Re: [M100] Space Game for TRS-80 Model 100 or NEC PC8201A
Thanks so much for making/sharing this! I finally got around to loading this on my 102 today. Fired it up and immediately realized I was *definitely* going have to check out that manual, and I'm glad I did. Great story building, loved the dev backstory too. Still trying to wrap my head around the spherical location stuff, looking forward to playing more with it. -Charlie On Tue, Aug 8, 2023 at 6:14 PM wrote: > Thanks, Alan. > > > > I hope you enjoy playing it. > > > > Lloyd > > > > *From:* M100 *On Behalf Of *Alan Reed > *Sent:* Tuesday, August 8, 2023 4:44 PM > *To:* m...@bitchin100.com > *Subject:* Re: [M100] Space Game for TRS-80 Model 100 or NEC PC8201A > > > > Lloyd, this looks fantastic. I’ve scanned through your documentation and > can only say “Wow. I must learn this game.” Thanks! > > > > On Jul 26, 2023, at 7:13 PM, lloydel...@comcast.net wrote: > > > > Hello all, > > > > I’ve written a BASIC game for the TRS-80 Model 100 and NEC PC8201A.It > is a 3D space battle simulation. I wish I could say it was new, but it > was something I had started back in 1978 on a DEC LSI-11. It eventually > found its way to a 16K TRS-80 Model I Level II machine.There were a few > iterations since the TRS-80 Model I version, but it is the TRS-80 Model I > version that I converted to the Model 100 and NEC 8201. > > > > You can find it at www.github.com/LEJ-Projects/SpaceGame > >
Re: [M100] Space Game for TRS-80 Model 100 or NEC PC8201A
Thanks, Alan. I hope you enjoy playing it. Lloyd From: M100 On Behalf Of Alan Reed Sent: Tuesday, August 8, 2023 4:44 PM To: m...@bitchin100.com Subject: Re: [M100] Space Game for TRS-80 Model 100 or NEC PC8201A Lloyd, this looks fantastic. I’ve scanned through your documentation and can only say “Wow. I must learn this game.” Thanks! On Jul 26, 2023, at 7:13 PM, lloydel...@comcast.net <mailto:lloydel...@comcast.net> wrote: Hello all, I’ve written a BASIC game for the TRS-80 Model 100 and NEC PC8201A.It is a 3D space battle simulation. I wish I could say it was new, but it was something I had started back in 1978 on a DEC LSI-11. It eventually found its way to a 16K TRS-80 Model I Level II machine.There were a few iterations since the TRS-80 Model I version, but it is the TRS-80 Model I version that I converted to the Model 100 and NEC 8201. You can find it at www.github.com/LEJ-Projects/SpaceGame <http://www.github.com/LEJ-Projects/SpaceGame>
Re: [M100] Space Game for TRS-80 Model 100 or NEC PC8201A
Lloyd, this looks fantastic. I’ve scanned through your documentation and can only say “Wow. I must learn this game.” Thanks! > On Jul 26, 2023, at 7:13 PM, lloydel...@comcast.net wrote: > > Hello all, > > I’ve written a BASIC game for the TRS-80 Model 100 and NEC PC8201A.It is > a 3D space battle simulation. I wish I could say it was new, but it was > something I had started back in 1978 on a DEC LSI-11. It eventually found > its way to a 16K TRS-80 Model I Level II machine.There were a few > iterations since the TRS-80 Model I version, but it is the TRS-80 Model I > version that I converted to the Model 100 and NEC 8201. > > You can find it at www.github.com/LEJ-Projects/SpaceGame
Re: [M100] Space Game for TRS-80 Model 100 or NEC PC8201A
Thanks. The spherical coordinates used for displaying positions might scare some folks away. However, I suspect there are many electrical engineers in this group that had to endure courses in E&M fields where they would learn all about spherical coordinates so that should not be a factor.If anyone does take the time to play it (and I hope some do), I would love to hear how you do (win or lose).As far as I know I am the only one that has payed it in several decades and having written it, I have an unfair advantage and generally win.In any event, I had a blast writing it.Lloyd Sent from my iPhoneOn Jul 27, 2023, at 11:50 AM, Anthony Coghlan wrote:The fact that this game started life on a DEC LSI-11 (throw in gratuitous holoDEC / space jokes for good measure) only makes it cooler. I will also definitely have to check it out. Thank you for finishing and sharing it. Best wishes,AnthonyOn Wednesday, July 26, 2023, Russell Flowerswrote:I have yet to check it out, but that looks fantastic!On Wed, Jul 26, 2023 at 6:14 PM wrote:Hello all, I’ve written a BASIC game for the TRS-80 Model 100 and NEC PC8201A. It is a 3D space battle simulation. I wish I could say it was new, but it was something I had started back in 1978 on a DEC LSI-11. It eventually found its way to a 16K TRS-80 Model I Level II machine. There were a few iterations since the TRS-80 Model I version, but it is the TRS-80 Model I version that I converted to the Model 100 and NEC 8201. You can find it at www.github.com/LEJ-Projects/SpaceGame The document, SpaceGame.pdf contains an introduction describing the history of the game, along with a manual written by Elias S. Dennis followed by a detailed description of the program. This is followed by appendices for the variable description and subroutine descriptions. The file, SPCGAM.ba.txt is a commented version of the program. The file SGM100.DO is the same program but with all comments except for the first two lines removed. Run this on your TRS-80 model 100. The file, SG_NEC.DO is again the same program but the PRINT@ statements have been replaced by a LOCATE statements so it will run on a NEC PC8201A. CloudT_LoadingInstructions.docx is a Word document with specialized instructions for loading SPCGAM.ba.txt into the CloudT emulator. This game is NOT a hand eye coordination game. This is more of a sip a beverage, enter your move and see what happens. It starts slow but those running it on the CloudT emulator can mash the TURBO button to speed things along. Some ability to visualize three dimensions is also needed. The manual describes the spherical coordinate system used. The game does not generate any error messages but instead ignores invalid messages. If your command doesn’t work, it may be because 1. You’re not focused on the CloudT screen. (Not a real hardware issue), 2. Your entry isn’t in all-caps. 3. It is an illegal entry and is ignored. Or 4. The conditions do not exist that make your command valid. (You can’t fire lasers without first selecting a target). The manual explains much of this with lots of screenshots. Please give it a try. Have fun and good luck.Lloyd
Re: [M100] Space Game for TRS-80 Model 100 or NEC PC8201A
The fact that this game started life on a DEC LSI-11 (throw in gratuitous holoDEC / space jokes for good measure) only makes it cooler. I will also definitely have to check it out. Thank you for finishing and sharing it. Best wishes, Anthony On Wednesday, July 26, 2023, Russell Flowers wrote: > I have yet to check it out, but that looks fantastic! > > On Wed, Jul 26, 2023 at 6:14 PM wrote: > >> Hello all, >> >> >> >> I’ve written a BASIC game for the TRS-80 Model 100 and NEC PC8201A.It >> is a 3D space battle simulation. I wish I could say it was new, but it >> was something I had started back in 1978 on a DEC LSI-11. It eventually >> found its way to a 16K TRS-80 Model I Level II machine.There were a few >> iterations since the TRS-80 Model I version, but it is the TRS-80 Model I >> version that I converted to the Model 100 and NEC 8201. >> >> >> >> You can find it at www.github.com/LEJ-Projects/SpaceGame >> >> >> >> The document, SpaceGame.pdf contains an introduction describing the >> history of the game, along with a manual written by Elias S. Dennis >> followed by a detailed description of the program. This is followed by >> appendices for the variable description and subroutine descriptions. >> >> >> >> The file, SPCGAM.ba.txt is a commented version of the program. >> >> >> >> The file SGM100.DO is the same program but with all comments except for >> the first two lines removed. Run this on your TRS-80 model 100. >> >> >> >> The file, SG_NEC.DO is again the same program but the PRINT@ statements >> have been replaced by a LOCATE statements so it will run on a NEC PC8201A. >> >> >> >> CloudT_LoadingInstructions.docx is a Word document with specialized >> instructions for loading SPCGAM.ba.txt into the CloudT emulator. >> >> >> >> This game is NOT a hand eye coordination game. This is more of a sip a >> beverage, enter your move and see what happens. It starts slow but those >> running it on the CloudT emulator can mash the TURBO button to speed things >> along. Some ability to visualize three dimensions is also needed.The >> manual describes the spherical coordinate system used. The game does not >> generate any error messages but instead ignores invalid messages.If >> your command doesn’t work, it may be because 1. You’re not focused on the >> CloudT screen. (Not a real hardware issue), 2. Your entry isn’t in >> all-caps. 3. It is an illegal entry and is ignored. Or 4. The >> conditions do not exist that make your command valid. (You can’t fire >> lasers without first selecting a target).The manual explains much of >> this with lots of screenshots. >> >> >> >> Please give it a try.Have fun and good luck. >> >> Lloyd >> >
Re: [M100] Space Game for TRS-80 Model 100 or NEC PC8201A
I have yet to check it out, but that looks fantastic! On Wed, Jul 26, 2023 at 6:14 PM wrote: > Hello all, > > > > I’ve written a BASIC game for the TRS-80 Model 100 and NEC PC8201A.It > is a 3D space battle simulation. I wish I could say it was new, but it > was something I had started back in 1978 on a DEC LSI-11. It eventually > found its way to a 16K TRS-80 Model I Level II machine.There were a few > iterations since the TRS-80 Model I version, but it is the TRS-80 Model I > version that I converted to the Model 100 and NEC 8201. > > > > You can find it at www.github.com/LEJ-Projects/SpaceGame > > > > The document, SpaceGame.pdf contains an introduction describing the > history of the game, along with a manual written by Elias S. Dennis > followed by a detailed description of the program. This is followed by > appendices for the variable description and subroutine descriptions. > > > > The file, SPCGAM.ba.txt is a commented version of the program. > > > > The file SGM100.DO is the same program but with all comments except for > the first two lines removed. Run this on your TRS-80 model 100. > > > > The file, SG_NEC.DO is again the same program but the PRINT@ statements > have been replaced by a LOCATE statements so it will run on a NEC PC8201A. > > > > CloudT_LoadingInstructions.docx is a Word document with specialized > instructions for loading SPCGAM.ba.txt into the CloudT emulator. > > > > This game is NOT a hand eye coordination game. This is more of a sip a > beverage, enter your move and see what happens. It starts slow but those > running it on the CloudT emulator can mash the TURBO button to speed things > along. Some ability to visualize three dimensions is also needed.The > manual describes the spherical coordinate system used. The game does not > generate any error messages but instead ignores invalid messages.If > your command doesn’t work, it may be because 1. You’re not focused on the > CloudT screen. (Not a real hardware issue), 2. Your entry isn’t in > all-caps. 3. It is an illegal entry and is ignored. Or 4. The > conditions do not exist that make your command valid. (You can’t fire > lasers without first selecting a target).The manual explains much of > this with lots of screenshots. > > > > Please give it a try.Have fun and good luck. > > Lloyd >