Re: [osg-users] osgviewer error messages:-
Sanat Talmaki writes: @Alberto You were spot on. It was the remote desktop that was doing that. Tried it on the host machine and nothing of that popped up. I wonder why it does that on Remote Desktop, did you manage to find out ? I think it's along the lines that J-S said: inability to create an accelerated context. I suppose their net protocol is not complex enough for carrying 3D commands, so they fall back to software mode. Anyway, the performance was good for me for small examples. If you want to have an accelerated program displaying data generated in other computer of your net, maybe you should read the osgcluster example for inspiration. -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] How can I get vertex from screen coordinate
Hi Zhang Hongmin, Zhang Hongmin writes: The solution in openGL is to change the render mode to feedback. But I don't know how to do this inside OSG. To do that, please take a look at the osgpick example. -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield robert.osfi...@gmail.com wrote: I would like tag developer releases of the OSG and VPB tomorrow so testing across compile and runtime platforms would be very useful. Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB since my call? If there no negative feedback I'll have to assume everything is fine just go ahead and tag this morning. My plan is start pupping out dev releases weekly again as we start working towards 3.0. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Robert Osfield writes: Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB since my call? Current OSG SVN is compiling fine for me on Debian amd64 and gcc version 4.4.4 (Debian 4.4.4-1). Not a corner case, though. -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Robert, OSG builds fine on my Windows XP, with both VS2005 and VS2008. It seems that the GraphicsWindowWin32 sends a warning message when starting the viewer: # osgviewer cow.osg Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window not realized; cannot warp pointer Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window not realized; cannot warp pointer It doesn't affect the rendering work but a little annoying to us. I'll study deep into the source code this weekend. Cheers, Wang Rui 2010/6/18 Robert Osfield robert.osfi...@gmail.com: On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield robert.osfi...@gmail.com wrote: I would like tag developer releases of the OSG and VPB tomorrow so testing across compile and runtime platforms would be very useful. Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB since my call? If there no negative feedback I'll have to assume everything is fine just go ahead and tag this morning. My plan is start pupping out dev releases weekly again as we start working towards 3.0. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Robert, I will compile 32 and 64 bit this weekend, maybe today. Win7 VS 2008 SP1 Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29114#29114 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
HI Wang Rui, On Fri, Jun 18, 2010 at 10:16 AM, Wang Rui wangra...@gmail.com wrote: OSG builds fine on my Windows XP, with both VS2005 and VS2008. It seems that the GraphicsWindowWin32 sends a warning message when starting the viewer: # osgviewer cow.osg Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window not realized; cannot warp pointer Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window not realized; cannot warp pointer It doesn't affect the rendering work but a little annoying to us. I'll study deep into the source code this weekend. Curious. How long has the warning been there? As warnings go it's probably something that is safe to ignore. I do wonder if it's related to the refactor of osgGA's camera manipulators. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Robert, I am using osgAnimation more and more and it seems to me that at least 2 examples are not working 100%: - osganimationtimeline does not animate the diffuse material for the head, as far as I can see (nathan.osg) - osganimationsolid does not animate the 2nd animation (euler), as far as I can see It might still be the case that I don't understand osgAnimation correctly but wanted to report this anyway. Actually, I already sent a question to the list wrt osganimationtimeline (but no reply). I don't have enough experience yet to fix this at this moment. Btw svn head gives the same results as 2.9.7. regards Raymond On 6/18/2010 10:30 AM, Robert Osfield wrote: On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield robert.osfi...@gmail.com wrote: I would like tag developer releases of the OSG and VPB tomorrow so testing across compile and runtime platforms would be very useful. Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB since my call? If there no negative feedback I'll have to assume everything is fine just go ahead and tag this morning. My plan is start pupping out dev releases weekly again as we start working towards 3.0. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
