Re: [Ogf-l] Re: OGL Logo

2006-08-17 Thread Chris Helton
Are these commercial or non-commercial products? Print or PDF? Sorry if this is 
a lot of questions, but like I said in an earlier email it doesn't seem that I 
have seen anything about this outside of this list.
 
Chris Helton

- Original Message 
From: Tom Caudron <[EMAIL PROTECTED]>
To: Chris Helton <[EMAIL PROTECTED]>; ogf-l@mail.opengamingfoundation.org
Sent: Thursday, August 17, 2006 2:29:34 PM
Subject: Re: [Ogf-l] Re: OGL Logo


I've been notified of use by three or four people (some for multiple
products).  My intent---and I've been a bit lax on carrying this
out---is to add a "Known Prometheus Products" section to the site.

Tom Caudron
Administrator of the Prometheus Project
http://www.PrometheusGaming.com
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Re: [Ogf-l] Re: OGL Logo

2006-08-17 Thread Chris Helton
Tom,
 
Out of curiosity, who is using this Prometheus logo/license? Outside of this 
list I've never seen it.
 
Chris Helton

- Original Message 
From: Tom Caudron <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]; ogf-l@mail.opengamingfoundation.org
Sent: Thursday, August 17, 2006 10:16:43 AM
Subject: Re: [Ogf-l] Re: OGL Logo


Clark said, ""Terms" may not change, but enforcement sure does."

The Prometheus project violates no part of the OGL of which I am aware,
which was the implied claim of the original email to which I was
replying.  In the context of that comment, I have to stand by my claim.
Future kings in the Halls of WotC may not like the OGL and the d20SRD,
but the terms of the license are what they are.  There exists no term
violations to enforce.  In other words, if Prometheus violates some
arcane misunderstood term of the OGL, so do the rest of you (as nothing
Prometheus does is unknown in whole or in part in many other works) and
we have all based our respective products/projects on a misunderstanding
of the OGL---which would be unfortunate.

I tend to believe that amongst all the various lawyers all of us have
spoken with, at least one of them would have raised the red flag if the
terms of the OGL were somehow dangerously mercurial or if there were
enforcement leeway on those terms that made them so.

Notwithstanding an out-of-the-blue unfounded claim from WotC (something
outlandish like the SCO/Linux lawsuit claims), I do not believe, nor do
I think you believe, that WotC has the ability to enforce the OGL in
a /wildly/ different manner than that which we understand and expect.

Now the d20STL is another matter entirely, and that is the very point
that caused me to move to an alternative to that logo/license.

Tom Caudron

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Re: [Ogf-l] Interesting comments about Creative Commons license

2005-07-20 Thread Chris Helton
--- Bryant Durrell <[EMAIL PROTECTED]> wrote:
> As opposed to the translucent simplicity of the D20
> SRD.  *grin*

The SRD is pretty simple: if it is in the SRD then it
is open. What could be simpler?

Do you actually mean the OGL?

Chris Helton

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Re: [OGF-L] Who can declare ProductIdentity (ThirdPartyBeneficiaries?)

2005-03-01 Thread Chris Helton
--- avatar of Darkness <[EMAIL PROTECTED]> wrote:
> Must have missed it in the mess.
> So what's your product and what are you worried
> about?

I'm not worried about anything. I posted to a thread
on RPG.net where a person was asking about using the
terms "beholder" and "mind flayer" and I said that
they couldn't be used because they were the declared
PI of WotC. It blew out of proportion there because of
someone who doesn't seem to have a firm grasp on the
OGL.

The conversation then spread here when Darklord
posted, and I followed up to his posting here. I've
been a member of this list for about two years now.

I have designed for d20, the Action! System, and I
have developed my own second generation OGL system
called Open Core. I am also working on a
cross-publisher project with a small group of Fudge publishers.
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Re: [OGF-L] Who can declare ProductIdentity (ThirdPartyBeneficiaries?)

2005-03-01 Thread Chris Helton
--- avatar of Darkness <[EMAIL PROTECTED]> wrote:
> I'm afraid that for the hard questions you're not
> going to find much more than intellectual debate 
> as none of this has ever gone to court to 
> have any real legal precedent.

Ironically, I haven't been speaking in hypotheticals.
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Re: [OGF-L] Who can declare ProductIdentity (ThirdPartyBeneficiaries?)

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote:
> BTW -- I sometimes do switch sides on issues when I
> play devil's advocate.  
> Read the archives and you'll see me do that.  In
> general, though, I make it 
> pretty obvious when I'm trying to play on both sides
> of the fence to evoke 
> commentary for either or both sides and promote
> intellectual debate on a subject.  
> Today is not one of those days.

This is an inane statement. Point blank, are you a
publisher? Yes or No. You see, I am and for me this
isn't an intellectual exercise this is a practical
matter. You can make your faux intellectual debates if
you want but that isn't the nature of the debate on
this list. As a publisher and producer of games, I
need explicit information and not the intellectual
wankery of amatuers. If I want that, I can just go to
the Forge.
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Re: [OGF-L] The Mysterious Third Type of Content

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote:
> "Open Game Content" means ... ANY WORK COVERED BY
> THIS LICENSE... but specifically excludes Product 
> Identity. 

Do you mean this section? 

"'Open Game Content' means the game mechanic and
includes the methods, procedures, processes and
routines to the extent such content does not embody
the Product Identity and is an enhancement over the
prior art and any additional content clearly
identified as Open Game Content by the Contributor,
and means any work covered by this License, including
translations and derivative works under copyright law,
but specifically excludes Product Identity."

Where exactly do you get that 100% of the "work" is
OGC from this statement. Because there doesn't seem to
be anything in the full text that says that. Of
course, your broken up quote of the text doesn't say
that either.


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Re: [OGF-L] The Mysterious Third Type of Content

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote:
> Right, but the license says any WORK covered by the
> OGL is 100% OGC except the parts that are PI.

Once again, would you please quote the relevant
section of the OGL that states this, please? I have
re-read the OGL a number of times today, during the
course of this discussion and twice since you
mentioned it the first time. I can find no reference
to this claim.
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Re: [OGF-L] Who can declare ProductIdentity (ThirdPartyBeneficiaries?)

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote:
> The license is explicit that for a covered work it's
> all 100% OGC except the parts that are PI.

And where does it say that the covered work is 100%
OGC, except for the parts that are PI?

>From section 1(d):"'Open Game Content' means the game
mechanic and includes the methods, procedures,
processes and routines to the extent such content does
not embody the Product Identity and is an enhancement
over the prior art and any additional content clearly
identified as Open Game Content by the Contributor,
and means any work covered by this License, including
translations and derivative works under copyright law,
but specifically excludes Product Identity."

>From section 2: "This License applies to any Open Game
Content that contains a notice indicating that the
Open Game Content may only be Used under and in terms
of this License. You must affix such a notice to any
Open Game Content that you Use. No terms may be added
to or subtracted from this License except as described
by the License itself. No other terms or conditions
may be applied to any Open Game Content distributed
using this License."

>From section 8: "If you distribute Open Game Content
You must clearly indicate which portions of the work
that you are distributing are Open Game Content. "

I see nothing in any of those sections that say that
product released under the OGL default to being 100%
Open Content, unless otherwise spcified. If that were
the case, I would think that section 8
(Identification) would be unneeded in the license.

Can you please point to the relevant section of the
OGL that states "it's all 100% OGC except the parts
that are PI." 
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RE: [OGF-L] Who can declare Product Identity (Third PartyBeneficiaries?)

2005-03-01 Thread Chris Helton
--- Weldon Dodd <[EMAIL PROTECTED]> wrote:
> Well, you've lost me too. The license says that any
> material that is eligible to be PI must be declared 
> to be PI and must be excluded from OGC to
> actually be PI. It must also appear in a work
> licensed under the OGL to be
> covered by the OGL. Under what conditions can
> something be PI without
> meeting these conditions and being covered under the
> OGL?

Ok, again...from section 1(e) of the Open Gaming
License this is the definition of Product Identity:
"'Product Identity' means product and product line
names, logos and identifying marks including trade
dress; artifacts; creatures characters; stories,
storylines, plots, thematic elements, dialogue,
incidents, language, artwork, symbols, designs,
depictions, likenesses, formats, poses, concepts,
themes and graphic, photographic and other visual or
audio representations; names and descriptions of
characters, spells, enchantments, personalities,
teams, personas, likenesses and special abilities;
places, locations, environments, creatures, equipment,
magical or supernatural abilities or effects, logos,
symbols, or graphic designs; and any other trademark
or registered trademark clearly identified as Product
identity by the owner of the Product Identity, and
which specifically excludes the Open Game Content"

This is the definition of Product Identity that I have
been using all along. You will notice that since it
contains the phrase "and any other trademark or
registered trademark clearly identified as Product
identity by the owner of the Product Identity, and
which specifically excludes the Open Game Content"
that I do understand that declared PI is a part of PI.
What I have been saying, and I am not sure how much
more clearly I can say it, is that the PI declaration
is not the only PI that exists under the OGL.

And then, from section 7 (Use of Product Identity):
"You agree not to Use any Product Identity, including
as an indication as to compatibility, except as
expressly licensed in another, independent Agreement
with the owner of each element of that Product
Identity. You agree not to indicate compatibility or
co-adaptability with any Trademark or Registered
Trademark in conjunction with a work containing Open
Game Content except as expressly licensed in another,
independent Agreement with the owner of such Trademark
or Registered Trademark. The use of any Product
Identity in Open Game Content does not constitute a
challenge to the ownership of that Product Identity.
The owner of any Product Identity used in Open Game
Content shall retain all rights, title and interest in
and to that Product Identity."

You will notice that this section does not only
include PI that has been declared to be so, but
actually anything that is defined as PI under section
1(e) of the license. This is all that have have been
saying all along.

You will notice that by saying this I am not stating
that PI does not need to be declared, nor am I saying
that there is a gigantic pool of PI anyplace, nor am I
saying that there is one true way to declare PI. I
have never made those statements, and in fact I am
stating what I read in the OGL. None of these stances
or staements have changed since I started addressing
this subject.

Once again, I will state that I am not trying to
impose my interpretation of the OGL on anyone and that
what I am interpresting only has to do with me.

Thanks,

Chris
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Re: [OGF-L] Do you have to declare Product Identity

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote:
> 
> You said, and I quote: "These definitions are not
> limited to only game 
> companies, game lines, or any companies that are
> involved with the OGL. Read what it 
> says, and you will see that you are misinterpreting
> this. You will notice 
> that the definition of Product Identity does not
> refer to the OGL, or any process 
> of declaration under it."
> 
> You further said: "Okif you read the definition
> of "Product Identity" in 
> section 1 (Definitions) you will see that there is
> no burden of proof or 
> burden of declaration."
> 
> 
> You'll see that I have actually quoted you quite in
> context.  You have 
> claimed point blank that there is NO REQUIREMENT to
> have something declared as PI 
> for it to be PI.  Period.

Then it would appear that the matter is just that you
either cannot read or are just too dense to be able to
interpret what others are saying. Never once have I
said that there is no requriement, and those quotes
that you are providing don't say that either.

> Thanks for saying so.  As I quoted you twice above,
> on RPG.NET you said 
> otherwise.  Then I tried to ask the membership a
> question about contract law and 
> contractual construction (regarding third party
> beneficiaries) and you have 
> claimed I'm misquoting you and lying about you. 
> Well, I just quoted you twice 
> above, in context, saying that there was no burden
> of declaration, and then 
> quoted you once right after saying that there was a
> burden.

And, no...you did not quote any such thing. My
statements that a definition of Product Identity is in
the OGL had nothing to do with declaration of PI. They
are in conjunction with that. I have never once said
that there is no requirement for a declaration of PI
because (having read the OGL) I know that it says that
one is required. I am saying that the OGL says that
that declaration is not the only requirement for
something to be PI.

It is interesting that you would say that I have
stated this, because all of this seems to stem from my
quoting from WotC's list of PI from the current
version of the OGL. Why exactly would I quote
something like that if I felt there was no need for
one?

But I will again tell you to not put words into my
mouth.

> Tell Monte Cooke, Green Ronin, and Mongoose that
> their sales are suffering because of the OGL.

What does this have to even do with anything at hand?
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Re: [OGF-L] Who can declare Product Identity (Third Party Beneficiaries?)

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote:
> PI overrides fair use.  Also the "no compatibility
> declarations" clause overrides fair use.

