hg: openjfx/8u-dev/rt: [TEST ONLY] @Ignore two new tests that cause trouble when run at certain times of the day to prevent build failures
Changeset: 0183863ffc21 Author:jgiles Date: 2014-07-21 21:19 +1200 URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/0183863ffc21 [TEST ONLY] @Ignore two new tests that cause trouble when run at certain times of the day to prevent build failures ! modules/controls/src/test/java/javafx/scene/control/SpinnerTest.java
ANGLE - Translating OpenGL ES 2 code to DirectX?
Hi, does anybody knows the AngleProject? (https://code.google.com/p/angleproject/) It’s used by Chrome and Firefox for WebGL to translate OpenGL ES2 code to DirectX on Windows…. Maybe it can be used to use the JavaFX OpenGL ES2 pipeline on Windows too? Best regards, Tobi -- Tobias Bley Chief Executive Officer Tel +49 351 - 264 49 86 Fax +49 180-3555688-50 UltraMixer Digital Audio Solutions Am Waldschlößchen 2 D-01099 Dresden Germany b...@ultramixer.com http://www.ultramixer.com
hg: openjfx/8u-dev/rt: RT-36241: [Monocle] Scroll with the wheel test failed
Changeset: 5d14f564282f Author:Rafi Tayar Date: 2014-07-21 15:48 +0300 URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/5d14f564282f RT-36241: [Monocle] Scroll with the wheel test failed Reviewed-by : dblaukopf ! modules/graphics/src/main/java/com/sun/glass/ui/monocle/MouseInput.java
Re: hg: openjfx/8u-dev/rt: RT-36241: [Monocle] Scroll with the wheel test failed
Hi Rafi, We are frozen for sanity testing: https://wiki.openjdk.java.net/display/OpenJFX/Sanity+Testing Since we do not deliver Monocle for desktop yet, this shouldn't affect anything other than our unit tests, so it should be OK. Please remember the freeze rules in the future. Thanks. -- Kevin rafi.ta...@oracle.com wrote: Changeset: 5d14f564282f Author:Rafi Tayar Date: 2014-07-21 15:48 +0300 URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/5d14f564282f RT-36241: [Monocle] Scroll with the wheel test failed Reviewed-by : dblaukopf ! modules/graphics/src/main/java/com/sun/glass/ui/monocle/MouseInput.java
RE: hg: openjfx/8u-dev/rt: RT-36241: [Monocle] Scroll with the wheel test failed
Sorry it was a mistake, somehow I forgot it , will not happen again I've also consulted within the embedded team and it seems to be OK to leave the fix in and not revert it. Thanks Rafi -Original Message- From: Kevin Rushforth Sent: Monday, July 21, 2014 4:01 PM To: Rafi Tayar Cc: openjfx-dev@openjdk.java.net Subject: Re: hg: openjfx/8u-dev/rt: RT-36241: [Monocle] Scroll with the wheel test failed Hi Rafi, We are frozen for sanity testing: https://wiki.openjdk.java.net/display/OpenJFX/Sanity+Testing Since we do not deliver Monocle for desktop yet, this shouldn't affect anything other than our unit tests, so it should be OK. Please remember the freeze rules in the future. Thanks. -- Kevin rafi.ta...@oracle.com wrote: > Changeset: 5d14f564282f > Author:Rafi Tayar > Date: 2014-07-21 15:48 +0300 > URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/5d14f564282f > > RT-36241: [Monocle] Scroll with the wheel test failed Reviewed-by : > dblaukopf > > ! > modules/graphics/src/main/java/com/sun/glass/ui/monocle/MouseInput.jav > a > >
Re: hg: openjfx/8u-dev/rt: RT-36241: [Monocle] Scroll with the wheel test failed
Yes, I would prefer to leave it in at this point, too. -- Kevin Rafi Tayar wrote: Sorry it was a mistake, somehow I forgot it , will not happen again I've also consulted within the embedded team and it seems to be OK to leave the fix in and not revert it. Thanks Rafi -Original Message- From: Kevin Rushforth Sent: Monday, July 21, 2014 4:01 PM To: Rafi Tayar Cc: openjfx-dev@openjdk.java.net Subject: Re: hg: openjfx/8u-dev/rt: RT-36241: [Monocle] Scroll with the wheel test failed Hi Rafi, We are frozen for sanity testing: https://wiki.openjdk.java.net/display/OpenJFX/Sanity+Testing Since we do not deliver Monocle for desktop yet, this shouldn't affect anything other than our unit tests, so it should be OK. Please remember the freeze rules in the future. Thanks. -- Kevin rafi.ta...@oracle.com wrote: Changeset: 5d14f564282f Author:Rafi Tayar Date: 2014-07-21 15:48 +0300 URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/5d14f564282f RT-36241: [Monocle] Scroll with the wheel test failed Reviewed-by : dblaukopf ! modules/graphics/src/main/java/com/sun/glass/ui/monocle/MouseInput.jav a
[8u] Review request : (RT-37982) Create a unit test for RT-36241
Daniel, Please review the unit test in : https://javafx-jira.kenai.com/browse/RT-37982 Webrev: http://cr.openjdk.java.net/~ratayar/RT-37982/webrev.00/ Thanks, Rafi
Re: ANGLE - Translating OpenGL ES 2 code to DirectX?
