Re: [Mageia-dev] Update to boost-1.53 ? (libyui fixing)

2013-04-08 Thread Angelo Naselli
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 Anyway atm only who is working on AdminPanel should really use
 libyui in mageia, so i can always provide a fixing later if i find
 problems.

I made a different patch and sent to libyui devs,
that approved it:
https://github.com/libyui/libyui/commit/cfcc3d472db6a43a7a8d5edc0187026c9fabe370

Cheers,
Angelo

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Re: [Mageia-dev] Update to boost-1.53 ? (libyui fixing)

2013-04-07 Thread Angelo Naselli
Il 06/04/2013 19:09, Barry Jackson ha scritto:
 On 05/04/13 00:08, Barry Jackson wrote:
 On 04/04/13 14:24, Angelo Naselli wrote:

 Barry i cannot test this now, but if i understood correctly the problem
 and talking to libyui developer this patch should work.

 Can you test it and tell me if it's ok please?

 Thanks
 Angelo

 I'll try it tomorrow - been out most of the day.

 Nope it still fails with the patch:
 
 http://mtf.no-ip.co.uk/pub/linux/barjac/distrib/cauldron/x86_64/core/release/log/libyui-2.42.4-0.git20130107.3.mga3.src.rpm/build.0.20130406163948.log
 
Attached patch definitely fixes the compile problem, but I'm
not sure it's ok from the point of view of who uses libyui.

I will ask for this fixing to libyui developers, because
if i include boost/config/select_compiler_config.hpp
it works in mga2 not in mga3, so also the compiler
seems to use cxx11, and that means libyui should probably
fix the ImplPtr implementation, also for back compatibility.

Anyway atm only who is working on AdminPanel should really
use libyui in mageia, so i can always provide a fixing later if
i find problems.

I haven't committed anything at the moment, so you can take this as a
good patch and decide later if going on or not.

Angelo

diff --git a/src/ImplPtr.h b/src/ImplPtr.h
index be1cea9..fb0c43c 100644
--- a/src/ImplPtr.h
+++ b/src/ImplPtr.h
@@ -25,6 +25,9 @@
 #ifndef ImplPtr_h
 #define ImplPtr_h
 
+//#include boost/config/select_compiler_config.hpp
+#define BOOST_NO_CXX11_EXPLICIT_CONVERSION_OPERATORS
+
 #include boost/noncopyable.hpp
 #include boost/scoped_ptr.hpp
 


[Mageia-dev] Please push kdbg 2.5.3

2013-04-07 Thread Angelo Naselli
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It's a bug fixing release:
http://freecode.com/projects/kdbg/releases/353512

Thanks in advance
Angelo
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Re: [Mageia-dev] Update to boost-1.53 ?

2013-04-06 Thread Angelo Naselli
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Il 06/04/2013 19:09, Barry Jackson ha scritto:
 On 05/04/13 00:08, Barry Jackson wrote:
 On 04/04/13 14:24, Angelo Naselli wrote:
 
 Barry i cannot test this now, but if i understood correctly the
 problem and talking to libyui developer this patch should
 work.
 
 Can you test it and tell me if it's ok please?
 
 Thanks Angelo
 
 I'll try it tomorrow - been out most of the day.
 
 Nope it still fails with the patch:
 
 http://mtf.no-ip.co.uk/pub/linux/barjac/distrib/cauldron/x86_64/core/release/log/libyui-2.42.4-0.git20130107.3.mga3.src.rpm/build.0.20130406163948.log

 
Unfortunately my cauldron VM is broken and I'm trying to fix it,
so i cannot be of help.

But could you check this patch instead, I just explicit used the get()
method to get the pointer, instead of the cast operator?

Thanks
Angelo

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diff --git a/src/YApplication.cc b/src/YApplication.cc
index 337fa36..aee8d5e 100644
--- a/src/YApplication.cc
+++ b/src/YApplication.cc
@@ -60,7 +60,7 @@ struct YApplicationPrivate
 YApplication::YApplication()
 : priv( new YApplicationPrivate() )
 {
-YUI_CHECK_NEW( priv );
+YUI_CHECK_NEW( priv.get() );
 priv-iconLoader = new YIconLoader();
 YCommandLine cmdLine; // Retrieve command line args from /proc/pid/cmdline
 if ( cmdLine.argc()  0 )


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Re: [Mageia-dev] Update to boost-1.53 ?

2013-04-04 Thread Angelo Naselli
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 Hi, The problem is in this build log:- 
 http://mtf.no-ip.co.uk/pub/linux/barjac/distrib/cauldron/x86_64/log/libyui-2.42.4-0.git20130107.3.mga3.src.rpm/build.0.20130328124443.log

 
 
 I have builds of boost-1.53 in here 
 http://mtf.no-ip.co.uk/pub/linux/barjac/distrib/cauldron/x86_64/media/extra/release/

  and 
 http://mtf.no-ip.co.uk/pub/linux/barjac/distrib/cauldron/i586/media/extra/release/

  media-info is up to date.
 
 Thanks, Barry
 
Barry i cannot test this now, but if i understood correctly the problem
and talking to libyui developer this patch should work.

Can you test it and tell me if it's ok please?

Thanks
Angelo
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diff --git a/src/YUIException.h b/src/YUIException.h
index f0dcb21..91ee5a0 100644
--- a/src/YUIException.h
+++ b/src/YUIException.h
@@ -147,7 +147,7 @@ class YWidget;
 #define YUI_CHECK_NEW( PTR )\
 do			\
 {			\
-	if ( ! (PTR) )	\
+	if ( (PTR == 0) )	\
 	{		\
 	YUI_THROW( YUIOutOfMemoryException() );	\
 	}		\
@@ -162,7 +162,7 @@ class YWidget;
 #define YUI_CHECK_PTR( PTR )\
 do			\
 {			\
-	if ( ! (PTR) )	\
+	if ( (PTR == 0) )	\
 	{		\
 	YUI_THROW( YUINullPointerException() );	\
 	}		\


Re: [Mageia-dev] Update to boost-1.53 ?

2013-04-04 Thread Angelo Naselli
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Il 04/04/2013 17:29, Olivier Blin ha scritto:
 Angelo Naselli anase...@linux.it writes:
 
 Hi, The problem is in this build log:- 
 http://mtf.no-ip.co.uk/pub/linux/barjac/distrib/cauldron/x86_64/log/libyui-2.42.4-0.git20130107.3.mga3.src.rpm/build.0.20130328124443.log


 
Barry i cannot test this now, but if i understood correctly the problem
 and talking to libyui developer this patch should work.
 
 Can you test it and tell me if it's ok please?
 
 Hi,
 
 It does not seem your patch will fix this build issue, there is no
 error in YUIException.h
Well the line
/home/baz/rpmbuild/BUILD/libyui-2.42.4-623354b/src/YApplication.cc:63:5
is
YUI_CHECK_NEW( priv );
and the definition of YUI_CHECK_NEW is in  YUIException.h.

But probably that does not fixing no match for 'operator!
because it probably doesn't work for != or == either. It's just
a try, as suggested by libyui developers.
Unfortunately as i said i cannot test it here because i don't
have cauldron :/

 
 Did you try the one I already mentionned in this thread earlier?
 
 Quoting below:
 
 We could backport this in boost 1.53 to fix libyui: 
 https://svn.boost.org/trac/boost/changeset/82103
 
 See https://svn.boost.org/trac/boost/ticket/7809 (libyui is built
 with -std=c++0x)
 
No, for the same reason as above, sorry.

Angelo
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Re: [Mageia-dev] Update to boost-1.53 ?

2013-04-03 Thread Angelo Naselli
Il 02/04/2013 02:31, Barry Jackson ha scritto:
 So now only libyui remains.
Oops, i've just saw it now sorry.

What is the issue? I could try to work on it tonight at home
should i build boost locally first or it's on some mirrors?

Angelo



Re: [Mageia-dev] Freeze Push: Virtualbox 4.2.10

2013-03-19 Thread Angelo Naselli
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Il 19/03/2013 10:30, Robert Fox ha scritto:
 Minor update:
 
 VirtualBox 4.2.10 (release 2013-03-15)

Have you enabled gsoap to use phpVirtualBox by any chance?

Angelo


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Re: [Mageia-dev] Freeze push gsoap (needed to build virtualbox vboxwebsrv)

2013-02-05 Thread Angelo Naselli
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Il 05/02/2013 10:22, Sander Lepik ha scritto:
 14.01.2013 22:50, Angelo Naselli kirjutas:
 Il 12/01/2013 20:26, Angelo Naselli ha scritto:
 Please push gsoap.
 
 I tried to have it before freeze time, but a nasty error
 blocked me, now it's fixed thanks to barjac.
 
 tmb can you please go on with virtualbox to fix this bug also:
  https://bugs.mageia.org/show_bug.cgi?id=7021?
 
 Thanks, Angelo
 Ping
 
 I don't see new version here :) You did some changes but didn't
 change version. Well, you also didn't bump release :P
It should be ok tmd did it:
anaselli :v gsoap
Sophie anaselli: 2.7.17-1.mga1 // core-release (Mga, 2, i586),
core-release (Mga, 1, i586)
anaselli :v gsoap -v cauldron
Sophie anaselli: 2.8.12-2.mga3 // core-release (Mga, cauldron, i586)

Maybe we should ping tmb for virtualbox... if it is not built against
new gsoap yet...

