RE: [MSX] MSX emulator for the Nokia 6230?

2004-07-31 Thread Rieks W. Torringa
As far as I know, there is not. I recently got a 6230 as well, but as soon 
as I found out this phone doesn't support Symbian OS, I went back to the 
store and changed my 6230 for a 6600, which does support Symbian OS. As far 
as I know, the only MSX emulator for mobile phones is fMSX for S60, 
programmed for the Symbian OS.

I've just gotten my new Nokia 6230 and of course one of the
first things I'm looking for is a MSX emulator for this
phone. Is there one out there?
Pierre
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RE: [MSX] GURU LOGIC corrections

2004-06-14 Thread Rieks W. Torringa
Well, I can at least translate one part for you: you are not allowed to make 
the mail public anyhow, so to avoid problems you'd better take it away from 
the site again rightaway. I'm sorry :)

Rieks.
Hello everybody:
I have removed some names from the letter that I wrote because they weren't 
correct. Now this is fixed, and I have also included the kind letter from 
AIKY in japanese.

Check it all here: http://www.robsy.net/guru.htm
Regards,
Edward A. Robsy
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RE: Re[2]: [MSX] Snatcher/SD Snatcher music

2004-01-05 Thread Rieks W. Torringa
> I saw the first CD being offered in a store in Osaka past week. It was 
about
> 10.000 yen, a little bit too expensive for me to buy it. Apparently it's 
a
> real collectors item, also in Japan.

Which shop in Osaka has such things? Since I'll go there this year, I
would like to take a look.
I will write a report about that which will appear at the MSX Resource 
Center in about two weeks.

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RE: [MSX] Snatcher/SD Snatcher music

2004-01-05 Thread Rieks W. Torringa
I saw the first CD being offered in a store in Osaka past week. It was about 
10.000 yen, a little bit too expensive for me to buy it. Apparently it's a 
real collectors item, also in Japan.

Rieks.

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Re: [MSX] List of translated games

2003-09-05 Thread Rieks W. Torringa
Hi,

I was planning to put a list of translated games on my website as well 
(Defender Online - translations section). It's not there yet, but I will 
surely put it only shortly. On the MSX Resource Center forums, a similar 
request was made, so apparently such a list is very much appreciated.

And Sandy - isn't it an idea for the games database on your site to mention 
whether a game has been translated to English by amateurs or not?

Bye,
Rieks.
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[MSX] New website partially launched!

2003-03-30 Thread Rieks W. Torringa
Hi everybody,

I have been busy for a couple of months designing a new website. And now, 
the first part is almost finished! The part I launched is a website on 
itself and is about Sargon (the MSX software development team I was/am a 
member of, but has hardly released anything the last five years), MSX, 
Defender (our diskmagazine), game translations and various other things.

"Sargon?" one might think. "Does Sargon still exist then?". The answer is 
yes and to find more about it, I refer to the website. As it is now, Sargon 
will have a stand again at the fair in Tilburg with two new game 
translations, namely of Hydlide 2 - Shine of Darkness and Randar 1. 
Currently, I'm working on another game translation: Rune Worth. To find out 
more about all this, to see screen shots and the like, just visit the 
website.

The Sargon part isn't completely finished yet. I plan to make an online 
version of the Defender as well, containing MSX news, reviews, columns, 
critiques and the like. Everything is, by the way, written in English.

Just like I said, the Sargon/MSX homepage is just a part of my website. My 
website itself is called Samanet and is to contain information about Japan, 
Japanese, research and the like as well. There's also a personal part which 
is still to be developed, containing everything that didn't fit in the other 
two parts.

To everyone who owns a website as well: please make a link to my website! As 
it is now, it's hosted on a IP-address and is, therefore, difficult to 
remember. The link is as follows:

http://217.121.144.99/samanet/index

or if you want to go directly to the Sargon part:

http://217.121.144.99/samanet/sargon/whatsnew.htm

Every kind of feedback is welcome!

Bye,
Rieks.
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Re: [MSX] More about MSXdev'03 game development contest

2003-03-29 Thread Rieks W. Torringa
competition. Half of the site visits come from the Netherlands, why the 
participation is so low (25%) and the contributions inexistent (0%)?
I guess most Dutch find it pretty hard to make a MSX1 game...  Apart from 
that, there are very little game developers left in the Netherlands... But 
since they still care about MSX, they visit your page in order to see how 
the contest is going. Oh, and about the contributions... The Dutch are said 
to be rather stingy.

And no japanese feedback at all! Do they know that this is going on? I am 
pretty sure that there are some good programmers still active there...
Maybe they don't understand English well enough... :)

Rieks.

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Re: [MSX] non-msx

2003-03-25 Thread Rieks W. Torringa
But there's still nobody who knows anything about Maartens whereabouts? 
Still didn't succeed in contacting him...

Rieks.

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Re: [MSX] Randar 1 ramdisk 'disk offline' error - not solved after all

2003-03-14 Thread Rieks W. Torringa
Shit, just after I replied to Patriek, I discovered that the game doesn't 
start up when I change _MEMINI(1023) into simply _MEMINI. And the game 
worked just fine when interrupting the loading process, changing the _MEMINI 
and then running it again... What's the difference? I don't understand... 
Help!

Rieks.

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Re: [MSX] Randar 1 ramdisk 'disk offline' error

2003-03-14 Thread Rieks W. Torringa
Hey Patriek,

Just a guess.. It might be the difference between MSX BASIC v2.0 and v2.1!
I don't know the exact details, but AFAIK it had something to do with how 
the RAMDisk worked...
Hmm, that would explain a lot... Your guess made me think and try 
something... I found that when the game is loaded, there's a CALL 
MEMINI(1023) command. I played with this command in the MSX2 modus and found 
out that it caused an error ("No RAM disk" - I'd never seen this error 
before). However, no error occurs when the game is loaded and this command 
is used - the error occurs only when the RAM disk is opened to write 
something to it. Strange! Why do I get an error message when the command is 
not incorporated in a program but straightly given in BASIC?

Anyway, I tried to change the CALL MEMINI(1023) into just CALL MEMINI and 
the error message problem seemed to be solved... But since I just don't 
understand what exactly is the difference (I guess that (1023) had a 
function as well), I'm not fully satisfied yet. Will I have to test the game 
all over to see whether another error message will occur somewhere?

Bye
Rieks
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[MSX] Randar 1 ramdisk 'disk offline' error

2003-03-14 Thread Rieks W. Torringa
Hello,

I have been busy translating the game Randar 1 into English (which is 
completed now), but I discovered this game gives, a very annoying error 
message. I hope somebody can help me solve this problem.

If you run Randar 1 on a computer with more than 128kB RAM, there's no 
problem at all, everything runs fine. But when there's only 128kB RAM 
available, the error occurs.

Randar 1 uses the ramdisk to store data (using the SAVE"MEM:" command, since 
the game is mainly written in BASIC). The error that occurs, is a 'disk 
offline' error. Quite strange, since a ramdisk isn't something that should 
normally be able to be offline :).

The link is clearly visible: machines with more than 128kB RAM apparently 
have enough space to facilitate the Randar 1 ramdisk, machines with 128kB or 
less don't. But there are a couple of things that don't compute:

- Normally, BASIC doesn't use the extra memory space automatically if 
available. Therefore, it should have made no difference how much RAM is 
available
- The game is created to run on EVERY MSX2 or higher. It would be highly 
surprising if this game was meant to run on computers with more than 128kB.

By the way, it was not my translating that conceived this error - the 
Japanese version has exactly the same problem.

I must say that I used the RuMSX emulator to translate and test this game. 
The error didn't occur when I used the MSX2+ and TuR emulation, but things 
go wrong when using the MSX2 emulation. The MSX2+ of RuMSX is a Japanese 
one, making another link possible: the error occurs only on non-Japanese 
computers and actually has nothing to do with the amount of RAM available.

To go in short: I don't know what's the problem. I hope anyone can help me 
with this.

Bye,
Rieks.
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[MSX] Looking for Maarten ter Huurne

2003-02-16 Thread Rieks W. Torringa
Hi,

It's been a long time since I posted something to this mailinglist, but 
actually I have been doing several things for MSX lately (a lot of them 
translation- related and I'm busy setting up a website). Anyway, a couple of 
weeks ago I sent a mail to Maarten ter Huurne at [EMAIL PROTECTED] but I didn't 
get a reply, so I wondered if this mail address might be obsolete... Does 
anyone know if this mail address is still working or how to contact him 
otherwise?

Thanks in advance,
Rieks.



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Re: Games for sale

2002-06-21 Thread Rieks W. Torringa

Hi Bruno,

Sorry for the very late reply, but I haven't read the mail in this mailbox 
for quite some time since I have been very busy lately.

About your offer (the following):

> >I want to buy:
> >- Pennant Race 1, Konami SCC
> >- Pennant Race 2, Konami SCC
> >- ARC, Parallax, ROM+2xDS
> >My offer is of 52 Euros with consignment
> >with payment to the delivery of the packet.

First of all, Arc has already been sold. I don't know how much you would 
spend on Pennant Race 1 and 2? Besides, I'd rather have payment on 
beforehand, if you don't mind.

Bye,
Rieks.

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Games for sale

2002-04-28 Thread Rieks W. Torringa

Hi,

I decided to try and sell a couple of games from my collection again. Here 
they are:

- Taiyou no Shinden (Templo del Sol), Falcom, 2MB ROM, very rare
- Konami Game Collection 4, Konami, 1xDS
- Pennant Race 1, Konami SCC
- Pennant Race 2, Konami SCC
- Game Master 2, Konami
- ARC, Parallax, ROM+2xDS
- Shenan Dragon, Technopolis Soft, 2xDS

Please send me a (private) mail and name your price for the game(s) you 
want.

Bye,
Rieks.

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Re: Looking for ARC

2002-01-21 Thread Rieks W. Torringa

>If anybody on this list owns an original ARC (old parallax game), could
>that person be so kind to contact me, please ?

Yup, I have an original copy of ARC as well and might you be interested in 
owning the game, name the price... I don't play it that often anymore lately 
anyway :)

Bye
Rieks.

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Re: Compression Fighters (was: KPIBALL etc)

2002-01-10 Thread Rieks W. Torringa

AgOny wrote:
>Robert Vroemisse wrote:
> > But why should we. Why would we want to go on the internet with our MSX.
> > Low resolution, low speed, no Flash, no nothing. Maybe for E-mail
>
>So, if you don't like MSX, why are you in this list?

