RE: MD: (OT) graphic cards

1999-10-28 Thread Shawn M. Pierce


Go here for OpenGL benchmarks

http://www.anandtech.com/html/articledisplay.cfm?document=1056pagenum=10

Go here for Direct3d bechmarks

http://www.anandtech.com/html/articledisplay.cfm?document=1056pagenum=19


Both of these was with a non-overclocked, non-ddr, non-pimped GeForce256.
The DDR GeForce has a 25% performence increase at hi res games, more memory
bandwidth (DDR=Double Rate Dram, gets info on in and out bits).  As you can
see they are closely matched in OpenGL.  However, even a TNT beats the G400
in Direct3d.  Matrox cards are slow period.  Why would I need dualhead when
I am watching a movie on DVD on my tv?  Sure its a cool feature, but it has
no good reason to be there.

Shawn


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RE: MD: Bus congenstion

1999-10-28 Thread Shawn M. Pierce


Gaz,
 If I had any guess, I would say it was your ram.  YOu know why?  AGP
takes up system memory, try reducing that in the bios.  16mb or less of agp
memory.  Also VIA chipset motherboards are VERY unstable with AGP cards,
this can be a BIG problem. I would do a clean load of windows with the
drivers and everything.
 I can definitly say that it is NOT the emulation drivers.  Those
drivers are ONLY loaded when you run a dos program, such as Doom or dos
Quake.  As far as loading stuff into UMB, that matters little anymore since
the windows VMM drivers and other memory drivers do all of that stuff now.
Its not DirectX emultation your doing.  Directx is a port for different
multimedia drivers.  It is a WHOLE driver set, and game creaters just have
to write DirectX calls instead of whole driver sets for different sound
cards.  It makes things 10x easier to program...I know because I do that
too.  YOu do not need to emulate DirectX, especially since you have a Sound
Blaster Live!, that is one of the best sound cards for DirectX.  I have dos
compat drivers loaded and my system is totally fine, even when I play doom.
Those drivers USED to be bad for a computer, now they are totally fine.  All
it does is make your sound card look like a SB16 through software.  And that
software takes up VERY little resources.


Shawn


Shawn M. Pierce
Information and User support specialist
University of Minnesota, College of Agriculture Departments of Plant
Pathology and Agronomy
(612)-301-6034 Day phone
(612)-730-7617 All hours number
mailto:[EMAIL PROTECTED]  mailto:[EMAIL PROTECTED] 
  (Work mail)
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]  (all other mail)
 

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RE: MD: Hesitating sound

1999-10-28 Thread Shawn M. Pierce


I dont understand how you can blame software for an obvious hardware
problem.  Its like blaming engine stuttering on bad gas.  What is bad gas?
I personally dont believe there is such a thing.  You are taking an apple
and saying it causes the orange to smell like an orange.
Second of all.  NO IDE hard drive takes up only 8% cpu power.  Go to
www.storagereview.com  and check out all of their benchmarks.
Another thing.  Refresh rates are how many times per second 1 line is
redrawn.  Starting from the top down, a monitor draws a line, as soon as it
gets done, it does it over again.  When you look at a video of a monitor,
you see bars, that is the refresh rate being slowed by the NTSC standard FPS
of only 30.
Ok, with your stupid dos machine.  Lets run Quake at the same time we
are playing MP3's.  I bet it will stutter.  Or how about copying a 1gb file
from hard drive to hard drive, I bet it will skip!
 I CPU feeds data to a card, not the other way around.  If a card takes
more information than a CPU can handle, the CPU maxes out and cannot provide
any more.  However, if a CPU feeds too much data to a card, you do not get a
buffer overrun, you just dont get any more data.  Lets see.  If we try to
put 33 cars parrallel on a 32 lane highway, the last car gets pushed off the
side.  Better yet, the way computers work, is that that data is NOT SENT!
Thats why we have AGP.  If 32 megs of onboard memory is not enough to handle
all of the textures, it uses memory to divert that info.  It does not wait
for it.  Thats why we have buffer memory, it pre-cache information.
 Its TOTALLY stupid to say that drivers cause 1 bit of overrun.  Its
STUPID to say that so much windows information is being sent to the video
card that the video card buffers are becomming full..what does windows send
to a videocard?  NOTHING REALLY!  Its STUPID to say that windows even maxes
out a computer in normal operation.  What is simply happening is that there
is a software conflict.  My guess is that its DirectX.
Yes, I have helped design a processor here at the University of
Minnesota.  I know about piplining, dual execution codes, FPU's, Et Al.  I
work with millions of dollars of equipment per day.  I maintain mainframes,
and massive servers.  I built around 200-300 computers a year.  I know
hardware in and out.