Um...no. You can't override a law with a contract or a
license. There are legal precedence for this.
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Re: [OGF-L] Who can declare Product Identity (Third Party Beneficiaries?)

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote:
> The license says clearly that something must be
> identified.  Nobody in two different forums has 
> agreed with you that PI doesn't have to be clearly 
> identified.

Attribute one more statement to me that I have not
made and you will understand exactly how well I
understand the law.

For the last time, I have never said that PI doesn't
have to be identified. Saying that there is other
forms of PI (as defined be the license) does not mean
that you do not have to declare PI. That is just not
the only type of PI that a publisher has to be
congizent of.
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Re: [OGF-L] Who can declare Product Identity (Third Party Beneficiaries?)

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote:
> That's not the question.  The question is whether a
> person making said declaration has any LEGAL 
> STANDING to enforce his declaration under the 
> license.

My godyes! If you violate the definitions of
Product Identity under the OGL then you are violating
copyright and trademark lawas too. You can't use the
IP (intellectual property) that doesn't belong to you.

> If not, then people can declare PI stuff all day,
> but unless they are a party 
> to the license they can't sue for breach of
> contract.

Again, you don't know what you are talking about. The
OGL isn't a contract. It is a license. Two entirely
different things. And even if it were a contract you
still can't ignore clauses in a contract because you
think that they don't apply to you.

> You are effectively reading it to say:
> 
> PI is any clearly identified trademark and any of a
> number of other things 
> whether or not they are clearly identified.

No, I am not. Again you are oversimplifying and
attempting to put words into my mouth. Again, stop
doing that. However, what you are saying is only a
part of what can be Product Identity under the OGL. It
is not the only thing, and I am not saying that it is
the only thing.
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Re: [OGF-L] Do you have to declare Product Identity

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote:
> You've claimed that people don't have to declare PI
> for it to be PI.  By 
> default then, anything on the PI list is PI whether
> or not it is declared as PI, 

Again, you are putting words into my mouth to attempt
to create a nondefensible stance. You are incorrectly
stating my opinion, and I am starting to think that
you doing it in a willful and purposeful manner.
Please stop.

Yes, actually, by default anything defined as product
identity by section 1 of the OGL is considered to be
product idenity under tha OGL. Thank you for restating
what I have been saying from the begining.

> making all the things on the PI eligibility list PI
> all the time even if they 
> aren't declared as PI, since it is, by your claims,
> the existence of something 
> on the PI eligibility list and not the PI
> declaration itself something that 
> renders a thing PI.  

Actually, no. You are still required to make a PI
declaration. The OGL says that you have to. We have
both pointed this out in our quotes, and I have
mentioned it in this thread as well. I have never said
that there is no need to make a PI declaration. I have
said that, according to the OGL that is not the only
thing which defines PI.

> And since a thing which is PI
> cannot be OGC, then anything 
> on the PI eligibility list, declared or not, must be
> PI, and (by the license) 
> therefore cannot be OGC.
> 
> It's the logical extrapolation from claiming:
> 
> a) all the stuff on the eligibility list is PI; and
> b) you don't have to declare your PI, PI just is PI

No it isn't a logical extension, and again you are
tyring to put words into my mouth to make your
increasingly asinine assumptions seem more credible.
Again, I have never once said that there is no need to
declare PI. However, you also need to realize that any
declaration of copyright and/or trademark is
considered to be PI as the OGL defines it.
 
> I attribute the stance to you, or the logical
> implications of what you are 
> concluding about not having to:

You can attribute all that you want to me, however
that is not what I ahve been saying and you know that
it isn't. Creating a "logical" yet extreme example in
an attempt to discredit a person's view point is
nothing but bad rhetorical skill.

> Um.  People do this DAILY on RPGNOW.  Declaring
> 99.9% of the stuff on that PI 
> list other than the title of the product as 100%
> OGC.  They declare 
> characters, spells, creatures, etc. as 100% OGC.

Well, that is good for them. Is that a smart business
practice? No. Most of those people are only hobbyists
who are only selling product because the bar has been
so lowered for what it takes to become a "publisher."
That does not mean that it is a smart model to follow.
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Re: [OGF-L] Who can declare Product Identity (Third Party Beneficiaries?)

