
>>> And I still don't see why Valve bothered making a TF2 BETA if they don't
>>> even use it.
>>>
>>> Make code changes and document the changes, build, test test test test
>>> test
>>> test test test and test more, then have someone else look over the code
>>> and
>>> say "Oh hell that will cause a buffer overflow if you have to many
>>> sentries!
>>> change that to this.." then fix and test test test test more and have
>>> more
>>> people look into it and once all the code changes have been reviewed and
>>> locked down send an email to the list telling everyone what has been
>>> changed
>>> and that there will be an update available in 1 hour of the email. make a
>>> build for TF2 BETA and update preferably sometime in the morning hours so
>>> that stuff doesn't break while you're sleeping and you wake up to broken
>>> servers.
>>> Keep an eye out and check statistics for how many servers are running and
>>> how many are updating and how many have crashed after the update etc.
>>> Keep
>>> an eye on the list and after a few days of absolutely NO problems with
>>> the
>>> new build warn the TF2 server admins that it will be released 12 PM EST
>>> (or
>>> w\e time) so they can be prepared.
>>>
>>> Isn't that just common sense? Who the hell would build an artificial
>>> heart
>>> for their father and just give it to him without testing it out first.
>>> Hell
>>> he may of forgot battery.c
>>>
>>> On Thu, Jul 21, 2011 at 6:37 AM, Mart-Jan Reeuwijk**
>>> wrote:
>>>
>>>  Oh, don't you know? its for having a stable game... and if memory serves
>>>> me
>>>> well, it doesn't even crash.
>>>>
>>>>  __**__
>>>>> From: E3pO
>>>>> To: Half-Life dedicated Linux server mailing list<
>>>>>
>>>> hlds_linux@list.valvesoftware.**com 
>>>> >
>>>>
>>>>> Sent: Thursday, 21 July 2011, 8:21
>>>>> Subject: Re: [hlds_linux] Server crashes after today's update
>>>>>
>>>>> Valve, quick question.
>>>>>
>>>>> What is Team Fortress 2 Beta for?
>>>>>
>>>>> kthxbai.
>>>>>
>>>>> On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma>>>> wrote:
>>>>>
>>>>>  Yes I crashed again
>>>>>> *** glibc detected *** ./srcds_linux: double free or corruption
>>>>>> (!prev):
>>>>>> 0x1aeae148 ***
>>>>>>
>>>>>> The double free makes more sense.
>>>>>>
>>>>>>  *snip*
>>>>>
>>>>>  __**_
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>>
>>>>  __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>
>>
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>
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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Anthony Stoyanov
 test 
test test
test test test and test more, then have someone else look over the 
code and
say "Oh hell that will cause a buffer overflow if you have to many 
sentries!
change that to this.." then fix and test test test test more and have 
more

people look into it and once all the code changes have been reviewed and
locked down send an email to the list telling everyone what has been 
changed
and that there will be an update available in 1 hour of the email. 
make a
build for TF2 BETA and update preferably sometime in the morning 
hours so

that stuff doesn't break while you're sleeping and you wake up to broken
servers.
Keep an eye out and check statistics for how many servers are running 
and
how many are updating and how many have crashed after the update etc. 
Keep
an eye on the list and after a few days of absolutely NO problems 
with the
new build warn the TF2 server admins that it will be released 12 PM 
EST (or

w\e time) so they can be prepared.

Isn't that just common sense? Who the hell would build an artificial 
heart
for their father and just give it to him without testing it out 
first. Hell

he may of forgot battery.c

On Thu, Jul 21, 2011 at 6:37 AM, Mart-Jan 
Reeuwijkwrote:


Oh, don't you know? its for having a stable game... and if memory 
serves me

well, it doesn't even crash.



From: E3pO
To: Half-Life dedicated Linux server mailing list<

hlds_linux@list.valvesoftware.com>

Sent: Thursday, 21 July 2011, 8:21
Subject: Re: [hlds_linux] Server crashes after today's update

Valve, quick question.

What is Team Fortress 2 Beta for?

kthxbai.

On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma
Yes I crashed again
*** glibc detected *** ./srcds_linux: double free or corruption 
(!prev):

0x1aeae148 ***

The double free makes more sense.


*snip*


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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Carl
Don't be so quick on the trigger, srcds is a big program that takes in a 
tremendous amount of hard to guess data and has to run on a large 
variety of hardware and OSs.  Testing this stuff isn't exactly 
straightforward.


Also, does anyone have high use Tf2 beta servers running?  Do customers 
even pay for beta servers?




On 7/21/2011 7:08 AM, E3pO wrote:

Whoever has the final call on releasing updates needs to be fired. It is
illogical to release an update for such a widely used application without
testing and then just walk away from the update station and go to sleep.
Hell, i'm willing to bet it was about 85% done uploading to the content
servers about to release the update and the guy just called it a night.

And what the hell are they doing so different each time that breaks so many
things?

  Added the items for Dr. Grordbort's Victory Pack
- Fixed hatless hats not working correctly
- Fixed a display issue with team color paints
- Updated the localization files

So how many hats have they released now? You would think they would have
that figured out by now. They fixed a display issue, seems like that is
client side and not related to the server.. and updated localization files?

What does any of that have anything to do with the server crashing? Is there
some kind of offication change log we can have access to so we know what has
been modified? Maybe a more in depth update info instead of just "Added some
items". That update did much more then that..

And I still don't see why Valve bothered making a TF2 BETA if they don't
even use it.

Make code changes and document the changes, build, test test test test test
test test test and test more, then have someone else look over the code and
say "Oh hell that will cause a buffer overflow if you have to many sentries!
change that to this.." then fix and test test test test more and have more
people look into it and once all the code changes have been reviewed and
locked down send an email to the list telling everyone what has been changed
and that there will be an update available in 1 hour of the email. make a
build for TF2 BETA and update preferably sometime in the morning hours so
that stuff doesn't break while you're sleeping and you wake up to broken
servers.
Keep an eye out and check statistics for how many servers are running and
how many are updating and how many have crashed after the update etc. Keep
an eye on the list and after a few days of absolutely NO problems with the
new build warn the TF2 server admins that it will be released 12 PM EST (or
w\e time) so they can be prepared.

Isn't that just common sense? Who the hell would build an artificial heart
for their father and just give it to him without testing it out first. Hell
he may of forgot battery.c

On Thu, Jul 21, 2011 at 6:37 AM, Mart-Jan Reeuwijkwrote:


Oh, don't you know? its for having a stable game... and if memory serves me
well, it doesn't even crash.



From: E3pO
To: Half-Life dedicated Linux server mailing list<

hlds_linux@list.valvesoftware.com>

Sent: Thursday, 21 July 2011, 8:21
Subject: Re: [hlds_linux] Server crashes after today's update

Valve, quick question.

What is Team Fortress 2 Beta for?

kthxbai.

On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma
Yes I crashed again
*** glibc detected *** ./srcds_linux: double free or corruption (!prev):
0x1aeae148 ***

The double free makes more sense.


*snip*


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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Hendrik Schumann
date preferably sometime in the morning hours
>>>>> so
>>>>> that stuff doesn't break while you're sleeping and you wake up to
>>>>> broken
>>>>> servers.
>>>>> Keep an eye out and check statistics for how many servers are running
>>>>> and
>>>>> how many are updating and how many have crashed after the update etc.
>>>>> Keep
>>>>> an eye on the list and after a few days of absolutely NO problems with
>>>>> the
>>>>> new build warn the TF2 server admins that it will be released 12 PM EST
>>>>> (or
>>>>> w\e time) so they can be prepared.
>>>>>
>>>>> Isn't that just common sense? Who the hell would build an artificial
>>>>> heart
>>>>> for their father and just give it to him without testing it out first.
>>>>> Hell
>>>>> he may of forgot battery.c
>>>>>
>>>>> On Thu, Jul 21, 2011 at 6:37 AM, Mart-Jan Reeuwijk>>>>>
>>>>>> wrote:
>>>>>
>>>>>  Oh, don't you know? its for having a stable game... and if memory
>>>>> serves
>>>>>>
>>>>>> me
>>>>>> well, it doesn't even crash.
>>>>>>
>>>>>>> _**___
>>>>>>> From: E3pO
>>>>>>> To: Half-Life dedicated Linux server mailing list<
>>>>>>
>>>>>> hlds_linux@list.valvesoftware.**com
>>>>>>>
>>>>>>> Sent: Thursday, 21 July 2011, 8:21
>>>>>>> Subject: Re: [hlds_linux] Server crashes after today's update
>>>>>>>
>>>>>>> Valve, quick question.
>>>>>>>
>>>>>>> What is Team Fortress 2 Beta for?
>>>>>>>
>>>>>>> kthxbai.
>>>>>>>
>>>>>>> On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma>>>>>> wrote:
>>>>>>>
>>>>>>>> Yes I crashed again
>>>>>>>> *** glibc detected *** ./srcds_linux: double free or corruption
>>>>>>
>>>>>> (!prev):
>>>>>>>>
>>>>>>>> 0x1aeae148 ***
>>>>>>>>
>>>>>>>> The double free makes more sense.
>>>>>>>>
>>>>>>> *snip*
>>>>>>>
>>>>>> __**_
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>>
>>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>>>>
>>>>>>  __**_
>>>>>
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>>
>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>>>
>>>>
>>>>
>>> __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>>
>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>
>> ___
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>> please visit:
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>
>
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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread ics
The update has been on all our servers now about 7 hours and counting. 
At that time, 2 of the servers have crashed twice, two others once. They 
might stay on from one hour to 5 hours but eventyally there is a crash, 
that is caused by the last update. All servers are full of folks playing 
too so it's more likely to get a crash while map changes OR while there 
is stuff happening.  2 times i've had to restart server manually as they 
have just been hanging and not rebooting themselves, 4 times, they 
restarted back up alone.


I looked at the console on the servers that left hanging and the screen 
showed similiar crash listing than L4D servers used to pull out. While 
this has nothing to do with TF2, im just mentioning it.


-ics

21.7.2011 14:56, Yuki kirjoitti:

Crashing here.

*** glibc detected *** ./srcds_linux: malloc(): memory corruption:
0x0ae60118 ***

...and so on.

Incidentally I'm hearing things of bugs with these new weapons and crashes
relating to teleporters, though I'm not sure whether these are true.

On 21 July 2011 12:47, Anthony Stoyanov  wrote:


No problems on debian 5.5 and debian 6.0.2 both 64bit.


On 21.7.2011 г. 14:38 ч., Evaldas wrote:


Once again, SLES11 SP1 and Ubuntu Server are running stable for about 5
hours.

On Thu, 21 Jul 2011 14:08:12 +0300, E3pO  wrote:

  Whoever has the final call on releasing updates needs to be fired. It is

illogical to release an update for such a widely used application without
testing and then just walk away from the update station and go to sleep..
Hell, i'm willing to bet it was about 85% done uploading to the content
servers about to release the update and the guy just called it a night.

And what the hell are they doing so different each time that breaks so
many
things?

Added the items for Dr. Grordbort's Victory Pack
- Fixed hatless hats not working correctly
- Fixed a display issue with team color paints
- Updated the localization files

So how many hats have they released now? You would think they would have
that figured out by now. They fixed a display issue, seems like that is
client side and not related to the server.. and updated localization
files?

