Re: lingo-l x-post: DMX issues (summary)

2003-06-20 Thread Alex da Franca
At 0:52 Uhr -0400 20.06.2003, Tab Julius wrote:
I've noticed that occasionally commands issued in the message window 
are ignored.  I haven't figured out the rhyme or reason to this, but 
in testing various command-line Xtras, occasionally, a call 
garners no result at all.  A breakpoint and/or printout in the Xtra 
shows it was never called.  Re-submitting the command works.

Has anyone else seen this?
could it be by any chance, that you SHIFT-RETURNed by mistake ?
you remember, that there is this new multi line message window 
feature in DiMX ?
shift+return adds a return without executing the line
ctrl+return executes all preceding lines up to the first empty line.
--

  |||
a¿ex
 --
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RE: lingo-l x-post: DMX issues (summary)

2003-06-20 Thread Chris Aernoudt
This has always been like this, PC and MAC...
The only thing that really sucks about this, is that it is an excellent
way of eating laptop battery power... a real good feature for a mobile
world, ironically speaking of course :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Troy Rollins
Sent: vrijdag 20 juni 2003 3:10
To: [EMAIL PROTECTED]
Subject: Re: lingo-l x-post: DMX issues (summary)


On Thursday, June 19, 2003, at 01:34  PM, Kevin McFarland wrote:

 I'm trying to summarize known DMX issues, here is what I have come up 
 with so far, from looking at past threads and notes. Any others I'm 
 missing?

 * font width on OSX
 * exitLock broken on OSX?
 * modifier key bugs on OSX, fixed by rebooting
 * inaccurate soundLevel value returned on OSX
 * some Buddy issues on OSX

Maybe I'm the only one seeing this one - idle projectors in OSX 
consuming huge CPU resources for no apparent reason. I notice on my 
Powerbook that the CPU fan comes on whenever there is a projector 
running, or even a shockwave in the browser - my own, or anyone else's. 
CPU averages 80% utilization when the projector is in the background 
looping on a frame with no scripts (other than go to the frame.)

If this doesn't qualify as an issue to be reported, does anyone see 
similar results, or have found a way to eliminate the CPU hogging?

--
Troy
RPSystems, Ltd.
http://www.rpsystems.net

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Re: lingo-l Multiuser Xtra and databases

2003-06-20 Thread Anand Ravi

 
  A quick question: How will Director know when perl has completed
 execution?
 
  Background: On click of a button, I will execute a perl exe (win32) to
  manipulate an XML file and once it is done, I display the XML file
within
  Director.
 How do you call this perl exe in Dirctor? getNetText()? If so, you can use
 netDone(pNetID) on exitFrame to check if it's done.

 on mouseUp me
 pNetID = getNetText(link to your perl file)
 end
 on exitFrame
 if netDone(pNetID) = true then
 if netError(pNetID) = ok then
 do something
 else
 do another
 end if
 end if
 end

 Hope this help!
 Yachun =)


Thanks a lot for the help!




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Re: lingo-l Multiuser Xtra and databases

2003-06-20 Thread Anand Ravi



 i'd check Yachun's email sent just prior to yours.

 are these xml files local? if all you're doing is text manipulation, why
 don't you just stay native to director? why use perl at all? not that
 it's any my business - your prerogative if you want to use perl.

 needing more coffee,
 evan

Hello Evan,

The content displayed in the CD also needs to be ported to the web with
minimal effort, which is why I figured using perl might have an edge over
staying navite to director.

Best Regards,
Anand Ravi


 Anand Ravi wrote:

 
 
 is that really the case? if the solution involves ASP, you're probably
 right, you need a webserver. but php, perl, and the like are actually
 separate executables that you could include (1. the distribution
 licenses are pretty loose if i remember, and 2. all the perl executables
 and lib that come in the distro i have are 13MB - good enough to include
 on a cd)
 
 
 
 
 A quick question: How will Director know when perl has completed
execution?
 
 Background: On click of a button, I will execute a perl exe (win32) to
 manipulate an XML file and once it is done, I display the XML file within
 Director.
 
 Any pointers will be highly appreciated.
 
 Best Regards,
 Anand Ravi
 
 
 



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Re: lingo-l QT Authoring advanced question...

2003-06-20 Thread Brennan
On Mon, 16 Jun 2003 20:30:54 -0500 (CDT),
[EMAIL PROTECTED] wrote:

 
 I'm just curious, and would like to bounce the idea off of
 someone more knowledgeable than myself (Colin?) -- would it be
 possible (not by me, but by someone) to create a new QT Xtra
 that director could feed multiple file information, layout,
 timing etc (SMIL?) and generate a new QT file with all these
 media embedded? 


