> > Please read my lips: MANY of the MSX users etc... And that is TRUE. >Not. I haven't got one. Alex Ganzeveld hasn't got one (he isn't active, but >still plays games). Edwin Huisman hasn't got one (would you deny him the >joy of playing such a magnificent RPG?). Willem Cazander hasn't got one (at >least the last time I met him). And I know a lot of other people who really >haven't got a turboR. What's the point in writing some names? Those are no actual statistics. Many of the MSX users I know DO have a TuR, so I could easily write all those names down, but there's no sense in doing so. So I don't. I thought, judging from the other messages I posted, you would already have got my point. It's absolutely no crime to produce TuR-games! How many MSX2-users don't want to play for example Illusioncity (famous for its great animations and other TuR-characteristic features) or MoonLight Saga (the one and only smooth scrolling RPG for MSX). And how many TuR users don't think it's a pity that they can't play MoonLight Saga since it hasn't been distributed in Europe? And that they don't understand a word of what's been said in Illusioncity since they don't understand Japanese? Apparently those games are valued much more than an average MSX2-game. That might be because those games are exotic or something, but I don't think that's the reason... Oh, and about Alex Ganzeveld, I don't think he buys any game anymore at the moment. He might still like playing The Goonies and the like, but that has nothing to do with this subject. >To me, the amount of people ENJOYING it is certainly an issue. As I wrote before, the fact that someone is willing to pay a certain amount of money for the game you created is a way to know that your game is apparently being appreciated. There aren't as much as phylantropes as you possibly think there are in the MSX-scene... >And I think (in case of a good game) the number of 125 decreasing to 25 is >a more realistic setting. In case of a music disk or a disk magazine, >you're probably right. Whatever. There's nothing wrong with exaggerating those numbers a little to make your point. And I think I made my point... >There are so many nice things which can be achieved using a MSX2! Yes, and I think most of them already have been achieved by now. Which isn't really the case when spoken about a TuR. >I never programmed anything which needed the speed of a turboR. The only No offence, but maybe that's a lack of inspiration/imagination from your side. Apparently MicroCabin and Maple Yard didn't have that problem... Rieks. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet ****