Re: [FSFLA] LibreJam - FSF* should host a Libre Game development tournament!

2022-02-14 Thread Michael McMahon
   FSFE is doing a relevant stream today about gaming to celebrate I <3
   Free Software day.

   """
   Only [less than one hour] left till our [1]#ilovefs gaming event
   begins!

   Learn about [2]#FreeSoftware games, engines, Wild Jams, and play
   Veloren with our community.
   We are looking forward to seeing you all there! Remember that you can
   stream the event as well:
   [3]https://stream.fsfe.org/
   """
   [4]https://mastodon.social/@fsfe/107796971271375507
Best,
Michael McMahon | Web Developer, Free Software Foundation
GPG Key: 4337 2794 C8AD D5CA 8FCF  FA6C D037 59DA B600 E3C0
[5]https://fsf.org

US government employee? Use CFC charity code 63210 to support us through the
Combined Federal Campaign. [6]https://cfcgiving.opm.gov/

   On 1/19/22 10:12 PM, Sebastian Silva wrote:

   Once upon a time, FSF, Mozilla, and OpenGameArt and Creative Commons,
   actually raised funds for a two-part project:[7] Liberated Pixel Cup.
   I thought the discourse and organization around it was quite nice.
   Perhaps an annual event of the sort would be quite motivating for
   aspiring coders, and some not so aspiring, especially with cash prizes
   and shared assets, just a humble opinion.
   --
   Sebastian Silva

   El mié, 19 ene 2022 a las 8:24, Ismael Luceno (<[8]ism...@iodev.co.uk>)
   escribió:

 On 18/Jan/2022 18:03, Dennis Payne wrote:
 > You did ask an actual indie game developer. I chose "We" in my
 > statement because I was including myself in the group of game
 > developers. I recently made Anagramarama available for sale on
 [9]itch.io
 > to gain funds for free software game development. I also have a
 > merchandise shop where I've started trying to make money for free
 > software game development.
 >
 > If you want commercial closed source game developers, I've done
 that
 > two. I worked on the game Devil's Whiskey. I enjoyed the
 experience
 > and made money from it but don't particular enjoy closed source
 > development so I haven't done it since.
 <...>
 I meant, to make a large representative sample.
 I wish everyone was of your opinion, but I've been hearing otherwise
 from the majority of people I talked with; geography, environment,
 economy, and other factors might play a role in which groups are
 louder and/or larger.
 It would be important to understand who they are, their positions,
 and what might prevent their games from being free software.
 ___
 Discusion mailing list
 [10]discus...@fsfla.org
 [11]http://www.fsfla.org/cgi-bin/mailman/listinfo/discusion

References

   1. https://mastodon.social/tags/ilovefs
   2. https://mastodon.social/tags/FreeSoftware
   3. https://stream.fsfe.org/
   4. https://mastodon.social/@fsfe/107796971271375507
   5. https://fsf.org/
   6. https://cfcgiving.opm.gov/
   7. https://lpc.opengameart.org/
   8. mailto:ism...@iodev.co.uk
   9. http://itch.io/
  10. mailto:discus...@fsfla.org
  11. http://www.fsfla.org/cgi-bin/mailman/listinfo/discusion
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Re: [FSFLA] LibreJam - FSF* should host a Libre Game development tournament!

2022-01-20 Thread Sebastian Silva
   Once upon a time, FSF, Mozilla, and OpenGameArt and Creative Commons,
   actually raised funds for a two-part project:[1] Liberated Pixel Cup.
   I thought the discourse and organization around it was quite nice.
   Perhaps an annual event of the sort would be quite motivating for
   aspiring coders, and some not so aspiring, especially with cash prizes
   and shared assets, just a humble opinion.
   --
   Sebastian Silva

   El mié, 19 ene 2022 a las 8:24, Ismael Luceno (<[2]ism...@iodev.co.uk>)
   escribió:

