On Sunday 22 September 2002 10:39 am, Bart Salien wrote:
> Op Sunday 22 September 2002 13:11, schreef u:
>
> I was expecting this a bit , the best choise at the moment would be a
> geforce3 or 4 because most supported under linux ?
>
> thkx for the answers .
>
> Bart.
>
> > Unfortunately TNT2's don't support S3TC texture compression under Linux
> > (It only works in windows because directx emulates it)
> >
> > So you're just gonna have to get a new video card which would have been a
> > good idea anyway because UT2K3 would run REALLY slow on a TNT2.
> >
> > l8r,
> > KIRT
> >
> > On Sun, 22 Sep 2002 14:30:17 +0200
> >
> > Bart Salien <[EMAIL PROTECTED]> wrote:
> > > I've just updated my NVIDIA kernel and GLX drivers via RPM so i could
> > > try the new UT2003 demo .
> > >
> > > When i look in the Xfree86.0.log the kernel and the glx module are
> > > loaded correctly .
> > >
> > > But when i try to start the UT2003 demo the program exits and gives an
> > > error message :
> > >
> > > open /dev/dsp: Device or resource busy
> > > Xlib:  extension "XiG-SUNDRY-NONSTANDARD" missing on display  " :0.0" .
> > > OpenGL renderer relies on DXTC/S3TC support .
> > >
> > > I get the impression that the program is asking for something that my
> > > "TNT2 " card is not supporting , or could there be something missing in
> > > my libs ?
> > >
> > > I am running Mandrake 8.2  on a PIII  1GHz with a RIVA TNT2 64 vid.
> > > card and the NVIDIA driver 1.0-3132
> > >
> > >
> > > The UT2003demo log file :
> > >
> > > Uninitialized: Log file open, Sun Sep 22 13:57:53 2002
> > > Uninitialized: Initializing file manager
> > > Init: Name subsystem initialized
> > > Log: Your locale: [ISO-8859-1].
> > >
> > > Init: Version: 1077 (120.28)
> > > Init: Compiled: Sep 13 2002 18:19:44
> > > Init: Command line:
> > > Init: Base directory: /usr/local/games/ut2003_demo/System/
> > > Init: Character set: Unicode
> > > Init: Build label: UT2003 Build UT2003_Build_[2002-09-13_17.31]
> > > Log: Bound to Engine.so
> > > Log: Bound to Core.so
> > > Init: Object subsystem initialized
> > > Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
> > > Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
> > > Init: CPU Speed=996.831740 MHz
> > > Init: Unreal engine initialized
> > > Log: Bound to SDLDrv.so
> > > Init: Detected 0 joysticks
> > > Init: SDLClient initialized.
> > > Log: Bound to OpenGLDrv.so
> > > Init: Initializing OpenGLDrv...
> > > Log: binding libGL.so.1
> > > Log: (Karma): Beginning Karma for game.
> > > Log: (Karma): Creating MeAssetDB.
> > > Log: (Karma): Loading: jugg.ka
> > > Log: (Karma): Finished Creating MeAssetDB (2 Assets).
> > > Log: LoadMap: Entry
> > > Log: Bound to XGame.so
> > > Log: Bound to IpDrv.so
> > > Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA
> > > Log: Bound to Fire.so
> > > Warning: Missing Class Class Editor.TransBuffer
> > > Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA
> > > Warning: Missing Texture Texture PlayerSkins.JuggFemaleAHeadA
> > > Warning: Missing Texture Texture PlayerSkins.JuggFemaleBBodyA
> > > Warning: Missing Texture Texture PlayerSkins.JuggFemaleBHeadA
> > > Log: Static mesh batches: 0 vertex bytes, 0 index bytes
> > > Log: Game class is 'GameInfo'
> > > Log: Level is Level Entry.myLevel
> > > Log: Bringing Level Entry.myLevel up for play (0) appSeconds:
> > > 16777503.380377...
> > > ScriptLog: InitGame:
> > > ScriptLog: Base Mutator is Entry.Mutator
> > > ScriptLog: GameInfo::InitGame : bEnableStatLogging False
> > > Log: 0 ANTIPORTALS
> > > Log: Browse:
> > > NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
> > > Log: LoadMap:
> > > NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
> > > Log: (Karma): Initialising Karma for Level.
> > > Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
> > > Log: Collecting garbage
> > > Log: Purging garbage
> > > Log: Garbage: objects: 15389->15350; refs: 149451
> > > Log: Game class is 'CinematicGame'
> > > Log: Level is Level NvidiaLogo.myLevel
> > > Warning: Paths may not be valid.
> > > Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds:
> > > 16777504.354440...
> > > ScriptLog: InitGame:
> > > ?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 ScriptLog: Base
> > > Mutator is NvidiaLogo.Mutator
> > > ScriptLog: GameInfo::InitGame : bEnableStatLogging False
> > > Log: 0 ANTIPORTALS
> > > Log: Created and initialized a new SDL viewport.
> > > Log: Bound to XInterface.so
> > > Log: Bound to UWeb.so
> > > Log: Bound to ALAudio.so
> > > Init: ALAudio: no OpenAL devices found.
> > > Error: Audio initialization failed.
> > > ScriptLog: Team 255
> > > ScriptLog: Login: Player
> > > Log: Possessed PlayerPawn: CinematicPlayer NvidiaLogo.CinematicPlayer
> > > Log: CinematicPlayer got player SDLViewport
> > > Error: Map NvidiaLogo.LevelInfo0 does not have an associated MUSIC
> > > track Log: No ScoreBoardType specified in GameInfo
> > > Init: Input system initialized for SDLViewport
> > > Log: Enter SetRes: 800x600 Fullscreen 1
> > > Log: OpenGL
> > > Init: GL_VENDOR     : NVIDIA Corporation
> > > Init: GL_RENDERER   : RIVA TNT2/AGP/SSE
> > > Init: GL_VERSION    : 1.3.1 NVIDIA 31.23
> > > Init: Device supports: GL
> > > Init: Device supports: GL_EXT_bgra
> > > Init: Device supports: GL_NV_texture_env_combine4
> > > Init: Device supports: GL_EXT_texture_lod_bias
> > > Init: Device supports: GL_ARB_multitexture
> > > Init: C32 RGB888 Z24 S8
> > > Critical: OpenGL renderer relies on DXTC/S3TC support.
> > > Exit: Executing UObject::StaticShutdownAfterError
> > > Exit: Executing USDLClient::ShutdownAfterError
> > > Exit: Exiting.
> > > Log: Waiting for file streaming thread to finish...
> > > Uninitialized: Name subsystem shut down
> > > Uninitialized: Log file closed, Sun Sep 22 13:57:57 2002
> > >
> > >
> > > Thanks for any ideas ,
> > >
> > >  Bart.

I have a gforce 2 with 64mb on it and it runs ut2003 very well. It is much 
cheaper than the 3s or 4s if cost is a factor. HTH
-- 
Dennis M. linux user #180842

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