Re: NOVAXIS scsi and general questions added! HELP!
Van: Manuel Bilderbeek [EMAIL PROTECTED] Talking about SCSI interfaces: Which one is better: HSH or Gouda 1.001? (I can choose now) I think Gouda, its faster and electronically stronger than the HSH. (I broke a HSH after 1/2 year use and using Gouda now for over 2 years) It is still based on the same controler: I have 3 gouda's, 2 of them heve been broken at least once! (controller problems). Mari van den Broek has (or had) a HSH with no problemes at all. What's the story about SCSI terminators? Leave terminators on interface and last device in the chain, the rest no terminator! That is the way it should be! What harddisks can I connect? Everything: ZIP, JAZZ, Bernouli, Syquest, CD-ROMs every capacity harddisk with a 50 pin cable or any other with the appropriate adapter/gender changer. No more than 7 devices, including controller. (You can connect tapestreamers, DAT drives, scanners, etc, but there is no software to use them, but they still work) on MSX it is even possible to connect a second computer to a scsi-chain. Do I always need a seperate powersupply for a harddisk? Only if the drive is relative new or for use in Laptops (e.g. Quantum LPS series) I had one of those drives build into a Phillips 8250 with no problems. I asume you mean: if the harddisk doesn't need to much power. But why connect the harddisk inside the computer? Then your dos2 and scsi controller should be inside too! And that is not going to be easy. Is DOS2 built in in one of these interfaces? In HSH, no. In Gouda, yes in MK, yes but not all of them. In the Gouda there is no DOS2 present!! these are able to use the dos2 build in the computer, regardless in which sub-slot DOS2 is placed. if you have a hsh, then dos2 must be in a lower slot then the hsh-cartridge itself. This also counts for the older mak/green interfaces. The gouda uses in Turbo-R the build in dos2, for MSX2 it should do either, but I am not sure (lets try at the fair) If so, does it give a problem since I already have DOS2 built in my MSX? no, one will shut off the other. the first one will be used (in a lower slot) Any useful answers will probably be put in The Ultimate MSX FAQ! Ask and you will get an answer if I can give you one greetings -+-+-+-+-+-+- Maico Arts Isabella van Portugalstraat 9 5346 PJ OSS the Netherlands tel: +31-412-690757 fax: +31-412-690432 [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] (using just one address is enough) -+-+-+-+-+-+- MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: English Snatcher
Hey Does anybody know, what the current state of the SNATCHER-translation is? Two years ago Oasis announched this tranlation available for Zandford 97. Well, the last thing I heard about it, was that it has been completed for a certain part, but that there were some troubles within Oasis with dividing the translation work. After that, I haven't heard anything about it. That was the last time I heard anything of Oasis. I think, I heard sone rumors about a spanish version. Can anybody confim this? Haven't heard about a Spanish one, but it could very well be possible, as there have been more games translated in Spain. If a spanish version exits, it should be posible to translate this one rather than then the japanese one. I don't know. Ofcourse there 'll be more people to understand Spanish than Japanese, but the amount of texts remains to be the same. But who knows what 'll happen. Herbert Kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= Herbert Kloseck # University Of Dortmund # # LS7: Computer Graphics # # D-44221 Dortmund # # Germany email: [EMAIL PROTECTED] http://ls7-www.informatik.uni-dortmund.de/~kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) __ Get Your Private, Free Email at http://www.hotmail.com MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: DS: English Snatcher
Hey Sargon has finished an English translation of Fire Hawk We are now Working on Randar 2, and maybe we will translate Psycho World and Randar 3 as well Yups... As I am the one who will try to do so (and already finished Firehawk). Randar 2 was almost finished, but my harddisk felt the necessity to crash and wipe all the data away. I haven't tried to restore it yet, but I don't know if it will succeed... Bye Rieks __ Get Your Private, Free Email at http://www.hotmail.com MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: English Snatcher
