Re: lingo-l x-post: DMX issues (summary)
At 0:52 Uhr -0400 20.06.2003, Tab Julius wrote: I've noticed that occasionally commands issued in the message window are ignored. I haven't figured out the rhyme or reason to this, but in testing various command-line Xtras, occasionally, a call garners no result at all. A breakpoint and/or printout in the Xtra shows it was never called. Re-submitting the command works. Has anyone else seen this? could it be by any chance, that you SHIFT-RETURNed by mistake ? you remember, that there is this new multi line message window feature in DiMX ? shift+return adds a return without executing the line ctrl+return executes all preceding lines up to the first empty line. -- ||| a¿ex -- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: lingo-l x-post: DMX issues (summary)
This has always been like this, PC and MAC... The only thing that really sucks about this, is that it is an excellent way of eating laptop battery power... a real good feature for a mobile world, ironically speaking of course :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Troy Rollins Sent: vrijdag 20 juni 2003 3:10 To: [EMAIL PROTECTED] Subject: Re: lingo-l x-post: DMX issues (summary) On Thursday, June 19, 2003, at 01:34 PM, Kevin McFarland wrote: I'm trying to summarize known DMX issues, here is what I have come up with so far, from looking at past threads and notes. Any others I'm missing? * font width on OSX * exitLock broken on OSX? * modifier key bugs on OSX, fixed by rebooting * inaccurate soundLevel value returned on OSX * some Buddy issues on OSX Maybe I'm the only one seeing this one - idle projectors in OSX consuming huge CPU resources for no apparent reason. I notice on my Powerbook that the CPU fan comes on whenever there is a projector running, or even a shockwave in the browser - my own, or anyone else's. CPU averages 80% utilization when the projector is in the background looping on a frame with no scripts (other than go to the frame.) If this doesn't qualify as an issue to be reported, does anyone see similar results, or have found a way to eliminate the CPU hogging? -- Troy RPSystems, Ltd. http://www.rpsystems.net [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Multiuser Xtra and databases
A quick question: How will Director know when perl has completed execution? Background: On click of a button, I will execute a perl exe (win32) to manipulate an XML file and once it is done, I display the XML file within Director. How do you call this perl exe in Dirctor? getNetText()? If so, you can use netDone(pNetID) on exitFrame to check if it's done. on mouseUp me pNetID = getNetText(link to your perl file) end on exitFrame if netDone(pNetID) = true then if netError(pNetID) = ok then do something else do another end if end if end Hope this help! Yachun =) Thanks a lot for the help! [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Multiuser Xtra and databases
i'd check Yachun's email sent just prior to yours. are these xml files local? if all you're doing is text manipulation, why don't you just stay native to director? why use perl at all? not that it's any my business - your prerogative if you want to use perl. needing more coffee, evan Hello Evan, The content displayed in the CD also needs to be ported to the web with minimal effort, which is why I figured using perl might have an edge over staying navite to director. Best Regards, Anand Ravi Anand Ravi wrote: is that really the case? if the solution involves ASP, you're probably right, you need a webserver. but php, perl, and the like are actually separate executables that you could include (1. the distribution licenses are pretty loose if i remember, and 2. all the perl executables and lib that come in the distro i have are 13MB - good enough to include on a cd) A quick question: How will Director know when perl has completed execution? Background: On click of a button, I will execute a perl exe (win32) to manipulate an XML file and once it is done, I display the XML file within Director. Any pointers will be highly appreciated. Best Regards, Anand Ravi [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l QT Authoring advanced question...
