Re: [osol-discuss] Planet OpenSolaris is now live!

2006-11-15 Thread Menno Lageman

Glynn Foster wrote:

Hey,

Planet OpenSolaris is now live and unleashed!

  http://grommit.com/pos

You'll notice a couple of things from the outset. The current blogroll only
includes a small selection of people right now. We obviously hope to expand this
list in the future, but any additions will be according to a pretty strong
editorial policy. Where possible, we want to keep Planet OpenSolaris to be as
relevant and readable as its counterpart, Planet GNOME [1] and I'd personally
like to thank Jeff Waugh for paving the way there, and his support in getting
this running. Planet OpenSolaris will be predominantly *English speaking*,
though I'd also like to encourage other communities to set up similar
aggregations for their language or region, and I'd be happy to help people set
those up.


Excellent!

What is the pretty strong policy for addition to Planet OpenSolaris? Or: 
does my blog qualify for inclusion? :-). My blog is here: 
http://blogs.sun.com/menno


Cheers,

Menno
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[osol-discuss] Re: [zfs-discuss] Thoughts on patching + zfs root

2006-11-15 Thread Dick Davies

sorry, CCed to wrong list (should have been zfs-discuss).

On 15/11/06, Dick Davies [EMAIL PROTECTED] wrote:

On 14/11/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 Actually, we have considered this.  On both SPARC and x86, there will be
 a way to specify the root file system (i.e., the bootable dataset) to be
 booted,


--
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http://number9.hellooperator.net/
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[osol-discuss] Re: [zfs-discuss] Thoughts on patching + zfs root

2006-11-15 Thread Casper . Dik

I suppose it depends how 'catastrophic' the failture is, but if it's
very low level,
booting another root probabyl won't help, and if it's too high level, how will
you detect it (i.e. you've booted the kernel, but it is buggy).

If it panics (but not too early) or fails to come up properly?

Casper
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[osol-discuss] Re: OpenSolaris/Schillix question...

2006-11-15 Thread Huub


  You'd need to use newfs /dev/rdsk/c1d0s0. s0  refers to the first 
slice
  within the Solaris2 partition. The list you posted above is the list 
of slices

  inside the Solaris2 partition.

  ...p0 in Solaris refers to the entire physical disk. So if you dump 
512 bytes
  from the start of ...p0 you can see the MBR contents. This is not 
where you'd

  want to create a filesystem!

  ...p1 - ...p4 refer to the first four primary partitions, similar 
to hda1 ... hda4

  on Linux.


Thank you.

Having a new disk, I'm trying again. With fdisk /dev/rdsk/c1d1p0, I 
created an active Solaris2 partition, and exited. Then, Using format 
/dev/rdsk/c1d1p0, I created the root, swap, and home partition. Was 
this correct? Or should I have used format /dev/rdsk/c1d1p0 for root 
only? This seems not the case, since format /dev/rdsk/c1d1p1 gives no 
disk set.
When I want to create the filesystem newfs /dev/rdsk/c1d1s6, it says 
it's out of diskspace.


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[osol-discuss] Password MAXWEEKS in Solaris 10

2006-11-15 Thread Steven Sim




 All;

To implement password expiry in Solaris 10, I modified the following
entry in /etc/default/passwd;

MAXWEEKS=13

The above works out to be 7 * 13 = 91 days.

However, my customer insist on a strict 90 day expiry. Is there a
syntax to use DAYS instead of WEEKS in /etc/default/passwd?

Strangely, the MAN page for passwd list the following statements;

 min The minimum number of days required between
 password changes for name. MINWEEKS is found
 in /etc/default/passwd and is set to NULL.



 max The maximum number of days the password is
 valid for name. MAXWEEKS is found in
 /etc/default/passwd and is set to NULL.