I know Tab replied to this. (Tab, if you've made some Xtras for exporting
as QuickTime we want to hear about it!!!)

Anyway, SMIL is a valid type for any app which supports QuickTime. It's
trivial to make a SMIL editor in Director, and you can go a really long
way with it beyond just having an editable field on stage, but essentially
that's all you need to get going.

The basics are:

Create a well-formed string of SMIL (however you decide to do this)
Write it to disk with fileIO
Use qtMember.filename = SMILdocument to preview on stage

This can be done rapidly enough to almost get realtime updating, although
depending on how you are editing the SMIL source, you might not want to do
that.

You can download a sample movie which does this from here

http://brennan.young.net/Comp/Director/downloads/SMIL_edit.zip

In order to get it working you should have a very simple SMIL document
(with media) on your disk. Click the import button, view the SMIL as
multimedia, click the 'edit' button to change the source, click the 'save'
button to preview it. VERY simple, but it could be much more fancy if you
had an easy way of editing layouts, media links and sync times.

Actually I don't know a better tool for making a SMIL editor. I wanted to
make an OpenSource effort around this, but there was so little interest
that I gave up. Someone made one with RealBasic and it is rather expensive
for what it is.

The step we are missing is to be able to convert to .MOV, but even if you
did this, the external media would still be necessary. (SMIL is
implemented in QuickTime using 'movie tracks' which are very similar to
Director's LDMs). However, if you are running on a Mac you can use
Applescript to perform some of these other steps. I can't remember what
happens if you export a SMIL document as a flattened movie.

It would be more interesting to be able to build QuickTime movies on a per
track basis, but that would require considerably more work by someone with
Xtra-writing ability. I would LOVE to have this, though.

IMNSHO It's absolutely crazy that Director has QuickTime export
functionality, but that this is not scriptable. With imaging lingo, it
would be possible to make a fairly respectable AfterEffects-like
application using Director if only they would open up the export Xtra.

Brennan
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lingo-l Fwd: ipix

2003-06-20 Thread nik crosina
Hi 

I am just wondering: Has anyone used 
the iPix Xtra before?
On their web site it says that they don't sell it anymore (but it seems come as 
standard part of the pro-ipix app). 
Also, is this crossplatform or just Mac?

Thanks for the help!!

Nik


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Re: lingo-l x-post: DMX issues (summary)

2003-06-20 Thread Tab Julius
Could be.. I'll have to watch it more closely.

Most of the commands do end in a right parentheses, as in function(myxtra)

It's possible; at least that would explain it.  Might just be a result of 
typing too fast.

Thanks

- Tab

At 03:31 AM 6/20/03, Alex da Franca wrote:
At 0:52 Uhr -0400 20.06.2003, Tab Julius wrote:
I've noticed that occasionally commands issued in the message window are 
ignored.  I haven't figured out the rhyme or reason to this, but in 
testing various command-line Xtras, occasionally, a call garners no 
result at all.  A breakpoint and/or printout in the Xtra shows it was 
never called.  Re-submitting the command works.

Has anyone else seen this?
could it be by any chance, that you SHIFT-RETURNed by mistake ?
you remember, that there is this new multi line message window feature in 
DiMX ?
shift+return adds a return without executing the line
ctrl+return executes all preceding lines up to the first empty line.
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Re: lingo-l Fwd: ipix

2003-06-20 Thread Charlie Fiskeaux II
I've used the PC version.  I got a free copy right before they stopped
distributing it by itself.  It supposedly included a mac version, too, but
the CD didn't include it.  It worked well, but you have to put the xtra in
an external Xtras folder; it won't work if you try to include it in the
projector.

Charlie Fiskeaux II
Media Designer
The Creative Group
www.cre8tivegroup.com
859/858-9054x29
cell: 859/608-9194

- Original Message - 
From: nik crosina [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, June 20, 2003 9:21 AM
Subject: lingo-l Fwd: ipix


 Hi

 I am just wondering: Has anyone used
 the iPix Xtra before?
 On their web site it says that they don't sell it anymore (but it seems
come as standard part of the pro-ipix app).
 Also, is this crossplatform or just Mac?

 Thanks for the help!!

 Nik


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 What is the only mammal which can fly?
 Find out at postmaster.co.uk

 http://www.postmaster.co.uk/cgi-bin/meme/quiz.pl?id=202
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Re: lingo-l x-post: DMX issues (summary)

2003-06-20 Thread Daniel Nelson

 time animation. The ones that bother me are the little tools that I
 write which use OSControl xtra for all the interface components. They
 are so lightweight that it seems crazy to start the fans blowing -
 which also reduces laptop battery time, of course.


