RE: [Ogf-l] 2nd

2006-08-17 Thread Reginald Cablayan

-Original Message-
From: Steve Creech
Sent: Thursday, August 17, 2006 7:12 AM
To: ogf-l@mail.opengamingfoundation.org
Subject: Re: [Ogf-l] 2nd

 
 You may want to take a look at this:
http://www.knights-n-knaves.com/osric/

Been wondering what OSRIC mean, which I saw the terms being thrown around
the ENWorld messageboards.

So, basically it present old-school rules without copying or lifting the
text off copyrighted rulebooks?


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RE: [Ogf-l] RE: OGL Logos

2006-08-13 Thread Reginald Cablayan


 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On 
 Behalf Of Roger Bert
 Sent: Saturday, August 12, 2006 9:10 PM
 To: ogf-l@mail.opengamingfoundation.org
 Subject: RE: [Ogf-l] RE: OGL Logos
 
 
 If 4E is not licensed then you can't brand your OGL products 
 to DD or d20
 for that matter. The d20 System Trademark license and 
 licensees will likely
 be rescinded by WOTC. Who are you going to be branding too?
 
 Perhaps today a little OGL logo means it is compatible with 
 DD more or
 less for the very few purchasers who know what the OGL is or 
 even notice the
 logo. But this will be meaningless when the logos disappear 
 from the real
 DD books.

Um, last I checked, WotC don't have an OGL logo on their books that have
OGC. They simply attached OGL on the inside of their products.

Also, OGL doesn't necessarily means they're using the SRD. Unless you want
to single out other rules systems that have been attached to the OGL (e.g.,
Action! System). Granted, that system have yet to make a major mark with the
buying public, but it shouldn't be dismissed.

Personally, OGL doesn't mean much to the buying public, only those that are
well-educated about it. What the buying public care for is a good packaging
of rules for a game. What the OGL does is allow publishers to Use published
OGC in their products and let other designers/publishers to Use any new
original/derivative OGC Contributed by that products' authors/publishers.



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RE: [Ogf-l] using the SRD verbatim

2006-06-07 Thread Reginald Cablayan


-Original Message-
 From: jeff
 Sent: Wednesday, June 07, 2006 12:48 AM
 To: ogf-l@mail.opengamingfoundation.org
 Subject: [Ogf-l] using the SRD verbatim
 
 
 Is there a general consensus on using text verbatim out of 
 the MSRD/SRD? 
 
 I mean if i wanted to include a specific spell or skill from 
 one OG source (such as the SRD) in a new way 
 need i re-write it or can i use the text exactly as it 
 appears in the source. say for example i wanted to 
 include a dd spell in a d20 modern product, apart from 
 changing its summary layout, can i leave the 
 spell's text the same.
 
 and also vice versa - if i want to use the above spell, but 
 want to change some of the text for purely 
 fluency reasons can i do that?

You can reprint the OGC as is. Do note that d20 MODERN don't have 9 spell
levels, so any higher-level spell may have to be reduced to 5th-level
(maximum) or modify it for use as incantation (see Arcana section of the
SRD).


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RE: [Ogf-l] d20 Modern question

2006-03-30 Thread Reginald Cablayan


-Original Message-
From: jeff
Sent: Wednesday, March 29, 2006 9:58 PM
Subject: RE: [Ogf-l] d20 Modern question
 
 Unfortunately there are about three shops in Johannesburg 
 that acctually stock RPGs, and i see most 
 everything is WOTC, so getting this book just to for a look 
 may be pointless, so i've started to 
 convert the 3.5 psionics to d20 Modern. I'm trying to work 
 out the features, using the Mage or 
 Telepath as a model:
 
 -Advanced classes with powers up to 5th level
 -Minimal access to item creation abilities - these are 
 integrated into the advanced/prestige class. 
 -Campaign orientated advanced classes.
 -Reduced scope in powers
 -An advanced Psionics powers system (kind like incantations)
 -Metapsionic feats
 -Psionic feats integrated as special class abilities - 
 athough i never really like this.
 
 Did i miss anything?
 
 Personally i never like the Telepath and think the Battle 
 Mind incorporates way too many powers. The 
 Psionic Agent is okay, but in general i think that all the 
 advanced classes are too prescriptive in the 
 campaing models (mage, etc). 
 One of my attractions to the game has been that there is more 
 scope for creating a totally unique 
 character by combining a bunch of classes - so i can see how 
 a skill-n-feat system could be more 
 desirable. 
 So i'm likely to leave the many feats as they are - thus you 
 have an advanced class with a few special 
 abilities (including powers) and access to a range of feats. 
 I think the special advanced classes that 
 use FX abilities should be brought more in line with the DD style.

