RE: [OT]: MC IDE b9

2005-06-11 Thread MisterX
Ken, Chipp, Richard, Dan, alles,

(2nd rewrite)

I do want to share this TAOO plugin with you - that's all i've been trying
to do... I hope you see better what i try to "push" as a better toaster but
no one is forced to try. 

Im really grateful for the past remarks you have shared. I certainly hope
not to waste your time. 

It's up to you to see the benefits that warant the research into TAOO... Im
convinced it's the best economic path for
user/ide/application/control/objects/gui interfacing in a one easy to script
or design application. 

If i told you i rewrote a OS for xtalk object's I/O and GUI in a xtalk
environment, would you believe me? That i can simulate or emulate almost
anything, any language with it, would you believe me?

It can but it's still in the air - not integrated...

Does that tell you more than the globally incremental persistent knowledge
management development and object-GUI framework i've presented so far? 

Add business objects (pie charts for example), add clients... Vaporware? I
dont think so... But I've proven the components work...

As a developper, i prefer to leave your imagination opened for your usage of
something like TAOO than restrict the capabilities of what TAOO can do...
That should be obvious but i need to state it as a requirement goal for
me... Obviously this is regarded as a vaguedly feature in my presentation of
TAOO. While it's ambiguous scope is where TAOO gets it's power from...

Yesterday i opened an architecture (building not computer) book.
Chapter "Form and Space" is what i was interested in... what can i learn to
improve the layout management of GUIs in TAOO?

There's a foreword taken from the "TAO Te Ching" - the main work in Taoist
phylosophy written 600BC by Lao Tsu (or "Lao Tse" as pronounced).

"We put thirty spokes together and call it a wheel.
But it is on the space where there is nothing that
the utility of the wheel depends.
We turn clay to make a vessel.
But it is on the space where there is nothing that the utility of the vessel
depends.
We pierce doors and windows to make a house
and it is on these spaces where there is 
nothing that the utility of the house depends.
Therefore, just as we take advantage of what is,
we should recognize the utility of what is not." Lao Tse

Surprised i was to see this already built in my way of 
working in TAOO in scripting form... The emptyness is
where you can add your functions... And in this cyber
environment, space is virtually empty!

In two weeks, i'll be controlling a "corporate sized advanced directory
infrastructure" with TAOO at work (10 thousand objects of different types
(servers, drives, io, cpu perfs, users, groups, events, services, shares,
backups, etc) - over a DOS box or the msg box the same! That's how im going
to port TAOO to VBS... I know how thanks to TAOO's "logical phylosophy" of
objects control because it works anywhere i put it in. It's scalable, it's
convertible, distributed, reliable, extensible, redundant, clusterizeable =
Enterprise stuff requirements! Python and php after that should be so
easy... Maybe I plan too far ahead - but that's how you plan how solid your
foundations should be... Aim the clouds to reach the mountain top...

Whereas the Rev IDE takes a lot of the extra lower-end benefits of TAOO, I
was only too sadenned not to be able to leverage their GM in TAOO. Today,
TAOO offers more GM features and a better GM in MC as well with all the
benefits without the Rev IDE interference. And it's far easier to augment by
anyone... If we all share the addons, in 3 months, the thing is not just
rock solid, it's diamond hard quality!

But keeping compatibility with both Rev and MC is a goal.

I dont try to release bugs. Im humiliated each time and have tried hard not
to release more since a year or so - not without warning - for the daring?
No... For those willing to help release more and better - have you seen bugs
in the breakpointsNavigator, XOS documentation (except the corrupted file
not long ago)?

Anyway, i invite you to try the whole thing if you dare waste a big of your
time in favor for a fresh object-oriented alternative. I know i cant teach
old dogs new tricks - but you know how the curiosity is the mother of
progress... Rome wasn't cabled in one day by one man either ;) 

The day i finish the formal "modeling" of the TAOO environment i might sell
it if no one is interested. On the other hand, you could be well rewarded if
this works as a collaboration. This i can't push on to you. It's up to you
to see the interest in such a "technical" tool that makes the technical work
"simple".

New demos of the wheel to come soon... Promissed...

cheers
Xavier



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Re: [OT]: MC IDE b9

2005-06-10 Thread Ken Ray
On 6/10/05 2:32 AM, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
wrote:

> The context in which i work daily and since 15 years is about as broad
> as an OS by itself - like linux but for xtalk and in plain english. Im
> sure this
> is of value - yet it speaks little for TAOO's capabilities: control of the
> OS
> or any component - and access to information any time, any where +
> infinite extensibility for editing... In an object oriented paradigm.

That's swell, and when you get something done and tested, let us know.
 