Shawn


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RE: MD: Hesitating sound, graphic cards

1999-10-27 Thread Shawn M. Pierce


Personally I think matrox cards are some of the best in 2d.  They display at
very high resolutions very well, they always have a good RAMDAC and that is
the reason they display well.  However, they are lagging in MANY other
areas.  Their drivers are some of the worst availible, not only does it take
them 6 months to release a viable MSHQ certified driver, but they also
cannot release a viable OpenGL ICD.  For any games, the Matrox cards bite
the big one.  They are slow and ungainly.  U can buy much better card by
going with an NVidia based card such as the TNT, TNT2, TNT2 Ultra and
GeForce256 based cards.  Their drivers are much more mature, and their
OpenGL ICD is one of the best on the market, puting it on the rank of SGI.
I know my stuff.  I install approx 50+ video cards a year, and deal
with computers ranging from old 386's to Sun UltraSparc 10 Creator 3d
systems. I personally have a GeForce 256 (Creative Labs Annihilator).  I
play Quake, Quake3, Unreal Tournament, and many other games.  I also use my
computer for presentations to the faculty of my departments.  I have a tri
boot NT/Linux/98SE system, NT for presentations.  Hooking my vid card up to
a 5000 dollar projector and projecting onto a 18 foot screen, the image
quality is on par with Matrox cards now.

Thats my .02 cents...well maybe .25 ;)



Shawn M. Pierce
Information and User support specialist
University of Minnesota, College of Agriculture Departments of Plant
Pathology and Agronomy
(612)-301-6034 Day phone
(612)-730-7617 All hours number
mailto:[EMAIL PROTECTED]  (Work mail) 
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]  (all other mail)
 


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RE: MD: Bus congenstion

1999-10-27 Thread Shawn M. Pierce


Gaz, what kinda sound card do you have?  I have heard of ppl running Aureal
based cards in conjuntion with ISA's.  What exactly are your problems?  And
I have never heard of anything about the savage4 and PC100 memory, thats
complete bunk.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of PrinceGaz
Sent: Wednesday, October 27, 1999 11:06 AM
To: [EMAIL PROTECTED]
Subject: MD: Bus congenstion



NO!  This is not an email about public transport :-P

Its sound cards, video cards, modems, and the AGP, PCI and ISA bus.

I was very worried when a guy said my Creative Savage4 card may have
"problems" with PC100 RAM.   That scared me a bit.  But I think it's more
likely the peeps havent been geeks like me who spend hours fiddling with
BIOS settings etc [needing a boot floppy on numerous occasions], to get
everything running.  My vid card is cooking with gas now-- much faster
than b4 adjusting BIOS stuff that can only be described as "esoteric".

I had odd problems with the computer seeming to freeze for 5-20 secs
when switching apps, possibly memory conflicts (32MB EDO RAM) but
now solved, see next paragraph.

It was fast b4, and is steaming now.  My guess is similar tweaks will get
it to work with PC100 memory and cook with gas!  BTW I have a tendency
to spend hours tweaking things which may explain why many peeps did
not resolve problems.  And also why I'm a sad, sad geek with no life :-)

The soundcard is not so good-- it seems to be emulated DirectX SB16
compatability and thats just not good enough.  I need real DirectX and
may put my old SB16 ISA back in if the LiveWare 3.0 drivers do nought!!!
It may be IRQ5 M220 and DMA 1  5 (for 8 16-bit) but I don't want a c**p
driver.

If I disable SB16 emulation, and put my old SB16 in with only sound
enabled would that work?  Or will they fight with each other?

