Re: [newbie] Ndivia TNT2 and UT2003

2002-09-22 Thread Ralph Slooten

Umm, just an idea. Have you tried installing the Mesa-demos RPM from your 
CD's? They contain a few handy programs to see if your card is working. One 
that springs to mind is gears ... if that runs, then it's your soundcard 
(/dev/dsp) that's causing the problem here. If it doesn't then it's your 
config for your NVidia.


On Sun, 22 Sep 2002, Bart Salien wrote:

 I've just updated my NVIDIA kernel and GLX drivers via RPM so i could try the 
 new UT2003 demo .

Updated? YOU mean it was installed before and working fine with OpenGL 
games?
 
 open /dev/dsp: Device or resource busy

First problem. I had someone ask me this same question a few days ago, but 
I still don't know the solution to /dev/dsp . Mine works that I know, but 
if it was broken, I wouldn't have the first clue.

 Xlib:  extension XiG-SUNDRY-NONSTANDARD missing on display   :0.0 .
 OpenGL renderer relies on DXTC/S3TC support .

The rest here goes a bit too far for my advice (I could give it, but would 
probably be incorrect, so rather not). Maybe someone else on the list has 
better ideas here?

I am running a GeForce 2 card with NVidia's drivers, and it's working 
great. That's all I can say here ;-)

 Critical: OpenGL renderer relies on DXTC/S3TC support.

Umm, ok... probably important, but again... *shrug*

Greetings
Ralph
-- 
Homepage: http://tuxpower.f2g.net/




Want to buy your Pack or Services from MandrakeSoft? 
Go to http://www.mandrakestore.com



Re: [newbie] Ndivia TNT2 and UT2003

2002-09-22 Thread Kirtis Bakalarczyk

Unfortunately TNT2's don't support S3TC texture compression under Linux (It only works 
in windows because directx emulates it)  

So you're just gonna have to get a new video card which would have been a good idea 
anyway because UT2K3 would run REALLY slow on a TNT2.

l8r,
KIRT

On Sun, 22 Sep 2002 14:30:17 +0200
Bart Salien [EMAIL PROTECTED] wrote:

 I've just updated my NVIDIA kernel and GLX drivers via RPM so i could try the 
 new UT2003 demo .
 
 When i look in the Xfree86.0.log the kernel and the glx module are loaded 
 correctly .
 
 But when i try to start the UT2003 demo the program exits and gives an error 
 message :
 
 open /dev/dsp: Device or resource busy
 Xlib:  extension XiG-SUNDRY-NONSTANDARD missing on display   :0.0 .
 OpenGL renderer relies on DXTC/S3TC support .
 
 I get the impression that the program is asking for something that my TNT2  
 card is not supporting , or could there be something missing in my libs ?
 
 I am running Mandrake 8.2  on a PIII  1GHz with a RIVA TNT2 64 vid. card and 
 the NVIDIA driver 1.0-3132
 
 
 The UT2003demo log file :
 
 Uninitialized: Log file open, Sun Sep 22 13:57:53 2002
 Uninitialized: Initializing file manager
 Init: Name subsystem initialized
 Log: Your locale: [ISO-8859-1].
 
