MSKISS 0.2 archive damaged
Hi you all ! I read on this list of a new version of the MSKISS emulator (0.2). Downloaded it to check it out, and the file produced a CRC error, so a damaged archive. Repeating this gave the same result, and a copy on the MSX Emulator Page (M.E.P.) was the exact same thing. I notified the maker, and the guys at the M.E.P., in the meanwhile you'd better wait for a new archive to get uploaded, before you go out and get it. Just thought you might want to know... =:-] Alwin Henseler ([EMAIL PROTECTED]) http://huizen.dds.nl/~alwinh/msx MSX Tech Doc page MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: IDE Problem
is this problem also known with the Bert SCSI interface ?? IS there a problem with the Bert SSI-interface??? just one problem I think: it is very slow... Hm... Yeah I know that. In a test in MCCM Bert v2.8 was tested and it was the fastest interface. So I bought Bert v2.7, I thought it was the same as v2.8... Well later on I heard it was not. Bert v2.8 was never released... There is only one person who has a Bert version 3.0, Rinus Stoker. I think he will be the onlyone using it, since I don't hear anything from Hans Oranje anymore. btw: the bert 3.0 has a hardware modification in comparison to the bert 2.7 Well anyway I think I still had to buy a Bert interface because Novaxis is very hard to find and I have never heard of a Dutch Mega-SCSI-distributor either. Besides, Bert is a lot cheaper than Mega-SCSI... you are right about both. ASbout novaxis: I bought my Bert interfaces when they just came available, and also with novaxis, so no problem here. I also got my megascsi when these japanese guys were at tilburg, for a couple of years. You can order it in Japan, but as you already said, it is very expensive... greetings -+-+-+-+-+-+- Maico Arts Isabella van Portugalstraat 9 5346 PJ OSS the Netherlands tel: +31-412-690757 fax: +31-412-690432 [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] (using just one address is enough) -+-+-+-+-+-+- MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: About Snatcher...
-- Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 11:01 Aan: [EMAIL PROTECTED] Onderwerp:Re: About Snatcher... Konami Man wrote: Just a crazy idea: maybe instead of translating Snatcher, it is a better idea to capture graphics and reprogram the whole game with english texts? Such type of game has not a very complicated programming structure... besides musics can be converted to Moonsound for example! 8-) Sounds to be a good idea. In this case, we could support harddisk as well and maybe putting in some additional graphics. Herbert Kloseck You mean redo the whole game? Great idea. I would be willing to make some graphics better. The graphics stink like it is now. Some additional colors and better animation wouldn't hurt at all. I can write some music as well. (moonsound that is) Robert =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= Herbert Kloseck # University Of Dortmund # # LS7: Computer Graphics # # D-44221 Dortmund # # Germany email: [EMAIL PROTECTED] http://ls7-www.informatik.uni-dortmund.de/~kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: About Snatcher...
Konami Man wrote: Just a crazy idea: maybe instead of translating Snatcher, it is a better idea to capture graphics and reprogram the whole game with english texts? Such type of game has not a very complicated programming structure... besides musics can be converted to Moonsound for example! 8-) Sounds to be a good idea. In this case, we could support harddisk as well and maybe putting in some additional graphics. Herbert Kloseck You mean redo the whole game? Great idea. I would be willing to make some graphics better. The graphics stink like it is now. Some additional colors and better animation wouldn't hurt at all. I can write some music as well. (moonsound that is) Maybe we could take some graphics from the PSX version. Mit freundlichem Gruss, Herbert Kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= Herbert Kloseck # University Of Dortmund # # LS7: Computer Graphics # # D-44221 Dortmund # # Germany email: [EMAIL PROTECTED] http://ls7-www.informatik.uni-dortmund.de/~kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: About Snatcher...
-- Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 11:09 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: About Snatcher... Konami Man wrote: Just a crazy idea: maybe instead of translating Snatcher, it is a better idea to capture graphics and reprogram the whole game with english texts? Such type of game has not a very complicated programming structure... besides musics can be converted to Moonsound for example! 8-) Sounds to be a good idea. In this case, we could support harddisk as well and maybe putting in some additional graphics. Herbert Kloseck You mean redo the whole game? Great idea. I would be willing to make some graphics better. The graphics stink like it is now. Some additional colors and better animation wouldn't hurt at all. I can write some music as well. (moonsound that is) Maybe we could take some graphics from the PSX version. Mit freundlichem Gruss, Herbert Kloseck So how do you want to "snatch" these graphics? I own a Explorer so I can grab some pictures. But animations would be a problem. Another problem is the size of the pictures and the amount of colors used. It has to be screen 8 or even 12. I think it's a better idea to use the MSX graphics and make them better. That's possible without doing weird stuff like grabbing things from the PSX and convert it to MSX. It wouldn't be the MSX Snatcher anymore. Robert =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= Herbert Kloseck # University Of Dortmund # # LS7: Computer Graphics # # D-44221 Dortmund # # Germany email: [EMAIL PROTECTED] http://ls7-www.informatik.uni-dortmund.de/~kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
MSX tape interface
Hi, Does someone know what is the maximum speed a MSX can accept when reading tapes? I mean, if I were to generate perfect FSK (so drop the cassette quality problems). Or is it possible to skip the FSK part and connect a TTL (or alike) signal right BEHIND the FSK decoder in the MSX ? This way I could connect it to my PC to download data to the MSX, and leave the MSX on forever, connected to my TV and running a database kind of application (with data like what I have on video, or an index of all of my CD's, maybe even IR controlled) Just some of my crazy ideas... MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
BCF in action
Hi there, To see BCF in action, visit www.koert.com, where you can find some films from Koert van Mensvoort. One which was hilarious is the one called "Amateurs", where all 3 BCF members participate. It has been on an exposition in Amsterdam, where it gained much acclaim... I heard they were busy with a new Snout... MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: MSX tape interface
On Tue, 23 Feb 1999, Patrick Kramer wrote: Hi, Does someone know what is the maximum speed a MSX can accept when reading tapes? I mean, if I were to generate perfect FSK (so drop the cassette quality problems). Or is it possible to skip the FSK part and connect a TTL (or alike) signal right BEHIND the FSK decoder in the MSX ? This way I could connect it to my PC to download data to the MSX, and leave the MSX on forever, connected to my TV and running a database kind of application (with data like what I have on video, or an index of all of my CD's, maybe even IR controlled) Just some of my crazy ideas... Perhaps this is possible, but it would not be the easiest way. Connecting MSX to PC is possible via the joystickport(s) or printerport (depends on the direction of the stream). I heard people are working on a standardized connection via joynet. But for the applications you want to use, why should you want to connect it to the PC at all? The MSX can handle those things very well on it's own. Bye, shevek --- Visit the internet summercamp via http://polypc47.chem.rug.nl:5002 MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: [real coding] DOS2 and Memory...
On Mon, 22 Feb 1999, Alex Wulms wrote: Thinking that you should set the interruptvector at #C000 when you set I to #C0 is a commonly made mistake in the MSX world. You should set your interruptpointer at address #C0FF instead. As some of you might know, the databus in the MSX is connected to VCC with pull-up resistors. As a consequence the Z80 will always fetch the value 0xFF when reading from the databus at a moment that no device is writing to the databus. For example, when the Z80 reads the databus in IM2 after having received an interrupt request. This is true on a standard MSX with correct devices connected to it. If on the other hand a device only checks IORQ and not M1, it might put data on the bus when it is read at interrupt-time (In this mode IORQ and M1 are both active). Conclusion: Putting the interrupt vector on [I]fe (I believe the last bit is set to 0, since a 2-byte address is fetched) should be enough on a corruct machine, but it is more secure to fill the whole table from [I]0 to [I]fe, so: jumptable: equ hc000 ld a,.high. jumptable ld i,a ld hl,interrupt_routine ld (jumptable),hl ;fill table up ld hl,jumptable ld de,jumptable+2 ld bc,Hfe ldir Bye, shevek --- Visit the internet summercamp via http://polypc47.chem.rug.nl:5002 MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: About Snatcher...