On Mon, 16 Jun 2003 20:30:54 -0500 (CDT), [EMAIL PROTECTED] wrote: I'm just curious, and would like to bounce the idea off of someone more knowledgeable than myself (Colin?) -- would it be possible (not by me, but by someone) to create a new QT Xtra that director could feed multiple file information, layout, timing etc (SMIL?) and generate a new QT file with all these media embedded? I know Tab replied to this. (Tab, if you've made some Xtras for exporting as QuickTime we want to hear about it!!!) Anyway, SMIL is a valid type for any app which supports QuickTime. It's trivial to make a SMIL editor in Director, and you can go a really long way with it beyond just having an editable field on stage, but essentially that's all you need to get going. The basics are: Create a well-formed string of SMIL (however you decide to do this) Write it to disk with fileIO Use qtMember.filename = SMILdocument to preview on stage This can be done rapidly enough to almost get realtime updating, although depending on how you are editing the SMIL source, you might not want to do that. You can download a sample movie which does this from here http://brennan.young.net/Comp/Director/downloads/SMIL_edit.zip In order to get it working you should have a very simple SMIL document (with media) on your disk. Click the import button, view the SMIL as multimedia, click the 'edit' button to change the source, click the 'save' button to preview it. VERY simple, but it could be much more fancy if you had an easy way of editing layouts, media links and sync times. Actually I don't know a better tool for making a SMIL editor. I wanted to make an OpenSource effort around this, but there was so little interest that I gave up. Someone made one with RealBasic and it is rather expensive for what it is. The step we are missing is to be able to convert to .MOV, but even if you did this, the external media would still be necessary. (SMIL is implemented in QuickTime using 'movie tracks' which are very similar to Director's LDMs). However, if you are running on a Mac you can use Applescript to perform some of these other steps. I can't remember what happens if you export a SMIL document as a flattened movie. It would be more interesting to be able to build QuickTime movies on a per track basis, but that would require considerably more work by someone with Xtra-writing ability. I would LOVE to have this, though. IMNSHO It's absolutely crazy that Director has QuickTime export functionality, but that this is not scriptable. With imaging lingo, it would be possible to make a fairly respectable AfterEffects-like application using Director if only they would open up the export Xtra. Brennan [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l Fwd: ipix
Hi I am just wondering: Has anyone used the iPix Xtra before? On their web site it says that they don't sell it anymore (but it seems come as standard part of the pro-ipix app). Also, is this crossplatform or just Mac? Thanks for the help!! Nik ___ What is the only mammal which can fly? Find out at postmaster.co.uk http://www.postmaster.co.uk/cgi-bin/meme/quiz.pl?id=202 [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l x-post: DMX issues (summary)
Could be.. I'll have to watch it more closely. Most of the commands do end in a right parentheses, as in function(myxtra) It's possible; at least that would explain it. Might just be a result of typing too fast. Thanks - Tab At 03:31 AM 6/20/03, Alex da Franca wrote: At 0:52 Uhr -0400 20.06.2003, Tab Julius wrote: I've noticed that occasionally commands issued in the message window are ignored. I haven't figured out the rhyme or reason to this, but in testing various command-line Xtras, occasionally, a call garners no result at all. A breakpoint and/or printout in the Xtra shows it was never called. Re-submitting the command works. Has anyone else seen this? could it be by any chance, that you SHIFT-RETURNed by mistake ? you remember, that there is this new multi line message window feature in DiMX ? shift+return adds a return without executing the line ctrl+return executes all preceding lines up to the first empty line. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Fwd: ipix
I've used the PC version. I got a free copy right before they stopped distributing it by itself. It supposedly included a mac version, too, but the CD didn't include it. It worked well, but you have to put the xtra in an external Xtras folder; it won't work if you try to include it in the projector. Charlie Fiskeaux II Media Designer The Creative Group www.cre8tivegroup.com 859/858-9054x29 cell: 859/608-9194 - Original Message - From: nik crosina [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, June 20, 2003 9:21 AM Subject: lingo-l Fwd: ipix Hi I am just wondering: Has anyone used the iPix Xtra before? On their web site it says that they don't sell it anymore (but it seems come as standard part of the pro-ipix app). Also, is this crossplatform or just Mac? Thanks for the help!! Nik ___ What is the only mammal which can fly? Find out at postmaster.co.uk http://www.postmaster.co.uk/cgi-bin/meme/quiz.pl?id=202 [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l x-post: DMX issues (summary)