 Init: Version: 1077 (120.28)
 Init: Compiled: Sep 13 2002 18:19:44
 Init: Command line:
 Init: Base directory: /usr/local/games/ut2003_demo/System/
 Init: Character set: Unicode
 Init: Build label: UT2003 Build UT2003_Build_[2002-09-13_17.31]
 Log: Bound to Engine.so
 Log: Bound to Core.so
 Init: Object subsystem initialized
 Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
 Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
 Init: CPU Speed=996.831740 MHz
 Init: Unreal engine initialized
 Log: Bound to SDLDrv.so
 Init: Detected 0 joysticks
 Init: SDLClient initialized.
 Log: Bound to OpenGLDrv.so
 Init: Initializing OpenGLDrv...
 Log: binding libGL.so.1
 Log: (Karma): Beginning Karma for game.
 Log: (Karma): Creating MeAssetDB.
 Log: (Karma): Loading: jugg.ka
 Log: (Karma): Finished Creating MeAssetDB (2 Assets).
 Log: LoadMap: Entry
 Log: Bound to XGame.so
 Log: Bound to IpDrv.so
 Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA
 Log: Bound to Fire.so
 Warning: Missing Class Class Editor.TransBuffer
 Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA
 Warning: Missing Texture Texture PlayerSkins.JuggFemaleAHeadA
 Warning: Missing Texture Texture PlayerSkins.JuggFemaleBBodyA
 Warning: Missing Texture Texture PlayerSkins.JuggFemaleBHeadA
 Log: Static mesh batches: 0 vertex bytes, 0 index bytes
 Log: Game class is 'GameInfo'
 Log: Level is Level Entry.myLevel
 Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 
 16777503.380377...
 ScriptLog: InitGame:
 ScriptLog: Base Mutator is Entry.Mutator
 ScriptLog: GameInfo::InitGame : bEnableStatLogging False
 Log: 0 ANTIPORTALS
 Log: Browse: 
 NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
 Log: LoadMap: 
 NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
 Log: (Karma): Initialising Karma for Level.
 Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
 Log: Collecting garbage
 Log: Purging garbage
 Log: Garbage: objects: 15389-15350; refs: 149451
 Log: Game class is 'CinematicGame'
 Log: Level is Level NvidiaLogo.myLevel
 Warning: Paths may not be valid.
 Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 
 16777504.354440...
 ScriptLog: InitGame: ?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
 ScriptLog: Base Mutator is NvidiaLogo.Mutator
 ScriptLog: GameInfo::InitGame : bEnableStatLogging False
 Log: 0 ANTIPORTALS
 Log: Created and initialized a new SDL viewport.
 Log: Bound to XInterface.so
 Log: Bound to UWeb.so
 Log: Bound to ALAudio.so
 Init: ALAudio: no OpenAL devices found.
 Error: Audio initialization failed.
 ScriptLog: Team 255
 ScriptLog: Login: Player
 Log: Possessed PlayerPawn: CinematicPlayer NvidiaLogo.CinematicPlayer
 Log: CinematicPlayer got player SDLViewport
 Error: Map NvidiaLogo.LevelInfo0 does not have an associated MUSIC track
 Log: No ScoreBoardType specified in GameInfo
 Init: Input system initialized for SDLViewport
 Log: Enter SetRes: 800x600 Fullscreen 1
 Log: OpenGL
 Init: GL_VENDOR : NVIDIA Corporation
 Init: GL_RENDERER   : RIVA TNT2/AGP/SSE
 Init: GL_VERSION: 1.3.1 NVIDIA 31.23
 Init: Device supports: GL
 Init: Device supports: GL_EXT_bgra
 Init: Device supports: GL_NV_texture_env_combine4
 Init: Device supports: GL_EXT_texture_lod_bias
 Init: Device supports: GL_ARB_multitexture
 Init: C32 RGB888 Z24 S8
 Critical: OpenGL renderer relies on DXTC/S3TC support.
 Exit: Executing UObject::StaticShutdownAfterError
 Exit: Executing USDLClient::ShutdownAfterError
 Exit: Exiting.
 Log: Waiting for file streaming thread to finish...
 Uninitialized: Name subsystem shut down
 Uninitialized: Log file closed, Sun Sep 22 13:57:57 2002
 
 
 Thanks for any ideas ,
 
  Bart.
 
 



Re: [newbie] Ndivia TNT2 and UT2003

2002-09-22 Thread Bart Salien

Op Sunday 22 September 2002 13:11, schreef u:

I was expecting this a bit , the best choise at the moment would be a 
geforce3 or 4 because most supported under linux ?

thkx for the answers .

Bart.




 Unfortunately TNT2's don't support S3TC texture compression under Linux (It
 only works in windows because directx emulates it)

 So you're just gonna have to get a new video card which would have been a
 good idea anyway because UT2K3 would run REALLY slow on a TNT2.

 l8r,
 KIRT

 On Sun, 22 Sep 2002 14:30:17 +0200

 Bart Salien [EMAIL PROTECTED] wrote:
  I've just updated my NVIDIA kernel and GLX drivers via RPM so i could try
  the new UT2003 demo .
 