Note the syntax. It says " number of days"

But looking up the source code in open solaris, I get

5 void
176 turn_on_default_aging(struct spwd *spw)
177 {
178 	int minweeks;
179 	int maxweeks;
180 	int warnweeks;
181 
182 	if (defopen(PWADMIN) != 0) {
183 		minweeks = MINWEEKS;
184 		maxweeks = MAXWEEKS;
185 		warnweeks = WARNWEEKS;
186 	} else {
187 		minweeks = def_getuint("MINWEEKS=", MINWEEKS);
188 		maxweeks = def_getuint("MAXWEEKS=", MAXWEEKS);
189 		warnweeks = def_getuint("WARNWEEKS=", WARNWEEKS);
190 		(void) defopen(NULL);
191 	}
192 
193 	/*
194 	 * The values specified in /etc/default/passwd are interpreted
195 	 * in a specific way. Special cases are
196 	 *   MINWEEKS==0 (results in sp_min = -1)
197 	 *   MAXWEEKS==0 (results in sp_max = default)
198 	 */
199 	spw-sp_min = 7 * minweeks;
200 	if (spw-sp_min = 0)
201 		spw-sp_min = -1;
202 
203 	spw-sp_max = 7 * maxweeks;
204 	if (spw-sp_max == 0)
205 		spw-sp_max = 7 * MAXWEEKS;
206 	if (spw-sp_max  0)
207 		spw-sp_max = -1;
208 
209 	spw-sp_warn = 7 * warnweeks;
210 	if (spw-sp_warn = 0)
211 		spw-sp_warn = -1;
212 }

Sure seems like we can only specify in terms of weeks? Is there a way
around
this?

Warmest Regards
Steven Sim




Fujitsu Asia Pte. Ltd.
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Re: [osol-discuss] Project Proposal: Caiman, Solaris install revisted

2006-11-15 Thread Steven Stallion
+1

--
Steven Stallion
Project Leader
OpenSolaris Ports Collection

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[osol-discuss] Re: About graphical desktops and Solaris future

2006-11-15 Thread Peter Howkins
rlhamil wrote:
 
 Sure would be good if that petition (to TOG) to open
 CDE
 got somewhere.  Very little Sun could do
 unilaterally...
 

For those that are interested the petition is here, please consider signing it 
if you agree with its sentiments.

http://www.marutan.net/cde/
and here
http://www.petitiononline.com/opencde/petition.html

Peter
 
 
This message posted from opensolaris.org
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[osol-discuss] mercurial repo?

2006-11-15 Thread Paul Durrant

Seems that the On mercurial repo is not responding:

[EMAIL PROTECTED] onnv-clone]$ hg pull ssh://[EMAIL PROTECTED]/hg/onnv/onnv-gate
abort: no response from remote hg!
remote: abort: repository hg/onnv/onnv-gate not found!

Has it been (re)moved?

 Paul

--
Paul Durrant
http://www.linkedin.com/in/pdurrant
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Re: [osol-discuss] Password MAXWEEKS in Solaris 10

2006-11-15 Thread Darren J Moffat

Please post this question to security-discuss at opensolaris dot org.


PLEASE do it without the trailer on your email that says it is 
confidential information, if you an not remove the trailer please put in 
the body information that says the trailer should be ignored for your 
message.


Unless you do that I'm sorry but I can't answer your question - and I 
have an answer to give you.


--
Darren J Moffat
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[osol-discuss] OpenSolaris for Sony Playstation 3

2006-11-15 Thread ken mays
OpenSolaris for Sony Playstation 3 

This makes for an interesting OpenSolaris project for several reasons:

1. Stable hardware platform
2. Simplied device driver support
3. Modern features (Blu-Ray, Cell processor, Nvidia GPU, HDMI/HDTV, Bluetooth, 
20GB HD, Networking)
4. Global distribution
5. Very Large developer community
6. Large financial backing

An OpenSolaris project built around Sony Playstation 3 allows use of the 
advanced sound and powerful graphics capabilties - and well as a portable 
multi-purpose platform.

Something to think about,

Ken Mays
Earthlink, Inc.


 

Sponsored Link

Mortgage rates near 39yr lows. 
$310k for $999/mo. Calculate new payment! 
www.LowerMyBills.com/lre
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Re: [osol-discuss] OpenSolaris for Sony Playstation 3

2006-11-15 Thread James McPherson

On 11/16/06, ken mays [EMAIL PROTECTED] wrote:

OpenSolaris for Sony Playstation 3

This makes for an interesting OpenSolaris project for several reasons:

1. Stable hardware platform
2. Simplied device driver support
3. Modern features (Blu-Ray, Cell processor, Nvidia GPU, HDMI/HDTV, Bluetooth, 
20GB HD, Networking)
4. Global distribution
5. Very Large developer community
6. Large financial backing

An OpenSolaris project built around Sony Playstation 3 allows use of
the advanced sound and powerful graphics capabilties - and well as
a portable multi-purpose platform.