Konami Man wrote: Just a crazy idea: maybe instead of translating Snatcher, it is a better idea to capture graphics and reprogram the whole game with english texts? Such type of game has not a very complicated programming structure... besides musics can be converted to Moonsound for example! 8-) Sounds to be a good idea. In this case, we could support harddisk as well and maybe putting in some additional graphics. Herbert Kloseck You mean redo the whole game? Great idea. I would be willing to make some graphics better. The graphics stink like it is now. Some additional colors and better animation wouldn't hurt at all. I can write some music as well. (moonsound that is) Robert Do you want still keep the original soundtrack for SCC+? Herbert Kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= Herbert Kloseck # University Of Dortmund # # LS7: Computer Graphics # # D-44221 Dortmund # # Germany email: [EMAIL PROTECTED] http://ls7-www.informatik.uni-dortmund.de/~kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
RE: MSX tape interface
-Original Message- From: shevek [SMTP:[EMAIL PROTECTED]] Sent: Tuesday, February 23, 1999 1:26 PM To: '[EMAIL PROTECTED]' Subject: Re: MSX tape interface On Tue, 23 Feb 1999, Patrick Kramer wrote: Hi, Does someone know what is the maximum speed a MSX can accept when reading tapes? I mean, if I were to generate perfect FSK (so drop the cassette quality problems). Or is it possible to skip the FSK part and connect a TTL (or alike) signal right BEHIND the FSK decoder in the MSX ? This way I could connect it to my PC to download data to the MSX, and leave the MSX on forever, connected to my TV and running a database kind of application (with data like what I have on video, or an index of all of my CD's, maybe even IR controlled) Just some of my crazy ideas... Perhaps this is possible, but it would not be the easiest way. Connecting MSX to PC is possible via the joystickport(s) or printerport (depends on the direction of the stream). I heard people are working on a standardized connection via joynet. But for the applications you want to use, why should you want to connect it to the PC at all? The MSX can handle those things very well on it's own. Bye, shevek Ok, but I thought it would be cool to just type bload"cas:",r to get it going. Or I might put the program in ROM or SRAM and use the tape interface to update data-files. It doesn't have a diskdrive, just plain vanilla MSX1. I'm planning to use a RAMdisk though. And as I have already entered this data on the PC, I want to keep the master database there. BTW I started this database on the MSX using Friday! (Dbase II application)...so it was easily ported to PC. Greets, Patrick MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: About Snatcher...
-- Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 13:48 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: About Snatcher... Konami Man wrote: Just a crazy idea: maybe instead of translating Snatcher, it is a better idea to capture graphics and reprogram the whole game with english texts? Such type of game has not a very complicated programming structure... besides musics can be converted to Moonsound for example! 8-) Sounds to be a good idea. In this case, we could support harddisk as well and maybe putting in some additional graphics. Herbert Kloseck You mean redo the whole game? Great idea. I would be willing to make some graphics better. The graphics stink like it is now. Some additional colors and better animation wouldn't hurt at all. I can write some music as well. (moonsound that is) Robert Do you want still keep the original soundtrack for SCC+? I want to arrange the whole soundtrack maybe with some other composers. We could make Moonsound versions of the music. Or maybe it's wise to keep the original music. It helps to set the atmosphere. Snatcher without SCC? H, I don't know. Robert Herbert Kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= Herbert Kloseck # University Of Dortmund # # LS7: Computer Graphics # # D-44221 Dortmund # # Germany email: [EMAIL PROTECTED] http://ls7-www.informatik.uni-dortmund.de/~kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: About Snatcher...