time animation. The ones that bother me are the little tools that I write which use OSControl xtra for all the interface components. They are so lightweight that it seems crazy to start the fans blowing - which also reduces laptop battery time, of course. Yes, I wish there were an option to say hey, this is just a regular app, not a multimedia project. It's so very easy to make great looking and functioning stuff in Director that it would be nice if it had the ability to act just like other applications. I guess I'll fire off a message to the wishlist. Maybe if enough people ask for this, then they'll do it! Regards, Daniel [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l re midi files
Thanx. I 've tryed it but I have to admit I am a bit lost . I don't really get it to work [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l creating a new sprite using lingo
Hello colisters, I recentely joined the list and still was not able to contribute to the list since i am still getting to know the current issues and how the list works. i am having trouble and was wondering if i coul get some help I am trying to create new sprite with lingo, is that possible. I couldn´t find how. The thing is this. I want to create a lot of text fields to display information on the stage and dont want to do it by hand. So i thought to create a script to generate child objects and display them on the screen. I can easily cretae a new field in the cast, but how can i assign that new cast member to a sprite using lingo? THANXS Diego Landro [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l creating a new sprite using lingo
On Friday, Jun 20, 2003, at 10:53 America/Chicago, Diego Landro wrote: I am trying to create new sprite with lingo, is that possible. I couldn´t find how. The thing is this. I want to create a lot of text fields to display information on the stage and dont want to do it by hand. So i thought to create a script to generate child objects and display them on the screen. I can easily cretae a new field in the cast, but how can i assign that new cast member to a sprite using lingo? puppetSprite someChannel, TRUE sprite(someChannel).member = theMemberYouWant sprite(someChannel).ink = theInkYouWant sprite(someChannel).loc = theLocYouWant If you want to make the changes permanent, you can use Score recording. You can even attach behaviors to your created sprites using setScriptList. Warren Ockrassa | President, nightwares LLC [EMAIL PROTECTED] nightwares LLC | Consulting Programming http://www.nightwares.com/ Developer | Structor, a presentation development/programming tool Info and demo | http://www.nightwares.com/structor/ Author | Director 8.5 Shockwave Studio: A Beginner's Guide Chapter samples | http://www.nightwares.com/director_beginners_guide/ [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: lingo-l creating a new sprite using lingo
puppetSprite someChannel, TRUE sprite(someChannel).member = theMemberYouWant sprite(someChannel).ink = theInkYouWant sprite(someChannel).loc = theLocYouWant In case you think Howdy's recommendations re puppeting conflict with mine, they don't. I said that it was no longer necessary to use puppetSprite, but it's not bad practice to include it in your code, for redundancy and readability. Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l x-post: DMX issues (summary)
On Friday, June 20, 2003, at 12:17 PM, Daniel Nelson wrote: You can send an e-mail to [EMAIL PROTECTED] Done. Thanks. -- Troy RPSystems, Ltd. http://www.rpsystems.net [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l creating a new sprite using lingo
On Friday, Jun 20, 2003, at 12:19 America/Chicago, Kerry Thompson wrote: puppetSprite someChannel, TRUE sprite(someChannel).member = theMemberYouWant sprite(someChannel).ink = theInkYouWant sprite(someChannel).loc = theLocYouWant In case you think Howdy's recommendations re puppeting conflict with mine, they don't. I said that it was no longer necessary to use puppetSprite, but it's not bad practice to include it in your code, for redundancy and readability. Yes, true, of course. It makes one's intentions considerably more clear. It's rather old-school, but still useful. -- WthmO [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l creating a new sprite using lingo