Hi Ken,
(a) that's insane, and
(b) yup, why the hell not!

If the linux community can do it, so can we. I'm not volunteering
though - I'm not into gaming (SimCity is more my style :)


cheers,
James C. McPherson
--
Solaris kernel software engineer, system admin and troubleshooter
 http://www.jmcp.homeunix.com/blog
Find me on LinkedIn @ http://www.linkedin.com/in/jamescmcpherson
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Re: [osol-discuss] OpenSolaris for Sony Playstation 3

2006-11-15 Thread Raquel Velasco and Bill Buck
If the Linux sources can be useful in any way we have them here along  
with the Gentoo overlay:


http://www.powerdeveloper.org/playstation.php

RB

On Nov 15, 2006, at 8:09 AM, ken mays wrote:


OpenSolaris for Sony Playstation 3

This makes for an interesting OpenSolaris project for several reasons:

1. Stable hardware platform
2. Simplied device driver support
3. Modern features (Blu-Ray, Cell processor, Nvidia GPU, HDMI/HDTV,  
Bluetooth, 20GB HD, Networking)

4. Global distribution
5. Very Large developer community
6. Large financial backing

An OpenSolaris project built around Sony Playstation 3 allows use  
of the advanced sound and powerful graphics capabilties - and well  
as a portable multi-purpose platform.


Something to think about,

Ken Mays
Earthlink, Inc.



__ 
__

Sponsored Link

Mortgage rates near 39yr lows.
$310k for $999/mo. Calculate new payment!
www.LowerMyBills.com/lre
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Re: [osol-discuss] OpenSolaris for Sony Playstation 3

2006-11-15 Thread Venky
That was fast! :)

+1

Venky.

On Wed, Nov 15, 2006 at 06:09:24AM -0800, ken mays wrote:
 OpenSolaris for Sony Playstation 3 
 
 This makes for an interesting OpenSolaris project for several reasons:
 
 1. Stable hardware platform
 2. Simplied device driver support
 3. Modern features (Blu-Ray, Cell processor, Nvidia GPU, HDMI/HDTV, 
 Bluetooth, 20GB HD, Networking)
 4. Global distribution
 5. Very Large developer community
 6. Large financial backing
 
 An OpenSolaris project built around Sony Playstation 3 allows use of the 
 advanced sound and powerful graphics capabilties - and well as a portable 
 multi-purpose platform.
 
 Something to think about,
 
 Ken Mays
 Earthlink, Inc.
 
 
  
 
 Sponsored Link
 
 Mortgage rates near 39yr lows. 
 $310k for $999/mo. Calculate new payment! 
 www.LowerMyBills.com/lre
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Re: [osol-discuss] OpenSolaris for Sony Playstation 3

2006-11-15 Thread Dennis Clarke


Ken, you're always out there on that bleeding edge.

Gotta love ya man.  :-)

I have two things to say .. see below :

 OpenSolaris for Sony Playstation 3

 This makes for an interesting OpenSolaris project for several reasons:

 1. Stable hardware platform
 2. Simplied device driver support
 3. Modern features (Blu-Ray, Cell processor, Nvidia GPU, HDMI/HDTV,
 Bluetooth, 20GB HD, Networking)
 4. Global distribution
 5. Very Large developer community
 6. Large financial backing

 An OpenSolaris project built around Sony Playstation 3 allows use of the
 advanced sound and powerful graphics capabilties - and well as a portable
 multi-purpose platform.

Whats the processor ?

and what the heck is this crud below ?  Did the OpenSolaris project pick
up a new sponsor that no one saw coming ?   :-\


 Sponsored Link

 Mortgage rates near 39yr lows.
 $310k for $999/mo. Calculate new payment!
 www.LowerMyBills.com/lre
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Re: [osol-discuss] OpenSolaris for Sony Playstation 3

2006-11-15 Thread Darren J Moffat

ken mays wrote:
OpenSolaris for Sony Playstation 3 


This makes for an interesting OpenSolaris project for several reasons:

1. Stable hardware platform
2. Simplied device driver support
3. Modern features (Blu-Ray, Cell processor, Nvidia GPU, HDMI/HDTV, Bluetooth, 
20GB HD, Networking)
4. Global distribution
5. Very Large developer community
6. Large financial backing

An OpenSolaris project built around Sony Playstation 3 allows use of the 
advanced sound and powerful graphics capabilties - and well as a portable 
multi-purpose platform.