Cheers,
PrinceGaz -- "if it harms none, do what you will"

Email: [EMAIL PROTECTED]
Website: http://website.lineone.net/~princegaz/
ICQ: 36892193


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RE: MD: Hesitating sound

1999-10-27 Thread Shawn M. Pierce


I must admit, after replying to the graphics card, I began to wonder why
gcards came up...so I looked back.  Not to start a flame war or
anything...but...

 The current architecture for PCI busses is a throughput of around
~800mb/ps.  That has been that way for years, even with the first intel
busses.  The newer 66mhz pci slots have a throughput of 1.6gigs or somthing.
AGP is somewhere around 3.2 gigs per sec at 2.x mode.  The only cards that
are slowing down a system are ISA cards, and that where your problem may
lay.  However, even SB16 cards can handle it all.  There is only 1 time i
have had problems with full busses.  I had a TNT2 Ultra, a Aureal Superquad
(pci), a Linksys 10bT net card on Ethernet, and the Microsoft MS80 speakers
with are USB (is on PCI bus).  All of that filled up the bandwidth, and
would crash GL quake when I would play with many players.  I simply took USB
off of the speakers, and it went away.  This problem is documented by
Microsoft, and was fixed in SE.
The only thing limiting computers these days are CPU's.  A 486 with
32 megs can run Win98SE, I know, because I have one running it.  A Matrox
2mb card MORE than handles any 2d applications.  As a matter of fact.  The
Nvidia GEForce256 is too FAST for all processors, even K7-700mhz, the CPU is
a BOTTLENECK!
If it were my guess, you can check out a few things.  First off, I
would need to know what kind of sound card you were using.  That can make a
big difference, but even then if you hads a SB16, it should work perfectly.
How much ram do you have?  How much is being taken up by extra programs
running in the background?  What version of windows are you running?  Win95
A and B sometimes loads Dos Compatibility Drivers for hard drives, this can
slow them down by as much as 60%.  How much hard drive space do you have
free?  If you have less than 100-75 megs, windows does not have enough
memory to use as virtual memory.  Why speed is your processor?  If it is
below 200 and you are running secondary programs, they can interfere with
MP3 decoding.  I know because I had a p200 and when I would do other stuff,
it would skip if I ran a program. Lastly, if you have an OLD version of
windows (A, B, Upgrade) that can be 99% of your problems since these
versions are VERY buggy.  You can format and reinstall and I bet you 50 bux
that your problems go away...old windows kernals suck
The only time when you would get pausing is when your hard drive
activity goes into high gear, the hdd is often the weakest point of a
computer.  It takes A LOT of stuff to bog a computer down.  If you have an
ISA sound card, it will get bogged if your doing a lot of stuff, thats why
you get sound stuttering if you run GL quake...because Magic is right to an
extent, but it takes GIGS of info to stop bus info travel.

Shawn

Shawn M. Pierce
Information and User support specialist
University of Minnesota, College of Agriculture Departments of Plant
Pathology and Agronomy
(612)-301-6034 Day phone
(612)-730-7617 All hours number
mailto:[EMAIL PROTECTED]  mailto:[EMAIL PROTECTED] 
  (Work mail)
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]  (all other mail)
 


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Magic
Sent: Wednesday, October 27, 1999 5:30 AM
To: [EMAIL PROTECTED]
Subject: Re: MD: "Hesitating" sound



From: Sciamano Nerazzurro [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 26, 1999 4:33 PM
Subject: MD: "Hesitating" sound


[...]
 What's happening is that every now and then the sound coming from WinAmp
 (but it shows in Liquid Audio too) "hesitates" resulting in a strange
sound,
 like if a bit was lost in the reading process, or like it was read twice.

 I've tried re-installing both WinAmp and Liquid Audio with no luck. I've
 also defragmented the hard drive, but the problem remains.
 This has been happening for a couple days, and there has been no
changement
 in my PC configuration, nor I had installed any new program.

 Any idea what it can be?
[...]

I'm going to take a rough shot at it being the graphics card. Unless you're
running something less than a P150 you should never have skipping in Winamp.
If you have a P150 or above then even the screensaver should cause much of a
problem - you only need a P166 to use some screensaver plug-ins for WinAmp
that synchronise display with the MP3, so just playing back without anything
else running should be a breeze!