What does any of that have anything to do with the server crashing? Is
there
some kind of offication change log we can have access to so we know what
has
been modified? Maybe a more in depth update info instead of just "Added
some
items". That update did much more then that..

And I still don't see why Valve bothered making a TF2 BETA if they don't
even use it.

Make code changes and document the changes, build, test test test test
test
test test test and test more, then have someone else look over the code
and
say "Oh hell that will cause a buffer overflow if you have to many
sentries!
change that to this.." then fix and test test test test more and have
more
people look into it and once all the code changes have been reviewed and
locked down send an email to the list telling everyone what has been
changed
and that there will be an update available in 1 hour of the email. make a
build for TF2 BETA and update preferably sometime in the morning hours so
that stuff doesn't break while you're sleeping and you wake up to broken
servers.
Keep an eye out and check statistics for how many servers are running and
how many are updating and how many have crashed after the update etc.
Keep
an eye on the list and after a few days of absolutely NO problems with
the
new build warn the TF2 server admins that it will be released 12 PM EST
(or
w\e time) so they can be prepared.

Isn't that just common sense? Who the hell would build an artificial
heart
for their father and just give it to him without testing it out first.
Hell
he may of forgot battery.c

On Thu, Jul 21, 2011 at 6:37 AM, Mart-Jan Reeuwijk
wrote:

  Oh, don't you know? its for having a stable game... and if memory serves

me
well, it doesn't even crash.


_**___
From: E3pO
To: Half-Life dedicated Linux server mailing list<

hlds_linux@list.valvesoftware.**com

Sent: Thursday, 21 July 2011, 8:21
Subject: Re: [hlds_linux] Server crashes after today's update

Valve, quick question.

What is Team Fortress 2 Beta for?

kthxbai.

On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma
Yes I crashed again
*** glibc detected *** ./srcds_linux: double free or corruption

(!prev):

0x1aeae148 ***

The double free makes more sense.


*snip*


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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread ics
This is actually a very good point. What is the TF2 beta for anyway? Why 
not release updates 1 day ahead for the beta and then for the main game, 
just to see if there are any issues to be solved. Otherwise, just close 
the beta down. It's very useless right now. The past tests with the new 
detonator and rocket related shooters were a bit help propably but if 
the beta exitst for testing, it should be put into testing more and more.


-ics

21.7.2011 13:37, Mart-Jan Reeuwijk kirjoitti:

Oh, don't you know? its for having a stable game... and if memory serves me 
well, it doesn't even crash.



From: E3pO
To: Half-Life dedicated Linux server mailing 
list
Sent: Thursday, 21 July 2011, 8:21
Subject: Re: [hlds_linux] Server crashes after today's update

Valve, quick question.

What is Team Fortress 2 Beta for?

kthxbai.

On Thu, Jul 21, 2011 at 12:38 AM, Tony Palomawrote:


Yes I crashed again
*** glibc detected *** ./srcds_linux: double free or corruption (!prev):
0x1aeae148 ***

The double free makes more sense.


*snip*


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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Yuki
Crashing here.

*** glibc detected *** ./srcds_linux: malloc(): memory corruption:
0x0ae60118 ***

...and so on.

Incidentally I'm hearing things of bugs with these new weapons and crashes
relating to teleporters, though I'm not sure whether these are true.

On 21 July 2011 12:47, Anthony Stoyanov  wrote:

> No problems on debian 5.5 and debian 6.0.2 both 64bit.
>
>
> On 21.7.2011 г. 14:38 ч., Evaldas wrote:
>
>> Once again, SLES11 SP1 and Ubuntu Server are running stable for about 5
>> hours.
>>
>> On Thu, 21 Jul 2011 14:08:12 +0300, E3pO  wrote:
>>
>>  Whoever has the final call on releasing updates needs to be fired. It is
>>> illogical to release an update for such a widely used application without
>>> testing and then just walk away from the update station and go to sleep..
>>> Hell, i'm willing to bet it was about 85% done uploading to the content
>>> servers about to release the update and the guy just called it a night.
>>>
>>> And what the hell are they doing so different each time that breaks so
>>> many
>>> things?
>>>
>>> Added the items for Dr. Grordbort's Victory Pack
>>> - Fixed hatless hats not working correctly
>>> - Fixed a display issue with team color paints
>>> - Updated the localization files
>>>
>>> So how many hats have they released now? You would think they would have
>>> that figured out by now. They fixed a display issue, seems like that is
>>> client side and not related to the server.. and updated localization
>>> files?
>>>
>>> What does any of that have anything to do with the server crashing? Is
>>> there
>>> some kind of offication change log we can have access to so we know what
>>> has
>>> been modified? Maybe a more in depth update info instead of just "Added
>>> some
>>> items". That update did much more then that..
>>>
>>> And I still don't see why Valve bothered making a TF2 BETA if they don't
>>> even use it.
>>>
>>> Make code changes and document the changes, build, test test test test
>>> test
>>> test test test and test more, then have someone else look over the code
>>> and
>>> say "Oh hell that will cause a buffer overflow if you have to many
>>> sentries!
>>> change that to this.." then fix and test test test test more and have
>>> more
>>> people look into it and once all the code changes have been reviewed and
>>> locked down send an email to the list telling everyone what has been
>>> changed
>>> and that there will be an update available in 1 hour of the email. make a
>>> build for TF2 BETA and update preferably sometime in the morning hours so
>>> that stuff doesn't break while you're sleeping and you wake up to broken
>>> servers.
>>> Keep an eye out and check statistics for how many servers are running and
>>> how many are updating and how many have crashed after the update etc.
>>> Keep
>>> an eye on the list and after a few days of absolutely NO problems with
>>> the
>>> new build warn the TF2 server admins that it will be released 12 PM EST
>>> (or
>>> w\e time) so they can be prepared.
>>>
>>> Isn't that just common sense? Who the hell would build an artificial
>>> heart
>>> for their father and just give it to him without testing it out first.
>>> Hell
>>> he may of forgot battery.c
>>>
>>> On Thu, Jul 21, 2011 at 6:37 AM, Mart-Jan Reeuwijk >> >wrote:
>>>
>>>  Oh, don't you know? its for having a stable game... and if memory serves
>>>> me
>>>> well, it doesn't even crash.
>>>>
>>>> >_**___
>>>> >From: E3pO 
>>>> >To: Half-Life dedicated Linux server mailing list <
>>>> hlds_linux@list.valvesoftware.**com 
>>>> >
>>>> >Sent: Thursday, 21 July 2011, 8:21
>>>> >Subject: Re: [hlds_linux] Server crashes after today's update
>>>> >
>>>> >Valve, quick question.
>>>> >
>>>> >What is Team Fortress 2 Beta for?
>>>> >
>>>> >kthxbai.
>>>> >
>>>> >On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma >>> >wrote:
>>>> >
>>>> >> Yes I crashed again
>>>> >> *** glibc detected *** ./srcds_linux: double free or corruption
>>>

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Anthony Stoyanov

No problems on debian 5.5 and debian 6.0.2 both 64bit.

On 21.7.2011 г. 14:38 ч., Evaldas wrote:
Once again, SLES11 SP1 and Ubuntu Server are running stable for about 
5 hours.


On Thu, 21 Jul 2011 14:08:12 +0300, E3pO  wrote:


Whoever has the final call on releasing updates needs to be fired. It is
illogical to release an update for such a widely used application 
without

testing and then just walk away from the update station and go to sleep.
Hell, i'm willing to bet it was about 85% done uploading to the content
servers about to release the update and the guy just called it a night.

And what the hell are they doing so different each time that breaks 
so many

things?

Added the items for Dr. Grordbort's Victory Pack
- Fixed hatless hats not working correctly
- Fixed a display issue with team color paints
- Updated the localization files

So how many hats have they released now? You would think they would have
that figured out by now. They fixed a display issue, seems like that is
client side and not related to the server.. and updated localization 
files?


What does any of that have anything to do with the server crashing? 
Is there
some kind of offication change log we can have access to so we know 
what has
been modified? Maybe a more in depth update info instead of just 
"Added some

items". That update did much more then that..

And I still don't see why Valve bothered making a TF2 BETA if they don't
even use it.

Make code changes and document the changes, build, test test test 
test test
test test test and test more, then have someone else look over the 
code and
say "Oh hell that will cause a buffer overflow if you have to many 
sentries!
change that to this.." then fix and test test test test more and have 
more

people look into it and once all the code changes have been reviewed and
locked down send an email to the list telling everyone what has been 
changed
and that there will be an update available in 1 hour of the email. 
make a
build for TF2 BETA and update preferably sometime in the morning 
hours so

that stuff doesn't break while you're sleeping and you wake up to broken
servers.
Keep an eye out and check statistics for how many servers are running 
and
how many are updating and how many have crashed after the update etc. 
Keep
an eye on the list and after a few days of absolutely NO problems 
with the
new build warn the TF2 server admins that it will be released 12 PM 
EST (or

w\e time) so they can be prepared.

Isn't that just common sense? Who the hell would build an artificial 
heart
for their father and just give it to him without testing it out 
first. Hell

he may of forgot battery.c

On Thu, Jul 21, 2011 at 6:37 AM, Mart-Jan Reeuwijk 
wrote:


Oh, don't you know? its for having a stable game... and if memory 
serves me

well, it doesn't even crash.

>
>From: E3pO 
>To: Half-Life dedicated Linux server mailing list <
hlds_linux@list.valvesoftware.com>
>Sent: Thursday, 21 July 2011, 8:21
>Subject: Re: [hlds_linux] Server crashes after today's update
>
>Valve, quick question.
>
>What is Team Fortress 2 Beta for?
>
>kthxbai.
>
>On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma wrote:
>
>> Yes I crashed again
>> *** glibc detected *** ./srcds_linux: double free or corruption 
(!prev):

>> 0x1aeae148 ***
>>
>> The double free makes more sense.
>>
>
>*snip*
>
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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Evaldas
Once again, SLES11 SP1 and Ubuntu Server are running stable for about 5  
hours.


On Thu, 21 Jul 2011 14:08:12 +0300, E3pO  wrote:


Whoever has the final call on releasing updates needs to be fired. It is
illogical to release an update for such a widely used application without
testing and then just walk away from the update station and go to sleep.
Hell, i'm willing to bet it was about 85% done uploading to the content
servers about to release the update and the guy just called it a night.

And what the hell are they doing so different each time that breaks so  
many

things?

 Added the items for Dr. Grordbort's Victory Pack
- Fixed hatless hats not working correctly
- Fixed a display issue with team color paints
- Updated the localization files

So how many hats have they released now? You would think they would have
that figured out by now. They fixed a display issue, seems like that is
client side and not related to the server.. and updated localization  
files?


What does any of that have anything to do with the server crashing? Is  
there
some kind of offication change log we can have access to so we know what  
has
been modified? Maybe a more in depth update info instead of just "Added  
some

items". That update did much more then that..

And I still don't see why Valve bothered making a TF2 BETA if they don't
even use it.