Funny how you felt that the classes are too prescriptive -- mainly Telepath
and Battlemind -- and yet you accepted them being DD-style modern cousins.

The skill-n-feat model of the Psychic System (found in Steve Kenson's
PSYCHIC'S HANDBOOK) is similar to the skill-n-feat model of the Force Power
System found in Wizards of the Coast's STAR WARS ROLEPLAYING GAME. I found
this one would better model psionics for DD, however WotC have decided not
to use it.

Alternatively, you can google the internet for Ken Hood's material on
Grim-n-Gritty skill-n-feat Psionics Rules.


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RE: [Ogf-l] d20 Modern question

2006-03-29 Thread Reginald Cablayan


-Original Message-
From: jeff
Sent: Tuesday, March 28, 2006 10:39 PM
 Subject: [Ogf-l] d20 Modern question
 
 Hi, all
 
 I've recently taken a bit of shine to d20 Modern game and am 
 planning to post a campaign model in the 
 next month or two (on my website). My question relates to the 
 Psionics rules for d20 Modern, as this 
 will feature promently in my model, is there anyone out there 
 that has published a more 3.5 friendly 
 version of psionics for the d20 Modern game?

If you prefer a skill-n-feat system model for psionics, I recommend the
PSYCHIC'S HANDBOOK. It has a Psychic advanced class for d20 Modern rules.


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RE: [Ogf-l] Question about OGF's distribution of SRDs

2006-03-24 Thread Reginald Cablayan

-Original Message-
From: David White
Sent: Friday, March 24, 2006 10:22 AM
To: ogf-l@mail.opengamingfoundation.org
Subject: [Ogf-l] Question about OGF's distribution of SRDs

 Hello all,
 I've kept teh opengamingfoundation.org's web site bookmarked
 for quite some time and I remember when it used to host
 conversions of the SRD in various formats so that it would
 be more publically usable.  Which, to me, seems to be the
 purpose of the OGL?
 Currently, the site seems very stale, it has links to WoTC's
 SRDs and dosn't host anything itself.
 Is this site dead?  How can we contribute?

You'll have to ask the webmaster, Ryan Dancey.


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RE: [Ogf-l] WotC's Advantage

2005-08-25 Thread Reginald Cablayan


-Original Message-
From: [EMAIL PROTECTED]
 
 And my point in this specific case, and those resembling it, 
 is that those licenses are still using WotC copyright: the
 license itself. Using a different system with the OGL, while
 allowing the bypassing of the SRD, is still stuck unable to
 change the license's terms unless they make an OGL entirely
 their own without any access to WotC's copyright (including
 WotC's OGL.)
 
 That fact, in and of itself, grants WotC a degree of
 leverage and influence, no matter how small or unlikely it
 is to be exerted in any way other than those inherent to
 the license's use. The fact remains that the influence
 remains so long as the OGL is used, to whatever purpose.

I truly do not know what leverage WotC could have over other publishers who
offer their own rules system in SRD while under the OGL. You'll have to
elaborate this influence WotC can affect companies like Gold Rush Games
through the OGL. Was there similar incident when someone uses the Open
Source License in the computer software programming field? I mean, those
GPL/GNU didn't sprang up from air, someone must have wrote them and
therefore have copyright over the text of the licenses.
 
  In this specific instance, Gold Rush Games decided to use 
  the same Open Game License as WotC did, the OGL, but that
  wasn't a foregone conclusion, and I remember Mark
  Arsenault spending some time working on crafting his own
  version of the OGL before he changed course and went
  with the existing OGL and an Action! System trademark
  usage license similar to (but different from) the D20STL.
 
 And, had he gone with a license all his own WotC wouldn't
 be able to have ANY influence in what Mark did or did not
 do with his products. As its tands though, WotC still has
 their fingers in the pie, even if it's just the tip of
 their fingernails.

Again, I still don't get it. What bewitching influence are you talking
about?


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RE: [Ogf-l] Interesting comments about Creative Commons license

2005-08-24 Thread Reginald Cablayan

-Original Message-
From: [EMAIL PROTECTED]

 [EMAIL PROTECTED] writes:
 
  Dragon is licensing directly from WotC, if I'm not mistaken.
  Dragon doesn't need to follow the OGL or d20 STL at all
  because it is getting direct permission from WotC to use its
  open content AND PI.