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote:
> If you aren't bound by the OGL and you make a PI
> declaration, you can do it 
> all day long until you are blue in the face.  

Again, you are showing your ignorance of the issues.
Have you ever heard of copyright and/or trademark
infringement? It happens all the time, and all that
the OGL does is hardwire it into the license.

And yes, by registering something as copyright or a
trademark you are creating product identity, whether
you have anything to do with the OGL or not.
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Re: [OGF-L] Who can declare Product Identity (Third Party Beneficiaries?)

2005-03-01 Thread Chris Helton
--- avatar of Darkness <[EMAIL PROTECTED]> wrote:
> I don't think you really need to be bound to the OGL
> in order to make a declaration of PI. The license 
> seems to only indicate that you have to 
> be the owner of the PI in order to make that
> declaration. On the other hand, the license does 
> require a 'clear declaration' of that PI. 
> Obviously the clearest declaration is inside the
> work itself but some form of mass publication 
> could be ruled as sufficient.

I'm not really sur what Darklord is claiming, because
the longer he argues the less it seems to me that he
seems to even understand what the OGL is about.

But what you said above is what I am tryign to say.
You don't have to be bound by the OGL to make a
declaration of PI. Basically if something has been
copyrighted or trademarked, that makes it a viable
Product Identity as the OGl defines it. Which means
that it is of limit. As long as something meets the
definition of Product Identity by the OGL it is PI.
One of the things that Darklord seems to be missing
are the uses of the cunjunction "and" in the license.
These definitions of PI are not either/or, but instead
they are a list of different objects.
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Re: [OGF-L] Do you have to declare Product Identity

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote:
> CJH -- if you think that, even if people don't
> declare spell names, creatures, etc. as PI for 
> them to be PI then you aren't borrowing much OGC any

> time soon.  Because your default assumption is that 
> those things are ALWAYS PI, whether or not they 
> are declared as PI, and whether or not the person 
> who owns the IP is a user of the OGL.

Thank you for taking the time to bother reading
anything that I have said. (That was sarcasm by the
way.) I haven't said anything of the sort, and
claiming that I have isn't going to discredit what I
am saying.

I have never said that my default assumption is
anything of the sort. Where have I said that things
are "always PI"? What I have done is, gee, listed what
the OGL defines as Product Identity. You however
patently refuse to quote or site anything to back up
your ideas. I am starting to doubt that you have even
read the OGL completely.

> In short, almost anything you'd want to borrow will
> be 100% PI all the time even if it is clearly 
> identified as OGC.

This just goes to show that you don't know what you
are talking about. This is an indefensible stance, so
I am not going to both with addressing it.

> It runs 100% contrary to the entire intent of the 
> license, which is for people to divide covered
works, 
> as they see fit (provided that they don't declare as

> PI something they don't own), into OGC and PI and 
> license you the OGC.

Wow. You really don't understand the workings of the
OGl, do you? This statement shows that you don't
understand the OGL at all. The "entire intent" of the
OGl has nothing to do with any division of covered
worksit is a royalty-free license that allows you
to use copyrighted materials that are released under
the OGL. That is all that the OGL is. Now the rest of
your comments fall into place.

> People can declare ANYTHING they own on that PI
> eligibility list as 100% OGC.

Yes, and that would be a stupid thing to do because it
goes contrary to the protections that you would seek
under copyright and/or trademark law. Again, this is a
non-statement and there is no point in adressing it.
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Re: [OGF-L] Who can declare Product Identity (Third Party Beneficiaries?)

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote:
> No, it really doesn't address the scope at all.  It
> just says that PI declared as PI is PI.  That
doesn't 
> answer the key question:

Can you please quote the section of the OGL where it
says what you are trying to say it says? You can
believe my reading or not, however the OGL supports
what I am saying about Product Identity. Issues of
back cover blurb fonts and the such are nothing but
nigglings to try to prove a point by moving to its
illogical extreme. Definitions of whether or not
Product Identity existing outside of the OGL is
irrelevant, if you are publishing under the OGL that
is the legal definition that you have to use.

There is nothing in the license itself that says
anything about having to declare PI, that is defined
by section 1 of the license. 