> It's not hard to document or fix things but it's extremelly hard to
> document
> when after each paragraph you get new ideas - so the scripts are the only
> documentation i ever needed. I've rewritten the TAOO definition so many
> times it's not even funny but getting it right is impossible without the
> practice... So i try - each day...

So does it surprise you that *we* can't make heads or tails of it? Write
your ideas down, but don't implement them until current code is completed...
if you continue to interrupt yourself, you'll be spinning your wheels and
wasting a lot or your and our time.
 
If everything you talk to us about is a work in progress, it is essentially
meaningless, IMHO. It's like vaporware that promises the "next big thing",
but then never delivers.

> I just wonder where linux would be today if Linus was faced with the same
> crowd i am... No admonition intended... But i find many go their own way,
> rewrite the wheel and still dont get it... So that's ultra-aggravating if
> you've
> already pointed the obvious circle...

Yes, but just saying that TAOO is the solution to everyone's problems in
xTalk doesn't take people any closer to the solution. In fact, it becomes
*more* aggravating for *them* because they feel you have the answer to their
problem, and then when they go to investigate, it either doesn't exist yet,
or breaks so they can't use it.
 
> As for the beta - unfinished ware, you might point out the 2.6 release...
> ;)
> The difference is that users do report the problems - in my case - less
> than
> a handful - so finding these errors is really hard for me in between
> releases.

I think the reason is clear... if every time someone downloads something
from you it breaks almost immediately, it shows that you didn't test it
thoroughly before you provided it for people to use.  And *that* means that
you either (a) are so enthusiastic to get it out that *you* don't care that
it's buggy, or (b) you are hoping that other people will find the bugs for
you so you don't have to test, or (c) you don't have a healthy respect for
other people's time and think they won't mind spending large chunks of time
trying to debug your code for you.

Listen, Xavier, my intention is not to "rag on you", but to point out the
fact that you're in a terrible spiral - you complain that more people aren't
using your stuff or reporting bugs, but you don't make it inviting for
people to do that - in fact, you do the opposite, and effectively "push
people away" with the kind of software you provide to others.

Please seriously take to heart the comments that Chipp and others (including
myself) that have given you:

  - don't talk about something until it is done (or in testing)
  - don't release software that hasn't been tested thoroughly so that the
only bugs that should be reported are esoteric, and tested on multiple
platforms (or make sure you document the platform(s) it *has* been tested
on)
  - when you finally release something, make sure there's sufficient
documentation that people shouldn't have to come back to you with questions
unless it is an uncommon situation that's not covered in the docs
  - don't use the term "TAOO" in every conversation - it is currently pretty
meaningless (IMHO) and the more you talk about it, the less meaning it
gets... my suggestion is to lay off of it until you actually have a working
version of TAOO ready to show, and *then* promote it. This is kind of like
the "boy who cried wolf" but in reverse... you cry "wolf" so many times that
people will eventually get to the point that they don't care whether there's
a wolf or not...

As Chipp mentioned, you are obviously very smart, very excited, and very
dedicated to solving people's problems. You contribute on almost every issue
on the Rev list, and we can all tell that you have a lot to provide. Please
take my comments and the comments of others in the caring, corrective light
that they are intended and seriously give thought to what we've said.

Thanks,

Ken Ray
Sons of Thunder Software
Web site: http://www.sonsothunder.com/
Email: [EMAIL PROTECTED]

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Re: MC IDE b9

2005-06-10 Thread Ken Ray
On 6/10/05 10:03 AM, "J. Landman Gay" <[EMAIL PROTECTED]> wrote:


> Well, of course, the easiest solution would be to incorporate the
> open-source library "libTimeWarp" which is already available.
> Unfortunately, I can't find a link to it. It is a Catch-22 -- since it
> hasn't been written yet, you would need to already have the library
> installed in order to find the library online.
> 
> I will be working on this. I mean, I did. I mean, I will.

LOL!

:-)


Ken Ray
Sons of Thunder Software
Web site: http://www.sonsothunder.com/
Email: [EMAIL PROTECTED]


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Re: MC IDE b9 - script editor issue

2005-06-10 Thread Richard Gaskin

Klaus Major wrote:

Hi Alejandro,


on Fri, 10 Jun 2005
Klaus Major wrote:



Ah, i know what you mean.
When you have a block of comments commented out with
/**
## Or even more *
**/
and not with a single

/*
*/

Then you will sometimes get this error...



Did you notice that the script editor
of MC 2.5 do not flag as an error the following
script:

get the the selobj

Notice, "the" is repeated twice...

Could you test this in your machine?





Confirmed in Rev; engine issue.