Make code changes and document the changes, build, test test test test  
test
test test test and test more, then have someone else look over the code  
and
say "Oh hell that will cause a buffer overflow if you have to many  
sentries!
change that to this.." then fix and test test test test more and have  
more

people look into it and once all the code changes have been reviewed and
locked down send an email to the list telling everyone what has been  
changed

and that there will be an update available in 1 hour of the email. make a
build for TF2 BETA and update preferably sometime in the morning hours so
that stuff doesn't break while you're sleeping and you wake up to broken
servers.
Keep an eye out and check statistics for how many servers are running and
how many are updating and how many have crashed after the update etc.  
Keep
an eye on the list and after a few days of absolutely NO problems with  
the
new build warn the TF2 server admins that it will be released 12 PM EST  
(or

w\e time) so they can be prepared.

Isn't that just common sense? Who the hell would build an artificial  
heart
for their father and just give it to him without testing it out first.  
Hell

he may of forgot battery.c

On Thu, Jul 21, 2011 at 6:37 AM, Mart-Jan Reeuwijk  
wrote:


Oh, don't you know? its for having a stable game... and if memory  
serves me

well, it doesn't even crash.

>
>From: E3pO 
>To: Half-Life dedicated Linux server mailing list <
hlds_linux@list.valvesoftware.com>
>Sent: Thursday, 21 July 2011, 8:21
>Subject: Re: [hlds_linux] Server crashes after today's update
>
>Valve, quick question.
>
>What is Team Fortress 2 Beta for?
>
>kthxbai.
>
>On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma wrote:
>
>> Yes I crashed again
>> *** glibc detected *** ./srcds_linux: double free or corruption  
(!prev):

>> 0x1aeae148 ***
>>
>> The double free makes more sense.
>>
>
>*snip*
>
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--


Evaldas,
EVAgames community
www.evagames.eu

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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread E3pO
Whoever has the final call on releasing updates needs to be fired. It is
illogical to release an update for such a widely used application without
testing and then just walk away from the update station and go to sleep.
Hell, i'm willing to bet it was about 85% done uploading to the content
servers about to release the update and the guy just called it a night.

And what the hell are they doing so different each time that breaks so many
things?

 Added the items for Dr. Grordbort's Victory Pack
- Fixed hatless hats not working correctly
- Fixed a display issue with team color paints
- Updated the localization files

So how many hats have they released now? You would think they would have
that figured out by now. They fixed a display issue, seems like that is
client side and not related to the server.. and updated localization files?

What does any of that have anything to do with the server crashing? Is there
some kind of offication change log we can have access to so we know what has
been modified? Maybe a more in depth update info instead of just "Added some
items". That update did much more then that..

And I still don't see why Valve bothered making a TF2 BETA if they don't
even use it.

Make code changes and document the changes, build, test test test test test
test test test and test more, then have someone else look over the code and
say "Oh hell that will cause a buffer overflow if you have to many sentries!
change that to this.." then fix and test test test test more and have more
people look into it and once all the code changes have been reviewed and
locked down send an email to the list telling everyone what has been changed
and that there will be an update available in 1 hour of the email. make a
build for TF2 BETA and update preferably sometime in the morning hours so
that stuff doesn't break while you're sleeping and you wake up to broken
servers.
Keep an eye out and check statistics for how many servers are running and
how many are updating and how many have crashed after the update etc. Keep
an eye on the list and after a few days of absolutely NO problems with the
new build warn the TF2 server admins that it will be released 12 PM EST (or
w\e time) so they can be prepared.

Isn't that just common sense? Who the hell would build an artificial heart
for their father and just give it to him without testing it out first. Hell
he may of forgot battery.c

On Thu, Jul 21, 2011 at 6:37 AM, Mart-Jan Reeuwijk wrote:

> Oh, don't you know? its for having a stable game... and if memory serves me
> well, it doesn't even crash.
>
> >
> >From: E3pO 
> >To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> >Sent: Thursday, 21 July 2011, 8:21
> >Subject: Re: [hlds_linux] Server crashes after today's update
> >
> >Valve, quick question.
> >
> >What is Team Fortress 2 Beta for?
> >
> >kthxbai.
> >
> >On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma  >wrote:
> >
> >> Yes I crashed again
> >> *** glibc detected *** ./srcds_linux: double free or corruption (!prev):
> >> 0x1aeae148 ***
> >>
> >> The double free makes more sense.
> >>
> >
> >*snip*
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Mart-Jan Reeuwijk
Oh, don't you know? its for having a stable game... and if memory serves me 
well, it doesn't even crash.

>
>From: E3pO 
>To: Half-Life dedicated Linux server mailing list 
>
>Sent: Thursday, 21 July 2011, 8:21
>Subject: Re: [hlds_linux] Server crashes after today's update
>
>Valve, quick question.
>
>What is Team Fortress 2 Beta for?
>
>kthxbai.
>
>On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma wrote:
>
>> Yes I crashed again
>> *** glibc detected *** ./srcds_linux: double free or corruption (!prev):
>> 0x1aeae148 ***
>>
>> The double free makes more sense.
>>
>
>*snip*
>
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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Kyle Sanderson
http://i.imgur.com/uqXGX.png

Oh well, at least notice is being given in game now.

On Wed, Jul 20, 2011 at 11:03 PM, ics  wrote:
> All our servers are also crashing. Another update that wasn't properly
> tested before release.
>
> -ics
>
> 21.7.2011 5:22, 1nsane kirjoitti:
>>
>> Yes, I'm getting very similar crashes as well.
>>
>> On Wed, Jul 20, 2011 at 10:19 PM, Tony
>> Palomawrote:
>>
>>> Anyone else getting more crashes than normal? I just got two with:
>>>
>>> *** glibc detected *** ./srcds_linux: corrupted double-linked list:
>>> 0x0eed9810
>>>
>>>
>>>
>>> Both had a stack trace mostly in engine.so doing things with
>>> CFrameSnapshots. Example:
>>>
>>> === Backtrace: =
>>>
>>> /lib/libc.so.6[0xbaeab6]
>>>
>>> /lib/libc.so.6[0xbb04e2]
>>>
>>> /lib/libc.so.6(cfree+0x59)[0xbb09e9]
>>>
>>> bin/libtier0.so(_ZdlPv+0x22)[0xf772ca02]
>>>
>>> bin/libtier0.so(_ZdaPv+0x1a)[0xf772c972]
>>>
>>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6ed9bb0] |
>>> _ZN14CFrameSnapshotD1Ev+38
>>>
>>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eda027] |
>>> _ZN14CFrameSnapshot16ReleaseReferenceEv+313>
>>>
>>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dd9e8c] |
>>> _ZN12CClientFrameD2Ev+48
>>>
>>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb7db0] |
>>> _ZN12CReplayFrameD0Ev+422
>>>
>>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dda0f2] |
>>> _ZN19CClientFrameManager18DeleteClientFramesEi+180
>>>
>>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb9629] |
>>> _ZN13CReplayServer10UpdateTickEv+393
>>>
>>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eba6fb] |
>>> _ZN13CReplayServer8RunFrameEv+127
>>>
>>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6e4beb6] |
>>> _Z14_Host_RunFramef+1025
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>> ___
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>> please visit:
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>
>
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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Jesse Molina


Dandy

http://developer.valvesoftware.com/wiki/Server_queries

Yea, using this kind of query is way better, though printf+netcat is 
pretty hacky there.  =)


Thanks for the tip, Ulrich!  I appreciate it.



(Note: this is a re-send due to MLM issues.)


Ulrich Block wrote:

Just for the restart part what about using this:
printf
'\xFF\xFF\xFF\xFF\x54\x53\x6F\x75\x72\x63\x65\x20\x45\x6E\x67\x69\x6E\x65\x20\x5
​1\x75\x65\x72\x79\x00' | netcat -u -w 1 myip 27015

It is a a2s query and does not need rcon. If no rcon is set hunting for
the rcon port will be pointless and a running server will be shown as
not running.

Am 21.07.2011 09:50, schrieb Jesse Molina:


I've got my own control script that I've been writing for awhile now.

Right this moment, I am tinkering with a little watchdog process that
will do an rcon, look for appropriate status response, and if it
doesn't come back, will do a full restart on the process.

I'm working with a really junky little rcon perl script here. Does
anyone have something better to point me at? I'm looking for a command
line based linux rcon client.



Eric Riemers wrote:

Just found 3 of my servers in that same state, manual restart was the
only
option. No clue on how to manage that via tools, unless you write
some sort
of crontab that does a query on the server, if no respond in xx time
then
kill the screen and restart.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
Sent: donderdag 21 juli 2011 8:26
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update

also, has anybody come up with a way to have the server automatically
restart itself when it gets to a crash that doesn't automatically
restart
itself?

It seems to be stuck and i have to kill the process and restart the
server,
that's annoying.







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--
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Andreas Willinger
Hello,

my Server just crashed when somebody switched his Role to Soldier.
Console:
srcds_linux: malloc.c:4631: _int_malloc: Assertion `(unsigned long)(size) >=
(unsigned long)(nb)' failed.

That is really annoying, especially when the Server is full.

Please Valve, fix this!

Greets


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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Ulrich Block

Just for the restart part what about using this:
printf 
'\xFF\xFF\xFF\xFF\x54\x53\x6F\x75\x72\x63\x65\x20\x45\x6E\x67\x69\x6E\x65\x20\x5 
​1\x75\x65\x72\x79\x00' | netcat -u -w 1 myip 27015


It is a a2s query and does not need rcon. If no rcon is set hunting for 
the rcon port will be pointless and a running server will be shown as 
not running.


Am 21.07.2011 09:50, schrieb Jesse Molina:


I've got my own control script that I've been writing for awhile now.

Right this moment, I am tinkering with a little watchdog process that 
will do an rcon, look for appropriate status response, and if it 
doesn't come back, will do a full restart on the process.


I'm working with a really junky little rcon perl script here. Does 
anyone have something better to point me at? I'm looking for a command 
line based linux rcon client.




Eric Riemers wrote:
Just found 3 of my servers in that same state, manual restart was the 
only
option. No clue on how to manage that via tools, unless you write 
some sort
of crontab that does a query on the server, if no respond in xx time 
then

kill the screen and restart.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
Sent: donderdag 21 juli 2011 8:26
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update

also, has anybody come up with a way to have the server automatically
restart itself when it gets to a crash that doesn't automatically 
restart

itself?

It seems to be stuck and i have to kill the process and restart the 
server,

that's annoying.







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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Jesse Molina


I've got my own control script that I've been writing for awhile now.

Right this moment, I am tinkering with a little watchdog process that 
will do an rcon, look for appropriate status response, and if it doesn't 
come back, will do a full restart on the process.


I'm working with a really junky little rcon perl script here.  Does 
anyone have something better to point me at?  I'm looking for a command 
line based linux rcon client.




Eric Riemers wrote:

Just found 3 of my servers in that same state, manual restart was the only
option. No clue on how to manage that via tools, unless you write some sort
of crontab that does a query on the server, if no respond in xx time then
kill the screen and restart.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
Sent: donderdag 21 juli 2011 8:26
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update

also, has anybody come up with a way to have the server automatically
restart itself when it gets to a crash that doesn't automatically restart
itself?

