MSKISS 0.2 archive damaged

1999-02-23 Thread Alwin Henseler


Hi you all  !

I read on this list of a new version of the MSKISS emulator (0.2). 
Downloaded it to check it out, and the file produced a CRC error, so 
a damaged archive.

Repeating this gave the same result, and a copy on the MSX Emulator 
Page (M.E.P.) was the exact same thing.

I notified the maker, and the guys at the M.E.P., in the meanwhile 
you'd better wait for a new archive to get uploaded, before you go 
out and get it.

Just thought you might want to know... =:-]


Alwin Henseler  ([EMAIL PROTECTED])

http://huizen.dds.nl/~alwinh/msx  MSX Tech Doc page



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Re: IDE Problem

1999-02-23 Thread Maico Arts

is this problem also known with the Bert SCSI interface
??
IS there a problem with the Bert SSI-interface???
just one problem I think: it is very slow...
Hm... Yeah I know that.
In a test in MCCM Bert v2.8 was tested and it was the
fastest interface. So
I bought Bert v2.7, I thought it was the same as v2.8...
Well later on I
heard it was not. Bert v2.8 was never released...


There is only one person who has a Bert version 3.0, Rinus
Stoker.
I think he will be the onlyone using it, since I don't hear
anything from Hans Oranje anymore.

btw: the bert 3.0 has a hardware modification in comparison
to the bert 2.7 

Well anyway I think I still had to buy a Bert interface
because Novaxis is
very hard to find and I have never heard of a Dutch
Mega-SCSI-distributor

either. Besides, Bert is a lot cheaper than Mega-SCSI...


you are right about both. ASbout novaxis: I bought my Bert
interfaces when they just came available, and also with
novaxis, so no problem here. I also got my megascsi when
these japanese guys were at tilburg, for a couple of years.

You can order it in Japan, but as you already said, it is
very expensive...

greetings
-+-+-+-+-+-+-
Maico Arts
Isabella van Portugalstraat 9
5346 PJ  OSS
the Netherlands
tel: +31-412-690757
fax: +31-412-690432
[EMAIL PROTECTED]
[EMAIL PROTECTED]
[EMAIL PROTECTED]
(using just one address is enough)
-+-+-+-+-+-+-




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AW: About Snatcher...

1999-02-23 Thread Robert Vroemisse



 --
 Van:  Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
 Verzonden:dinsdag 23 februari 1999 11:01
 Aan:  [EMAIL PROTECTED]
 Onderwerp:Re: About Snatcher...
 
 Konami Man wrote:
  
  Just a crazy idea: maybe instead of translating Snatcher, it is a better
  idea to capture graphics and reprogram the whole game with english
 texts?
  Such type of game has not a very complicated programming structure...
  besides musics can be converted to Moonsound for example! 8-)
  
 
 Sounds to be a good idea. In this case, we could support harddisk as
 well and
 maybe putting in some additional graphics.
 
 
 Herbert Kloseck
 
You mean redo the whole game? Great idea. I would be willing to make some
graphics better. The graphics stink like it is now. Some additional colors
and better animation wouldn't hurt at all. I can write some music as well.
(moonsound that is)

Robert

 =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
 Herbert Kloseck #   University Of Dortmund
# #  LS7: Computer Graphics
# #  D-44221 Dortmund
  #  #   Germany
 
   email: [EMAIL PROTECTED] 
   http://ls7-www.informatik.uni-dortmund.de/~kloseck 
 =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
 
 
 MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and
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Re: AW: About Snatcher...

1999-02-23 Thread Herbert Kloseck



  Konami Man wrote:
   
   Just a crazy idea: maybe instead of translating Snatcher, it is a better
   idea to capture graphics and reprogram the whole game with english
  texts?
   Such type of game has not a very complicated programming structure...
   besides musics can be converted to Moonsound for example! 8-)
   
  
  Sounds to be a good idea. In this case, we could support harddisk as
  well and
  maybe putting in some additional graphics.
  
  
  Herbert Kloseck
  
 You mean redo the whole game? Great idea. I would be willing to make some
 graphics better. The graphics stink like it is now. Some additional colors
 and better animation wouldn't hurt at all. I can write some music as well.
 (moonsound that is)
 
Maybe we could take some graphics from the PSX version.