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 Fourth World Media Corporation
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Re: MC IDE b9 - script editor issue

2005-06-10 Thread Klaus Major

Hi Alejandro,


on Fri, 10 Jun 2005
Klaus Major wrote:



Ah, i know what you mean.
When you have a block of comments commented out with
/**
## Or even more *
**/
and not with a single

/*
*/

Then you will sometimes get this error...



Did you notice that the script editor
of MC 2.5 do not flag as an error the following
script:

get the the selobj

Notice, "the" is repeated twice...

Could you test this in your machine?


Yes, same here, NO error :-/

Godzilla food :-)


al

Visit my site:
http://www.geocities.com/capellan2000/


Regards

Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de

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Re: MC IDE b9 - script editor issue

2005-06-10 Thread Alejandro Tejada
on Fri, 10 Jun 2005 
Klaus Major wrote:

> Ah, i know what you mean.
> When you have a block of comments commented out with
> /**
> ## Or even more *
> **/
> and not with a single
> 
> /*
> */
> 
> Then you will sometimes get this error...

Did you notice that the script editor
of MC 2.5 do not flag as an error the following
script:

get the the selobj

Notice, "the" is repeated twice...

Could you test this in your machine?

al

Visit my site:
http://www.geocities.com/capellan2000/



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Re: [OT]: MC IDE b9

2005-06-10 Thread Alejandro Tejada
on Fri, 10 Jun 2005 
Chipp Walters wrote:

> It's obvious you're a very smart guy, and have a
> wealth of knowledge in many technical areas. 

> But frankly, everytime I download one of your 
> stacks, invariably it doesn't work, or I can't
> figure out what you're trying to do, or there's 
> no documentation. I've subsequently quit trying.

I feel that i'm in the same boat, because 
my stacks (that works fine in Windows and Linux)
produce many errors when moved to Mac OS X.

Until i could get a Mac OS X machine, many of
these errors left me scratching my head, because
i'm not able to see them in the Windows machines
that i'm using.

Another issue is that some developers are using
older engines... 
for example the script: "Sort numeric"
fails in Metacard 2.4 but works fine in 2.5

I'm completely sure that Xavier's stacks are
highly dependent of the environment in which
he develops them. 
It's Windows 2000, Xavier?

xbury wrote:
 
> I just wonder where linux would be today if Linus
> was faced with the same crowd i am... 

Do you mean Mac OS X users and developers? ;-)

> No admonition intended... But i find
> many go their own way,
> rewrite the wheel and still dont get it... 
> So that's ultra-aggravating if 
> you've already pointed the obvious circle...

I still hope to read extensives testing benchmarks
and reviews of our stacks in a RunRev produced
magazine. 

Without specific or detailed feedback and advise
from others more experienced developers is
difficult to improve our code...

al


Visit my site:
http://www.geocities.com/capellan2000/



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Re: MC IDE b9

2005-06-10 Thread J. Landman Gay

On 6/10/05 12:28 AM, Scott Rossi wrote:


Recently, sims  wrote:



As far as I know, this build still doesn't include support for the
add-more-hours-to-a-day function.  The daily interval for script editing is
still limited to 24 hour periods.



Andre & Gaskin have a recipe for this function, I think it involves
some exotic 'coffee like' brew from South America.



Sorry but this is still a workaround.  We need a a fix at the engine level.
I can't believe we have to wait all these years for this fix.  The economics
are based on the sales... marketshare... industry standards...


Well, of course, the easiest solution would be to incorporate the 
open-source library "libTimeWarp" which is already available. 
Unfortunately, I can't find a link to it. It is a Catch-22 -- since it 
hasn't been written yet, you would need to already have the library 
installed in order to find the library online.


I will be working on this. I mean, I did. I mean, I will.

--
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HyperActive Software   | http://www.hyperactivesw.com
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Re: MC IDE b9 - script editor issue

2005-06-10 Thread Klaus Major

Hi Xavier,


I guess i talked before testing... I couldn't get my script deleted ;)

Im just trying to find that "illegal char" error when you save a  
script...


Ah, i know what you mean.

When you have a block of comments commented out with

/**
## Or even more *
**/

and not with a single

/*
*/

Then you will sometimes get this error...

