Dear Open Game Gurus,
I would like to discuss a real-world issue I am
wrestling with.

I am a collector and fan of a game system published
from 1980-1994 by a publisher that is long since
gone. Last year, in an net forum, the copyright
holder himself stated that he has no interest in the
"games" anymore, but is continuing to develop the
"setting" for his own undisclosed purposes.

The original publisher has been approached several
times since 1994 and asked if they would consider
releasing the games as (in order) public domain,
GNU open documents, Creative Commons, and Open
Game License. Each time, and for each license idea,
the answer has been "no" or silence.

Meanwhile, every (rare) newcomer to the game asks
the same three questions:
FAQ#1: "who owns the copyrights?"
FAQ#2: "where can I get the books?"

And when they find the books are so rare they
never even appear on  eBay anymore, the famous:
FAQ#3: "can someone send me PDFs of the books?"

With the publishers own admission of apathy regarding
the "games", and being tired of not being able to 
fully discuss or republish parts of the games at
whim, the idea has occurred to me to try to write,
publish, and distribute Open Game versions of the
copyrighted games.

The setting and trademarks are not considered here.

The setting is unmistakable anyway, so its a given
that a new setting that allowed the same situations
would have to be created. Also, its a given that all
artwork and trademark terms would have to be avoided
like the plague. The name of the company and some of
their product names are some of those very terms
which is why they are not listed here.

For years the Linux software community has excelled
at opening "closed" software... by recreating the
closed program as a work/play-alike open version and
releasing that. 

The excellent FreeCiv project is one example of 
many... its a look and play alike version of the
copyrighted game "Civilization" by Sid Meier.

I am wondering if the same ideas the Linux folks
have used would work for opening closed/out-of-print
tabletop games? The OSRIC project leads me to 
believe so.

Here's my thinking that I hope you can all provide
a sanity check for:

According to a U.S. Patent and Trademark Office
memo (FL-108), game "rules" cannot be copyright,
only the specific "expression" of the rules. My
understanding is that the difference is this: The
rules to a game like baseball cannot be copyright.
Only my specific description of baseball rules
can be. Anyone else is still free to write their
own description of the same game in their own
words.

So, if I go line by line through the text, and 
rewrite the "mechanics" into my own words, and
reorganize the whole thing (based on my own
prejudice of how it should have been written ;)
I should be able to release the result to the
web under an open game license and be reasonably
sure I haven't actually broken any law?

I realize I could still be exposed to a lawsuit
for doing so since Americans can sue each other
for no reason at all, much less with cause, but
if my understandings of things are correct, I
should have a fair chance of winning my side of
the case should it come to open legal battle.

If this whole house of cards still stands up,
then there are some specific places that are
not very clear that I could use some advice on.

One is numeric data in tables. The game I am
interested in "opening" is heavily based on numeric
tables. I realize I can't copy them verbatim, but
the table data is part of what makes the mechanics
work. 

For example, if I want to check to see if someone
has scored a hit during an attack, I have to
cross-reference the tables to find part of the result.
So, are the tables considered *mechanics* or part of
the rules then?

Also, what are the issues around reducing the tables
down to formula through regression or other analysis,
and then using the formula to recreate the tables?
If you can prove you have the formula, does it help
in court?

An example of this issue would be the Experience
Points table from a popular fantasy game.
I have seen several formula published that will
exactly re-create the XP table. Prometheus published
one of them under the as-yet-untested Prometheus
license. Iron Heroes published the same table, but
used a constant that was slightly different than
the original formula... so the table *works* the
same, but the actual numbers vary a little. But
its easy to tell its still the exact same method
and progression rates.

So, what are the legal gotchas around numeric 
tables and formula that generate them?

Many people have done this regression work on the
game in question, and PDFs of formula and creation
kits for tables based objects have been floating
around the net for years without the original
publisher challenging them.

The publisher I am interested in has long been
rumored to have introduced intentional flaws
in their tables to prevent regression... so if
I find those and create a new "fixed" table from
a simplified formula I expect I will be fine.

For me, the issue is re-creating the specific
tables with the same data, so that the system
works the same.

I am happy to discuss this on or offlist.
-- 
Robert "Exile In Paradise" Murphey
Question: Is it better to abide by the rules
until they're changed or help speed the change by
breaking them?

_______________________________________________
Ogf-l mailing list
Ogf-l@mail.opengamingfoundation.org
http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l

Reply via email to