Angelo
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Re: [Mageia-dev] Freeze push gsoap (needed to build virtualbox vboxwebsrv)

2013-02-05 Thread Angelo Naselli
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 No need, I just haven't had time to write systemd service files for
 it yet... (I know there is a sysvinit script available, but as we
 are nuking that stuff, I'm not sure I want to add it...)

Thomas for vboxwebsrv?
Follow link can help?
https://wiki.archlinux.org/index.php/PhpVirtualBox#Configuration

Angelo
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Re: [Mageia-dev] Freeze push gsoap (needed to build virtualbox vboxwebsrv)

2013-01-14 Thread Angelo Naselli
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Il 12/01/2013 20:26, Angelo Naselli ha scritto:
 Please push gsoap.
 
 I tried to have it before freeze time, but a nasty error blocked
 me, now it's fixed thanks to barjac.
 
 tmb can you please go on with virtualbox to fix this bug also: 
 https://bugs.mageia.org/show_bug.cgi?id=7021?
 
 Thanks, Angelo
Ping
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[Mageia-dev] Freeze push gsoap (needed to build virtualbox vboxwebsrv)

2013-01-12 Thread Angelo Naselli
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Please push gsoap.

I tried to have it before freeze time, but a nasty
error blocked me, now it's fixed thanks to barjac.

tmb can you please go on with virtualbox to fix
this bug also:
https://bugs.mageia.org/show_bug.cgi?id=7021?

Thanks,
Angelo
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Re: [Mageia-dev] Frequent freezes in M2

2013-01-04 Thread Angelo Naselli
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Il 04/01/2013 02:37, Pierre Jarillon ha scritto:
 How to disable it? How a standard user can know the name of the
 service ? It is hidden in the kde center manager. I never use it. I
 don't need it. I dare to say that!
IIRC it's in the same nepomuk/strigi icon under systemsettings,
first tab, basic settings. But I'm almost sure there is other things
to be disable as well, ALT-F2 settings and there you should find
something related to nepomuk.

 If an advanced user wants nepomuk, he knows that it exists and then
  he is able to activate it.
Well i think it's right the contrary unfortunately instead. Most
applications, as mikala said, use it and so it cannot be removed easily.

 Nepomuk is a gas-works. Too much complicated. Too much difficult to
 repair. Unsuitable with laptops and old machines. It must not be
 activated by default.
I'm not sure you're confusing akonadi with nepomuk.

As far as i know, Nepomuk is more a resource eater than a complicated
thing to be used, it should help to find anything in the system (more
your home) thanks to its indexing. But of course if, by default, it
indexes everything directories that change and change (like imap
accounts, browser cache etc) need to be indexed and indexed, that means
that we can burn a SSD in a very short time :)

Angelo

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Re: [Mageia-dev] Frequent freezes in M2

2013-01-03 Thread Angelo Naselli
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Il 03/01/2013 11:41, Anne Wilson ha scritto:
 On 03/01/13 10:35, Guillaume Rousse wrote:
 Le 03/01/2013 11:30, Anne Wilson a écrit :
 imho: nepomuk is a beast and uses too much memory.
 
 Like many people, I don't see any advantage.
 What prevents you from uninstalling it ?
 
 The fact that so much in KDE is tied to it.  Again and again the 
 developers tell us that we must not.

I've just disable it, and in some case changed the indexing
area to my Documents and photos only. Since i use imap
(and thunderbird now) i avoided indexing mails...


Angelo
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Re: [Mageia-dev] Frequent freezes in M2

2013-01-03 Thread Angelo Naselli
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 Which is already the case in mageia 2 for the live cd at least. 
 However nepomuk is more  more intricated in KDE so we'll probably
 won't be able to do it for mga4 for sure  eventually mga3. The
 good news is that nepomuk received an hudge work (which is going to
 land with kde 4.10 rc2 ).
Maybe we could change the indexing directories to Documents instead of
all the home...

If you want to index also download for instance you can do by yourself...

Angelo
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Re: [Mageia-dev] Frequent freezes in M2

2013-01-03 Thread Angelo Naselli
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 The ideal would be to be able to define the areas to be indexed,
 just as you do in a music player or a backup app.
It is, as far as i know. Open system settings, go to nepomuk-strigi
settings and choose desktop query tab. You can see File indexing.
There in the right part a link to Customize index folders...
allows to choose which directories have to be indexed, iirc the whole
home is selected by default.

Cheers,
Angelo
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Re: [Mageia-dev] KDE SC 4.10 Beta1

2012-12-16 Thread Angelo Naselli
Il 22/11/2012 22:13, Balcaen John ha scritto:
 Regarding digikam , the conflict with 
 /usr/share/applications/kde4/kipiplugins.desktop has been fixed upstream  
 fwang did push it today.

Can i close the bug then?


Re: [Mageia-dev] Mga3 - Beta1 soft freeze in Cauldron

2012-12-07 Thread Angelo Naselli
Il 07/12/2012 03:39, Thomas Backlund ha scritto:
 Hi,
 
 So Cauldron is now in soft freeze for Mga3 - beta1 release
I thought it were done after Christmas :( I have some changes
i haven't committed because in testing and not final at home
(livecd-creator and sankore), i don't think they breaks anything,
but i cannot give my availability for sure before Christmas... sorry.

Angelo


Re: [Mageia-dev] Mga3 - Beta1 soft freeze in Cauldron

2012-12-07 Thread Angelo Naselli
 This soft freeze is only enforced by mail to try and avoid big
 changes in cauldron until beta1 is out (~1 week) to make life
 easier for iso builders in case we need to redo / update some
 packages...
Ah sorry :)

Thanks for explanation.

Angelo


[Mageia-dev] urpmi --download-all --no-clean does not work any more

2012-12-02 Thread Angelo Naselli
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Hi,
last night i realized i cannot use -or at least i believe-
urpmi cached any more.
I'm trying to update and fix livecd-tools but the above
problem breaks some livecd-creator functionality...

I opened a bug report for that:
https://bugs.mageia.org/show_bug.cgi?id=8272

In which is clear that urpm::init_cache_dir has been removed
from urpm.pl:
Undefined subroutine urpm::init_cache_dir called at
/usr/lib/perl5/vendor_perl/5.16.2/urpm/main_loop.pm line 101, STDIN
line 2.

help and manual are showing  --download-all --no-clean, so i'd expect
they work. Any help here?

Thanks in advance.

Angelo
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[Mageia-dev] sankore versioning (and naming) problem

2012-12-02 Thread Angelo Naselli
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Hi
Sankore [1] has recently changed the name
in Open-Sankore.
Moreover i have a historical mistake i made
e.g. the version is not 3.1 but 3.1 is part
of its name, while real version is inside of
its project (2.0 beta 10 at the moment).

Now i'd like to fix it up, but i need some suggestions
in how to work.
Should i change the project to open-sankore and
obsoleting the old one? (is that enough?)
Or should i leave it as it is by now and
add en epoch to remove 3.1?

Any other suggestion?

TIA,
Angelo


[1] https://github.com/Sankore/Sankore-3.1
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Re: [Mageia-dev] sankore versioning (and naming) problem

2012-12-02 Thread Angelo Naselli
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Il 02/12/2012 14:59, Kamil Rytarowski ha scritto:
 svn mv over package name, spec name, Name tag, misc directory
 
 Add Provides: oldpackage-name and Obsoletes: oldpackage-name
 
 No need to add/bump Epoch.
 
But I'm not sure that changing the name to open sankore is
right, since the haven't changed the tarball name...

Angelo
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Re: [Mageia-dev] urpmi --download-all --no-clean does not work any more

2012-12-02 Thread Angelo Naselli
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 I opened a bug report for that: 
 https://bugs.mageia.org/show_bug.cgi?id=8272

Fixed tv, thanks

Angelo
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Re: [Mageia-dev] digikam updates problem

2012-11-14 Thread Angelo Naselli
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 Installation failed:file 
 /usr/share/kde4/servicetypes/kipiplugin.desktop from install of 
 kipi-plugins-1:3.0.0-0.rc.1.mga3.noarch conflicts with file from 
 package kipi-common-2:4.9.2-1.mga3.noarch
Can someone remove it from testing? it was a wrong submittion imo,
and since we cannot have new libkipi we also cannot build libkipi
without conflicting to the official kde graphics one.

 What do I do now?
If you wanted to test hplip just select it alone:)

Angelo
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Re: [Mageia-dev] [soft-commits] [6435] Added a first log viewer module.

2012-11-12 Thread Angelo Naselli
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Hi Guillaume,
Il 12/11/2012 09:44, Guillaume Rousse ha scritto:
 Le 11/11/2012 19:13, r...@mageia.org a écrit :
 +package LogViewer; + +use strict; +use POSIX;
 never load the POSIX module this way. Either import it without
 importing any symbol in your namespace, either import just the
 symbols you need. See POSIX(3pm) for details.

I thought it wasn't the right way, i just forgot to fix it.
This module is not completed yet, but feel free to work on it or
to any other module you want to port.

My basic idea was to show how an easy task like showing log could
work in qt, ncurses and gtk without changing the core code.

Again I'm not a perl developer and neither i'm pretending to be,
what i'm trying to, is porting some old programs to new layout,
but if that hurts someone's feeling i can stop working on it
and do some in c++ for what i need.

Funny from here:
 [..]
 +$::isWizard = 1;
 ugly syntax.
 
