Re: gtk clutter tearing

2010-01-13 Thread Mark Clarkson
Many thanks for the information Kimmo. At least I know which way to go now - 
this seems to be similar to how iPhone apps behave and I guess this will allow 
me to port to other OpenGL devices quite easily.

- Original message -
> On Tue, 2009-12-29 at 16:17 +0100, Tamminen Eero (Nokia-D/Helsinki)
> wrote:
> > Hi,
> >
> > ext Mark Clarkson wrote:
> > > I have made a simple animation using a clutter timeline with
> > > clutter-gtk-0.10 and clutter-1.0 but there is excessive tearing when the
> > > animation plays making the animation look terrible.
> > >
> > > I have tried none, dri and glx values for the CLUTTER_VBLANK environment
> > > variable but this seems to have no effect at all.
> > >
> > > Is there a way to fix this?
> >
> > Screen update isn't yet synched to LCD refresh.  Please file a bug about
> > it to bugs.maemo.org (it needs support from kernel display driver, X
> > server, SGX driver, Clutter and hildon-desktop compositor, but I guess
> > you could file it against Official platform -> Core -> X).
>
> Don't hold your breath with this one. At the moment it seems a proper
> vsync support is not going to be implemented in Maemo 5. There is a
> possibility to use a vsync even now, but the implementation is not good
> enough: if you enable the current vsync, the OpenGL application is
> blocked on glSwapBuffers until vsync comes, which prevents the
> application to prepare the next frame (and drops FPS too low).
>
> I think doing like Bounce does is the best you can do: use fullscreen
> window and disable the compositor (in hildon-desktop). Recent
> hildon-desktop versions disable compositing automatically for fullscreen
> windows, unless you use HildonStackableWindow (which requires the
> sliding animation).
>
> -Kimmo
>
>

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Re: gtk clutter tearing

2010-01-12 Thread Kimmo Hämäläinen
On Mon, 2010-01-11 at 18:58 +0100, Tamminen Eero (Nokia-D/Helsinki)
wrote:
> Hi,
> 
> ext Frantisek Dufka wrote:
> >> Recent
> >> hildon-desktop versions disable compositing automatically for fullscreen
> >> windows, unless you use HildonStackableWindow (which requires the
> >> sliding animation).
> > 
> > I wonder what happens to translucent information messages (charger 
> > attached/removed, ...) in fullscreen SDL applications, are these not 
> > shown when compositing is off or are they done in different way and 
> > still shown?
> 
> hildon-desktop automatically switches to composited mode when needed.
> 
> (Making this transition without a temporary user visible visual
> "glitch", has taken quite a bit of effort, AFAIK including fixes to
> upstream X server too.)

Yes, Daniel Stone did an impressive job to get this to work. We can
switch between compositing/non-compositing mode without requiring the
applications to repaint their windows.

-Kimmo

> 
> 
>   - Eero
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Re: gtk clutter tearing

2010-01-11 Thread Eero Tamminen

Hi,

ext Frantisek Dufka wrote:

Recent
hildon-desktop versions disable compositing automatically for fullscreen
windows, unless you use HildonStackableWindow (which requires the
sliding animation).


I wonder what happens to translucent information messages (charger 
attached/removed, ...) in fullscreen SDL applications, are these not 
shown when compositing is off or are they done in different way and 
still shown?


hildon-desktop automatically switches to composited mode when needed.

(Making this transition without a temporary user visible visual
"glitch", has taken quite a bit of effort, AFAIK including fixes to
upstream X server too.)


- Eero
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Re: gtk clutter tearing

2010-01-11 Thread Frantisek Dufka

Kimmo Hämäläinen wrote:

Recent
hildon-desktop versions disable compositing automatically for fullscreen
windows, unless you use HildonStackableWindow (which requires the
sliding animation).


I wonder what happens to translucent information messages (charger 
attached/removed, ...) in fullscreen SDL applications, are these not 
shown when compositing is off or are they done in different way and 
still shown?


Frantisek
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Re: gtk clutter tearing

2010-01-11 Thread Eero Tamminen

Hi,

ext Michael Cronenworth wrote:

Eero Tamminen on 12/30/2009 04:09 AM wrote:

Incorrect.


I guess there's some illegal black magic happening in-between compiz and 
apps regardless of UI toolkit libraries. Apps such as dasher that 
present rectangles and text at fast speeds do not present any tearing 
when I have the *compositor* set to vsync. Firefox with the SmoothWheel 
extension for liquid smooth scrolling is tear free until I turn vsync 
off on the *compositor*.


If the related toolkit updates gets into same boxed XDamage event going
to the compositor and compositor blocks X updates to the composite
buffer while compositing it to screen, you don't get tearing.  In
practice this may be enough, especially on faster machines, but
I think it's more due to fortunate co-incidences than something
really being guaranteed by the (current Gtk) toolkit.