Yes, I wish there were an option to say hey, this is just a regular app, not a 
multimedia project.  It's so very easy to make great looking and functioning stuff in 
Director that it would be nice if it had the ability to act just like other 
applications.

I guess I'll fire off a message to the wishlist.  Maybe if enough people ask for this, 
then they'll do it!

Regards,

Daniel


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lingo-l re midi files

2003-06-20 Thread luttringer.nicolas
Thanx.
I 've tryed it  but I have to admit I am a bit lost . I don't really get
it to work

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lingo-l creating a new sprite using lingo

2003-06-20 Thread Diego Landro
Hello colisters,

I recentely joined the list and still was not able to contribute to the list
since i am still getting to know the current issues and how the list works.
i am having trouble and was wondering if i coul get some help
I am trying to create new sprite with lingo, is that possible. I couldn´t
find how. The thing is this. I want to create a lot of text fields to
display information on the stage and dont want to do it by hand. So i
thought to create a script to generate child objects and display them on the
screen. I can easily cretae a new field in the cast, but how can i assign
that new cast member to a sprite using lingo?
THANXS

Diego Landro

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Re: lingo-l creating a new sprite using lingo

2003-06-20 Thread Howdy-Tzi
On Friday, Jun 20, 2003, at 10:53 America/Chicago, Diego Landro wrote:

I am trying to create new sprite with lingo, is that possible. I 
couldn´t
find how. The thing is this. I want to create a lot of text fields to
display information on the stage and dont want to do it by hand. So i
thought to create a script to generate child objects and display them 
on the
screen. I can easily cretae a new field in the cast, but how can i 
assign
that new cast member to a sprite using lingo?
puppetSprite someChannel, TRUE
sprite(someChannel).member = theMemberYouWant
sprite(someChannel).ink = theInkYouWant
sprite(someChannel).loc = theLocYouWant
If you want to make the changes permanent, you can use Score recording. 
You can even attach behaviors to your created sprites using 
setScriptList.

Warren Ockrassa | President,  nightwares LLC  [EMAIL PROTECTED]
 nightwares LLC | Consulting  Programming http://www.nightwares.com/
  Developer | Structor, a presentation development/programming tool
  Info and demo | http://www.nightwares.com/structor/
 Author | Director 8.5 Shockwave Studio: A Beginner's Guide
Chapter samples | http://www.nightwares.com/director_beginners_guide/
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RE: lingo-l creating a new sprite using lingo

2003-06-20 Thread Kerry Thompson
 puppetSprite someChannel, TRUE
 sprite(someChannel).member = theMemberYouWant 
 sprite(someChannel).ink = theInkYouWant 
 sprite(someChannel).loc = theLocYouWant

In case you think Howdy's recommendations re puppeting conflict with
mine, they don't. I said that it was no longer necessary to use
puppetSprite, but it's not bad practice to include it in your code, for
redundancy and readability.

Cordially,

Kerry Thompson

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Re: lingo-l x-post: DMX issues (summary)

2003-06-20 Thread Troy Rollins
On Friday, June 20, 2003, at 12:17  PM, Daniel Nelson wrote:

You can send an e-mail to [EMAIL PROTECTED]
Done. Thanks.

--
Troy
RPSystems, Ltd.
http://www.rpsystems.net
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Re: lingo-l creating a new sprite using lingo

2003-06-20 Thread Howdy-Tzi
On Friday, Jun 20, 2003, at 12:19 America/Chicago, Kerry Thompson wrote:

puppetSprite someChannel, TRUE
sprite(someChannel).member = theMemberYouWant
sprite(someChannel).ink = theInkYouWant
sprite(someChannel).loc = theLocYouWant
In case you think Howdy's recommendations re puppeting conflict with
mine, they don't. I said that it was no longer necessary to use
puppetSprite, but it's not bad practice to include it in your code, for
redundancy and readability.
Yes, true, of course. It makes one's intentions considerably more 
clear. It's rather old-school, but still useful.

-- WthmO

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Re: lingo-l creating a new sprite using lingo

2003-06-20 Thread Howdy-Tzi
On Friday, Jun 20, 2003, at 11:49 America/Chicago, Buzz Kettles wrote:

Have you checked out 'score recording' in the Help System?
One caveat. In the Score recording example there's reference to setting 
the sprite's type. Don't do that. It results in an error and no sprite 
being put onstage at all.

What happens is Director regards the sprite as having multiple 
members -- an error you can only get, to my knowledge, with Score 
recording -- and worse, it fails silently, so unless you know *not* to 
set the sprite's type, it can be hell trying to determine what went 
wrong.