As if there were no difference between disliking MSX and disliking internet 
on MSX. Would you use river water to do your laundry or would you use a 
laundry machine, if you could use both?

Knightmare is fun. Waiting an hour before a page is completely displayed (in 
bad quality, that is), is not fun.

Rieks.

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Re: KPIBALL AND SIRDAN FREE

2002-01-10 Thread Rieks W. Torringa

Robert Vroemisse writes:
>For fun, but unpacking is NOT FUN! When you find unpacking fun, you
>have no life

Unpacking is fun, especially when it's your birthday or when you get a 
present from somebody for no special reason :)

Rieks.

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Re: Compression Fighters (was: KPIBALL etc)

2002-01-10 Thread Rieks W. Torringa

Robert Vroemisse writes:
> > > Why unpack it on your MSX when you have a PC
> >
> > Because we're supposed to be MSX users.
>
>So, internet on your MSX. MSX is not a religion of some sort. When your car
>is a Toyota, do you have to get Japanese fuel? ;)

Hehe. As far as I know there doesn't exist anything like Japanese fuel. 
Japan has to import material like that from other countries :))

But if there was, you should :)

Rieks.

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Re: shalom manual

2001-12-29 Thread Rieks W. Torringa

>   As some of you know, I'm translating the game Shalom
>from japanese to portuguese. The current beta version can
>be downloaded from:
>
>   http://www.shalom-br.cjb.net
>
>   Right now only the introduction is translated,
>and an english translation will follow as soon as the
>portuguese one is finished.

Wow! I also wanted to translate Shalom to English, but nobody was able to 
get access to the Japanese texts in order to replace them with the English 
ones. How about some sort of co-operation? If you can explain to me how to 
implement English texts instead of the Japanese ones, I can already start an 
English translation. The quality of the translation might be better in the 
end, since it is a direct J-E translation instead of a J-P-E translation.

I do also have an original copy of Shalom including the Japanese manual. An 
English translation of it by the original distributor, Homesoft Benelux, is 
provided as well.

Bye
Rieks

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For sale: Japanese version of Salamander

2001-12-19 Thread Rieks W. Torringa

For sale:

Japanese version of Salamander (Konami). The set is complete, except for the 
telephone card. Price (including shipping costs): 50 Euro.

Bye,
Rieks.

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Re: SHALOM (It can be solved.)=> including adres for walkthrough

2001-07-06 Thread Rieks W. Torringa

Hi,

>I said yes because of the Japanese  Megami MSX pages.

Could you tell me the URL of this page?

Thanks,
Rieks.
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Re: Letter for a person who calls himself as "Rieks"

2001-05-06 Thread Rieks W. Torringa

>Thanks for answering again for all mails considering Takamichi and his 
>mails... Wouldn't you read all the mails before doing something like this. 
>You would have noticed that discussion ended already during Saturday from 
>this all ?
>
>Greetings: Saku Taipale, [EMAIL PROTECTED]

Well, I don't read the mailinglist every day so I have to answer all the 
mails at the moment I do. And if you don't mind, I was a little bit agitated 
by reading those mails by Takamichi. Besides, I know some of the concerned 
people to a certain extent and I know something about the historical facts 
he was mentioning, in particular concerning the Japanese side of the story.

Rieks.

PS:I don't call myself 'Rieks', my parents did. Actually, I tend to call 
myself 'De Sama', but that's a whole other story :)
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Re: Open letter to person calling himself Takamichi

2001-04-30 Thread Rieks W. Torringa

>If I understand this correct, there is some battle going on with on one 
>side
>ASCII/the MSX Revivalists and on the other side the other MSX groups in
>Japan?

I don't think it is correct to see Takamichi as the representative of other 
MSX-groups in Japan. As far as I know, he isn't linked to any other group or 
something. There might be differences in opinion about this between the 
various groups, I don't know about that. But I think Takamichi merely speaks 
for his own individual self.

Rieks.
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Re: Self criticisms

2001-04-30 Thread Rieks W. Torringa

?

Looks very much like schizofreny to me...

>Dear all sane readers.
>
>I have reread what, since there was no one in my room other than me, my
>fingers inputted.
>Yes, I too think this looks like some impersonator who stole memory wrote. 
>I
>here take silly assumption that someone (alter ego?) called Tbkbmichi wrote
>this.
>
> > Do any of you remember Ghost (Yurei) who attended Tilburg 2000 with his
> > Morning Star and his other gimmicks?
>This looks like what I wrote.
>
> > He told me he was initially preparing to attend T. 2001,  but dropped 
>his
> > intention after he heard Nishif_ck would attend the fair.
>Use of censorship code "_" is my favorite play of word.
>
> > He also agreed that the current MSX Revsomething crap is a holocaust 
>which
> > essentially is the ethnically cleansed attempt to rule anyone other than
>.jp
> > under THEIR (where me nor Ghost is included) totalitarian rule.
>But Tbkbmichi thinks MSX Revivalists are trying to ethnic-cleanse everyone
>other than Japanese.
>What Yurei told me was, that he thinks some people, all of them Japanese,
>are trying to control the MSX users. He nor I did not even think about
>actual murder and dictatorship.
>
> > He finally recommended me to keep away from .jp nazis, and wished those
> > non-jp chicks eager to be fed with nazi food to be snuffed with nutrious
> > gases or something then they would probably realize they were THE
> > collaborators.
>Hey, Tbkbmichi is crazy! He wants all non-jp MSX users to be mortally dead.
>I (Takamichi) certainly cannot remember thinking of such genocide. No, for
>Yurei's dignity, he didn't say this kind of thing!
>Beside, the English style used here can be identified as a phrase written 
>by
>someone other than me.
>
>To readers. Do you think I (Takamichi) actually developed an alter ego?
>Please inform me if I repost this kind of obviously abnormal message.
>
>Takamichi
>
>
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Re: MSX Holocaust

2001-04-30 Thread Rieks W. Torringa

>Beside, I am a scholarlistic sort of person who try to get reaction for

Well, if one word is completely NOT fitting for your mails, it is the word 
'scholarlistic'. 'Naive' would fit a lot better.

Rieks.
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Re: MSX Holocaust

2001-04-30 Thread Rieks W. Torringa

>I know Adolf and that jew-hates can't be joke. Unlike most nihonjin who
>reply "who are the yudayajin (jews)?", I (who grew up in strange
>circumstance) know much more and I solemnly is happy of the fact that Adolf
>is dead.
>However, I learned that European schools teach that Adolf was a insane
>patient and was a devil, which hides the historical fact that many people
>supported Adolf, and many people were persecuted and gased because they 
>were
>honest enough to express Adolf was a psycho. II do not think Adolf was a
>single responsibility to be blamed, but all the jew-haters at that time 
>were
>responsible in one way or the another.

Is it really necessary to talk about elementary school history lessons now? 
In contrary to Japan, the Netherlands and most other European countries 
never tried to give a more positive view on its participation in the war. I 
know by experience that many European people aren't really aware of the 
impact of the war in Asia and what actually happened, which makes it easier 
for them to talk about it. It might be the same for Asians, too, regarding 
their view on the European part of the story, not realizing that certain 
things are still too delicate to openly discuss nowadays, especially when 
linked to something (like MSX) with which there is totally NO connection.

>More than one of my relatives were nuked in Hiroshima and, and one of my
>grandfathers, a high rank officer who witnessed atrocity in Chinese
>continent, was eventually torpedoed down in a submarine in 1945. I would
>like to make my point clear that I hate war probably more than average.

Which is now very well understood, but I can't remember anyone asking for 
your opinion about war. You'd better make clear what you actually wanted to 
say in your mail!

Anyway, please stop this useless discussion. Let's talk about the meaning of 
the abbreviation 'MSX' again!

Did you know that MSX actually means Marenthe Suorenthe Xaviaris?

Rieks.
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Re: MSX Holocaust

2001-04-30 Thread Rieks W. Torringa

Takamichi wrote:
>He told me he was initially preparing to attend T. 2001,  but dropped his
>intention after he heard Nishif_ck would attend the fair.
>
>He also agreed that the current MSX Revsomething crap is a holocaust which
>essentially is the ethnically cleansed attempt to rule anyone other than 
>.jp
>under THEIR (where me nor Ghost is included) totalitarian rule.
>
>He finally recommended me to keep away from .jp nazis, and wished those
>non-jp chicks eager to be fed with nazi food to be snuffed with nutrious
>gases or something then they would probably realize they were THE
>collaborators.

What is one supposed to do with an e-mail like this?! Without giving any 
argument, you are insulting and judging others. And not in a quite innocent 
way - these metaphors you are using won't be appreciated by anyone reading 
your mail. Is this connected to the mail you sent before about nazis etc.? 
If you have something to say, fine, but you should take care to make your 
mails 'somewhat' more sophisticated. The only thing you are doing now is 
creating chaos. I don't know the details about your conflicts with Yokoi and 
Nishi and I suppose nobody does. There's just no sense in your mail.

Rieks.
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RE: [off-topic]Nazi history

2001-04-30 Thread Rieks W. Torringa

>Indeed, completely off-topic.
>Not the subject to be discussed here. imho.

>From: Takamichi Suzukawa [mailto:[EMAIL PROTECTED]]
>Sent: 21 April 2001 04:27
>To: [EMAIL PROTECTED]
>Subject: [off-topic]Nazi history

There are probably many other mailinglists or bulletin boards where this 
topic can be discussed, but apart from that, it might be recommendable not 
to use conveying terms as Takamichi did in his mail. You will probably not 
be taken very serious unless the story is written in a somewhat more 
scientifical way :)

Rieks.
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Re: MSX-Fairs (and others) on Video-tape?

2001-04-29 Thread Rieks W. Torringa

>I'm sure thare are poeple who have made video-recordings on the MSX-fairs
>durng the past couple of years. Do you know these people or are you one of
>them, please contact me because I want those recordings!

I have a recording of the Tilburg-fair of 1999, but since I'm in Japan right 
now and the tape is in The Netherlands, I'm not able to do anything with it 
at the moment.

Bye
Rieks
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Re: a ride to tilburg???

2001-04-29 Thread Rieks W. Torringa

>That much? NS really sucks nowadays, charging too much for too little
>service with al those strikes... :(

They should go to Japan for some study. The Japanese railway companies 
aren't that expensive and their service is just great! Even if a train stops 
for some seconds during a ride, there will be an announcement to explain WHY 
the train stopped, including several apologies. What's more, a Japanese 
train is practically NEVER late. And if it should be, you can be sure of 
having (at least some of) your money returned.