Mit freundlichem Gruss,

Herbert Kloseck

=o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
Herbert Kloseck #   University Of Dortmund
   # #  LS7: Computer Graphics
   # #  D-44221 Dortmund
 #  #   Germany

  email: [EMAIL PROTECTED] 
  http://ls7-www.informatik.uni-dortmund.de/~kloseck 
=o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=


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AW: AW: About Snatcher...

1999-02-23 Thread Robert Vroemisse



 --
 Van:  Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
 Verzonden:dinsdag 23 februari 1999 11:09
 Aan:  [EMAIL PROTECTED]
 Onderwerp:Re: AW: About Snatcher...
 
 
 
   Konami Man wrote:

Just a crazy idea: maybe instead of translating Snatcher, it is a
 better
idea to capture graphics and reprogram the whole game with english
   texts?
Such type of game has not a very complicated programming
 structure...
besides musics can be converted to Moonsound for example! 8-)

   
   Sounds to be a good idea. In this case, we could support harddisk as
   well and
   maybe putting in some additional graphics.
   
   
   Herbert Kloseck
   
  You mean redo the whole game? Great idea. I would be willing to make
 some
  graphics better. The graphics stink like it is now. Some additional
 colors
  and better animation wouldn't hurt at all. I can write some music as
 well.
  (moonsound that is)
  
 Maybe we could take some graphics from the PSX version.
 
 
 Mit freundlichem Gruss,
 
 Herbert Kloseck
 
So how do you want to "snatch" these graphics? I own a Explorer so I can
grab some pictures. But animations would be a problem. Another problem is
the size of the pictures and the amount of colors used. It has to be screen
8 or even 12. I think it's a better idea to use the MSX graphics and make
them better. That's possible without doing weird stuff like grabbing things
from the PSX and convert it to MSX. It wouldn't be the MSX Snatcher anymore.

Robert

 =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
 Herbert Kloseck #   University Of Dortmund
# #  LS7: Computer Graphics
# #  D-44221 Dortmund
  #  #   Germany
 
   email: [EMAIL PROTECTED] 
   http://ls7-www.informatik.uni-dortmund.de/~kloseck 
 =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
 
 
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MSX tape interface

1999-02-23 Thread Patrick Kramer

Hi,

Does someone know what is the maximum speed a MSX can accept when reading
tapes? I mean, if I were to generate perfect FSK (so drop the cassette
quality problems).

Or is it possible to skip the FSK part and connect a TTL (or alike) signal
right BEHIND the FSK decoder in the MSX ?
This way I could connect it to my PC to download data to the MSX, and leave
the MSX on forever, connected to my TV and running a database kind of
application (with data like what I have on video, or an index of all of my
CD's, maybe even IR controlled)

Just some of my crazy ideas...




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BCF in action

1999-02-23 Thread Coen van der Geest

Hi there,

To see BCF in action, visit www.koert.com, where you can find some films
from Koert van Mensvoort. One which was hilarious is the one called
"Amateurs", where all 3 BCF members participate. It has been on an
exposition in Amsterdam, where it gained much acclaim...

I heard they were busy with a new Snout...


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Re: MSX tape interface

1999-02-23 Thread shevek

On Tue, 23 Feb 1999, Patrick Kramer wrote:

 Hi,
 
 Does someone know what is the maximum speed a MSX can accept when reading
 tapes? I mean, if I were to generate perfect FSK (so drop the cassette
 quality problems).
 
 Or is it possible to skip the FSK part and connect a TTL (or alike) signal
 right BEHIND the FSK decoder in the MSX ?
 This way I could connect it to my PC to download data to the MSX, and leave
 the MSX on forever, connected to my TV and running a database kind of
 application (with data like what I have on video, or an index of all of my
 CD's, maybe even IR controlled)
 
 Just some of my crazy ideas...

Perhaps this is possible, but it would not be the easiest way. Connecting
MSX to PC is possible via the joystickport(s) or printerport (depends on
the direction of the stream). I heard people are working on a standardized
connection via joynet.

But for the applications you want to use, why should you want to connect
it to the PC at all? The MSX can handle those things very well on it's
own.

Bye,
shevek

---
Visit the internet summercamp via http://polypc47.chem.rug.nl:5002



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Re: [real coding] DOS2 and Memory...