It seems to be stuck and i have to kill the process and restart the server,
that's annoying.




--
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# Mail = je...@opendreams.net
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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread DontWannaName!
My servers have been fine on windows. Linux only issue it looks like. Bahaha 
rank

Sent from my iPhone 4

On Jul 21, 2011, at 12:37 AM, Sir Jake  wrote:

> 
> Also getting a lot of crashes here, so much for our rank we've worked so hard 
> for :P
> Dropping players like crazy on a lot of our servers sadly.
> 
> 
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Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Sir Jake

Also getting a lot of crashes here, so much for our rank we've worked so hard 
for :P
Dropping players like crazy on a lot of our servers sadly.

  
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Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Eric Riemers
Just found 3 of my servers in that same state, manual restart was the only
option. No clue on how to manage that via tools, unless you write some sort
of crontab that does a query on the server, if no respond in xx time then
kill the screen and restart.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
Sent: donderdag 21 juli 2011 8:26
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update

also, has anybody come up with a way to have the server automatically
restart itself when it gets to a crash that doesn't automatically restart
itself?

It seems to be stuck and i have to kill the process and restart the server,
that's annoying.

On Wed, Jul 20, 2011 at 10:22 PM, 1nsane <1nsane...@gmail.com> wrote:

> Yes, I'm getting very similar crashes as well.
>
> On Wed, Jul 20, 2011 at 10:19 PM, Tony Paloma  >wrote:
>
> > Anyone else getting more crashes than normal? I just got two with:
> >
> > *** glibc detected *** ./srcds_linux: corrupted double-linked list:
> > 0x0eed9810
> >
> >
> >
> > Both had a stack trace mostly in engine.so doing things with 
> > CFrameSnapshots. Example:
> >
> > === Backtrace: =
> >
> > /lib/libc.so.6[0xbaeab6]
> >
> > /lib/libc.so.6[0xbb04e2]
> >
> > /lib/libc.so.6(cfree+0x59)[0xbb09e9]
> >
> > bin/libtier0.so(_ZdlPv+0x22)[0xf772ca02]
> >
> > bin/libtier0.so(_ZdaPv+0x1a)[0xf772c972]
> >
> > /home/srcds/tf2server/orangebox/bin/engine.so[0xf6ed9bb0] |
> > _ZN14CFrameSnapshotD1Ev+38
> >
> > /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eda027] | 
> > _ZN14CFrameSnapshot16ReleaseReferenceEv+313>
> >
> > /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dd9e8c] |
> > _ZN12CClientFrameD2Ev+48
> >
> > /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb7db0] |
> > _ZN12CReplayFrameD0Ev+422
> >
> > /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dda0f2] |
> > _ZN19CClientFrameManager18DeleteClientFramesEi+180
> >
> > /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb9629] |
> > _ZN13CReplayServer10UpdateTickEv+393
> >
> > /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eba6fb] |
> > _ZN13CReplayServer8RunFrameEv+127
> >
> > /home/srcds/tf2server/orangebox/bin/engine.so[0xf6e4beb6] |
> > _Z14_Host_RunFramef+1025
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread E3pO
also, has anybody come up with a way to have the server automatically
restart itself when it gets to a crash that doesn't automatically restart
itself?

It seems to be stuck and i have to kill the process and restart the server,
that's annoying.

On Wed, Jul 20, 2011 at 10:22 PM, 1nsane <1nsane...@gmail.com> wrote:

> Yes, I'm getting very similar crashes as well.
>
> On Wed, Jul 20, 2011 at 10:19 PM, Tony Paloma  >wrote:
>
> > Anyone else getting more crashes than normal? I just got two with:
> >
> > *** glibc detected *** ./srcds_linux: corrupted double-linked list:
> > 0x0eed9810
> >
> >
> >
> > Both had a stack trace mostly in engine.so doing things with
> > CFrameSnapshots. Example:
> >
> > === Backtrace: =
> >
> > /lib/libc.so.6[0xbaeab6]
> >
> > /lib/libc.so.6[0xbb04e2]
> >
> > /lib/libc.so.6(cfree+0x59)[0xbb09e9]
> >
> > bin/libtier0.so(_ZdlPv+0x22)[0xf772ca02]
> >
> > bin/libtier0.so(_ZdaPv+0x1a)[0xf772c972]
> >
> > /home/srcds/tf2server/orangebox/bin/engine.so[0xf6ed9bb0] |
> > _ZN14CFrameSnapshotD1Ev+38
> >
> > /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eda027] |
> > _ZN14CFrameSnapshot16ReleaseReferenceEv+313>
> >
> > /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dd9e8c] |
> > _ZN12CClientFrameD2Ev+48
> >
> > /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb7db0] |
> > _ZN12CReplayFrameD0Ev+422
> >
> > /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dda0f2] |
> > _ZN19CClientFrameManager18DeleteClientFramesEi+180
> >
> > /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb9629] |
> > _ZN13CReplayServer10UpdateTickEv+393
> >
> > /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eba6fb] |
> > _ZN13CReplayServer8RunFrameEv+127
> >
> > /home/srcds/tf2server/orangebox/bin/engine.so[0xf6e4beb6] |
> > _Z14_Host_RunFramef+1025
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Jesse Molina


It is also notable that the auto-restart system wasn't working for these 
kinds of crashes.  A manual restart of the process is required, unless 
you have your own custom watchdog system.




ics wrote:

All our servers are also crashing. Another update that wasn't properly
tested before release.

-ics


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# Mail = je...@opendreams.net
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Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread E3pO
Valve, quick question.

What is Team Fortress 2 Beta for?

kthxbai.

On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma wrote:

> Yes I crashed again
> *** glibc detected *** ./srcds_linux: double free or corruption (!prev):
> 0x1aeae148 ***
>
> The double free makes more sense.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mark
> Prelesnik
> Sent: Wednesday, July 20, 2011 9:04 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Server crashes after today's update
>
> We just crashed again with replays off.
>
> Thanks anyways.
>
> On 7/20/2011 11:52 PM, Sazpaimon wrote:
> > Must be something else, then. If it's any consolation, Valve's servers
> > seem to be down as a result of this, too.
> >
> > On 7/20/2011 11:42 PM, 1nsane wrote:
> >> I have replays disabled and got a freeze now.
> >>
> >> That's not it.
> >>
> >> On Wed, Jul 20, 2011 at 11:37 PM, doc  wrote:
> >>
> >>> Just had a crash with replays disabled, not sure what to do now
> >>> except play the waiting game! :(
> >>>
> >>> On Wed, Jul 20, 2011 at 8:09 PM, Mark Prelesnik
> >>> wrote:
> >>>> Ditto, thanks guise
> >>>>
> >>>> Restarted as vanilla, minus Metamod et al.
> >>>>
> >>>> In return, stack trace<3
> >>>>
> >>>>
> >>>> *** glibc detected *** ./srcds_linux: double free or corruption
> >>>> (!prev):
> >>>> 0x0bb9ae28 ***
> >>>> === Backtrace: =
> >>>> /lib/libc.so.6[0x394d06]
> >>>> /lib/libc.so.6(cfree+0x90)[0x3981e0]
> >>>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xf24b10]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xf4f8f8]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xf50f5e]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xe50e2e]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xe51104]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xf45d72]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xe3c08d]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xde180e]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xf019b5]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xf08450]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xf0f617]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xe4bddf]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xf5f0ad]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xec2117]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xec2d44]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xecc245]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xecca71]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xeccc78]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xf7fda4]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xf7c5e9]
> >>>
> >>>> bin/dedicated.so[0xd54a20]
> >>>> bin/dedicated.so[0xd54777]
> >>>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xf7cc0b]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xf95951]
> >>>
> >>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
> >>> [0xf7dbba]
> >>>
> >>>> bin/dedicated.so[0xd54c23]
> >>>> bin/ded

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread ics
All our servers are also crashing. Another update that wasn't properly 
tested before release.


-ics

21.7.2011 5:22, 1nsane kirjoitti:

Yes, I'm getting very similar crashes as well.

On Wed, Jul 20, 2011 at 10:19 PM, Tony Palomawrote:


Anyone else getting more crashes than normal? I just got two with:

*** glibc detected *** ./srcds_linux: corrupted double-linked list:
0x0eed9810



Both had a stack trace mostly in engine.so doing things with
CFrameSnapshots. Example:

=== Backtrace: =

/lib/libc.so.6[0xbaeab6]

/lib/libc.so.6[0xbb04e2]

/lib/libc.so.6(cfree+0x59)[0xbb09e9]

bin/libtier0.so(_ZdlPv+0x22)[0xf772ca02]

bin/libtier0.so(_ZdaPv+0x1a)[0xf772c972]

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6ed9bb0] |
_ZN14CFrameSnapshotD1Ev+38

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6eda027] |
_ZN14CFrameSnapshot16ReleaseReferenceEv+313>

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6dd9e8c] |
_ZN12CClientFrameD2Ev+48

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb7db0] |
_ZN12CReplayFrameD0Ev+422

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6dda0f2] |
_ZN19CClientFrameManager18DeleteClientFramesEi+180

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb9629] |
_ZN13CReplayServer10UpdateTickEv+393

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6eba6fb] |
_ZN13CReplayServer8RunFrameEv+127

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6e4beb6] |
_Z14_Host_RunFramef+1025



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Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Jesse Molina


One crash

CHANGE LEVEL: cp_degrootkeep
L 07/20/2011 - 21:42:39: [SM] Changed map to "cp_degrootkeep"
*** glibc detected *** ./srcds_linux: free(): invalid pointer: 
0x0d993780 ***

=== Backtrace: =
/lib32/libc.so.6(+0x6b6f1)[0xf75066f1]
/lib32/libc.so.6(+0x6cf78)[0xf7507f78]
/lib32/libc.so.6(cfree+0x6d)[0xf750b02d]
bin/libtier0.so(_ZdlPv+0x22)[0xf7718a02]
/home/hlds/srcds-servers/server-tf2-ALPHA/orangebox/tf/bin/server.so(+0x5b6f8a)[
0xf3c63f8a]

Two crash

L 07/20/2011 - 20:55:23: [SM] Changed map to "ctf_turbine"
*** glibc detected *** ./srcds_linux: free(): invalid next size 
(normal): 0x0e55

2c40 ***
=== Backtrace: =
/lib32/libc.so.6(+0x6b6f1)[0xf74a06f1]
/lib32/libc.so.6(+0x6cf78)[0xf74a1f78]
/lib32/libc.so.6(cfree+0x6d)[0xf74a502d]
bin/libtier0.so(+0x13143)[0xf76a2143]
/home/hlds/srcds-servers/server-tf2-ALPHA/orangebox/tf/bin/server.so(+0x2f7c2d)[
0xf393ec2d]

Different servers with different configs and mods.  Linux, Debian 
Unstable, 2.6.39



Seems like it happens on a map change.  Players from both servers 
commented about that fact.


Oh, and my servers are still crashing on quit after 24 hours of uptime.



Jesse Molina wrote:


Lots and lots of crashes on multiple servers.




