Re: pf + wii

2007-12-26 Thread Unix Fan
Chris Cappuccio wrote:

 upnp is also necessary for other multiplayer games like xbox live.  it's

 unfortunate, but true.



Here's an idea.. grow up and stop playing Video Games.



Problem eliminated.. damn kids and their games...



-Nix Fan.



Re: pf + wii

2007-12-25 Thread Chris Cappuccio
upnp is also necessary for other multiplayer games like xbox live.  it's
unfortunate, but true.

Lord Sporkton [EMAIL PROTECTED] wrote:
 my point was that its a possibility, as upnp support is not standard,
 whether or not that is the issue at hand can be decided from game
 documentation and testing with static pat
 
 however thank you for the mention of the upnp daemons, i will have to
 check those out.
 
 On 24/12/2007, Nick Gustas [EMAIL PROTECTED] wrote:
  johan beisser wrote:
   On Dec 24, 2007, at 12:34 AM, Lord Sporkton wrote:
  
   i could be wrong but here is my 2 cents:
  
   ive seen something like this related to upnp, i would venture to guess
   your 2 friends have routers which support upnp and so far as i know
   openbsd does not support upnp.
  
   I would suggest either consulting the guitar hero manual or a tcpdump
   for the required ports for this game and try a static pat translation
   to your public ip.
  
   upnp allows the wii to request certain ports from the nat device be
   opened for it, in this case it sounds like you wii needs certain ports
   open to allow the server to connect to it, normally upnp would take
   care of it dynamically, but you dont have upnp, so you have to static
   assign the pat.
  
  
   UPnPd for OpenBSD..
  
   http://www.tateoka.org/~tate/doc/openbsd-upnp.html
   http://miniupnp.free.fr/
  
   Personally, I've yet to need anything like this.
 
  I haven't tried it with a Wii yet, but I've used miniupnp for a year or
  so now and it's worked great whenever I've needed upnp support on a pf
  firewall. Make sure you follow the documentation and add the required
  anchors to the appropriate places in your pf.conf or else you won't make
  too much progress!
 
 
 
 
 -- 
 -Lawrence
 -Student ID 1028219

-- 
You were about to change the channel when God healed you -- Benny Hinn



Re: pf + wii

2007-12-25 Thread Calomel
The Wii may be running into the same problem that users of the Xbox 360
Live service see.  You simply need to make sure you are using a nat rule
with static-port for the gaming ip.

You do not need to use miniupnp or a upnp capable router. Search
for Xbox 360 on this page for an example.

OpenBSD Pf Firewall how to ( pf.conf )
http://calomel.org/pf_config.html

--
 Calomel @ http://calomel.org
 Open Source Research and Reference


On Tue, Dec 25, 2007 at 10:22:09AM -0800, Chris Cappuccio wrote:
upnp is also necessary for other multiplayer games like xbox live.  it's
unfortunate, but true.

Lord Sporkton [EMAIL PROTECTED] wrote:
 my point was that its a possibility, as upnp support is not standard,
 whether or not that is the issue at hand can be decided from game
 documentation and testing with static pat
 
 however thank you for the mention of the upnp daemons, i will have to
 check those out.
 
 On 24/12/2007, Nick Gustas [EMAIL PROTECTED] wrote:
  johan beisser wrote:
   On Dec 24, 2007, at 12:34 AM, Lord Sporkton wrote:
  
   i could be wrong but here is my 2 cents:
  
   ive seen something like this related to upnp, i would venture to guess
   your 2 friends have routers which support upnp and so far as i know
   openbsd does not support upnp.
  
   I would suggest either consulting the guitar hero manual or a tcpdump
   for the required ports for this game and try a static pat translation
   to your public ip.
  
   upnp allows the wii to request certain ports from the nat device be
   opened for it, in this case it sounds like you wii needs certain ports
   open to allow the server to connect to it, normally upnp would take
   care of it dynamically, but you dont have upnp, so you have to static
   assign the pat.
  
  
   UPnPd for OpenBSD..
  
   http://www.tateoka.org/~tate/doc/openbsd-upnp.html
   http://miniupnp.free.fr/
  
   Personally, I've yet to need anything like this.
 
  I haven't tried it with a Wii yet, but I've used miniupnp for a year or
  so now and it's worked great whenever I've needed upnp support on a pf
  firewall. Make sure you follow the documentation and add the required
  anchors to the appropriate places in your pf.conf or else you won't make
  too much progress!
 