> My own apps are tear free until I turn off..
> you get the point, I hope.

Try for example pannable Gtk treeview with your own cell renderer
and add some suitable wait into that renderer to make sure that your
renderers' window update gets timewise separated from rest of
the treeview update and see whether you get tearing.


Of course, I could get into a technical acronym-fest with you, but that 
wouldn't be very helpful as real world examples would.


 > If application updates to it's composite buffer aren't
 > in sync with the compositor display updates, there's obviously
 > a possibility for tearing.

I don't think you understand how X works. :)


Hm. Do you? :-)


- Eero

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Re: gtk clutter tearing

2010-01-08 Thread Kimmo Hämäläinen
On Tue, 2009-12-29 at 16:17 +0100, Tamminen Eero (Nokia-D/Helsinki)
wrote:
> Hi,
> 
> ext Mark Clarkson wrote:
> > I have made a simple animation using a clutter timeline with 
> > clutter-gtk-0.10 and clutter-1.0 but there is excessive tearing when the 
> > animation plays making the animation look terrible.
> > 
> > I have tried none, dri and glx values for the CLUTTER_VBLANK environment 
> > variable but this seems to have no effect at all.
> > 
> > Is there a way to fix this?
> 
> Screen update isn't yet synched to LCD refresh.  Please file a bug about
> it to bugs.maemo.org (it needs support from kernel display driver, X
> server, SGX driver, Clutter and hildon-desktop compositor, but I guess
> you could file it against Official platform -> Core -> X).

Don't hold your breath with this one. At the moment it seems a proper
vsync support is not going to be implemented in Maemo 5. There is a
possibility to use a vsync even now, but the implementation is not good
enough: if you enable the current vsync, the OpenGL application is
blocked on glSwapBuffers until vsync comes, which prevents the
application to prepare the next frame (and drops FPS too low).

I think doing like Bounce does is the best you can do: use fullscreen
window and disable the compositor (in hildon-desktop). Recent
hildon-desktop versions disable compositing automatically for fullscreen
windows, unless you use HildonStackableWindow (which requires the
sliding animation).

-Kimmo


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Re: Fw: Re: gtk clutter tearing

2009-12-30 Thread Michael Cronenworth
Eero Tamminen on 12/30/2009 04:09 AM wrote:
> Is there some way that this will help me - the original poster?
Unfortunately, no. I have not, yet, investigated too far into the 
compositor Nokia is using. My app references were to compiz, the 
compositor found on most Linux desktop distributions.

 > Does clutter bypass the compositor by making its opengl calls?
OpenGL apps can only bypass a compositor if they are fullscreen 
otherwise they are still being painted into offscreen pixmaps. Plus the 
compositor has to allow full screen apps to be rendered directly instead 
of offscreen, but it seems this is enabled as Bounce, and other people 
creating 3D apps, do not have tearing issues.

 > Do I need to somehow render clutter output to an offscreen buffer and
 > let the compositor smooth things for me as I blit them back on screen?
This is what is already happening transparently to you. You would be 
duplicating functionality.

Before I go any further, I do not believe I have seen any tearing 
effects on my N900. The cases that I have seen flicker seem to be where 
the device is simply not able to display fast enough.

Do you have your app in a .deb I could install to see what you are 
seeing? You can attach it via private mail if you don't have a web site 
for it.
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Re: gtk clutter tearing

2009-12-30 Thread Mark Clarkson
- Original message -
> You could try playing with the CLUTTER_VBLANK env var (set it to "none",
> "dri" or "glx") to see if it helps.

No joy with that one - makes no difference at all.


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Re: Fw: Re: gtk clutter tearing

2009-12-30 Thread Xavier Bestel
On Wed, 2009-12-30 at 15:40 +, Mark Clarkson wrote:
> > - Original message -
> > > off on the *compositor*. My own apps are tear free until I turn off..
> 
> Ah. Is there some way that this will help me - the original poster?
> Does clutter bypass the compositor by making its opengl calls? Do I
> need to somehow render clutter output to an offscreen buffer and let
> the compositor smooth things for me as I blit them back on screen?

That's true.

You could try playing with the CLUTTER_VBLANK env var (set it to "none",
"dri" or "glx") to see if it helps.

Xav



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Fw: Re: gtk clutter tearing

2009-12-30 Thread Mark Clarkson
> - Original message -
> > off on the *compositor*. My own apps are tear free until I turn off..

Ah. Is there some way that this will help me - the original poster? Does 
clutter bypass the compositor by making its opengl calls? Do I need to somehow 
render clutter output to an offscreen buffer and let the compositor smooth 
things for me as I blit them back on screen?


