Unfortunately TNT2's don't support S3TC texture compression under Linux (It only works 
in windows because directx emulates it)  

So you're just gonna have to get a new video card which would have been a good idea 
anyway because UT2K3 would run REALLY slow on a TNT2.

l8r,
KIRT

On Sun, 22 Sep 2002 14:30:17 +0200
Bart Salien <[EMAIL PROTECTED]> wrote:

> I've just updated my NVIDIA kernel and GLX drivers via RPM so i could try the 
> new UT2003 demo .
> 
> When i look in the Xfree86.0.log the kernel and the glx module are loaded 
> correctly .
> 
> But when i try to start the UT2003 demo the program exits and gives an error 
> message :
> 
> open /dev/dsp: Device or resource busy
> Xlib:  extension "XiG-SUNDRY-NONSTANDARD" missing on display  " :0.0" .
> OpenGL renderer relies on DXTC/S3TC support .
> 
> I get the impression that the program is asking for something that my "TNT2 " 
> card is not supporting , or could there be something missing in my libs ?
> 
> I am running Mandrake 8.2  on a PIII  1GHz with a RIVA TNT2 64 vid. card and 
> the NVIDIA driver 1.0-3132
> 
> 
> The UT2003demo log file :
> 
> Uninitialized: Log file open, Sun Sep 22 13:57:53 2002
> Uninitialized: Initializing file manager
> Init: Name subsystem initialized
> Log: Your locale: [ISO-8859-1].
> 
> Init: Version: 1077 (120.28)
> Init: Compiled: Sep 13 2002 18:19:44
> Init: Command line:
> Init: Base directory: /usr/local/games/ut2003_demo/System/
> Init: Character set: Unicode
> Init: Build label: UT2003 Build UT2003_Build_[2002-09-13_17.31]
> Log: Bound to Engine.so
> Log: Bound to Core.so
> Init: Object subsystem initialized
> Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
> Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
> Init: CPU Speed=996.831740 MHz
> Init: Unreal engine initialized
> Log: Bound to SDLDrv.so
> Init: Detected 0 joysticks
> Init: SDLClient initialized.
> Log: Bound to OpenGLDrv.so
> Init: Initializing OpenGLDrv...
> Log: binding libGL.so.1
> Log: (Karma): Beginning Karma for game.
> Log: (Karma): Creating MeAssetDB.
> Log: (Karma): Loading: jugg.ka
> Log: (Karma): Finished Creating MeAssetDB (2 Assets).
> Log: LoadMap: Entry
> Log: Bound to XGame.so
> Log: Bound to IpDrv.so
> Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA
> Log: Bound to Fire.so
> Warning: Missing Class Class Editor.TransBuffer
> Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA
> Warning: Missing Texture Texture PlayerSkins.JuggFemaleAHeadA
> Warning: Missing Texture Texture PlayerSkins.JuggFemaleBBodyA
> Warning: Missing Texture Texture PlayerSkins.JuggFemaleBHeadA
> Log: Static mesh batches: 0 vertex bytes, 0 index bytes
> Log: Game class is 'GameInfo'
> Log: Level is Level Entry.myLevel
> Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 
> 16777503.380377...
> ScriptLog: InitGame:
> ScriptLog: Base Mutator is Entry.Mutator
> ScriptLog: GameInfo::InitGame : bEnableStatLogging False
> Log: 0 ANTIPORTALS
> Log: Browse: 
> NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
> Log: LoadMap: 
> NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
> Log: (Karma): Initialising Karma for Level.
> Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
> Log: Collecting garbage
> Log: Purging garbage
> Log: Garbage: objects: 15389->15350; refs: 149451
> Log: Game class is 'CinematicGame'
> Log: Level is Level NvidiaLogo.myLevel
> Warning: Paths may not be valid.
> Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 
> 16777504.354440...
> ScriptLog: InitGame: ?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
> ScriptLog: Base Mutator is NvidiaLogo.Mutator
> ScriptLog: GameInfo::InitGame : bEnableStatLogging False
> Log: 0 ANTIPORTALS
> Log: Created and initialized a new SDL viewport.
> Log: Bound to XInterface.so
> Log: Bound to UWeb.so
> Log: Bound to ALAudio.so
> Init: ALAudio: no OpenAL devices found.
> Error: Audio initialization failed.
> ScriptLog: Team 255
> ScriptLog: Login: Player
> Log: Possessed PlayerPawn: CinematicPlayer NvidiaLogo.CinematicPlayer
> Log: CinematicPlayer got player SDLViewport
> Error: Map NvidiaLogo.LevelInfo0 does not have an associated MUSIC track
> Log: No ScoreBoardType specified in GameInfo
> Init: Input system initialized for SDLViewport
> Log: Enter SetRes: 800x600 Fullscreen 1
> Log: OpenGL
> Init: GL_VENDOR     : NVIDIA Corporation
> Init: GL_RENDERER   : RIVA TNT2/AGP/SSE
> Init: GL_VERSION    : 1.3.1 NVIDIA 31.23
> Init: Device supports: GL
> Init: Device supports: GL_EXT_bgra
> Init: Device supports: GL_NV_texture_env_combine4
> Init: Device supports: GL_EXT_texture_lod_bias
> Init: Device supports: GL_ARB_multitexture
> Init: C32 RGB888 Z24 S8
> Critical: OpenGL renderer relies on DXTC/S3TC support.
> Exit: Executing UObject::StaticShutdownAfterError
> Exit: Executing USDLClient::ShutdownAfterError
> Exit: Exiting.
> Log: Waiting for file streaming thread to finish...
> Uninitialized: Name subsystem shut down
> Uninitialized: Log file closed, Sun Sep 22 13:57:57 2002
> 
> 
> Thanks for any ideas ,
> 
>  Bart.
> 
> 

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