Tony Paloma wrote:

Anyone else getting more crashes than normal? I just got two with:

*** glibc detected *** ./srcds_linux: corrupted double-linked list:
0x0eed9810



Both had a stack trace mostly in engine.so doing things with
CFrameSnapshots. Example:

=== Backtrace: =

/lib/libc.so.6[0xbaeab6]

/lib/libc.so.6[0xbb04e2]

/lib/libc.so.6(cfree+0x59)[0xbb09e9]

bin/libtier0.so(_ZdlPv+0x22)[0xf772ca02]

bin/libtier0.so(_ZdaPv+0x1a)[0xf772c972]

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6ed9bb0] |
_ZN14CFrameSnapshotD1Ev+38

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6eda027] |
_ZN14CFrameSnapshot16ReleaseReferenceEv+313>

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6dd9e8c] |
_ZN12CClientFrameD2Ev+48

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb7db0] |
_ZN12CReplayFrameD0Ev+422

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6dda0f2] |
_ZN19CClientFrameManager18DeleteClientFramesEi+180

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb9629] |
_ZN13CReplayServer10UpdateTickEv+393

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6eba6fb] |
_ZN13CReplayServer8RunFrameEv+127

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6e4beb6] |
_Z14_Host_RunFramef+1025



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Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Jesse Molina


Lots and lots of crashes on multiple servers.




Tony Paloma wrote:

Anyone else getting more crashes than normal? I just got two with:

*** glibc detected *** ./srcds_linux: corrupted double-linked list:
0x0eed9810



Both had a stack trace mostly in engine.so doing things with
CFrameSnapshots. Example:

=== Backtrace: =

/lib/libc.so.6[0xbaeab6]

/lib/libc.so.6[0xbb04e2]

/lib/libc.so.6(cfree+0x59)[0xbb09e9]

bin/libtier0.so(_ZdlPv+0x22)[0xf772ca02]

bin/libtier0.so(_ZdaPv+0x1a)[0xf772c972]

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6ed9bb0] |
_ZN14CFrameSnapshotD1Ev+38

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6eda027] |
_ZN14CFrameSnapshot16ReleaseReferenceEv+313>

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6dd9e8c] |
_ZN12CClientFrameD2Ev+48

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb7db0] |
_ZN12CReplayFrameD0Ev+422

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6dda0f2] |
_ZN19CClientFrameManager18DeleteClientFramesEi+180

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb9629] |
_ZN13CReplayServer10UpdateTickEv+393

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6eba6fb] |
_ZN13CReplayServer8RunFrameEv+127

/home/srcds/tf2server/orangebox/bin/engine.so[0xf6e4beb6] |
_Z14_Host_RunFramef+1025



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Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Tony Paloma
Yes I crashed again
*** glibc detected *** ./srcds_linux: double free or corruption (!prev):
0x1aeae148 ***

The double free makes more sense.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mark
Prelesnik
Sent: Wednesday, July 20, 2011 9:04 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server crashes after today's update

We just crashed again with replays off.

Thanks anyways.

On 7/20/2011 11:52 PM, Sazpaimon wrote:
> Must be something else, then. If it's any consolation, Valve's servers 
> seem to be down as a result of this, too.
>
> On 7/20/2011 11:42 PM, 1nsane wrote:
>> I have replays disabled and got a freeze now.
>>
>> That's not it.
>>
>> On Wed, Jul 20, 2011 at 11:37 PM, doc  wrote:
>>
>>> Just had a crash with replays disabled, not sure what to do now 
>>> except play the waiting game! :(
>>>
>>> On Wed, Jul 20, 2011 at 8:09 PM, Mark Prelesnik
>>> wrote:
>>>> Ditto, thanks guise
>>>>
>>>> Restarted as vanilla, minus Metamod et al.
>>>>
>>>> In return, stack trace<3
>>>>
>>>>
>>>> *** glibc detected *** ./srcds_linux: double free or corruption
>>>> (!prev):
>>>> 0x0bb9ae28 ***
>>>> === Backtrace: =
>>>> /lib/libc.so.6[0x394d06]
>>>> /lib/libc.so.6(cfree+0x90)[0x3981e0]
>>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xf24b10]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xf4f8f8]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xf50f5e]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xe50e2e]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xe51104]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xf45d72]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xe3c08d]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xde180e]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xf019b5]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xf08450]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xf0f617]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xe4bddf]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xf5f0ad]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xec2117]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xec2d44]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xecc245]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xecca71]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xeccc78]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xf7fda4]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xf7c5e9]
>>>
>>>> bin/dedicated.so[0xd54a20]
>>>> bin/dedicated.so[0xd54777]
>>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xf7cc0b]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xf95951]
>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so
>>> [0xf7dbba]
>>>
>>>> bin/dedicated.so[0xd54c23]
>>>> bin/dedicated.so[0xd58471]
>>>> bin/dedicated.so[0xd59ced]
>>>> bin/dedicated.so[0xd58471]
>>>> bin/dedicated.so[0xd5503a]
>>>> bin/dedicated.so(DedicatedMain+0x24)[0xd5632f]
>>>> ./srcds_linux[0x80488ec]
>>>> /lib/libc.so.6(__libc_start_main+0xdc)[0x341dec]
>>>> ./srcds_linux[0x8048771]
>>>> === Memory map: 
>>>> 0011-00112000 rwxp 0011 00:00 0
>>>> 00112000-00118000 r-xp  fd:00 44597254
>>>>
>>> /usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_
>>> api.so
>>>
>>>> 00118000-0011a000 rwxp 6000 fd:00 4459

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Mark Prelesnik

We just crashed again with replays off.

Thanks anyways.

On 7/20/2011 11:52 PM, Sazpaimon wrote:
Must be something else, then. If it's any consolation, Valve's servers 
seem to be down as a result of this, too.


On 7/20/2011 11:42 PM, 1nsane wrote:

I have replays disabled and got a freeze now.

That's not it.

On Wed, Jul 20, 2011 at 11:37 PM, doc  wrote:


Just had a crash with replays disabled, not sure what to do now except
play the waiting game! :(

On Wed, Jul 20, 2011 at 8:09 PM, Mark Prelesnik
wrote:

Ditto, thanks guise

Restarted as vanilla, minus Metamod et al.

In return, stack trace<3


*** glibc detected *** ./srcds_linux: double free or corruption 
(!prev):

0x0bb9ae28 ***
=== Backtrace: =
/lib/libc.so.6[0x394d06]
/lib/libc.so.6(cfree+0x90)[0x3981e0]

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf24b10] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf4f8f8] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf50f5e] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe50e2e] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe51104] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf45d72] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe3c08d] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xde180e] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf019b5] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf08450] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf0f617] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe4bddf] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf5f0ad] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xec2117] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xec2d44] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xecc245] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xecca71] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xeccc78] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7fda4] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7c5e9] 


bin/dedicated.so[0xd54a20]
bin/dedicated.so[0xd54777]

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7cc0b] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf95951] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7dbba] 


bin/dedicated.so[0xd54c23]
bin/dedicated.so[0xd58471]
bin/dedicated.so[0xd59ced]
bin/dedicated.so[0xd58471]
bin/dedicated.so[0xd5503a]
bin/dedicated.so(DedicatedMain+0x24)[0xd5632f]
./srcds_linux[0x80488ec]
/lib/libc.so.6(__libc_start_main+0xdc)[0x341dec]
./srcds_linux[0x8048771]
=== Memory map: 
0011-00112000 rwxp 0011 00:00 0
00112000-00118000 r-xp  fd:00 44597254

/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so 


00118000-0011a000 rwxp 6000 fd:00 44597254

/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so 


0011a000-00126000 r-xp 8000 fd:00 44597254

/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so 


00126000-00127000 rwxp 00014000 fd:00 44597254

/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so 


00127000-00158000 rwxp 00127000 00:00 0
00158000-0018a000 r-xp  fd:00 44597263

/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so 


0018a000-0018b000 ---p 00032000 fd:00 44597263

/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so 


0018b000-0018c000 r-xp 00032000 fd:00 44597263

/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so 


0018c000-0018d000 rwxp 00033000 fd:00 44597263

/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so 


0018d000-0018f000 rwxp 0018d000 00:00 0
0018f000-001a4000 r-xp  fd:00 44597262

/usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so 


001a4000-001a6000 r-xp 00014000 fd:00 44597262

/usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so 


001a6000-001a7000 rwxp 00016000 fd:00 44597262

/usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so 


001a7000-001a8000 r-xp  fd:00 36241470

/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/bin/sourcemod_mm_i486.so 


001a8000-001a9000 rwxp 1000 fd:00 36241470

/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/bin/sourcemod_mm_i486.so 


001a9000-001ab000 rwxp 001a9000 00:00 0
001ad000-001b4000 r-xp  fd:00 107611650  /lib/librt-2.5.so
001b4000-001b5000 r-xp 6000 fd:00 107611650  /lib/librt-2.5.so
001b5000-001b6000 rwxp 7000 fd:00 107611650  /lib/librt-2.5.so
001b6000-001bc000 r-xp  fd:00 36274201

/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/extensions/ 


bintools.ext.2.ep2v.so

001bc000-001bd000 rwxp 5000 fd:00 36274201

/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/extensions/ 


bintools.ext.2.e

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Mart-Jan Reeuwijk
QA was already questioned a while back... And I just saw the server going down 
again.

And btw thnx, crash 17000 in TF2 broke my NVidia video card. Still not found 
that bugger crashing 8000-9000 series and 200 series driver for loads of 
clients hmm?

Ok, 17000 is exaggerated, but I've seen at least 700 crashes in what? 2 years ? 
saying in event log that the driver crashed. tried old drivers, tried new, etc. 
didn't help. Also, way more graphical heavy games ran fine, on different 
engines etc, even other source games. Till today that is. 


>
>From: James Botting 
>To: Half-Life dedicated Linux server mailing list 
>
>Sent: Thursday, 21 July 2011, 4:38
>Subject: Re: [hlds_linux] Server crashes after today's update
>
>We also just had a similar crash.
>Seriously valve?
>
>On 21 Jul 2011, at 03:20, Tony Paloma  wrote:
>
>> Anyone else getting more crashes than normal? I just got two with:
>>
>> *** glibc detected *** ./srcds_linux: corrupted double-linked list:
>> 0x0eed9810
>>
>>
>>
>> Both had a stack trace mostly in engine.so doing things with
>> CFrameSnapshots. Example:
>>
>> === Backtrace: =
>>
>> /lib/libc.so.6[0xbaeab6]
>>
>> /lib/libc.so.6[0xbb04e2]
>>
>> /lib/libc.so.6(cfree+0x59)[0xbb09e9]
>>
>> bin/libtier0.so(_ZdlPv+0x22)[0xf772ca02]
>>
>> bin/libtier0.so(_ZdaPv+0x1a)[0xf772c972]
>>
>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6ed9bb0] |
>> _ZN14CFrameSnapshotD1Ev+38
>>
>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eda027] |
>> _ZN14CFrameSnapshot16ReleaseReferenceEv+313>
>>
>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dd9e8c] |
>> _ZN12CClientFrameD2Ev+48
>>
>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb7db0] |
>> _ZN12CReplayFrameD0Ev+422
>>
>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dda0f2] |
>> _ZN19CClientFrameManager18DeleteClientFramesEi+180
>>
>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb9629] |
>> _ZN13CReplayServer10UpdateTickEv+393
>>
>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eba6fb] |
>> _ZN13CReplayServer8RunFrameEv+127
>>
>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6e4beb6] |
>> _Z14_Host_RunFramef+1025
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
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Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Sazpaimon
Must be something else, then. If it's any consolation, Valve's servers 
seem to be down as a result of this, too.