HI Wang Rui, I forgot to mention. Would it be possible for you try out VPB and see if you can reproduce the problem in the parsing of the .source file when reading it. See the thread started by Brad Christiansen on the topic. A bit of background, I've ported VPB across to using the new osgDB serializers, and everything (read and write) is working correctly under Linux, but under Windows Brad has found that only the write works correctly, and the read is failing to parse the osgTerrain::Layer objects. I can't recreate the problem myself so can't dig into it further, so would appreciate some expert help. Thanks, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Some FlightGear users are reporting a spew of debug messages from the database pager. I'm not clear if they are completely up-to-date i.e., whether there are some debug messages left in, or whether we really have a problem. Tim On Fri, Jun 18, 2010 at 11:40 AM, Robert Osfield robert.osfi...@gmail.comwrote: HI Wang Rui, I forgot to mention. Would it be possible for you try out VPB and see if you can reproduce the problem in the parsing of the .source file when reading it. See the thread started by Brad Christiansen on the topic. A bit of background, I've ported VPB across to using the new osgDB serializers, and everything (read and write) is working correctly under Linux, but under Windows Brad has found that only the write works correctly, and the read is failing to parse the osgTerrain::Layer objects. I can't recreate the problem myself so can't dig into it further, so would appreciate some expert help. Thanks, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Tim, On Fri, Jun 18, 2010 at 10:42 AM, Tim Moore timoor...@gmail.com wrote: Some FlightGear users are reporting a spew of debug messages from the database pager. I'm not clear if they are completely up-to-date i.e., whether there are some debug messages left in, or whether we really have a problem. This might be the debugging code I added for deadlock detection code, it'll throw up false positives for http access right now as http calls can take much longer than the 1 second threshold I set for reporting a possible deadlock. I've just #if 0'd out this debugging code and checked this in. If there are any other debug message still being triggered just let me know. Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Raymond, I'll leave this to Cedric Pinson to pick up on. If it's easy for him to fix then I'll let him jump in an address it before I make the dev release, otherwise I'll just make the release and we can look into next week. Please chase Cedric up on this one though ;-) Robert. On Fri, Jun 18, 2010 at 10:38 AM, Raymond de Vries ree...@xs4all.nl wrote: Hi Robert, I am using osgAnimation more and more and it seems to me that at least 2 examples are not working 100%: - osganimationtimeline does not animate the diffuse material for the head, as far as I can see (nathan.osg) - osganimationsolid does not animate the 2nd animation (euler), as far as I can see It might still be the case that I don't understand osgAnimation correctly but wanted to report this anyway. Actually, I already sent a question to the list wrt osganimationtimeline (but no reply). I don't have enough experience yet to fix this at this moment. Btw svn head gives the same results as 2.9.7. regards Raymond On 6/18/2010 10:30 AM, Robert Osfield wrote: On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield robert.osfi...@gmail.com wrote: I would like tag developer releases of the OSG and VPB tomorrow so testing across compile and runtime platforms would be very useful. Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB since my call? If there no negative feedback I'll have to assume everything is fine just go ahead and tag this morning. My plan is start pupping out dev releases weekly again as we start working towards 3.0. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Wang Rui et. al, On Fri, Jun 18, 2010 at 10:16 AM, Wang Rui wangra...@gmail.com wrote: OSG builds fine on my Windows XP, with both VS2005 and VS2008. It seems that the GraphicsWindowWin32 sends a warning message when starting the viewer: # osgviewer cow.osg Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window not realized; cannot warp pointer Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window not realized; cannot warp pointer I've decided to change the code so it outputs the message to OSG_INFO rather than emit as an error. The code catching the case where a pointer wrap request was being made on a window that hadn't be realized was previously only on the Win32 implementation, but it makes sense to have it all GraphicsWindow* implementation so I've added this to GraphicsWindowX11 and GraphicsWindowCarbon, but GraphicsWindowCocoa doesn't have a code to support the requestWarpPointer() so I could add it - it does however point to a missing feature that needs to be added. Since I've checked in changes under Windows, Unix and OSX it would be very useful to users on these platforms to do another svn update and let me know how you get on. Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Robert, Sure, good idea. Thnx for the motivation to bug Cedric :-P I'll do that, and I can try it out almost immediately. Have fun. Raymond On 6/18/2010 11:52 AM, Robert Osfield wrote: Hi Raymond, I'll leave this to Cedric Pinson to pick up on. If it's easy for him to fix then I'll let him jump in an address it before I make the dev release, otherwise I'll just make the release and we can look into next week. Please chase Cedric up on this one though ;-) Robert. On Fri, Jun 18, 2010 at 10:38 AM, Raymond de Vriesree...@xs4all.nl wrote: Hi Robert, I am using osgAnimation more and more and it seems to me that at least 2 examples are not working 100%: - osganimationtimeline does not animate the diffuse material for the head, as far as I can see (nathan.osg) - osganimationsolid does not animate the 2nd animation (euler), as far as I can see It might still be the case that I don't understand osgAnimation correctly but wanted to report this anyway. Actually, I already sent a question to the list wrt osganimationtimeline (but no reply). I don't have enough experience yet to fix this at this moment. Btw svn head gives the same results as 2.9.7. regards Raymond On 6/18/2010 10:30 AM, Robert Osfield wrote: On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield robert.osfi...@gmail.comwrote: I would like tag developer releases of the OSG and VPB tomorrow so testing across compile and runtime platforms would be very useful. Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB since my call? If there no negative feedback I'll have to assume everything is fine just go ahead and tag this morning. My plan is start pupping out dev releases weekly again as we start working towards 3.0. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Static rotating a box shape
Hi, Right now I can place that compass static on the screen now. But now it does not reflect correctly. Guess my calculations are done incorrectly. Does anyone done it before? ... Thank you! Cheers, Vincent -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29123#29123 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Wang J-S I saw it on Radeon 4800 5890 in Windows 7 with multiple monitors. But it was week ago and obvioulsy it wasn't the current version. I am currently rebuilding last version. I will let you know when I do the tests. However, in the meantime I have uninstalled the Radeons but have the Quadro instead so results will be still interesting I hope. Cheers, Wojtek Lewandowski -- From: Wang Rui wangra...@gmail.com Sent: Friday, June 18, 2010 2:30 PM To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Developer release of OSG and VPB imminent,please test. Hi Robert, and Adrian, The issue seems to appear around the time of modification of osgGA manipulators. I will look into it. I'm not sure if it is a driver issue. I'm using nVidia Geforce 8600GT. But one of my friend also report the problem. I'll have a test on a Geforce 9600GT system tonight. Cheers, Wang Rui 2010/6/18 Robert Osfield robert.osfi...@gmail.com: Curious. How long has the warning been there? As warnings go it's probably something that is safe to ignore. I do wonder if it's related to the refactor of osgGA's camera manipulators. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Wojtek, Wang Rui, Its on QuadroPlex. But I doubt hardware is involved. Maybe Windows version (mine is 7 64 bit) has more to do with it... Windows 7 64bit here too... Wang Rui, were you able to debug into the code and find anything? J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Robert, J-S et al, In DriveManipulator.cpp, the init() and home() methods both try to call requestWarpPointer() to modify the cursor, which may happen before the viewer is realized and produce the warning messages. I believe that an application not using the DriverManipulator will never see the issue, for instance, the osganimate example. :) I'm not sure if DriverManipulator could be modified to avoid wrapping mouse pointers when initializing. But it seems to be no harm at all. Cheers, Wang Rui 2010/6/18 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com: Hi Wojtek, Wang Rui, Its on QuadroPlex. But I doubt hardware is involved. Maybe Windows version (mine is 7 64 bit) has more to do with it... Windows 7 64bit here too... Wang Rui, were you able to debug into the code and find anything? J-S -- __ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] reading png files in OSG
Hi J-S, Got osgOcean (oceanExample) to work finally (yeah!) [Well, sort of as I am still having issues with the SkyDome not showing up]. As for the PNG file problem, seems there are some issues with the debug libraries I was using. I appreciate your guidance as it was critical in getting me to this point. I will now try to dig in deeper to become more knowledgable (and helpful to others!). Thanks again. Regards, Adam -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29140#29140 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