1999-02-23 Thread shevek

On Mon, 22 Feb 1999, Alex Wulms wrote:

 Thinking that you should set the interruptvector at #C000 when you set I to 
 #C0 is a commonly made mistake in the MSX world. You should set your 
 interruptpointer at address #C0FF instead. As some of you might know, the 
 databus in the MSX is connected to VCC with pull-up resistors. As a 
 consequence the Z80 will always fetch the value 0xFF when reading from the 
 databus at a moment that no device is writing to the databus. For example, 
 when the Z80 reads the databus in IM2 after having received an interrupt 
 request.

This is true on a standard MSX with correct devices connected to it. If on
the other hand a device only checks IORQ and not M1, it might put data on
the bus when it is read at interrupt-time (In this mode IORQ and M1 are
both active).

Conclusion: Putting the interrupt vector on [I]fe (I believe the
last bit is set to 0, since a 2-byte address is fetched) should be enough
on a corruct machine, but it is more secure to fill the whole table from
[I]0 to [I]fe, so:

jumptable: equ  hc000
   ld   a,.high. jumptable
   ld   i,a
   ld   hl,interrupt_routine
   ld   (jumptable),hl
;fill table up
   ld   hl,jumptable
   ld   de,jumptable+2
   ld   bc,Hfe
   ldir

Bye,
shevek

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Re: AW: About Snatcher...

1999-02-23 Thread Herbert Kloseck

 
 
  Konami Man wrote:
   
   Just a crazy idea: maybe instead of translating Snatcher, it is a better
   idea to capture graphics and reprogram the whole game with english
  texts?
   Such type of game has not a very complicated programming structure...
   besides musics can be converted to Moonsound for example! 8-)
   
  
  Sounds to be a good idea. In this case, we could support harddisk as
  well and
  maybe putting in some additional graphics.
  
  
  Herbert Kloseck
  
 You mean redo the whole game? Great idea. I would be willing to make some
 graphics better. The graphics stink like it is now. Some additional colors
 and better animation wouldn't hurt at all. I can write some music as well.
 (moonsound that is)
 
 Robert
 

Do you want still keep the original soundtrack for SCC+?

Herbert Kloseck

=o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
Herbert Kloseck #   University Of Dortmund
   # #  LS7: Computer Graphics
   # #  D-44221 Dortmund
 #  #   Germany

  email: [EMAIL PROTECTED] 
  http://ls7-www.informatik.uni-dortmund.de/~kloseck 
=o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=


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RE: MSX tape interface

1999-02-23 Thread Patrick Kramer



 -Original Message-
 From: shevek [SMTP:[EMAIL PROTECTED]]
 Sent: Tuesday, February 23, 1999 1:26 PM
 To:   '[EMAIL PROTECTED]'
 Subject:  Re: MSX tape interface
 
 On Tue, 23 Feb 1999, Patrick Kramer wrote:
 
  Hi,
  
  Does someone know what is the maximum speed a MSX can accept when
 reading
  tapes? I mean, if I were to generate perfect FSK (so drop the cassette
  quality problems).
  
  Or is it possible to skip the FSK part and connect a TTL (or alike)
 signal
  right BEHIND the FSK decoder in the MSX ?
  This way I could connect it to my PC to download data to the MSX, and
 leave
  the MSX on forever, connected to my TV and running a database kind of
  application (with data like what I have on video, or an index of all of
 my
  CD's, maybe even IR controlled)
  
  Just some of my crazy ideas...
 
 Perhaps this is possible, but it would not be the easiest way. Connecting
 MSX to PC is possible via the joystickport(s) or printerport (depends on
 the direction of the stream). I heard people are working on a standardized
 connection via joynet.
 
 But for the applications you want to use, why should you want to connect
 it to the PC at all? The MSX can handle those things very well on it's
 own.
 
 Bye,
 shevek
 
Ok, but I thought it would be cool to just type bload"cas:",r to get
it going. Or I might put the program in ROM or SRAM and use the tape
interface to update data-files. It doesn't have a diskdrive, just plain
vanilla MSX1. I'm planning to use a RAMdisk though.
And as I have already entered this data on the PC, I want to keep
the master database there. BTW I started this database on the MSX using
Friday! (Dbase II application)...so it was easily ported to PC.