On 7/20/2011 11:42 PM, 1nsane wrote:

I have replays disabled and got a freeze now.

That's not it.

On Wed, Jul 20, 2011 at 11:37 PM, doc  wrote:


Just had a crash with replays disabled, not sure what to do now except
play the waiting game! :(

On Wed, Jul 20, 2011 at 8:09 PM, Mark Prelesnik
wrote:

Ditto, thanks guise

Restarted as vanilla, minus Metamod et al.

In return, stack trace<3


*** glibc detected *** ./srcds_linux: double free or corruption (!prev):
0x0bb9ae28 ***
=== Backtrace: =
/lib/libc.so.6[0x394d06]
/lib/libc.so.6(cfree+0x90)[0x3981e0]


/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf24b10]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf4f8f8]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf50f5e]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe50e2e]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe51104]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf45d72]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe3c08d]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xde180e]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf019b5]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf08450]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf0f617]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe4bddf]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf5f0ad]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xec2117]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xec2d44]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xecc245]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xecca71]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xeccc78]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7fda4]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7c5e9]

bin/dedicated.so[0xd54a20]
bin/dedicated.so[0xd54777]


/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7cc0b]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf95951]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7dbba]

bin/dedicated.so[0xd54c23]
bin/dedicated.so[0xd58471]
bin/dedicated.so[0xd59ced]
bin/dedicated.so[0xd58471]
bin/dedicated.so[0xd5503a]
bin/dedicated.so(DedicatedMain+0x24)[0xd5632f]
./srcds_linux[0x80488ec]
/lib/libc.so.6(__libc_start_main+0xdc)[0x341dec]
./srcds_linux[0x8048771]
=== Memory map: 
0011-00112000 rwxp 0011 00:00 0
00112000-00118000 r-xp  fd:00 44597254


/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so

00118000-0011a000 rwxp 6000 fd:00 44597254


/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so

0011a000-00126000 r-xp 8000 fd:00 44597254


/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so

00126000-00127000 rwxp 00014000 fd:00 44597254


/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so

00127000-00158000 rwxp 00127000 00:00 0
00158000-0018a000 r-xp  fd:00 44597263


/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so

0018a000-0018b000 ---p 00032000 fd:00 44597263


/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so

0018b000-0018c000 r-xp 00032000 fd:00 44597263


/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so

0018c000-0018d000 rwxp 00033000 fd:00 44597263


/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so

0018d000-0018f000 rwxp 0018d000 00:00 0
0018f000-001a4000 r-xp  fd:00 44597262


/usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so

001a4000-001a6000 r-xp 00014000 fd:00 44597262


/usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so

001a6000-001a7000 rwxp 00016000 fd:00 44597262


/usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so

001a7000-001a8000 r-xp  fd:00 36241470


/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/bin/sourcemod_mm_i486.so

001a8000-001a9000 rwxp 1000 fd:00 36241470


/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/bin/sourcemod_mm_i486.so

001a9000-001ab000 rwxp 001a9000 00:00 0
001ad000-001b4000 r-xp  fd:00 107611650  /lib/librt-2.5.so
001b4000-001b5000 r-xp 6000 fd:00 107611650  /lib/librt-2.5.so
001b5000-001b6000 rwxp 7000 fd:00 107611650  /lib/librt-2.5.so
001b6000-001bc000 r-xp  fd:00 36274201


/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/extensions/
bintools.ext.2.ep2v.so

001bc000-001bd000 rwxp 5000 fd:00 36274201


/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/extensions/
bintools.ext.2.ep2v.so

001bf000-001c r-xp 001bf000 00:00 0  [vdso]
001c-001f9000 rwxp 001c 00:00 0
001f9000-0025c000 r-xp  fd:00 44597250
/usr/local/

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread E3pO
I have never enabled replays and the server has crashed once again from link
list.
On Jul 20, 2011 8:45 PM, "Sazpaimon"  wrote:
> Try running without replays enabled, my girlfriend tells me she was only
> able to play on servers without replays on (they exist, apparently)
tonight.
>
> On 7/20/2011 11:09 PM, Mark Prelesnik wrote:
>> Ditto, thanks guise.
>>
>> Restarted as vanilla, minus Metamod et al.
>>
>> In return, stack trace <3
>>
>>
>> *** glibc detected *** ./srcds_linux: double free or corruption
>> (!prev): 0x0bb9ae28 ***
>> === Backtrace: =
>> /lib/libc.so.6[0x394d06]
>> /lib/libc.so.6(cfree+0x90)[0x3981e0]
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf24b10]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf4f8f8]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf50f5e]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe50e2e]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe51104]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf45d72]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe3c08d]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xde180e]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf019b5]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf08450]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf0f617]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe4bddf]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf5f0ad]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xec2117]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xec2d44]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xecc245]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xecca71]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xeccc78]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7fda4]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7c5e9]

>>
>> bin/dedicated.so[0xd54a20]
>> bin/dedicated.so[0xd54777]
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7cc0b]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf95951]

>>
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7dbba]

>>
>> bin/dedicated.so[0xd54c23]
>> bin/dedicated.so[0xd58471]
>> bin/dedicated.so[0xd59ced]
>> bin/dedicated.so[0xd58471]
>> bin/dedicated.so[0xd5503a]
>> bin/dedicated.so(DedicatedMain+0x24)[0xd5632f]
>> ./srcds_linux[0x80488ec]
>> /lib/libc.so.6(__libc_start_main+0xdc)[0x341dec]
>> ./srcds_linux[0x8048771]
>> === Memory map: 
>> 0011-00112000 rwxp 0011 00:00 0
>> 00112000-00118000 r-xp  fd:00 44597254
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
>> 00118000-0011a000 rwxp 6000 fd:00 44597254
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
>> 0011a000-00126000 r-xp 8000 fd:00 44597254
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
>> 00126000-00127000 rwxp 00014000 fd:00 44597254
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
>> 00127000-00158000 rwxp 00127000 00:00 0
>> 00158000-0018a000 r-xp  fd:00 44597263
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
>> 0018a000-0018b000 ---p 00032000 fd:00 44597263
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
>> 0018b000-0018c000 r-xp 00032000 fd:00 44597263
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
>> 0018c000-0018d000 rwxp 00033000 fd:00 44597263
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
>> 0018d000-0018f000 rwxp 0018d000 00:00 0
>> 0018f000-001a4000 r-xp  fd:00 44597262
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so
>> 001a4000-001a6000 r-xp 00014000 fd:00 44597262
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so
>> 001a6000-001a7000 rwxp 00016000 fd:00 44597262
>>
/usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so
>> 001a7000-001a8000 r-xp  fd:00 36241470
>>
/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/bin/sourcemod_mm_i486.so
>> 001a8000-001a9000 rwxp 1000 fd:00 36241470
>>
/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/bin/sourcemod_mm_i486.so
>> 001a9000-001ab000 rwxp 001a9000 00:00 0
>> 001ad000-001b4000 r-xp  fd:00 107611650 /lib/librt-2.5.so
>> 001b4000-001b5000 r-xp 6000 fd:00 107611650 /lib/librt-2.5.so
>> 001b5000-001b6000 rwxp 7000 fd:00 107611650 /lib/librt-2.5.so
>> 001b6000-001bc000 r-xp  fd:00 36274201
>>
/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/extensions/
bintools.ext.2.ep2v.so
>> 001bc000-001bd000 rwxp 5000 fd:00 36274201
>>
/usr/local/games/tf/202413/:27015/orangebox/tf/addons

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread 1nsane
I have replays disabled and got a freeze now.

That's not it.

On Wed, Jul 20, 2011 at 11:37 PM, doc  wrote:

> Just had a crash with replays disabled, not sure what to do now except
> play the waiting game! :(
>
> On Wed, Jul 20, 2011 at 8:09 PM, Mark Prelesnik 
> wrote:
> > Ditto, thanks guise.
> >
> > Restarted as vanilla, minus Metamod et al.
> >
> > In return, stack trace <3
> >
> >
> > *** glibc detected *** ./srcds_linux: double free or corruption (!prev):
> > 0x0bb9ae28 ***
> > === Backtrace: =
> > /lib/libc.so.6[0x394d06]
> > /lib/libc.so.6(cfree+0x90)[0x3981e0]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf24b10]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf4f8f8]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf50f5e]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe50e2e]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe51104]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf45d72]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe3c08d]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xde180e]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf019b5]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf08450]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf0f617]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe4bddf]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf5f0ad]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xec2117]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xec2d44]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xecc245]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xecca71]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xeccc78]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7fda4]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7c5e9]
> > bin/dedicated.so[0xd54a20]
> > bin/dedicated.so[0xd54777]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7cc0b]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf95951]
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7dbba]
> > bin/dedicated.so[0xd54c23]
> > bin/dedicated.so[0xd58471]
> > bin/dedicated.so[0xd59ced]
> > bin/dedicated.so[0xd58471]
> > bin/dedicated.so[0xd5503a]
> > bin/dedicated.so(DedicatedMain+0x24)[0xd5632f]
> > ./srcds_linux[0x80488ec]
> > /lib/libc.so.6(__libc_start_main+0xdc)[0x341dec]
> > ./srcds_linux[0x8048771]
> > === Memory map: 
> > 0011-00112000 rwxp 0011 00:00 0
> > 00112000-00118000 r-xp  fd:00 44597254
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
> > 00118000-0011a000 rwxp 6000 fd:00 44597254
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
> > 0011a000-00126000 r-xp 8000 fd:00 44597254
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
> > 00126000-00127000 rwxp 00014000 fd:00 44597254
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
> > 00127000-00158000 rwxp 00127000 00:00 0
> > 00158000-0018a000 r-xp  fd:00 44597263
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
> > 0018a000-0018b000 ---p 00032000 fd:00 44597263
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
> > 0018b000-0018c000 r-xp 00032000 fd:00 44597263
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
> > 0018c000-0018d000 rwxp 00033000 fd:00 44597263
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
> > 0018d000-0018f000 rwxp 0018d000 00:00 0
> > 0018f000-001a4000 r-xp  fd:00 44597262
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so
> > 001a4000-001a6000 r-xp 00014000 fd:00 44597262
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so
> > 001a6000-001a7000 rwxp 00016000 fd:00 44597262
> >
> /usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so
> > 001a7000-001a8000 r-xp  fd:00 36241470
> >
> /usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/bin/sourcemod_mm_i486.so
> > 001a8000-001a9000 rwxp 1000 fd:00 36241470
> >
> /usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/bin/sourcemod_mm_i486.so
> > 001a9000-001ab000 rwxp 001a9000 00:00 0
> > 001ad000-001b4000 r-xp  fd:00 107611650  /lib/librt-2.5.so
> > 001b4000-001b5000 r-xp 6000 fd:00 107611650  /lib/librt-2.5.so
> > 001b5000-001b6000 rwxp 7000 fd:00 107611650  /lib/librt-2.5.so
> > 001b6000-001bc000 r-xp  fd:00 36274201
> >
> /usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/extensions/
> bintools.ext.2.ep2v.so
> > 001bc000-001bd000 rwxp 5000 fd:00 36274201
> >
> /usr/local/games/tf/202413/:27015/oran

