Re: [Ogf-l] "Opening" Closed Games

2006-09-06 Thread Exile In Paradise
On Thu, 2006-09-07 at 00:45 -0500, Tim Dugger wrote:
> On 6 Sep 2006 at 21:29, Exile In Paradise wrote:
> 
> > Dear Open Game Gurus,
> > I would like to discuss a real-world issue I am
> > wrestling with.
> > 
> > I am a collector and fan of a game system published
> > from 1980-1994 by a publisher that is long since
> > gone.
> 
> First and foremost, you need to retain the
> services of a lawyer who specializes in copyright
> & trademark issues. You are quite likely going 
> to need one.

Oh yeah, I have mentioned that to the other folks
who were interested in this idea.

> While game rules themselves are not copyrightable,
> tables are NOT game rules.
> They may be a specific expression of a game rule,
> but they are not rules themselves, and are thus
> copyrightable.

That's what I was wondering, especially if the rule
incorporates the table or formula into its expression
of the mechanic.

I can easily see where tables that contain "setting"
results or what is colloquially called "fluff" are
copyright and thus "out of scope" for what I am
talking about... but what about data tables that
are purely formula based that have no use outside
of the application of the rule that references the
table. How do you copyright a table to convert
Celsius to Fahrenheit, or some other expression
of a formula? If you make it a graphic, sure that
is copyrighted, but the formula the graphic is based
on can't be.

If a rule is unusable without the table it refers to,
or the table is gibberish without the rules that
describe the usage, then is that really saying the
table is not rules? Does the "mechanic" or "rule"
incorporate the data needed to express the rule
in game terms?

If the rule is "Cross reference the Celsius to 
Fahrenheit table to help determine air density to
calculate bullet velocity", then it seems the
formula or content of the table is *part* of
the mechanic.

I don't know if that is how things really work in
the insane world of lawyering, which is why I was
asking about tables.

It's hard to describe exactly what I mean here,
I suppose. If it doesn't make sense with that
lame example, just skip it I suppose and I will
let Legal, Beagle, and Eagle, LLC worry about it
if things get that far with this idea.

> Any attempts to recreate those tables, or to
> create new tables that are similar in look, feel,
> and use could be considered the creation of a 
> derivative work, and thus a copyright violation.

If that is the case,  every game with a table that
gives results based on dice rolls could be a
"look, feel, and use" violation waiting to be
sued on. 

Although, this is a *key* bit of help. Specifically,
the mention of derivative work reminded me to refresh
my understanding of that. So, out to copyright.gov
we go. Reading it, it gave me an idea.

The right approach may be to re-approach the original
author of the game, and try to work a permission to
prepare a "derivative work" designed to be released
into the Open Game realm, minus the setting
information. If that is agreeable, then it becomes
a review and approval bit. Maybe that would be an
even better last-ditch attempt. Thanks for the 
mental jog.

Previous approaches to the author have been more in
the lines of them doing the releasing. But, if we
could get a permission so that the fan community could
do the preparation and releasing, then that might
be acceptable to all sides. Anything is worth a shot
or else the game itself just sort of dies away.

> It doesn't matter if you are attempting to fix a
> "flaw" in the tables or not, the end result is going 
> to be what matters here.

True, and I understand your concerns... on and off
list. Derivative work issues have already come under
discussion between the people interested in this
project, but not from the perspective I mentioned
above. I think I will chase that next.

Or I may get disgusted with the whole sorry state of
copyright affairs related to a dead and gone game
company and chuck the whole idea. I am not a lawyer
and never really wanted to be.

Thanks for the responses, this is the kind of
sanity checking (and inspiration) I was hoping for.
-- 
Robert "Exile In Paradise" Murphey
You are magnetic in your bearing.

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Re: [Ogf-l] "Opening" Closed Games

2006-09-06 Thread Tim Dugger
On 6 Sep 2006 at 21:29, Exile In Paradise wrote:

> Dear Open Game Gurus,
> I would like to discuss a real-world issue I am
> wrestling with.
> 
> I am a collector and fan of a game system published
> from 1980-1994 by a publisher that is long since
> gone.

First and foremost, you need to retain the services of a lawyer who 
specializes in copyright & trademark issues. You are quite likely going 
to need one.

While game rules themselves are not copyrightable, tables are NOT 
game rules. They may be a specific expression of a game rule, but 
they are not rules themselves, and are thus copyrightable. Any 
attempts to recreate those tables, or to create new tables that are 
similar in look, feel, and use could be considered the creation of a 
derivative work, and thus a copyright violation. It doesn't matter if you 
are attempting to fix a "flaw" in the tables or not, the end result is going 
to be what matters here.



TANSTAAFL
Rasyr (Tim Dugger)
 System Editor
 Iron Crown Enterprises - http://www.ironcrown.com
 E-Mail: [EMAIL PROTECTED]



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Re: [Ogf-l] "Opening" Closed Games

2006-09-06 Thread Doug Meerschaert

Dang.  See what happens when the list comes to life?

On 9/6/06, Exile In Paradise <[EMAIL PROTECTED]> wrote:

Dear Open Game Gurus,
I would like to discuss a real-world issue I am
wrestling with.


Robert, you need one of three things: (1) A statement from the
copyright holder that your rules-only work is not infringing, (2) A
lawyer who will take a retainer to defend your new game as legally
distinct, or (3) an acceptance of possibly losing your house in a
lawsuit.

The OGL, like the GPL, can do nothing to help you do something with
someone else's work.  Freeciv could just have easily have been a
closed-source game, with regards to it actually being written.
Copylefft works great forward-going -- but it doesn't do anything the
other way.

As to your actual problem -- you'll find some on this list who say
it's entirelly legal (it is kind of), and others who say a game has a
distinct legally protectable character copyright  (it doesn't really
[all the time], but you'll need a lawyer to prove it.)

If you do decide to re-write this game you wish, I'd hope you will use
the OGL.  Unless you're writing for an established game that prohibits
it, there's no reason not to use the OGL.


DM
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[Ogf-l] "Opening" Closed Games

2006-09-06 Thread Exile In Paradise
Dear Open Game Gurus,
I would like to discuss a real-world issue I am
wrestling with.

I am a collector and fan of a game system published
from 1980-1994 by a publisher that is long since
gone. Last year, in an net forum, the copyright
holder himself stated that he has no interest in the
"games" anymore, but is continuing to develop the
"setting" for his own undisclosed purposes.

The original publisher has been approached several
times since 1994 and asked if they would consider
releasing the games as (in order) public domain,
GNU open documents, Creative Commons, and Open
Game License. Each time, and for each license idea,
the answer has been "no" or silence.

Meanwhile, every (rare) newcomer to the game asks
the same three questions:
FAQ#1: "who owns the copyrights?"
FAQ#2: "where can I get the books?"

And when they find the books are so rare they
never even appear on  eBay anymore, the famous:
FAQ#3: "can someone send me PDFs of the books?"

With the publishers own admission of apathy regarding
the "games", and being tired of not being able to 
fully discuss or republish parts of the games at
whim, the idea has occurred to me to try to write,
publish, and distribute Open Game versions of the
copyrighted games.

The setting and trademarks are not considered here.

The setting is unmistakable anyway, so its a given
that a new setting that allowed the same situations
would have to be created. Also, its a given that all
artwork and trademark terms would have to be avoided
like the plague. The name of the company and some of
their product names are some of those very terms
which is why they are not listed here.

For years the Linux software community has excelled
at opening "closed" software... by recreating the
closed program as a work/play-alike open version and
releasing that. 

The excellent FreeCiv project is one example of 
many... its a look and play alike version of the
copyrighted game "Civilization" by Sid Meier.

I am wondering if the same ideas the Linux folks
have used would work for opening closed/out-of-print
tabletop games? The OSRIC project leads me to 
believe so.

Here's my thinking that I hope you can all provide
a sanity check for:

According to a U.S. Patent and Trademark Office
memo (FL-108), game "rules" cannot be copyright,
only the specific "expression" of the rules. My
understanding is that the difference is this: The
rules to a game like baseball cannot be copyright.
Only my specific description of baseball rules
can be. Anyone else is still free to write their
own description of the same game in their own
words.

So, if I go line by line through the text, and 
rewrite the "mechanics" into my own words, and
reorganize the whole thing (based on my own
prejudice of how it should have been written ;)
I should be able to release the result to the
web under an open game license and be reasonably
sure I haven't actually broken any law?

I realize I could still be exposed to a lawsuit
for doing so since Americans can sue each other
for no reason at all, much less with cause, but
if my understandings of things are correct, I
should have a fair chance of winning my side of
the case should it come to open legal battle.

If this whole house of cards still stands up,
then there are some specific places that are
not very clear that I could use some advice on.