Greets,
Patrick


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AW: AW: About Snatcher...

1999-02-23 Thread Robert Vroemisse



 --
 Van:  Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
 Verzonden:dinsdag 23 februari 1999 13:48
 Aan:  [EMAIL PROTECTED]
 Onderwerp:Re: AW: About Snatcher...
 
  
  
   Konami Man wrote:

Just a crazy idea: maybe instead of translating Snatcher, it is a
 better
idea to capture graphics and reprogram the whole game with english
   texts?
Such type of game has not a very complicated programming
 structure...
besides musics can be converted to Moonsound for example! 8-)

   
   Sounds to be a good idea. In this case, we could support harddisk as
   well and
   maybe putting in some additional graphics.
   
   
   Herbert Kloseck
   
  You mean redo the whole game? Great idea. I would be willing to make
 some
  graphics better. The graphics stink like it is now. Some additional
 colors
  and better animation wouldn't hurt at all. I can write some music as
 well.
  (moonsound that is)
  
  Robert
  
 
 Do you want still keep the original soundtrack for SCC+?
I want to arrange the whole soundtrack maybe with some other composers. We
could make Moonsound versions of the music. Or maybe it's wise to keep the
original music. It helps to set the atmosphere. Snatcher without SCC? H,
I don't know. 

Robert

 Herbert Kloseck
 
 =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
 Herbert Kloseck #   University Of Dortmund
# #  LS7: Computer Graphics
# #  D-44221 Dortmund
  #  #   Germany
 
   email: [EMAIL PROTECTED] 
   http://ls7-www.informatik.uni-dortmund.de/~kloseck 
 =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
 
 
 MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and
 put
 in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without
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Re: AW: About Snatcher...

1999-02-23 Thread quickzand

At 11:07 23-2-99 +0100, you wrote:


 --
 Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
 Verzonden:   dinsdag 23 februari 1999 11:01
 Aan: [EMAIL PROTECTED]
 Onderwerp:   Re: About Snatcher...
 
 Konami Man wrote:
  
  Just a crazy idea: maybe instead of translating Snatcher, it is a better
  idea to capture graphics and reprogram the whole game with english
 texts?
  Such type of game has not a very complicated programming structure...
  besides musics can be converted to Moonsound for example! 8-)
  
 
 Sounds to be a good idea. In this case, we could support harddisk as
 well and
 maybe putting in some additional graphics.
 
 
 Herbert Kloseck
 
You mean redo the whole game? Great idea. I would be willing to make some
graphics better. The graphics stink like it is now. Some additional colors
and better animation wouldn't hurt at all. I can write some music as well.
(moonsound that is)

Robert

I'm willing to write sum musix as well :)

Pepijn



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AW: AW: About Snatcher...

1999-02-23 Thread Robert Vroemisse



 --
 Van:  [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]]
 Verzonden:dinsdag 23 februari 1999 14:29
 Aan:  [EMAIL PROTECTED]
 Onderwerp:Re: AW: About Snatcher...
 
 At 11:07 23-2-99 +0100, you wrote:
 
 
  --
  Van:   Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
  Verzonden: dinsdag 23 februari 1999 11:01
  Aan:   [EMAIL PROTECTED]
  Onderwerp: Re: About Snatcher...
  
  Konami Man wrote:
   
   Just a crazy idea: maybe instead of translating Snatcher, it is a
 better
   idea to capture graphics and reprogram the whole game with english
  texts?
   Such type of game has not a very complicated programming structure...
   besides musics can be converted to Moonsound for example! 8-)
   
  
  Sounds to be a good idea. In this case, we could support harddisk as
  well and
  maybe putting in some additional graphics.
  
  
  Herbert Kloseck
  
 You mean redo the whole game? Great idea. I would be willing to make some
 graphics better. The graphics stink like it is now. Some additional
 colors
 and better animation wouldn't hurt at all. I can write some music as
 well.
 (moonsound that is)
 
 Robert
 
 I'm willing to write sum musix as well :)
 
 Pepijn
 
Great. I think I can charter Johnny Hassink as well for the musics. But how
about the programming, graphics and most important the translation?

Robert


 
 MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and
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Re: AW: AW: About Snatcher...