Hi Tobias, I took an extensive look into exactly what angle provides in terms of a feature set, and at the time, found that it wouldn't really get us anything. Technical challenges aside, being able to run the GL pipe on windows is not limited by prism, in fact in the past me and other engineers have used windows es2 to vet out platform specific bugs. I think we just don't ship with that support. I do think one interesting thing to set up would be to use it to validate our shaders (if all the legal stuff worked out and we were actually able to use it). -Joe On 7/21/2014 4:17 AM, Tobias Bley wrote: Hi, does anybody knows the AngleProject? (https://code.google.com/p/angleproject/) It’s used by Chrome and Firefox for WebGL to translate OpenGL ES2 code to DirectX on Windows…. Maybe it can be used to use the JavaFX OpenGL ES2 pipeline on Windows too? Best regards, Tobi
Re: ANGLE - Translating OpenGL ES 2 code to DirectX?
I also forgot, The argument could be made that if we did indeed use angle, we could ditch our directx 9 pipeline altogether and just use "one" hardware pipeline. We would really have to evaluate this though, and I am not sure the work would be worth the benefit (if there even is any). On 7/21/2014 10:04 AM, Joseph Andresen wrote: Hi Tobias, I took an extensive look into exactly what angle provides in terms of a feature set, and at the time, found that it wouldn't really get us anything. Technical challenges aside, being able to run the GL pipe on windows is not limited by prism, in fact in the past me and other engineers have used windows es2 to vet out platform specific bugs. I think we just don't ship with that support. I do think one interesting thing to set up would be to use it to validate our shaders (if all the legal stuff worked out and we were actually able to use it). -Joe On 7/21/2014 4:17 AM, Tobias Bley wrote: Hi, does anybody knows the AngleProject? (https://code.google.com/p/angleproject/) It’s used by Chrome and Firefox for WebGL to translate OpenGL ES2 code to DirectX on Windows…. Maybe it can be used to use the JavaFX OpenGL ES2 pipeline on Windows too? Best regards, Tobi
Re: ANGLE - Translating OpenGL ES 2 code to DirectX?
Joe is right, although one slight addition is in order: [we] have used windows es2 to vet out platform specific bugs. I think we just don't ship with that support. The reason we don't ship the prism-es2 pipeline it is that the OpenGL drivers shipped by Intel, and to a lesser extent ATI, on Windows are too buggy for us to support. Various things simply don't work on Intel HD cards for example. -- Kevin Joseph Andresen wrote: Hi Tobias, I took an extensive look into exactly what angle provides in terms of a feature set, and at the time, found that it wouldn't really get us anything. Technical challenges aside, being able to run the GL pipe on windows is not limited by prism, in fact in the past me and other engineers have used windows es2 to vet out platform specific bugs. I think we just don't ship with that support. I do think one interesting thing to set up would be to use it to validate our shaders (if all the legal stuff worked out and we were actually able to use it). -Joe On 7/21/2014 4:17 AM, Tobias Bley wrote: Hi, does anybody knows the AngleProject? (https://code.google.com/p/angleproject/) It’s used by Chrome and Firefox for WebGL to translate OpenGL ES2 code to DirectX on Windows…. Maybe it can be used to use the JavaFX OpenGL ES2 pipeline on Windows too? Best regards, Tobi
Re: ANGLE - Translating OpenGL ES 2 code to DirectX?