There's still a lot to learn for the NS...

Rieks.
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Re: Ys 1 won't save?

2001-04-09 Thread Rieks W. Torringa

Hi,

>If you watch the entire introdemo, YS1 will automatically create an
>userdisk, if I'm correct.

Does Ys 1 (MSX-version) has an introdemo? That's new to me :)

Rieks.
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Re: I think Nishi wants to see kick ass stuff!

2001-04-09 Thread Rieks W. Torringa

Hey,

Might be an idea to create a video, containing screen shots, information, 
and live action of various programs and games. If there's someone able and 
willing to create a semi-professional video presenting many European 
software, accompanied by English spoken text and ofcourse the original BGM's 
(a fitting remix, maybe?), this video can be presented to Nishi. Besides, 
many other MSX-users might be interested in obtaining a copy of this video.

Oh, we've been quiet for about four years now, but please don't forget about 
Sargon-productions like Defender and Guide through Gameworld (especially 
#2). Sargon officially still exists, although we don't do much anymore 
lately.

Rieks.
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Re: Deelname van Japanners aan de beurs in Tilburg (english translation inside!)

2001-04-09 Thread Rieks W. Torringa

Hi,

>Rieks Warendorp-Torringa [EMAIL PROTECTED]

I rarely view this address lately. If there's something you want to write 
personally to me, it's better to write to [EMAIL PROTECTED] .

Oh, and, by the way, please omit that annoying - mark when writing my full 
name :) I am not a woman and not married either.

About the meeting: really interesting and I really regret that I can't join 
- I'm still in Japan at the moment...

Rieks.
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Re: XSW Magazine...

2000-11-28 Thread Rieks W. Torringa

Hey,

>Well I haven't. It is because the lack of writers.

Or, to state it otherwise, because of the lack of subjects to write on :)

>People keep shouting I will write, but we are still waiting...

Might help if the people in charge of the magazine tell them what to write 
about :))

>What I am curious about is if people are interested innreceiving something
>like XSw Magazine. I have heard just 1 question from somebody quite close 
>to
>me, who inquired when the next XSW Magazine will be send to him...

Tip: enclose an enquete form in the next XSW...

Rieks (still alive, btw)
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Re: ƒVƒŒƒXƒtƒ“COM (Direct asking COM)

2000-08-25 Thread Rieks W. Torringa

>Yes indeed, it is now changed to katakana, while in the original subject
>(still okay in the reaction of Ag0ny and SLotman) there were some kanji 
>too:
>’¼Ú‚½‚Ì‚ÝCOM (Direct asking COM)

There are kanji in the computer translation as well, but like I said before, 
the set is different (SJIS versus standard).

Rieks.

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Re: ƒVƒŒƒXƒtƒ“COM (Direct asking COM)

2000-08-25 Thread Rieks W. Torringa

>Well, here I see some nice Japanese characters... First 2 kanji, then 4
>hiragana, then 3 kanji, then a hiragana, a comma, then 4 hiragana, then MSX
>Den- Yu Land 2000, then katakana: SA I TO then hiragana NO, then katakana
>PEE DSH then a Kanji (I think hito) then the katakana KA.
>That's it. So I hope it worked for Mr. Nasu...

I tried again, and now I did get an understandable Japanese sentence. The 
reason why I didn't in the first place is, that the Japanese used in the 
subject line was written in the most common Japanese characterset, whereas 
the message contents were in SHIFT-JIS.

But, unfortunately, I lost the original message. Could you post it to me 
once again? I'm curious what kind of Japanese is being used by a computer 
programmed translator :)

Rieks.

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Re: ’¼Ú‚½‚Ì‚ÝCOM (Direct asking COM)

2000-08-23 Thread Rieks W. Torringa

> >This is the translation provided by www.elingo.com:
> >
> >$B?F0&$J$k$5$s(B $BFa?\(B $B;d$O(B, $B$"$J$?$,(BMSX Den- Yu Land
>2000$B%5%$%H$N%Z!<%8$NF~NO(B
etc.

Hmm, I can't get any Japanese out of this with my (Japanese-enabled) 
browser...

Rieks.

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Re: So what's the URL of that DenYu website?

2000-08-22 Thread Rieks W. Torringa

>I tried http://www.denyu.co.jp/ but thats the website of a company that
>makes mobile kitchens (LOL) or something.

Hahaha. Den-Yu (at least as written in the name of the MSX-event) literally 
means 'electronic pleasure', so I think you can imagine there are lots of 
companies handling this name. Actually you would have to write 'Den'yuu', 
but hey, that's only a small detail. “d—V is fine as well haha.

Rieks.

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Re: IMPORTANT NEWS FROM ASCII

2000-08-21 Thread Rieks W. Torringa

> > Ag0ny had an official interview with ASCII. So it seems, ASCII indeed 
>has
> > again commercial plans in some form with the MSX-system
> >
> > I dare to say this is the most interesting news we had in more then 10
> > years.
> >
> > And no one, absolutely no one (except for Takamichi) reacts...
>
>Ehmm,
>
>Maybe a lot of people are on holiday.. (It's been very quiet on this list
>lately...), and maybe some of us are afraid to get the same discussion 
>again
>as a couple of weeks ago...
>Well, let's hope it's true and see what the future will bring :)

That was my intention as well. I read the information and stored it. There's 
no sense in zealously screaming "YE!!! LET'S HAVE A PARTY" or something 
like it. Neither is there in starting to spread pessimistic messages once 
again. Actually the message was nothing more than a project report. The 
message containing the information that ASCII was busy with somethink like 
this was posted to the mailinglist some months ago, wasn't it? There are 
only a few details added, though. And yes, I'm afraid the same kind of 
useless discussion will start all over again.

>From September 6th I will be in Japan for a year again, and I might be able 
to visit such a Den-Yu Land fair personally. If so, I'll try to get the 
story confirmed. If not, I will try to get the confirmation otherwise. Not 
that I don't trust the story, but maybe with such a confirmation some of you 
are more eager to actually ACCEPT that there is some kind of new MSX 
developed.

Rieks.

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Re: Character-question

2000-08-07 Thread Rieks W. Torringa

> > I want to do the open"grp:"as#1 print#1,"ANNE"-way.What to do? How 
>do
>I
> > change the normal font? I presume I have to change it already in
>textmode?!
> > I have seen something similar.But only in screen 1?.Anyone?
>
>As far as I know it IS NOT possible... heheh.. Sorry...

It IS possible, I have seen such a program a while ago. I know Vincent 
Vogelesang had such a program, but I don't know if I can retrieve it and if 
not, I don't have a clue about how to achieve something like that.

Rieks.

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Re: Please be careful!

2000-07-25 Thread Rieks W. Torringa

>And from the subject... I have also made deals with some japanese people
>and they were quite straight in their comments. So no troubles or
>misunderstandings with them.

Keep in mind that the situation might be different when you encounter a 
Japanese in his own country. Especially be careful with Japanese who haven't 
seen that much foreigners.

Rieks.

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Re: Bubble Bobble

2000-07-25 Thread Rieks W. Torringa

>I have this passwords but I don´t know how to make them work (they are
>from Generation MSX):
>
>LULRLLDR(all shoes, type after 1P-2P sel)
etc.

You have to input these in some menu before starting the game. Can't 
remember the contents of this menu, but since there is only one menu, you 
will know what I mean (probably the player-selection menu). And the letters 
stand for cursorkey directions (L=Left, U=Up, R=Right, D=Down). So use the 
cursorkeys to input the codes.

Rieks.

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Re: Please be careful!

2000-07-25 Thread Rieks W. Torringa

Manuel wrote:
>CONCLUSION: Be VERY careful when asking a favour from a Japanese person.
>Maybe you should first make it VERY VERY VERY clear that there is a
>difference in culture/attitude regarding favours and that you mean a
>different kind of thing than the Japanese person would assume you do.
>Otherwise you will have a chance that you ruin the Japanese person, without
>even knowing/realising it!

Haha, you found out too. Let me add something to this: this is but ONE of 
the many differences in attitude between Japanese and non-Japanese. Besides, 
you will not really ruin the Japanese person (Japanese are very polite, but 
they're not exaggerating this to the extent of ruining themselves), but you 
do run the risk of ruining your own relationship with someone. When you 
haven't been in Japan for some time, it's very hard to find out if someone 
really likes you or not. Basically, you will think most Japanese are very 
kind and nice, but mind there are certain people who follow the Japanese 
manner of politeness, but on the other hand think you're quite a lousy 
person, asking for so much favours :)

>This whole thing may sound very strage to non-Japanese people, but today I
>had an experience and an extensive talk with my Japanese collegues here
>which made me write this e-mail. It is really TRUE! So be VERY VERY 
>careful!

Seems to me your colleagues are quite the kind of people you'd wish for, 
since they warn you for such things before it actually happens (or, DID 
something like this actually happen?). I don't think it's a problem either 
to ask some of your colleagues about several things, since it occurs to me 
that they are willing to take the time and effort to explain it to you.

Rieks.

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Question

2000-07-24 Thread Rieks W. Torringa

Hi,

Does anybody know how to capture MSX screenshots as a BMP, GIF or JPG 
picture? I tried to download various MSX emulators from the MEP, but none of 
them really worked. The only MSX emulator I have that works, is RuMSX, but 
that one doesn't have a 'screen capture' option in it...

Thanks in advance,
Rieks.

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How's the Shalom debugging doing?

2000-07-22 Thread Rieks W. Torringa

Hi,

Some time ago there was a discussion about debugging Shalom in order to be 
able to implement texts translated into English. Is anyone still busy or has 
this project already been given up?

Rieks.

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Re: Take a look

2000-07-17 Thread Rieks W. Torringa

> > >This is the first time that I see Konami´s Sound Creator:
>
> > I should have guessed Rieks would bid on it...
>
>Did you win the auction, Rieks?

Nope. Went away for a couple of days and by my return the thing was already 
sold.

Rieks.

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Re: Konami's Shalom (Knightmare 3)

2000-07-15 Thread Rieks W. Torringa

>  Does somebody know about a translated version of
>Shalom? I believe that game must be pretty cool,
>unfortunatelly the fact that it is in japanese makes
>it unplayable by people like me (that know absolutely
>nothing about japanese).