 On 18/Jan/2022 18:03, Dennis Payne wrote:
 > You did ask an actual indie game developer. I chose "We" in my
 > statement because I was including myself in the group of game
 > developers. I recently made Anagramarama available for sale on
 [3]itch.io
 > to gain funds for free software game development. I also have a
 > merchandise shop where I've started trying to make money for free
 > software game development.
 >
 > If you want commercial closed source game developers, I've done
 that
 > two. I worked on the game Devil's Whiskey. I enjoyed the
 experience
 > and made money from it but don't particular enjoy closed source
 > development so I haven't done it since.
 <...>
 I meant, to make a large representative sample.
 I wish everyone was of your opinion, but I've been hearing otherwise
 from the majority of people I talked with; geography, environment,
 economy, and other factors might play a role in which groups are
 louder and/or larger.
 It would be important to understand who they are, their positions,
 and what might prevent their games from being free software.
 ___
 Discusion mailing list
 [4]discus...@fsfla.org
 [5]http://www.fsfla.org/cgi-bin/mailman/listinfo/discusion

References

   1. https://lpc.opengameart.org/
   2. mailto:ism...@iodev.co.uk
   3. http://itch.io/
   4. mailto:discus...@fsfla.org
   5. http://www.fsfla.org/cgi-bin/mailman/listinfo/discusion
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Re: [FSFLA] LibreJam - FSF* should host a Libre Game development tournament!

2022-01-19 Thread Ismael Luceno
On 18/Jan/2022 18:03, Dennis Payne wrote:
> You did ask an actual indie game developer. I chose "We" in my
> statement because I was including myself in the group of game
> developers. I recently made Anagramarama available for sale on itch.io
> to gain funds for free software game development. I also have a
> merchandise shop where I've started trying to make money for free
> software game development.
> 
> If you want commercial closed source game developers, I've done that
> two. I worked on the game Devil's Whiskey. I enjoyed the experience
> and made money from it but don't particular enjoy closed source
> development so I haven't done it since.
<...>

I meant, to make a large representative sample.

I wish everyone was of your opinion, but I've been hearing otherwise
from the majority of people I talked with; geography, environment,
economy, and other factors might play a role in which groups are
louder and/or larger.

It would be important to understand who they are, their positions,
and what might prevent their games from being free software.

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Re: [FSFLA] LibreJam - FSF* should host a Libre Game development tournament!

2022-01-19 Thread Dennis Payne
You did ask an actual indie game developer. I chose "We" in my
statement because I was including myself in the group of game
developers. I recently made Anagramarama available for sale on itch.io
to gain funds for free software game development. I also have a
merchandise shop where I've started trying to make money for free
software game development.

If you want commercial closed source game developers, I've done that
two. I worked on the game Devil's Whiskey. I enjoyed the experience
and made money from it but don't particular enjoy closed source
development so I haven't done it since.

If you want someone who has entered game jams, I've entered two. I
would like to enter more but haven't found the time unfortunately.

If you want more game developers, I've hung out on irc channels for
gamedev and godot and talked to other developers about game jams. I've
also gone to a few Game Developer Conferences and Boston Festival of
Indie Games. I've attended the Postmortem game developer group in
Boston.

If you want more free software game developers, I frequent the
freegamedev.net forum. I also modify a lot of free software games and
generally contact about developer about it.

Feel free to reach out to other game developers. I enjoy hearing about
why people make games.

On Fri, 2022-01-14 at 16:26 +0100, Ismael Luceno wrote:
> On 07/Jan/2022 18:23, Dennis Payne wrote:
> <...>
> > Most people developing games would love to make a living as game
> > developers. However I disagree that most people developing games
> > are
> > motivated by it. We are usually motivated by a game we want to
> > make. We
> > might think it could make money but usually it is the desire for
> > the
> > game first.
> > 
> > People join National Novel Writing Month for the same reason. They
> > have
> > an idea for a novel and want to write it. Some will pursue
> > publishing
> > it. Some will self publish perhaps even knowing it won't be a giant
> > seller. Some will just give it away.
> 
> Yes, it could be the case, but I wouldn't count on it.
> 
> But instead of guessing, we could just ask actual indie game
> developers.


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Re: [FSFLA] LibreJam - FSF* should host a Libre Game development tournament!

2022-01-14 Thread Ismael Luceno
On 07/Jan/2022 18:23, Dennis Payne wrote:
<...>
> Most people developing games would love to make a living as game
> developers. However I disagree that most people developing games are
> motivated by it. We are usually motivated by a game we want to make. We
> might think it could make money but usually it is the desire for the
> game first.
> 
> People join National Novel Writing Month for the same reason. They have
> an idea for a novel and want to write it. Some will pursue publishing
> it. Some will self publish perhaps even knowing it won't be a giant
> seller. Some will just give it away.