I hit send too fast. Let me write it again: Hi J-S, Just put breakpoints at line where warning is output and in GraphicsWindowWin32::realizeImplementation(). First is hit before the second. So case is straight forward: FlightManipulator is added to KeySwithcManipulator set as main Viewer CameraManipulator. When added it calls home() to initialize and home() calls requestWarpPointer() to center mouse position. Its done before Viewer::realize() so the warning is correct. Question is whether requestWarpPointer() should be called there if its not working. GraphicsWindowX11::requestWarpPointer most probably does not work too, but it does not display the warning... Wojtek PS. Hope it clearer now. -- From: Wojciech Lewandowski lewandow...@ai.com.pl Sent: Friday, June 18, 2010 4:18 PM To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Developer release of OSG and VPB imminent,please test. Hi J-S, Jusat put breakpoints at line where warning is output and in GraphicsWindowWin32::realizeImplementation. First is hit before the second. So case is straight forward. FlightManipulator is added to KeySwithcManipulator set as main Viewer CameraManipulator. When added it call home to initialize and home calls requestWarpPointer to center mouse positio. As its done before Viewer::realize the warning is correct. Question is whether requestWarpPointer should be called there if its not working. GraphicsWindowX11::requestWarpPointer most probably does not work too but it does not display the warning... Wojtek PS. In my opinion -- From: Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com Sent: Friday, June 18, 2010 4:00 PM To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Developer release of OSG and VPB imminent, please test. Hi Wojtek, Wang Rui, Its on QuadroPlex. But I doubt hardware is involved. Maybe Windows version (mine is 7 64 bit) has more to do with it... Windows 7 64bit here too... Wang Rui, were you able to debug into the code and find anything? J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Wojciech, Yes, FlightManipulator also calls centerMousePointer() in its init() and home() method, which calls requestWarpPointer() internally. The FlightManipulator and DriverManipulator both bring about the issue. Cheers, Wang Rui 2010/6/18 Wojciech Lewandowski lewandow...@ai.com.pl: I hit send too fast. Let me write it again: Hi J-S, Just put breakpoints at line where warning is output and in GraphicsWindowWin32::realizeImplementation(). First is hit before the second. So case is straight forward: FlightManipulator is added to KeySwithcManipulator set as main Viewer CameraManipulator. When added it calls home() to initialize and home() calls requestWarpPointer() to center mouse position. Its done before Viewer::realize() so the warning is correct. Question is whether requestWarpPointer() should be called there if its not working. GraphicsWindowX11::requestWarpPointer most probably does not work too, but it does not display the warning... Wojtek PS. Hope it clearer now. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Required File Formats for VPBMaster
If you have Globalmapper, you can easily convert the .adf format to a GeoTIFF (elevation 16/32) or DTED. If that is something you want to do. David Riepl Content Development Lead Visualization IG/DB Team Training Systems Services The Boeing Company 314-777-4741 -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sanat Talmaki Sent: Thursday, June 17, 2010 11:29 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] [vpb] Required File Formats for VPBMaster Hi, I recently downloaded VPB and after looking at a batchfile to build a terrain in OSGGIS: @echo off vpbmaster ^ --terrain ^ -t ..\source\boston-10m-utm19n-meters.tif ^ -d ..\source\boston-dem-downtown-5m-utm19n-meters.tif ^ -o out.ive -v 3 I obseved that I needed the following files: 1) tif file for dem 2) tif file for orthoimage So I tried to get the data from the National Map Seamless Server. http://seamless.usgs.gov/website/seamless/viewer.htm?startbottom=5.0starttop=85.0startleft=-170startright=-60.0limitbottom=-85.0limittop=85.0limitleft=-179.5limitright=179.5 While the satellite image folder that I downloaded came with a tif, aux, prj, tfw file; The elevation folder that I downloaded came with the following: aux, prj, shp, shx and a bunch of adf files. (No TIF file) So without a tif file, how can I use vpbmaster ? I know the procedure to build a 3d terrain using ArcGIS but I wanted to use a batch command like above to create a terrain and drape it with the image using vpb and vpbmaster in particular. Can anyone guide me as to what I need to do ? Thanks Sanat -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29100#29100 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] reading png files in OSG