 [..]
 +#- check services +my ) . Data::Dumper-Dump([ $service ],
 [qw(*services)]) . q( +foreach (split(':', $options{SERVICES}))
 { +next unless $services{$_}; +$r .= Service $_
 ($services{$_} is not running)\\n unless -e 
 /var/lock/subsys/$_; +}
 You shouldn't leave debugging statement in your code. Moreover, I
 doubt this is syntactically correct. Do you use Test::Compile to
 check your code compiles correctly ?
 
the above code is all from old logdrake, all commented and not
runnable, because i haven't imported yet :p

Cheers,
Angelo
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Re: [Mageia-dev] [soft-commits] [6435] Added a first log viewer module.

2012-11-12 Thread Angelo Naselli
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Il 12/11/2012 10:06, Guillaume Rousse ha scritto:
 I forgot this one...
 
 Le 11/11/2012 19:13, r...@mageia.org a écrit :
 +## Append a custom string to log view adding date +sub logText
 { +my ($st) = @_; +my $string = chomp_(`LC_ALL=C date
 '+%Y %b %d %T'`) .   . $st . \n; +# `` return non utf8
 and concat of non utf8  utf8 is non utf8: +
 c::set_tagged_utf8($string); + +# log given text +
 $logView-appendLines($string); +}
 It is especially ugly to call external date binary, whereas perl
 has everything needed as builtin functions for this. See time
 related functions in perlfunc(1), and POSIX::strftime in
 POSIX(3pm) if you need a simple formation function.
Ok so you're offering yourself to rewrite all without leaving
any old code in new implementation :D

Anyway I understand what you mean, and i agree i will fix it asap.

Angelo
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Re: [Mageia-dev] [soft-commits] [6435] Added a first log viewer module.

2012-11-12 Thread Angelo Naselli
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Il 12/11/2012 09:44, Guillaume Rousse ha scritto:
 Do you use Test::Compile to check your code compiles correctly
Interesting, can you point me in how to use it?

Thanks
Angelo
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Re: [Mageia-dev] [soft-commits] [6435] Added a first log viewer module.

2012-11-12 Thread Angelo Naselli
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 +#- check services +my ) . Data::Dumper-Dump([ $service ],
 [qw(*services)]) . q( +foreach (split(':', $options{SERVICES}))
 { +next unless $services{$_}; +$r .= Service $_
 ($services{$_} is not running)\\n unless -e 
 /var/lock/subsys/$_; +}
 You shouldn't leave debugging statement in your code. Moreover, I
 doubt this is syntactically correct. Do you use Test::Compile to
 check your code compiles correctly ?
 
 Also /var/log/subsys is almost dead under systemd anyway. It's
 still used by a few legacy initscripts that systemd calls, but I'm
 not sure where this is going.
Ehm the above code is the draklog one, and it was use to create a
wizard to setup mail alert.
It's not implemented yet, in the new log viewer so any new input can be
added now.


 Also, if you are implementing a new log viewer module, is this
 going to use the systemd journal rather than implementing it's own
 complex logic for parsing compressed text files? I've not looked at
 the code, but it would be *awesome* if this is what was happening
 :)
 
 It's very easy to use the journal APIs (either by linking the
 library, using python bindings - not sure if there are external
 perl bindings yet, but I wouldn't be surprised if there are - or
 simply calling journalctl on the command line and parsing the
 result. It offers an easy to parse JSON format so even going via
 this route should be trivial if official bindings do not exist).
 You can get all logs between certain dates and for particular
 services with ease, without having to look in the right file or
 grep for the right binary. i.e. all the building blocks are in
 place for you :)
I read your comment in draklog bug, i have taken a note and i will
ask you to explain it better to me, since i'm not very familiar with
all this stuff.

About binding, well libyui allows also to use python and ruby,
so rewriting my rubbish - quoting Steven :p - to re-implementing
another rubbish in python it could be possible and easy :D

Anyway, Col ehm you could help in this project...
...we will be very happy :D

Cheers,
Angelo (who continues trying involve people :D)

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Re: [Mageia-dev] [soft-commits] [6435] Added a first log viewer module.

2012-11-12 Thread Angelo Naselli
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Il 12/11/2012 12:49, Guillaume Rousse ha scritto:
 Le 12/11/2012 10:57, Angelo Naselli a écrit :
 -BEGIN PGP SIGNED MESSAGE- Hash: SHA1
 
 Il 12/11/2012 09:44, Guillaume Rousse ha scritto:
 Do you use Test::Compile to check your code compiles correctly
 Interesting, can you point me in how to use it?
 Basically, that's just a way to automatize of multiple use_ok() 
 statements, when you have lots of perl modules.
 
 You can check module documentation on CPAN here: 
 http://search.cpan.org/~egiles/Test-Compile-0.22/
 
 And if you want a real-world usage (with lot of project-specific
 noise), check there: 
 https://github.com/fusinv/fusioninventory-agent/blob/2.2.x/t/01compile.t

 
I'll give it a look when i'm less tired...
thanks.

In the mean while i hope to have cleaned a little bit the submitted code.


Angelo
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Re: [Mageia-dev] Admin Panel

2012-11-07 Thread Angelo Naselli
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Official announcement! \o/

 We still need to do a fair bit on the core of Admin Panel
I'd like to add a more scalable solution to load modules, so
that modules are able to be added without the need to change
core configuration, i will work on it asap.

 Anyway, I hope my contribution amounts to something eventually,
 and please feel free to join in.
Yes i do believe modules are the biggest work, and we need skilled
people here to port old things in.

I think it's hard to port all, a lot of gtk hard-coded stuff is in
our drak* code. So far i think, it would have been hard even adding
qt to interactive...

- From my point of view i'd like to add a thing to previous discussion
(the one followed by the commits), I think we are an open community
and as a community we are going on as big team, I haven't worked to
this project because old tools were bad, just to try to give something
more -in the hope is also better- to our distro.
So every comment is *more than* welcome, but we need to be
constructive, just saying this or that is bad it does
not help and frustrate people work.
In my personal opinion, I think we had some inter-personal problems
in the recent past, and I strongly do not want to loose enthusiastic
contributors...

And now a little addition to the design, as said we use libyui,
that project is open source and I'm contributing by adding what
is missed or does not work for our purpose, so when someone is
going to work on modules he can also help in contributing in libyui
to make it very good for our aim...

Cheers,
Angelo
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Re: [Mageia-dev] [soft-commits] [6416] Initial commit of Admin Panel.

2012-11-06 Thread Angelo Naselli
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Thanks Guillaume
to have started reviewing the code :)

As said I'm not a perl developer, so any help
change and what else is appreciated.

Now all is in our svn, so I, well we all, do hope
in increasing contribution to make our little toy
a real product.

I won't comment perl adjustment since i just cutpaste
some code to get my things running i'm leaving this
aim to who in the group is more perl active :)

 +#Copyright 2012 Matteo Pasotti +# +#This file is part of
 mcc2 +# +#mcc2 is free software: you can redistribute it
 and/or modify +#it under the terms of the GNU General Public
 License as published by +#the Free Software Foundation,
 either version 2 of the License, or +#(at your option) any
 later version. +# +#mcc2 is distributed in the hope that it
 will be useful, +#but WITHOUT ANY WARRANTY; without even the
 implied warranty of +#MERCHANTABILITY or FITNESS FOR A
 PARTICULAR PURPOSE.  See the +#GNU General Public License for
 more details. +# +#You should have received a copy of the GNU
 General Public License +#along with mcc2.  If not, see
 http://www.gnu.org/licenses/.
 I'm not convinced of the interest of repeating license and
 copyright information in every single file, whereas a single
 top-level README file would be enough.
Well isn't it required by gnu and common way of using gpl in
programming?
But perhaps i see your point the bigger is a scripting file the
more disk space is using.

 I'm convinced tough than using a shared top-level namespace, for 
 instance AdminPanel or Mageia::AdminPanel, would be a better idea
 to express the idea than this module is a part of a software, than
 a loose comment such as This file is part of mcc2. package
 Mageia::AdminPanel::Auth;
Using a namespace could be a good idea, as said this is a simple toy
at the moment. I'm not sure using Mageia though is right as well,
it's been thought as a general purpose admin panel at the moment...

 BTW, your indentation isn't consistent between various files.
well, ehm I think it's my fault, i use kde editor and i don't like
tab. Is there any policy for that? I mean tab=8, tab as a tab and not
space etc? Or we can use ours one and for all?

Cheers,
Angelo

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Re: [Mageia-dev] [soft-commits] [6418] using yui::YCommandLine only for all, at the moment

2012-11-06 Thread Angelo Naselli
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Il 06/11/2012 15:09, Guillaume Rousse ha scritto:
 Le 06/11/2012 14:28, r...@mageia.org a écrit :
 Modified: AdminPanel/trunk/apanel.pl 
 ===

 
- --- AdminPanel/trunk/apanel.pl2012-11-06 13:22:23 UTC (rev 6417)
 +++ AdminPanel/trunk/apanel.pl2012-11-06 13:28:57 UTC (rev
 6418) @@ -22,17 +22,14 @@ use diagnostics; use FindBin; use lib
 $FindBin::RealBin; -use Getopt::Long; use Auth; use
 MainDisplay; use yui;
 Why do you need FindBin, instead of a proper installation procedure
 ?
 
I guess you ain't commenting my commit here :)

Angelo
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Re: [Mageia-dev] [soft-commits] [6416] Initial commit of Admin Panel.

2012-11-06 Thread Angelo Naselli
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Il 06/11/2012 20:55, Guillaume Rousse ha scritto:
 Come on, you really think someone will sue you because running your
 code crashed his system, and you have to be that safe ? It's a
 pain to have to skip multiple lines of legal bullshit before
 reaching the code, and you'll need to update a gazillion files in
 just a few monthes because we'll change year.
Good point, can we have a policy for that? So that all of that we
produce in mageia is going to be under the same philosophy...