Yes, it could be the case, but I wouldn't count on it.

But instead of guessing, we could just ask actual indie game developers.

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Re: [FSFLA] LibreJam - FSF* should host a Libre Game development tournament!

2022-01-09 Thread Jean Louis
* Dennis Payne  [2022-01-08 17:23]:
> On Fri, 2022-01-07 at 10:53 +0100, Ismael Luceno wrote:
> > People who value free software would publish their games as free
> > software... Why don't we have so many games then?
> 
> We do have a lot of games. Obviously not as many as commercial games.
> They tend to steer towards procedural or acade games rather than
> complex story games. High quality graphics are less common but not
> unseen.
> 
> https://trilarion.github.io/opensourcegames/statistics/index.html
> Lists 519 linux games at the moment. Some may not be completely free
> but a good chunk of them probably are. It has a backlog of games to add
> as well.

It is unclear what "open source" means, there are many "custom
licenses" and "other licenses".

> Most people developing games would love to make a living as game
> developers. However I disagree that most people developing games are
> motivated by it. We are usually motivated by a game we want to make. We
> might think it could make money but usually it is the desire for the
> game first.
> 
> People join National Novel Writing Month for the same reason. They have
> an idea for a novel and want to write it. Some will pursue publishing
> it. Some will self publish perhaps even knowing it won't be a giant
> seller. Some will just give it away.

Great, keep it going.

Jean

Take action in Free Software Foundation campaigns:
https://www.fsf.org/campaigns

In support of Richard M. Stallman
https://stallmansupport.org/

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Re: [FSFLA] LibreJam - FSF* should host a Libre Game development tournament!

2022-01-08 Thread Dennis Payne
On Fri, 2022-01-07 at 10:53 +0100, Ismael Luceno wrote:
> People who value free software would publish their games as free
> software... Why don't we have so many games then?

We do have a lot of games. Obviously not as many as commercial games.
They tend to steer towards procedural or acade games rather than
complex story games. High quality graphics are less common but not
unseen.

https://trilarion.github.io/opensourcegames/statistics/index.html
Lists 519 linux games at the moment. Some may not be completely free
but a good chunk of them probably are. It has a backlog of games to add
as well.

> Most people developing games are motivated by the prospects of:
> either
> just being able to make a living as game developers, or worse, of
> making more money as game developers than in their current day job.

Most people developing games would love to make a living as game
developers. However I disagree that most people developing games are
motivated by it. We are usually motivated by a game we want to make. We
might think it could make money but usually it is the desire for the
game first.

People join National Novel Writing Month for the same reason. They have
an idea for a novel and want to write it. Some will pursue publishing
it. Some will self publish perhaps even knowing it won't be a giant
seller. Some will just give it away.


-- 
Dennis Payne
du...@identicalsoftware.com
https://mastodon.gamedev.place/@dulsi



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Re: [FSFLA] LibreJam - FSF* should host a Libre Game development tournament!

2022-01-07 Thread Ismael Luceno
On 06/Jan/2022 23:21, Richard Stallman wrote:
> [[[ To any NSA and FBI agents reading my email: please consider]]]
> [[[ whether defending the US Constitution against all enemies, ]]]
> [[[ foreign or domestic, requires you to follow Snowden's example. ]]]
> 
> It sounds like game jams have value for education in programming, but
> do they have value for the free software movement, enough for free
> software activists to dedicate time to them for the sake of that?
> 
> Can the people who want to do a game jam for free software think up a way
> to make it educate about free software as well as about programming?
> 
> I don't have answers for those questions, but I think they are the
> crucial questions to pose. 

People who value free software would publish their games as free
software... Why don't we have so many games then?

It isn't just because people care, it's because some people who care
can write code (sometimes), and in the end, if you're successful at
making free software important to mainstream, it becomes a tiny subset
of people, which might become unhappy because they're underapreciated
and they share very little with the non-technical folks.

Richard, I think we discussed that before, maybe I can articulate
better this time; do you remember that group you "inspired" in Uruguay?
how much do you think it lasted? a couple weeks.

The landscape isn't uniform, software developers are different among
themselves, so you need to sort them by interests and have a different
approach based on that.

Most people developing games are motivated by the prospects of: either
just being able to make a living as game developers, or worse, of
making more money as game developers than in their current day job.

But don't take my word, make a poll or something and see for yourself.

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Re: [FSFLA] LibreJam - FSF* should host a Libre Game development tournament!

2022-01-06 Thread Ismael Luceno
On 05/Jan/2022 14:48, Dennis Payne wrote:
> On Wed, 2022-01-05 at 16:10 +0100, Ismael Luceno wrote:
> > Making it attractive would mean the prizes and frequency of the
> > contests
> > need to yield an average much higher than what would be possible by
> > selling
> > the game, which sounds unrealistic to me.
> > 
> > A single top game can easily gross tens of millions, I don't think
> > you can
> > compete with the privative models this way; and even the average
> > good-ish
> > games makes 20k-25k USD on their first year.
> > 
> > Making it work would require a different approach.
> 
> I think you are misinformed. According to a 2020 study, over 50% of
> indie games on Steam make less than $4000.
> 
> https://vginsights.com/insights/article/infographic-indie-game-revenues-on-steam

I don't disagree with those numbers. Is your plan to have just mediocre
games?

<...> 
> $2000 prize pool for weekend or even a week of work isn't bad.

Completely different dynamics from work, it's a competition, you don't
give them money all year around, neither you guarantee it.

If the median game makes about 4k USD, and you don't care about
quality, just the number of games, you would still need to reward above
that if you want everything copylefted.

Also there's the problem of how you partition that, by voting?
everyone gets 4k?

I can't think of any sane option.

> To sell a game you need to do a lot more work. Take Celeste
> for example. It was made for on pico-8 for a game jam. It was a
> "difficult platformer with 30 levels". The commercial game had
> "over 200 rooms spread between eight chapters." That was a lot of
> work to make it a commercial success.

True; but I'm just pointing out we cut out that possibility if we
really want libre games. It isn't about the time invested in the jam,
that's meaningless, the problem is the alternative commercial
exploitation model would need to be better, or at least equivalent.

> A game jam game might lead to a bigger commercial game but the game jam
> itself will not be a huge seller. Game jams require you to be able to
> play the games of others to give ratings and comments. You are going to
> get that if you have to buy them. On itch.io I believe the only thing
> you can do is make it "pay what want".

Unless you do something else, you'll still get privative games in the
end of the chain, and just junk prototypes from the competition itself.

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Re: [FSFLA] LibreJam - FSF* should host a Libre Game development tournament!

2022-01-06 Thread Paul Sutton via libreplanet-discuss

On 05/01/2022 19:48, Dennis Payne wrote:

On Wed, 2022-01-05 at 16:10 +0100, Ismael Luceno wrote:

Making it attractive would mean the prizes and frequency of the
contests
need to yield an average much higher than what would be possible by
selling
the game, which sounds unrealistic to me.

A single top game can easily gross tens of millions, I don't think
you can
compete with the privative models this way; and even the average
good-ish
games makes 20k-25k USD on their first year.

Making it work would require a different approach.


I think you are misinformed. According to a 2020 study, over 50% of
indie games on Steam make less than $4000.

https://vginsights.com/insights/article/infographic-indie-game-revenues-on-steam

You could argue whether those were "average good-ish" but that is a lot
of games. Steam requires a $100 fee just to be listed.

$2000 prize pool for weekend or even a week of work isn't bad. To sell
a game you need to do a lot more work. Take Celeste for example. It was
made for on pico-8 for a game jam. It was a "difficult platformer with
30 levels". The commercial game had "over 200 rooms spread between
eight chapters." That was a lot of work to make it a commercial
success.

A game jam game might lead to a bigger commercial game but the game jam
itself will not be a huge seller. Game jams require you to be able to
play the games of others to give ratings and comments. You are going to
get that if you have to buy them. On itch.io I believe the only thing
you can do is make it "pay what want".




Pay what you want or perhaps what you can afford, if you are a developer 
on that model surely any income is welcome.


Paul

--
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Re: [FSFLA] LibreJam - FSF* should host a Libre Game development tournament!

2022-01-06 Thread Dennis Payne
On Wed, 2022-01-05 at 16:10 +0100, Ismael Luceno wrote:
> Making it attractive would mean the prizes and frequency of the
> contests
> need to yield an average much higher than what would be possible by
> selling
> the game, which sounds unrealistic to me.
> 
> A single top game can easily gross tens of millions, I don't think
> you can
> compete with the privative models this way; and even the average
> good-ish
> games makes 20k-25k USD on their first year.
> 
> Making it work would require a different approach.