1999-02-23 Thread Herbert Kloseck

 
 
 

   Konami Man wrote:

Just a crazy idea: maybe instead of translating Snatcher, it is a
  better
idea to capture graphics and reprogram the whole game with english
   texts?
Such type of game has not a very complicated programming structure...
besides musics can be converted to Moonsound for example! 8-)

   
   Sounds to be a good idea. In this case, we could support harddisk as
   well and
   maybe putting in some additional graphics.
   
   
   Herbert Kloseck
   
  You mean redo the whole game? Great idea. I would be willing to make some
  graphics better. The graphics stink like it is now. Some additional
  colors
  and better animation wouldn't hurt at all. I can write some music as
  well.
  (moonsound that is)
  
  Robert
  
  I'm willing to write sum musix as well :)
  
  Pepijn
  
 Great. I think I can charter Johnny Hassink as well for the musics. But how
 about the programming, graphics and most important the translation?
 

I can offer some webspace to put most of the developed parts acessable
to all who are willing to help us.

About the graphics: I'm not so good in drawing but i can improve some
of the graphics if amybody send me the files as gif or bmp. jpg is out
of question cause we're loosing too much qality. And converting gif - bmp
isn't a problem at all. 

Another question is, which programming-language we should use.
Thou the gameplay is very easy, Turbo Pascal or C should do it.
 


Herbert Kloseck

=o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
Herbert Kloseck #   University Of Dortmund
   # #  LS7: Computer Graphics
   # #  D-44221 Dortmund
 #  #   Germany

  email: [EMAIL PROTECTED] 
  http://ls7-www.informatik.uni-dortmund.de/~kloseck 
=o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=


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AW: AW: About Snatcher...

1999-02-23 Thread Coen van der Geest

Hi there,

I want to arrange the whole soundtrack maybe with some other composers. We
could make Moonsound versions of the music. 

I have made a Moonblaster version of the 2nd Intro song (the one with
the guitars), maybe that helps?

Or maybe it's wise to keep the
original music. It helps to set the atmosphere. Snatcher without SCC? H,
I don't know. 

I would say: keep the SCC. Don't alter too much of the game.

Grtz
Coen


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AW: AW: AW: About Snatcher...

1999-02-23 Thread Robert Vroemisse



 --
 Van:  Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
 Verzonden:dinsdag 23 februari 1999 14:57
 Aan:  [EMAIL PROTECTED]
 Onderwerp:Re: AW: AW: About Snatcher...
 
  
  
  
 
Konami Man wrote:
 
 Just a crazy idea: maybe instead of translating Snatcher, it is a
   better
 idea to capture graphics and reprogram the whole game with
 english
texts?
 Such type of game has not a very complicated programming
 structure...
 besides musics can be converted to Moonsound for example! 8-)
 

Sounds to be a good idea. In this case, we could support harddisk
 as
well and
maybe putting in some additional graphics.


Herbert Kloseck

   You mean redo the whole game? Great idea. I would be willing to make
 some
   graphics better. The graphics stink like it is now. Some additional
   colors
   and better animation wouldn't hurt at all. I can write some music as
   well.
   (moonsound that is)
   
   Robert
   
   I'm willing to write sum musix as well :)
   
   Pepijn
   
  Great. I think I can charter Johnny Hassink as well for the musics. But
 how
  about the programming, graphics and most important the translation?
  
 
 I can offer some webspace to put most of the developed parts acessable
 to all who are willing to help us.
 
 About the graphics: I'm not so good in drawing but i can improve some
 of the graphics if amybody send me the files as gif or bmp. jpg is out
 of question cause we're loosing too much qality. And converting gif -
 bmp
 isn't a problem at all. 
 
Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.
Just hack the pictures out of the game and make it a .GE5 file or something
we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP
or GIF files can't be used on MSX directely, so we cannot use them. 

 Another question is, which programming-language we should use.
 Thou the gameplay is very easy, Turbo Pascal or C should do it.
 
I don't know. I don't have a clue how to program it? I can't even use basic.
The only thing I can do is making graphics and arranging the music on
Moonsound.
  
 
 
 Herbert Kloseck
 
 =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
 Herbert Kloseck #   University Of Dortmund
# #  LS7: Computer Graphics
# #  D-44221 Dortmund
  #  #   Germany
 
   email: [EMAIL PROTECTED] 
   http://ls7-www.informatik.uni-dortmund.de/~kloseck 
 =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
 
 
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AW: AW: About Snatcher...