On Friday, Jun 20, 2003, at 11:49 America/Chicago, Buzz Kettles wrote: Have you checked out 'score recording' in the Help System? One caveat. In the Score recording example there's reference to setting the sprite's type. Don't do that. It results in an error and no sprite being put onstage at all. What happens is Director regards the sprite as having multiple members -- an error you can only get, to my knowledge, with Score recording -- and worse, it fails silently, so unless you know *not* to set the sprite's type, it can be hell trying to determine what went wrong. Warren Ockrassa | President, nightwares LLC [EMAIL PROTECTED] nightwares LLC | Consulting Programming http://www.nightwares.com/ Developer | Structor, a presentation development/programming tool Info and demo | http://www.nightwares.com/structor/ Author | Director 8.5 Shockwave Studio: A Beginner's Guide Chapter samples | http://www.nightwares.com/director_beginners_guide/ [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: lingo-l x-post: DMX issues (summary)
Hey, What's the wish list URL? Since Macromedia changed their site around, I don't visit too often. All bug reports and feature requests should be submitted using the form at the following URL: http://www.macromedia.com/support/email/wishform/ Yes, I'm listening to this DMX issues thread and will note all items mentioned. That having been said, please do send along any requests via the wishform as well. Cheers, Tom Higgins Product Specialist - Director Team Macromedia [EMAIL PROTECTED] ... [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: lingo-l creating a new sprite using lingo
At 12:03 PM -0400 6/20/03, you wrote: I want to create a lot of text fields to display information on the stage and dont want to do it by hand. So i thought to create a script to generate child objects and display them on the screen. I can easily cretae a new field in the cast, but how can i assign that new cast member to a sprite using lingo? Sprite(x).member = someTextMember You used to have to do a puppetSprite, but since Director 7, I believe, you implicitly puppet a sprite by manipulating it. Before you do this, though, I would strongly recommend that you create a range of dummy sprites. I just use a 1-pixel bitmap and place it offstage. When it comes time to use it, I put it onstage with sprite(x).locH and locV. You do want the dummy sprites, though. Don't create sprites from thin air. That's an unsupported feature, and while it will work most of the time, there are some hidden gotchas that could bit you. I know of one very big gotcha ... In my experience, the first statement does nothing if old-style puppeting wasn't performed and there are no placeholders in place. i.e. auto-puppeting the .member property fails if there are no placeholders. Which is really a shame since auto-puppeting works so nice in that it only takes over the changed properties leaves the score in charge of the rest (unlike old-style puppeting, where one must specify everything, since puppetSprite resets everything) -Buzz Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l x-post: DMX issues (summary)
Thank you Tom for your presence here and for the heads up on the wish-list. Best Regards, Daniel Thomas Higgins wrote: All bug reports and feature requests should be submitted using the form at the following URL: http://www.macromedia.com/support/email/wishform/ Yes, I'm listening to this DMX issues thread and will note all items mentioned. That having been said, please do send along any requests via the wishform as well. Cheers, Tom Higgins Product Specialist - Director Team Macromedia [EMAIL PROTECTED] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l Central
Hi all, is there some known issues, the release date, the howto on Central already? somewhere outside M site? Fabrice [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Central
The releaese date or howto on what? On Fri, 20 Jun 2003, Fabrice Closier wrote: Hi all, is there some known issues, the release date, the howto on Central already? somewhere outside M site? Fabrice [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: lingo-l Central
Fabrice, is there some known issues, the release date, the howto on Central already? somewhere outside M site? http://www.macromedia.com/software/central/ http://www.macromedia.com/devnet/central/ Are those macr.com links what you're looking for? Cheers, Tom Higgins Product Specialist - Director Team Macromedia [EMAIL PROTECTED] ... [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l creating a new sprite using lingo