I cannot follow the meeting in the next hour but it's a good point to
discuss i believe.

In the mean while i changed (an i'm going to commit) the indentation
now, if i'm not mistaken in something, should be all the same
tabstop=4 shiftwidth=4 expandtab hope that is not going to be wrong
for anyone :)

Cheers,
Angelo (who's waiting for any contributions in adding modules)
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Re: [Mageia-dev] Welcome Götz!

2012-10-23 Thread Angelo Naselli
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Il 22/10/2012 23:15, Olivier Blin ha scritto:
 Hi,
 
 After uncountable years as a packager and maintainer in the
 Mandriva Linux distribution, providing a huge number of impeccable
 contributions, Götz Waschk is now joining us as a Mageia packager.
 
 Please welcome him aboard!
 
Awesome!

Angelo
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Re: [Mageia-dev] Update to KDE SC 4.9.2

2012-10-22 Thread Angelo Naselli
 Let's have fun :p
Please patch kdegraphics. So that we could also have fun
using digikam :p

Angelo



Re: [Mageia-dev] Update to KDE SC 4.9.2

2012-10-15 Thread Angelo Naselli
Il 14/10/2012 23:17, John Balcaen ha scritto:
 Hello,
 Since alpha 2 is out i'm now going to push KDE SC 4.9.2 on cauldron
 There's also at least 2 regressions :
 - for kopete , the otr support will be not build since it does not
 support the last version of otr pushed a few days ago.
 - for kalzium, since facile was not rebuild against new ocaml the
 equation solver won't work.
 
 I'll also push later telepathy-kde 0.5.1 too

Does it contain new libkipi (for digikam 3.0.0 from gsoc 2012) in
kdegraphics?

The digikam problem found for desktop file conflict, is not upstream,
it has just been added by using internal kdegraphics building.


Cheers,
Angelo




Re: [Mageia-dev] Update to KDE SC 4.9.2

2012-10-15 Thread Angelo Naselli
 no new libkipi will be provided with kde 4.10 ( so the 21st november ).

So how can we handle it? we need to decide which one to ship in the
mean while, or we cannot use last digikam and co.


Re: [Mageia-dev] The shiny new Control Center

2012-10-01 Thread Angelo Naselli
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Hi,
I'd like to recall next point:

 1/ What should we call it ??
 
 I have been using mcc2 as a working name, however I'm not convinced
 this is the right approach. I will soon be uploading the code (been
 using my own svn repo up till now), and it would be good to start 
 with the name it will stick with. Should the name relate to
 Mageia?, or should it be more generic?

It's very important, after that we can start sharing the code in our
repository (as soon as tuxta has been granted to commit :) )

Angelo
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Re: [Mageia-dev] The shiny new Control Center

2012-10-01 Thread Angelo Naselli
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Il 01/10/2012 10:53, Steven Tucker ha scritto:
 6. Mageia Control Center  --  mcc  -- until it replaces the
 existing one - mcc2 or mcc-new or mcc-libyui
I think that one it should be used as a link anyway after, so that old
users like me can start the panel from console in the old way :)

Angelo
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Re: [Mageia-dev] The shiny new Control Center

2012-10-01 Thread Angelo Naselli
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 Pardon me for jumping in although I'm not a developer.
 
 I agree that for the time being (as long as the old mcc is in
 the repos) a different name is unavoidable, even if it's just
 mcc2. But when a switch to the new version this new version
 should inherit the name Mageia Control Center/Centre. The main
 reason for that: This unique type of configuration mall has been
 one feature which has been regarded as one of the most valued of
 Mandake/Mandriva/Mageia in all reviews and all comments about the
 distribution. Over 10 years it has been a recognized landmark for
 these distributions. As such it should remain under the same name.
 
 The name will neither make it more difficult nor more easy for
 other distributions to use it (as has been said in this thread), we
 also have tools or whatever adopted from other distributions (like
 Fedora) and they are still carrying their name, even with fedora
 as prefix.

Good point, but as a developer i could say we can make it
configurable. I mean a generic panel can have the name into its
configuration file and shown on title, while to run it a script
called mcc can run generic_panel -c mcc.conf for instance,
we can also fix that as default forcing mageia behaviour :)

Said that we're using libyui, that is a work in progress abstraction
for the Suse Yast panel, so we're not reinvent the wheel :)

Cheers,
Angelo
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Re: [Mageia-dev] The shiny new Control Center

2012-10-01 Thread Angelo Naselli
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Il 01/10/2012 11:48, Wolfgang Bornath ha scritto:
 May be I misunderstand this sentence, but the new mcc will not
 carry any yastish ingredients or behavior? (From SuSE 4.4.1 on
 until today YaST has always been one outstanding reason for me to
 not use SuSE)

Well the libyui should not have been related to yast only
- From git repository:
libYUI

libYUI is a library written entirely in C++ to provide an abstraction
layer for Qt, GTK and ncurses UI frameworks. This means that a single
code in YUI can be used to produce outputs using any of the 3 UI
frameworks listed above. This library was (and still is) used to
create the YaST2 User Interface.

So the answer is no, but since it is work in progress, something could
not work as expected yet...

Said that i'd expect a pro-positive approach to this thread, we're an
open community and things change in the hope they improve in a better
way.

I recall that this project is explained and approved here:
https://wiki.mageia.org/en/Feature:UiAbstraction4mcc

Cheers,
Angelo
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Re: [Mageia-dev] The shiny new Control Center

2012-10-01 Thread Angelo Naselli
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Il 01/10/2012 14:18, Wolfgang Bornath ha scritto:
 @Angelo: My question was not a sign of negative approach, it's only
 that YaST is one of those words which make me shiver! :)

And mine was not referred to you only I just used your mail to say
that ;)

What i meant is that Steven has worked on this project and Matteo
and me helped him in some little tasks, so we are not suppose to
approve the project again, just ask how to go on...
Certainly it's not ready yet and we hope people will help either
in developing or in ideas, bug hunting, module porting, etc.
to build a good alternative to what we're using today in the hope
that it could be so good to replace it also :)

Angelo
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Re: [Mageia-dev] The shiny new Control Center

2012-09-30 Thread Angelo Naselli
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 Please use Gobject Introspection so that we could have both gtk2
 and gtk3 version. Sample code on display_help here: 
 http://svnweb.mageia.org/soft/drakx/trunk/perl-install/standalone/display_help_gtk3

  As for qt version, I don't think you could deal perl and
 qml+qtscript at the same time. They are very different.
As said we're using libyui[1] as abstraction to get ncurses, gtk and
qt layouts.

Angelo

[1] https://gitorious.org/libyui
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Re: [Mageia-dev] The shiny new Control Center

2012-09-30 Thread Angelo Naselli
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Il 29/09/2012 21:56, Olav Vitters ha scritto:
 Suggest to figure out language is most preferred by the potential 
 contributors, keeping in mind how much contributions they'd likely
 do. If that choice is not Perl, keep in mind that development will
 probably take way more time.
Well libyui allows to use perl, python and ruby iirc as script
languages, but also C++. I think C++ could be accepted since
api breackage is seen only after a rebuilt, abi breackage is
another story, but they should be only due to libyui issues...

I think perl is mandatory for historical reasons and to get
some code reused i hope. Then any contribution is welcome
and if no one can maintain the code it will be removed as
i think happens today for any packages ;)...

Angelo
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Re: [Mageia-dev] The shiny new Control Center

2012-09-30 Thread Angelo Naselli
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Hi Nicolas,
 i don't see the point of this rewrite. This have not been discussed
 a lot but i think that this is a lack of time. For me the prior
 thing to do would be to write a interactive::qt for mcc using
 perl-qt4 or perl-kde4

As you know i followed both ways, and i wasn't alone, i did it
with the help of Matteo (aka pasmatt).
The task you suggested was not that easy, we shared some code
Matteo wrote, but we could not reach any qt/kde working
interfaces. If you think that is the right way, and that was
discussed time ago in Mandriva also, why has no one reached
the goal? I think because it's not easy, code has been written
to work for gtk in mind for the most...

 I think  that if you want to write it in an other language this is
 more because you have not saw  that all our code is linked so you
 will double the code base,  the code to maintain, the possible
 bugs, etc etc.

No that is not true, we don't want to use another language
we just considered to have also plugins written in other languages.
They could be run as a single applications maybe, and also inside new
mcc.

 you will upload it where ? you can use a github repo i think to
 make it public.
That is a possibility, yes. But if its goal is to be just a *mageia*
control center, well... why not to have it in *our* repository?

 yes but our libraries are in perl too don't forget this ( libDrakX
 ). In general i am not a big fan of mixing languages.
and only perl is, at the moment. Big goal is to get our things
integrated. But what we can re-use is in next goal, and i do hope
help of other contributors here...

 As mcc is in gplv2+ i think you have to stick with this licence (
 not 100% sure )
I think that's right, in such a case we won't have any problem in
(re)using existing software.

 libyui has been choosen w/o real discussions, i don't want you to
 loose you time if at final we don't choose it.
That is not true.
https://wiki.mageia.org/en/Feature:UiAbstraction4mcc
(This page was last modified on 27 June 2012, at 22:22.)