1999-02-23 Thread Robert Vroemisse



 --
 Van:  Coen van der Geest[SMTP:[EMAIL PROTECTED]]
 Verzonden:dinsdag 23 februari 1999 14:04
 Aan:  '[EMAIL PROTECTED]'
 Onderwerp:AW: AW: About Snatcher...
 
 Hi there,
 
 I want to arrange the whole soundtrack maybe with some other composers.
 We
 could make Moonsound versions of the music. 
 
 I have made a Moonblaster version of the 2nd Intro song (the one with
 the guitars), maybe that helps?
 
 Or maybe it's wise to keep the
 original music. It helps to set the atmosphere. Snatcher without SCC?
 H,
 I don't know. 
 
 I would say: keep the SCC. Don't alter too much of the game.
 
 Grtz
 Coen
Yeah. Maybe that's the best idea. Just improve the graphics (a lot),
translate the text and rewrite the program. The music was good in the
original, so it must stay. When the music was bad, we had te rearrange the
tracks again, but since the music was really good, why change it.

Robert
 
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Re: Zip

1999-02-23 Thread Ricardo Jurczyk Pinheiro

At 12:54 22/02/99 +0100, you wrote:
Hi,

For this zip-(de)cruncher I'm planning to write, I found out only one
method is used nowadays. I got a file describing a packing method from
Ricardo Jurczyk Pinheiro. I hope it is this one... I didn't get the
pictures with it, by the way. Please send them to me as well. Does anybody
know if just implementing this method would be enough? If not, I will need
the other packing methods as well and in that case it will definitely not
be finished before Tilburg. If this is all, it might.


It wasn't a method created by me, I only found the TeX article! 
And I haven't got the pictures too.


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Re: AW: English Snatcher

1999-02-23 Thread Ricardo Jurczyk Pinheiro

At 14:19 22/02/99 +0100, you wrote:
 Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of
 Galious and I want to complete the trilogy :-)
Yes! me too!

Add also my vote please!!

My vote too.


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Re: IDE Problem

1999-02-23 Thread Peter Burkhard

Die Distributor der MEGA-SCSI in Holland
ist:

Stichting Sunrise
Rob Hiep
Daltonstraat 51
2561 SR Den Haag

Gruss Peter


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NMS1431

1999-02-23 Thread Stefano Fronteddu

Hi to all,
  because of the lack of a native driver for win95 for my NMS1431 I've
try to find a little dos program to set some printer's parameters.
I've found a pascal utility to do so. I've the exe file for dos.
If you are interested let me know: I'll be pleased to send it to you !
Bye, Stefano

---
Fronteddu Stefano
Student in Software Engineering
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[EMAIL PROTECTED]
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0338/3645458




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AW: AW: AW: About Snatcher...

1999-02-23 Thread Coen van der Geest

Hi there,

Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.
Just hack the pictures out of the game and make it a .GE5 file or something
we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP
or GIF files can't be used on MSX directely, so we cannot use them. 

I believe Snatcher was made in Screen 7, but I could be wrong about
that...

Grtz
Coen


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Re: AW: AW: AW: About Snatcher...

1999-02-23 Thread Marco Antonio Simon dal Poz

On Tue, 23 Feb 1999, Coen van der Geest wrote:

 Hi there,
 
 Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.
 Just hack the pictures out of the game and make it a .GE5 file or something
 we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP
 or GIF files can't be used on MSX directely, so we cannot use them. 
 
 I believe Snatcher was made in Screen 7, but I could be wrong about
 that...

I bet it was made in screen 5.

Greetings from Brazil!

--
Marco Antonio Simon Dal Poz http://www.lsi.usp.br/~mdalpoz
[EMAIL PROTECTED]   "The measure of success is the knowledge"

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 \ /  CAMPANHA DA FITA ASCII - CONTRA MAIL HTML
  X    ASCII RIBBON CAMPAIGN - AGAINST HTML MAIL
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Re: NMS1431

1999-02-23 Thread Rainier Maas

Sounds nice, but what does the pascal-utility actually? Can you print text with it 
from notepad for example, 
or even more?

