Re: pf + wii
Chris Cappuccio wrote: upnp is also necessary for other multiplayer games like xbox live. it's unfortunate, but true. Here's an idea.. grow up and stop playing Video Games. Problem eliminated.. damn kids and their games... -Nix Fan.
Re: pf + wii
upnp is also necessary for other multiplayer games like xbox live. it's unfortunate, but true. Lord Sporkton [EMAIL PROTECTED] wrote: my point was that its a possibility, as upnp support is not standard, whether or not that is the issue at hand can be decided from game documentation and testing with static pat however thank you for the mention of the upnp daemons, i will have to check those out. On 24/12/2007, Nick Gustas [EMAIL PROTECTED] wrote: johan beisser wrote: On Dec 24, 2007, at 12:34 AM, Lord Sporkton wrote: i could be wrong but here is my 2 cents: ive seen something like this related to upnp, i would venture to guess your 2 friends have routers which support upnp and so far as i know openbsd does not support upnp. I would suggest either consulting the guitar hero manual or a tcpdump for the required ports for this game and try a static pat translation to your public ip. upnp allows the wii to request certain ports from the nat device be opened for it, in this case it sounds like you wii needs certain ports open to allow the server to connect to it, normally upnp would take care of it dynamically, but you dont have upnp, so you have to static assign the pat. UPnPd for OpenBSD.. http://www.tateoka.org/~tate/doc/openbsd-upnp.html http://miniupnp.free.fr/ Personally, I've yet to need anything like this. I haven't tried it with a Wii yet, but I've used miniupnp for a year or so now and it's worked great whenever I've needed upnp support on a pf firewall. Make sure you follow the documentation and add the required anchors to the appropriate places in your pf.conf or else you won't make too much progress! -- -Lawrence -Student ID 1028219 -- You were about to change the channel when God healed you -- Benny Hinn
Re: pf + wii
The Wii may be running into the same problem that users of the Xbox 360 Live service see. You simply need to make sure you are using a nat rule with static-port for the gaming ip. You do not need to use miniupnp or a upnp capable router. Search for Xbox 360 on this page for an example. OpenBSD Pf Firewall how to ( pf.conf ) http://calomel.org/pf_config.html -- Calomel @ http://calomel.org Open Source Research and Reference On Tue, Dec 25, 2007 at 10:22:09AM -0800, Chris Cappuccio wrote: upnp is also necessary for other multiplayer games like xbox live. it's unfortunate, but true. Lord Sporkton [EMAIL PROTECTED] wrote: my point was that its a possibility, as upnp support is not standard, whether or not that is the issue at hand can be decided from game documentation and testing with static pat however thank you for the mention of the upnp daemons, i will have to check those out. On 24/12/2007, Nick Gustas [EMAIL PROTECTED] wrote: johan beisser wrote: On Dec 24, 2007, at 12:34 AM, Lord Sporkton wrote: i could be wrong but here is my 2 cents: ive seen something like this related to upnp, i would venture to guess your 2 friends have routers which support upnp and so far as i know openbsd does not support upnp. I would suggest either consulting the guitar hero manual or a tcpdump for the required ports for this game and try a static pat translation to your public ip. upnp allows the wii to request certain ports from the nat device be opened for it, in this case it sounds like you wii needs certain ports open to allow the server to connect to it, normally upnp would take care of it dynamically, but you dont have upnp, so you have to static assign the pat. UPnPd for OpenBSD.. http://www.tateoka.org/~tate/doc/openbsd-upnp.html http://miniupnp.free.fr/ Personally, I've yet to need anything like this. I haven't tried it with a Wii yet, but I've used miniupnp for a year or so now and it's worked great whenever I've needed upnp support on a pf firewall. Make sure you follow the documentation and add the required anchors to the appropriate places in your pf.conf or else you won't make too much progress! -- -Lawrence -Student ID 1028219 -- You were about to change the channel when God healed you -- Benny Hinn