On Mon, Jul 21, 2014 at 7:09 PM, Joseph Andresen wrote: > I also forgot, > > The argument could be made that if we did indeed use angle, we could ditch > our directx 9 pipeline altogether and just use "one" hardware pipeline. We > would really have to evaluate this though, and I am not sure the work would > be worth the benefit (if there even is any). Well, at least the presence of the directx pipeline was used as an argument against exposing a GL context via a low-level native api, which quite a number of people with particular graphics/performance requirements need IIRC, so this would be a potential benefit.
8u-dev unlocked [was: In(Sanity) Testing Mondays]
All clear for this week. -- Kevin Lisa Selle wrote: Correction, assigments are here: https://wiki.openjdk.java.net/display/OpenJFX/Sanity+Testing Also please remember that the repo will be locked from 1am PDT until 1pm PDT. On 7/20/2014 1:50 PM, Lisa Selle wrote: Reminder, tomorrow is our weekly sanity testing. You can find your testing assignment at: https://wiki.openjdk.java.net/display/OpenJFX/8u20 We'll be sanity testing 8u-dev. Happy testing! Lisa
hg: openjfx/8u/rt: 28 new changesets
Changeset: 8d90dbdf7ee3 Author:Chien Yang Date: 2014-07-15 16:34 -0700 URL: http://hg.openjdk.java.net/openjfx/8u/rt/rev/8d90dbdf7ee3 Fix to RT-35173: Implement Alpha test functionality for the embedded platform Reviewed by flar, kcr ! modules/graphics/src/main/java/com/sun/prism/impl/ps/BaseShaderContext.java ! modules/graphics/src/main/jsl-prism/CompileJSL.java ! modules/graphics/src/main/native-prism-d3d/D3DContext.cc ! modules/graphics/src/main/native-prism-es2/GLContext.c Changeset: 92be7aaba96f Author:Felipe Heidrich Date: 2014-07-15 16:35 -0700 URL: http://hg.openjdk.java.net/openjfx/8u/rt/rev/92be7aaba96f [toys] make HelloSimpleTreeTableView a bit more interesting. ! apps/toys/Hello/src/main/java/a11y/HelloSimpleTreeTableView.java Changeset: b405a56cb9c4 Author:Seeon Birger Date: 2014-07-16 14:02 +0300 URL: http://hg.openjdk.java.net/openjfx/8u/rt/rev/b405a56cb9c4 RT-37714: Single swipe event is not handled ! modules/graphics/src/main/java/com/sun/javafx/tk/quantum/SwipeGestureRecognizer.java Changeset: 28adfc6bc57a Author:Elina Kleyman Date: 2014-07-16 16:31 +0300 URL: http://hg.openjdk.java.net/openjfx/8u/rt/rev/28adfc6bc57a [Unit Tests] Enabling Rotate and ScrollThreshold tests on Windows and Mac (RT-37617) ! tests/system/src/test/java/com/sun/glass/ui/monocle/RotateTest.java ! tests/system/src/test/java/com/sun/glass/ui/monocle/ScrollThresholdTest.java Changeset: a002de38e467 Author:Felipe Heidrich Date: 2014-07-16 10:35 -0700 URL: http://hg.openjdk.java.net/openjfx/8u/rt/rev/a002de38e467 RT-36400: [Accessibility] Improve TreeTableView support for Screen Readers ! modules/controls/src/main/java/com/sun/javafx/scene/control/skin/TreeTableViewSkin.java ! modules/controls/src/main/java/javafx/scene/control/TreeCell.java ! modules/controls/src/main/java/javafx/scene/control/TreeTableRow.java ! modules/controls/src/main/java/javafx/scene/control/TreeTableView.java ! modules/graphics/src/main/java/com/sun/glass/ui/mac/MacAccessible.java ! modules/graphics/src/main/java/javafx/scene/AccessibleRole.java Changeset: e7c5f406443e Author:Felipe Heidrich Date: 2014-07-16 13:07 -0700 URL: http://hg.openjdk.java.net/openjfx/8u/rt/rev/e7c5f406443e RT-36400: improve TreeTableView, first phase: make TreeTableView a TableView ! modules/graphics/src/main/java/com/sun/glass/ui/win/WinAccessible.java Changeset: 026e6a18af35 Author:Felipe