The reason I say the graphics card is simple. In order to squeeze as
much performance as possible from these cards they send just slightly more
data to the card than it can take to try and push it. This results in the
command being left in the data lines until the card is ready for it, meaning
no other card can use those data lines until the graphics card is ready.
Ordinarily this isn't too much of a problem - the chances of you noticing
the printer pausing for a microseco

RE: MD: Hesitating sound

1999-10-27 Thread Shawn M. Pierce


The VMM.DSD/.VXD are never replaced by a video card.  The VMM are only files
which control the movement of virual memory in Windows.  They also control
the flow and allotment of memory for the AGP slot and the PCI/DIMM/SIMM
bridge.  The VMM would have no affect on speed.
   To resolve the problem I would do this.
   TOTALLY uninstall drivers.
   1.  Go into the Add/remove Programs and remove anything creative
might have put there
   2.  Look for nv3.dll or files of this sort in the windows/system/
directory.
   3.  Go into Windows/ and run REGEDIT.exe and find anything that says
Creative Labs, or Nvidia.  Do a fine for any key words.  Remove any
instances.

If you do not feel you can do that.  i would load Nvidia's reference
drivers, they can be found at www.nvidia.com  they are usually the best
drivers around, better than peticular card drivers.  All video cards only
replace a few files and make entries into the registry.  The only files that
they usually touch are specific drivers files nv3.ogl, opengl.dll, things of
the DLL nature.  They never replace any OS files or system specific files.
Again, the OS you are running can be a big part of your problems.  I have
found certain OS's do not like certain cards.  New OS's do not like old net
cards/video cards.  98Se HATES old 3 com cards, and other ISA net cards, it
is impossible to get them running sometimes.  The only versions of windows I
recommend are OSR2.1 (b, second version), OSR2 (B), win98, win98SE.  B is
sometimes flakey, C is the worst Win95...its a bastard OS.  A is marginally
better.  Both have MANY problems.
 Again, if you want to be helped, ALL system info is needed.




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RE: MD: Hesitating sound

1999-10-27 Thread Shawn M. Pierce


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Magic
Sent: Wednesday, October 27, 1999 4:06 PM
To: [EMAIL PROTECTED]
Subject: Re: MD: "Hesitating" sound



From: Shawn M. Pierce [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 27, 1999 6:29 PM
Subject: RE: MD: "Hesitating" sound





Throughput means absolutely sod-all I'm afraid. If I had a 32k input buffer
on a card, and I stuff 32k and 1 byte across the bus, that one byte will
lock the bus until the card takes it. THe card could be doing anything -
most likely waiting for the flyback of the monitor to output the next
frame,
but that bry brief delay would be enough to throw out a device such as a
sound card. The program misses picking up the sound card interrupt for
another 64k of DMA and the result is the sound "skips" or "repeats". PCI
cards access the memory differently, but the principle is the same. If the
bus is locked, even for a nanosecond too long, the request for more data
may
be missed. The throughput of your bus could be way in excess of speeds we
can even imagine but the situation would still be the same. The point is
that the graphics card IS what locks up system bus lines.