At 11:07 23-2-99 +0100, you wrote: -- Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]] Verzonden: dinsdag 23 februari 1999 11:01 Aan: [EMAIL PROTECTED] Onderwerp: Re: About Snatcher... Konami Man wrote: Just a crazy idea: maybe instead of translating Snatcher, it is a better idea to capture graphics and reprogram the whole game with english texts? Such type of game has not a very complicated programming structure... besides musics can be converted to Moonsound for example! 8-) Sounds to be a good idea. In this case, we could support harddisk as well and maybe putting in some additional graphics. Herbert Kloseck You mean redo the whole game? Great idea. I would be willing to make some graphics better. The graphics stink like it is now. Some additional colors and better animation wouldn't hurt at all. I can write some music as well. (moonsound that is) Robert I'm willing to write sum musix as well :) Pepijn MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: About Snatcher...
-- Van: [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 14:29 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: About Snatcher... At 11:07 23-2-99 +0100, you wrote: -- Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]] Verzonden: dinsdag 23 februari 1999 11:01 Aan: [EMAIL PROTECTED] Onderwerp: Re: About Snatcher... Konami Man wrote: Just a crazy idea: maybe instead of translating Snatcher, it is a better idea to capture graphics and reprogram the whole game with english texts? Such type of game has not a very complicated programming structure... besides musics can be converted to Moonsound for example! 8-) Sounds to be a good idea. In this case, we could support harddisk as well and maybe putting in some additional graphics. Herbert Kloseck You mean redo the whole game? Great idea. I would be willing to make some graphics better. The graphics stink like it is now. Some additional colors and better animation wouldn't hurt at all. I can write some music as well. (moonsound that is) Robert I'm willing to write sum musix as well :) Pepijn Great. I think I can charter Johnny Hassink as well for the musics. But how about the programming, graphics and most important the translation? Robert MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: About Snatcher...
Konami Man wrote: Just a crazy idea: maybe instead of translating Snatcher, it is a better idea to capture graphics and reprogram the whole game with english texts? Such type of game has not a very complicated programming structure... besides musics can be converted to Moonsound for example! 8-) Sounds to be a good idea. In this case, we could support harddisk as well and maybe putting in some additional graphics. Herbert Kloseck You mean redo the whole game? Great idea. I would be willing to make some graphics better. The graphics stink like it is now. Some additional colors and better animation wouldn't hurt at all. I can write some music as well. (moonsound that is) Robert I'm willing to write sum musix as well :) Pepijn Great. I think I can charter Johnny Hassink as well for the musics. But how about the programming, graphics and most important the translation? I can offer some webspace to put most of the developed parts acessable to all who are willing to help us. About the graphics: I'm not so good in drawing but i can improve some of the graphics if amybody send me the files as gif or bmp. jpg is out of question cause we're loosing too much qality. And converting gif - bmp isn't a problem at all. Another question is, which programming-language we should use. Thou the gameplay is very easy, Turbo Pascal or C should do it. Herbert Kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= Herbert Kloseck # University Of Dortmund # # LS7: Computer Graphics # # D-44221 Dortmund # # Germany email: [EMAIL PROTECTED] http://ls7-www.informatik.uni-dortmund.de/~kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: About Snatcher...
Hi there, I want to arrange the whole soundtrack maybe with some other composers. We could make Moonsound versions of the music. I have made a Moonblaster version of the 2nd Intro song (the one with the guitars), maybe that helps? Or maybe it's wise to keep the original music. It helps to set the atmosphere. Snatcher without SCC? H, I don't know. I would say: keep the SCC. Don't alter too much of the game. Grtz Coen MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: About Snatcher...
-- Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 14:57 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: AW: About Snatcher... Konami Man wrote: Just a crazy idea: maybe instead of translating Snatcher, it is a better idea to capture graphics and reprogram the whole game with english texts? Such type of game has not a very complicated programming structure... besides musics can be converted to Moonsound for example! 8-) Sounds to be a good idea. In this case, we could support harddisk as well and maybe putting in some additional graphics. Herbert Kloseck You mean redo the whole game? Great idea. I would be willing to make some graphics better. The graphics stink like it is now. Some additional colors and better animation wouldn't hurt at all. I can write some music as well. (moonsound that is) Robert I'm willing to write sum musix as well :) Pepijn Great. I think I can charter Johnny Hassink as well for the musics. But how about the programming, graphics and most important the translation? I can offer some webspace to put most of the developed parts acessable to all who are willing to help us. About the graphics: I'm not so good in drawing but i can improve some of the graphics if amybody send me the files as gif or bmp. jpg is out of question cause we're loosing too much qality. And converting gif - bmp isn't a problem at all. Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. Just hack the pictures out of the game and make it a .GE5 file or something we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP or GIF files can't be used on MSX directely, so we cannot use them. Another question is, which programming-language we should use. Thou the gameplay is very easy, Turbo Pascal or C should do it. I don't know. I don't have a clue how to program it? I can't even use basic. The only thing I can do is making graphics and arranging the music on Moonsound. Herbert Kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= Herbert Kloseck # University Of Dortmund # # LS7: Computer Graphics # # D-44221 Dortmund # # Germany email: [EMAIL PROTECTED] http://ls7-www.informatik.uni-dortmund.de/~kloseck =o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o= MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: About Snatcher...
-- Van: Coen van der Geest[SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 14:04 Aan: '[EMAIL PROTECTED]' Onderwerp:AW: AW: About Snatcher... Hi there, I want to arrange the whole soundtrack maybe with some other composers. We could make Moonsound versions of the music. I have made a Moonblaster version of the 2nd Intro song (the one with the guitars), maybe that helps? Or maybe it's wise to keep the original music. It helps to set the atmosphere. Snatcher without SCC? H, I don't know. I would say: keep the SCC. Don't alter too much of the game. Grtz Coen Yeah. Maybe that's the best idea. Just improve the graphics (a lot), translate the text and rewrite the program. The music was good in the original, so it must stay. When the music was bad, we had te rearrange the tracks again, but since the music was really good, why change it. Robert MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Zip
At 12:54 22/02/99 +0100, you wrote: Hi, For this zip-(de)cruncher I'm planning to write, I found out only one method is used nowadays. I got a file describing a packing method from Ricardo Jurczyk Pinheiro. I hope it is this one... I didn't get the pictures with it, by the way. Please send them to me as well. Does anybody know if just implementing this method would be enough? If not, I will need the other packing methods as well and in that case it will definitely not be finished before Tilburg. If this is all, it might. It wasn't a method created by me, I only found the TeX article! And I haven't got the pictures too. MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: English Snatcher
At 14:19 22/02/99 +0100, you wrote: Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of Galious and I want to complete the trilogy :-) Yes! me too! Add also my vote please!! My vote too. MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: IDE Problem
Die Distributor der MEGA-SCSI in Holland ist: Stichting Sunrise Rob Hiep Daltonstraat 51 2561 SR Den Haag Gruss Peter MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
NMS1431
Hi to all, because of the lack of a native driver for win95 for my NMS1431 I've try to find a little dos program to set some printer's parameters. I've found a pascal utility to do so. I've the exe file for dos. If you are interested let me know: I'll be pleased to send it to you ! Bye, Stefano --- Fronteddu Stefano Student in Software Engineering [EMAIL PROTECTED] [EMAIL PROTECTED] http://space.tin.it/computer/stfront MSX, Sardinia, Robotics, Friends http://computer.digiland.it/1461 MSX Soft Tips Page Member of Miri Software - Italy http://Frengo.dragonfire.net/MSX.HTM ICQ: 21401454 0338/3645458 MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: About Snatcher...
Hi there, Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. Just hack the pictures out of the game and make it a .GE5 file or something we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP or GIF files can't be used on MSX directely, so we cannot use them. I believe Snatcher was made in Screen 7, but I could be wrong about that... Grtz Coen MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: AW: About Snatcher...