What i recall clear is that this task was proposed a lot
of time in past, but nobody did it... Why blocking who
started working on it?

 better work would be to fix existing one and add new
 interactive::qt ( or qt4 ). And seeing the != between qt4 and qt5
 the port to qt5 will be a 'piece of cake'.
you know i tried and i also tried to be helped by someone
of our community, but as we're all busy in real life and
we cannot do all, and we focus on what we can really do,
i think Steven has chosen a right approach. He always
said it's not for mga3 most luckily mga4 ;)

Cheers,
Angelo


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Re: [Mageia-dev] The shiny new Control Center

2012-09-30 Thread Angelo Naselli
 Well, the core is a full rewrite, so potentially it could be licensed
 any way I choose. The modules however are planned to reuse code to save
 time and so they would have to respect the existing licenses.

 When asking about licensing, I am referring to the core, not modules.

Well, modules could have license problems in some cases... so the choice
for the core is itself important i believe.

Angelo



Re: [Mageia-dev] The shiny new Control Center

2012-09-30 Thread Angelo Naselli
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Il 30/09/2012 20:03, nicolas vigier ha scritto:
 On Sun, 30 Sep 2012, Steven Tucker wrote:
 
 
 you will upload it where ? you can use a github repo i think to
 make it public.
 
 Currently I am using a university server with svn and Redmine,
 and I am completely happy with it. I was going to move it to the
 mageia repo so that people could see the program as it
 progresses, and perhaps even contribute if they feel motivated to
 do so. If anyone is interested they can let me know and I'll
 create them an account, Angelo and Matteo already have full 
 access.
 
 I think it would be a good idea to have it on Mageia svn.
 
Well to be honest that has been already discussed via irc,
and it seems to be as you said a good thing, the real
question is how to call it :)

I've thought for a while to generic control center, but I
think developers and packagers are not very happy to manage
the name conflicting with gcc :)

Angelo
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Re: [Mageia-dev] autogen.sh

2012-09-20 Thread Angelo Naselli
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Il 19/09/2012 10:55, Oden Eriksson ha scritto:
 Hello people.
 
 Someone was wondering why i added autogen.sh in libxslt. There is a
 reason for this after long time maintaining open source softwares.
 See it as a last known good way of using the autopoo stuff as
 done upstream.  If autoreconf - fi should ever fail in libxslt
 use the provided autogen.sh file. These files tends to disappear or
 be moved to the upstream release managers private hard drive only,
 or something like that. It's simply wise to keep autogen.sh for 
 ourselves for reference. If you don't need to use it, fine, but
 keep it.

I'm not against on having stuff that simplify our life in building
packages, but i have a question what does autogen.sh that does not
work with the standard sequence (more or less always the same)?:
libtoolize  aclocal  automake --add-missing  autoconf

Just wonder...

Cheers,
Angelo

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Re: [Mageia-dev] unity on mageia

2012-09-14 Thread Angelo Naselli
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Il 14/09/2012 21:03, Damian Ivanov ha scritto:
 There actually only the unity packages needed to be compile against
 it (which is no problem compile only these programs against this
 patched gtk3 with a separate OBS project for unity :) )
 

hmm but if not statically linked you need to have both libraries
installed the patched and the official ones...

 I meant if wouldn't be possible to install gtk+2 with ubuntu
 patches inside a different prefix (like /opt/gtk+... or your
 preferred one) and only compile applications that need that
 patches against that special gtk+ version ;)

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Re: [Mageia-dev] unity on mageia

2012-09-13 Thread Angelo Naselli
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Il 13/09/2012 14:08, Damian Ivanov ha scritto:
 I am not talking yet about getting unity included in Mageia, but
 to have the repo that is available for openSUSE and Fedora users 
 available for Mageia too. Add repo == Update == install unity
You mean using opensuse build system?

As far as i can say adding the availability to build also mageia
packages could be a good thing.

As far as user concerned though, using different repositories that
are not officials could be dangerous.
I'd prefer to have contributor in mageia instead...

That does not mean that you can't go on and maybe contribute to
mageia as well after...


Angelo
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Re: [Mageia-dev] unity on mageia

2012-09-13 Thread Angelo Naselli
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 it should be even more safe than directly in the distribution. 4 
 distri maintainers watching the same sources and patches and one 
 place.

all that glitters is not gold... It's very hard to have a unique
spec file, rpm macros, package names, etc are often if not always
different, but i see some good things following libyui project...

Angelo
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Re: [Mageia-dev] [alpha 1]HP Deskjet-F4280 All-in-one

2012-09-12 Thread Angelo Naselli
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Il 12/09/2012 09:57, Thierry Vignaud ha scritto:
 It may be obvious for the maintainer but not for other packagers.
but other packagers are very often -if not always- maintainers
of other packages ;)

Angelo
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Re: [Mageia-dev] [alpha 1]HP Deskjet-F4280 All-in-one

2012-09-11 Thread Angelo Naselli
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Il 11/09/2012 14:55, David Walser ha scritto:
 Good to know we can look to Fedora in the future for fixes, since
 mdv seems to be all but dead now.
Well we've done it (looking at Fedora's fixings, as well as upstream),
since mga1 really...
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Re: [Mageia-dev] Cauldron display broken

2012-09-05 Thread Angelo Naselli
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 i had to boot again with the vga monitor pluuged and set the
 output to my notebook display again. After that it booted ok.
And i didn't use mcc, but just krandrtray settings

Angelo
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Re: [Mageia-dev] Cauldron display broken

2012-09-05 Thread Angelo Naselli
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Il 03/09/2012 19:40, Anne Wilson ha scritto:
 For some reason it refuses to forget the VGA setting.  In MCC it
 tells me that there is no VGA screen output active, yet the screen
 image clearly shows a ghost-like VGA image underneath the LVDS1
 image.
 
 Is there any way I can get this back to a workable situation?
hmm just a shoot in the dark, i experienced a similar problem
in mga2, i think it was related to kde and its settings because
i had to boot again with the vga monitor pluuged and set the output
to my notebook display again. After that it booted ok.

HTH,
Angelo
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Re: [Mageia-dev] [RFC] kdelibs4-devel and cmake macros

2012-09-02 Thread Angelo Naselli
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Il 02/09/2012 01:46, Balcaen John ha scritto:
 I guess he's talking about the .cmake macros available in 
 /usr/share/apps/cmake/modules/
yep :)
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[Mageia-dev] [RFC] kdelibs4-devel and cmake macros

2012-09-01 Thread Angelo Naselli
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Hi,
I recently had to work with some cmake macros and i found that
they were already on the system installing kdelibs4-devel.
I am a KDE user and developer so it's not a big problem
for me, but some colleagues are not. Now isn't be
possible to have a kdelibs4-cmake-macros package? I
think that can be useful for those who don't want
to install a lot of kde developer packages and get
benefit by using already developed macros.

WDYT?
Angelo
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Re: [Mageia-dev] [RFC] kdelibs4-devel and cmake macros

2012-09-01 Thread Angelo Naselli
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Il 01/09/2012 16:48, Colin Guthrie ha scritto:
 This doesn't sound like a good reason to me. Surely any porting
 work you'll be doing you'll want to push upstream. Would upstream
 be happy adding a dependency on KDE macros? I wouldn't expect so.
 Thus the approach you've taken just now seems like a good one.

Good point.

But the real good approach in my opinion is that kde team should
send upstream -to cmake- their macros.

I don't like to reinvent the wheel, and moreover what happens as
soon as someone develops a library for developers and need the same
dependencies as in KDE applications (SQLite, SANE, SIP, RUby,...)?
Two FindXXX.cmake on the system.
I'm not sure it's good reason as well :)

Angelo
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Re: [Mageia-dev] Fwd: [Bugsquad] KDE BugDays for Kmail on 18/19 and 25/26 August - please join the fun!

2012-08-13 Thread Angelo Naselli
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Il 13/08/2012 14:23, Maurice Batey ha scritto:
 But I can't move over from Mandriva (KDE 4.5.2) to Mageia until
 KMail's Find Messages is back to normal.
I'm not sure but finding messages should managed by nepomuk now
(another thing that on my amd X6 takes 95% of cpu for indexing :/ )
and as far as i know it works...

Angelo
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Re: [Mageia-dev] madwifi-source package ?

2012-08-13 Thread Angelo Naselli
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Il 13/08/2012 12:54, Guillaume Rousse ha scritto:
 We have a madwifi-source package, which seems to be used as a
 build dependency only from wpa_supplicant package. Mandriva used to
 also have a madwifi package which wasn't imported.
 
 Given than madwifi support currently prevent wpa_supplication 1.0
 to build (conflicting types declaration for ‘u_int64_t'), and than
 we seems to be perfectly happy without madwifi driver package in
 the distribution, is it reasonable to consider than: - we no longer
 need the 'madwifi-source' package ? - madwifi support in
 wpa_supplication isn't needed anymore ?
 
Well I have an old dlink card that used madwifi and that
i'm not using any more at the moment, I could try it
again -when back from holidays- with the free driver and see
if i have any problems and eventually going back on this subject.

Angelo
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Re: [Mageia-dev] madwifi-source package ?

2012-08-13 Thread Angelo Naselli
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Il 13/08/2012 16:23, Guillaume Rousse ha scritto:
 Le 13/08/2012 16:21, Angelo Naselli a écrit :
 Well I have an old dlink card that used madwifi and that i'm not
 using any more at the moment, I could try it again -when back
 from holidays- with the free driver and see if i have any
 problems and eventually going back on this subject.
 The point is: what other alternative do you have, as we don't seem
 to have any madwifi driver package in the distribution ?

Well as said i'm not using it any more, so i hadn't noticed that :)

I always built drivers by myself in past, iirc it has not been always
available in mandrake repositories just in the recent past...

The point is also if we have any other users needing it and,
can we support all old hardware? I'd like that, but i think it's not
always possible by our resources... am I wrong?

Angelo
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Re: [Mageia-dev] File location in mono packages

2012-08-12 Thread Angelo Naselli
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Il 12/08/2012 10:28, Bersuit Vera ha scritto:
 
 Hi Nico: rpmlint says warning: hardcoded-library-path in% {_prefix}
 / lib
 
 A library path is hardcoded to one of the Following paths: / lib, /
 usr / lib. It

Hmm are you sure? I'm not. They are noarch for the most, and
for any lib64 you add, (using %libdir) you also need to patch
Makfiles  co...

Maybe we can consider a different solution for the future,
but i don't think patching all to get rid of rpmlint is
the best one...

My 2? cents
Angelo

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Re: [Mageia-dev] File location in mono packages

2012-08-12 Thread Angelo Naselli
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Il 12/08/2012 11:45, Angelo Naselli ha scritto:
 Il 12/08/2012 10:28, Bersuit Vera ha scritto:
 
 Hi Nico: rpmlint says warning: hardcoded-library-path in%
 {_prefix} / lib
 
 A library path is hardcoded to one of the Following paths: / lib,
 / usr / lib. It
Sorry I missed this line in replying:
 Should Be Replaced by something like /% {_lib} or% {_libdir}.

 
 Hmm are you sure? I'm not. They are noarch for the most, and for
 any lib64 you add, (using %libdir) you also need to patch Makfiles
  co...
 
 Maybe we can consider a different solution for the future, but i
 don't think patching all to get rid of rpmlint is the best one...
 
 My 2? cents Angelo
 
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Re: [Mageia-dev] Mass rebuild?

2012-08-12 Thread Angelo Naselli
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Il 11/08/2012 19:25, Sander Lepik ha scritto:
 Alpha 1 is getting closer and closer but still no rebuild. AFAIK we
 should have all major packages in for now. So what is stopping mass
 rebuild? :)
 
 Even if there won't be any mass rebuild before alpha 1, can
 maintainers please check their packages from this list:
 http://check.mageia.org/cauldron/dependencies.html - some may need 
 just a rebuild.
 
I will take care of my packages as soon as I'm back home from
holidays, if no mass rebuilding is done.

Angelo
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Re: [Mageia-dev] Fwd: [Bugsquad] KDE BugDays for Kmail on 18/19 and 25/26 August - please join the fun!

2012-08-12 Thread Angelo Naselli
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Il 12/08/2012 20:12, Balcaen John ha scritto:
 Well it's working better with kdepim 4.9.x  (not perfect thought)
kmail 1 was not perfect, but worked well for the most (or at least
for what i used), kmail 2 is a disaster :D.
You know i tried to stay, but loosing mails, not working filters,
multiple imap and pop accounts mess, always on line with errors if
use in a notebook off-line... I could not use it at work... so i had
to test a migration to thunderbird, and i did it at home first :)

Anyway I'm ready to see if a way-back is possible... let's see ;)

Angelo
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Re: [Mageia-dev] ANNOUNCE: The /usr move cometh! ---- Instructions

2012-07-23 Thread Angelo Naselli
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Il 23/07/2012 11:49, Thierry Vignaud ha scritto:
 On 22 July 2012 03:36, Thomas Backlund t...@mageia.org wrote:
 after you have installed the latest dracut, regenerated the
 initrd, booted with rw rd.convert, and the system is up again,
 just do a second urpmi --auto-update and it will install the rest
 of the rpms that now depend on the /usr move.
 
 What about chroots?
If I understood correctly you have to install new rpm (for stable
is in update/testing) i had to in mga2, to use iurt for cauldron
as well.

Angelo
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Re: [Mageia-dev] ANNOUNCE: The /usr move cometh! ---- Instructions

2012-07-22 Thread Angelo Naselli
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hmm,
 filesystem rpm won't install anymore so you won't be able to
 update your cauldron anymore
 
 
 Yes exactly.
[...]
 It's two very simple manual steps which I do not think is beyond
 the skill set of anyone running cauldron, nor does it take much
 time.

So if someone is on vacation now, has to install all from scratch?
Can that(those) package(s) remain(s) available for a while or in e
different repo to allow lazy people like me to update all their vm or
real machine that maybe are not in the same place? :)

Thanks,
Angelo
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Re: [Mageia-dev] Tonight's meeting

2012-07-18 Thread Angelo Naselli
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Il 18/07/2012 14:35, Anne Nicolas ha scritto:
 Hi there
 
 A short meeting tonight, here are the topics
 
 - Finalize Mageia 3 features - Avoid orphan commits in svn
 
 As usual feel free to propose more topics.
 
 Cheers
 
Sorry i can't attend the meeting tonight.

About the feature i'm involving in, we've started worked
(well tuxta actually) on it, i'm porting libyui.
Maybe if needed we can talk about it next meeting or by
mail.

Cheers,
Angelo
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Re: [Mageia-dev] gphoto update for MGA2

2012-07-07 Thread Angelo Naselli
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 Thoughts?
I'm always in favor of those updates that make
our life better :)
In this case we can also consider that mga2 is
pretty young and that hardware would not be supported
until mga3... so yes for me.

Let's do all the needed tests and go.

Angelo
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Re: [Mageia-dev] UiAbstraction4mcc feature proposal

2012-07-06 Thread Angelo Naselli
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Hi,
 I think MCC2 should just be seen as an experiment until there is
 enough done that it actually looks like a usable tool. Even the
 planning is just a fuzzy idea, no concrete plans yet.
I think this should be considered as valid. I'm in favor to have
a branch that could be delivered as an alternative to mcc in mga3
if we reach the goal to have a stable and not complete moving. So
not a replacement but a way to the future.

In the mean while i'm looking for the alternative proposal as well
that could be helpful in any case.

About coding, Steven if you have in mind what you want as ui, we can
ask for the svn branch and start sharing the task. I cannot say i have
24h a day free, more likely some a week (at night for the most) but
what i want to say is you're not alone and the project is big.

About libYui, i got in touch with the main developer, and told me
there is a IRC channel #libyui and git project on github is very
active at the moment, they are very happy to get feedback and
patches from other distros, (they also moved to cmake) but the next
milestone is after yast will be fully adapted to libyui. So we could
consider to have git version of libyui to have all up to date and
fixed.

WDYT?
Angelo
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Re: [Mageia-dev] UiAbstraction4mcc feature proposal

2012-07-05 Thread Angelo Naselli
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Hi all,

Il 05/07/2012 10:59, Marja van Waes ha scritto:
 On 28/06/2012 00:02, Angelo Naselli wrote:
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 Hi, I'm back to this subject, because, as you probably know, the 
 proposal[1] has been accepted
 snip
 and has to be merged with mine[3] and discussed a bit to
 understand what we have to do and who can help.
 
 
 [1] https://wiki.mageia.org/en/Feature:UiAbstraction4mcc
 
 [3] https://wiki.mageia.org/en/Feature:DrakXtoolsReview
 
 Hi,
 
 Documentation team is planning to write the currently missing help
 for MCC and all the tools in it. We don't have a clue whether the
 above feature proposals, if implemented, will make a difference to
 what we have to do, and if so: what difference.
As far as link [3] is concerned the idea is to add qt4 and maybe kde4
front-end to mcc also, so nothing should change either on
functionality or on options/programs positions, just the availability to
have a more kde friendly look.

About link[1] the idea is not mine I'd leave Steven talking about it
better. As far as I understood functionalities should not change and
the hope is that either the mcc look for the most, but that depends
imo on how the interface will be implemented and how we will able to add
what we have now, since i believe we can't re-write all...

Cheers,
Angelo
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Re: [Mageia-dev] UiAbstraction4mcc feature proposal

2012-07-02 Thread Angelo Naselli
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Hi,
Il 02/07/2012 04:24, Steven Tucker ha scritto:
 I have had a play with libYui that is in Cauldron, so using C++,
 to create a window and buttons. Ready to get going on the real
 code, but waiting on the Perl bindings to hit Cauldron.

A little question here, libyui on sourceforge seems to be stopped at
release 2.21.1 -about one year ago- and OpenSouse ships 2.21.4 but
they call it as yast2-XXX, git repository does not have any way to
build from source but using y2tool, i have a opensouse vm, so i could
try to start from there, but is that the right way to move?
I mean every time we have a new version we should have an opnesuse
machine, or better we should  understand if libyui is dead?

Maybe forking a y2tool? I'm a bit confused

Angelo
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Re: [Mageia-dev] UiAbstraction4mcc feature proposal

2012-07-02 Thread Angelo Naselli
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Il 02/07/2012 13:23, Angelo Naselli ha scritto:
 Hi, Il 02/07/2012 04:24, Steven Tucker ha scritto:
 I have had a play with libYui that is in Cauldron, so using C++, 
 to create a window and buttons. Ready to get going on the real 
 code, but waiting on the Perl bindings to hit Cauldron.
 
 A little question here, libyui on sourceforge seems to be stopped
 at release 2.21.1 -about one year ago- and OpenSouse ships 2.21.4
 but they call it as yast2-XXX, git repository does not have any way
 to build from source but using y2tool, i have a opensouse vm, so i
 could try to start from there, but is that the right way to move? I
 mean every time we have a new version we should have an opnesuse 
 machine, or better we should  understand if libyui is dead?
 
 Maybe forking a y2tool? I'm a bit confused

Maybe i was to quick... on github they are using cmake... i'll
investigate a little bit better...