Hi Adam, Got osgOcean (oceanExample) to work finally (yeah!) [Well, sort of as I am still having issues with the SkyDome not showing up]. Good to know you got your compilation and runtime issues worked out. The skydome is loaded from images, so two obvious causes for it not working would be that it can't find the images, or that it can't load them once they're found. So set OSG_NOTIFY_LEVEL=DEBUG and see if it can find + load the images. As I recall, it tries to find the images (and other resources) in a path relative to your current working directory when you run the oceanExampleé Perhaps you need to switch to the osgOcean directory (that has resources/ under it) before running it? Good luck, J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Visual Studio 2010 and VPB
Brad, Sorry for the confusion, but reverting to GDAL 1.6 was our work-around. :( We haven't had time to investigate exactly what the cause of the problem was or how to fix it. If and when we do find a way to use a more current version of GDAL, I'll try to remember to let you all know, especially since we only use it for building/using VPB. Again, I'm sorry if I caused confusion. Good luck... D.J. On Thu, Jun 17, 2010 at 8:35 PM, Christiansen, Brad brad.christian...@thalesgroup.com.au wrote: Hi, I am interested as I would like to move to the latest gdal version. I have reverted back to 1.6 for now for different reasons but would like to upgrade. Please do share hw you worked around the runtime problems. Cheers, Brad -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of D.J. Caldwell Sent: Friday, 18 June 2010 1:26 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Visual Studio 2010 and VPB Hi Brad. We have only been using VPB 0.9.10 with OSG 2.8.3 for a little while, but we found using GDAL 1.6 worked, but 1.7 did not. I'm not sure what the exact problem was, but I think we had a runtime error (I know, you're experiencing linker problems) having to do with mapping the texture to the geometry. Another caveat, we're still using VS2005, but we're hoping to upgrade soon! :) Anyway, I thought you might be interested in the runtime problem, and how we worked around it, in case you run into similar problems. Good luck... D.J. On Wed, Jun 16, 2010 at 10:35 PM, Christiansen, Brad brad.christian...@thalesgroup.com.au wrote: Hi, Thanks for the suggestions. I have checked that both are built with the same options, including the 3rd part dependencies, and as far as I can tell, they all are. I did end up using the /FORCE:MULTIPLE option but I really don't like just ignoring the issue. For now I have moved back to VS 2008 as I have run out of time to get things working. Hopefully I will get a chance to look at it again soon as this was the final hurdle to having everything building correctly. Cheers, Brad From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cory Riddell Sent: Wednesday, 16 June 2010 11:37 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Visual Studio 2010 and VPB On 6/16/2010 3:10 AM, Christiansen, Brad wrote: Hi, I have managed to build OSG (and 3rd party dependencies) using Visual Studio 2010 but I have hit a snag with VPB. The error has been reported before by Matrin Naylor, but there didn't seem to be any resolution. The error is: 1osgDB.lib(osgDB.dll) : error LNK2005: public: void __thiscall std::basic_ofstreamchar,struct std::char_traitschar ::`vbase destructor'(void) (??_d?$basic_ofstr...@du?$char_traits@d...@std@@@std@@QAEXXZ) already defined in SpatialProperties.obj 1 Creating library D:/adi_vsfz/projects/OSG/osg-trunk-2010/vpb-build/lib/Release/vpb.lib and object D:/adi_vsfz/projects/OSG/osg-trunk-2010/vpb-build/lib/Release/vpb.exp 1D:\adi_vsfz\projects\OSG\osg-trunk-2010\vpb-build\lib\Release\vpb.dll : fatal error LNK1169: one or more multiply defined symbols found You can always tell the linker to ignore the problem with /FORCE:MULTIPLE. I'd only do that as a last resort though because there might actually be a problem here. Are both projects compiled with VS2010 with the same settings? Cory DISCLAIMER:--- This e-mail transmission and any documents, files and previous e-mail messages attached to it are private and confidential. They may contain proprietary or copyright material or information that is subject to legal professional privilege. They are for the use of the intended recipient only. Any unauthorised viewing, use, disclosure, copying, alteration, storage or distribution of, or reliance on, this message is strictly prohibited. No part may be reproduced, adapted or transmitted without the written permission of the owner. If you have received this transmission in error, or are not an authorised recipient, please immediately notify the sender by return email, delete this message and all copies from your e-mail system, and destroy any printed copies. Receipt by anyone other than the intended recipient should not be deemed a waiver of any privilege or protection. Thales Australia does not warrant or represent that this e-mail or any documents, files and previous e-mail messages attached are error or virus free. -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Guys, I thought I had checked in my changes to make the warning using the INFO notify level, but alas I now find that I didn't, there are now checked in. This will quieten the warning. Whether we need to do anything about osgGA's invoking the warp pointer is still an open question though, I haven't done into the relevant code to answer this. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Required File Formats for VPBMaster