But hitting ENTER a second time will close and save and apply the  
script nevertheless.




cheers
Xavier


Regards

Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de

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Re: MC IDE b9 - script editor issue

2005-06-10 Thread xbury . cs

I guess i talked before testing... I
couldn't get my script deleted ;)

Im just trying to find that "illegal
char" error when you save a script...

cheers
Xavier


On 10/06/2005 10:08:13 metacard-bounces
wrote:
>Scott, 
>
>Good test. I know the script can save with just a 4th line or a bit
of  
>text in the 2nd line of the script but for anyone who doesn't 
>know the behavior, types their handler and it doesn't get saved, 
>this might not be so obvious... 
>
>cheers 
>Xavier 
>
>On 10/06/2005 10:01:49 metacard-bounces wrote:
>>Recently, [EMAIL PROTECTED]  wrote:
>>
>>> This function in theMC script editor saving script is a concern.
>>>
>>> If you put in a script
>>>
>>> on opencard
>>>
>>> end opencard
>>>
>>> to block the opencard messages, the setscript will not save
it and
>>> worse make the script empty...
>>
>>Not in my experience.  Scripts of cards automatically open
in the editor
>>with empty openCard handlers and all objects open with empty mouseUp
>>handlers.  This was done by design.  If you hit enter
when editing the
>>script, the empty handler script is saved.
>>
>>Create a new stack, edit the script of the card, hit enter, and
then in the
>>message box "answer number of lines of script of this cd".
 The result will
>>be 3.
>>
>>If you do the same as the above but simply close the script editor
via the
>>close box without applying, the number of lines will be 0.
>>
>>(In my case, when I really want to be sure of blocking handlers,
I simply
>>add a single "#" in the handler.)
>>
>>Regards,
>>
>>Scott Rossi
>>Creative Director
>>Tactile Media, Multimedia & Design
>>-
>>E: [EMAIL PROTECTED]
>>W: http://www.tactilemedia.com
>>
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Re: MC IDE b9 - script editor issue

2005-06-10 Thread Scott Rossi
Recently, [EMAIL PROTECTED]  wrote:

> Good test. I know the script can save with just a 4th line or a bit of
> text in the 2nd line of the script but for anyone who doesn't
> know the behavior, types their handler and it doesn't get saved,
> this might not be so obvious...

Are you referring to closing the editor via the closebox?  If not, on what
occasions are scripts not being saved?

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia & Design
-
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com

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Re: MC IDE b9

2005-06-10 Thread Richard Gaskin

Klaus Major wrote:

Hi Richard and all,


I just posted MC IDE 2.6b9.

My apologies for not doing this sooner. Klaus had emailed me a copy  
about



well, actually two months before ;-)


Yep, about the time I set you admin status. :)


Tiny poll:
Would you mind to have the global "gRevAppIcon", so our dialogs could  
look a little bit prettier, just like

in Rev, and thus compatible to Rev?

I, personally, would like it :-)


Me too.

Rev isn't going away, and I'm of the opinion that for MC to be useful it 
 can benefit from incorporating some elements of Rev where they do no harm.


I can see now downside to a global used by the IDE beginning with 
"gRev".  If folks don't want it they can just ignore it.



But i am sorry, i will not have the time (nor the knowledge, to be  
honest) to make some enhancements

to the script editor, if someone had this in mind...

Any volunteers? ;-)


Maybe that could be forked out into a separate project, like I've done 
for devo.  No reason there can't be any number of parts for people to 
choose from.


--
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 Fourth World Media Corporation
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Re: MC IDE b9 - script editor issue

2005-06-10 Thread xbury . cs



Scott,

Good test. I know the script can save
with just a 4th line or a bit of 
text in the 2nd line of the script but
for anyone who doesn't
know the behavior, types their handler
and it doesn't get saved,
this might not be so obvious...

cheers
Xavier

On 10/06/2005 10:01:49 metacard-bounces
wrote:
>Recently, [EMAIL PROTECTED]  wrote:
>
>> This function in theMC script editor saving script is a concern.
>>
>> If you put in a script
>>
>> on opencard
>>
>> end opencard
>>
>> to block the opencard messages, the setscript will not save it
and
>> worse make the script empty...
>
>Not in my experience.  Scripts of cards automatically open in
the editor
>with empty openCard handlers and all objects open with empty mouseUp
>handlers.  This was done by design.  If you hit enter when
editing the
>script, the empty handler script is saved.
>
>Create a new stack, edit the script of the card, hit enter, and then
in the
>message box "answer number of lines of script of this cd".
 The result will
>be 3.
>
>If you do the same as the above but simply close the script editor
via the
>close box without applying, the number of lines will be 0.
>
>(In my case, when I really want to be sure of blocking handlers, I
simply
>add a single "#" in the handler.)
>
>Regards,
>
>Scott Rossi
>Creative Director
>Tactile Media, Multimedia & Design
>-
>E: [EMAIL PROTECTED]
>W: http://www.tactilemedia.com
>
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Re: MC IDE b9

2005-06-10 Thread xbury . cs



Na Klaus,

I'll gladly assist on the script editor.
I know it pretty much insideout...
I have to adapt my new script editor
to the new engine so there's
no issue. 