Heidrich Date: 2014-07-16 14:07 -0700 URL: http://hg.openjdk.java.net/openjfx/8u/rt/rev/026e6a18af35 RT-36400: improve TreeTableView, add expandable support to TreeTableCell ! modules/graphics/src/main/java/com/sun/glass/ui/win/WinAccessible.java Changeset: d287605a963d Author:Felipe Heidrich Date: 2014-07-16 14:08 -0700 URL: http://hg.openjdk.java.net/openjfx/8u/rt/rev/d287605a963d [Accessibility] fix RT-37610, initially applied to TableView, is also needed in TreeTableView ! modules/controls/src/main/java/javafx/scene/control/TreeTableView.java Changeset: 2bd100a12f7c Author:Felipe Heidrich Date: 2014-07-16 14:31 -0700 URL: http://hg.openjdk.java.net/openjfx/8u/rt/rev/2bd100a12f7c [Accessibility] use EDITABLE for text input controls, verified using JAWS, narrator didn't use it ! apps/toys/Hello/src/main/java/a11y/HelloText.java ! modules/controls/src/main/java/javafx/scene/control/TextInputControl.java ! modules/graphics/src/main/java/com/sun/glass/ui/win/WinAccessible.java Changeset: c0a468c56309 Author:Joseph Andresen Date: 2014-07-16 14:37 -0700 URL: http://hg.openjdk.java.net/openjfx/8u/rt/rev/c0a468c56309 RT-23916 [Accessibility] Add accessibility support for Charts ! modules/controls/src/main/java/javafx/scene/chart/AreaChart.java ! modules/controls/src/main/java/javafx/scene/chart/BarChart.java ! modules/controls/src/main/java/javafx/scene/chart/Chart.java ! modules/controls/src/main/java/javafx/scene/chart/LineChart.java ! modules/controls/src/main/java/javafx/scene/chart/PieChart.java ! modules/controls/src/main/java/javafx/scene/chart/ScatterChart.java ! modules/controls/src/main/java/javafx/scene/chart/StackedAreaChart.java ! modules/controls/src/main/java/javafx/scene/chart/StackedBarChart.java ! modules/controls/src/main/java/javafx/scene/chart/XYChart.java Changeset: 283517a41fbf Author:Felipe Heidrich Date: 2014-07-16 20:33 -0700 URL: http://hg.openjdk.java.net/openjfx/8u/rt/rev/283517a41fbf [Accessibility] fix NPE in XYChart ! modules/controls/src/main/java/javafx/scene/chart/XYChart.java Changeset: ca6d3a083a4c Author:slions Date: 2014-07-17 11:31 +0200 URL: http://hg.openjdk.java.net/openjfx/8u/rt/rev/ca6d3a083a4c [SCENEBUILDER] Fix DTL-6793 : Wrap In commands may not keep children order ! apps/scenebuilder/SceneBuilderKit/src/com/oracle/javafx/scenebuilder/kit/editor/job/wrap/AbstractWrapInContentJob.java ! apps/scenebuilder/SceneBuil
Re: ANGLE - Translating OpenGL ES 2 code to DirectX?
That's a good point Robert, If the GLContext work that steve and felipe did become an actual thing, this would help that cause become cross platform. Angle also is strictly es2, and I haven't looked at prism es2 in a while but I think we use GL2 calls for desktop in some cases. We would have to address those cases (if even possible) before any work started. -Joe On 7/21/2014 10:40 AM, Robert Krüger wrote: On Mon, Jul 21, 2014 at 7:09 PM, Joseph Andresen wrote: I also forgot, The argument could be made that if we did indeed use angle, we could ditch our directx 9 pipeline altogether and just use "one" hardware pipeline. We would really have to evaluate this though, and I am not sure the work would be worth the benefit (if there even is any). Well, at least the presence of the directx pipeline was used as an argument against exposing a GL context via a low-level native api, which quite a number of people with particular graphics/performance requirements need IIRC, so this would be a potential benefit.
Re: ANGLE - Translating OpenGL ES 2 code to DirectX?