Hey Second reason is that Oasis' way of translating is using a hex editor. That method is not practical for a complex game like Snatcher. Do you know a better (or:more comfortable) way to translate Japanese games ? I, too, want to translate Japanese games (already have translated Firehawk and Randar 2, but with the last one my HD crashed...) and I hate working with HEX- editors, but I don't know another way... And sometimes, you aren't even able to find the text back on the disk (Super Cooks, Madoumonogatari 1-2-3, for example)... Do you have any tips ? Bye Rieks __ Get Your Private, Free Email at http://www.hotmail.com MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: English Snatcher
Hey I'd preferred they would translated Emerald Dragon and/or Xak I instead of all this mess. Does anybody know if these rumours of Xak 1 already being translated by someone are just rumours or truth ? If nobody is translating Xak 1, I might take a look (but perhaps the insertion of English texts gives problems - this is my main problem at the moment). Bye Rieks __ Get Your Private, Free Email at http://www.hotmail.com MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: English Snatcher
Hey I only have an english version of Disc 1, which has only the demo translated. That's all I know about it. Too bad, because it's a fine game, I think. Judging from the story of SD Snatcher and I tried a fighting scene once, it's a bit like the fighting in SD Snatcher. Yes... I myself have played the PSX version (which is faster than the MSX-version, has better graphics and more readable kanji) to a certain point (I guess one third or so) and I, too, think Snatcher is very nice. In Japan it has been very popular, too. They even now release trading cards of Snatcher. The storyline follows SD-Snatcher a little, but now and then tends to differ completely. Anyway, I guess it would be nice if the translation should have been completed. I myself study Japanese and therefore am able to get the point in most texts (as I am only second year, my Japanese is still far from perfect, but with a dictionary I'm able to translate most game-texts as they generally aren't that complicated) and I can only say that I guess everybody should be able to understand... Bye Rieks __ Get Your Private, Free Email at http://www.hotmail.com MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: New program - New home page update!
At 01:27 PM 2/19/99 +0100, you wrote: Such stupid name hides a useful program: it enables you to create empty disk image files of ANY lenght, from 10K to 32500K, as well as standard 1DD and 2DD disk image files. Of course with valid initialized boot sector FAT. I made something like that as well. My program creates disk images from a list of files, which are placed in the disk image. But I have a problem: the DiskROM expects the directory to be located in sector 7. If you make a really big disk, the FAT becomes larger and sector 7 will be part of the FAT. Although it is possible to set the starting sector of the directory in the boot sector, the DiskROM ignores this information. If you know of a way to fix this, I will be very grateful. Bye, Maarten MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
About Snatcher...
Just a crazy idea: maybe instead of translating Snatcher, it is a better idea to capture graphics and reprogram the whole game with english texts? Such type of game has not a very complicated programming structure... besides musics can be converted to Moonsound for example! 8-) - Konami Man - AKA Nestor Soriano (^ ^)v Itsumo MSX user [EMAIL PROTECTED] http://www.geocities.com/SiliconValley/Bay/9797/msx.htm Test NestorBASIC!! *** Windows emulator for MSX error #34: *** No failures, System works!! - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: MSX-ATA-IDE Presentation
Hi all! This is the first time that I write here, so this pretends to be a kind of presentation about me. I'm Jose Antonio, from Spain. And I hope to get fun here. If you want to know more about me, you only need to ask. :) / Well, let's go with some questions (today only one ;) ***/ I have an MSX-ATA-IDE interface in my MSX2+, and I only know one program to run disk images: Start v 1.3 It work fine, but with some kind of disk images, like done from disks that start with MSX-DOS, or MicroCabin games it seem to crash. Anybody knows others programs to launch disk images using a MSX2 and an Ide interface? This question I do it mainly because Start is older then the IDE interface, so perhaps exist another programs like this one. Thanks. ;) Greetings for all people in R34.MSX (and you) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Finland ?
Hi all, Do you know if there are people from Finland subscribed to the mailing list ? by Frengo MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Finland ?