cheers
Xavier

On 10/06/2005 09:52:50 metacard-bounces
wrote:
>Hi Richard and all,
>
>> I just posted MC IDE 2.6b9.
>>
>> My apologies for not doing this sooner. Klaus had emailed me a
copy
>> about
>
>well, actually two months before ;-)
>
>> I set his account with admin priveleges so he could upload it
himself.
>> Seems each of us thought the other would upload it. Oh well, we'll
>> coordinate better next time. :)
>
>Believe me or not, I acutally wanted to upload the version this
>weekend, since i had much
>work (fortunately :-) in the last time.
>
>I knew what you had in mind, when you gave me admin privileges,
>Richard, i was not born yestarday ;-)
>
>Although i still have very few time (fortunately business-wise :-)
I
>will now work on a version b10 (?)
>to make it compatible with the new engine and especially the new
>"Answer/Ask file..." dialog.
>
>Tiny poll:
>Would you mind to have the global "gRevAppIcon", so our dialogs
could
>look a little bit prettier, just like
>in Rev, and thus compatible to Rev?
>
>I, personally, would like it :-)
>
>But i am sorry, i will not have the time (nor the knowledge, to be
>honest) to make some enhancements
>to the script editor, if someone had this in mind...
>
>Any volunteers? ;-)
>
>> --
>>  Richard Gaskin
>>  Fourth World Media Corporation
>>  __
>>  Rev tools and more: http://www.fourthworld.com/rev
>
>Best from germany where we are still waiting for the summer to come
:-/
>
>Klaus Major
>[EMAIL PROTECTED]
>http://www.major-k.de
>
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Re: MC IDE b9 - script editor issue

2005-06-10 Thread Scott Rossi
Recently, [EMAIL PROTECTED]  wrote:

> This function in theMC script editor saving script is a concern.
> 
> If you put in a script
> 
> on opencard 
> 
> end opencard 
> 
> to block the opencard messages, the setscript will not save it and
> worse make the script empty...

Not in my experience.  Scripts of cards automatically open in the editor
with empty openCard handlers and all objects open with empty mouseUp
handlers.  This was done by design.  If you hit enter when editing the
script, the empty handler script is saved.

Create a new stack, edit the script of the card, hit enter, and then in the
message box "answer number of lines of script of this cd".  The result will
be 3.

If you do the same as the above but simply close the script editor via the
close box without applying, the number of lines will be 0.

(In my case, when I really want to be sure of blocking handlers, I simply
add a single "#" in the handler.)

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia & Design
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Re: MC IDE b9

2005-06-10 Thread Klaus Major

Hi Richard and all,


I just posted MC IDE 2.6b9.

My apologies for not doing this sooner. Klaus had emailed me a copy  
about


well, actually two months before ;-)


I set his account with admin priveleges so he could upload it himself.
Seems each of us thought the other would upload it. Oh well, we'll  
coordinate better next time. :)


Believe me or not, I acutally wanted to upload the version this  
weekend, since i had much

work (fortunately :-) in the last time.

I knew what you had in mind, when you gave me admin privileges,  
Richard, i was not born yestarday ;-)


Although i still have very few time (fortunately business-wise :-) I  
will now work on a version b10 (?)
to make it compatible with the new engine and especially the new  
"Answer/Ask file..." dialog.


Tiny poll:
Would you mind to have the global "gRevAppIcon", so our dialogs could  
look a little bit prettier, just like

in Rev, and thus compatible to Rev?

I, personally, would like it :-)

But i am sorry, i will not have the time (nor the knowledge, to be  
honest) to make some enhancements

to the script editor, if someone had this in mind...

Any volunteers? ;-)


--
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 Fourth World Media Corporation
 __
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Best from germany where we are still waiting for the summer to come :-/

Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de

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Re: MC IDE b9 - script editor issue

2005-06-10 Thread xbury . cs



This function in theMC script editor
saving script is a concern.

If you put in a script 

on opencard

end opencard

to block the opencard messages, the
setscript will not save it and
worse make the script empty...

function setscript doclose
  local
ef, tline, tcol, savedscript, perror
  get
the long id
of me
  put
"field" && quote & "Editor Field" &
quote & "of " before it
  put
it into ef
  get
the scriptObject of me
  if it is empty \
      or (the number
of lines in ef is 3 and line 2 of ef is "  "\
      and the script
of it is empty) then
    if doclose then
      close
this stack
      set
the scriptObject of me
to empty
      return
true
    end if
  end if

cheers
Xavier



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Re: [OT]: MC IDE b9

2005-06-10 Thread xbury . cs



Chipp,

No admonition at all Chipp. Your words
are always wise just like Richard's.

I wish i could just do simple products
like the Breakpoint Navigator but
these are just intermittent tools in
a larger context. They resolve issues
which have not been taken care of in
the IDE and which block not just me.