 
 
 
 -- 
 -Lawrence
 -Student ID 1028219

-- 
You were about to change the channel when God healed you -- Benny Hinn



Re: pf + wii

2007-12-24 Thread Lord Sporkton
On 23/12/2007, scott [EMAIL PROTECTED] wrote:
 1. use # tcpdump -eni pflog0

 2. if that's not revealing then post its output AND the whole pf.conf
 file.

 3. in the mean time, consider rdr PASS on $IF_RR proto udp from
 $REMOTE_IP to ($IF_RR) - $HOST_WII

 where PASS is in lower case inside the pf.conf (UCASE here for emphasis
 only)

 /S

 -Original Message-
 From: slug bait [EMAIL PROTECTED]
 To: misc@openbsd.org
 Subject: pf + wii
 Date: Sun, 23 Dec 2007 23:10:38 -0500

 # tcpdump -ni sis1 udp



i could be wrong but here is my 2 cents:

ive seen something like this related to upnp, i would venture to guess
your 2 friends have routers which support upnp and so far as i know
openbsd does not support upnp.

I would suggest either consulting the guitar hero manual or a tcpdump
for the required ports for this game and try a static pat translation
to your public ip.

upnp allows the wii to request certain ports from the nat device be
opened for it, in this case it sounds like you wii needs certain ports
open to allow the server to connect to it, normally upnp would take
care of it dynamically, but you dont have upnp, so you have to static
assign the pat.

Lawrence



Re: pf + wii

2007-12-24 Thread Joshua Smith
Check to make sure you are not scrubbing, scrub can cause some awful
problems with multiplayer games.

Thanks,
Josh

On Dec 24, 2007 3:34 AM, Lord Sporkton [EMAIL PROTECTED] wrote:

 On 23/12/2007, scott [EMAIL PROTECTED] wrote:
  1. use # tcpdump -eni pflog0
 
  2. if that's not revealing then post its output AND the whole pf.conf
  file.
 
  3. in the mean time, consider rdr PASS on $IF_RR proto udp from
  $REMOTE_IP to ($IF_RR) - $HOST_WII
 
  where PASS is in lower case inside the pf.conf (UCASE here for emphasis
  only)
 
  /S
 
  -Original Message-
  From: slug bait [EMAIL PROTECTED]
  To: misc@openbsd.org
  Subject: pf + wii
  Date: Sun, 23 Dec 2007 23:10:38 -0500
 
  # tcpdump -ni sis1 udp
 
 

 i could be wrong but here is my 2 cents:

 ive seen something like this related to upnp, i would venture to guess
 your 2 friends have routers which support upnp and so far as i know
 openbsd does not support upnp.

 I would suggest either consulting the guitar hero manual or a tcpdump
 for the required ports for this game and try a static pat translation
 to your public ip.

 upnp allows the wii to request certain ports from the nat device be
 opened for it, in this case it sounds like you wii needs certain ports
 open to allow the server to connect to it, normally upnp would take
 care of it dynamically, but you dont have upnp, so you have to static
 assign the pat.

 Lawrence



Re: pf + wii

2007-12-24 Thread johan beisser

On Dec 24, 2007, at 12:34 AM, Lord Sporkton wrote:


i could be wrong but here is my 2 cents:

ive seen something like this related to upnp, i would venture to guess
your 2 friends have routers which support upnp and so far as i know
openbsd does not support upnp.

I would suggest either consulting the guitar hero manual or a tcpdump
for the required ports for this game and try a static pat translation
to your public ip.

upnp allows the wii to request certain ports from the nat device be
opened for it, in this case it sounds like you wii needs certain ports
open to allow the server to connect to it, normally upnp would take
care of it dynamically, but you dont have upnp, so you have to static
assign the pat.



UPnPd for OpenBSD..

http://www.tateoka.org/~tate/doc/openbsd-upnp.html
http://miniupnp.free.fr/

Personally, I've yet to need anything like this. 



Re: pf + wii

2007-12-24 Thread Nick Gustas

johan beisser wrote:

On Dec 24, 2007, at 12:34 AM, Lord Sporkton wrote:


i could be wrong but here is my 2 cents:

ive seen something like this related to upnp, i would venture to guess
your 2 friends have routers which support upnp and so far as i know
openbsd does not support upnp.