I was interested in Angle for exactly this same reason — it would allow us to expose OpenGL at the public API level. However there are licensing issues we’d have to look at, performance tests to be run, security audits performed, and whether or not it is actually able to perform well. Although the browsers use it for WebGL, WebGL is not the main thing browsers do. What I mean by that, is that if WebGL isn’t working, an HTML author can detect that and redirect or provide some kind of error to the user. If GL doesn’t work for us, we’d be dead in the water (probably just crash) without having some kind of fallback. We could maybe just fallback to software rendering (and realize that in such cases the performance will not be good and people will be mad). It didn’t look like a slam dunk to me. Rather, it seemed to me that we should allow the OpenGL stack to run on Windows with an option, let developers opt into it, but note that it isn’t a supported configuration so we don’t have support costs associated with it if it doesn’t work. And we’d have to forbid it on WebStart / Applets (within reason) so as not to allow bugs in the native drivers to be exploitable through us (if the board causes the VM to crash, there is potentially some security issues there). And then expose an API that works with GL, supported on Mac / Linux, but “known to work” on Windows in cases where Windows GL support works. That seemed to me a shorter path to victory. Richard On Jul 21, 2014, at 1:13 PM, Joseph Andresen wrote: > That's a good point Robert, > > If the GLContext work that steve and felipe did become an actual thing, this > would help that cause become cross platform. > Angle also is strictly es2, and I haven't looked at prism es2 in a while but > I think we use GL2 calls for desktop in some cases. We would have to address > those cases (if even possible) before any work started. > > -Joe > > On 7/21/2014 10:40 AM, Robert Krüger wrote: >> On Mon, Jul 21, 2014 at 7:09 PM, Joseph Andresen >> wrote: >>> I also forgot, >>> >>> The argument could be made that if we did indeed use angle, we could ditch >>> our directx 9 pipeline altogether and just use "one" hardware pipeline. We >>> would really have to evaluate this though, and I am not sure the work would >>> be worth the benefit (if there even is any). >> Well, at least the presence of the directx pipeline was used as an >> argument against exposing a GL context via a low-level native api, >> which quite a number of people with particular graphics/performance >> requirements need IIRC, so this would be a potential benefit. >
hg: openjfx/8u-dev/rt: [TEST ONLY] @Ignore tests that cause trouble when run at certain times of the day to prevent build failures
Changeset: 356233de0fc3 Author:jgiles Date: 2014-07-22 08:31 +1200 URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/356233de0fc3 [TEST ONLY] @Ignore tests that cause trouble when run at certain times of the day to prevent build failures ! modules/controls/src/test/java/javafx/scene/control/SpinnerTest.java
hg: openjfx/8u/rt: [TEST ONLY] @Ignore tests that cause trouble when run at certain times of the day to prevent build failures
Changeset: 356233de0fc3 Author:jgiles Date: 2014-07-22 08:31 +1200 URL: http://hg.openjdk.java.net/openjfx/8u/rt/rev/356233de0fc3 [TEST ONLY] @Ignore tests that cause trouble when run at certain times of the day to prevent build failures ! modules/controls/src/test/java/javafx/scene/control/SpinnerTest.java
hg: openjfx/8u-dev/rt: RT-37964: [Accessibility] implement a set focus action
Changeset: 163d0f848fe3 Author:Felipe Heidrich Date: 2014-07-21 13:53 -0700 URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/163d0f848fe3 RT-37964: [Accessibility] implement a set focus action ! modules/controls/src/main/java/com/sun/javafx/scene/control/skin/PaginationSkin.java ! modules/controls/src/main/java/com/sun/javafx/scene/control/skin/TabPaneSkin.java ! modules/graphics/src/main/java/com/sun/glass/ui/mac/MacAccessible.java ! modules/graphics/src/main/java/com/sun/glass/ui/win/WinAccessible.java ! modules/graphics/src/main/java/javafx/scene/AccessibleAction.java ! modules/graphics/src/main/java/javafx/scene/AccessibleRole.java ! modules/graphics/src/main/java/javafx/scene/Node.java
hg: openjfx/8u-dev/rt: RT-37959: [Accessibility] Review a11y enums