The context in which i work daily and
since 15 years is about as broad
as an OS by itself - like linux but
for xtalk and in plain english. Im sure this
is of value - yet it speaks little for
TAOO's capabilities: control of the OS
or any component - and access to information
any time, any where +
infinite extensibility for editing...
In an object oriented paradigm.

It's not hard to document or fix things
but it's extremelly hard to document
when after each paragraph you get new
ideas - so the scripts are the only 
documentation i ever needed. I've rewritten
the TAOO definition so many
times it's not even funny but getting
it right is impossible without the 
practice... So i try - each day... 

I just wonder where linux would be today
if Linus was faced with the same
crowd i am... No admonition intended...
But i find many go their own way,
rewrite the wheel and still dont get
it... So that's ultra-aggravating if you've
already pointed the obvious circle...

As for the beta - unfinished ware, you
might point out the 2.6 release... ;)
The difference is that users do report
the problems - in my case - less than
a handful - so finding these errors
is really hard for me in between releases.

Yet i fix anything in less than 24 hours...
I also respond in less than 8... 
Anyway to each his pride and joy...

cheers
Xavier







On 10/06/2005 09:09:26 metacard-bounces
wrote:
>[EMAIL PROTECTED] wrote:
>
>> Im so tired of repeating it...
>
>X,
>
>It's obvious you're a very smart guy, and have a wealth of knowledge
in
>many technical areas. But frankly, everytime I download one of your
>stacks, invariably it doesn't work, or I can't figure out what you're
>trying to do, or there's no documentation. I've subsequently quit trying.
>
>You typically reply with a note, "it's still in beta." I
certainly
>understand. It takes a lot to 'finish and deliver' software. If I may
be
>so bold as to recommend a good marketing technique: Only 'announce'
>finished, documented, and as close to bug-free software as possible.
In
>this way you'll gain many more users and supporters of your software.
>
>I know you're excited about TAOO and other plugins and libraries you've
>created. But, if you try only announcing and supporting a simple great
>product, like your 'breakpoint killer,' IMO, you would gain lots of
>credibility with potential users. Then, later you'll be able to command
>attention and respect and most importantly CUSTOMERS when you announce
>newly finished products. This is how you can build a customer base
you
>can market to.
>
>I hope you take this as well intended advice and not admonition.
>
>best regards,
>
>Chipp
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[OT]: MC IDE b9

2005-06-10 Thread Chipp Walters

[EMAIL PROTECTED] wrote:


Im so tired of repeating it...


X,

It's obvious you're a very smart guy, and have a wealth of knowledge in 
many technical areas. But frankly, everytime I download one of your 
stacks, invariably it doesn't work, or I can't figure out what you're 
trying to do, or there's no documentation. I've subsequently quit trying.


You typically reply with a note, "it's still in beta." I certainly 
understand. It takes a lot to 'finish and deliver' software. If I may be 
so bold as to recommend a good marketing technique: Only 'announce' 
finished, documented, and as close to bug-free software as possible. In 
this way you'll gain many more users and supporters of your software.


I know you're excited about TAOO and other plugins and libraries you've 
created. But, if you try only announcing and supporting a simple great 
product, like your 'breakpoint killer,' IMO, you would gain lots of 
credibility with potential users. Then, later you'll be able to command 
attention and respect and most importantly CUSTOMERS when you announce 
newly finished products. This is how you can build a customer base you 
can market to.


I hope you take this as well intended advice and not admonition.

best regards,

Chipp
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Re: MC IDE b9

2005-06-10 Thread xbury . cs

Anyway, if you want to gain some time
here's one design issue that's worth a lot of time:

The script editor menu:

&Save Script
Save Script &As...
&Print Script
&Close Script/W
App&ly Script/L

Just put the last line as the first
and you will already gain lots of time.
Add /P to print...
Put close script at the end
Add 3 periods after save... + /s...

But i hate that "unstandard Save"...

you get the point... A bit of redesign
and the script editor will be better and your usage of it faster! ;)

Also i noticed that NONE of the script
editor handlers "pass" their message.
Is that normal?

