[osg-users] Request for assistance to embark into PhD

2013-10-23 Thread Mohamed Alji
Hello,

Being a software engineer, I did my final project study in 3D animation and 
virtual reality visualization using OpenSceneGraph. Today I want to prepare my 
thesis in augmented reality. I'm looking for a good topic to prepare in 3 years.

What are the themes of current research linking OpenSceneGraph and augmented 
reality? can you suggest me some possible topics ... for my future thesis?

Thank you in advance !
Alji


Mohamed ALJI
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Re: [osg-users] Request for assistance to embark into PhD

2013-10-23 Thread Mohamed Alji
Hi,

Very good point, you are right. OSG is a technology , I have to see it as a 
tool in my research. 

Where can I find an open AR problem ? where am I supposed to look ? How to do 
that ? 

ps: I found a thesis director, I will speak to him later today. 


Thank you!

Cheers,
Mohamed


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Re: [osg-users] “Include can't be =?UTF-8?Q?found=E2=80=9D?=, how to fix it?

2013-01-15 Thread Mohamed Alji
Thank you, it did worked.


Mohamed ALJI
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[osg-users] “Include can't be =?UTF-8?Q?found=E2=80=9D?=, how to fix it?

2013-01-11 Thread Mohamed Alji
Hi,

I am developing using OpenSceneGraph. I installed it from a user-runnable 
installer (http://www.artoolworks.com/dist/openscenegraph/3.1.x/).

When I try to compile an application using OpenSceneGraph, I have this Include 
can't be found for all osg/* includes, like osg/AnimationPath.

The file is available here 
/Library/Frameworks/osg.framework/Versions/92/Headers/ So following this 
solution on how to add existing frameworks to the new Xcode 
(http://stackoverflow.com/questions/3352664/how-to-add-existing-frameworks-in-xcode-4).
 I added osg.framework to the project : 

[Image: http://i.stack.imgur.com/EUl3V.png ]

any idea is a welcome.

I am using :
IDE Xcode 4.5
Clang 4.1
OS X Mountain Lion

Cheers,
Mohamed[/img][/list]


Mohamed ALJI
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Re: [osg-users] Build Install OpenSceneGraph-3.1.3 give me a No WindowSystemInterface error ?

2013-01-06 Thread Mohamed Alji
Excellent Philip your solution worked !


Mohamed ALJI
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Re: [osg-users] Build Install OpenSceneGraph-3.1.3 give me a No WindowSystemInterface error ?

2013-01-05 Thread Mohamed Alji
Hi,

I would like to use pre-binaries if possible but I could not make it work. I 
used MacPort to install OSG ...

Do you advise me to try somehow different ?


Mohamed ALJI
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Re: [osg-users] Build Error related OpenThreads

2013-01-04 Thread Mohamed Alji
Hi,

It is fixed in the OSG-.3.1.3 but I get rid of ffmpeg plugin and modified a 
CMakeList ...

Thank you!

Cheers,
Mohamed


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Re: [osg-users] Build Install OpenSceneGraph-3.1.3 give me a No WindowSystemInterface error ?

2013-01-04 Thread Mohamed Alji
Hi,

I build it with That var set to Cocoa ! Still have the problem. 

Thank you!

Cheers,
Mohamed


Mohamed ALJI
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[osg-users] [osgPlugins] [Tutorial] Practical use of some pseudo-loaders in OpenSceneGraph

2012-05-07 Thread Mohamed Alji
Hi,

Here is a tutorial Practical use of some pseudo-loaders in OpenSceneGraph 
(http://aljilogy.blogspot.fr/2012/05/practical-use-of-some-pseudo-loaders-in.html).

If ever you don't know the meaning of .rot .trans .logo

Thank you!

Cheers,
Mohamed


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[osg-users] [build] OpenSceneGraph 3 on MacPort

2012-04-30 Thread Mohamed Alji
Hi,

How about OpenSceneGraph 3.0.1 on MacPort ? using this management system will 
facilitate the installation of OSG on Macs .

right now when I port info openscenegraph I get OpenSceneGraph @2.8.4 (graphics)


Thank you!

Cheers,
Mohamed


Mohamed ALJI


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[osg-users] [forum] Site web down

2011-08-01 Thread Mohamed Alji
Hi,

http://www.openscenegraph.org/ is not accessible :s 


Thank you!


Mohamed ALJI


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Re: [osg-users] Load and control multiple animations saved in a single OSG/IVE file

2011-07-13 Thread Mohamed Alji
Hi Stefanos,

Check Bignathan.osg, I think It contains multiple animations ... 

I would love to read the subject of your project and why not your paper :)

Cheers


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Re: [osg-users] Colour limit

2011-07-08 Thread Mohamed Alji
4. - there is OpenThreads namespace for handling multiple threads with the use 
of Locks and Mutex.

cheers


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Re: [osg-users] Invitation to connect on LinkedIn

2011-07-08 Thread Mohamed Alji
or maybe Carlos can join http://www.linkedin.com/groups/OpenSceneGraph-61724 :)


Mohamed ALJI


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Re: [osg-users] Smooth rotation of humanoid on AnimationPath

2011-07-08 Thread Mohamed Alji
It is done using QuatSphericalSampler and Vec3CubicBezierSampler .