Rainier Maas

 Hi to all,
   because of the lack of a native driver for win95 for my NMS1431 I've
 try to find a little dos program to set some printer's parameters.
 I've found a pascal utility to do so. I've the exe file for dos.
 If you are interested let me know: I'll be pleased to send it to you !
 Bye, Stefano
 



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Re: [real coding] DOS2 and Memory...

1999-02-23 Thread Alex Wulms

] This is true on a standard MSX with correct devices connected to it. If on
] the other hand a device only checks IORQ and not M1, it might put data on
] the bus when it is read at interrupt-time (In this mode IORQ and M1 are
] both active).
A device which ignores M1 does not respect the Z80 nor the MSX bus protocol, 
hence is not MSX compatible! Such a device will not only cause problems in 
IM2 but also in IM0 (the Z80 expects to get an instruction, in the MSX it 
will always be 0xFF which is RST 38h) and even in IM1 such a device may cause 
problems. In the last case because a device may generate wait-states. 
Especially when it is slow. This might impact the timing of games, 
copyprotections and other softwares that rely on accurate timing. And 
ofcourse it might also impact the functionality of the device itself. Some 
devices reset/set some internal bits after they have been read or think that 
they have been read. For example, the VDP resets the interrupt request bit 
after its status port has been read and it increases the address counter 
after its dataport has been read. Ofcoure, the I/O decoding for the VDP does 
respect the MSX bus protocol so we have never had any problems with that. 
Anyway, as far as I'm concerned you should ban devices from your MSX that are 
not MSX compatible.


] 
] Conclusion: Putting the interrupt vector on [I]fe (I believe the
] last bit is set to 0, since a 2-byte address is fetched) should be enough
The last bit is not set to 0 but read from the databus. Just like the other 7 
bits. If you store the interrupt vector at the even address, your program 
will NOT work. Just try it.

In a system that really supports IM2, you can have a convention that the 
device will only set the highest 7 bits and that the lowest bit musts always 
be set to 0. You can even enforce this with a specially designed circuit. But 
as far as the Z80 is concerned: it really reads all bits that are placed on 
the databus.

In the case that an incompatible device would place an arbitrary number on 
the bus -which can be both an odd and an even number- there is only one real 
good solution: make sure that the high byte and the low byte of the 
interruptroutine are the same. For example:

jumptable: equ  hc000
interrupt_routine: equ h8080
   ld   a,.high. jumptable
   ld   i,a
;initialize table
   ld   hl,jumptable
   ld   (hl),.low. interrupt_routine
;fill table up (from c000 upto and including c100)
   ld   de,jumptable+1
   ld   bc,H100
   ldir

   org  interrupt_routine
; the real interruptroutine

But as I already mentioned, you should ban such a device from your MSX 
anyway. And when using only compatible devices, my original routine is 
sufficient (store the pointer only at ofset 0xff in the table).



Kind regards,
Alex Wulms
-- 
Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever
See my homepage for info on the  *** XSA *** format
http://www.inter.nl.net/users/A.P.Wulms




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Re: AW: AW: About Snatcher...

1999-02-23 Thread john . j

Robert Vroemisse schrieb:


  I want to arrange the whole soundtrack maybe with some other composers.
  We
  could make Moonsound versions of the music.
  Or maybe it's wise to keep the
  original music. It helps to set the atmosphere. Snatcher without SCC?
  H,
  I don't know.
  I would say: keep the SCC. Don't alter too much of the game.
 The music was good in the
 original, so it must stay. When the music was bad, we had te rearrange the
 tracks again, but since the music was really good, why change it.
 [[..some snips..]]

Please don't keep the original music - it's written for SCC+.
Where can I buy one??: /

greetz
JJoS   :-'






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Re: [real coding] DOS2 and Memory...

1999-02-23 Thread Maarten ter Huurne

At 10:13 PM 2/22/99 +0100, you wrote:

[about using IM2]

You should set your 
interruptpointer at address #C0FF instead. As some of you might know, the 
databus in the MSX is connected to VCC with pull-up resistors. As a 
consequence the Z80 will always fetch the value 0xFF when reading from the 
databus at a moment that no device is writing to the databus. For example, 
when the Z80 reads the databus in IM2 after having received an interrupt 
request.

Years ago, one of the NOP programmers told me that some devices do write a
value to the databus during an interrupt. To make sure your program will
work in any configuration, you need to fill 257 bytes with the same value.
For example #81 for a routine at #8181.