Something to think about,


Is this actually a proposal to port to the PS3 hardware ?
Are you intending to lead that project ?

--
Darren J Moffat
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Re: [osol-discuss] OpenSolaris for Sony Playstation 3

2006-11-15 Thread Dennis Clarke

 That was fast! :)

 +1

  It was.  All enthusiasm aside, what is the specific processor model?

  Are there any changes to the instruction set ?

  What is the Memory Architecture? Cache levels and types ?

  Memory controller ?

  Bus is what? PCI ? Proprietary ?

  Serial IO ports ? How do we get a console IFF ( if and only if ) we can
  get past the initial boot process.

  Hard quetions need to be asked and anyone that has been involved in the
  PPC Port process knows that the enthusiasm is nice but the code is the
  issue.

  Sorry to be a kill joy.

Dennis Clarke

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Re: [osol-discuss] OpenSolaris for Sony Playstation 3

2006-11-15 Thread Dennis Clarke

 ken mays wrote:
 OpenSolaris for Sony Playstation 3

 This makes for an interesting OpenSolaris project for several reasons:

 1. Stable hardware platform
 2. Simplied device driver support
 3. Modern features (Blu-Ray, Cell processor, Nvidia GPU, HDMI/HDTV,
 Bluetooth, 20GB HD, Networking)
 4. Global distribution
 5. Very Large developer community
 6. Large financial backing

 An OpenSolaris project built around Sony Playstation 3 allows use of the
 advanced sound and powerful graphics capabilties - and well as a portable
 multi-purpose platform.

 Something to think about,

 Is this actually a proposal to port to the PS3 hardware ?
 Are you intending to lead that project ?

I think it may just be enthusiasm run rampant.  Which is perfectly cool.
The cell processor has not even seen the light of day yet and I doubt that
there is a pile of documentation available on it in any case.  Yes it looks
very fast and it is a very good thing that someone wakes up in the morning
and looks at it and says we have to get OpenSolaris ported to that puppy!.

Great enthusiasm.

Just think what the other extreme could be eh ?

-- 
Dennis Clarke

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Re: [osol-discuss] OpenSolaris for Sony Playstation 3

2006-11-15 Thread Dennis Clarke

 YDL has no more than what we posted the links for on this list...

 We have already sent an email off to Sony.  We will keep you posted
 on the feedback.


OKay, seems spooky that this cell processor is a PowerPC chip and runs
at 4GHz.  I think that it *has* to be something more.

In any case .. if its a PPC then it falls under the PPC Port project as
an also to be looked at type of thing.

Dennis

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Re: [osol-discuss] OpenSolaris for Sony Playstation 3

2006-11-15 Thread Sven Luther
On Wed, Nov 15, 2006 at 10:25:08AM -0500, Dennis Clarke wrote:
 
  YDL has no more than what we posted the links for on this list...
 
  We have already sent an email off to Sony.  We will keep you posted
  on the feedback.
 
 
 OKay, seems spooky that this cell processor is a PowerPC chip and runs
 at 4GHz.  I think that it *has* to be something more.
 
 In any case .. if its a PPC then it falls under the PPC Port project as
 an also to be looked at type of thing.

Well, the Cell processor does have a PPC core, i think it might be slightly
down-featured with regard to the PPC970, not sure though. But the interesting
part of it are the 8 Cell units (SPEs), but this can be handled as an add-on
unit, just like altivec too, i guess.