It really is a weird game, but very nice. The introstory is about a boy and 
a girl who are both members of a computerclub. The girl recently bought a 
copy of the latest Konami-game: Shalom. The boy rips the game out of her 
hands, puts it into his computer and... vanishes. When he opens his eyes, he 
is being stared at by a lady pork called Butako (I think I might translate 
this as 'Porky' since 'buta' means 'pork' and 'ko' is something very much 
used to create a girls' name (it literally means 'child', though) who tells 
you that you're in the ancient Greek kingdom and the only way of returning 
to your own world and time is to defeat the evil demon king Gogu. Since you 
don't understand a word of the local language, Butako functions as an 
interpreter as well as a local guide. During the game you will discover that 
things you do in the ancient Greek kingdom actually have great influence in 
the time you're living in yourself. There are some nice parallels with the 
real world and like I said before, the game is full of jokes.

I myself never actually finished Shalom (got stuck near the end of the 
game), but as far as I played it, it was very interesting.

Rieks.

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Re: Konami's Shalom (Knightmare 3)

2000-07-15 Thread Rieks W. Torringa

>That would be a good idea if the texts in Shalom were written in 7-bit
>ASCII characters. But they aren't. They are written in katakana and
>hiragana, which are graphical characters which ASCII code is >127, so
>'strings' wouldn't detect them.

They even use some kanji (only a small amount, that is). I don't know how 
they cast these onto the screen, but I think there is no way you can find 
these back in the binary files the way they are shown on the screen.

>Besides, I've heard that Shalom's texts are somehow packed to fit in
>256Kb, but I'm not sure of it.

I don't know anything about that.

Rieks.

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Re: Konami's Shalom (Knightmare 3)

2000-07-15 Thread Rieks W. Torringa

>  If you have access to a Linux system, you can easily
>edit the strings on any binary files using "elvis".
>It's the "vi" text editor, considered the standard
>UNIX text editor editor. Very powerful tool. If you'd
>rather gather all the text for translation first and
>let the input for another moment, you can use the
>"strings" command to display any strings in the binary
>file.

Actually I know very little about Linux and the like. I think that I really 
need some explanation before being able to translate something using it. 
Translation of the texts is my specialization, and I'm hoping that there's 
someone whose specialization is implementing them :)

>  I hope you get some motivation now! :)

I'm already motivated. Shalom really is a very interesting game to 
translate.

Rieks.


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Re: Konami's Shalom (Knightmare 3)

2000-07-15 Thread Rieks W. Torringa

>If we know what the gameplot is, sure we couild. But it's still fun to find
>the humour Konami puts in their games. And really, almost every game has it
>(keeping Parodius out of the list, because that just IS a big joke).

And Shalom contains very, very much jokes.

Rieks.

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Re: Why this discussion again!!

2000-07-15 Thread Rieks W. Torringa

>That is sortof weird, since a lot of japanese words are in katakana. Which
>is actually a sort of spin-off from english words. But I don't need to tell 
>that
>to somebody studying japanese ;)
>But I still think it's kinda weird that a lot of japanese ppl don't 
>read/write
>english. Just MHO...

Well, katakana-words are words that originate in a non-oriental language. 
Mainly English, but Dutch, French, Portuguese etc. words are also used. 
Besides, these are only a couple of words, which ofcourse is not enough to 
be capable of understanding a foreign language. Japanese and English differ 
fundamentally in many ways, which is often forgotten by non-Japanese who are 
taken aback by the fact that most Japanese don't understand English. 
Languages that originate in Europe are all in some way related, which is why 
for most of the people speaking such a European language English is not very 
hard to understand.

Rieks.

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Re: Why this discussion again!!

2000-07-14 Thread Rieks W. Torringa

Laurens wrote:
>want to know him), no-one of them bothers to translate to English, or
>release English software (Moonlight Saga?). They don't bother about Europe
>either! A change in attitude should come from both sides. And some Japanese
>people subscribing to this list is a good first step I think.

It's easy to say things like that, but most Japanese can't speak/write a 
word English and find it very difficult to read/understand English. I think 
you are underestimating that factor.

Rieks.

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Re: Konami's Shalom (Knightmare 3)

2000-07-14 Thread Rieks W. Torringa

>You mentioning SD-Snatcher gave me an idea... Rieks, I will try to get
>debug Shalom for you.

Thanks! I hope you'll succeed!

Rieks.

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Re: Konami's Shalom (Knightmare 3)

2000-07-14 Thread Rieks W. Torringa

> > There is no translated version of Shalom, because of the huge amount of
> > text it contains.
>Isn't there also a huge amount of text in, for example SD Snatcher?
>
>Does anybody know where the Japanese text data in Shalom is located and how
>it is encoded? So maybe it's possible to extract it, roughly translate it 
>in
>an automated process (like on the Teletranslator service where you can
>translate Japanese web sites, GREAT!), edit it by hand and then put it back
>in the game. This probably sounds a lot simpler than it is...

And I think the result really is better if the game is translated by someone 
who is able to, instead of a computer. I already said I'm interested, but 
the problem of the text data storage is my problem as well.

Besides, the problem described with the huge amount of text might be 
connected with the fact that Shalom is a 256kB-game. Exceeding this will 
possibly cause problems (I don't know the details, however). The fact is, 
that English translations of the Japanese texts generally consist of more 
text.

Rieks.

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Re: Why this discussion again!!

2000-07-13 Thread Rieks W. Torringa

>I simply don't believe that story from Kazuhiko Nishi. Why after 17 years
>would this story emerge... It's a nice story, but I don't believe it.

The story was published in a serious Japanese business magazine in 1997 (so 
it's not after 17 years) and besides, what could Nishi probably aim at by 
making up such a story? The fact as I see it is, that the Japanese just have 
their own meaning for the 'MSX' abbreviation. The occidental one is 
MicroSoft blahblah and the Japanese one is Matsushita etc.

Rieks.

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Re: Microsoft SuX

2000-07-13 Thread Rieks W. Torringa

> > Or, as the Japanse claim, it stands for Matsushita/Sony.
>
>MSX BASIC version 2.1
>Copyright 1986 by Microsoft
>
>or
>
>MSX System
>version 1.0
>copyright 1983 by Microsoft.
>
>That's what MSX machines say. And as Micrsoft has a habit of shortening
>their name to MS... It would make sense

Ofcourse it would make sense. But I think it remains to be unclear until 
some official written document is found. After all it was ASCII who was 
responsible for the DEVELOPMENT of the MSX. And since the story of the 
Japanese is the only story actually DOCUMENTED (in an official business 
magazine), I think there is a great chance their story makes sense as well.

Rieks.

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Re: Konami's Shalom (Knightmare 3)

2000-07-13 Thread Rieks W. Torringa

>>  Does somebody know about a translated version of
>>Shalom? I believe that game must be pretty cool,
>>unfortunatelly the fact that it is in japanese makes
>>it unplayable by people like me (that know absolutely
>>nothing about japanese).
>
>There is no translated version of Shalom, because of the huge amount of
>text it contains.

Rather because of the fact that I can't find anybody who wants to and is 
able to debug the game for me so that I can input translated texts into the 
game. I am very interested in making an English translation of this game, 
but I can't do it alone since I do know nothing about debugging.

Rieks.

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Re: Microsoft SuX

2000-07-13 Thread Rieks W. Torringa

> > Does somebody know if MSX is really MicroSoft
> > eXtended? I can't believe that... The MSX couldn't be
> > designed by the same company that makes all this crap
> > that has turned into a "software standard" today. (Not
> > in my computer)
>
>Sorry to disappoint you.. But although there is a discussion what the X
>stands for, the MS definitely stands for Micro$oft..

Or, as the Japanse claim, it stands for Matsushita/Sony.

Rieks.

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RE: About the new MSX: what do users think?

2000-07-10 Thread Rieks W. Torringa

>And I am not _not_ supporting MSX.. I am just being realistic.. I would buy
>a new MSX, for the fun of it, but I don't see MSX becoming a success in the
>future, that's all I said.. and there's a lot of difference between
>commercial success and success for geeks..

Hahahaha, it seems to me that this is a quite useless discussion. Everyone 
has his/her own opinion and rather keeps this opinion. I think a nice 
analysis would be that MSX-users are keen on fantasizing about a new MSX 
being released but that the actual interest in developing such a system is 
rather small. Frequently seen are things like 'I'm just being realistic'. 
Which, ofcourse, is an opinion as well. Another could just as easy say 'no, 
you're pessimistic'.

Well, let me put my (pessimistic (not as much as realistic, haha)) own 
opinion as well: the MSX-situation will probably only decline in the 
upcoming years. And there's nothing that will be able to stop this tendency.

But keep fantasizing. It's at least as fun as playing a new RPG :)

Am I mean or what?

Hahaha.

Rieks.

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Rob's address

2000-07-10 Thread Rieks W. Torringa

>But that's because they're so busy... It's hard get in touch with them if
>you don't use e-mail...

Does anyone BTW know the e-mail address of Rob?

Thanks,
Rieks.

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Re: more japanese news

2000-07-08 Thread Rieks W. Torringa

>By the way, it surprises me that Ikeda or anyone from Japan ever writes to
>this list or anywhere else. Afaik, there also isn't something mentioned on 
>a
>homepage somewhere. Ikeda might not want to write to the list, but he could
>try to contact Sunrise / Padial / Ademir by email...

Ikeda is able to write some English to some extent, but reading is still a 
problem and even if he writes in English, it takes much time and effort. 
Therefore, I think he doesn't have any interest in a subscription on the 
mailinglist. Besides, ofcourse it is possible to contact the aforementioned 
persons or group by email, but since this isn't really something very 
important, he doesn't. The fact is, that during the Tilburg-fair, there was 
the occasion of talking things over with some people, but this just didn't 
seem to work.

>I find it surprising that all the contact has to happen 'in person' (which
>kind of failed). There seems to be quite a big barrier...

Ijou.

Rieks.

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Re: The Japanese Sunrise misunderstanding???

2000-07-08 Thread Rieks W. Torringa

Mari wrote:
>Last year we went to Madrid (to visit the fair!). Other people in Holland
>told us that is was impossible to communicate with some people in Spain. We
>didn't believe this at all.
>
>Sure there are some languages difficulties, but why don't we use hand and
>feet to make sure that people can understand us. Sometimes the knowledge of
>English is very poor, but I'm sure everybody can try to use some foreign
>words to get it clear... (after I few days in Spain, it was possible to
>recognize several words in a sentence and with that to understand what they
>were talking about in Spanish!).
>
>Therefore I think that when people say that he could not communicate, you
>haven't put enough effort in it TO COMMUNICATE.