One is numeric data in tables. The game I am
interested in "opening" is heavily based on numeric
tables. I realize I can't copy them verbatim, but
the table data is part of what makes the mechanics
work. 

For example, if I want to check to see if someone
has scored a hit during an attack, I have to
cross-reference the tables to find part of the result.
So, are the tables considered *mechanics* or part of
the rules then?

Also, what are the issues around reducing the tables
down to formula through regression or other analysis,
and then using the formula to recreate the tables?
If you can prove you have the formula, does it help
in court?

An example of this issue would be the Experience
Points table from a popular fantasy game.
I have seen several formula published that will
exactly re-create the XP table. Prometheus published
one of them under the as-yet-untested Prometheus
license. Iron Heroes published the same table, but
used a constant that was slightly different than
the original formula... so the table *works* the
same, but the actual numbers vary a little. But
its easy to tell its still the exact same method
and progression rates.

So, what are the legal gotchas around numeric 
tables and formula that generate them?

Many people have done this regression work on the
game in question, and PDFs of formula and creation
kits for tables based objects have been floating
around the net for years without the original
publisher challenging them.

The publisher I am interested in has long been
rumored to have introduced intentional flaws
in their tables to prevent regression... so if
I find those and create a new "fixed" table from
a sim

[Ogf-l] Re: [Ogf-d20-l] concerned

2006-09-06 Thread GreenRonin




In a message dated 9/5/2006 8:09:41 PM Pacific Standard Time, 
[EMAIL PROTECTED] writes:
I think 
  you might find that the boys at Atlas andMongoose and Green Ronin agree 
  too. But I wont presumeto speak for them. However, you can let their 
  productsspeak for them--gee, all of them have createdalternate systems 
  or are publishing licensed contentand have moved away from core D&D 
  support. Wow. Whywould that be? 

While we are doing some core D&D support, most notably in our new line 
of Bleeding Edge Adventures, Clark is correct that we are putting more weight 
behind our in-house OGL games Mutants & Masterminds and True20 Adventure 
Roleplaying. Since they stand alone, they are largely immune to whatever happens 
with 4th edition and the OGL. Certainly when 3.5 came around, we watched our 
backlist 3.0 books die a horrible death while M&M sailed on without a hitch. 
That was not a lesson to be forgotten.
 
Chris Pramas
Green Ronin
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RE: [Ogf-l] OGC contamination?

2006-09-06 Thread Matt Thomason \(DancingDryad.com\)
Beginning with the obligiatory IANAL.

I can't see any reasons why this can't be published as a 100% closed
product.  The OGL only applies to reuse of the original published
product.  I would say you are correct, and the original publisher has
the right to "rerelease" their original fluff text (which presumably
they own the copyright to) as 100% closed content without the OGL
attached.  They can't withdraw the OGL on the original publication, but
they can republish without it as long as they are not using any OGC from
anyone else in the republication.

The OGL applies only to their original release of their text - if they
want to go and reuse the same text and not release it under the OGL,
they are entitled to do that - in the same way that Wizards of the Coast
can publish the D&D rules in OGL form and then (because they own 100% of
the original copyright to it) publish them again in a 100% closed
rulebook.

The only factor that would prevent this product being 100% closed is if
the original company were using OGL sources to write their fluff text -
this is the bit to be careful about - do they (for example) reference
any monsters from OGL material which could not have been sourced from
anywhere else (in other words, monsters invented by another company and
then "borrowed" through use of the OGL).

If their fluff is absolultely, truly 100% their own and could have been
legally published in a standalone format without an attached OGL, then
as long as they retained the original copyright I would say they have
the legal rights to republish it.  The OGL is a licence for a specific
release of work, and not equivalent to releasing something into the
public domain (something you cannot take back for subsequent releases).

Or to put it in a far simpler sentence - I concur with what you have
stated below :)

- Matt

Matt Thomason
DancingDryad.com

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:ogf-l-
> [EMAIL PROTECTED] On Behalf Of Vicki Potter
> Sent: Wednesday, September 06, 2006 4:04 AM
> To: ogf-l@mail.opengamingfoundation.org
> Subject: [Ogf-l] OGC contamination?
> 
> I maintain that, since the fluff text will be published again by the
> original publisher, that company can publish it without having to do
so
> under the Open Game License. In other words, the text published with
our
> licensed system would be 'closed', even though identical text
published
> elsewhere would be 'open.' That being the case, the OGL would appear
> nowhere in the product and thus none of the material, including the
> licensed mechanics, would be Open.
> 

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