Look, dismiss my interpretation all that you want. All
that I am doing is basing this only on my reading of
the document at hand. Frankly, as a publisher, I would
rather have a conseervative interpretation that
doesn't bite me on the ass than something that can
open me to potential liability, with the end result of
having to destroy product or open myself to possible
litigation.

I'm not asking anyone to take my definition of the
OGL, and I don't really care if you don't. However,
you have not created any reasonable doubt to cause me
to have to rethink my interpretations.
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Re: [OGF-L] Who can declare Product Identity (Third Party Beneficiaries?)

2005-02-28 Thread Chris Helton
--- [EMAIL PROTECTED] wrote:
> However, there's nothing saying explicitly that PI
> has to be declared by anyone in particular.  I was 
> thinking that you had to be a party to the contract 
> to declare PI, but then I asked myself this
> question: can a third party beneficiary declare PI 
> without actually being a party to the contract 
> or an assignee.

Like I told you on RPG.net (and I really don't want to
se this whole thing explode again), if you read the
definition of what constitutes product identity in the
OGL it goes beyond just a declaration of your
individual PI in a product.

>From the definitions section of the OGL:

"'Product Identity' means product and product line
names, logos and identifying marks including trade
dress; artifacts; creatures characters; stories,
storylines, plots, thematic elements, dialogue,
incidents, language, artwork, symbols, designs,
depictions, likenesses, formats, poses, concepts,
themes and graphic, photographic and other visual or
audio representations; names and descriptions of
characters, spells, enchantments, personalities,
teams, personas, likenesses and special abilities;
places, locations, environments, creatures, equipment,
magical or supernatural abilities or effects, logos,
symbols, or graphic designs; and any other trademark
or registered trademark clearly identified as Product
identity by the owner of the Product Identity, and
which specifically excludes the Open Game Content"

It includes declarations of PI from other game
producers, but it also means so much more.
Particularly when taken in conjuction with Section 7
(Use of Product Identity): "You agree not to Use any
Product Identity, including as an indication as to
compatibility, except as expressly licensed in
another, independent Agreement with the owner of each
element of that Product Identity. You agree not to
indicate compatibility or co-adaptability with any
Trademark or Registered Trademark in conjunction with
a work containing Open Game Content except as
expressly licensed in another, independent Agreement
with the owner of such Trademark or Registered
Trademark. The use of any Product Identity in Open
Game Content does not constitute a challenge to the
ownership of that Product Identity. The owner of any
Product Identity used in Open Game Content shall
retain all rights, title and interest in and to that
Product Identity." The emphasis should be put on "You
agree not to use any product Identity" as all of the
rest is just icing.
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Re: [Ogf-l] How much is "too much" for derivative works?

2004-09-09 Thread Chris Helton
--- "Michael P. Hopcroft" <[EMAIL PROTECTED]>
wrote:
> RThe message is clear: if you donot have access to a
> multi-million-dollar IP lawyer, you should not be in
> any sort of 
> creative enterprise. In other words, if you haven't
> already made enough 
> money to defend yourself against an agressive and
> frvolous lawsuit, get 
> out of business NOW. And never come back.

No, that's not what its saying at all. It is saying
that people need to be responsible and respectful of
the IP of others. Just because one person has spent a
lot of time and effort in creating something new and
cool, that doesn't mean that someone else can just
come along and take it and profit off of it. I know
that as a writer I don't want the money taken from my
wallet by some so unscrupulous as to steal what I have
created. And I would think that as a publisher you
wouldn't want that either.

If you are going to steal what someone else has
created, you deserve what you get. Of course, I am
speaking from the viewpoint of being a creator.
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Re: [Ogf-l] How much is "too much" for derivative works?

2004-09-08 Thread Chris Helton
--- "Ryan S. Dancey" <[EMAIL PROTECTED]> wrote:
> Relevance:  When considering "how much of a game
> system can be used without permission", the answer 
> might soon be "virtually none".

But if you are going to be respectful of copyright and
intellectual property of others, that should have been
the answer all along. Which was proven by your two
examples from music...not to mention all of the
*other* lawsuits that resulted from illegal sampling
in music. Game publishers are lucky that no one has
used those cases as a precedent in their own
anti-copyright lawsuits for their works being
"sampled" by other publishers.
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