So your telling me that a video card with 2 megs of ram or whatever is
getting 2 megs of data per clock cycle, or maybe around 90 times a second by
using windows?  Thats totally illogical since windows requires little in the
way of memory for 2d.  Same with soundcards, they too have buffer memory
that can hold prefetch.  Thats stupid to think that a modern video card is
held up by monitor inability to keep up, considering monitor refresh rates
are VERY high.  The monitor does not accept frames, they accept lines.  IE
refresh rates are how many times the monitor redraws a line per second,
starting from top down.  And considering that ISA busses and PCI busses are
on different pathways, a video card would not hold up a soundcard, its the
other way around.  Thats why when you take out all of your ISA cards, you
get a 5-7% speed increase...I know this because I tried it.
  The reason why you get stuttering sound can be for a few reasons.
First, the CPU can be busy because of hard drive activity.  When you run an
IDE hdd at full choke, newer ones take up to 40% of the CPU power, older
ones take up even more, upwards of 70%.  Add into that CD-roms, and such,
and you get MANY problems.  Thats why I use Scsi stuff, a 40x IDE cd-rom
utilizes upwards to 40% CD power, whereas my Plextor 40x UltraScsi uses
around 3%.
  MP3 decoding can take up MASSIVE ammounts of CPU power, older versions
of winamp took up more than 30%.  Newer versions around around 12-15%.
   In Half Life, I had stuttering noises, this was cured by A.  Lowering
resolution, why?  Not because too much data was going to the video card and
it had to wait to fill buffers, but because too much info was going to the
CPU!  That was on my P200, now with my P2-450, I can run the same res, with
the same vid card, same drivers, same OS...and NO STUTTERING!!!
  Have you ever looked at the bus scematic for BX chipsets?  PCI bus is
on a different bus, the AGP is pretty much on the PCI bus.  ISA is on a
different one.  Have you ever looked at benchmarks across CPU's?  Does the
graphics card scale to the cpu? Or does the CPU scale to the graphics card?
Let me ask you this.  If you have a P150 and a GeForce256, will the computer
lock up?  HOW CAN IT!?!  The graphics card is not getting enough info to it
to fill its frame buffers.  However, if you have a p2-600 and a GeForce256,
the CPU STILL cannot feed enough info to the graphics card, because of
polygon throughput...a CPU cannot handle it.  This is why graphics cards are
offloading Transform  Lighting from the CPU to the Video cards
(GEForce256's TL does this).

***The CPU has to send so much data to the graphics card, that
it has no time to get data to the sound card, hence the
stuttering*.

   If you look at benchmarks, Framerates scale to the power of the CPU up to
a point.  That point is the polygon or triangle output of a video card, a
CPU finally is powerfull enough to send enough data to overwhelm a video
card...BUT it does not start stuttering it only tops out at frame rates.  I
would say the GEForce256 will top out with a K7-800 or so.

 Why can a 386 run Unix as a server?  I have one running a small file
server :).  Because it is not runing a GUI AND it is not running any
background stuff.  Why can ur dos machine decode MP3's?  Because its not
running windows wich takes up 50% of system, resources.

 Shawn

PS.  Who the hell has a 32k video card?  Considering vid cards have upwards
of 64 megs of ram now.  What fills that much ram?  Not windows or winamp
decoding!?!

Shawn M. Pierce
Information and User support specialist
University of Minnesota, College of Agriculture Departments of Plant
Pathology and Agronomy
(612)-301

RE: MD: Hesitating sound

1999-10-27 Thread Shawn M. Pierce


Gaz,
 I can tell you right now.  It is NOT the dos mode drivers.  I know it.
The SB emu drivers are ONLY for dos, nothing else.  Everything else accesses
the card directly, not through the emu drivers.  The problem with dos games
is they cannot directly access the pci bus with PCI sound cards.  So an emu
driver needs to be created, since SB16 IS THE STANDARD in drivers for old
dos stuff, that is the one they program it after.  Your program will not
access these drivers, it doesn't even get close.  It accesses probably
DirectSound (the sound part of DirectX).  Thus it does not touch the compat
emu drivers...trust me on this one.  I have had many different PCI cards.
It used to be older cards such as the original Monster Sound wich was the
FIRST PCI sound card, had REALLY sucky dos emu drivers, and it would hardly
ever work.  BUT, it would work BEAUTIFULLY in windows.

 I just thought of another thing.  What version of DirectX do you have?
If you are using new drivers, they can be optimized for DirectX7, and not an
older version.  Download version7 if you do not have it...its 6.8 or so
megs.

 Its all about system hardware compatibility with software.  I have seen
hardware that hated with things close to it.  I had to play card shuffel for
6 days with my current setup, and I FINALLY got it working.  In the 7 years
I have been doing hardware stuff, I have found computers to be more
baffeling than even women :).