 Dragon has a number of advertisements and articles historically
 that use the OGL.  Magazines are themselves works which contain
 other works.  So technically the magazine as a whole may not be
 a work covered by the license but individual ads and articles
 may be, by themselves, works covered by the license.
 However, WotC FAQ says if you distribute things like this
 (bundled somehow) then the OGL extends to the bundle instead of
 the covered work (I do NOT agree with this interpretation).
 But if this is true, by their own logic, then every Dragon with
 a single OGL'd ad (Mutants and Masterminds did this a lot),
 etc. makes the whole Dragon a work covered by the license and
 potentially makes everything in the work covered by the
 license OGC if it hasn't been declared as PI.  Clearly, this
 is not what is happening.  Only individual articles are works
 covered by the license, not the entire magazine, and WotC's
 FAQ file question on bundled goods is full of crap.

 They were foolish to make that comment about the way bundled
 items and collections work and then have individual OGL
 covered ads in their magazine.

With all due respect, an advertisment is not an actual product, merely a
method to promote and expose their product to potential customers. The
publisher of the Covered Product have every right to advertise their
OGL-based product, just as long they follow section 7 of the OGL, anywhere.
And DRAGON did not have to be under the OGL for the sole purpose of offering
advertisement space for OGL-based publishers. If that is the case, then the
entire OGL and d20 would be worthless, and that's not what Ryan Dancey
intended.



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RE: [OGF-L] Work=OGC+PI+nothing else? Was: Who candeclareProductIdentity (T...

2005-03-18 Thread Reginald Cablayan

-Original Message-
From: [EMAIL PROTECTED]

 Ugh!

 Write a clear license WotC.
 That a covered work contains only OGC and PI
 is completely unambiguous.  The ambiguous
 part: what the heck does covered work tell
 us about the license and its scope?

Does it matter? Anyone can use any version of the OGL, and so far it hasn't
been challenged in court yet.


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RE: [OGF-L] Work=OGC+PI+nothing else? Was: WhocandeclareProductIdentity (T...

2005-03-18 Thread Reginald Cablayan

-Original Message-
From: [EMAIL PROTECTED]
Sent: Friday, March 18, 2005 12:41 PM

 If the OGL only covers OGC + PI then the parts
 of the license that talk about factors external
 to the covered work might be effectively void in
 many circumstances.

Such as pursuing a copyright infringement suit, if there is a violation of
copyright law?


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RE: [OGF-L] Who can declare Product Identity (ThirdPartyBeneficiaries?)

2005-03-02 Thread Reginald Cablayan
OR, Beta Games can secure a licensing agreement from Acme Games, and act as
Agent under the terms of the agreement to designate content as PI, like
Mongoose does with Babylon 5.

So, here's my question: What happens if there is a violation of PI use, say
one of Naughty Games's product include a PI that is actually licensed to
Beta Games but owned by Acme Games, and Naughty Games try to challenge this
in court? Who would be the plaintiff party in the lawsuit? Hypothetically
speaking...


 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On 
 Behalf Of David Shepheard
 Sent: Tuesday, March 01, 2005 4:46 AM
 To: ogf-l@mail.opengamingfoundation.org
 Subject: Re: [OGF-L] Who can declare Product Identity 
 (ThirdPartyBeneficiaries?)
 
 
 From: Tim Dugger [EMAIL PROTECTED]
 Subject: Re: [OGF-L] Who can declare Product Identity (Third 
 PartyBeneficiaries?)
 
 
  On 28 Feb 2005 at 21:47, [EMAIL PROTECTED] wrote:
 
   However, there's nothing saying explicitly that PI has to 
 be declared
   by anyone in particular.  I was thinking that you had to 
 be a party to
   the contract to declare PI, but then I asked myself this 
 question: can
   a third party beneficiary declare PI without actually 
 being a party to
   the contract or an assignee.
  
 
  Not exactly sure what you are saying (an example would have been
  nice - hehe), but I will respond to what I think you are saying.
 
 I'm not sure what he was saying. I've got an idea of a 
 situation where there could be a
 third party that wants stuff declared as PI but hasn't 
 published the document it is in
 under the OGL. Maybe you could tell me if this is the sort of 
 thing you are talking about.
 