Hi Sanat, VBP using GDAL for reading imagery and DEMS, so it supports all the formats that GDAL reads. Either of the following wll list all the formats: osgdem --formats vpbmaster --formats Or you can just invoke GDAL's command line tools to get essentially the same info: gdalinfo --formats If you don't have gespatial data in one of these formats you'll need to use another tool to convert them to a supported format. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] How to know if a pre render pass has finished rendering
Hi, I have problem. I would be thankful if anyone would be able to help. I wish to do a Render to Texture in which I have set the render target for the camera to be an osg image. Is there a way by which I can know if the prerender pass has finished or not ?. ... Thank you! Cheers, Prakhar -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29137#29137 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] How to know if a pre render pass has finished rendering
Hi Prakahar, Just use a Camera post draw callback. Robert. On Fri, Jun 18, 2010 at 3:15 PM, Prakhar Jain mindfields@gmail.com wrote: Hi, I have problem. I would be thankful if anyone would be able to help. I wish to do a Render to Texture in which I have set the render target for the camera to be an osg image. Is there a way by which I can know if the prerender pass has finished or not ?. ... Thank you! Cheers, Prakhar -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29137#29137 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Robert, OSG builds fine on my Windows XP, with VS2008. Our application runs as expected. I have not tested VPB nor have I tested with linux (not test case ready). Laurens. On 6/18/2010 10:30 AM, Robert Osfield wrote: On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield robert.osfi...@gmail.com wrote: I would like tag developer releases of the OSG and VPB tomorrow so testing across compile and runtime platforms would be very useful. Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB since my call? If there no negative feedback I'll have to assume everything is fine just go ahead and tag this morning. My plan is start pupping out dev releases weekly again as we start working towards 3.0. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Robert, I think thats Ok to silence the warning only. Maybe warpPointer should not be called at the inital home() call but I guess it should be called on next home() call when user presses space. So in the end I don't know either, whether its wrong or good to have requestWarpPointer() there. But if I don't know how to fix it, I would leave it as is. Maybe others have better ideas... Wojtek -- From: Robert Osfield robert.osfi...@gmail.com Sent: Friday, June 18, 2010 4:59 PM To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Developer release of OSG and VPB imminent,please test. Hi Guys, I thought I had checked in my changes to make the warning using the INFO notify level, but alas I now find that I didn't, there are now checked in. This will quieten the warning. Whether we need to do anything about osgGA's invoking the warp pointer is still an open question though, I haven't done into the relevant code to answer this. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] How to know if a pre render pass has finished rendering
Prakhar Jain wrote: I wish to do a Render to Texture in which I have set the render target for the camera to be an osg image. Is there a way by which I can know if the prerender pass has finished or not ?. Attach a post-draw callback to the Camera. See the Camera header file. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] OpenSceneGaph 2.9.8 dev release tagged :-)
Hi All, I have just tagged the OpenSceneGraph-2.9.8 dev release. Thanks to all those who've contributed to development these four months since the last dev release, and all those that have been testing/debugging over the last day. I've put a quick summary of changes up on http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases Which reads: * OpenSceneGraph-2.9.8, released on 18th June 2009, key deliverables in this dev release are: o Revamped 3ds plugin that supports and reading and writing, and now uses a latest lib3ds source code. o New osgDB serializers and associated .osgt (text), .osgb (binary) and .osgx (xml) file formats that are extensible, and deprecate the old .osg and .ive formats. o Revamp of osgGA CameraManipulators o New osgQT library for integrating QT and OpenSceneGraph o Range of improvements to the FBX plugin o Rewrite of osg::observer_ptr and osg::Observer, with introduce of new ObserverNodePath class, for addressing threading issues with old implementation. o A range of improvements to DatabasePager to improve performance, reduced memory usage, and address crashes/deadlocks. o Fixes to memory usage in TerraPage (.txp) plugin. o Improvements to the Graphviz .dot plugin and added support for dot diagrams to !Present3D application. o Improvements to COLLADA .dae