  When i look in the Xfree86.0.log the kernel and the glx module are loaded
  correctly .
 
  But when i try to start the UT2003 demo the program exits and gives an
  error message :
 
  open /dev/dsp: Device or resource busy
  Xlib:  extension XiG-SUNDRY-NONSTANDARD missing on display   :0.0 .
  OpenGL renderer relies on DXTC/S3TC support .
 
  I get the impression that the program is asking for something that my
  TNT2  card is not supporting , or could there be something missing in
  my libs ?
 
  I am running Mandrake 8.2  on a PIII  1GHz with a RIVA TNT2 64 vid. card
  and the NVIDIA driver 1.0-3132
 
 
  The UT2003demo log file :
 
  Uninitialized: Log file open, Sun Sep 22 13:57:53 2002
  Uninitialized: Initializing file manager
  Init: Name subsystem initialized
  Log: Your locale: [ISO-8859-1].
 
  Init: Version: 1077 (120.28)
  Init: Compiled: Sep 13 2002 18:19:44
  Init: Command line:
  Init: Base directory: /usr/local/games/ut2003_demo/System/
  Init: Character set: Unicode
  Init: Build label: UT2003 Build UT2003_Build_[2002-09-13_17.31]
  Log: Bound to Engine.so
  Log: Bound to Core.so
  Init: Object subsystem initialized
  Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
  Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
  Init: CPU Speed=996.831740 MHz
  Init: Unreal engine initialized
  Log: Bound to SDLDrv.so
  Init: Detected 0 joysticks
  Init: SDLClient initialized.
  Log: Bound to OpenGLDrv.so
  Init: Initializing OpenGLDrv...
  Log: binding libGL.so.1
  Log: (Karma): Beginning Karma for game.
  Log: (Karma): Creating MeAssetDB.
  Log: (Karma): Loading: jugg.ka
  Log: (Karma): Finished Creating MeAssetDB (2 Assets).
  Log: LoadMap: Entry
  Log: Bound to XGame.so
  Log: Bound to IpDrv.so
  Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA
  Log: Bound to Fire.so
  Warning: Missing Class Class Editor.TransBuffer
  Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA
  Warning: Missing Texture Texture PlayerSkins.JuggFemaleAHeadA
  Warning: Missing Texture Texture PlayerSkins.JuggFemaleBBodyA
  Warning: Missing Texture Texture PlayerSkins.JuggFemaleBHeadA
  Log: Static mesh batches: 0 vertex bytes, 0 index bytes
  Log: Game class is 'GameInfo'
  Log: Level is Level Entry.myLevel
  Log: Bringing Level Entry.myLevel up for play (0) appSeconds:
  16777503.380377...
  ScriptLog: InitGame:
  ScriptLog: Base Mutator is Entry.Mutator
  ScriptLog: GameInfo::InitGame : bEnableStatLogging False
  Log: 0 ANTIPORTALS
  Log: Browse:
  NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
  Log: LoadMap:
  NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
  Log: (Karma): Initialising Karma for Level.
  Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
  Log: Collecting garbage
  Log: Purging garbage
  Log: Garbage: objects: 15389-15350; refs: 149451
  Log: Game class is 'CinematicGame'
  Log: Level is Level NvidiaLogo.myLevel
  Warning: Paths may not be valid.
  Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds:
  16777504.354440...
  ScriptLog: InitGame:
  ?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 ScriptLog: Base
  Mutator is NvidiaLogo.Mutator
  ScriptLog: GameInfo::InitGame : bEnableStatLogging False
  Log: 0 ANTIPORTALS
  Log: Created and initialized a new SDL viewport.
  Log: Bound to XInterface.so
  Log: Bound to UWeb.so
  Log: Bound to ALAudio.so
  Init: ALAudio: no OpenAL devices found.
  Error: Audio initialization failed.
  ScriptLog: Team 255
  ScriptLog: Login: Player
  Log: Possessed PlayerPawn: CinematicPlayer NvidiaLogo.CinematicPlayer
  Log: CinematicPlayer got player SDLViewport
  Error: Map NvidiaLogo.LevelInfo0 does not have an associated MUSIC track
  Log: No ScoreBoardType specified in GameInfo
  Init: Input system initialized for SDLViewport
  Log: Enter SetRes: 800x600 Fullscreen 1
  Log: OpenGL
  Init: GL_VENDOR : NVIDIA Corporation
  Init: GL_RENDERER   : RIVA TNT2/AGP/SSE
  Init: GL_VERSION: 1.3.1 NVIDIA 31.23
  Init: Device supports: GL
  Init: Device supports: GL_EXT_bgra
  Init: Device supports: GL_NV_texture_env_combine4
  Init: Device supports: GL_EXT_texture_lod_bias
  Init: Device supports: GL_ARB_multitexture
  Init: C32 RGB888 Z24 S8
  Critical: OpenGL renderer relies on DXTC/S3TC support.
  