 1) Acme Games publishes a non OGL roleplaying game with no 
 OGC declared.
 2) Several years later WotC bring out the OGL and Acme Games 
 joins the OGC community.
 3) Someone at Beta Games phones up the guy that runs Acme 
 Games and says:
 I've been looking at some of your old stuff and there is 
 something there that I'd really
 like to use in one of my products.
 4) The head of Acme Games says:
 I don't mind you using it, but I don't want to have to go to 
 the expense of republishing
 it under the OGL. However, as long as you promise to declare 
 X,Y and Z as PI for me, you
 can use it.
 
 Wouldn't this then mean that Beta Games would be making PI 
 declarations on behalf of Acme
 Games? Beta Games would then be a third party that benefits 
 from the protection of the
 OGL.
 
 Is this the sort of thing you are getting at?
 
 If it is then I can't see how allowing the OGL to be used in 
 *this* way is damaging. Beta
 Games is benefiting from getting content from Acme Games 
 without the associated
 development costs. Acme Games is benefiting because their PI 
 is being protected without
 them having to republish.
 
 On the other hand if someone was to say that doing this would 
 somehow strip Acme Games of
 any rights to declare anything in the stuff they allow Beta 
 Games to use as PI then it
 *would* be damaging.
 
 Acme Games would then have three choices:
 
 * Refuse to help out Beta Games in order to protect their PI.
 * Allow their content to be reused and forfeit any ability to 
 protect the PI if they later
 want to publish a second edition of the setting under the OGL.
 * Publish a new product, under the OGL, containing whatever 
 Beta Games wants to use.
 
 So if this is your interpretation of how the law works, we 
 could end up with a lot of
 publishers refusing to help their friends because they are 
 too scared of loosing rights to
 stuff that would be PI if the product was published today. 
 That is not good for players,
 publishers or anybody because the content never sees the light of day.
 
 Alternatively we might end up with publishers engaging in the 
 farce of sticking a block of
 text from a 10 year old product into a letter then sticking a 
 copy of the OGL on the end
 and a PI/OGC definition onto the front!
 
 :-O
 
 In fact if that is the only way to allow people to use 
 copyrighted stuff that isn't
 protected by the OGL, I could even imagine somebody getting 
 stationary printed with the
 OGL on it to save time!
 
 ;-)
 
 Section 15 entries would then contain pairs of things like:
   Old Role Playing Game - Copyright Acme Games 1972
   You Can Use Our Old Role Playing Game Letter - Copyright 
 Acme Games 2005
 
 Forgetting what the OGL says for a moment (because nobody 
 seems to actually know exactly
 what it means - LOL) isn't it logical that something that is 
 included in an OGL product,
 that has been created by another company should be declarable 
 as either PI or OGC on their
 behalf.
 
 This could apply outside the RPG industry as well. If I was 
 to sit down and create an d20
 Aliens product, why would I not be able to declare the name 
 Rebecca 'Newt' Jordan to be
 Product Identity of 20th Century Fox instead of Product 
 Identity of myself?
 
 Mind you, for all I know you might have 

[Ogf-l] d20 bubble burst and other repercussions

2005-02-19 Thread Reginald Cablayan

Anyone want to comment about the latest string of news? AEG publishing the
last Rokugan d20 product and losing the Stargate license? Wizards of the
Coast pushing Star Wars miniatures as we possibly approach one year without
Star Wars mini-free RPG product?

d20 Future?


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RE: [OGF-L] Bruce Baugh?

2004-12-02 Thread Reginald Cablayan
Last I heard, he unsubbed from this list due to Ryan's involvement a GAMA
e-mail server incident.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, December 02, 2004 3:59 AM
To: [EMAIL PROTECTED]
Subject: [OGF-L] Bruce Baugh?


Bruce, if you are subscribed, drop me a private email.  There's a pretty
huge problem with your OGC/PI declaration in one of your PDF products that
could make you very unhappy if you don't fix it pronto.

Lee 


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RE: [Ogf-l] Copyrightability of games

2004-09-15 Thread Reginald Cablayan
So why bother with an OGL?

-Original Message-
From: David Shepheard
 
 I don't think that all types of RPG games can be put into the 
 same category, with regards
 to the fictional elements.
 
 While a game based on Star Wars is based on *one* film that 
 was released only as far back
 as 1977 (plus a lot of derivative material that is also owned 
 by the company that made
 that film) most fantasy or horror games dip into real world 
 mythology and legends.
 
 While I agree that it would be hard to defend a case where 
 some was using lightsabers
 without permission of Lucasfilm, I can't see why a court 
 should treat something containing
 mythological ideas like elves, dwarves, dragons, skeletons, 
 zombies, mummies and most
 other fantasy or horror elements any different from historical ideas.
 