Spanish and English/Dutch are all European languages and in some way 
relative (influences of Latin and Greek) so I can very well understand that 
it's possible to recognize words. I, myself, can understand written Spanish 
to an acceptable extent, even though I never studied a word of Spanish (I 
did have to learn French at school, though). Japanese and English, however, 
are very different languages. Japanese is an Altaic language (like Korean, 
Turkish), or, to go in short, an oriental language. What I want to say is: 
you can't compare these languages at all.

By the way, Ikeda really DID efforts to communicate with the people of 
Sunrise mentioned, but perhaps their interest wasn't enough to have them 
take any effort in communicating.

Rieks.

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RE: About the new MSX: what do users think?

2000-07-07 Thread Rieks W. Torringa

>>I think a computer is dead when there're only some freaks left, and no
>>prof. company. I think that after the Microcabin-era it was done 
>>commercially.

To me, that is no opinion, but it's a FACT.

>Really? ESE Artists' Factory are making big bucks selling MSX
>Stuff. Syntax are. Sunrise are. MSX Magazine was sold out as soon as it
>was released again. Try to buy a copy of Kyokugen. They're all sold
>out. So the MSX is not so much dead as you may think.

I don't think the groups you mention are making big bucks. The money they 
earn selling something is mainly the money they had to pay for the 
development (the parts etc.). The rest can be seen as some sort of 
insurance; for the production of the copies that are NOT sold, still had to 
be paid.

Rieks.

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Re: About the new MSX: what do users think?

2000-07-07 Thread Rieks W. Torringa

>How strange that there are no messages in comp.sys.msx about the
>Japanese efforts to build a new MSX computer. There 's a lot of
>discussion going on about this in the msx mailing list ([EMAIL PROTECTED]).
>Could it be that most MSX fanatics are subscribed to that list and
>don't read this news group anymore? Or is there a separation between
>news group readers and mailing list readers???

I don't even know where to find this newsgroup. I have only a subscription 
to the mailinglist. But anyway, now you're posting this discussion to the 
mailinglist once again. Is this a mistake?

>What do YOU think, should a new MSX be developed? Will it have a
>chance in the market that's dominated by PC's and 64 bit game
>consoles? Or will it create it's own market?

There will definitely come a time in which PC's can't be improved any 
further. Eventually, computerdevelopers will have to find another way to 
gain their profits. Most likely is the way of virtual reality. But another 
way might be a whole different kind of PC, say an MSX. To write it like this 
may seem a little ridiculous, but what I mean to say is: create a computer 
with the same abilities as a PC but make it feature the same interior an MSX 
has. In short: let the PC enable the same kind of creativity which is 
enabled by the MSX. Users will start producing software on their own and the 
like. This might be an idea. Otherwise, I think there isn't much sense in 
developing a new MSX or something.


>What should a new MSX look like? What would you want to be able to do
>with it (while making sure it remains a MSX and does not become a PC
>or a console)?

I don't know. Isn't it so that everyone still using an MSX today is mainly 
attracted by the features the system has right now? It is indeed an 
interesting question WHY people so eagerly want to see a new MSX developed. 
I can't see any good reason, to be honest.

>Of course it is easy to be sceptical about a new MSX being developed.
>After all: seeing  is believing. But just think about it: if there's
>even a small chance, shouldn't we try to do everything we can to make
>it a succes?

That depends on whether there is actual interest in a new MSX (see the thing 
I wrote above).

Rieks.

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Re: more japanese news

2000-07-06 Thread Rieks W. Torringa

>Well Rieks, do you really think Takamichi is wrong? You and I were both
>there when those Japanese were here in Holland. What do ya think. Are they
>damned serious or are they some flipped fanatic MSXers with idealistic
>dreams which they think can become reality?!
>
>Anne

Hi Anne, turned American? :) I think it's a fact that the Japanese are very 
serious. In the beginning of this discussion I posted a message and 
afterwards Parn wrote something with the same sort of contents, namely that 
there is no sense in criticizing something which is taken very seriously by 
someone. Everyone seems to project this Japanese project on their own 
environment, which is just not right to do. Was it you again, who wrote 
something about the Dutch 'poldermodel'? I think you know what I am saying.

Anyway, I didn't say Suzukawa is wrong or anything. Just analyzed and 
replied what he was saying.

Rieks.

PS:I personally think nothing will definitely change by releasing a new MSX, 
and the Japanese seem to be thinking like that as well. So, they start to 
redevelop and improve the system already existing. But I get a little bit 
tired of all those senseless speculations. I just wait and see.

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Re: more japanese news

2000-07-06 Thread Rieks W. Torringa

> ...Hey, you're not really thinking "new MSX" will be
> released, are you? I read that "new MSX!" article
> carefully... and found it's explaining why it is NOT
> possible to release new MSX, not why it IS possible to!
> I think those who treated the news as postive are nuts.
>
>   I don't know how much Takamichi knows about the whole
>new MSX developing, but it does present us with some news on the
>japanese side of the story.

I do neither, but I do know there is no direct connection between Suzukawa 
and the participating groups. And my own impression is, that Suzukawa tends 
to be a little negative in some ways. There were some problems with the 
distribution of Kyokugen in Europe as well, which all other participating 
members of the project didn't really understand. But I don't know. He has a 
point in saying that most of the article is about the problems that are 
being faced in the development of this 'new MSX'. But those problems are 
only being discussed in order to create a view in what stage the project is 
at the moment. Nothing is said if they think it will become difficult or 
not.

Rieks.

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Re: The Japanese Sunrise misunderstanding???

2000-07-05 Thread Rieks W. Torringa

> > Here a quote from Ikeda:
> > 'When I visited to Holland, I talked with Koen of Sunrise. I donot talk
>with
> > Peter and Rob. Because they could not communication with me...'
>
>This is the problem in a nutshell: language difficulties. I guess most of
>the groups and visitors of the Tilburg fair did not speak Japanese. Most of
>them did not talk Spanish and only some of them spoke German. Probably all
>of them thought they could speak English. In my experience, however,
>communicating in an intermediate language was rather troublesome. Maybe 
>it's
>time to switch to Esperanto...

There was an interpreter with them, however... :)

Rieks.

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Re: What MSX really means

2000-07-05 Thread Rieks W. Torringa

>There is always some loss of information, an exact 1-on-1 translation is
>impossible between natural languages.

Disagreed. Some ways of saying something might be slightly different, but 
the thing that is being said is quite well translatable in another language, 
even if the difference is as huge as the one between Japanese and English.

>You wrote yourself that the Japanese
>version was "quite unclear".

True. So there was no loss of information. It was just 'quite unclear', as 
was the English version, like some already remarked.

>The most important step is Frontline -> Ikeda, this is a real
>transformation of information. But, since Ikeda seems quite close to
>Frontline, information loss may not be severe.

That is quite a contradiction, you write there :)

>I haven't read MSX Magazine. Is there an announcement from ASCII in it?

Can't remember exactly, but only the fact that a company like ASCII is 
suddenly starting to support a dead system like MSX once again, is somewhat 
obscure. Probably, there is some reason for it.

>What is strange in my view, is that although there is much activity
>(announcements, ASCII-sponored MSX fair, MSX Magazine), there is still a
>lot of uncertainty about the part of the project that is most important:
>the machine itself.

Possibly. The only thing we can do is wait and see. I just hate all those 
messages that try to dishonour the project even before started with. You 
don't do any good by doing something like that.

>And what is the intended audience? I don't think the existing MSX public
>will buy enough machines on its own (unless the new machine would be far
>superior to the turbo R). Do they aim at children who want to learn how to
>program? Do they aim at gamers who prefer 80's games to today's 3D stuff?
>Do they aim at hardware enthousiasts, who want to connect their home-made
>devices to their computer?

In my opinion, the main thing to be achieved, is that non-MSX-users will be 
confronted with the system once again. And in a way in which many of them 
might even consider buying one.

Rieks.

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Re: What MSX really means

2000-07-05 Thread Rieks W. Torringa

>Then why coming to a Dutch fair and talk about Sunrise/ Padial not showing
>much interest? This does not make much sense. Anyway, this discussion ends
>here as far as I'm concerned. Let the Japanese show us what they are up to.
>For now I think we can better pay some interest to the new harware Padial
>has made for MSX.

Well, as far as I'm concerned, the Padial-hardware is about to face the same 
destiny as the GFX9000. There will probably be nobody willing to pay such a 
great amount of money for something which is simply not being supported by 
software of any quality...

Sorry for the pessimism, but the Japanese aren't pursuing such an 
'idealistic' goal... They just try to get the attention of non- MSX-users by 
creating (a better version of) the existing platform.

Rieks.

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Re: What MSX really means

2000-07-05 Thread Rieks W. Torringa

>I quote from Ikeda's MSX Print:
>
>English:
>We had also hoped to interchange thoughts with Sunrise and Leonardo
>Padial from Spain about which kind of CPU and soundchip will be
>implemented and what kind of harddisk interface could be used best, but
>it seemed to us that they had very little interest in this new MSX
>project.
>So this points out that they did not really try to contact Sunrise and/or
>Padial about this.

No. It is a somewhat euphemistic form of saying: Sunrise and Padial didn't 
want to talk about this with us at all!

>This fair was a good opportunity to contact important
>people from big MSX clubs. The only thing I saw in the room the Japanese
>stayed in was a letter from Kay Nishi and not more than that. Our Japanese
>friends could have tried to attract our attention by actually giving us the
>information that is now in Ikeda's Print.

They hadn't been given green light to publish that information back then. 
They did have some information to this subject, however, which they wanted 
to tell everybody in a speech. The fair in Tilburg, however, wasn't really 
the right spot to give such a speech. It's hard to get the attention of 
people who are moving between all the different rooms over which the fair 
was divided.

>really interested in the MSX situation in Japan. However MSX people 
>nowadays
>have an attitude to only believe this kind of news if something is shown to
>them.

Well, at least there is one thing that makes things a lot more comfortable 
to deal with: the Japanese don't really care whether the Europeans BELIEVE 
the news they send or not :). But it should ofcourse be nice if the 
Europeans gave their support or something like that.

Rieks.

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Re: What MSX really means

2000-07-04 Thread Rieks W. Torringa

>"straight" is actually Frontline -> Ikeda -> Rieks -> mailinglist

In other words, straight. Besides, as you might still remember, the Japanese 
came to the Tilburg-fair. Sander met them there and they told something 
about this new MSX project back then. And about Frontline> Mailinglist etc., 
if it's an article that is translated, there is completely no loss of 
information.

>Besides, is a rumour more reliable if it comes from Japan?

Please try to understand that things like this can't be simply done away as 
'rumours'. Like I wrote in what you could almost call an essay before, it's 
somewhat insulting towards the Japanese.

>As for ASCII's involvement: Frontline has contacts with Kay Nishi. He is
>surely a very influential man, but it's not the same as the entire ASCII
>corporation backing this project. Note that it's Frontline making the
>announcements, not ASCII.

Was it? Have you been to Japan? Have you read MSX Magazine (which is, after 
all, a publication of ASCII)?

Rieks.

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Re: What MSX really means

2000-07-04 Thread Rieks W. Torringa

>Well, it's also a little bit the other way around. And besides all that, 
>the
>translations
>of Ikeda MSX print (or the original text) aren't always very clear.

The article about the 'new MSX' was quite unclear (so I mean the JAPANESE 
version). I think the reason is, that it involved news that was already 
commonly known in Japan, whereas it was not in Europe. And in this way, it 
is not so easy to bring everyone up to date by writing an article with the 
length of Ikeda's.

>In Ikeda MSX print, for example, there is a line that says:
>"We had also hoped to interchange thoughts with Sunrise and Leonardo Padial
>from Spain about which kind of CPU and soundchip will be implemented and
>what kind of harddisk interface could be used best, but it seemed to us 
>that
>they had very little interest in this new MSX project."
>
>But, if I remember correctly, some guy from Sunrise (sorry, I forgot your
>name) wrote that this wasn't correct: they spoke with the Japanse guys 
>after
>the fair.

Yes, they TRIED to, at least. I was with them to translate everything, but I 
have to agree that the Sunrise-crew didn't seem to be very keen on putting 
any effort in these negotiations. And about Padial - he just wanted to keep 
himself far from talking with Japanese people, or something like that. He, 
sort of, ran away from them. I could quite well understand why the Japanese 
felt a little confused, if not, insulted.

Rieks.

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Re: Take a look

2000-07-04 Thread Rieks W. Torringa

>But, how can you bid?
>"Seller will not ship internationally" appears in almost every product
>auctioned.

That's true, but I have those products sent to a friend of mine who lives in 
Japan. That's the only way in which this problem can be solved, I guess...

>And, do you know japanese?

Yup.

Rieks.

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Re: Take a look

2000-07-02 Thread Rieks W. Torringa

>I should have guessed Rieks would bid on it...

Yes, but actually I didn't bid on it for myself, but for a friend of mine 
who is eagerly looking for this thingie for quite some time now... And since 
I am a registered user at Yahoo Auctions, there was no restriction or 
something. But my bid isn't that high, so if there's anyone more eagerly 
looking for it, go ahead!

Rieks.

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RE: Info concerning 'new MSX'

2000-06-23 Thread Rieks W. Torringa

>I think the easiest, fastest and cheapest way for a 'new MSX' is to build a
>dedicated MSX emulator for DC and/or PS2. The machines are powerful enough
>for it. The other advantage is that you can build a new MSX emulator: so,
>what you want in a real machine: code it in the emulator, and you'll have 
>an
>emu that supports MSX1,2,2+,TR,3(?)

Actually I think there is completely no sense in developing a new MSX or 
something like that. Don't ask me why, because the reasons are quite obvious 
and it would take a lot of typing work to write them down.

What could work, however, is creating a new generation of PC-oriented 
computers with the inner structure of an MSX. That would mean: not a new 
MSX, but a new PC, carrying the advantages MSX has and possibly also the 
charms of the system. With these advantages, I mainly aim at the fact that 
the MSX is easy to use and that it's relatively easy to create your own 
software. Possibly it could even be profitable as well.

But in my eyes, all these kinds of considerations aren't realistic anyhow. 
That is why I was amazed by the idea the Japanese had (the ASCII-story); 
they don't want to specificly develop a NEW system, they just want to 
attract hobbyists to the old, already existing system by once again 
launching the system to the market.

Who knows, what might happen.

Rieks.

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RE: Info concerning 'new MSX'

2000-06-19 Thread Rieks W. Torringa

>What's the use for making a clone ?
>
>Is it because Yamaha can't make them anymore ?

It's not a clone, it's an advanced VDP, as far as I know. And by having ESE 
developing it, things will probably become less expensive and also the 
copyright-part would get a lot more comfortable.

But I think Yamaha just doesn't WANT to make this VDP.

Rieks.

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Re: Info concerning 'new MSX'

2000-06-19 Thread Rieks W. Torringa

> > The fact is, that right now ESE Artists' Factory uses a software 
>technology
> > like FPGA and is advancing the development of a new VDP. If this 
>succeeds,
> > it will become possible to put this new VDP into the new MSX. However, 
>if
> > there are negotiations going on before the completion of this VDP, we 
>will
> > end up not being able to use this new VDP. That is because there will be
> >
>  I'm sorry but I cannot understand the above sentences. Why cannot
>we use the new VDP Can anybody explain about this?

I don't know the details about copyrights and the like, but it appeared to 
me that it was mainly some copyright-question. The English sentences I wrote 
might not have been very clear about this, but that is because the Japanese 
ones weren't very detailed on this part, either.

>  What is the problem exactly?
>  Can't ESE develop the new VDP? Because of the negotiation? Why?
>  Let'me know...

Also this is my interpretation (since I don't know much more than what was 
written in Ikeda's article), but I think it's a matter of whether  
(literally) ESE is able to develop this new VDP (in the technological field, 
that is). This part has nothing to do with the copyright matter.

Rieks.

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Re: Info concerning 'new MSX'

2000-06-19 Thread Rieks W. Torringa

> > blah blah blah, new MSX blah blah blah, fantasies, blah blah blah,
>
>Normally I would react just like this but this message comes straight
>from Ikeda and Yokoi.
>Yokoi is a personal friend of Kazuhiko Nishi (we all know him, off
>course). And if you read the letter they took to the Tilburg fair,
>you could've read that the Japanese are VERY SERIOUS.
>So lets support them!

It's a mistake that is made very often, and I think Marco's reaction was 
partly caused by this classical mistake: the fact that it is often neglected 
that there really ARE some cultural differences between two countries with a 
distance of about 9000km between them. The Dutch are said to be a 
'straight-to-the-point' population, whereas the Japanese could be 
characterized as idealistic.

Maybe it is necessary to point out that ASCII as a matter of fact IS a 
company and I think it is generally known that companies want to make 
profits. It's very unrealistic to think that a professional company would 
invest an amount of money in some project that is doomed before even started 
with. They don't start some project purely out of nostalgia or something 
like that.

I think that it's best not to judge before anything has been realised, since 
you don't gain anything by doing so. You even run the risk of having the 
enthousiasm of the team working on it decrease. So, let the party begin if 
anything proves out to become reality but don't let the world share your 
criticism on beforehand.

As Sander wrote, the Japanese are very serious, indeed. I think it might 
even be a little insulting to immediately write some gibberish about 
'fantasies' before having thought about the situation completely.

Rieks.

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Info concerning 'new MSX'

2000-06-13 Thread Rieks W. Torringa

Hello...

A while ago mr. Ikeda asked me to translate an article he wrote from 
Japanese into English. This article contains some information concerning the 
MSX-activities ASCII has been busy with lately. I wrote something that had 
to do with this a short while ago, and now Ikeda gave me permission to post 
his article to the mailinglist. Here's the article:
---
Ikeda's MSX PRINT

---[ENGLISH VERSION, DUTCH VERSION BELOW]---

Since I received questions about the new MSX, I will hereby write my answer.

The representative of the Japanese MSX-group Frontline, mister Yokoi, has 
already obtained ASCII's permission for the development of a new MSX. But, 
the problem is the VDP. It's that the copyrights of the VDP are held by 
Yamaha. It's  possible to negotiate with Yamaha about the use of the VDP. 
The fact is, that right now ESE Artists' Factory uses a software technology 
like FPGA and is advancing the development of a new VDP. If this succeeds, 
it will become possible to put this new VDP into the new MSX. However, if 
there are negotiations going on before the completion of this VDP, we will 
end up not being able to use this new VDP. That is because there will be 
written official documents that say that in the past, negotiations between 
Yamaha and us concerning the use of the VDP have been held. In case these 
official documents remain, there is the possibility of a trial in which 
Yamaha will claim that we have offended the patent of the VDP, which we will 
most probably lose. However, by the time we have the new VDP using the 
software technology completed without having priorly negotiated with Yamaha 
concerning
the use of the VDP, we can put the new VDP into the new MSX without being 
sued by Yamaha. This case is similar to the trial about the PlayStation 
emulator, which was won by the emulator party. It all depends on whether ESE 
Artists' Factory will be able to develop this new VDP or not.

We have also visited the MSX fair held in Tilburg, The Netherlands, this
year. Actually we had hoped to be able to present the information concerning 
this project at the Tilburg fair, but  unfortunately we didn't really have 
the opportunity to do so. Japanese MSX fairs are huge meeting places where 
all the MSX groups gather, but at the Tilburg fair, all the MSX groups were 
divided in several rooms. Therefore, it was hard to get everyone's 
attention.


We had also hoped to interchange thoughts with Sunrise and Leonardo Padial 
from Spain about which kind of CPU and soundchip will be implemented and 
what kind of harddisk interface could be used best, but it seemed to us that 
they had very little interest in this new MSX project.

The company that will be responsible for the sale of the new MSX will most 
probably become Panasonic.

In earlier days, a company named Sharp developed a great computer called
X68000 in Japan, but Sharp has unfortunately stopped the production and
sale of this X68000. But, thanks to the firmly rooted X68000 users, the
X68000's BIOS and OS have become free. Therefore, it has become possible
to freely distribute this BIOS, OS and the like via Internet. Viewing this 
movement, there have been formed groups in Japan that want to make the BIOS 
of the MSX also free. These groups are existing apart of Frontline.

You can acquire information at the website below. But ofcourse, it's written 
in Japanese...

http://www.activemsx.net/free/index.html

Written by: Kuniji Ikeda
Translated by: Rieks Warendorp Torringa.