cheers
Xavier



On 10/06/2005 08:38:33 metacard-bounces
wrote:
>Richard, 
>
>I was refering to how-to-add hours to the day function 
>
>No relation to MC - although - there is for the MC users. I'm gonna
have 2 
>weeks holliday, 
>
>i hope to resolve lots of things... I hope to make them available to
MC users 
>so they too 
>can gain enormous amounts of time developping with MC.
>
>I've already done so with the GIM library... IMOHO it's just a question
of time 
>when i  
>put the documentation together and a palette to make it much easier
(which i 
>forwarded 
>you some time ago and to which you never gave any feedback probably
due to lots 
>of  
>work and limited time days - proof you need taoo ;) 
>
>cheers 
>Xavier 
>
>On 10/06/2005 08:30:49 metacard-bounces wrote:
>>[EMAIL PROTECTED] wrote:
>>> Dear robots
>>>
>>> Adopting TAOO style scripting might help but of course no
one is forcing
>>> you...
>>>
>>> Im so tired of repeating it... When i release it, i think
a lot of people
>>> are going to
>>> slap themselves silly! ;)
>>>
>>> Seriously, working in rev from scratch in a project = 5 hours
>>> In TAOO: 15-45 minutes...
>>>
>>> Your choice and opportunity cost ;)
>>>
>>> I know it doesn't apply to every application - however it
does apply to
>>> 80% or
>>> more in most basic application component needs.
>>>
>>> TAOO was designed with economics, ergonomics (of scripting
and oop) and
>>> simplicity in mind. Thus serious modularity and standards
that make
>>> modular
>>> parts work in symbiosis - the whole is much greater than the
parts.
>>>
>>> But im tired of repeating it so those interested can contact
me for a
>>> preview release.
>>> Those with too much time on their hands, will have to wait
for an official
>>> release.
>>>
>>> cheers
>>> Xavier
>>
>>The MC IDE was written by Scott Raney.  We just maintain it.
>>
>>Scott can be reached at [EMAIL PROTECTED] 
>
>
>Visit us at http://www.clearstream.com
>
>IMPORTANT MESSAGE
>
>Internet communications are not secure and therefore Clearstream
>International does not accept legal responsibility for the contents
of
>this message.
>
>The information contained in this e-mail is confidential and may be
>legally privileged. It is intended solely for the addressee. If you
are
>not the intended recipient, any disclosure, copying, distribution or
>any action taken or omitted to be taken in reliance on it, is
>prohibited and may be unlawful. Any views expressed in this e-mail
are
>those of the individual sender, except where the sender specifically
>states them to be the views of Clearstream International or of any
of
>its affiliates or subsidiaries.
>
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Re: MC IDE b9

2005-06-09 Thread xbury . cs



Richard,

I was refering to how-to-add hours to
the day function

No relation to MC - although - there
is for the MC users. I'm gonna have 2 weeks holliday,

i hope to resolve lots of things...
I hope to make them available to MC users so they too
can gain enormous amounts of time developping
with MC.

I've already done so with the GIM library...
IMOHO it's just a question of time when i 
put the documentation together and a
palette to make it much easier (which i forwarded
you some time ago and to which you never
gave any feedback probably due to lots of 
work and limited time days - proof you
need taoo ;)

cheers
Xavier

On 10/06/2005 08:30:49 metacard-bounces
wrote:
>[EMAIL PROTECTED] wrote:
>> Dear robots
>>
>> Adopting TAOO style scripting might help but of course no one
is forcing
>> you...
>>
>> Im so tired of repeating it... When i release it, i think a lot
of people
>> are going to
>> slap themselves silly! ;)
>>
>> Seriously, working in rev from scratch in a project = 5 hours
>> In TAOO: 15-45 minutes...
>>
>> Your choice and opportunity cost ;)
>>
>> I know it doesn't apply to every application - however it does
apply to
>> 80% or
>> more in most basic application component needs.
>>
>> TAOO was designed with economics, ergonomics (of scripting and
oop) and
>> simplicity in mind. Thus serious modularity and standards that
make
>> modular
>> parts work in symbiosis - the whole is much greater than the parts.
>>
>> But im tired of repeating it so those interested can contact me
for a
>> preview release.
>> Those with too much time on their hands, will have to wait for
an official
>> release.
>>
>> cheers
>> Xavier
>
>The MC IDE was written by Scott Raney.  We just maintain it.
>
>Scott can be reached at [EMAIL PROTECTED]



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Re: MC IDE b9

2005-06-09 Thread Richard Gaskin

[EMAIL PROTECTED] wrote:

Dear robots

Adopting TAOO style scripting might help but of course no one is forcing 
you...


Im so tired of repeating it... When i release it, i think a lot of people 
are going to

slap themselves silly! ;)

Seriously, working in rev from scratch in a project = 5 hours
In TAOO: 15-45 minutes...

Your choice and opportunity cost ;)

I know it doesn't apply to every application - however it does apply to 
80% or

more in most basic application component needs.

TAOO was designed with economics, ergonomics (of scripting and oop) and
simplicity in mind. Thus serious modularity and standards that make 
modular

parts work in symbiosis - the whole is much greater than the parts.

But im tired of repeating it so those interested can contact me for a 
preview release.
Those with too much time on their hands, will have to wait for an official 
release.


cheers
Xavier


The MC IDE was written by Scott Raney.  We just maintain it.