Friendly,

Sven Luther
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[osol-discuss] Launch event in Geneva will be located at Univ. of Geneva on Dec. 8th

2006-11-15 Thread Karim Riad MAZOUNI
Dear all,

Just to inform you all that we re-located the Geneva CHOSUG launch event to the 
Univ. of Geneva.
For details: 
http://www.opensolaris.org/os/community/os_user_groups/chosug/next_meetings/

Cheers,

Karim
 
 
This message posted from opensolaris.org
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Re: [osol-discuss] OpenSolaris for Sony Playstation 3

2006-11-15 Thread Noah yan

it is well known that Cell and XBox CPU are all powerpc ISA. Cell is
gaining popularity in not only the gaming computing, but in others,
such as the coming road-runner, a hybrid opteron-cell supercomputer;
terra soft is building the first cell-based supercomputer, IBM is
selling cell blade and workstation and mercury already has cell board
about one year ago. also tons of documents available from IBM web,
including both SDK and full-system cell simulator.

it is suprising that here are left far behind what happens outside of
solaris. it is not good sign. OS research is mostly driven by hardware
architecture, Cell seems represents the trends of future
microprocessor (CPU+GPU on a chip) architecutre, also see what AMD is
doing in fusion and Torrenza.

before a powerpc solaris port is available, it does not make sense
doing cell port at all, which will start powerpc port anyway.

Noah

On 11/15/06, Dennis Clarke [EMAIL PROTECTED] wrote:


 ken mays wrote:
 OpenSolaris for Sony Playstation 3

 This makes for an interesting OpenSolaris project for several reasons:

 1. Stable hardware platform
 2. Simplied device driver support
 3. Modern features (Blu-Ray, Cell processor, Nvidia GPU, HDMI/HDTV,
 Bluetooth, 20GB HD, Networking)
 4. Global distribution
 5. Very Large developer community
 6. Large financial backing

 An OpenSolaris project built around Sony Playstation 3 allows use of the
 advanced sound and powerful graphics capabilties - and well as a portable
 multi-purpose platform.

 Something to think about,

 Is this actually a proposal to port to the PS3 hardware ?
 Are you intending to lead that project ?

I think it may just be enthusiasm run rampant.  Which is perfectly cool.
The cell processor has not even seen the light of day yet and I doubt that
there is a pile of documentation available on it in any case.  Yes it looks
very fast and it is a very good thing that someone wakes up in the morning
and looks at it and says we have to get OpenSolaris ported to that puppy!.

Great enthusiasm.

Just think what the other extreme could be eh ?

--
Dennis Clarke

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Re: [osol-discuss] OpenSolaris for Sony Playstation 3

2006-11-15 Thread Casper . Dik

OKay, seems spooky that this cell processor is a PowerPC chip and runs
at 4GHz.  I think that it *has* to be something more.

It's a PowerPC + 8 Additional Processing Units (specifically for
FPU as needed for games) and 2 memory controllers.

In any case .. if its a PPC then it falls under the PPC Port project as
an also to be looked at type of thing.


I would think so

Does it have openfirmware?


Casper
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Re: [osol-discuss] mercurial repo?

2006-11-15 Thread Stephen Hahn
* Paul Durrant [EMAIL PROTECTED] [2006-11-15 05:38]:
 Seems that the On mercurial repo is not responding:
 
 [EMAIL PROTECTED] onnv-clone]$ hg pull 
 ssh://[EMAIL PROTECTED]/hg/onnv/onnv-gate
 abort: no response from remote hg!
 remote: abort: repository hg/onnv/onnv-gate not found!
 
 Has it been (re)moved?

  We're rebuilding it to clear out a couple of errors in the
  history--something that won't happen often, but will while we're still
  in Beta with Mercurial.

  I mentioned this in

  http://www.opensolaris.org/jive/thread.jspa?threadID=18348tstart=0

  Anyway, Steve had the rebuild started yesterday afternoon, so I expect
  he'll announce resumption imminently...

  - Stephen

-- 
Stephen Hahn, PhD  Solaris Kernel Development, Sun Microsystems
[EMAIL PROTECTED]  http://blogs.sun.com/sch/
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Re: [osol-discuss] OpenSolaris for Sony Playstation 3

2006-11-15 Thread Alan Coopersmith

Dennis Clarke wrote:

and what the heck is this crud below ?  Did the OpenSolaris project pick
up a new sponsor that no one saw coming ?   :-\



Sponsored Link


Look at his from address - they're sponsoring his free e-mail account from 
yahoo.