Bye,
Maarten



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Re: AW: AW: About Snatcher...

1999-02-23 Thread Maarten ter Huurne

At 02:02 PM 2/23/99 +0100, you wrote:

I want to arrange the whole soundtrack maybe with some other composers. We
could make Moonsound versions of the music. Or maybe it's wise to keep the
original music. It helps to set the atmosphere. Snatcher without SCC? H,
I don't know. 

I have written code that emulates SCC or SCC+ on a MoonSound. Jerome
Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there are
enough options to play the original music.

If a reprogramming is done, why not allow the user to select either
original music or re-arranged music?

[Ripping GFX from PSX version]

So how do you want to "snatch" these graphics? I own a Explorer so I can
grab some pictures. But animations would be a problem.

Another option is to rip GFX directly from CD, by writing the appropriate
converter. If the file format is not too difficult, this will work very well.

Another problem is
the size of the pictures and the amount of colors used. It has to be screen
8 or even 12.

Or we could finally make a GFX9000 game...
GFX9000 can display 15bit pictures, which is the highest color depth that
the PSX supports.

[Editing as GIF or BMP]

Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.

Ever heard of the term "cross-development"? The professionals use it all
the time.

BMP or GIF files can't be used on MSX directely, so we cannot use them. 

Writing a BMP to screen 5 converter is much easier than writing a game like
Snatcher...

Bye,
Maarten



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MSX-ATA-IDE Presentation

1999-02-23 Thread jam

Hola Jose Antonio !!

 j
 j Hi all!
 j This is the first time that I write here, so this pretends to be a
 j kind of presentation about me.

:)  That's bien ;)

 j I'm Jose Antonio, from Spain. And I hope to get fun here.

The Lancherro?  Cool!! X-D

 j If you want to know more about me, you only need to ask. :)

I think I know about you every thing I need to know :)

 j Greetings for all people in R34.MSX (and you)

:)
It would be nice if there came here.


Salidos, digo ... Saludos.
JAMcn   ([EMAIL PROTECTED])
Apdo. Correos 3294  18080 Granada
... F33180F3CD6F00CD69003E00210018010003CD56002100C01101C00100203600EDB0219AFD


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About Snatcher...

1999-02-23 Thread jam

Hola Hantonio !!!

Konami Man le soltc a jam:

 KM Just a crazy idea: maybe instead of translating Snatcher, it is a
 KM better idea to capture graphics and reprogram the whole game with

I said this some months ago. It's not a crazy idea, but it's a great idea!

 KM programming structure... besides musics can be converted to Moonsound

Hmmm. I don't agree. Doing this could destroy the 'feeling' of the original
musics (and of course, the original game).


Salidos, digo ... Saludos.
JAMcn   ([EMAIL PROTECTED])
Apdo. Correos 3294  18080 Granada
... Z A N A C.  DIRECTOR: MOO COMPILE


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Re: AW: English Snatcher

1999-02-23 Thread Maurício Braga

Robert Vroemisse escreveu:

  Sargon has finished an English translation of Fire Hawk
  We are now Working on Randar 2, and maybe we will translate Psycho World
  and
  Randar 3 as well
 
  Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of
  Galious and I want to complete the trilogy :-)

 If you have this request you must contact Rieks Warendorp Torringa. He's our
 translator.

I'm in too. Shalom is a great game. :-) By the way, can you tell me where can i
find the english version of firehawk?

Regards,

Mauricio Braga.




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Re: English Snatcher

1999-02-23 Thread Maarten ter Huurne

Herbert Kloseck wrote:
 
 Why don't we start it as a new project here in the web just like
 Metal Gear 2 a couple of years ago?

Sounds cool.

But for a project to succeed, you need an active "hard core" for the team.
For MG2, that was Takamichi  me. We got support from many people about
the strangest things (Chinese weapon names, Czech text that was actually
Russian :). Thanks again!
But in the end, over 90% of the work was done by a handful of people
(including Jon Taylor who did a lot of proofreading and Diego Lont who was
a good playtester).
So, who will take the responsibility and make sure English Snatcher gets
finished? (I don't have the time right now, but my sources are avaible to
anyone making a serious attempt)

Bye,
Maarten




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