Re: [newbie] Ndivia TNT2 and UT2003

2002-09-22 Thread Bart Salien

Op Sunday 22 September 2002 15:40, schreef u:

I have installed the mesa-demos now and tried the gears program and it 
works fine .

As far as i can hear my sound card is working ok , it is a PCI 128 and it 
works when i play tuxracer and when using XMMS .

Until now i nerver played any openGL games under linux .




 Umm, just an idea. Have you tried installing the Mesa-demos RPM from your
 CD's? They contain a few handy programs to see if your card is working. One
 that springs to mind is gears ... if that runs, then it's your soundcard
 (/dev/dsp) that's causing the problem here. If it doesn't then it's your
 config for your NVidia.

 On Sun, 22 Sep 2002, Bart Salien wrote:
  I've just updated my NVIDIA kernel and GLX drivers via RPM so i could try
  the new UT2003 demo .

 Updated? YOU mean it was installed before and working fine with OpenGL
 games?

  open /dev/dsp: Device or resource busy

 First problem. I had someone ask me this same question a few days ago, but
 I still don't know the solution to /dev/dsp . Mine works that I know, but
 if it was broken, I wouldn't have the first clue.

  Xlib:  extension XiG-SUNDRY-NONSTANDARD missing on display   :0.0 .
  OpenGL renderer relies on DXTC/S3TC support .

 The rest here goes a bit too far for my advice (I could give it, but would
 probably be incorrect, so rather not). Maybe someone else on the list has
 better ideas here?

 I am running a GeForce 2 card with NVidia's drivers, and it's working
 great. That's all I can say here ;-)

  Critical: OpenGL renderer relies on DXTC/S3TC support.

 Umm, ok... probably important, but again... *shrug*

 Greetings
 Ralph



Want to buy your Pack or Services from MandrakeSoft? 
Go to http://www.mandrakestore.com



Re: [newbie] Ndivia TNT2 and UT2003

2002-09-22 Thread Dennis Myers

On Sunday 22 September 2002 10:39 am, Bart Salien wrote:
 Op Sunday 22 September 2002 13:11, schreef u:

 I was expecting this a bit , the best choise at the moment would be a
 geforce3 or 4 because most supported under linux ?

 thkx for the answers .

 Bart.

  Unfortunately TNT2's don't support S3TC texture compression under Linux
  (It only works in windows because directx emulates it)
 
  So you're just gonna have to get a new video card which would have been a
  good idea anyway because UT2K3 would run REALLY slow on a TNT2.
 
  l8r,
  KIRT
 
  On Sun, 22 Sep 2002 14:30:17 +0200
 
  Bart Salien [EMAIL PROTECTED] wrote:
   I've just updated my NVIDIA kernel and GLX drivers via RPM so i could
   try the new UT2003 demo .
  
   When i look in the Xfree86.0.log the kernel and the glx module are
   loaded correctly .
  
   But when i try to start the UT2003 demo the program exits and gives an
   error message :
  
   open /dev/dsp: Device or resource busy
   Xlib:  extension XiG-SUNDRY-NONSTANDARD missing on display   :0.0 .
   OpenGL renderer relies on DXTC/S3TC support .
  
   I get the impression that the program is asking for something that my
   TNT2  card is not supporting , or could there be something missing in
   my libs ?
  