Angelo
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Re: [Mageia-dev] UiAbstraction4mcc feature proposal

2012-07-02 Thread Angelo Naselli
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Il 02/07/2012 16:09, nicolas vigier ha scritto:
 It seems their intent is to make this library completly independent
 of Suse technologies : 
 http://nbprashanth.wordpress.com/2011/08/18/libyui-ported/
 
 So it should build on non-OpenSUSE machine, and if it's not the
 case you can probably ask them for help.
 
 And their git repositories on github seems to have the latest
 versions tagged : https://github.com/libyui
Yes Nicolas, i so github, master is not builtable yet at least not all
and not for me at the moment, i'm trying to get in touch with
developers...

At the moment we built an old version of libyui-ncurses, at least we
can start working on the project :)

Angelo
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Re: [Mageia-dev] UiAbstraction4mcc feature proposal

2012-07-02 Thread Angelo Naselli
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Il 02/07/2012 10:09, Matteo ha scritto:
 Hi all, I had no much time to work on the perl binding for libyui
 during the past week. I was working on the libyui-ncurses package
 (-qt and -gtk are already available and working) but I encountered
 some difficulties and now Angelo is helping me so I can start to
 port libyui bindings. Regards
And they've been uploaded.

Angelo
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Re: [Mageia-dev] Backports Summary

2012-06-28 Thread Angelo Naselli
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Il 28/06/2012 04:00, Johnny A. Solbu ha scritto:
 No, it is Not obvious. It is called Backports for a reason. It is
 software that is not part of the release, and is to be treated as
 experimental/beta software, as it could wery well break your system
 if you don't know what you are doing.
This is *not* obvious as well. It's not written anywhere that should be
experimental, with beta/alpha programs
A backport is just something that is not part of the release, yes,
but also that should not be get through update.
There's no reasons to talk about backports in fedora probably,
since all goes to update for the most, our policy says (or will do)
what can (and what can't) go to backports.

Said that, backports have been approved last night meeting,
let's talk about bp subject again in case of problems (that of course
we won't have since we're very good at :D )

Cheers,
Angelo
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Re: [Mageia-dev] Backports Summary

2012-06-27 Thread Angelo Naselli
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Il 27/06/2012 10:23, Thomas Backlund ha scritto:
 It's not supposed to be flagged as an update repo as that would
 make it upgrade all packages it find in the system with matching
 backports packages.
Why not? Just let the user to decide, who does want it, just enable it.
Who wants cherry-peeking it just enable the bp repo and disable it
after.

The real problem is how to make people understanding that a bp has
been released as bug or security fixing of an already backported
package... No problems if you enable bp as updates, while you
have problems if you cherry-peek a package...

Angelo
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Re: [Mageia-dev] Backports Summary

2012-06-27 Thread Angelo Naselli
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Il 27/06/2012 10:23, Thomas Backlund ha scritto:
 And there will still be some advisory notifying people of new
 backports, just like we do for security and bugfix updates now.
This could solve my last :)

Angelo
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Re: [Mageia-dev] Backports Summary

2012-06-27 Thread Angelo Naselli
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Il 27/06/2012 12:46, Thomas Backlund ha scritto:
 I would favour tagging backports as update repos, so that in the
 event of a newer backport for security or bug fixes, that it will
 be automatically presented with other updates.
 
 No. as the update applet currently works it would show the backport
 as an update even if you dont have an earlier backport installed, 
 defeating the purpose of having separate /updates vs /backports
hmm, only if it is enabled as update by default. Again, let the user
decide, he knows if he wants all the backports (and updated) or just
cherry-peeked

| Enable | Update |Type |
|   X||Backport |
or
| Enable | Update |Type |
|   X|X   |Backport |

Usually Update is blocked, but once it was clickable by User
I know we can change it by editing configuration files, I propose
to let the user enable again it at least for backports...

Angelo
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Re: [Mageia-dev] Backports Summary

2012-06-27 Thread Angelo Naselli
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Il 27/06/2012 15:41, nicolas vigier ha scritto:
 There is no guaranty that requirements of version 14 mga1 backports
 are all available in mageia 2. If it is linked with
 libsomething.so.1, but mageia 2 only has libsomething.so.2, then
 there is a problem.
Our library policy allows both libraries on the system, so even if not
upgradable well the system should continue working anyway... Or
upgrading, packages will be removed cause of their dependencies...

Angelo
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[Mageia-dev] UiAbstraction4mcc feature proposal

2012-06-27 Thread Angelo Naselli
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Hi,
I'm back to this subject, because, as you probably know, the
proposal[1] has been accepted[2] and has to be merged with mine[3]
and discussed a bit to understand what we have to do and who can help.

Il 13/06/2012 14:35, Steven Tucker ha scritto:
 This proposal may be a bit different to the several others you
 have seen in that a lot of the heavy lifting has already been done.
 The Ui layer is provided by libYui and friends, and the logic is
 already there in mcc. With the perl bindings to libYui the effort
 is no where near as large as a rewrite, which I imagine the several
 other proposals were. I would prefer it all to be written in C++,
 but that would be more work than adapting the current perl code, so
 you see it's not just pie in the sky, I have actually put some
 thought into it.

In a first read i understood the idea was to provide a new gui
abstraction layer, and you told me the suggested libYui library
is written in C++ with some script bindings (one for all perl) and
since I'm not a perl programmer and i know C++ and QT (something on GTk
also) i could help.
So should i assume you want to rewrite all?
Steven, can you please point me and other potential contributors
to your plans?
Planning is also needed to our proposal to be definitely accepted :)

I don't have a lot of spare time, but i will help as much as possible.

Matteo Pasotti is adding libyui to mageia repository so we could
start using it, I do also believe he's going to help us as well :)

Let's start this new adventure...

Cheers,
Angelo


[1] https://wiki.mageia.org/en/Feature:UiAbstraction4mcc
[2] https://wiki.mageia.org/en/FeatureMageia3_Review
[3] https://wiki.mageia.org/en/Feature:DrakXtoolsReview
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Re: [Mageia-dev] mgarepo, svn and working from external debian server

2012-06-22 Thread Angelo Naselli
venerdì 22 giugno 2012 alle 05:03, Johnny A. Solbu ha scritto:
 As someone who have a limited uplink bandwith and originally planed to work 
 on a package which have almost a gigabyte of sources, I thought that maybe I 
 can circumvent this by using my external Debian server to upload the huge 
 sources, so as to avoid using a hole day of uploading using mgarepo.

Silly question, can't you add a mageia vm there? I believe you need to test 
also what you're working on...
 
 so I checked out the package on Debian using svn co, but the sources wasn't 
 checked out.
Another silly thing, mgarepo is based on python, maybe you can try to import 
that in debian...
 
Angelo


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Re: [Mageia-dev] Skype 4.0 for Linux - Package request

2012-06-15 Thread Angelo Naselli
 I think this would be worth a backport to mga2 -  a lot of people will look
 for it and most don't have a clue how to get stuff from Cauldron and that
 it is safe to do so (mixing Cauldron and stable being bad idea in general).
Backports are not open yet, they should be soon, at the end of our discussion,
next meeting i hope...

In any case i believe a bugzilla request should be filled.

Angelo


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Re: [Mageia-dev] Skype 4.0 for Linux - Package request

2012-06-15 Thread Angelo Naselli
venerdì 15 giugno 2012 alle 14:45, Sander Lepik ha scritto:
 But for that
 you have to get the rpm manually from cauldron's repo.
it's a noarch, and could be installed easily, but you
will have a mga3 package in your mga1 or mga2 distro

Angelo


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Re: [Mageia-dev] Skype 4.0 for Linux - Package request

2012-06-15 Thread Angelo Naselli
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 Well, it's only the tag in name (mga3) that changes. Nothing
 else.
 
 In this case yes, but other folks who don't know the package
 might not know that and, buoyed by the success of installing this
 package may be tempted to install others which might not go so
 smoothly etc. etc.
Yes that was exactly what i meant :)

 Better to do it clearly if we can.
 
 Better clearly do it cleanly :-)

I backported by myself into mga1, and works, i will try it
as well into mga2, but the right thing to do is that someone
officially asks for it into bugzilla, then let's see what
maintainer and our policy can do :)

Angelo
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Re: [Mageia-dev] Skype 4.0 for Linux - Package request

2012-06-15 Thread Angelo Naselli
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Il 15/06/2012 19:56, Sander Lepik ha scritto:
 15.06.2012 20:43, Claire Robinson kirjutas:
 Shouldn't this be a normal update to get-skype rather than a
 backport?

That's why i said what maintainer and our policy can do :D

 So long there is no reason to do that. 2.0.0.35 is still available
 and has no know secuirty issues.
But it's also a proprietary sofware in which we are not always able to
know that...

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Re: [Mageia-dev] QA bugs for MGA1 and MGA2

2012-06-14 Thread Angelo Naselli
Hi,
 This is just a follow up email after the packagers meeting on behalf of QA.
Last night meeting i haven't thought to a feature i have heard but
that i don't know and i seem not to find in our bugzilla (maybe it has to
be enabled?) e.g. the bug clone functionality.
Could that be useful and cover our needs? IIUC it clones a bug from a starting
point, the cloner must change the version affected and what is different 
between the
two bugs, but the link to the father is anyway in the history of the bug.

In such a way QA can follow the story of the single bug (closing it for the 
right version if needed), 
and the packager can avoid doing cutpaste for the most...

Just a thought.