I would suggest either consulting the guitar hero manual or a tcpdump
for the required ports for this game and try a static pat translation
to your public ip.

upnp allows the wii to request certain ports from the nat device be
opened for it, in this case it sounds like you wii needs certain ports
open to allow the server to connect to it, normally upnp would take
care of it dynamically, but you dont have upnp, so you have to static
assign the pat.



UPnPd for OpenBSD..

http://www.tateoka.org/~tate/doc/openbsd-upnp.html
http://miniupnp.free.fr/

Personally, I've yet to need anything like this.


I haven't tried it with a Wii yet, but I've used miniupnp for a year or 
so now and it's worked great whenever I've needed upnp support on a pf 
firewall. Make sure you follow the documentation and add the required 
anchors to the appropriate places in your pf.conf or else you won't make 
too much progress!




Re: pf + wii

2007-12-24 Thread Lord Sporkton
my point was that its a possibility, as upnp support is not standard,
whether or not that is the issue at hand can be decided from game
documentation and testing with static pat

however thank you for the mention of the upnp daemons, i will have to
check those out.

On 24/12/2007, Nick Gustas [EMAIL PROTECTED] wrote:
 johan beisser wrote:
  On Dec 24, 2007, at 12:34 AM, Lord Sporkton wrote:
 
  i could be wrong but here is my 2 cents:
 
  ive seen something like this related to upnp, i would venture to guess
  your 2 friends have routers which support upnp and so far as i know
  openbsd does not support upnp.
 
  I would suggest either consulting the guitar hero manual or a tcpdump
  for the required ports for this game and try a static pat translation
  to your public ip.
 
  upnp allows the wii to request certain ports from the nat device be
  opened for it, in this case it sounds like you wii needs certain ports
  open to allow the server to connect to it, normally upnp would take
  care of it dynamically, but you dont have upnp, so you have to static
  assign the pat.
 
 
  UPnPd for OpenBSD..
 
  http://www.tateoka.org/~tate/doc/openbsd-upnp.html
  http://miniupnp.free.fr/
 
  Personally, I've yet to need anything like this.

 I haven't tried it with a Wii yet, but I've used miniupnp for a year or
 so now and it's worked great whenever I've needed upnp support on a pf
 firewall. Make sure you follow the documentation and add the required
 anchors to the appropriate places in your pf.conf or else you won't make
 too much progress!




-- 
-Lawrence
-Student ID 1028219



Re: pf + wii

2007-12-24 Thread scott
Glad to hear!  However, the rdr pass is a bit of a by-pass.  The
rule set is better written ...

# --- ok
rdr pass on $IF_RR proto udp from any to ($IF_RR) - $HOST_WII
# ---

#--- better
rdr on $IF_RR inet proto udp \
from any to ($IF_RR) tag OKGAMING - $HOST_WII
#
pass in log quick on sis1 inet proto udp \
 tagged OKGAMING keep state
#
pass out log quick on sis2 proto udp \
 tagged OKGAMING keep state
#---

#---best
table mybuddies const { 1.2.3.4, 5.6.7.8 }
#
rdr on $IF_RR inet proto udp \
from mybuddies to ($IF_RR) tag OKGAMING - $HOST_WII
#
pass in log quick on $IF_RR inet proto udp \
 tagged OKGAMING keep state
#
pass out log quick on sis2 proto udp \
 tagged OKGAMING keep state
#---

Include one of the foregoing with all due respect to the other rules in
your pf.conf.

Cheers,
/Scott


-Original Message-
From: slug bait [EMAIL PROTECTED]
To: scott [EMAIL PROTECTED]
Subject: Re: pf + wii
Date: Mon, 24 Dec 2007 12:16:28 -0500
Delivered-To: [EMAIL PROTECTED]

rdr pass on $IF_RR proto udp from any to ($IF_RR) - $HOST_WII

bingo!  I just got my ass kicked in my first online match.  Thanks!  :D



Re: pf + wii

2007-12-23 Thread scott
1. use # tcpdump -eni pflog0 

2. if that's not revealing then post its output AND the whole pf.conf
file.

3. in the mean time, consider rdr PASS on $IF_RR proto udp from
$REMOTE_IP to ($IF_RR) - $HOST_WII

where PASS is in lower case inside the pf.conf (UCASE here for emphasis
only)

/S

-Original Message-
From: slug bait [EMAIL PROTECTED]
To: misc@openbsd.org
Subject: pf + wii
Date: Sun, 23 Dec 2007 23:10:38 -0500

# tcpdump -ni sis1 udp