I think you are misinformed. According to a 2020 study, over 50% of
indie games on Steam make less than $4000.

https://vginsights.com/insights/article/infographic-indie-game-revenues-on-steam

You could argue whether those were "average good-ish" but that is a lot
of games. Steam requires a $100 fee just to be listed.

$2000 prize pool for weekend or even a week of work isn't bad. To sell
a game you need to do a lot more work. Take Celeste for example. It was
made for on pico-8 for a game jam. It was a "difficult platformer with
30 levels". The commercial game had "over 200 rooms spread between
eight chapters." That was a lot of work to make it a commercial
success.

A game jam game might lead to a bigger commercial game but the game jam
itself will not be a huge seller. Game jams require you to be able to
play the games of others to give ratings and comments. You are going to
get that if you have to buy them. On itch.io I believe the only thing
you can do is make it "pay what want".

-- 
Dennis Payne
du...@identicalsoftware.com
https://mastodon.gamedev.place/@dulsi



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Re: [FSFLA] LibreJam - FSF* should host a Libre Game development tournament!

2022-01-05 Thread Jacob Hrbek

> Most of these events are competitions without prizes, so the purpose
is up to the developer... generally people who participate intend to
make money out of the games afterwards irrespective of the type of
event, so I think having users only counts if it makes money for the
author. -- Ismael Lucano

One of the highlighted issues was that it's very difficult to maintain
freedom and fund the development of more complicated games e.g.
Wolfenstein series where the developer releases all the source code
under GPLv2 or GPLv3, but keeps the levels proprietary to sustain the
development.

So i was arguing about providing >2000 USD price pool that can be crowd
sourced to help sustain the development as usually the game can sustain
itself after it's playable and well known.

On 1/5/22 11:38, Ismael Luceno wrote:

On 04/Jan/2022 22:54, Richard Stallman wrote:

[[[ To any NSA and FBI agents reading my email: please consider]]]
[[[ whether defending the US Const

itution against all enemies, ]]]

[[[ foreign or domestic, requires you to follow Snowden's example. ]]]

If the aim of a Game Jam isn't to produce a game that people use,
what is its purpose?

Most of these events are competitions without prizes, so the purpose
is up to the developer... generally people who participate intend to
make money out of the games afterwards irrespective of the type of
event, so I think having users only counts if it makes money for the
author.


--
-- Jacob Hrbek



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Re: [FSFLA] LibreJam - FSF* should host a Libre Game development tournament!

2022-01-05 Thread Ismael Luceno
On 04/Jan/2022 22:54, Richard Stallman wrote:
> [[[ To any NSA and FBI agents reading my email: please consider]]]
> [[[ whether defending the US Constitution against all enemies, ]]]
> [[[ foreign or domestic, requires you to follow Snowden's example. ]]]
> 
> If the aim of a Game Jam isn't to produce a game that people use,
> what is its purpose?

Most of these events are competitions without prizes, so the purpose
is up to the developer... generally people who participate intend to
make money out of the games afterwards irrespective of the type of
event, so I think having users only counts if it makes money for the
author.

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Re: [FSFLA] LibreJam - FSF* should host a Libre Game development tournament!

2022-01-05 Thread Ismael Luceno
On 05/Jan/2022 14:37, Jacob Hrbek wrote:
> > Most of these events are competitions without prizes, so the purpose
> is up to the developer... generally people who participate intend to
> make money out of the games afterwards irrespective of the type of
> event, so I think having users only counts if it makes money for the
> author. -- Ismael Lucano
> 
> One of the highlighted issues was that it's very difficult to maintain
> freedom and fund the development of more complicated games e.g.
> Wolfenstein series where the developer releases all the source code
> under GPLv2 or GPLv3, but keeps the levels proprietary to sustain the
> development.
> 
> So i was arguing about providing >2000 USD price pool that can be crowd
> sourced to help sustain the development as usually the game can sustain
> itself after it's playable and well known.

Making it attractive would mean the prizes and frequency of the contests
need to yield an average much higher than what would be possible by selling
the game, which sounds unrealistic to me.

A single top game can easily gross tens of millions, I don't think you can
compete with the privative models this way; and even the average good-ish
games makes 20k-25k USD on their first year.

Making it work would require a different approach.

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