 A lightsaber is taken from a source that is protected by 
 copyright, but a large chunk of a
 game like DD is based on sources that are not protected by 
 copyright. People that have
 never seen DD know what a wizard or cleric is without 
 explanation, a lightsaber doesn't
 imply a glowing energy weapon that is generated from a handle 
 unless you know something of
 the Star Wars film
 
 So if crunch is not copyrightable, I suspect that part of the 
 fluff in many games is also
 not copyrightable.


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RE: [Ogf-l] courtesy OGC

2004-08-09 Thread Reginald Cablayan
What is courtesy? I know it's not a legal obligation, as Lee pointed out.
The OGL does not specify that I must request the owner/contributor of the
OGC for use in my product, only that if I want to use the PI, I must acquire
their permission, which is a good time to be (or pretend to be) polite to
said PI owner.

Then it must be a social gesture. But what do you get out of that? A
connection with that person who may later on ask you to help collaborate on
some future project? To pay homage to the contributor, hoping that others
will do the same when it comes to your OGC material? Or is it simply
nothing, but it is just the way you are?


-Original Message-
From: Web Warlock
 
 I know I am not required to do it by any means, but 
 I usually send an email to the publishers under the
 heading Notification of use of your OGC.
 
 I have received some positive feedback when doing
 this and under the worst circumstances I have only
 been ignored.
 
 It's not asking for permission (which I don't
 really need), it's just more as courtesy to the
 people that did the original work.



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RE: [Ogf-l] One or many licensors?

2004-07-31 Thread Reginald Cablayan


-Original Message-
From: Maggie Vining
 
 I think it mostly works like this:
 
 A= Open content produced by Wizards of the Coast via the 
 System Reference
 Document
 
 B= new open content created by another company
 
 A + B = C
 
 C= A product containing open game content with varying PI 
 restrictions.

True, especially when the 3.5e SRD contains PI declaration, even though the
rules sections of the document do not contain any PI in the mix.

Correct me if I'm wrong.


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RE: [Ogf-l] Signing Off

2004-07-30 Thread Reginald Cablayan
While I do not condone Ryan's action ('nuff said for me), this is not the
forum to discuss it.


-Original Message-
From: Steven Trustrum
 
 Yes, because those situations are all analogous ...


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RE: [Ogf-l] Dual Statting a game

2004-07-29 Thread Reginald Cablayan


-Original Message-
From: Morrigan
  
 I'm fairly new to this list but can anyone tell me if there 
 are any d20
 license restrictions to producing a sourcebook that would 
 contain game stats
 for both d20 and another game system?

Other than what is already outlined in the Trademark Usage Guide, no other
restriction. To clarify, the Covered Product should not contain any rules on
creating and advancing a character, even for the other rules system.

But since you mentioned that this is a sourcebook and not a rulebook (where
character creation and advancement rules are usually found) you shouldn't
have any problem at all.

For examples of dual-stat products, see AEG's Rokugan supplement (Way of the
Samurai, Way of the Shugenja, etc.) or Chaosium's CoC products (can't recall
title off the cuff).



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RE: [Ogf-l] Phrases as PI

2004-04-21 Thread Reginald Cablayan

From: [EMAIL PROTECTED]

 If somebody lists as PI Dilly Green, is just the phrase
 PI?  The stat blocks associated with Dilly Green?  The
 text description of Dilly Green?  The adventures and
 encounters featuring Dilly Green?
 
 In general, I assume that only the phrase Dilly Green is
 PI.  Otherwise, I assume that the PI declaration is far
 from clear and nothing else is protected.
 
 What say you?
 
 I would say an appropriate PI declaration, if the goal
 is to PI everything, would say:
 
 the name Dilly Green (including his description, and
 stat block)
 
 but otherwise simply saying
 
 Dilly Green PIs only the phrase.
 
 Some people are starting to expect widespread coverage
 for dozens of things just by listing a phrase.  I
 personally don't think that's very clear.
 
 Thoughts?

IANAL.

I don't know if this is an exercise, or that is an actual PI. The author
should be specific when he designate certain text in his Covered Product as
PI. AFAIC, only that phrase Dilly Green is designated PI by that author.
If you wish to be sure, contact the author or publisher of the Covered
Product. Perhaps next time, they'll clarify the PI designation.


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RE: [Ogf-l] The Myth Of Closed Content?

2004-04-16 Thread Reginald Cablayan


From: Doug Meerschaert
 
 Reginald Cablayan wrote:
 
  And what is your revision wishlist for the Open Gaming License?