--
-Alan Coopersmith-   [EMAIL PROTECTED]
 Sun Microsystems, Inc. - X Window System Engineering
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[osol-discuss] Re: [osol-announce] ON nightly 20061113

2006-11-15 Thread Stephen Lau

Cyril Plisko wrote:

On 11/15/06, Stephen Lau [EMAIL PROTECTED] wrote:

it's up at the usual place:
http://dlc.sun.com/osol/on/downloads/current


Did I miss it or there was never source drop for b52 ?



Sorry, I've been trying to regenerate the Hg onnv-gate repository first, 
since I can't generate the Mercurial bundle without it.  Once I have 
onnv-gate regenerated, I'll spin a source drop for b52.


cheers,
steve

--
stephen lau // [EMAIL PROTECTED] | 650.786.0845 | http://whacked.net
opensolaris // solaris kernel development
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Re: [osol-discuss] OpenSolaris for Sony Playstation 3

2006-11-15 Thread Dennis Clarke

 Dennis Clarke wrote:
 and what the heck is this crud below ?  Did the OpenSolaris project pick
 up a new sponsor that no one saw coming ?   :-\

 
 Sponsored Link

 Look at his from address - they're sponsoring his free e-mail account from
 yahoo.

I figured as much.  I was merely hoping that such things could be kept out
of the OpenSolaris project.

before too long we will see embedded images in such emails as sponsored
advertising foo.

dc

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Re: [osol-discuss] OpenSolaris for Sony Playstation 3

2006-11-15 Thread Casper . Dik

All the use graphics cards as vector daughter boards (see Nvidia's 
latest announcements for the nv8800 as well) methods are very interesting 
for HPC, and in that aspect highly-parallel vector units (such as Cell, 
such as any multi-pipeline floating-point vector shader graphics card) 
create a revival of the floating point coprocessor. It's the HPC hype of 
the day. I'll believe it once such a box enters the top500.


Xen on the PS3 would be nice; run Solaris and the PS3 OS at the same time :-)

Joking aside, I am a bit warry of the graphics cards as vector processors;
these are generally low precisions units and there was little incentive
to make sure all the computations were absolutely correct; graphics doesn't
really care *that* much.  Certainly those errors would not attract
attention nor would they propagate.

The code running on those GPUs was always tightly controlled; so bugs in
the hardware were readily worked around; will compilers which know
how to avoid such errors be available for those situations?

(This doesn't apply fully to Cell which has general purpose
units rather than the embedded GPUs.)

So it could all end in tears or Cell has it competition cut out
from nVidia and AMD.

But if the GPU moves to the CPU, will that not just mean we now
do graphics in the CPU again because we now have the memory
bandwidth we couldn't have before?

Casper
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Re: [osol-discuss] X11 library information

2006-11-15 Thread Alan Coopersmith

Gary Gendel wrote:

We still have X11 libraries in /usr/openwin/lib and /usr/openwin/share/lib.  
Then there are libs in /usr/sfw/lib.  Since we're only using Xorg, are these 
the same now?

Is there plans to consolidate this? It trapped me for a bit before I figured 
out that I was picking up some libraries (Xrender, etc.) because I had 
/usr/sfw/lib in the path. These are under a separate directory 
/usr/openwin/share/lib so they aren't in the normal system ld_library path.


That should be /usr/openwin/sfw/lib - /usr/sfw/lib has symlinks to those.
In Nevada Build 51, all the X libraries in /usr/openwin/sfw/lib were moved
to /usr/X11/lib.   Symlinks to them were added from /usr/lib to /usr/X11/lib.
/usr/openwin/sfw/lib is now a symlink to /usr/X11/lib for people with old
makefiles or binaries with RUN_PATHS that reference it.

This was done under this bug id which has more details:
http://bugs.opensolaris.org/bugdatabase/view_bug.do?bug_id=6475968

Over time more and more of the X libraries will move from /usr/openwin/lib
to /usr/X11/lib as the old X11R6.x implementations are replaced with versions
from the X11R7 modular releases.   Eventually /usr/openwin/lib will simply
be the place to find backwards compatibility libraries and symlinks.

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-Alan Coopersmith-   [EMAIL PROTECTED]
 Sun Microsystems, Inc. - X Window System Engineering
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[osol-discuss] Re: Re: The site is down

2006-11-15 Thread Andrew Pattison
Apologies - I was forgetting the web forums are just a mirror of the mailing 
list.