Angelo


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Re: [Mageia-dev] Backports policy clarification (and discussion)

2012-06-13 Thread Angelo Naselli
mercoledì 13 giugno 2012 alle 00:53, nicolas vigier ha scritto:
 We are talking about backports, not updates, so we don't care about
 versionning policy of updates. And backports can have higher version
 than 'release' repository of next version, that's what this thread is
 about.
??? The policy should be the *same*, otherwise you won't have an upgradable
system, something is in bp for n-1 could be:
a) in core for n
b) in update for n
c) in bp for n
In any of them it should be upgradable, so why shouldn't we
follow the versioning policy for updates, since a bp for mageia n-1
*is* an upgrade/update in mageia n?

ennael could we add a point in tonight meeting? i seem we talked
a lot and reached no decisions...

Angelo


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Re: [Mageia-dev] Proposed Feature:UiAbstraction4mcc

2012-06-13 Thread Angelo Naselli
mercoledì 13 giugno 2012 alle 13:59, Steven Tucker ha scritto:
 MCC is great, and I would love to be able to admin using it regardless 
 of whether I am using text interface or gtk/qt. The interface is 
 completely different in curses than gtk interfaces. Curses version is a 
 second rate citizen, and Gui is all GTK. A lot of the tools are not 
 available in curses interface, for instance, I don't see a way to 
 install software or managing repositories. It would be nice to have qt 
 version as well as gtk (not a major issue, but would be nice)
 
Well a proposal[1] to work on it -porting to qt- is already added by me,
I'm not a perl programmer so it's hard for me to do the most, but i'm
trying to get helped by other people (i got one positive answer at the 
moment)...
I'm open to discuss :)

[1] https://wiki.mageia.org/en/Feature:DrakXtoolsReview


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Re: [Mageia-dev] Backports policy clarification (and discussion)

2012-06-12 Thread Angelo Naselli
martedì 12 giugno 2012 alle 08:25, blind Pete ha scritto:
 Some packages annoyingly have two current versions.  When that 
 happens it seems perfectly reasonable to just pick one, but if 
 anyone is ambitious enough to try two at once, this would be a 
 mechanism to handle it.  
Are you serious? Here it's not only a pakcage issue, what you're
proposing to change package contents :/

foo-1.0.mga1 - (core)  - /bin/foo
foo-1.2.mga1 - (backports) - /bin/foo

they can't be installed togheter, and changing
package names would not solve this issue, but
add packagers problems like conflict or obsoleting
and upgradability issues

/me is confused


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Re: [Mageia-dev] Backports policy clarification (and discussion)

2012-06-12 Thread Angelo Naselli
martedì 12 giugno 2012 alle 09:30, blind Pete ha scritto:
 What happens to a system running mga1 plus updates when you 
 attempt to update it?  Would the old ISOs be withdrawn? 
Who does that? the only way to get a new iso is
to release a new distro version (even Major.Minor).

BTW, maybe exX is not into ISO and there isn't
a problem ;)

Angelo


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Re: [Mageia-dev] Proposed Feature:Backports_update_applet

2012-06-12 Thread Angelo Naselli
martedì 12 giugno 2012 alle 07:36, blind Pete ha scritto:
 There are a couple of ways to do that.  The simplest that I can think 
 of is to split backports into backports and backports update.  
 Allow cherry picking from backports and apply backports update 
 automatically.  
IMO an easy management is having only one repository, e.g. just backports.
Official release exits without backports, so backports are a special
update, any fixing/security/new version update needed here can override 
the previous backported package itself, so only last version on backport 
is available.

Is that correct? well thinking of installing the previous version in 
case of problem, i'd say no. But since backports are officially maintained 
a problem seen by an user means a problem that has to be fixed and the
fixing released. In this case i'd say yes, it's correct.

Angelo


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Re: [Mageia-dev] [Mageia-discuss] Accessibility in Mageia

2012-06-12 Thread Angelo Naselli
martedì 12 giugno 2012 alle 08:14, Marja van Waes ha scritto:
 On 12-06-12 04:13, Patricia Fraser wrote:
  Hi folks,
 
  I'd like to propose a new feature for Mageia 3 - an accessible install
  with access tools on from startup. The feature proposal is here:
  https://wiki.mageia.org/en/Accessibility
 
  This feature will depend on people being interested in joining in the
  effort - if that's you, add your name on that page somewhere, so we can
  see whether to go ahead.
 
  Cheers,
 
 
 Just read this is about making it easier for blind people - and people 
 with other needs - to use Mageia. Great! Thanks a lot, Trish :)
I think it's a good task, but accessibility is not just a gnome-task,
it should be a mageia task, since there are also kde users, maybe some
lighter desktop ones for old computers... etc.

Angelo



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[Mageia-dev] Feature:DrakXtoolsReview

2012-06-11 Thread Angelo Naselli
See
https://wiki.mageia.org/en/Feature:DrakXtoolsReview

I started to have a look at the code with the help
of blino and ALI3N, I'm not a perl programmer though
so it's very hard to me. I'm trying to involve other
people i know, in the case they do, i -or they- could 
get the ownership.

Certainly i cannot be the only one, since i believe
it's not an easy task for me.

Angelo 


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Re: [Mageia-dev] Backports policy clarification (and discussion)

2012-06-09 Thread Angelo Naselli
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Il 09/06/2012 12:39, Thomas Backlund ha scritto:
 OK.  To backport from Cauldron to mga1, we have to backport from
 
 Cauldron to mga2, (bumping the revision in cauldron to ensure
 that is is higher), then backport from mga2 to mga1, ensuring
 that the revision is lower in mga1 than in mga2.(e.g.
 revision x.1 in cauldron, x.0.1 in mga2, x.0.0.1 in mga1)
 Pretty straight forward.
 
 Not needed as 1.mgaX  1.mga3  1.mga2  1.mga1
 
IIUC the only problem is when in the above situation
we have 1.1.mga1 for any reasons (bug fixing for instance, maybe not
needed in any mgaX  mga1).
I believe in that situation who makes the bug-fixing has to work on
other back-ports/updates because in mgaX  mga1 that package could be
in core and not in bp.

ANgelo
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Re: [Mageia-dev] Backports policy clarification (and discussion)

2012-06-09 Thread Angelo Naselli
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Il 09/06/2012 20:38, Sander Lepik ha scritto:
 I see backports as the way to get some new stuff from cauldron
 before cauldron is fully stable. There is no point to backport from
 cauldron to n-2 (mga1 at the moment). If the user wants so much
 newer stuff s/he better upgrade to latest stable.
There could be no point now -and maybe for you-, but it could be in
future or for sombody who does not want to update to mga2 yet (kmail2,
akonadi, kwallet issues) and want to get some leaf packages for his/her
needs (firefox, mondevelop, ...).
If we allow bp, and i'm in favor of that, we must consider all the
possible cases, and must be able to upgrade to next mgaX without
issues due to bp imho.

 Cherry-picking for me means that i can upgrade some packages from
 backports and then disable the repo. After that i'm still able to
 upgrade to fully stable next release (w/o backports).
I understood that also, and it should work exactly as we are using
XXX_testing for some packages, if bp is approved must
work as expected and allow either upgrade or disabling bp.

Angelo
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Re: [Mageia-dev] Proposed Feature:Backports_update_applet

2012-06-09 Thread Angelo Naselli
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Il 09/06/2012 22:53, andre999 ha scritto:
 - Just marking all backport repos as update repos is almost enough
 to solve the problem, in terms of the tools installing the
 backports. Great idea ! We just have to tweak the tools so that a
 backport is only installed as an update of a backport.
e.g. as update repository.
great, at least someone got my point, i think i have said that in the
beginning of this thread or the related one for mgaupdate...

 - using bp in the file name is nice and short, and definitively
 marks it as a backport for the tools, and for the user once
 installed.  (I would put it in the revision field.) I like this
 approach, as it doesn't matter from where the package is installed;
 it will always be recognized as a backport.
I'm not a rpm macro guru, but i think we should change mkrel for that
and we should also manage bpmga1, bpmga2, etc. So I can't see why, since
a bpmgaX package could always be uploaded without respecting any
upgradable rules...


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Re: [Mageia-dev] Backports policy clarification (and discussion)

2012-06-08 Thread Angelo Naselli
venerdì 8 giugno 2012 alle 10:51, Samuel Verschelde ha scritto:
 And what about security issues and bugs to those backports? It will use more 
 packager ressource to patch backports than to provide newer versions, won't 
 it?
Well if a new version is out it can be backported, a patch is needed otherwise.
But it all depends on what package has been backported of course.

Angelo


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Re: [Mageia-dev] Backports policy clarification (and discussion)

2012-06-08 Thread Angelo Naselli

 If there is security issue then you have to fix it on cauldron too (usually 
 with new
 version, so you can backport it to stable version). At least before release. 
 And after
 backports are closed you can upgrade to latest stable version (for example 
 mga3) and get
 patched version this way. I don't see the problem here.
Well I can't see how we can close a bp since we say we give 9 months of 
supporting version.
If we support bp, we also need to provides fixing at least. But i got your 
point, it's
a kind o release freeze for bp for the mga n-2.

Angelo



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Re: [Mageia-dev] Proposed Feature:Backports_update_applet

2012-06-08 Thread Angelo Naselli
venerdì 8 giugno 2012 alle 12:49, Sander Lepik ha scritto:
 Well, backports are not quite the same as tainted or nonfree or core. They 
 are more like the
 updates folder of those repos.
Yes but once you've enabled tehm, they should work as they were official
repos, so why having two tools for that?

Just wonder...

Angelo


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