Do you know if there are people from Finland subscribed to the mailing list ? Yes, several, but I let them to announce themselves. Why You need this information ? I am Kari Lammassaari - ACADEMY - MSX'er from 1985 :-) - Turbo Pascal inc's foe everyone (Now my work for Manuel is stalled, but I'll be back) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: New program - New home page update!
] At 01:27 PM 2/19/99 +0100, you wrote: ] ] Such stupid name hides a useful program: it enables you to create empty disk ] image files of ANY lenght, from 10K to 32500K, as well as standard 1DD and ] 2DD disk image files. Of course with valid initialized boot sector FAT. ] ] I made something like that as well. My program creates disk images from a ] list of files, which are placed in the disk image. ] But I have a problem: the DiskROM expects the directory to be located in ] sector 7. If you make a really big disk, the FAT becomes larger and sector ] 7 will be part of the FAT. Although it is possible to set the starting ] sector of the directory in the boot sector, the DiskROM ignores this ] information. ] ] If you know of a way to fix this, I will be very grateful. You can try to use MSXDOS2. On my harddisk, the root directory for example starts at sector 25. Not at sector 7. Kind regards, Alex Wulms -- Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever See my homepage for info on the *** XSA *** format http://www.inter.nl.net/users/A.P.Wulms MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: MY story! 8-)
Just a comment about new hardware: I'm really happy with my moonsound, but I don't intend to buy a GFX9000 at all. Why? Apart from a demo of Xtazy and a BMP viewer, I haven't see ABSOLUTELY ANYTHING for this graphic card! Where are the games for GFX9000? Where are the utilities for WIOS? What happens?? Today, at the fair in Nistelrode, I saw Erik Maas working with his Gfx9000. He had made a top secret preprepreversion of a game for it (an aleste-like shooter in space) which looked really cool. And the most fabulous thing was that it only used sprites (even for the stars)! So he can very easily let a background scroll at the background (which can actually be very large when using patterns or the scrollregisters etc.)... He says it is far from finished but I think it isn't. Just because he uses the very-easy-to-use Gfx9000. If I had made Strategic Army for the Gfx9000 using the P1 modus, it would have been ready now!!! (well ok, maybe not...). Also cool: you an let the other VDP display statistics. In example some cool text while you are playing on the gfx, or some nice debug-things. He (Erik) had a speed-o-meter to diplay the time the routine took, for example... Strategic Army loads while displaying a graphic screen. If the computer hangs while loading, it's quite hard to trace where it hangs, because it's not that easy to put text on a graphical screen. Using a Gfx9000 I can let every part of the routine just display debug-text on the 'old' VDP using simple Bdso-calls... Now I've seen all this I really want a Gfx9000 (as soon as I've got the money...) ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: tape storage details
Can anyone point me to or give me details of tape storage ? I'm interested in file headers, bit representation and possible use of parity or CRC. You can find those details in MSX Technical Handbook (chapter 5 if my memory don't fails). You can donwload it from my home page. You can also hack the BIOS... ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: msx-ers
Yes, and therefore I'd like to see a Moonblaster version with 18 wave channels and 6 FM channels. Just to have that great plucked and synth bass 3 back. Make that 24 Wave and 18 FM channels... :) ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: msx-ers
I personally prefer the FM sound over the wavetable, because you can manipulate and create weird effects with it. It's like analogue and digital synthesisers. People created digital synths to make the sounds more realistic and close to the original, but then they realised the analogue sounds are much more sounds of their own in stead of (for example) a violin. The same can be said about FM and wavetable. It all depends on what you prefer: realistic sounds or self made sounds. FM-sounds can sound really good without getting large. ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: [real coding] DOS2 and Memory...