Changeset: 2214ba6b2de6 Author:Felipe Heidrich Date: 2014-07-21 13:56 -0700 URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/2214ba6b2de6 RT-37959: [Accessibility] Review a11y enums Part 1: remove SELECTED_PAGE and SELECTED_TAB, use FOCUS_ITEM instead ! modules/controls/src/main/java/com/sun/javafx/scene/control/skin/PaginationSkin.java ! modules/controls/src/main/java/com/sun/javafx/scene/control/skin/TabPaneSkin.java ! modules/controls/src/main/java/javafx/scene/control/TabPane.java ! modules/graphics/src/main/java/com/sun/glass/ui/mac/MacAccessible.java ! modules/graphics/src/main/java/com/sun/glass/ui/win/WinAccessible.java ! modules/graphics/src/main/java/javafx/scene/AccessibleAttribute.java
hg: openjfx/8u-dev/rt: [Accessible] improve description for titlePane (which was group) and page item (which was tab item) similarly to what was done for Mac (+cosmetic changes)
Changeset: 7d0df3525553 Author:Felipe Heidrich Date: 2014-07-21 14:42 -0700 URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/7d0df3525553 [Accessible] improve description for titlePane (which was group) and page item (which was tab item) similarly to what was done for Mac (+cosmetic changes) ! modules/controls/src/main/java/com/sun/javafx/scene/control/skin/PaginationSkin.java ! modules/graphics/src/main/java/com/sun/glass/ui/win/WinAccessible.java
hg: openjfx/8u-dev/rt: [Accessible] missing break
Changeset: 78f2a4568178 Author:Felipe Heidrich Date: 2014-07-21 15:07 -0700 URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/78f2a4568178 [Accessible] missing break ! modules/graphics/src/main/java/com/sun/glass/ui/win/WinAccessible.java
hg: openjfx/8u-dev/rt: [Accessible] removing attributes that were just in for documentation, they were incomplete and at times just wrong
Changeset: a37c4730f5bd Author:Felipe Heidrich Date: 2014-07-21 15:10 -0700 URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/a37c4730f5bd [Accessible] removing attributes that were just in for documentation, they were incomplete and at times just wrong ! modules/controls/src/main/java/com/sun/javafx/scene/control/skin/ComboBoxListViewSkin.java ! modules/controls/src/main/java/com/sun/javafx/scene/control/skin/MenuBarSkin.java ! modules/controls/src/main/java/com/sun/javafx/scene/control/skin/TableViewSkin.java ! modules/controls/src/main/java/javafx/scene/control/ComboBoxBase.java ! modules/controls/src/main/java/javafx/scene/control/ListView.java ! modules/controls/src/main/java/javafx/scene/control/ScrollPane.java ! modules/controls/src/main/java/javafx/scene/control/TableRow.java ! modules/controls/src/main/java/javafx/scene/control/TableView.java ! modules/controls/src/main/java/javafx/scene/control/TreeTableView.java ! modules/controls/src/main/java/javafx/scene/control/TreeView.java
hg: openjfx/8u-dev/rt: [TEST ONLY] @Ignore all LocalTimeSpinnerValueTests until they can be made more resilient
Changeset: 0d4772d30a1a Author:jgiles Date: 2014-07-22 11:46 +1200 URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/0d4772d30a1a [TEST ONLY] @Ignore all LocalTimeSpinnerValueTests until they can be made more resilient ! modules/controls/src/test/java/javafx/scene/control/SpinnerTest.java
hg: openjfx/8u-dev/rt: [Accessibility] Regression. The content of list items and tree items are being read twice, caused by the accidental removal of a 'return null; ' statement in http://hg.openjdk.j
Changeset: a101d302eb00 Author:Felipe Heidrich Date: 2014-07-21 16:52 -0700 URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/a101d302eb00 [Accessibility] Regression. The content of list items and tree items are being read twice, caused by the accidental removal of a 'return null;' statement in http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/a002de38e467 ! modules/graphics/src/main/java/com/sun/glass/ui/mac/MacAccessible.java
hg: openjfx/8u-dev/rt: RT-37994 [FXML] ProxyBuilder does not support read-only collections
Changeset: 23c345e7ea20 Author:Martin Sladecek Date: 2014-07-22 07:30 +0200 URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/23c345e7ea20 RT-37994 [FXML] ProxyBuilder does not support read-only collections ! modules/fxml/src/main/java/com/sun/javafx/fxml/builder/ProxyBuilder.java + modules/fxml/src/test/java/com/sun/javafx/fxml/builder/ClassWithReadOnlyCollection.java ! modules/fxml/src/test/java/com/sun/javafx/fxml/builder/ProxyBuilderTest.java