   I am running Mandrake 8.2  on a PIII  1GHz with a RIVA TNT2 64 vid.
   card and the NVIDIA driver 1.0-3132
  
  
   The UT2003demo log file :
  
   Uninitialized: Log file open, Sun Sep 22 13:57:53 2002
   Uninitialized: Initializing file manager
   Init: Name subsystem initialized
   Log: Your locale: [ISO-8859-1].
  
   Init: Version: 1077 (120.28)
   Init: Compiled: Sep 13 2002 18:19:44
   Init: Command line:
   Init: Base directory: /usr/local/games/ut2003_demo/System/
   Init: Character set: Unicode
   Init: Build label: UT2003 Build UT2003_Build_[2002-09-13_17.31]
   Log: Bound to Engine.so
   Log: Bound to Core.so
   Init: Object subsystem initialized
   Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
   Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
   Init: CPU Speed=996.831740 MHz
   Init: Unreal engine initialized
   Log: Bound to SDLDrv.so
   Init: Detected 0 joysticks
   Init: SDLClient initialized.
   Log: Bound to OpenGLDrv.so
   Init: Initializing OpenGLDrv...
   Log: binding libGL.so.1
   Log: (Karma): Beginning Karma for game.
   Log: (Karma): Creating MeAssetDB.
   Log: (Karma): Loading: jugg.ka
   Log: (Karma): Finished Creating MeAssetDB (2 Assets).
   Log: LoadMap: Entry
   Log: Bound to XGame.so
   Log: Bound to IpDrv.so
   Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA
   Log: Bound to Fire.so
   Warning: Missing Class Class Editor.TransBuffer
   Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA
   Warning: Missing Texture Texture PlayerSkins.JuggFemaleAHeadA
   Warning: Missing Texture Texture PlayerSkins.JuggFemaleBBodyA
   Warning: Missing Texture Texture PlayerSkins.JuggFemaleBHeadA
   Log: Static mesh batches: 0 vertex bytes, 0 index bytes
   Log: Game class is 'GameInfo'
   Log: Level is Level Entry.myLevel
   Log: Bringing Level Entry.myLevel up for play (0) appSeconds:
   16777503.380377...
   ScriptLog: InitGame:
   ScriptLog: Base Mutator is Entry.Mutator
   ScriptLog: GameInfo::InitGame : bEnableStatLogging False
   Log: 0 ANTIPORTALS
   Log: Browse:
   NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
   Log: LoadMap:
   NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
   Log: (Karma): Initialising Karma for Level.
   Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
   Log: Collecting garbage
   Log: Purging garbage
   Log: Garbage: objects: 15389-15350; refs: 149451
   Log: Game class is 'CinematicGame'
   Log: Level is Level NvidiaLogo.myLevel
   Warning: Paths may not be valid.
   Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds:
   16777504.354440...
   ScriptLog: InitGame:
   ?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 ScriptLog: Base
   Mutator is NvidiaLogo.Mutator
   ScriptLog: GameInfo::InitGame : bEnableStatLogging False
   Log: 0 ANTIPORTALS
   Log: Created and initialized a new SDL viewport.
   Log: Bound to XInterface.so
   Log: Bound to UWeb.so
   Log: Bound to ALAudio.so
   Init: ALAudio: no OpenAL devices found.
   Error: Audio initialization failed.
   ScriptLog: Team 255
   ScriptLog: Login: Player
   Log: Possessed PlayerPawn: CinematicPlayer NvidiaLogo.CinematicPlayer
   Log: CinematicPlayer got player SDLViewport
   Error: Map NvidiaLogo.LevelInfo0 does not have an associated MUSIC
   track Log: No ScoreBoardType specified in GameInfo
   Init: Input system initialized for SDLViewport
   Log: Enter SetRes: 800x600 Fullscreen 1
   Log: OpenGL
   Init: GL_VENDOR : NVIDIA Corporation
   Init: GL_RENDERER   : RIVA TNT2/AGP/SSE
   Init: GL_VERSION: 1.3.1 NVIDIA 31.23
   Init: Device supports: GL
   Init: Device supports: GL_EXT_bgra
   Init: Device supports: GL_NV_texture_env_combine4