I read (nearly) all the messages from the last time... - Oh my god! I really miss mails refering to (program-) technical thingies... So - lets start a "serious" thread... ;cP **Great** DOS 2 memory -- I found out that the DOS2 page-switch routines are kinda slow. Does anybody know a simple, "legal", and compatible way to speed up those bottlenecks? Compatible, because I dunno how many different versions of DOS2 are in use. - And I want it to work with every kind of DOS2. The segment number Dos2 returns is the same as the MemMap page-number. Therefor, you can use the number you get if you allocate a page with OUT (#FC-#FF). It is illegal (ofcourse), but it works. This way you an also switch away page 3. But beware: If you set pages this way and you want to read from disk to that page the Bdos sets the old page he's got in his table. Really, these routines are made as fast as possible, so don't worry about speed. And if you do use the thing stated above, take care... Oh - another question comes in mind: In DOS1 you are not allowed to "ask" the outs (#fe...) about the page number which they may contain. You can't. Just use the pages starting with 0. So if you need 96k then use pages 0-5... - How will I know which ones are selected? - Is there a _STANDARD_ definition which memmaps are selected after the bootstrap? In dos1, the following table is valid: -3FFF: page 3 4000-7FFF: page 2 8000-BFFF: page 1 C000-: page 0 In Dos2 you should request the segment-nrs. using Get_Seg. DOS2 and Interrupts: I want to redirect the standard-interrupt (with use of IMx). Will I get troubles if there is NO(!) ROM selected in page0/1 the whole time? - I dont wanna load in this situation, only wanna switch mem... You probably won't get problems. However, in Dos it is easiest to replace the bytes at adress #38, for example putting a JP Interrupt there. In Basic, it is -to my opinion- better if you swith away the ROM, however you could also set the other interrupt mode (mode 2?) in which the high byte of the adress of a jumptable is set in the I-register and the low byte of the adress is determined by the devie. For example, set I to #C0, and then fill adresses #C000-#C0FF with words of the adress the interrupt should jump to (yes, indeed, the device can only set odd adresses) (there are no devices delivering this lower byte of the adress on the MSX. So #C000 can be assumed as the set adress. However, it is still safe to fill the omplete 128 words with the right value, just in case...) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Your typical MSX history hardware setup
Hey! I was born in 1982. My father used to have a MSX1 (The Yamaha CX-5 (I believe), that music computer... He sold it @$%^!!!). Sometimes I played a game on it but not very oftern... I was still very young. I still remember the tapes... I was sitting in front of the computer and my father said I had to wait for a while before I could play the game. After that he bought a Philips VG8235, and later a Philips NMS8255 (the cover says 8250 but there is a stiker on the back calling it a 8255!!! Well it had two drives so...). At the first "user happening" he bought a Sanyop Wavy 70FD MSX2+... Now he has a PC and my sis has the 8235 and I have the rest. I have later bought a Philips VG8245 ("om te slopen") and a Sony HitBit 75P. My current set is: - MSX2+ Upgrade to 128k - MSX2 upgrade to 7MHz - MoonSound - FM stereo PAK - Korean FM-Ship - Toshiba Music Module w/keyboard (Damn NWO support it, support it!!!) - Toshiba MusMod working on 7MHz and with 32k sample-Ram. - Broken MK SCSI-interface (but still with Dos2 working) - B.E.R.T. SCSI-interface w/ 2 HDs total space 140MB - 2MB Memory Mapper - Barcode reader (Philips) - Broken RS232 interface (Philips) - MT Telcom 2 RS232-addition (however without the original modem :) - Philips modem with RS232 built-in - A set of 2 wireless joysticks. and probably more... Home-made stuff: - Half-finished RC5 remote control transmitterreceiver - Simpl (Covox D/A converter for printer port in a matchbox -used to be made on a toilet paper cylinder-...) - 2-computer JoyNet connector... I have programmed some editions of Track (diskmag) and also some music-discs; Overload (of Datax, my club. It was a moonsound-musicdisk while I had no MoonSound!!! I sometimes still wonder why it worked...), and Music Maniac 2 (of Kenda). Last year, my father surprised me with a f7.50 priced F1-Spirit from a 'rommelmarkt'. Well that was because the guy removed the ROM so that he had a SCC-cartridge... tsk tsk tsk... MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Speeding up novaxis SCSI
I will make a driver for this so you simple run the program and it will do the rest. There is a lot to improve in this rom The man used a lot of JR's instead of JP (If no jump is made then JP is faster) Greetings Marcel Delorme Great Marcel, but don't forget your MBWAVE-project, hey!! :) Umm Marcel, question: if I take the part of MoonSoft's MBWAVE-sources which deals with the reading of the Philips Keyboard, and I modify it for use with the Toshiba-keyboard, would you want to implement it??? ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: IDE Problem
hi all, is this problem also known with the Bert SCSI interface ?? IS there a problem with the Bert SSI-interface??? ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: dd-graph/age cmp format
Wasn't there something in MILC about this??? ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: New program - New home page update!
