At 02:02 PM 2/23/99 +0100, you wrote:

>I want to arrange the whole soundtrack maybe with some other composers. We
>could make Moonsound versions of the music. Or maybe it's wise to keep the
>original music. It helps to set the atmosphere. Snatcher without SCC? Hmmmm,
>I don't know. 

I have written code that emulates SCC or SCC+ on a MoonSound. Jerome
Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there are
enough options to play the original music.

If a reprogramming is done, why not allow the user to select either
original music or re-arranged music?

>[Ripping GFX from PSX version]
>
>So how do you want to "snatch" these graphics? I own a Explorer so I can
>grab some pictures. But animations would be a problem.

Another option is to rip GFX directly from CD, by writing the appropriate
converter. If the file format is not too difficult, this will work very well.

>Another problem is
>the size of the pictures and the amount of colors used. It has to be screen
>8 or even 12.

Or we could finally make a GFX9000 game...
GFX9000 can display 15bit pictures, which is the highest color depth that
the PSX supports.

>[Editing as GIF or BMP]
>
>Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.

Ever heard of the term "cross-development"? The professionals use it all
the time.

>BMP or GIF files can't be used on MSX directely, so we cannot use them. 

Writing a BMP to screen 5 converter is much easier than writing a game like
Snatcher...

Bye,
                Maarten


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