Thanks a lot for the info you provided, but what i was trying to do was creating a sprite out of nowhere (meaning no placeholder on the stage) and from the info you provided i deduce that{s not possible if there are no placeholders where my sprites would be. is this correct, or jus by ading a puppetsprite line to my code i will be able to acrually see the sprites i assigned members to but which weren{t originally on stage (not even represented by placeholders)? - Original Message - From: Howdy-Tzi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, June 20, 2003 5:07 PM Subject: Re: lingo-l creating a new sprite using lingo On Friday, Jun 20, 2003, at 10:53 America/Chicago, Diego Landro wrote: I am trying to create new sprite with lingo, is that possible. I couldn´t find how. The thing is this. I want to create a lot of text fields to display information on the stage and dont want to do it by hand. So i thought to create a script to generate child objects and display them on the screen. I can easily cretae a new field in the cast, but how can i assign that new cast member to a sprite using lingo? puppetSprite someChannel, TRUE sprite(someChannel).member = theMemberYouWant sprite(someChannel).ink = theInkYouWant sprite(someChannel).loc = theLocYouWant If you want to make the changes permanent, you can use Score recording. You can even attach behaviors to your created sprites using setScriptList. Warren Ockrassa | President, nightwares LLC [EMAIL PROTECTED] nightwares LLC | Consulting Programming http://www.nightwares.com/ Developer | Structor, a presentation development/programming tool Info and demo | http://www.nightwares.com/structor/ Author | Director 8.5 Shockwave Studio: A Beginner's Guide Chapter samples | http://www.nightwares.com/director_beginners_guide/ [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l creating a new sprite using lingo
On Friday, Jun 20, 2003, at 19:57 America/Chicago, Diego Landro wrote: Thanks a lot for the info you provided, but what i was trying to do was creating a sprite out of nowhere (meaning no placeholder on the stage) and from the info you provided i deduce that{s not possible if there are no placeholders where my sprites would be. I'm afraid you misunderstood; the technique I detailed will work without placeholders. You can use it to put any sprite onto any empty channel. By explicitly puppeting the empty channel first, you can do exactly what you need to do: puppetSprite someChannel, TRUE sprite(someChannel).member = theMemberYouWant sprite(someChannel).ink = theInkYouWant sprite(someChannel).loc = theLocYouWant Warren Ockrassa | President, nightwares LLC [EMAIL PROTECTED] nightwares LLC | Consulting Programming http://www.nightwares.com/ Developer | Structor, a presentation development/programming tool Info and demo | http://www.nightwares.com/structor/ Author | Director 8.5 Shockwave Studio: A Beginner's Guide Chapter samples | http://www.nightwares.com/director_beginners_guide/ [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Anyone else getting the posts twice?
Seems that since last night I've been getting two copies of every post, this happening to anyone else? No. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l creating a new sprite using lingo
Hi Diego, If you open up director then use the open command to open a new movie, in the dialog box the comes up select internet then paste this url in: http://www.manibus.com/testzone/dynamicSprite/dynaSprite.dir this is a movie that demonstrates creating sprites out of nowhere. It is possible, and usable. The biggest problem with this approach is if you try to dynamically apply behaviours to your dynamic sprites you completely mess up the behaviours for all sprites in the channel, throughout your movie (this sample shows a crude work around that still is not completely satifactory). This problem can be avoided by deciding on channels to use for dynamic sprites and sticking to them. As long as you are content with that then go ahead and create dynamic sprites otherwise populate channels with dummy members and use those instead. hth, Rob 20/06/2003 8:57:58 PM, Diego Landro [EMAIL PROTECTED] wrote: Thanks a lot for the info you provided, but what i was trying to do was creating a sprite out of nowhere (meaning no placeholder on the stage) and from the info you provided i deduce that{s not possible if there are no placeholders where my sprites would be. is this correct, or jus by ading a puppetsprite line to my code i will be able to acrually see the sprites i assigned members to but which weren{t originally on stage (not even represented by placeholders)? [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Anyone else getting the posts twice?
Seems that since last night I've been getting two copies of every post, this happening to anyone else? No. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Anyone else getting the posts twice?
On Friday, Jun 20, 2003, at 23:43 America/Chicago, Daniel Nelson wrote: Seems that since last night I've been getting two copies of every post, this happening to anyone else? No. OK, now that was just a mean thing to do. Wish I'd thought of it. -- WthmO [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]