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread E3pO
Same... not only do I crash on vphisics error still but the corrupted double
link list.
On Jul 20, 2011 7:42 PM, "James Botting"  wrote:
> We also just had a similar crash.
> Seriously valve?
>
> On 21 Jul 2011, at 03:20, Tony Paloma  wrote:
>
>> Anyone else getting more crashes than normal? I just got two with:
>>
>> *** glibc detected *** ./srcds_linux: corrupted double-linked list:
>> 0x0eed9810
>>
>>
>>
>> Both had a stack trace mostly in engine.so doing things with
>> CFrameSnapshots. Example:
>>
>> === Backtrace: =
>>
>> /lib/libc.so.6[0xbaeab6]
>>
>> /lib/libc.so.6[0xbb04e2]
>>
>> /lib/libc.so.6(cfree+0x59)[0xbb09e9]
>>
>> bin/libtier0.so(_ZdlPv+0x22)[0xf772ca02]
>>
>> bin/libtier0.so(_ZdaPv+0x1a)[0xf772c972]
>>
>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6ed9bb0] |
>> _ZN14CFrameSnapshotD1Ev+38
>>
>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eda027] |
>> _ZN14CFrameSnapshot16ReleaseReferenceEv+313>
>>
>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dd9e8c] |
>> _ZN12CClientFrameD2Ev+48
>>
>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb7db0] |
>> _ZN12CReplayFrameD0Ev+422
>>
>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dda0f2] |
>> _ZN19CClientFrameManager18DeleteClientFramesEi+180
>>
>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb9629] |
>> _ZN13CReplayServer10UpdateTickEv+393
>>
>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eba6fb] |
>> _ZN13CReplayServer8RunFrameEv+127
>>
>> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6e4beb6] |
>> _Z14_Host_RunFramef+1025
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
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Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread doc
Just had a crash with replays disabled, not sure what to do now except
play the waiting game! :(

On Wed, Jul 20, 2011 at 8:09 PM, Mark Prelesnik  wrote:
> Ditto, thanks guise.
>
> Restarted as vanilla, minus Metamod et al.
>
> In return, stack trace <3
>
>
> *** glibc detected *** ./srcds_linux: double free or corruption (!prev):
> 0x0bb9ae28 ***
> === Backtrace: =
> /lib/libc.so.6[0x394d06]
> /lib/libc.so.6(cfree+0x90)[0x3981e0]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf24b10]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf4f8f8]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf50f5e]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe50e2e]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe51104]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf45d72]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe3c08d]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xde180e]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf019b5]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf08450]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf0f617]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe4bddf]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf5f0ad]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xec2117]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xec2d44]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xecc245]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xecca71]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xeccc78]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7fda4]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7c5e9]
> bin/dedicated.so[0xd54a20]
> bin/dedicated.so[0xd54777]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7cc0b]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf95951]
> /usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7dbba]
> bin/dedicated.so[0xd54c23]
> bin/dedicated.so[0xd58471]
> bin/dedicated.so[0xd59ced]
> bin/dedicated.so[0xd58471]
> bin/dedicated.so[0xd5503a]
> bin/dedicated.so(DedicatedMain+0x24)[0xd5632f]
> ./srcds_linux[0x80488ec]
> /lib/libc.so.6(__libc_start_main+0xdc)[0x341dec]
> ./srcds_linux[0x8048771]
> === Memory map: 
> 0011-00112000 rwxp 0011 00:00 0
> 00112000-00118000 r-xp  fd:00 44597254
> /usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
> 00118000-0011a000 rwxp 6000 fd:00 44597254
> /usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
> 0011a000-00126000 r-xp 8000 fd:00 44597254
> /usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
> 00126000-00127000 rwxp 00014000 fd:00 44597254
> /usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
> 00127000-00158000 rwxp 00127000 00:00 0
> 00158000-0018a000 r-xp  fd:00 44597263
> /usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
> 0018a000-0018b000 ---p 00032000 fd:00 44597263
> /usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
> 0018b000-0018c000 r-xp 00032000 fd:00 44597263
> /usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
> 0018c000-0018d000 rwxp 00033000 fd:00 44597263
> /usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
> 0018d000-0018f000 rwxp 0018d000 00:00 0
> 0018f000-001a4000 r-xp  fd:00 44597262
> /usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so
> 001a4000-001a6000 r-xp 00014000 fd:00 44597262
> /usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so
> 001a6000-001a7000 rwxp 00016000 fd:00 44597262
> /usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so
> 001a7000-001a8000 r-xp  fd:00 36241470
> /usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/bin/sourcemod_mm_i486.so
> 001a8000-001a9000 rwxp 1000 fd:00 36241470
> /usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/bin/sourcemod_mm_i486.so
> 001a9000-001ab000 rwxp 001a9000 00:00 0
> 001ad000-001b4000 r-xp  fd:00 107611650  /lib/librt-2.5.so
> 001b4000-001b5000 r-xp 6000 fd:00 107611650  /lib/librt-2.5.so
> 001b5000-001b6000 rwxp 7000 fd:00 107611650  /lib/librt-2.5.so
> 001b6000-001bc000 r-xp  fd:00 36274201
> /usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/extensions/bintools.ext.2.ep2v.so
> 001bc000-001bd000 rwxp 5000 fd:00 36274201
> /usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/extensions/bintools.ext.2.ep2v.so
> 001bf000-001c r-xp 001bf000 00:00 0          [vdso]
> 001c-001f9000 rwxp 001c 00:00 0
> 001f9000-0025c000 r-xp  fd:00 44597250
> /usr/local/games/tf/202413/:27015/orangebox/bin/datacache.so
> 0025c000-0025e000 r-xp 00062000 fd:00 44597250
> /usr/local/games/tf/202413/:27015/orangebox

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Mark Prelesnik

Thanks for the suggestion.

Replays have been disabled, mm/sm re-enabled; let's see what happens.

:)

On 7/20/2011 11:26 PM, Sazpaimon wrote:
Try running without replays enabled, my girlfriend tells me she was 
only able to play on servers without replays on (they exist, 
apparently) tonight.


On 7/20/2011 11:09 PM, Mark Prelesnik wrote:

Ditto, thanks guise.

Restarted as vanilla, minus Metamod et al.

In return, stack trace <3


*** glibc detected *** ./srcds_linux: double free or corruption 
(!prev): 0x0bb9ae28 ***

=== Backtrace: =
/lib/libc.so.6[0x394d06]
/lib/libc.so.6(cfree+0x90)[0x3981e0]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf24b10] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf4f8f8] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf50f5e] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe50e2e] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe51104] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf45d72] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe3c08d] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xde180e] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf019b5] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf08450] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf0f617] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe4bddf] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf5f0ad] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xec2117] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xec2d44] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xecc245] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xecca71] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xeccc78] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7fda4] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7c5e9] 


bin/dedicated.so[0xd54a20]
bin/dedicated.so[0xd54777]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7cc0b] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf95951] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7dbba] 


bin/dedicated.so[0xd54c23]
bin/dedicated.so[0xd58471]
bin/dedicated.so[0xd59ced]
bin/dedicated.so[0xd58471]
bin/dedicated.so[0xd5503a]
bin/dedicated.so(DedicatedMain+0x24)[0xd5632f]
./srcds_linux[0x80488ec]
/lib/libc.so.6(__libc_start_main+0xdc)[0x341dec]
./srcds_linux[0x8048771]
=== Memory map: 
0011-00112000 rwxp 0011 00:00 0
00112000-00118000 r-xp  fd:00 44597254   
/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
00118000-0011a000 rwxp 6000 fd:00 44597254   
/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
0011a000-00126000 r-xp 8000 fd:00 44597254   
/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
00126000-00127000 rwxp 00014000 fd:00 44597254   
/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so

00127000-00158000 rwxp 00127000 00:00 0
00158000-0018a000 r-xp  fd:00 44597263   
/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
0018a000-0018b000 ---p 00032000 fd:00 44597263   
/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
0018b000-0018c000 r-xp 00032000 fd:00 44597263   
/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
0018c000-0018d000 rwxp 00033000 fd:00 44597263   
/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so

0018d000-0018f000 rwxp 0018d000 00:00 0
0018f000-001a4000 r-xp  fd:00 44597262   
/usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so
001a4000-001a6000 r-xp 00014000 fd:00 44597262   
/usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so
001a6000-001a7000 rwxp 00016000 fd:00 44597262   
/usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so
001a7000-001a8000 r-xp  fd:00 36241470   
/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/bin/sourcemod_mm_i486.so
001a8000-001a9000 rwxp 1000 fd:00 36241470   
/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/bin/sourcemod_mm_i486.so

001a9000-001ab000 rwxp 001a9000 00:00 0
001ad000-001b4000 r-xp  fd:00 107611650  /lib/librt-2.5.so
001b4000-001b5000 r-xp 6000 fd:00 107611650  /lib/librt-2.5.so
001b5000-001b6000 rwxp 7000 fd:00 107611650  /lib/librt-2.5.so
001b6000-001bc000 r-xp  fd:00 36274201   
/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/extensions/bintools.ext.2.ep2v.so
001bc000-001bd000 rwxp 5000 fd:00 36274201   
/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/extensions/bintools.ext.2.ep2v.so

001bf000-001c r-xp 001bf000 00:00 0  [vdso]
001c-001f9000 rwxp 001c 00:00 0
001f9000-0025c000 r-xp  fd:00 44597250   
/usr/local/games/tf/202413/:27015/o

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Sazpaimon
Try running without replays enabled, my girlfriend tells me she was only 
able to play on servers without replays on (they exist, apparently) tonight.


On 7/20/2011 11:09 PM, Mark Prelesnik wrote:

Ditto, thanks guise.

Restarted as vanilla, minus Metamod et al.

