lingo-l scaling 32bit bitmap grief
hi, I'm getting aliasing/pixelation problems scaling down 32 bit+alpha graphics on dark backgrounds using ratio based sprite(x).width/height and sprite(x).rect = rect(sprite(x).rect[1] + (ratioH /2) , sprite(x).rect[2] - (ratioV /2), sprite(x).rect[3] - (ratioH /2), sprite(x).rect[4] - (ratioV /2) ) The background is a moving 32 bit composited image. any workarounds for this, bar literally running through a bunch of pre-scaled members? tks Julian [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: lingo-l scaling 32bit bitmap grief
I'm getting aliasing/pixelation problems scaling down 32 bit+alpha graphics on dark backgrounds using ratio based sprite(x).width/height any workarounds for this, bar literally running through a bunch of pre-scaled members? I seem to remember running into this a couple of years ago. I believe I ended up scaling the member on the fly, not the sprite. My memory is a bit hazy, but it's worth a try. Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: lingo-l scaling 32bit bitmap grief
I'll give it a try thanks julian. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kerry Thompson Sent: 31 August 2004 16:49 To: [EMAIL PROTECTED] Subject: RE: lingo-l scaling 32bit bitmap grief I'm getting aliasing/pixelation problems scaling down 32 bit+alpha graphics on dark backgrounds using ratio based sprite(x).width/height any workarounds for this, bar literally running through a bunch of pre-scaled members? I seem to remember running into this a couple of years ago. I believe I ended up scaling the member on the fly, not the sprite. My memory is a bit hazy, but it's worth a try. Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]