Cas Cremers wrote: Hi people! In my home page you can find a new program I developped yesterday: NestorDiskImageCreator!! give this man a cigar! What is the utility of this? You surely have loads of MSX1 and/or MegaROM games which needs disk image files to execute, and you have a collection of 2DD disk image files storing it. Well, imagine for example to create a disk image file of about 5M and put all your konamis on it... ;-) or emulate a harddisk! Haya Cas!!! I can imagine your *big grin*, in fact I'm having one on my face too right now. KonamiMan... The name you gave to this program is ***totally*** wrong!!! But believe me... Cas is very happy with you! Cas... I think this is worth more than a *big grin*. Make the man happy. Give him a 1000 dollars (or guilders) (or pesetas) (or lires) (or whatever...) ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Old Skool Drawing...
Has anyone ever seen the package from DD-Graph? If you mean "who has got all programs provided with the DD-Graph package" then I think I can help you out. ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Refreshed!!!
A lot of people replied my letter about the R register (flash trivia: did you know that Spectrum programmers thought it was a "secret register"? I'm not kidding and have no idea where they got that notion...) The use of it as a random number generator is obvious (if not read too often, of course). Setting it up, though, seems a dangerous operation on some computers... Maybe it could be used for... Crashing the computer? Genetic algorithms with real random mutations? Some kinds of computer artwork...? I was wondering: does the R-register still have its function on the R800 or the Z380, I mean does it still change continuously??? I heard something... ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: New program - New home page update!
But I have a problem: the DiskROM expects the directory to be located in sector 7. If you make a really big disk, the FAT becomes larger and sector 7 will be part of the FAT. Although it is possible to set the starting sector of the directory in the boot sector, the DiskROM ignores this information. (!OO) I did not know it! Maybe this is the reason because I have problems with a 5M disk image! Emulating it under DOS1, some files give a "Disk I/O error" when accessing it. Anyway, a "files" command gives all the filenames correctly... If you know of a way to fix this, I will be very grateful. A way to fix it? Make bigger clusters (more sectors per cluster than normal), so FAT will not grown... this should work! With 3 sectors per FAT, 1022 cluster are available; with 64 sectors per cluster, we have a maximum disk size of about 32M. Try it! - Konami Man - AKA Nestor Soriano (^ ^)v Itsumo MSX user [EMAIL PROTECTED] http://www.geocities.com/SiliconValley/Bay/9797/msx.htm Test NestorBASIC!! *** Windows emulator for MSX error #34: *** No failures, System works!! - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
English Snatcher
Hi, Herbert: HK Does anybody know, what the current state of the HK SNATCHER-translation is? Two years ago Oasis HK announched this tranlation available for Zandford 97. Oasis left MSX translations one or two years ago. I'm afraid Snatcher translation is not finished :( HK I think, I heard sone rumors about a spanish version. HK Can anybody confim this? It is not true. Some spanish people tried to translate this game, but they said that it's very difficult due to many programation troubles. It is easier to re-make the original game using the original graphics and musics. HK If a spanish version exits, it should be posible to HK translate this one rather than then the japanese one. It would be nice :) Jose Angel Morente Jamsoft/Nacasoft ... 1 COIN 1 CREDIT MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)