On Tue, 23 Feb 1999, Coen van der Geest wrote: Hi there, Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. Just hack the pictures out of the game and make it a .GE5 file or something we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP or GIF files can't be used on MSX directely, so we cannot use them. I believe Snatcher was made in Screen 7, but I could be wrong about that... I bet it was made in screen 5. Greetings from Brazil! -- Marco Antonio Simon Dal Poz http://www.lsi.usp.br/~mdalpoz [EMAIL PROTECTED] "The measure of success is the knowledge" /"\ \ / CAMPANHA DA FITA ASCII - CONTRA MAIL HTML X ASCII RIBBON CAMPAIGN - AGAINST HTML MAIL / \ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: NMS1431
Sounds nice, but what does the pascal-utility actually? Can you print text with it from notepad for example, or even more? Rainier Maas Hi to all, because of the lack of a native driver for win95 for my NMS1431 I've try to find a little dos program to set some printer's parameters. I've found a pascal utility to do so. I've the exe file for dos. If you are interested let me know: I'll be pleased to send it to you ! Bye, Stefano MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: [real coding] DOS2 and Memory...
] This is true on a standard MSX with correct devices connected to it. If on ] the other hand a device only checks IORQ and not M1, it might put data on ] the bus when it is read at interrupt-time (In this mode IORQ and M1 are ] both active). A device which ignores M1 does not respect the Z80 nor the MSX bus protocol, hence is not MSX compatible! Such a device will not only cause problems in IM2 but also in IM0 (the Z80 expects to get an instruction, in the MSX it will always be 0xFF which is RST 38h) and even in IM1 such a device may cause problems. In the last case because a device may generate wait-states. Especially when it is slow. This might impact the timing of games, copyprotections and other softwares that rely on accurate timing. And ofcourse it might also impact the functionality of the device itself. Some devices reset/set some internal bits after they have been read or think that they have been read. For example, the VDP resets the interrupt request bit after its status port has been read and it increases the address counter after its dataport has been read. Ofcoure, the I/O decoding for the VDP does respect the MSX bus protocol so we have never had any problems with that. Anyway, as far as I'm concerned you should ban devices from your MSX that are not MSX compatible. ] ] Conclusion: Putting the interrupt vector on [I]fe (I believe the ] last bit is set to 0, since a 2-byte address is fetched) should be enough The last bit is not set to 0 but read from the databus. Just like the other 7 bits. If you store the interrupt vector at the even address, your program will NOT work. Just try it. In a system that really supports IM2, you can have a convention that the device will only set the highest 7 bits and that the lowest bit musts always be set to 0. You can even enforce this with a specially designed circuit. But as far as the Z80 is concerned: it really reads all bits that are placed on the databus. In the case that an incompatible device would place an arbitrary number on the bus -which can be both an odd and an even number- there is only one real good solution: make sure that the high byte and the low byte of the interruptroutine are the same. For example: jumptable: equ hc000 interrupt_routine: equ h8080 ld a,.high. jumptable ld i,a ;initialize table ld hl,jumptable ld (hl),.low. interrupt_routine ;fill table up (from c000 upto and including c100) ld de,jumptable+1 ld bc,H100 ldir org interrupt_routine ; the real interruptroutine But as I already mentioned, you should ban such a device from your MSX anyway. And when using only compatible devices, my original routine is sufficient (store the pointer only at ofset 0xff in the table). Kind regards, Alex Wulms -- Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever See my homepage for info on the *** XSA *** format http://www.inter.nl.net/users/A.P.Wulms MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: About Snatcher...
Robert Vroemisse schrieb: I want to arrange the whole soundtrack maybe with some other composers. We could make Moonsound versions of the music. Or maybe it's wise to keep the original music. It helps to set the atmosphere. Snatcher without SCC? H, I don't know. I would say: keep the SCC. Don't alter too much of the game. The music was good in the original, so it must stay. When the music was bad, we had te rearrange the tracks again, but since the music was really good, why change it. [[..some snips..]] Please don't keep the original music - it's written for SCC+. Where can I buy one??: / greetz JJoS :-' MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: [real coding] DOS2 and Memory...