 Again, that emu driver is ONLY for dos programs.  If you are running
ANY window based program, it will NOT require it.  It will either directly
address the soundcard.  OR it will use the DirectX system calls.  I love
programming stuff these days, I dont have to write sound card drivers for
games, all I have to write are directx calls.  I write small programs for my
portfolio.  I may only be 21, but I am WAY ahead of the game.
 There is in fact the Athlon 700 out now, it can be had for around 690
bux.  VERY hard to find, but that didn't stop me from finding one, if I
wanted it that is.  The 800 will be out in Jan or so according to my friend.
1ghz+ will be out before second quarter 2000 :).  Some nice stuff comming
out.  Intel has pushed up its new processor, the "whilhemitte" (I cant
remember exact spelling), which is a TOTALLY new core (not P6 3 year old
core which P2,3 is based on).  That will hit 1.1ghz also by second Q 2000.
AMD put the screws to intel, and intel responded by upping the date of the
next gen processor by 8 months :).

Shawn



-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of PrinceGaz
Sent: Thursday, October 28, 1999 12:14 AM
To: [EMAIL PROTECTED]
Subject: Re: MD: "Hesitating" sound



 From: Shawn M. Pierce [EMAIL PROTECTED]
   The reason why you get stuttering sound can be for a few reasons.
 First, the CPU can be busy because of hard drive activity.  When you run
an
 IDE hdd at full choke, newer ones take up to 40% of the CPU power, older
 ones take up even more, upwards of 70%.  Add into that CD-roms, and such,
 and you get MANY problems.  Thats why I use Scsi stuff, a 40x IDE cd-rom
 utilizes upwards to 40% CD power, whereas my Plextor 40x UltraScsi uses
 around 3%.

Well there is no HDD activity when I'm running the prog (ZX32 - a Spectrum
Emulator).  But the sound stutters-- I'll dig out that ReBirth RB-338 to
check
it's minimum refresh time.  After sleeping on the card, not literally, I'm
now
convinced its the Creative SB16 emulation driver thingy you find in System
- Creative... area of Control Panel thats the prob.  Its not a direct
access
DirectX device.

 ***The CPU has to send so much data to the graphics card, that
 it has no time to get data to the sound card, hence the
 stuttering*.

But if the same prog ran fine with an old SB16, even a P75 CPU as against
my current K6-3/400 at full framerate, why should it fail now other than the
above reason.  I can guarantee the Spectrum emu I run needs a DirectX direct
link.  I tried playing Doom in DOS mode and it worked like a dream.  Thats
simultaneous MIDI music and sampled sounds thro' the SB16 emulation.

If you look at benchmarks, Framerates scale to the power of the CPU up
to
 a point.  That point is the polygon or triangle output of a video card, a
 CPU finally is powerfull enough to send enough data to overwhelm a video
 card...BUT it does not start stuttering it only tops out at frame rates.
I
 would say the GEForce256 will top out with a K7-800 or so.

Errm, is anything faster than an Athlon 600 available?  I assume thats the
chip
you mean by a K7, yeah Shawn?

 PS.  Who the hell has a 32k video card?  Considering vid cards have
upwards
 of 64 megs of ram now.  What fills that much ram?  Not windows or winamp
 decoding!?!

Peeps with 15yr old PCs, where the video memory is in the B000-B7FF region?
In other words machines that would be worth more selling to the local museum
than

RE: MD: repair costs (was Re: Takes a lickin ...)

1999-10-15 Thread Shawn M. Pierce


I cant believe these Sharp units, this thing has been dropped numerous
times, nothing major except for once before, it was all carpet and such.
But to survive a bike crash, it was scratched to hell and back.  I go
inside, reset the magnetic thingie (Props to the person who mailed me with
directions), and fixed the little write protect pin, and now it works as
good as new.  And I thought Sony stuff could really take a beating.

Shawn


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RE: MD: Xitel Storm Platimum

1999-09-28 Thread Shawn M. Pierce


The Xitel is not bad, but too pricey.  You can get as good of a card if you
buy the Aureal Superquad, I have one, and am pleased with it.  Its actually
made by Aureal, and is almost the same as the Xitel, has Toslink out.  It is
much cheaper (I got mine for 48 bux not including shipping).  There is no
Linux support for Vortex2 cards yet, although beta testing will begin in a
month or so

Shawn

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Mark Derricutt
Sent: Tuesday, September 28, 1999 11:20 PM
To: Mini-Disc List
Cc: [EMAIL PROTECTED]
Subject: MD: Xitel Storm Platimum



Whats everyone's thoughts on the Xitel storm Platinum sound card???   Any
idea if it's supported under linux?