---[DUTCH VERSION]---

Ik heb verschillende vragen gekregen over de nieuwe MSX, die ik bij deze
zal beantwoorden.

De vertegenwoordiger van de Japanse MSX-groep Frontline, de heer Yokoi,
heeft van ASCII al toestemming gekregen voor het ontwikkelen van een nieuwe 
MSX.Het probleem echter, ligt hem in de VDP. De auteursrechten van de VDP 
liggen bij Yamaha. Het is mogelijk met Yamaha te onderhandelen over het 
gebruik van de VDP. Het is echter zo, dat ESE Artists' Factory bezig is met 
de ontwikkeling van een nieuwe VDP, gebruik makend van een software 
technologie die lijkt op FPGA. Als dit project slaagt, zal het mogelijk 
worden deze nieuwe VDP in de nieuwe MSX te bouwen. Als er echter 
onderhandelingen gaande zijn voordat deze nieuwe VDP tot stand gekomen is, 
zullen we deze nieuwe VDP uiteindelijk niet kunnen gebruiken. Er zullen dan 
namelijk officiele documenten van komen, waarin staat dat er 
onderhandelingen tussen Yamaha en ons zijn geweest over de VDP. Als deze 
documenten overblijven, is het mogelijk dat er een rechtzaak komt, tijdens 
welke Yamaha zal zeggen dat wij de auteursrechten van de VDP hebben 
gebroken. Een rechtzaak, die wij hoogstwaarschijnlijk zullen verliezen. 
Echter, tegen de tijd dat de nieuwe VDP met de nieuwe software technologie 
klaar is zonder voor die tijd met Yamaha over het gebruik van de VDP te 
hebben onderhandeld, kunnen we de nieuwe VDP voor de nieuwe MSX gebruiken 
zonder te worden aangeklaagd door Yamaha. Deze zaak lijkt dan dus op

Re: Falcom and Square music (was: games)

2000-06-05 Thread Rieks W. Torringa

Pablo wrote:
>I liked Ys II more. It's a matter of style,
>really. But I love DS6 music anyway. :)

It can be a matter of style, but apart from that, I tend to look at the 
composition of a song. Might be a bad habit, but I was brainwashed 
completely by Robert and Johnny, both MSX music composers... And the 
composition of most FF8-musics isn't really what you'd expect after FF6 and 
7 to start with, and I think they completely lack any kind of atmospheric 
adaptation. Ys-music is great anyway. The same goes for DS6, indeed. I have 
a game soundtrack of DS6 which I sometimes listen even now (and I hardly 
play any game soundtracks lately)!

> > You can see Falcom-games in the mainstream in
> > Japan, though :)
>
>You're cheating! ^^

I know :)

Rieks.

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Re: games

2000-06-05 Thread Rieks W. Torringa

>It depends. Final Fantasy VIII, imho, have only
>a few nice tunes. I could say the same for Ys V
>(I was really disappointed at this). However,

I agree about FF8. But I think Ys V has GREAT
background music.

>Final Fantasy VI and Ys II both have top-notch
>music! I love Falcom music, don't get me wrong,
>but nowadays you can't see Falcom games in the
>mainstream. Everybody knows Square, on the other
>hand.

You can see Falcom-games in the mainstream in
Japan, though :)

Rieks.

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Re: games

2000-06-05 Thread Rieks W. Torringa

>The books are called "De eerste wet van de magie" up to "Ziel van het Vuur" 
>(the 6th book). I must warn you: each book is several centimeters (about 8 
>or 10cm) thick.
>They're written by Terry Goodkind.

Yes, I heard of those titles. Haven't read them yet, but heard many good 
things about them.

Rieks.

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RE: games

2000-06-05 Thread Rieks W. Torringa

>I am sorry to disagree with all of this, but if you sell anything, you
>can't expect that the buyer will msg you saying "ooohh... that is awesome!"

It's different with the MSX-scene. Different with the Dutch one, anyway.

>Forget about games... imagine you are selling shoes... and you put a tag in
>the shoe saying: "if you like this shoe, please mail me telling so"...
>that's wrong.

No, it's wrong to compare apples to pears. Shoes are produced in a factory, 
while MSX-games are developed and manufactured by a group of hobbyists 
usually existing of no more members than five...

>In a real business (and if you charging for something you should act like
>one) if you want to know ppl opinion about something YOU go after the
>costumers... so have your ever think of that? Why don't you get the
>client's email when you sell a game? Then you can email every single buyer
>asking how they feel about the game, how it could be improved, create a
>mail-list so they can exchange in-game expiriences, etc.

Here I go again: you can't compare this with the MSX-scene.

Rieks.

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Re: YSII eternal!

2000-06-05 Thread Rieks W. Torringa

Sander wrote:
>Indeed, it's expensive. But maybe our Japanese expert Rieks can tell us
>if it's a CD-ROM and a DVD, or if you have the choice...
>Makes a big difference to me, you know...

I haven't read about it on the Falcom-page (yet), but what I understood was 
that there are both a CD-ROM and a DVD. The CD-ROM contains the game 
including the soundtrack and the DVD contains an Ys-anime... But I think it 
will be a problem to play the DVD using a European or American DVD-player. 
If you're lucky (or crazy) enough to have bought a Japanese PSX2, you'll be 
able to see the movie - no doubt about that. I can't say anything for sure 
about the game itself, but Ys Eternal (part one) worked perfectly well on my 
PC (Dutch Windows 98) except for the fact that the text was unreadable 
(whatever I tried). But most of the Dutch players won't be able to read the 
Japanese texts anyway, so...

Rieks.

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Re: YSII eternal!

2000-06-05 Thread Rieks W. Torringa

Sandy wrote:
>Price (Japanese-yen)
>a fixed price of
>  7,980 yen:Ys2 eternal special Package CD-ROM or DVD-ROM
>  4,600 yen:shipping and handling
>
>12,580 yen:total (that's Dfl: 281,- :))

I think 4600 yen is far too much for shipping and handling! There are many 
cheaper ways. Well, the cheapest of them all will probably be buying it in a 
second-hand store in Japan. You might get it for about Hfl 60,- or 
something...

Rieks.

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Re: games

2000-06-04 Thread Rieks W. Torringa

Peter wrote:
>Let's make a deal then. You spent the next year creating an RPG or another
>really good MSX game, and then you can give it away for free.
>
>When I finish a game that took me so much effort to make, the people who
>want to play it may give me something in return. Not because I want the
>money so badly, but it just feels good when someone is willing to spent his
>money on something you created. At least I can use it to take my girlfriend
>out to dinner to make up for all the time I spent behind my computer.

I think we've got an understanding :)

Rieks.

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Re: games

2000-06-04 Thread Rieks W. Torringa

Laurens wrote:
>As said, I think most MicroCabin games are really programmed terribly bad.

Fray MSX2 is a masterpiece. It's fast, has great animations and gameplay, 
etc. Xak 2 and Gazzel were meant to be TuR-only games, but MicroCabin made 
some adaptions to create the possibility of playing them on a normal MSX2 as 
well, since the processorspeed was the only TuR-specific feature they used. 
And with IllusionCity, this was apparently not possible.

>Take a look at the speed of Akin and Ys II / III (all three astonashing
>pieces of programming-art) and you might understand what I mean.

That's true. But not everybody is as good a programmer as the creators of 
the aforementioned games. And the programmers who aren't as good, might be 
very well able to create a game with a similar smoothness when they simply 
use a TuR... And that was actually the point in my statement...

>To me, it's the challenge to get something working on MSX2 of which most
>people at first say "it can't be done". And about the smooth scrolling, I
>really don't think it needs an R800. Just a v9958 or v9990. The VDP is the
>limiting factor in all MSX games, unless programmed badly.

Yes, well, to me it's equal if a game is developed for MSX2+ or TuR. The 
fact is, that there is hardly no software specifically developed for those 
systems, while it appears to me that many programmers could get great 
results far more easily if they only made the game for 2+ or TuR.

Rieks.

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Re: games

2000-06-04 Thread Rieks W. Torringa

> >I think that if you do this, you are quite close to the end of MSX (I 
>don't
> >want to hear it, Rieks). There still is some kind of 'symbolic' meaning 
>of
> >asking money for your product, and I think it's a very important one. You
> >feel very satisfied if you release it on a fair and actually end up with
> >more money than you had when you left home.
>
>  So, it's a money talk, and not about "users' response".

Please read. That's not what he's stating. It's only a side-effect.

Rieks.

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Re: games

2000-06-04 Thread Rieks W. Torringa

Peter wrote:
>The problem I have is simple: I lack (lacked) a good composer with enough
>time. For The Lost World, I had some music from Hans Cnossen to use, but it
>was music he made earlier and he didn't have time to make more at that 
>time.
>So I found a new musician, he made some really nice tunes, but had some
>problems with his msx. Things are going better now and I believe at the 
>next
>fair (september) there will be moonsound versions of both The Lost World 
>and
>RoA.

Yes, and besides, I think Johnny regained something of his inspiration. He 
didn't like the fact that his name was spelled incorrectly in the manuals of 
both The Lost World and Realms of Adventure, by the way :)

Rieks.

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Re: games

2000-06-04 Thread Rieks W. Torringa

Laurens wrote:
>I do like the idea of 'evolving' to better classes. However, I don't like 
>things like creating your own characters, like a lot of PC RPGs and also 
>Sorcerian have. I really hate it when I have to name my character myself, 
>while I have no idea how he is named by the creators.

Well, that you have to make up your own name, soit. But the thing I find 
very essential in RPG's is character-development (the role the characters 
actually play in a scenario), which is simply not possible with the 
Sorcerian-system.

>like LW tended to have sometimes. And I'll tell you a little secret, I like 
>the games with a love-story in it and in which the player appears to be 
>more than he seemed at first most (the regular 'quest' stories)...

Me too. I even want to go as far as to say that I'm deeply disappointed if 
the 'hero' is not just a noble 'hero', some sort of medium that actually is 
the storyteller. I want the 'hero' to be PART of the story. And love-stories 
are nice indeed, except when they're completely NOT original (I don't want 
some soap opera in my RPG :)). The same goes for the revelation of a certain 
character's true identity or something.

It's a pity The Curse of Kaijruu was never finished (and Eilene, by the way, 
but no-one probably ever HEARD about that), since they contained very much 
of those elements. The storyline of both games was very complicated and the 
focus was mainly on the main characters, not as much on the things that 
happened. I tried to have the player think about a lot of things after he'd 
finished the game. Tried to actually impress him with the storyline.