At 10:13 PM 2/22/99 +0100, you wrote: [about using IM2] You should set your interruptpointer at address #C0FF instead. As some of you might know, the databus in the MSX is connected to VCC with pull-up resistors. As a consequence the Z80 will always fetch the value 0xFF when reading from the databus at a moment that no device is writing to the databus. For example, when the Z80 reads the databus in IM2 after having received an interrupt request. Years ago, one of the NOP programmers told me that some devices do write a value to the databus during an interrupt. To make sure your program will work in any configuration, you need to fill 257 bytes with the same value. For example #81 for a routine at #8181. Bye, Maarten MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: About Snatcher...
At 02:02 PM 2/23/99 +0100, you wrote: I want to arrange the whole soundtrack maybe with some other composers. We could make Moonsound versions of the music. Or maybe it's wise to keep the original music. It helps to set the atmosphere. Snatcher without SCC? H, I don't know. I have written code that emulates SCC or SCC+ on a MoonSound. Jerome Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there are enough options to play the original music. If a reprogramming is done, why not allow the user to select either original music or re-arranged music? [Ripping GFX from PSX version] So how do you want to "snatch" these graphics? I own a Explorer so I can grab some pictures. But animations would be a problem. Another option is to rip GFX directly from CD, by writing the appropriate converter. If the file format is not too difficult, this will work very well. Another problem is the size of the pictures and the amount of colors used. It has to be screen 8 or even 12. Or we could finally make a GFX9000 game... GFX9000 can display 15bit pictures, which is the highest color depth that the PSX supports. [Editing as GIF or BMP] Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. Ever heard of the term "cross-development"? The professionals use it all the time. BMP or GIF files can't be used on MSX directely, so we cannot use them. Writing a BMP to screen 5 converter is much easier than writing a game like Snatcher... Bye, Maarten MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
MSX-ATA-IDE Presentation
Hola Jose Antonio !! j j Hi all! j This is the first time that I write here, so this pretends to be a j kind of presentation about me. :) That's bien ;) j I'm Jose Antonio, from Spain. And I hope to get fun here. The Lancherro? Cool!! X-D j If you want to know more about me, you only need to ask. :) I think I know about you every thing I need to know :) j Greetings for all people in R34.MSX (and you) :) It would be nice if there came here. Salidos, digo ... Saludos. JAMcn ([EMAIL PROTECTED]) Apdo. Correos 3294 18080 Granada ... F33180F3CD6F00CD69003E00210018010003CD56002100C01101C00100203600EDB0219AFD MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
About Snatcher...
Hola Hantonio !!! Konami Man le soltc a jam: KM Just a crazy idea: maybe instead of translating Snatcher, it is a KM better idea to capture graphics and reprogram the whole game with I said this some months ago. It's not a crazy idea, but it's a great idea! KM programming structure... besides musics can be converted to Moonsound Hmmm. I don't agree. Doing this could destroy the 'feeling' of the original musics (and of course, the original game). Salidos, digo ... Saludos. JAMcn ([EMAIL PROTECTED]) Apdo. Correos 3294 18080 Granada ... Z A N A C. DIRECTOR: MOO COMPILE MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: English Snatcher
Robert Vroemisse escreveu: Sargon has finished an English translation of Fire Hawk We are now Working on Randar 2, and maybe we will translate Psycho World and Randar 3 as well Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of Galious and I want to complete the trilogy :-) If you have this request you must contact Rieks Warendorp Torringa. He's our translator. I'm in too. Shalom is a great game. :-) By the way, can you tell me where can i find the english version of firehawk? Regards, Mauricio Braga. MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: English Snatcher
Herbert Kloseck wrote: Why don't we start it as a new project here in the web just like Metal Gear 2 a couple of years ago? Sounds cool. But for a project to succeed, you need an active "hard core" for the team. For MG2, that was Takamichi me. We got support from many people about the strangest things (Chinese weapon names, Czech text that was actually Russian :). Thanks again! But in the end, over 90% of the work was done by a handful of people (including Jon Taylor who did a lot of proofreading and Diego Lont who was a good playtester). So, who will take the responsibility and make sure English Snatcher gets finished? (I don't have the time right now, but my sources are avaible to anyone making a serious attempt) Bye, Maarten MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)