Scott can be reached at [EMAIL PROTECTED]

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Re: MC IDE b9

2005-06-09 Thread xbury . cs



Dear robots

Adopting TAOO style scripting might
help but of course no one is forcing you...

Im so tired of repeating it... When
i release it, i think a lot of people are going to
slap themselves silly! ;)

Seriously, working in rev from scratch
in a project = 5 hours
In TAOO: 15-45 minutes...

Your choice and opportunity cost ;)

I know it doesn't apply to every application
- however it does apply to 80% or
more in most basic application component
needs.

TAOO was designed with economics, ergonomics
(of scripting and oop) and
simplicity in mind. Thus serious modularity
and standards that make modular
parts work in symbiosis - the whole
is much greater than the parts.

But im tired of repeating it so those
interested can contact me for a preview release.
Those with too much time on their hands,
will have to wait for an official release.

cheers
Xavier

On 10/06/2005 07:33:04 metacard-bounces
wrote:
>sims wrote:
>> At 10:00 PM -0700 6/9/05, Scott Rossi wrote:
>>
>>> As far as I know, this build still doesn't include support
for the
>>> add-more-hours-to-a-day function.  The daily interval
for script
>>> editing is
>>> still limited to 24 hour periods.
>>
>>
>>
>> Andre & Gaskin have a recipe for this function, I think it
involves
>> some exotic 'coffee like' brew from South America. If they don't,
>> I would sure like to know how they get so much done.
>
>Robots.



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Re: MC IDE b9

2005-06-09 Thread Richard Gaskin

sims wrote:

At 10:00 PM -0700 6/9/05, Scott Rossi wrote:


As far as I know, this build still doesn't include support for the
add-more-hours-to-a-day function.  The daily interval for script 
editing is

still limited to 24 hour periods.




Andre & Gaskin have a recipe for this function, I think it involves
some exotic 'coffee like' brew from South America. If they don't,
I would sure like to know how they get so much done.


Robots.

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Re: MC IDE b9

2005-06-09 Thread Scott Rossi
Recently, sims  wrote:

>> As far as I know, this build still doesn't include support for the
>> add-more-hours-to-a-day function.  The daily interval for script editing is
>> still limited to 24 hour periods.
> 
> 
> Andre & Gaskin have a recipe for this function, I think it involves
> some exotic 'coffee like' brew from South America.

Sorry but this is still a workaround.  We need a a fix at the engine level.
I can't believe we have to wait all these years for this fix.  The economics
are based on the sales... marketshare... industry standards...

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia & Design
-
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com

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Re: MC IDE b9

2005-06-09 Thread sims

At 10:00 PM -0700 6/9/05, Scott Rossi wrote:

As far as I know, this build still doesn't include support for the
add-more-hours-to-a-day function.  The daily interval for script editing is
still limited to 24 hour periods.



Andre & Gaskin have a recipe for this function, I think it involves
some exotic 'coffee like' brew from South America. If they don't,
I would sure like to know how they get so much done. Even if I stopped
taking my noon to four-thirty Mediterranean style lunch/siesta I'd still be
at half their speed.

sims
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Re: MC IDE b9

2005-06-09 Thread Scott Rossi
Recently, Ken Ray  wrote:

>> I just posted MC IDE 2.6b9.
> 
> What changed between the last build and this one?

As far as I know, this build still doesn't include support for the
add-more-hours-to-a-day function.  The daily interval for script editing is
still limited to 24 hour periods.

I consider this a bug and will be filing a BugZilla report with RunRev.
Please consider voting for it.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia & Design
-
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W: http://www.tactilemedia.com

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Re: MC IDE b9

2005-06-09 Thread Richard Gaskin

Ken Ray wrote:

On 6/9/05 10:54 PM, "Richard Gaskin" <[EMAIL PROTECTED]> wrote:



I just posted MC IDE 2.6b9.



What changed between the last build and this one?


Klaus logged the changes in Help->Version History.

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Re: MC IDE b9

2005-06-09 Thread Ken Ray
On 6/9/05 10:54 PM, "Richard Gaskin" <[EMAIL PROTECTED]> wrote:

> I just posted MC IDE 2.6b9.

What changed between the last build and this one?

Just curious...

Ken Ray
Sons of Thunder Software
Web site: http://www.sonsothunder.com/
Email: [EMAIL PROTECTED]

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MC IDE b9

2005-06-09 Thread Richard Gaskin

I just posted MC IDE 2.6b9.

My apologies for not doing this sooner. Klaus had emailed me a copy 
about the time I set his account with admin priveleges so he could 
upload it himself.  Seems each of us thought the other would upload it. 
 Oh well, we'll coordinate better next time. :)


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