 1: Expressly clarify if PI is no permission given or agree 
 not to use.

Of the two, I'd lean toward agree not to use which would give publisher a
measure of control.


 2: Expressly allow attribution of unaltered content when done 
 so not in advertising.  (i.e., Ritual item rules from Relics  Rituals)

That would conflict with d20 System Trademark License and Usage Guide on
citation of works. In fact, it would conflict any trademark use agreements,
such as MM Superlink. Whether it falls under PI or standard trademark law,
you agree not to use without the permission of the author/publisher.


 3: Expressly allow closed content - just because, if we're revising 
 anyway, it's a good one to clear up.

And how would that benefit publishers who wants to contribute, if not re-use
content?



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RE: [OGF-L] OGC in Crooks

2004-04-11 Thread Reginald Cablayan
So, in the case of T20, Quiklink should not have used the well-known High
Guard ship creation rule, even though it can easily be adapted for the d20
rules system, but it did not derived nor originated from said system but
another. Because by making it OGC, Quiklink would be in trouble with Far
Future who are very specific about the use of their copyrighted Traveller
material.

Talk about stuck between a rock and a hard place.


From: Fred
 
 --- Reginald Cablayan [EMAIL PROTECTED] wrote:
 
  So there has to be a clear trail of derivative works 
 linking back to the SRD
  as the source, correct?
 
 What I'm saying is that if you're publishing something that's 
 intended to be
 used with some other OGL'ed system, like D20 or whatever, 
 then any rules that
 you build that are made to interlock with that are going to 
 have to use OGC
 ideas from that system, and as a result, they're going to 
 have to be OGC under
 the license.
 
 Systems that originate what amounts to a different SRD don't 
 have this problem.


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RE: [Ogf-l] what is OGC?

2004-04-11 Thread Reginald Cablayan


 -Original Message-
 From: Fred
 
 I think this whole debate about what can and can't be OGC 
 needs to be informed by the definition of OGC from the
 license:
 
 (d)Open Game Content means the game mechanic and includes 
 the methods, procedures, processes and routines to the extent
 such content does not embody the Product Identity and is an
 enhancement over the prior art and any additional content
 clearly identified as Open Game Content by the Contributor,
 and means any work covered by this License, including
 translations and derivative works under copyright law, but
 specifically excludes Product Identity. 
 
 That is:
  -game mechanic
   either
*methods
*procedures
*processes
*routines
   not PI
   enhancement over prior art
   previously identified OGC
  -any work covered by the license that isn't PI
 
 To summarize, the OGC in a work published under the OGL 
 consists of (all game mechanics plus all work covered by
 the license) minus anything declared as PI.
 
 This is why I say you pretty much can't publish game 
 mechanics under the OGL and keep them closed.

So, if a game mechanic is declared PI, then you can close it, at least
according to your outline. In the case of T20, the rules for creating the
ship's stats can be closed (PI) but the ship's stat block remains OGC.


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RE: [OGF-L] OGC in Crooks

2004-04-10 Thread Reginald Cablayan

From: Fred
 
 --- woodelf [EMAIL PROTECTED] wrote:
  At 11:35 -0700 4/9/04, Fred wrote:
  
  There is a line.
  
  Clearly:
  
  Setting information can be closed.
  
  Fluff text can be closed.
  
  Illustrations can be closed.
  
  Basically, anything that isn't a rule can be closed.
  
  So the starship construction system in T20 can't be closed, and 
  it's only that no one has challenged it that keeps it that way? 
  Despite the fact that it predates D20 System by quite a few years?
 
 T20 isn't based on an SRD.  I'm talking about derivative works.

So there has to be a clear trail of derivative works linking back to the SRD
as the source, correct?



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RE: [Ogf-l] Request for someone clarify my mind about d20 and OGL

2004-04-08 Thread Reginald Cablayan


From: Dominique Crouzet
 
 Ahem... Please forgive my stupidity, but there is something I 
 would like to understand :
 
 I see that Mongoose Publishing publishes some games under the 
 OGL rather than D20, yet these games are obviously d20 products (for
example: OGL
 Cybernet, or OGL Antiquity -or something like that-).
 
 Can someone tell me why choosing to publish a normal d20 game 
 under OGL (with no mention to d20 system) rather than normally, that 
 is with the d20 logo etc. And when this is necessary to do so.

