[osg-users] ViewDependentShadowMap example

2014-10-02 Thread Trajce Nikolov NICK
Hi Community,

any hints or sample how to use this technique? I was not able to find
anything in the rep

Thanks a bunch!

Nick

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Re: [osg-users] ViewDependentShadowMap example

2014-10-02 Thread Christian Buchner
Hi,

The osg shadow mapping techniques are interchangeable, as they share a
common base interface.

Note that while a standard Shadow Map will produce some
flickering/artifacting when light sources move, expect some artifacting
from ViewDependentShadowMap also when the camera moves around. For us this
was the reason to stick with the standard shadow map.

Christian


2014-10-02 13:42 GMT+02:00 Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.com:

 Hi Community,

 any hints or sample how to use this technique? I was not able to find
 anything in the rep

 Thanks a bunch!

 Nick

 --
 trajce nikolov nick

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


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Re: [osg-users] ViewDependentShadowMap example

2014-10-02 Thread Trajce Nikolov NICK
Thanks Christian,

Nick

On Thu, Oct 2, 2014 at 1:46 PM, Christian Buchner 
christian.buch...@gmail.com wrote:

 Hi,

 The osg shadow mapping techniques are interchangeable, as they share a
 common base interface.

 Note that while a standard Shadow Map will produce some
 flickering/artifacting when light sources move, expect some artifacting
 from ViewDependentShadowMap also when the camera moves around. For us this
 was the reason to stick with the standard shadow map.

 Christian


 2014-10-02 13:42 GMT+02:00 Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com:

 Hi Community,

 any hints or sample how to use this technique? I was not able to find
 anything in the rep

 Thanks a bunch!

 Nick

 --
 trajce nikolov nick

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




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Re: [osg-users] ViewDependentShadowMap example

2014-10-02 Thread Trajce Nikolov NICK
Me again,

I tried few techniques and so far I was most happy with
the LightSpacePerspectiveShadowMap. However it does not work on databases
with large coordinates (like UTM) and I got few hints from Wojtek L. but
did not helped. Any experience with this someone?

Thanks again

Nick

On Thu, Oct 2, 2014 at 2:10 PM, Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.com wrote:

 Thanks Christian,

 Nick

 On Thu, Oct 2, 2014 at 1:46 PM, Christian Buchner 
 christian.buch...@gmail.com wrote:

 Hi,

 The osg shadow mapping techniques are interchangeable, as they share a
 common base interface.

 Note that while a standard Shadow Map will produce some
 flickering/artifacting when light sources move, expect some artifacting
 from ViewDependentShadowMap also when the camera moves around. For us this
 was the reason to stick with the standard shadow map.

 Christian


 2014-10-02 13:42 GMT+02:00 Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com:

 Hi Community,

 any hints or sample how to use this technique? I was not able to find
 anything in the rep

 Thanks a bunch!

 Nick

 --
 trajce nikolov nick

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
 trajce nikolov nick




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