plugin, including adding support for animation using osgAnimation. o Support for static linking of OpenGL ES 2.0. o Improvements to Inventor and VRML plugins. o Support for automatic boundary equalization in osgTerrain databases (requires databases to built with updated VirtualPlanetBuilder to take advantage of it.) o New OSG_INFO/OSG_NOTICE/OSG_WARN/OSG_DEBUG macro's that add a condition infront of the underlying osg::notify(..) call they provide to avoid executing stream code when messages were being discarded, and also done in a way that compilers can optimize the notification code out completely when notification is completely disabled via the new cmake GOSG_NOTIFY_DISABLE variable. Under Windows this new feature avoids a hitting a contended global mutex that Microsoft uses in it ostream implementation and results in a noticeable improvement in speed. All platforms will benefit from lower overheads as well, but not quite as dramatic as under windows. o Many general bug fixes and minor feature improvements/optimizations. source package : OpenSceneGraph-2.9.8.zip svn tag: svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.8 OpenSceneGraph Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] How to know if a pre render pass has finished rendering
[quote=Paul Martz]Prakhar Jain wrote: I wish to do a Render to Texture in which I have set the render target for the camera to be an osg image. Is there a way by which I can know if the prerender pass has finished or not ?. Attach a post-draw callback to the Camera. See the Camera header file. Thank you for the answers. How can I do this, can you give me a rough idea ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29159#29159 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VPBMaster failing
Hi all, I've just submitted a new CompositeLayer wrapper and made some fixes to DatabaseBuilderIO.cpp. Hope the problem be solved now. Cheers, Wang Rui ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] How to know if a pre render pass has finished rendering
Hi, have a look at osghud example. It shows how to use postDrawCallbacks to save the rendered image into a file -Nick On Fri, Jun 18, 2010 at 7:49 PM, Prakhar Jain mindfields@gmail.comwrote: [quote=Paul Martz]Prakhar Jain wrote: I wish to do a Render to Texture in which I have set the render target for the camera to be an osg image. Is there a way by which I can know if the prerender pass has finished or not ?. Attach a post-draw callback to the Camera. See the Camera header file. Thank you for the answers. How can I do this, can you give me a rough idea ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29159#29159 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenSceneGaph 2.9.8 dev release tagged :-)
error: Scanning dependencies of target osgQt [ 98%] Building CXX object src/osgQt/CMakeFiles/osgQt.dir/QFontImplementation.o [ 98%] Building CXX object src/osgQt/CMakeFiles/osgQt.dir/QGraphicsViewAdapter.o [ 98%] Building CXX object src/osgQt/CMakeFiles/osgQt.dir/QWidgetImage.o [ 98%] Building CXX object src/osgQt/CMakeFiles/osgQt.dir/__/__/include/osgQt/moc_QGraphicsViewAdapter.o /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:11:2: error: #error The header file 'QGraphicsViewAdapter' doesn't include QObject. /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:19: error: expected constructor, destructor, or type conversion before 'static' /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:45: error: 'QMetaObject' does not name a type /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:54: error: expected initializer before '*' token /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:59: error: 'osgQt' has not been declared /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx: In function 'void* qt_metacast(const char*)': /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:62: error: 'strcmp' was not declared in this scope /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:63: error: expected type-specifier before 'QGraphicsViewAdapter' /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:63: error: expected '' before 'QGraphicsViewAdapter' /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:63: error: expected '(' before 'QGraphicsViewAdapter' /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:63: error: 'QGraphicsViewAdapter' was not declared in this scope /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:63: error: expected primary-expression before '' token /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:63: error: invalid use of 'this' in non-member function /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:63: error: expected ')' before ';' token /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:64: error: 'QObject' has not been declared /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx: At global scope: /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:67: error: 'osgQt' has not been declared /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:67: error: 'QMetaObject' has not been declared /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:67: error: expected primary-expression before 'int' /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:67: error: expected primary-expression before 'void' /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:67: warning: initializer expression list treated as compound expression /home/maximum2000/DEVELOP/OpenSceneGraph-2.9.8/tempo/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:68: error: expected ',' or ';' before '{' token make[2]: *** [src/osgQt/CMakeFiles/osgQt.dir/__/__/include/osgQt/moc_QGraphicsViewAdapter.o] Ошибка 1 make[1]: *** [src/osgQt/CMakeFiles/osgQt.dir/all] Ошибка 2 make: *** [all] Ошибка 2 2010/6/18 Robert Osfield robert.osfi...