Op Sunday 22 September 2002 13:11, schreef u:

I was expecting this a bit , the best choise at the moment would be a 
geforce3 or 4 because most supported under linux ?

thkx for the answers .

Bart.




> Unfortunately TNT2's don't support S3TC texture compression under Linux (It
> only works in windows because directx emulates it)
>
> So you're just gonna have to get a new video card which would have been a
> good idea anyway because UT2K3 would run REALLY slow on a TNT2.
>
> l8r,
> KIRT
>
> On Sun, 22 Sep 2002 14:30:17 +0200
>
> Bart Salien <[EMAIL PROTECTED]> wrote:
> > I've just updated my NVIDIA kernel and GLX drivers via RPM so i could try
> > the new UT2003 demo .
> >
> > When i look in the Xfree86.0.log the kernel and the glx module are loaded
> > correctly .
> >
> > But when i try to start the UT2003 demo the program exits and gives an
> > error message :
> >
> > open /dev/dsp: Device or resource busy
> > Xlib:  extension "XiG-SUNDRY-NONSTANDARD" missing on display  " :0.0" .
> > OpenGL renderer relies on DXTC/S3TC support .
> >
> > I get the impression that the program is asking for something that my
> > "TNT2 " card is not supporting , or could there be something missing in
> > my libs ?
> >
> > I am running Mandrake 8.2  on a PIII  1GHz with a RIVA TNT2 64 vid. card
> > and the NVIDIA driver 1.0-3132
> >
> >
> > The UT2003demo log file :
> >
> > Uninitialized: Log file open, Sun Sep 22 13:57:53 2002
> > Uninitialized: Initializing file manager
> > Init: Name subsystem initialized
> > Log: Your locale: [ISO-8859-1].
> >
> > Init: Version: 1077 (120.28)
> > Init: Compiled: Sep 13 2002 18:19:44
> > Init: Command line:
> > Init: Base directory: /usr/local/games/ut2003_demo/System/
> > Init: Character set: Unicode
> > Init: Build label: UT2003 Build UT2003_Build_[2002-09-13_17.31]
> > Log: Bound to Engine.so
> > Log: Bound to Core.so
> > Init: Object subsystem initialized
> > Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
> > Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
> > Init: CPU Speed=996.831740 MHz
> > Init: Unreal engine initialized
> > Log: Bound to SDLDrv.so
> > Init: Detected 0 joysticks
> > Init: SDLClient initialized.
> > Log: Bound to OpenGLDrv.so
> > Init: Initializing OpenGLDrv...
> > Log: binding libGL.so.1
> > Log: (Karma): Beginning Karma for game.
> > Log: (Karma): Creating MeAssetDB.
> > Log: (Karma): Loading: jugg.ka
> > Log: (Karma): Finished Creating MeAssetDB (2 Assets).
> > Log: LoadMap: Entry
> > Log: Bound to XGame.so
> > Log: Bound to IpDrv.so
> > Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA
> > Log: Bound to Fire.so
> > Warning: Missing Class Class Editor.TransBuffer
> > Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA
> > Warning: Missing Texture Texture PlayerSkins.JuggFemaleAHeadA
> > Warning: Missing Texture Texture PlayerSkins.JuggFemaleBBodyA
> > Warning: Missing Texture Texture PlayerSkins.JuggFemaleBHeadA
> > Log: Static mesh batches: 0 vertex bytes, 0 index bytes
> > Log: Game class is 'GameInfo'
> > Log: Level is Level Entry.myLevel
> > Log: Bringing Level Entry.myLevel up for play (0) appSeconds:
> > 16777503.380377...
> > ScriptLog: InitGame:
> > ScriptLog: Base Mutator is Entry.Mutator
> > ScriptLog: GameInfo::InitGame : bEnableStatLogging False
> > Log: 0 ANTIPORTALS
> > Log: Browse:
> > NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
> > Log: LoadMap:
> > NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
> > Log: (Karma): Initialising Karma for Level.
> > Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
> > Log: Collecting garbage
> > Log: Purging garbage
> > Log: Garbage: objects: 15389->15350; refs: 149451
> > Log: Game class is 'CinematicGame'
> > Log: Level is Level NvidiaLogo.myLevel
> > Warning: Paths may not be valid.
> > Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds:
> > 16777504.354440...
> > ScriptLog: InitGame:
> > ?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 ScriptLog: Base
> > Mutator is NvidiaLogo.Mutator
> > ScriptLog: GameInfo::InitGame : bEnableStatLogging False
> > Log: 0 ANTIPORTALS
> > Log: Created and initialized a new SDL viewport.
> > Log: Bound to XInterface.so
> > Log: Bound to UWeb.so
> > Log: Bound to ALAudio.so
> > Init: ALAudio: no OpenAL devices found.
> > Error: Audio initialization failed.
> > ScriptLog: Team 255
> > ScriptLog: Login: Player
> > Log: Possessed PlayerPawn: CinematicPlayer NvidiaLogo.CinematicPlayer
> > Log: CinematicPlayer got player SDLViewport
> > Error: Map NvidiaLogo.LevelInfo0 does not have an associated MUSIC track
> > Log: No ScoreBoardType specified in GameInfo
> > Init: Input system initialized for SDLViewport
> > Log: Enter SetRes: 800x600 Fullscreen 1
> > Log: OpenGL
> > Init: GL_VENDOR     : NVIDIA Corporation
> > Init: GL_RENDERER   : RIVA TNT2/AGP/SSE
> > Init: GL_VERSION    : 1.3.1 NVIDIA 31.23
> > Init: Device supports: GL
> > Init: Device supports: GL_EXT_bgra
> > Init: Device supports: GL_NV_texture_env_combine4
> > Init: Device supports: GL_EXT_texture_lod_bias
> > Init: Device supports: GL_ARB_multitexture
> > Init: C32 RGB888 Z24 S8
> > Critical: OpenGL renderer relies on DXTC/S3TC support.
> > Exit: Executing UObject::StaticShutdownAfterError
> > Exit: Executing USDLClient::ShutdownAfterError
> > Exit: Exiting.
> > Log: Waiting for file streaming thread to finish...
> > Uninitialized: Name subsystem shut down
> > Uninitialized: Log file closed, Sun Sep 22 13:57:57 2002
> >
> >
> > Thanks for any ideas ,
> >
> >  Bart.

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