That's also why I like Final Fantasy 7. The storyline was original, 
complicated, emotional and impressive. And the storyline of Final Fantasy 8 
sucked. Apart from the fact that there were just too many things that didn't 
compute (e.g. the fact that some day all the characters suddenly "remember" 
they all grew up in the same place) was the love-affair part between Squall 
and Rinoa just too unrealistic. There was absolutely NO transition (well, 
there might have been a little, but not enough to get a little more 
realistic).

>Hell, I think the Sword of Truth books series (Wizard's first rule up to
>Soul of the fire) are the best books ever written!!!

Don't know them. Are there Dutch versions that I might know?

Rieks.

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Re: games

2000-06-04 Thread Rieks W. Torringa

Laurens wrote:
>I think that if you do this, you are quite close to the end of MSX (I don't 
>want to hear it, Rieks).

Grin : I know :)

Rieks.

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Re: YSII eternal!

2000-06-04 Thread Rieks W. Torringa

Sander wrote:
>On the falcom-site (www.falcom.com) you can find information on
>
>YS II ETERNAL
>
>This is a PC-CD-ROM game including a DVD (!!), book and CD-ROM.
>You can also download an AVI (about 8Mb) which is very nice.
>Great to see how the graphics improved but the MSX-feeling remains!

I played Ys Eternal (so part one) completely. The contents of the game 
remain to be exactly the same, but the music, graphics and gameplay have 
really improved. It's nice to hear that they DID make the second part!

Rieks.

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Re: games

2000-06-04 Thread Rieks W. Torringa

> > Yes, yes, and I know that, you told me when we were busy with the 
>FD-project... I'm sorry if my words insulted you - although I haven't 
>played RoA, I heard from many sides that it's a great game...
>This really hurts my ears!!! I cite "I mainly aim at the MSX users still
>willing to spend money at an MSX fair to buy new games... Not the ones
>stored somewhere in the garden shed!"

When you read the next part of my mail, you understand my motivation for not 
immediately buying RoA. It's not that I don't want to spend money at an MSX 
fair to buy new games, I just don't want to spend money to buy games I don't 
play anyway. As was the case for TLW, which I never finished, as I said.

>Please, do you want to trade your turboR for my MSX2+???

That's sick :)

>I am gonna cry. Honestly.

Don't. It wouldn't solve anything :)

>Sorry but I won't go program turboR specific just because you refuse to buy 
>MSX2 software and let your turboR dust away.

I'm flattered that the fact if I'd buy your game or not would be a reason 
for you not to create it at all :)). But to be serious, I never said I 
refuse to buy MSX2-software. If you'd see my software collection, you'd see 
that most, if not all, the MSX-games released before 1999 is in it. Like I 
wrote before, my MSX interest in general has become small lately. Even so, 
if a game is released that's really worth playing, I will buy it, no matter 
if it's an MSX2-game or a TuR-game. It might be so that, on the other hand, 
I need less consideration of buying the game if it's for use with a 
TuR-computer.

>And if possible, I will ofcourse take benefit of those 'fancy hardware'. 
>See chapters MoonSound, Harddisk, MemoryMappers etc.

That's nice. Why wouldn't you use a MoonSound when it doesn't disable the 
possibility for people to play it?

Rieks.

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Re: games

2000-06-04 Thread Rieks W. Torringa

> > Anyway, it was just an idea. I'm no programmer and I have no ambition to 
>become one - take it as some desperate scream from my TuR... "I want to be 
>used, I want to be used, please, make software that uses my ability!". 
>Couldn't stand it any longer :)
>You don't use your MSX because there hardly is any turboR-specific software 
>available? Not THAT's a pity.

No, that's not true and that's also not what I was saying. I hardly use my 
MSX because the things I like using my MSX for appear to be simply not 
realistic anymore. I want to create games (not PROGRAM, but CREATE - there's 
a whole lot of difference between those two) but there's no longer standing 
an active team behind me. I just don't have the necessary backup to do so. 
And besides, my MSX-interest in general has become less lately. There are 
many causes for that, which I won't discuss here, but it's just a fact.

>I can tell you, I have got a plain simple MSX2 (well, with 7Mhz and 2MB and 
>harddisk), and I use it almost every day (unless I'm in an MSX-'dip').

Congratulations, but I was already assuming that ;). That's not the case 
with me. Maybe I use the MSX once every two or three weeks lately...

Rieks.

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Re: games

2000-06-04 Thread Rieks W. Torringa

> > Please read my lips: MANY of the MSX users etc... And that is TRUE.
>Not. I haven't got one. Alex Ganzeveld hasn't got one (he isn't active, but 
>still plays games). Edwin Huisman hasn't got one (would you deny him the 
>joy of playing such a magnificent RPG?). Willem Cazander hasn't got one (at 
>least the last time I met him). And I know a lot of other people who really 
>haven't got a turboR.

What's the point in writing some names? Those are no actual statistics. Many 
of the MSX users I know DO have a TuR, so I could easily write all those 
names down, but there's no sense in doing so. So I don't. I thought, judging 
from the other messages I posted, you would already have got my point. It's 
absolutely no crime to produce TuR-games! How many MSX2-users don't want to 
play for example Illusioncity (famous for its great animations and other 
TuR-characteristic features) or MoonLight Saga (the one and only smooth 
scrolling RPG for MSX). And how many TuR users don't think it's a pity that 
they can't play MoonLight Saga since it hasn't been distributed in Europe? 
And that they don't understand a word of what's been said in Illusioncity 
since they don't understand Japanese? Apparently those games are valued much 
more than an average MSX2-game. That might be because those games are exotic 
or something, but I don't think that's the reason...

Oh, and about Alex Ganzeveld, I don't think he buys any game anymore at the 
moment. He might still like playing The Goonies and the like, but that has 
nothing to do with this subject.

>To me, the amount of people ENJOYING it is certainly an issue.

As I wrote before, the fact that someone is willing to pay a certain amount 
of money for the game you created is a way to know that your game is 
apparently being appreciated. There aren't as much as phylantropes as you 
possibly think there are in the MSX-scene...

>And I think (in case of a good game) the number of 125 decreasing to 25 is 
>a more realistic setting. In case of a music disk or a disk magazine, 
>you're probably right.

Whatever. There's nothing wrong with exaggerating those numbers a little to 
make your point. And I think I made my point...

>There are so many nice things which can be achieved using a MSX2!

Yes, and I think most of them already have been achieved by now. Which isn't 
really the case when spoken about a TuR.

>I never programmed anything which needed the speed of a turboR. The only

No offence, but maybe that's a lack of inspiration/imagination from your 
side. Apparently MicroCabin and Maple Yard didn't have that problem...

Rieks.

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RE: games

2000-06-04 Thread Rieks W. Torringa

>  Maybe if the e-mail was put in the game, it would be easy. On the games
>I have (PA3 and Lost World) there is not even a word about home page in the
>manual.

I don't think it'd really help. I just think there's nobody taking the 
effort of sending some kind of comment, neither positive nor negative. The 
fact that someone is willing to pay a certain amount of money for your 
creation, stands for some kind of appreciation. They see the game exposed at 
a fair, and think: I want that! So they buy it... Ofcourse most of them 
don't take the effort of making any compliments directly towards the 
developer of the game. Another way of knowing your work is appreciated, is 
by seeing a certain amount of game tips for the game you created published 
in magazines. But most of the magazines nowadays lack tips for recently 
released games, and if they do, they are generally not quite helpful.

>   If you distribute the game for free and put a reminder on the opening
>screen like "If you like this game, please, e-mail us at: [EMAIL PROTECTED]
>and say us, so we may continue developing"

I don't believe this would work... And besides, one may write that just 
because he's afraid that if he doesn't, another MSX-team will stop. By 
paying money for a game, it needs some extra consideration if you really 
want to support the team in question or that you'd preferrably buy yourself 
some hours of enjoying a game.

>keep developing for MSX. But once I had paid, I don't feel I have any 
>obligation
>to send an e-mail to you saying "Oh! It's good! Keep the good job!".

Well, it's a misunderstanding on beforehand if you think it's an obligation. 
Players would have to do that spontaneously, or else the attention wouldn't 
have any meaning at all.

Rieks.

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Re: Pa3 engine

2000-06-03 Thread Rieks W. Torringa

>I've followed the gams discussion now and decided not to make the PA3 
>engine pd (sorry manuel, maybe I can write some other articles for mccw). I 
>rather spent my time on RoA than writing an extensive course that likely 
>no-one will use actively.

Maybe it's not a bad idea to co-operate with someone if you want to 
stimulate the creation of RPG's or MSX-games in general and don't have the 
time to do much by yourself. I read something about a request for players of 
RoA to write their own chapters and send those to you to get them published 
or something. I think that, for example, is a good idea...

Rieks.

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Re: games

2000-06-03 Thread Rieks W. Torringa

> > I have always been a great RPG-lover. Apart from that, one of my hobbies
>A RPG-lover?!!?!
>Do you practice RPGphilia?

??? I'm afraid I don't exactly know what you mean, but I was meaning to say 
that I like playing RPG's...

Rieks.

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Re: games

2000-06-03 Thread Rieks W. Torringa

> > I just wanted to point out that something just might change in the near
> > future. But I'll contact the persons in charge soon. I already wrote a
> > translation of the original article containing the information 
>concerning
> > this, which might also be published in the mailinglist. Please have some
> > patience...
>
>Sounds nice for an article in MCCW! (Please consider it!)

It's not really my news and neither is it my responsibility. As long as it's 
not something that has been realized, I don't see the need of writing 
anything about it. It becomes interesting as soon as the project is 
realized. By the time this is the case, I will be pleased to write something 
about it.

Rieks.

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RE: games

2000-06-03 Thread Rieks W. Torringa

>month. So: just make the game, make it PD, put it on some site and make 
>sure ppl can run it in some emu. who care$ about selling is at the wrong 
>platform :)

Well, like I said before, since there is just NO MSX-user who calls the 
producer/developer of a certain game to tell him that he really likes it, 
the only way of seeing your game is generally being enjoyed is by viewing 
the amount of copies sold... And besides, you should not forget about all 
the free beers you actually get :)

>The point is: keep this conversation a bit more creative and forget about 
>all irrelevant discussions..

I don't think anything of this discussion was irrelevant or something. So: 
let's just not forget all the side stories :-P

Rieks.

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