In return, stack trace <3


*** glibc detected *** ./srcds_linux: double free or corruption 
(!prev): 0x0bb9ae28 ***

=== Backtrace: =
/lib/libc.so.6[0x394d06]
/lib/libc.so.6(cfree+0x90)[0x3981e0]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf24b10] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf4f8f8] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf50f5e] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe50e2e] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe51104] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf45d72] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe3c08d] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xde180e] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf019b5] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf08450] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf0f617] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe4bddf] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf5f0ad] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xec2117] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xec2d44] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xecc245] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xecca71] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xeccc78] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7fda4] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7c5e9] 


bin/dedicated.so[0xd54a20]
bin/dedicated.so[0xd54777]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7cc0b] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf95951] 

/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7dbba] 


bin/dedicated.so[0xd54c23]
bin/dedicated.so[0xd58471]
bin/dedicated.so[0xd59ced]
bin/dedicated.so[0xd58471]
bin/dedicated.so[0xd5503a]
bin/dedicated.so(DedicatedMain+0x24)[0xd5632f]
./srcds_linux[0x80488ec]
/lib/libc.so.6(__libc_start_main+0xdc)[0x341dec]
./srcds_linux[0x8048771]
=== Memory map: 
0011-00112000 rwxp 0011 00:00 0
00112000-00118000 r-xp  fd:00 44597254   
/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
00118000-0011a000 rwxp 6000 fd:00 44597254   
/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
0011a000-00126000 r-xp 8000 fd:00 44597254   
/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
00126000-00127000 rwxp 00014000 fd:00 44597254   
/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so

00127000-00158000 rwxp 00127000 00:00 0
00158000-0018a000 r-xp  fd:00 44597263   
/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
0018a000-0018b000 ---p 00032000 fd:00 44597263   
/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
0018b000-0018c000 r-xp 00032000 fd:00 44597263   
/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
0018c000-0018d000 rwxp 00033000 fd:00 44597263   
/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so

0018d000-0018f000 rwxp 0018d000 00:00 0
0018f000-001a4000 r-xp  fd:00 44597262   
/usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so
001a4000-001a6000 r-xp 00014000 fd:00 44597262   
/usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so
001a6000-001a7000 rwxp 00016000 fd:00 44597262   
/usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so
001a7000-001a8000 r-xp  fd:00 36241470   
/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/bin/sourcemod_mm_i486.so
001a8000-001a9000 rwxp 1000 fd:00 36241470   
/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/bin/sourcemod_mm_i486.so

001a9000-001ab000 rwxp 001a9000 00:00 0
001ad000-001b4000 r-xp  fd:00 107611650  /lib/librt-2.5.so
001b4000-001b5000 r-xp 6000 fd:00 107611650  /lib/librt-2.5.so
001b5000-001b6000 rwxp 7000 fd:00 107611650  /lib/librt-2.5.so
001b6000-001bc000 r-xp  fd:00 36274201   
/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/extensions/bintools.ext.2.ep2v.so
001bc000-001bd000 rwxp 5000 fd:00 36274201   
/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/extensions/bintools.ext.2.ep2v.so

001bf000-001c r-xp 001bf000 00:00 0  [vdso]
001c-001f9000 rwxp 001c 00:00 0
001f9000-0025c000 r-xp  fd:00 44597250   
/usr/local/games/tf/202413/:27015/orangebox/bin/datacache.so
0025c000-0025e000 r-xp 00062000 fd:00 44597250   
/usr/local/games/tf/202413/:27015/orangebox/bin/datacache.so
0025e000

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Mark Prelesnik

Ditto, thanks guise.

Restarted as vanilla, minus Metamod et al.

In return, stack trace <3


*** glibc detected *** ./srcds_linux: double free or corruption (!prev): 
0x0bb9ae28 ***

=== Backtrace: =
/lib/libc.so.6[0x394d06]
/lib/libc.so.6(cfree+0x90)[0x3981e0]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf24b10]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf4f8f8]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf50f5e]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe50e2e]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe51104]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf45d72]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe3c08d]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xde180e]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf019b5]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf08450]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf0f617]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xe4bddf]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf5f0ad]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xec2117]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xec2d44]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xecc245]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xecca71]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xeccc78]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7fda4]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7c5e9]
bin/dedicated.so[0xd54a20]
bin/dedicated.so[0xd54777]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7cc0b]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf95951]
/usr/local/games/tf/202413/:27015/orangebox/bin/engine.so[0xf7dbba]
bin/dedicated.so[0xd54c23]
bin/dedicated.so[0xd58471]
bin/dedicated.so[0xd59ced]
bin/dedicated.so[0xd58471]
bin/dedicated.so[0xd5503a]
bin/dedicated.so(DedicatedMain+0x24)[0xd5632f]
./srcds_linux[0x80488ec]
/lib/libc.so.6(__libc_start_main+0xdc)[0x341dec]
./srcds_linux[0x8048771]
=== Memory map: 
0011-00112000 rwxp 0011 00:00 0
00112000-00118000 r-xp  fd:00 44597254   
/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
00118000-0011a000 rwxp 6000 fd:00 44597254   
/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
0011a000-00126000 r-xp 8000 fd:00 44597254   
/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so
00126000-00127000 rwxp 00014000 fd:00 44597254   
/usr/local/games/tf/202413/:27015/orangebox/bin/libsteam_api.so

00127000-00158000 rwxp 00127000 00:00 0
00158000-0018a000 r-xp  fd:00 44597263   
/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
0018a000-0018b000 ---p 00032000 fd:00 44597263   
/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
0018b000-0018c000 r-xp 00032000 fd:00 44597263   
/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so
0018c000-0018d000 rwxp 00033000 fd:00 44597263   
/usr/local/games/tf/202413/:27015/orangebox/bin/soundemittersystem.so

0018d000-0018f000 rwxp 0018d000 00:00 0
0018f000-001a4000 r-xp  fd:00 44597262   
/usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so
001a4000-001a6000 r-xp 00014000 fd:00 44597262   
/usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so
001a6000-001a7000 rwxp 00016000 fd:00 44597262   
/usr/local/games/tf/202413/:27015/orangebox/bin/shaderapiempty.so
001a7000-001a8000 r-xp  fd:00 36241470   
/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/bin/sourcemod_mm_i486.so
001a8000-001a9000 rwxp 1000 fd:00 36241470   
/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/bin/sourcemod_mm_i486.so

001a9000-001ab000 rwxp 001a9000 00:00 0
001ad000-001b4000 r-xp  fd:00 107611650  /lib/librt-2.5.so
001b4000-001b5000 r-xp 6000 fd:00 107611650  /lib/librt-2.5.so
001b5000-001b6000 rwxp 7000 fd:00 107611650  /lib/librt-2.5.so
001b6000-001bc000 r-xp  fd:00 36274201   
/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/extensions/bintools.ext.2.ep2v.so
001bc000-001bd000 rwxp 5000 fd:00 36274201   
/usr/local/games/tf/202413/:27015/orangebox/tf/addons/sourcemod/extensions/bintools.ext.2.ep2v.so

001bf000-001c r-xp 001bf000 00:00 0  [vdso]
001c-001f9000 rwxp 001c 00:00 0
001f9000-0025c000 r-xp  fd:00 44597250   
/usr/local/games/tf/202413/:27015/orangebox/bin/datacache.so
0025c000-0025e000 r-xp 00062000 fd:00 44597250   
/usr/local/games/tf/202413/:27015/orangebox/bin/datacache.so
0025e000-00267000 rwxp 00064000 fd:00 44597250   
/usr/local/games/tf/202413/:27015/orangebox/bin/datacache.so

00267000-0026a000 rwxp 00267000 00:00 0
0026a000-0026d000 r-xp  fd:00 36241460   
/usr/local/games/tf/202413/:27015/orangebox/tf/addon

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread James Botting
We also just had a similar crash.
Seriously valve?

On 21 Jul 2011, at 03:20, Tony Paloma  wrote:

> Anyone else getting more crashes than normal? I just got two with:
>
> *** glibc detected *** ./srcds_linux: corrupted double-linked list:
> 0x0eed9810
>
>
>
> Both had a stack trace mostly in engine.so doing things with
> CFrameSnapshots. Example:
>
> === Backtrace: =
>
> /lib/libc.so.6[0xbaeab6]
>
> /lib/libc.so.6[0xbb04e2]
>
> /lib/libc.so.6(cfree+0x59)[0xbb09e9]
>
> bin/libtier0.so(_ZdlPv+0x22)[0xf772ca02]
>
> bin/libtier0.so(_ZdaPv+0x1a)[0xf772c972]
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6ed9bb0] |
> _ZN14CFrameSnapshotD1Ev+38
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eda027] |
> _ZN14CFrameSnapshot16ReleaseReferenceEv+313>
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dd9e8c] |
> _ZN12CClientFrameD2Ev+48
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb7db0] |
> _ZN12CReplayFrameD0Ev+422
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dda0f2] |
> _ZN19CClientFrameManager18DeleteClientFramesEi+180
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb9629] |
> _ZN13CReplayServer10UpdateTickEv+393
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eba6fb] |
> _ZN13CReplayServer8RunFrameEv+127
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6e4beb6] |
> _Z14_Host_RunFramef+1025
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
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Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Tony Paloma
Also I should mention it was hanging at writing the dump and failing to auto
restart.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Wednesday, July 20, 2011 7:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update

Yes, I'm getting very similar crashes as well.

On Wed, Jul 20, 2011 at 10:19 PM, Tony Paloma
wrote:

> Anyone else getting more crashes than normal? I just got two with:
>
> *** glibc detected *** ./srcds_linux: corrupted double-linked list:
> 0x0eed9810
>
>
>
> Both had a stack trace mostly in engine.so doing things with 
> CFrameSnapshots. Example:
>
> === Backtrace: =
>
> /lib/libc.so.6[0xbaeab6]
>
> /lib/libc.so.6[0xbb04e2]
>
> /lib/libc.so.6(cfree+0x59)[0xbb09e9]
>
> bin/libtier0.so(_ZdlPv+0x22)[0xf772ca02]
>
> bin/libtier0.so(_ZdaPv+0x1a)[0xf772c972]
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6ed9bb0] |
> _ZN14CFrameSnapshotD1Ev+38
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eda027] | 
> _ZN14CFrameSnapshot16ReleaseReferenceEv+313>
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dd9e8c] |
> _ZN12CClientFrameD2Ev+48
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb7db0] |
> _ZN12CReplayFrameD0Ev+422
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dda0f2] |
> _ZN19CClientFrameManager18DeleteClientFramesEi+180
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb9629] |
> _ZN13CReplayServer10UpdateTickEv+393
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eba6fb] |
> _ZN13CReplayServer8RunFrameEv+127
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6e4beb6] |
> _Z14_Host_RunFramef+1025
>
>
>
> ___
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Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread 1nsane
Yes, I'm getting very similar crashes as well.

On Wed, Jul 20, 2011 at 10:19 PM, Tony Paloma wrote:

> Anyone else getting more crashes than normal? I just got two with:
>
> *** glibc detected *** ./srcds_linux: corrupted double-linked list:
> 0x0eed9810
>
>
>
> Both had a stack trace mostly in engine.so doing things with
> CFrameSnapshots. Example:
>
> === Backtrace: =
>
> /lib/libc.so.6[0xbaeab6]
>
> /lib/libc.so.6[0xbb04e2]
>
> /lib/libc.so.6(cfree+0x59)[0xbb09e9]
>
> bin/libtier0.so(_ZdlPv+0x22)[0xf772ca02]
>
> bin/libtier0.so(_ZdaPv+0x1a)[0xf772c972]
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6ed9bb0] |
> _ZN14CFrameSnapshotD1Ev+38
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eda027] |
> _ZN14CFrameSnapshot16ReleaseReferenceEv+313>
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dd9e8c] |
> _ZN12CClientFrameD2Ev+48
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb7db0] |
> _ZN12CReplayFrameD0Ev+422
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6dda0f2] |
> _ZN19CClientFrameManager18DeleteClientFramesEi+180
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eb9629] |
> _ZN13CReplayServer10UpdateTickEv+393
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6eba6fb] |
> _ZN13CReplayServer8RunFrameEv+127
>
> /home/srcds/tf2server/orangebox/bin/engine.so[0xf6e4beb6] |
> _Z14_Host_RunFramef+1025
>
>
>
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