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Re: [osg-users] Is it safe/ok to use only PositionAttitudeTransforms instead of MatrixTransforms

2011-07-08 Thread Mohamed Alji
Hi,

If you are articulating some objects, like Robot arm, you rather use MT.
 for instance a rotation of a joint imply rotation of the rest of the arm, 
rather then computing the Position of each part , you construct a hierarchy of 
MTs and Multiplying one MT by another apply the change on the rest of the part 
...

I advice you to make a look at OpenSceneGraph Example osgRobot.

Have a nice weekend


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Re: [osg-users] Is it safe/ok to use only PositionAttitudeTransforms instead of MatrixTransforms

2011-07-08 Thread Mohamed Alji
Hi nerazzuri,

[quote=nerazzuri]But isn't this the same behavior as having a chain of PATs 
where modifying one transform node's position/attitude affects all the nodes 
downstream? [/quote]
the same functionnality but you will have to specify a value rather then 
multiplying. 

[quote=nerazzuri]Are you implying that it is easier to apply rotations to a 
series of MT than it is to a similar PAT hierarchy? 

[/quote]It is not question of easier or not. First, it depends on the context, 
both PositionAttitudeTransform  MatrixTransform can do the same stuffs. Except 
that, when you use a PAT, you are, kind of setting, values {_position, 
_attitude, _scale, _pivotPoint}. On the other hand, MT encapsulates a Matrix 
and using preMult or postMult will implicitly do the job for you. 

It is by practice and intuition, you figure out the right Transform to use. 
Maybe I can help more if you tell me more details on how you want to use them. 

Cheers


Mohamed ALJI


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Re: [osg-users] Question about osgAnimation Bezier curves

2011-07-05 Thread Mohamed Alji
Hi arjdan,

You are making mistakes on the computation of the ControlPoint In  the 
ControlPoint Out of the Bezier Curve.

Assume you have several points (knots) and that your path will pass throw some 
points V(i), the Vec3 CubicBezier Keyframe are calculated as follow :

the p is your V(i), but the Control Points In  Out are supposed to be computed 
check the algorithm in the article Draw a Smooth Curve through a Set of 2D 
Points with Bezier Primitives.  


I understand this response may come a little bit late but it may help 
someone

Cheers


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Re: [osg-users] Load and control multiple animations saved in a single OSG/IVE file

2011-07-03 Thread Mohamed Alji
welcome :) 

by the way FBX is a format used principally by commercial modeler, here is a 
screen capture of Motion Builder 2011 exporting an fbx with multiple takes 
(animations) 

[Image: http://img718.imageshack.us/img718/8004/motionbuilder.png ]

good luck


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[osg-users] Compute angle betweens two vectors

2011-07-01 Thread Mohamed Alji
Hi,

This is a newbie question ! Is there a way using OSG Math to compute the angle 
between two vectors of osg::Vec3. 

Thank you


Mohamed ALJI


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Re: [osg-users] Compute angle betweens two vectors

2011-07-01 Thread Mohamed Alji
Thank you for your answer.


Mohamed ALJI


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Re: [osg-users] Issue: Osg Dlls not found on Release mode

2011-06-24 Thread Mohamed Alji
First, I need to thank you very much for taking the time to answer my question. 
I apologize for not having looking more deeply in the others posts I will do so 
right now. you can remove this post .

 [Idea] what about proposing articles for FRI : Frequently Resolved Issues on 
the wiki.

Have a nice day


Mohamed ALJI


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Re: [osg-users] Low performance

2011-06-24 Thread Mohamed Alji
Hi Robert,

You were right here is the same appl stats but on Release mode. 

[Image: http://img857.imageshack.us/img857/7769/stats2p.png ]

Thank you!


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Re: [osg-users] Low performance

2011-06-23 Thread Mohamed Alji
Hi Robert,

Here is further information about my application : 

working on XP x64 Pro, CPU 3.2 GHz
developiing under Visual Studio 2008 x64
compiled from sources OpenSceneGraph 2.9.8
Build on Debug on 32bit


I switched to release mode, Started without Debug , I've got this harsh splash: 
[Image: http://img200.imageshack.us/img200/3932/splasht.png ]

even if everything is working well under debug mode ! 

thank you for your initial answer robert


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[osg-users] Changing Animation Path dynamically

2011-06-16 Thread Mohamed Alji
Hi,

I intend to change the AnimationPath dynamically. I can get the Animation Time 
from the AnimationPathCallback and recuperate the interpolated ControlPoint.

but than I don't know what to do ? am I supposed to replace the old 
ControlPoint with new one ? to insert a new one ? to erase old one ? modify its 
values ? 

Thank you!


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Re: [osg-users] Question about setting speed/acceleration with AnimationPath

2011-06-15 Thread Mohamed Alji
Hi Dat,

You can use Ease Motion functions. Maybe you can look at the example 
osgAnimationEaseMotion on osg. 

please keep me informed, I am kind of working on that.