--
Mark Derricutt | Chalice of Blood
Software Developer | New Zealand Christian Music News
Auckland, New Zealand  | http://www.chalice.gen.nz
[EMAIL PROTECTED]| UIN: 1934853

Getting jiggy with Days of the New - Days of the New

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RE: MD: Airborne MiniDisc's? Did we ever put together a list?

1999-08-30 Thread Shawn M. Pierce


The issue is not with the actual lasers really.  What they are afraid of is
getting people who try to use radios with cd-players built in.  Any kind of
electromagnetic or radio interference can cause the navigational systems to
become disoriented.  This can be compounded during takeoff when the systems
are being stressed by the takeoff.  Smaller planes can also be affected
more, a 727 is more suseptible than a 747.  Its kinda like this...you give
and inch, and people will take a mile.  You let one dude use his MD, and
another one will drag out his walkman.  You let some dude use his laptop to
play solitare during an 8 hour flight, and another dude will try and dialup
using a cell modem.  I have seen it happen.
  I was on a flight from Amsterdam to Stuttgart.  I was with my class
on an exchange trip, and the co-pilot told my friend to shut his discman
off, Erik did.  10 minutes later, they were playing the same cd he wanted
to play, but they were playing it in the cockpit...TLC.  I have been to
germany 3 more times, each playing my cd the whole way.  I also took a trip
to Naples FL  for spring break this year, listened to my bro's MD the whole
way, no one bothered me.  Typically, Northworst (northwest), The Worst
Airline (TWA), and Continental have no problems with this type of equipment.
 I may be only 20, but I have been around the block a few times...

Shawn




Shawn M. Pierce
User support specialist and network management
University of Minnesota
email: [EMAIL PROTECTED]
   [EMAIL PROTECTED]
   [EMAIL PROTECTED]
phone:
  612-625-7699
"People who call skill "luck" are those who have none"...
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RE: MD: Which is the BEST Mindisc Portable RecorderPlayer???

1999-08-03 Thread Shawn M. Pierce


I agree Simon.  I have a Mitsubishi 87TXM 17", and my motherh as a sony
ES17".  Yeah, mine was 638 2 years ago, and hers was 399 a year ago...but
they are the best monitors I have seen.  Brighter, sharper, and much much
better color.  Yeah, both have the damper wires, the Mitsu is a
Diamondtron.  I am a college student, so I do plenty of documents, but I
hardly notice the wires anymore...if I do, its when I am pointing it out to
somebody.  The extra price and the very very minor inconvenience of the
wires pales in comparison to the benefit the visual quality.  I am a
quality over quantity person.  When I am talking to staff about getting a
new computer or monitor, I ALWAYS go for Sony.  I explain it this way "Do
you want to see a big ugly picture, or do you want to see a smaller
beautiful picture...which is not even that much smaller, especially if you
get a 19""

Shawn



At 07:02 PM 8/3/99 +0100, you wrote:

 As for the Trinitron design, don't forget a lot of them are still using
 shadow masks as part of their design,

 I'm not sure what you're meaning here, but no Trinitrons use shadow masks.
 Were you referring to competing designs?  As you should know,
 Trinitrons use
 highly tensioned vertical wires for shadowing and have that
 damned annoying
 horizontal dark line as a result of the stabilising wire.  Trinitron
 monitors with their finer line pitch are even worse in this respect.

I've got a Trinitron-tubed monitor (CTX PR711-T) and I barely notice the
wires at all. They were annoying for the first 10 minutes or so of use, but
tbh unless you use bright whites a lot then you can hardly see them.

It's certainly a compromise worth making - I'd never go back to a
shadow-mask monitor again. A usable 1280x1024 on a 17" monitor is always
worth the cost, and I'd be happy using 1600x1200 if it didn't make
everything so damn small :)

Simon


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Shawn M. Pierce
User support specialist and network management
University of Minnesota
email: [EMAIL PROTECTED]
   [EMAIL PROTECTED]
   [EMAIL PROTECTED]
phone:
  612-625-7699
"People who call skill "luck" are those who have none"...
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