Warren Ockrassa | President,  nightwares LLC  [EMAIL PROTECTED]
 nightwares LLC | Consulting  Programming http://www.nightwares.com/
  Developer | Structor, a presentation development/programming tool
  Info and demo | http://www.nightwares.com/structor/
 Author | Director 8.5 Shockwave Studio: A Beginner's Guide
Chapter samples | http://www.nightwares.com/director_beginners_guide/
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RE: lingo-l x-post: DMX issues (summary)

2003-06-20 Thread Thomas Higgins
Hey,

 What's the wish list URL? Since Macromedia changed their site 
 around, I don't visit too often.

All bug reports and feature requests should be submitted using the form at the 
following URL:

http://www.macromedia.com/support/email/wishform/

Yes, I'm listening to this DMX issues thread and will note all items mentioned. That 
having been said, please do send along any requests via the wishform as well.

Cheers,
Tom Higgins
Product Specialist - Director Team
Macromedia
[EMAIL PROTECTED] 

...
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RE: lingo-l creating a new sprite using lingo

2003-06-20 Thread Buzz Kettles
At 12:03 PM -0400 6/20/03, you wrote:
  I want to create a lot of text
 fields to display information on the stage and dont want to
 do it by hand. So i thought to create a script to generate
 child objects and display them on the screen. I can easily
 cretae a new field in the cast, but how can i assign that new
 cast member to a sprite using lingo?
Sprite(x).member = someTextMember

You used to have to do a puppetSprite, but since Director 7, I believe,
you implicitly puppet a sprite by manipulating it.
Before you do this, though, I would strongly recommend that you create a
range of dummy sprites. I just use a 1-pixel bitmap and place it
offstage. When it comes time to use it, I put it onstage with
sprite(x).locH and locV.

You do want the dummy sprites, though. Don't create sprites from thin
air. That's an unsupported feature, and while it will work most of the
time, there are some hidden gotchas that could bit you.
I know of one very big gotcha ...

In my experience, the first statement does nothing if old-style 
puppeting wasn't performed and there are no placeholders in place.

i.e. auto-puppeting the .member property fails if there are no placeholders.

Which is really a shame since auto-puppeting works so nice in that it 
only takes over the changed properties  leaves the score in charge 
of the rest (unlike old-style puppeting, where one must specify 
everything, since puppetSprite resets everything)

-Buzz


Cordially,

Kerry Thompson

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Re: lingo-l x-post: DMX issues (summary)

2003-06-20 Thread Daniel Nelson
Thank you Tom for your presence here and for the heads up on the wish-list.

Best Regards,

Daniel

Thomas Higgins wrote:


 All bug reports and feature requests should be submitted using the form at the 
 following URL:

 http://www.macromedia.com/support/email/wishform/

 Yes, I'm listening to this DMX issues thread and will note all items mentioned. That 
 having been said, please do send along any requests via the wishform as well.

 Cheers,
 Tom Higgins
 Product Specialist - Director Team
 Macromedia
 [EMAIL PROTECTED]

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lingo-l Central

2003-06-20 Thread Fabrice Closier
Hi all,
is there some known issues, the release date, the howto on Central 
already? somewhere outside M site?

Fabrice

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Re: lingo-l Central

2003-06-20 Thread grimmwerks


The releaese date or howto on what?

On Fri, 20 Jun 2003, Fabrice Closier wrote:

 Hi all,
 is there some known issues, the release date, the howto on Central 
 already? somewhere outside M site?
 
 Fabrice
 
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RE: lingo-l Central

2003-06-20 Thread Thomas Higgins
Fabrice,

 is there some known issues, the release date, the howto on Central 
 already? somewhere outside M site?

http://www.macromedia.com/software/central/
http://www.macromedia.com/devnet/central/

Are those macr.com links what you're looking for?

Cheers,
Tom Higgins
Product Specialist - Director Team
Macromedia
[EMAIL PROTECTED] 

...
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Re: lingo-l creating a new sprite using lingo

2003-06-20 Thread Diego Landro
Thanks a lot for the info you provided, but what i was trying to do was
creating a sprite out of nowhere (meaning no placeholder on the stage) and
from the info you provided i deduce that{s not possible if there are no
placeholders where my sprites would be. is this correct, or jus by ading a
puppetsprite line to my code  i will be able to acrually see the sprites i
assigned members to but which weren{t originally on stage (not even
represented by placeholders)?
- Original Message - 
From: Howdy-Tzi [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, June 20, 2003 5:07 PM
Subject: Re: lingo-l creating a new sprite using lingo