@gmail.com: Hi All, I have just tagged the OpenSceneGraph-2.9.8 dev release. Thanks to all those who've contributed to development these four months since the last dev release, and all those that have been testing/debugging over the last day. I've put a quick summary of changes up on http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases Which reads: * OpenSceneGraph-2.9.8, released on 18th June 2009, key deliverables in this dev release are: o Revamped 3ds plugin that supports and reading and writing, and now uses a latest lib3ds source code. o New osgDB serializers and associated .osgt (text), .osgb (binary) and .osgx (xml) file formats that are extensible, and deprecate the old .osg
Re: [osg-users] FBX plugin with FBX SDK 2011.2
Hi, I feel I should point out that the newest SDK, 2011.3 is having the same issue. Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29164#29164 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [build] osg-2.8.3 and ffmpeg-0.6
Compiling from source on x86_64 and OSG make fails with this error; Code: [ 96%] Building CXX object src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegClocks.o [ 96%] Building CXX object src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegDecoderAudio.o [ 96%] Building CXX object src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegDecoder.o [ 96%] Building CXX object src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegDecoderVideo.o [ 96%] Building CXX object src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegImageStream.o In file included from /usr/include/libavutil/avutil.h:81, from /usr/include/libavcodec/avcodec.h:30, from /usr/src/OpenSceneGraph-2.8.3/src/osgPlugins/ffmpeg/FFmpegHeaders.hpp:11, from /usr/src/OpenSceneGraph-2.8.3/src/osgPlugins/ffmpeg/FFmpegClocks.hpp:10, from /usr/src/OpenSceneGraph-2.8.3/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.hpp:9, from /usr/src/OpenSceneGraph-2.8.3/src/osgPlugins/ffmpeg/FFmpegDecoder.hpp:5, from /usr/src/OpenSceneGraph-2.8.3/src/osgPlugins/ffmpeg/FFmpegImageStream.hpp:10, from /usr/src/OpenSceneGraph-2.8.3/src/osgPlugins/ffmpeg/FFmpegImageStream.cpp:2: /usr/include/libavutil/common.h: In function 'int32_t av_clipl_int32(int64_t)': /usr/include/libavutil/common.h:154: error: 'UINT64_C' was not declared in this scope make[2]: *** [src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegImageStream.o] Error 1 make[1]: *** [src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/all] Error 2 make: *** [all] Error 2 After searching the only thing I could really find ffmpeg related was a post about changing ; ${FFMPEG_STDINT_INCLUDE_DIR} to (FFMPEG_STDINT_INCLUDE_DIR) in the OSG FindFFmpeg.cmake which had no effect. Any pointers? Taurnil[/code] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29156#29156 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FBX plugin with FBX SDK 2011.2
The same issue as what? The FBX developers temporarily parted with their sanity for 2011.3 and switched from providing only static libraries to providing only dynamic libraries. After much protest from developers they've agreed to release a new version soon with both dynamic static libs so I'll wait until that next release before updating the plugin. For now you still need to use the 2011.2 FBX SDK On 18 June 2010 20:16, Peter Bear th3fly...@gmail.com wrote: Hi, I feel I should point out that the newest SDK, 2011.3 is having the same issue. Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29164#29164 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] osg-2.8.3 and ffmpeg-0.6
Taurnil Oronar wrote: /usr/include/libavutil/common.h:154: error: 'UINT64_C' was not declared in this scope make[2]: *** [src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegImageStream.o] Error 1 make[1]: *** [src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/all] Error 2 make: *** [all] Error 2 After searching the only thing I could really find ffmpeg related was a post about changing ; ${FFMPEG_STDINT_INCLUDE_DIR} to (FFMPEG_STDINT_INCLUDE_DIR) in the OSG FindFFmpeg.cmake which had no effect. Any pointers? There were no changes to the ffmpeg plugin source for 2.8.3, so I'd think you'd get the same build results as with 2.8.2, presuming you're using the same version of the dependency as you use for 2.8.2. Is this the case? Is it broke the same way for 2.8.2? -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org