Re: pf + wii
On 23/12/2007, scott [EMAIL PROTECTED] wrote: 1. use # tcpdump -eni pflog0 2. if that's not revealing then post its output AND the whole pf.conf file. 3. in the mean time, consider rdr PASS on $IF_RR proto udp from $REMOTE_IP to ($IF_RR) - $HOST_WII where PASS is in lower case inside the pf.conf (UCASE here for emphasis only) /S -Original Message- From: slug bait [EMAIL PROTECTED] To: misc@openbsd.org Subject: pf + wii Date: Sun, 23 Dec 2007 23:10:38 -0500 # tcpdump -ni sis1 udp i could be wrong but here is my 2 cents: ive seen something like this related to upnp, i would venture to guess your 2 friends have routers which support upnp and so far as i know openbsd does not support upnp. I would suggest either consulting the guitar hero manual or a tcpdump for the required ports for this game and try a static pat translation to your public ip. upnp allows the wii to request certain ports from the nat device be opened for it, in this case it sounds like you wii needs certain ports open to allow the server to connect to it, normally upnp would take care of it dynamically, but you dont have upnp, so you have to static assign the pat. Lawrence
Re: pf + wii
Check to make sure you are not scrubbing, scrub can cause some awful problems with multiplayer games. Thanks, Josh On Dec 24, 2007 3:34 AM, Lord Sporkton [EMAIL PROTECTED] wrote: On 23/12/2007, scott [EMAIL PROTECTED] wrote: 1. use # tcpdump -eni pflog0 2. if that's not revealing then post its output AND the whole pf.conf file. 3. in the mean time, consider rdr PASS on $IF_RR proto udp from $REMOTE_IP to ($IF_RR) - $HOST_WII where PASS is in lower case inside the pf.conf (UCASE here for emphasis only) /S -Original Message- From: slug bait [EMAIL PROTECTED] To: misc@openbsd.org Subject: pf + wii Date: Sun, 23 Dec 2007 23:10:38 -0500 # tcpdump -ni sis1 udp i could be wrong but here is my 2 cents: ive seen something like this related to upnp, i would venture to guess your 2 friends have routers which support upnp and so far as i know openbsd does not support upnp. I would suggest either consulting the guitar hero manual or a tcpdump for the required ports for this game and try a static pat translation to your public ip. upnp allows the wii to request certain ports from the nat device be opened for it, in this case it sounds like you wii needs certain ports open to allow the server to connect to it, normally upnp would take care of it dynamically, but you dont have upnp, so you have to static assign the pat. Lawrence
Re: pf + wii
On Dec 24, 2007, at 12:34 AM, Lord Sporkton wrote: i could be wrong but here is my 2 cents: ive seen something like this related to upnp, i would venture to guess your 2 friends have routers which support upnp and so far as i know openbsd does not support upnp. I would suggest either consulting the guitar hero manual or a tcpdump for the required ports for this game and try a static pat translation to your public ip. upnp allows the wii to request certain ports from the nat device be opened for it, in this case it sounds like you wii needs certain ports open to allow the server to connect to it, normally upnp would take care of it dynamically, but you dont have upnp, so you have to static assign the pat. UPnPd for OpenBSD.. http://www.tateoka.org/~tate/doc/openbsd-upnp.html http://miniupnp.free.fr/ Personally, I've yet to need anything like this.
Re: pf + wii
johan beisser wrote: On Dec 24, 2007, at 12:34 AM, Lord Sporkton wrote: i could be wrong but here is my 2 cents: ive seen something like this related to upnp, i would venture to guess your 2 friends have routers which support upnp and so far as i know openbsd does not support upnp. I would suggest either consulting the guitar hero manual or a tcpdump for the required ports for this game and try a static pat translation to your public ip. upnp allows the wii to request certain ports from the nat device be opened for it, in this case it sounds like you wii needs certain ports open to allow the server to connect to it, normally upnp would take care of it dynamically, but you dont have upnp, so you have to static assign the pat. UPnPd for OpenBSD.. http://www.tateoka.org/~tate/doc/openbsd-upnp.html http://miniupnp.free.fr/ Personally, I've yet to need anything like this. I haven't tried it with a Wii yet, but I've used miniupnp for a year or so now and it's worked great whenever I've needed upnp support on a pf firewall. Make sure you follow the documentation and add the required anchors to the appropriate places in your pf.conf or else you won't make too much progress!
Re: pf + wii
my point was that its a possibility, as upnp support is not standard, whether or not that is the issue at hand can be decided from game documentation and testing with static pat however thank you for the mention of the upnp daemons, i will have to check those out. On 24/12/2007, Nick Gustas [EMAIL PROTECTED] wrote: johan beisser wrote: On Dec 24, 2007, at 12:34 AM, Lord Sporkton wrote: i could be wrong but here is my 2 cents: ive seen something like this related to upnp, i would venture to guess your 2 friends have routers which support upnp and so far as i know openbsd does not support upnp. I would suggest either consulting the guitar hero manual or a tcpdump for the required ports for this game and try a static pat translation to your public ip. upnp allows the wii to request certain ports from the nat device be opened for it, in this case it sounds like you wii needs certain ports open to allow the server to connect to it, normally upnp would take care of it dynamically, but you dont have upnp, so you have to static assign the pat. UPnPd for OpenBSD.. http://www.tateoka.org/~tate/doc/openbsd-upnp.html http://miniupnp.free.fr/ Personally, I've yet to need anything like this. I haven't tried it with a Wii yet, but I've used miniupnp for a year or so now and it's worked great whenever I've needed upnp support on a pf firewall. Make sure you follow the documentation and add the required anchors to the appropriate places in your pf.conf or else you won't make too much progress! -- -Lawrence -Student ID 1028219
Re: pf + wii
Glad to hear! However, the rdr pass is a bit of a by-pass. The rule set is better written ... # --- ok rdr pass on $IF_RR proto udp from any to ($IF_RR) - $HOST_WII # --- #--- better rdr on $IF_RR inet proto udp \ from any to ($IF_RR) tag OKGAMING - $HOST_WII # pass in log quick on sis1 inet proto udp \ tagged OKGAMING keep state # pass out log quick on sis2 proto udp \ tagged OKGAMING keep state #--- #---best table mybuddies const { 1.2.3.4, 5.6.7.8 } # rdr on $IF_RR inet proto udp \ from mybuddies to ($IF_RR) tag OKGAMING - $HOST_WII # pass in log quick on $IF_RR inet proto udp \ tagged OKGAMING keep state # pass out log quick on sis2 proto udp \ tagged OKGAMING keep state #--- Include one of the foregoing with all due respect to the other rules in your pf.conf. Cheers, /Scott -Original Message- From: slug bait [EMAIL PROTECTED] To: scott [EMAIL PROTECTED] Subject: Re: pf + wii Date: Mon, 24 Dec 2007 12:16:28 -0500 Delivered-To: [EMAIL PROTECTED] rdr pass on $IF_RR proto udp from any to ($IF_RR) - $HOST_WII bingo! I just got my ass kicked in my first online match. Thanks! :D
Re: pf + wii
1. use # tcpdump -eni pflog0 2. if that's not revealing then post its output AND the whole pf.conf file. 3. in the mean time, consider rdr PASS on $IF_RR proto udp from $REMOTE_IP to ($IF_RR) - $HOST_WII where PASS is in lower case inside the pf.conf (UCASE here for emphasis only) /S -Original Message- From: slug bait [EMAIL PROTECTED] To: misc@openbsd.org Subject: pf + wii Date: Sun, 23 Dec 2007 23:10:38 -0500 # tcpdump -ni sis1 udp