Cheers

Andrew.
 
 
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Re: [osol-discuss] OpenSolaris for Sony Playstation 3

2006-11-15 Thread Noah yan

Frank,

thanks for your comments ...

On 11/15/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

On Wed, 15 Nov 2006, Noah yan wrote:

 it is well known that Cell and XBox CPU are all powerpc ISA. Cell is
 gaining popularity in not only the gaming computing, but in others,
 such as the coming road-runner, a hybrid opteron-cell supercomputer;
 terra soft is building the first cell-based supercomputer, IBM is
 selling cell blade and workstation and mercury already has cell board
 about one year ago. also tons of documents available from IBM web,
 including both SDK and full-system cell simulator.

We've had a check this out thread on Cell, I actually think it was on
opensolaris-discuss, about at the time when IBM released the first specs
for Cell. More than a year ago ...

But then, all the hype about Cell forgets one important thing: From the
point of view of the operating system kernel, it's just a single-core PPC.
The distinguishing feature of Cell, the vector unit, doesn't help an OS
core at all (though you could speculate using it for such mundane tasks as
block copy/clear or maybe even something elaborate as data compression and
encryption).

Within Sun Marketing terms, you might call the Cell and the Niagara both
chips for throughput computing, but while Niagara focuses on integer
parallelism Cell goes for FPU parallelism/vectorization. Complementary
approaches, and a hybrid Niagara/Cell sounds technically fascinating; but
as far as OS porting and running generic applications on it goes, the Cell
is just a plain old PPC CPU. Its vector capabilities would benefit
generic applications / OS kernels only in very few areas.


that creates challenge to os (and compiler): how to make full power of
this special hardware for the application instead of just considering
it a plain PPC CPU (for cell,  CPU+GPU multicore, and hybrid one). I
believe there must some interesting work here in both the comiler and
the os. The compiler knows the applications, but not the hardware; the
os knows the hardware, but not the apps. the compiler could give the
os more hints on how to schedule the app thread on hardware than just
a a flat instruction sequence. just some immature thoughts and it is
way out of the scope of this thread.

Noah




 it is suprising that here are left far behind what happens outside of
 solaris. it is not good sign. OS research is mostly driven by hardware
 architecture, Cell seems represents the trends of future
 microprocessor (CPU+GPU on a chip) architecutre, also see what AMD is
 doing in fusion and Torrenza.

All the use graphics cards as vector daughter boards (see Nvidia's
latest announcements for the nv8800 as well) methods are very interesting
for HPC, and in that aspect highly-parallel vector units (such as Cell,
such as any multi-pipeline floating-point vector shader graphics card)
create a revival of the floating point coprocessor. It's the HPC hype of
the day. I'll believe it once such a box enters the top500.

None of that reduces the coolness factor, though. Yes, I'd like a PS3
running Solaris, it'd be really cool - not its temperature, though :)

FrankH.


 before a powerpc solaris port is available, it does not make sense
 doing cell port at all, which will start powerpc port anyway.

 Noah

 On 11/15/06, Dennis Clarke [EMAIL PROTECTED] wrote:

  ken mays wrote:
  OpenSolaris for Sony Playstation 3
 
  This makes for an interesting OpenSolaris project for several reasons:
 
  1. Stable hardware platform
  2. Simplied device driver support
  3. Modern features (Blu-Ray, Cell processor, Nvidia GPU, HDMI/HDTV,
  Bluetooth, 20GB HD, Networking)
  4. Global distribution
  5. Very Large developer community
  6. Large financial backing
 
  An OpenSolaris project built around Sony Playstation 3 allows use of the
  advanced sound and powerful graphics capabilties - and well as a
 portable
  multi-purpose platform.
 
  Something to think about,
 
  Is this actually a proposal to port to the PS3 hardware ?
  Are you intending to lead that project ?

 I think it may just be enthusiasm run rampant.  Which is perfectly cool.
 The cell processor has not even seen the light of day yet and I doubt that
 there is a pile of documentation available on it in any case.  Yes it looks
 very fast and it is a very good thing that someone wakes up in the morning
 and looks at it and says we have to get OpenSolaris ported to that
 puppy!.

 Great enthusiasm.

 Just think what the other extreme could be eh ?

 --
 Dennis Clarke

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