Op Sunday 22 September 2002 13:11, schreef u: I was expecting this a bit , the best choise at the moment would be a geforce3 or 4 because most supported under linux ?
thkx for the answers . Bart. > Unfortunately TNT2's don't support S3TC texture compression under Linux (It > only works in windows because directx emulates it) > > So you're just gonna have to get a new video card which would have been a > good idea anyway because UT2K3 would run REALLY slow on a TNT2. > > l8r, > KIRT > > On Sun, 22 Sep 2002 14:30:17 +0200 > > Bart Salien <[EMAIL PROTECTED]> wrote: > > I've just updated my NVIDIA kernel and GLX drivers via RPM so i could try > > the new UT2003 demo . > > > > When i look in the Xfree86.0.log the kernel and the glx module are loaded > > correctly . > > > > But when i try to start the UT2003 demo the program exits and gives an > > error message : > > > > open /dev/dsp: Device or resource busy > > Xlib: extension "XiG-SUNDRY-NONSTANDARD" missing on display " :0.0" . > > OpenGL renderer relies on DXTC/S3TC support . > > > > I get the impression that the program is asking for something that my > > "TNT2 " card is not supporting , or could there be something missing in > > my libs ? > > > > I am running Mandrake 8.2 on a PIII 1GHz with a RIVA TNT2 64 vid. card > > and the NVIDIA driver 1.0-3132 > > > > > > The UT2003demo log file : > > > > Uninitialized: Log file open, Sun Sep 22 13:57:53 2002 > > Uninitialized: Initializing file manager > > Init: Name subsystem initialized > > Log: Your locale: [ISO-8859-1]. > > > > Init: Version: 1077 (120.28) > > Init: Compiled: Sep 13 2002 18:19:44 > > Init: Command line: > > Init: Base directory: /usr/local/games/ut2003_demo/System/ > > Init: Character set: Unicode > > Init: Build label: UT2003 Build UT2003_Build_[2002-09-13_17.31] > > Log: Bound to Engine.so > > Log: Bound to Core.so > > Init: Object subsystem initialized > > Init: CPU Detected: PentiumPro-class processor (GenuineIntel) > > Init: CPU Features: CMov FPU RDTSC PAE MMX SSE > > Init: CPU Speed=996.831740 MHz > > Init: Unreal engine initialized > > Log: Bound to SDLDrv.so > > Init: Detected 0 joysticks > > Init: SDLClient initialized. > > Log: Bound to OpenGLDrv.so > > Init: Initializing OpenGLDrv... > > Log: binding libGL.so.1 > > Log: (Karma): Beginning Karma for game. > > Log: (Karma): Creating MeAssetDB. > > Log: (Karma): Loading: jugg.ka > > Log: (Karma): Finished Creating MeAssetDB (2 Assets). > > Log: LoadMap: Entry > > Log: Bound to XGame.so > > Log: Bound to IpDrv.so > > Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA > > Log: Bound to Fire.so > > Warning: Missing Class Class Editor.TransBuffer > > Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA > > Warning: Missing Texture Texture PlayerSkins.JuggFemaleAHeadA > > Warning: Missing Texture Texture PlayerSkins.JuggFemaleBBodyA > > Warning: Missing Texture Texture PlayerSkins.JuggFemaleBHeadA > > Log: Static mesh batches: 0 vertex bytes, 0 index bytes > > Log: Game class is 'GameInfo' > > Log: Level is Level Entry.myLevel > > Log: Bringing Level Entry.myLevel up for play (0) appSeconds: > > 16777503.380377... > > ScriptLog: InitGame: > > ScriptLog: Base Mutator is Entry.Mutator > > ScriptLog: GameInfo::InitGame : bEnableStatLogging False > > Log: 0 ANTIPORTALS > > Log: Browse: > > NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 > > Log: LoadMap: > > NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 > > Log: (Karma): Initialising Karma for Level. > > Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes > > Log: Collecting garbage > > Log: Purging garbage > > Log: Garbage: objects: 15389->15350; refs: 149451 > > Log: Game class is 'CinematicGame' > > Log: Level is Level NvidiaLogo.myLevel > > Warning: Paths may not be valid. > > Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: > > 16777504.354440... > > ScriptLog: InitGame: > > ?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 ScriptLog: Base > > Mutator is NvidiaLogo.Mutator > > ScriptLog: GameInfo::InitGame : bEnableStatLogging False > > Log: 0 ANTIPORTALS > > Log: Created and initialized a new SDL viewport. > > Log: Bound to XInterface.so > > Log: Bound to UWeb.so > > Log: Bound to ALAudio.so > > Init: ALAudio: no OpenAL devices found. > > Error: Audio initialization failed. > > ScriptLog: Team 255 > > ScriptLog: Login: Player > > Log: Possessed PlayerPawn: CinematicPlayer NvidiaLogo.CinematicPlayer > > Log: CinematicPlayer got player SDLViewport > > Error: Map NvidiaLogo.LevelInfo0 does not have an associated MUSIC track > > Log: No ScoreBoardType specified in GameInfo > > Init: Input system initialized for SDLViewport > > Log: Enter SetRes: 800x600 Fullscreen 1 > > Log: OpenGL > > Init: GL_VENDOR : NVIDIA Corporation > > Init: GL_RENDERER : RIVA TNT2/AGP/SSE > > Init: GL_VERSION : 1.3.1 NVIDIA 31.23 > > Init: Device supports: GL > > Init: Device supports: GL_EXT_bgra > > Init: Device supports: GL_NV_texture_env_combine4 > > Init: Device supports: GL_EXT_texture_lod_bias > > Init: Device supports: GL_ARB_multitexture > > Init: C32 RGB888 Z24 S8 > > Critical: OpenGL renderer relies on DXTC/S3TC support. > > Exit: Executing UObject::StaticShutdownAfterError > > Exit: Executing USDLClient::ShutdownAfterError > > Exit: Exiting. > > Log: Waiting for file streaming thread to finish... > > Uninitialized: Name subsystem shut down > > Uninitialized: Log file closed, Sun Sep 22 13:57:57 2002 > > > > > > Thanks for any ideas , > > > > Bart.
Want to buy your Pack or Services from MandrakeSoft? Go to http://www.mandrakestore.com