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Re: gtk clutter tearing

2009-12-30 Thread Michael Cronenworth
Eero Tamminen on 12/30/2009 04:09 AM wrote:
> Incorrect.

I guess there's some illegal black magic happening in-between compiz and 
apps regardless of UI toolkit libraries. Apps such as dasher that 
present rectangles and text at fast speeds do not present any tearing 
when I have the *compositor* set to vsync. Firefox with the SmoothWheel 
extension for liquid smooth scrolling is tear free until I turn vsync 
off on the *compositor*. My own apps are tear free until I turn off.. 
you get the point, I hope.

Of course, I could get into a technical acronym-fest with you, but that 
wouldn't be very helpful as real world examples would.

 > If application updates to it's composite buffer aren't
 > in sync with the compositor display updates, there's obviously
 > a possibility for tearing.

I don't think you understand how X works. :)
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Re: gtk clutter tearing

2009-12-30 Thread Eero Tamminen
Hi,

ext Xavier Bestel wrote:
>> But where inside the application process they happen (app or Gtk code)
>> is not so important.  The issue is that Gtk (AFAIK) has no mechanism to
>> synchronize this drawing with the compositor and doesn't offer
>> applications any mechanism for it either.  If painting/redrawing
>> takes too long (there's some delay between the X draw commands due
>> to what application does internally), it doesn't go the the same boxed
>> XDamage event to the compositor.
> 
> AFAIK GTK+ redraws are double-buffered, so if it takes too long to
> redraw a frame it's simply delayed until the next one.

That double buffering overhead is used to get rid of flickering
resulting from successive clear+draw operations, (AFAIK) it's not
whole window buffer (for obvious memory usage reasons), so it's not
relevant for the tearing issue.


- Eero

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Re: gtk clutter tearing

2009-12-30 Thread Xavier Bestel
On Wed, 2009-12-30 at 14:44 +0200, Eero Tamminen wrote:
> Hi,
> 
> ext Claudio Saavedra wrote:
> > El mar, 29-12-2009 a las 17:17 +0200, Eero Tamminen escribió:
> >> This is not really 
> >> fixable due to how Gtk painting is arranged, parts of the window are
> >> painted in application callbacks. 
> > 
> > This is not totally correct. Application callbacks can only cause GTK+
> > to *invalidate* regions. In sane code, redrawing *never* happens in a
> > user callback but only in expose event callbacks, which are triggered by
> > GTK+ *only* when the time for redrawing comes.
> 
> Application (expose event) callbacks implement painting for
> application's own widgets and treeview cell renderers.
> 
> But where inside the application process they happen (app or Gtk code)
> is not so important.  The issue is that Gtk (AFAIK) has no mechanism to
> synchronize this drawing with the compositor and doesn't offer
> applications any mechanism for it either.  If painting/redrawing
> takes too long (there's some delay between the X draw commands due
> to what application does internally), it doesn't go the the same boxed
> XDamage event to the compositor.

AFAIK GTK+ redraws are double-buffered, so if it takes too long to
redraw a frame it's simply delayed until the next one.

Xav



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Re: gtk clutter tearing

2009-12-30 Thread Eero Tamminen
Hi,

ext Claudio Saavedra wrote:
> El mar, 29-12-2009 a las 17:17 +0200, Eero Tamminen escribió:
>> This is not really 
>> fixable due to how Gtk painting is arranged, parts of the window are
>> painted in application callbacks. 
> 
> This is not totally correct. Application callbacks can only cause GTK+
> to *invalidate* regions. In sane code, redrawing *never* happens in a
> user callback but only in expose event callbacks, which are triggered by
> GTK+ *only* when the time for redrawing comes.

Application (expose event) callbacks implement painting for
application's own widgets and treeview cell renderers.

But where inside the application process they happen (app or Gtk code)
is not so important.  The issue is that Gtk (AFAIK) has no mechanism to
synchronize this drawing with the compositor and doesn't offer
applications any mechanism for it either.  If painting/redrawing
takes too long (there's some delay between the X draw commands due
to what application does internally), it doesn't go the the same boxed
XDamage event to the compositor.


- Eero
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Re: gtk clutter tearing

2009-12-30 Thread Claudio Saavedra
El mar, 29-12-2009 a las 17:17 +0200, Eero Tamminen escribió:
> This is not really 
> fixable due to how Gtk painting is arranged, parts of the window are
> painted in application callbacks. 

This is not totally correct. Application callbacks can only cause GTK+
to *invalidate* regions. In sane code, redrawing *never* happens in a
user callback but only in expose event callbacks, which are triggered by
GTK+ *only* when the time for redrawing comes.

Nevertheless, there are still issues with GTK+ and synchronization of
events. See [1] and [2] for a good explanation of these.