Publishing strictly under the OGL relaxes some of the restrictions outlined
in the d20 System Trademark License and the accompanying Trademark Usage
Guide, such as character creation and advancement rules. This way you can
make a standalone core game product. The only drawback is you lose the claim
that your product is compatible with DD or use any of the trademarks owned
by WotC, including the d20 System logo. This can be somewhat misleading
for potential gaming consumers who are anti-DD, who may not know all this
d20/OGL thing going.



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RE: re[2]: [Ogf-l] Re: Releasing a new system under the OGL

2004-04-07 Thread Reginald Cablayan

From: DarkTouch

 By creating your own license you are essentially crippling 
 your OGC in an entirely different way. Each license creates its own box. 
 This is the reason why GRG and Action! get such high praise from me. They
took 
 their own system and opened all of that up for use within the now bigger
box 
 of D20/Action! rules. Without having to jump through hoops we can now see 
 dual stats for products in both systems. As things continue I hope to 
 ultimately see the idea of rules getting divorced from setting. Designers
could 
 build their worlds with notes for play in a number of different systems. 
 Fans could then modify it for more systems. I can imagine things would 
 eventually top out at a set of 5 different systems each of which
emphasizes one of 
 the different styles of play from narrative based to hard core war-gaming 
 depending on the needs of the group.
 
 *grin* Call me an idealist.

I dunno. There are a lot of dual-stats products out there. I think this is
not the case of OGL but rather the case of trademark use, i.e., you can't
slap a d20 logo on a different system core rulebook containing character
creation rules if such product contains d20 conversion notes. And while I'm
glad that Mark and Gold Rush Games joined the Open Gaming movement, I've yet
to see if his business model will work profitably for his company. (And yes,
I want his company to succeed.) No offense intended.



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RE: [Ogf-l] SRD WotC errata question

2004-03-19 Thread Reginald Cablayan



From: Jim Butler
 
 Reginald Cablayan wrote:
  
  Actually, that's an issue I have been wondering about since the
  launch of OGL/d20STL. If a publisher puts out an errata of their
  Covered Product that is under the OGL, does that errata also becomes
  OGC? If not, can one use the corrected version of that OGC without
  being penalized?
 
 As publishers don't provide an SRD of their materials, I'd consider
 any released errata to be covered under that product's Open Content
 designator. Of course, I'd also check with the publisher before
 charging forward, but I can't see any reason why a publisher would 
 want erroneous information based on one of their published works to
 be carried forward.

Would attaching a copy of the OGL to an errata document be okay (to assure
third-party game designers wanting to use your OGC material) or is that a
moot point?


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RE: [Ogf-l] SRD WotC errata question

2004-03-15 Thread Reginald Cablayan



From: Kevin Savage
 
 Hello, I was informed that this list might be a good
 place to come for information on the DD SRD.
 
 My question is this: does the SRD get updated when
 WotC issues errata on the core rulebooks?  If not, are
 there any projects that intend to incorporate the
 updates?
 
 Thank you!
 -Kevin Savage

Actually, that's an issue I have been wondering about since the launch of
OGL/d20STL. If a publisher puts out an errata of their Covered Product that
is under the OGL, does that errata also becomes OGC? If not, can one use the
corrected version of that OGC without being penalized?


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RE: [Ogf-l] Why OGL?

2003-11-15 Thread Reginald Cablayan


 From: Jamie
 
 I have recently purchased Knights of the Old Republic for my 
 X-Box. The game is without doubt d20 based with the standard
 six abilities, feats and skills from the PHB etc. experience
 levels as the PHB (or possibly d20 Star Wars) and yet there 
 is no mention of WotC or the d20 logo anywhere is sight. Why
 is this?

A different agreement between LucasArt and Wizards, with Lucasfilm
Licensing's blessing?

If you truly want to use Wizards' trademarks on your computer game software,
then you need to talk to Wizards of the Coast. It's up to them and in their
right to grant or deny permission.


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RE: [Ogf-l] Silly Question

2003-09-06 Thread Reginald Cablayan


 From: Reginald Cablayan
 
  From: Reginald Cablayan
  
  From: DarkTouch
   
   Interestingly however, while the OGL is not OGC, last I 
   checked the D20STL was.
  
  Not the most current version (4.0).
 
 Correction: d20STL v.5.0. Just checked it today.

One more thing, they also updated the Trademark Logo Guide, now v.4.0.

What's added? A Standards of Decency section.

www.wizards.com/d20


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RE: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread Reginald Cablayan


 From: Smith, Andrew
 
 Thanks, Doug.  The web team didn't jump the gun, I just 
 forgot that we had said it would be up within a few days of 
 the book's release.  Let's just blame that on burnout from 
 working on the SRD for a month straight.  After I was 
 reminded of our promised release date I begged to have it 
 pushed forward.  Looks like it worked.
 