 On Friday, Jun 20, 2003, at 10:53 America/Chicago, Diego Landro wrote:

  I am trying to create new sprite with lingo, is that possible. I
  couldn´t
  find how. The thing is this. I want to create a lot of text fields to
  display information on the stage and dont want to do it by hand. So i
  thought to create a script to generate child objects and display them
  on the
  screen. I can easily cretae a new field in the cast, but how can i
  assign
  that new cast member to a sprite using lingo?

 puppetSprite someChannel, TRUE
 sprite(someChannel).member = theMemberYouWant
 sprite(someChannel).ink = theInkYouWant
 sprite(someChannel).loc = theLocYouWant

 If you want to make the changes permanent, you can use Score recording.
 You can even attach behaviors to your created sprites using
 setScriptList.


 Warren Ockrassa | President,  nightwares LLC  [EMAIL PROTECTED]
   nightwares LLC | Consulting  Programming http://www.nightwares.com/
Developer | Structor, a presentation development/programming tool
Info and demo | http://www.nightwares.com/structor/
   Author | Director 8.5 Shockwave Studio: A Beginner's Guide
 Chapter samples | http://www.nightwares.com/director_beginners_guide/

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Re: lingo-l creating a new sprite using lingo

2003-06-20 Thread Howdy-Tzi
On Friday, Jun 20, 2003, at 19:57 America/Chicago, Diego Landro wrote:

Thanks a lot for the info you provided, but what i was trying to do was
creating a sprite out of nowhere (meaning no placeholder on the stage) 
and
from the info you provided i deduce that{s not possible if there are no
placeholders where my sprites would be.
I'm afraid you misunderstood; the technique I detailed will work 
without placeholders. You can use it to put any sprite onto any empty 
channel.

By explicitly puppeting the empty channel first, you can do exactly 
what you need to do:

puppetSprite someChannel, TRUE
sprite(someChannel).member = theMemberYouWant
sprite(someChannel).ink = theInkYouWant
sprite(someChannel).loc = theLocYouWant
Warren Ockrassa | President,  nightwares LLC  [EMAIL PROTECTED]
 nightwares LLC | Consulting  Programming http://www.nightwares.com/
  Developer | Structor, a presentation development/programming tool
  Info and demo | http://www.nightwares.com/structor/
 Author | Director 8.5 Shockwave Studio: A Beginner's Guide
Chapter samples | http://www.nightwares.com/director_beginners_guide/
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


Re: lingo-l Anyone else getting the posts twice?

2003-06-20 Thread Daniel Nelson

Seems that since last night I've been getting two copies of every post,
 this happening to anyone else?

No.

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Re: lingo-l creating a new sprite using lingo

2003-06-20 Thread Rob Romanek
Hi Diego,

If you open up director then use the open command to open a new movie, in the 
dialog box the comes up select internet then paste this url in:

http://www.manibus.com/testzone/dynamicSprite/dynaSprite.dir

this is a movie that demonstrates creating sprites out of nowhere. It is possible, 
and usable. The biggest problem with this approach is if you try to dynamically 
apply behaviours to your dynamic sprites you completely mess up the behaviours 
for all sprites in the channel, throughout your movie (this sample shows a crude 
work around that still is not completely satifactory). This problem can be avoided 
by deciding on channels to use for dynamic sprites and sticking to them. As long 
as you are content with that then go ahead and create dynamic sprites otherwise 
populate channels with dummy members and use those instead.

hth,

Rob


20/06/2003 8:57:58 PM, Diego Landro [EMAIL PROTECTED] wrote:

Thanks a lot for the info you provided, but what i was trying to do was
creating a sprite out of nowhere (meaning no placeholder on the stage) and
from the info you provided i deduce that{s not possible if there are no
placeholders where my sprites would be. is this correct, or jus by ading a
puppetsprite line to my code  i will be able to acrually see the sprites i
assigned members to but which weren{t originally on stage (not even
represented by placeholders)?




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with programming Lingo.  Thanks!]


Re: lingo-l Anyone else getting the posts twice?

2003-06-20 Thread Daniel Nelson

Seems that since last night I've been getting two copies of every post,
 this happening to anyone else?


No.


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Re: lingo-l Anyone else getting the posts twice?

2003-06-20 Thread Howdy-Tzi
On Friday, Jun 20, 2003, at 23:43 America/Chicago, Daniel Nelson wrote:

   Seems that since last night I've been getting two copies of every 
post,
this happening to anyone else?
No.
OK, now that was just a mean thing to do.

Wish I'd thought of it.

-- WthmO

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