Claudio

[1] http://blog.fishsoup.net/2009/05/28/frames-not-idles/
[2] http://blog.fishsoup.net/2009/06/02/timing-frame-display/

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Re: gtk clutter tearing

2009-12-30 Thread Eero Tamminen
Hi,

ext Michael Cronenworth wrote:
> Eero Tamminen on 12/29/2009 09:17 AM wrote:
>> because Gtk doesn't have any support for Vsync.
> 
> Gtk doesn't need to support Vsync. Qt won't magically fix this problem 
> either.
> 
> Only the compositor needs to support Vsync. Once it does then *all* 2D 
> operations will be tear-free. Gtk, Qt, terminal-based, etc.

Incorrect.  If application updates to it's composite buffer aren't
in sync with the compositor display updates, there's obviously
a possibility for tearing.

In practice, if application callbacks paint their own parts fast enough
after Gtk does window scroll, they get in to same boxed XDamage event
and usually everything looks fine.  If they don't, there's tearing.
If Gtk happens to draw to its backbuffer while HW is compositing
(as requested by compositor), there's also tearing (whether it's visible
to user, depends on what's drawn).  I think compositor does either
input or server grab while compositing, so this might not be a problem.
Former can be though.

In summary, all of these three steps need to be synchronized for
tearing to be completely eliminated:
  app -> composite buffer -> framebuffer -> LCD

Synchronization means waiting / extra buffers so it will slow down
screen updates to some extent.  Any extra copying done for this would
have a large effect on performance because the device is memory
bandwidth constrained (like all computers nowadays), buffer swapping
is better in this respect.  But extra buffers mean increased memory
consumption (800x...@16-bit RGB surface is 750kB, at 32-bit RGBA
it's 1.5MB).


- Eero
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Re: gtk clutter tearing

2009-12-29 Thread Michael Cronenworth
Eero Tamminen on 12/29/2009 09:17 AM wrote:
> because Gtk doesn't have any support for Vsync.

Gtk doesn't need to support Vsync. Qt won't magically fix this problem 
either.

Only the compositor needs to support Vsync. Once it does then *all* 2D 
operations will be tear-free. Gtk, Qt, terminal-based, etc.
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Re: gtk clutter tearing

2009-12-29 Thread Mark Clarkson
- Original message -
> >
> > Is there a way to fix this?
>
> Screen update isn't yet synched to LCD refresh.  Please file a bug about
> it to bugs.maemo.org (it needs support from kernel display driver, X
> server, SGX driver, Clutter and hildon-desktop compositor, but I guess
> you could file it against Official platform -> Core -> X).

I just tried the Bounce Evolution game and that synchs perfectly so I guess 
this means full screen OpenGL works fine (as it does with general transition 
effects). Does this mean that full screen clutter will work well too?

Would the Qt 4.6 Animation Framework work smoothly non-fullscreen?

What are the chances of this 'bug' being a high priority and getting fixed 
soon? I guess that smooth non-fullscreen animation is something many developers 
would want and end-users would expect to see.

I'll get off and file this bug...

Cheers
Mark
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Re: gtk clutter tearing

2009-12-29 Thread Eero Tamminen
Hi,

ext Mark Clarkson wrote:
> I have made a simple animation using a clutter timeline with clutter-gtk-0.10 
> and clutter-1.0 but there is excessive tearing when the animation plays 
> making the animation look terrible.
> 
> I have tried none, dri and glx values for the CLUTTER_VBLANK environment 
> variable but this seems to have no effect at all.
> 
> Is there a way to fix this?

Screen update isn't yet synched to LCD refresh.  Please file a bug about
it to bugs.maemo.org (it needs support from kernel display driver, X
server, SGX driver, Clutter and hildon-desktop compositor, but I guess
you could file it against Official platform -> Core -> X).

After this I think things should look fine in Clutter when app does
things right.  E.g. panning in normal applications can still tear though
because Gtk doesn't have any support for Vsync.  This is not really 
fixable due to how Gtk painting is arranged, parts of the window are
painted in application callbacks.  If application callback is fast
enough that it gets into same boxed damage event from X server (to
compositor) as the internal Gtk pannable area scroll, there's no
tearing, if it gets drawn later, then update for that part of the window
goes to screen on next compositor screen update.


- Eero
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gtk clutter tearing

2009-12-29 Thread Mark Clarkson
Hi,
I have made a simple animation using a clutter timeline with  clutter-gtk-0.10 
and clutter-1.0 but there is excessive tearing when the animation plays making 
the animation look terrible.

I have tried none, dri and glx values for the CLUTTER_VBLANK environment 
variable but this seems to have no effect at all. 

Is there a way to fix this?

Thanks
Mark.___
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