 
 Andy Smith
 Publishing/d20 Licensing
 Wizards of the Coast, Inc.

You better get those web team back on the job. Some of the links are broken.
One thread offered the corrected links.

OBTW, the SRDTreasure.rtf document is the same as the original and not
formatted with the rest of the Revised SRD. IOW, the charts and tables are
bleah compared to the other sections.

One more thing, where is the original SRD?


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RE: [Ogf-l] 3.5

2003-07-20 Thread Reginald Cablayan


 -Original Message-
 From: Jonathan M. Thompson
 
 It wasn't the draft SRD, it was a draft of the 3.5 rulebooks. 

Oh. My bad.


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RE: [Ogf-l] 3.5

2003-07-19 Thread Reginald Cablayan


 From: woodelf
 
 At 12:06 -0400 7/18/03, Damian wrote:
 They have not.  The updated SRD goes live on midnight, July 24.
 
 Dammit!, that doesn't help me at all.  Didn't they originally say 
 they would go live the same day the books hit shelves, same as the 
 D20MSRD?

I was surprised when the Modern SRD was posted on the same day of the book's
official release date (November 8). But honestly, there is a big difference
between the two. The SRD have more content, while the MSRD adapted from the
original SRD and modified to d20 Modern ruleset. IOW, they use cut-n-paste
where it is needed.


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RE: [Ogf-l] 3.5

2003-07-19 Thread Reginald Cablayan


 -Original Message-
 From: Roger Bert
 
 You have to give them a few days to sell those books people. :)
 -Roger

I know. But you should see some folks on the web-based messageboards
(Wizards  EN World). They're demanding it like they have some kind of
entitlement.

BTW, didn't some third-party publishers already have a copy of the Revised
SRD so they can get a head start on their projects?


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RE: [Ogf-l] D20 Logo

2003-07-16 Thread Reginald Cablayan


 From: David Bolack
 
 At 12:10 PM 7/14/2003, you wrote:
 
 
  AFAIC, you can make the logo large enough to cover the 
  entire front or rear
  book cover, as long it is not distorted nor printed over by 
  other graphics.
 
 The logo currently distributed is unacceptably distorted at a 
 1 inch size, which isn't exactly an unreasonable enlargement. 

You might want a photo/graphic editing software than can smooth out the
distortion of an enlargement.

Does anyone have any software recommendation?


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RE: [Ogf-l] D20 Logo

2003-07-14 Thread Reginald Cablayan

 -Original Message-
 From: David Bolack
 
 In effort to verify we were going to be using the D20 logo 
 within sizing requirements  I checked up on the files currently at the 
 Wizard's site to make sure my memory wasn't fuzzy.
 
 What I found was a minimum display size of .5x.5. I was 
 certain I recalled a maximum size as well, but don't see that in the
reference 
 guide.  Additionally, I see that the print ready art is 
 smaller than the minimum sizes, at least according to Photoshop 6.0 on the
PC. 
  Admittedly, smaller by only a bit, but still smaller. Is there a larger 
 version of the art?  Was the size prohibition removed or do they simply
not 
 reference it in the guide, but still do so in the SRD?

All three versions of the Trademark Logo Guide have no reference to the
maximum size limit the d20 logo should be, just the minimum.

AFAIC, you can make the logo large enough to cover the entire front or rear
book cover, as long it is not distorted nor printed over by other graphics.

Nevertheless, use the current version of the Guide (v3.0) indicated by the
current version of the d20STL (v4.0)


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RE: [Ogf-l] SCO and the OGL

2003-06-07 Thread Reginald Cablayan


 From: [EMAIL PROTECTED] 
 
 At 14:07 -0400 6/7/03, Richard Schreiber wrote:
 
  What ever happened to footnotes?

 The problem is that, in using the WotC OGL, you agree not to use any 
 PI or trademarks without express written permission. The vast 
 majority of manufacturers who are using the WotC OGL, and thus 
 contributing OGC, mark their company name and their product name as 
 PI.  So, strictly read, you can't have a footnote that cites the 
 source, because doing so would use PI without permission.  So i'm 
 trying to figure out how i can have footnotes, even if the item 
 footnoted is PIed, without violating the WotC OGL.

How about referencing them by adding superscript to the OGC in question and
denoting said superscript to the source right inside the Copyright Notice?

Isn't that what you guys did in earlier discussion?


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