Thank you!


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[osg-users] [osgPlugins] Build error in FBX plugin, using XCode 3 under MacOSX 5

2011-06-12 Thread Mohamed Alji
Hi everyone,

I work under MacOSX 5 Leopard using XCode 3, and I am willing to install the 
FBX Plugin. I  downloaded the FBX SDK 2012 from Autodesk web site. I mentionned 
the include and lib paths on CMake to generate the correct xcodeproject to 
compile the entire OpenSceneGraph version 2.9.8.

I've got couple warnings and the following errors : 
 ReaderWriterFBX.cpp error: 
'class fbxsdk_2012_1::KFbxImporter' has no member named 'GetTakeCount'
 ReaderWriterFBX.cpp error: 
'class fbxsdk_2012_1::KFbxScene' has no member named 'SetCurrentTake'
 ReaderWriterFBX.cpp error: '
class fbxsdk_2012_1::KFbxScene' has no member named 'GetCurrentTakeName'
 fbxRNode.cpp error: 
'class fbxsdk_2012_1::KFbxTypedPropertyfbxsdk_2012_1::fbxDouble3' has no 
member named 'GetKFCurve'


Here is a link to FBX SDK Programmer's Guide  
(http://download.autodesk.com/global/docs/fbxsdk2012/en_us/index.html). I am 
starting this discussion in order to figure out how to handle those problems, 
all your ideas are welcome.
 
Thank you!


Mohamed ALJI


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Re: [osg-users] [build] LNK1181 fatal error ONLY for libpng.lib

2011-06-11 Thread Mohamed Alji
Hi,

Since I have been mislead between the 32-bit and 64-bit... assuming it is the 
same case for a lot of people, I've translated the article, which I found 
interesting,   Enabling 64-bit Support in Visual Studio 2008 
(https://programmersnotebook.wordpress.com/2010/01/23/enabling-64-bit-support-in-visual-studio-2008/)
 from the Programmer's Notebook to french, and publish it La prise en charge du 
64-bit sous Visual Studio 2008 
(http://aljilogy.wordpress.com/2011/06/11/64-bit-visual-studio-2008/).

Have a nice day


Mohamed ALJI


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Re: [osg-users] [build] How to compile OSG examples with OSX 10.5 / XCode 3.0 binaries?

2011-06-11 Thread Mohamed Alji
Hi raw, 

I downloaded the OpenSceneGraph-2.9.X and using CMake I generated the 
.xcodeproject. I compiled the Build_All and then Install. Everything seem to 
work fine. 

I am using OSX 5 Leopard with XCode 3. 

can you give more details please ?


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Re: [osg-users] osg::AnimationPathCallback Volocity

2011-06-10 Thread Mohamed Alji
Hi Danny,

try using acb-setTimeMultiplier( 2.0f ) I am not sure of this and still 
looking ...


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Re: [osg-users] Absolute beginner questions

2011-06-09 Thread Mohamed Alji
right, it is time to delete your build folder and start over.


Mohamed ALJI


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Re: [osg-users] Absolute beginner questions

2011-06-09 Thread Mohamed Alji
this is a little bit awkward, by the way do you know that the last stable 
version of osg is 2.8.4 , and the current dev version is 2.9.16 ?!


Mohamed ALJI


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Re: [osg-users] Absolute beginner questions

2011-06-09 Thread Mohamed Alji
I know this is not very convenient but for 3D Plots you can choose gnuplot. 
OpenSceneGraph is oriented for handling complex scene graph.


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Re: [osg-users] Absolute beginner questions

2011-06-08 Thread Mohamed Alji
Hi Basil, 

On OpenSceneGraph.sln choose to compile the project ALL_BUILD , rather than 
Rebuild Solution.

hopes it help :)


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Re: [osg-users] Absolute beginner questions

2011-06-08 Thread Mohamed Alji
ps: ALL_BUILD is a project part of the solution OpenSceneGraph.sln !


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Re: [osg-users] [osgPlugins] Problems in installing FBX plugin

2011-06-07 Thread Mohamed Alji
Hi,

I installed the FBX SDK , then I mentioned the path to the include and 
libraries. 
 
I build OSG-2.9.6, and Install it, everything worked well.


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Re: [osg-users] [build] LNK1181 fatal error ONLY for libpng.lib

2011-06-07 Thread Mohamed Alji
Hi zook,

I am using :

 CMake 2.8.4 - x86

 Windows XP Professionnal - x64  



maybe the 32-bit and 64-bit causes the problem ?


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Re: [osg-users] [build] LNK1181 fatal error ONLY for libpng.lib

2011-06-07 Thread Mohamed Alji
Hi Jean, thank you for your answer it really helps but, I forgot about building 
OSG on 64-bit ( maybe later ), now on 32-bit :


 Cmake mention 
Visual Studio 9 2008 Win64 as Generator.
 the dependecies I'm using are 
3rdParty_win32binaries_vs90sp1.


what do you think ?


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Re: [osg-users] [build] LNK1181 fatal error ONLY for libpng.lib

2011-06-07 Thread Mohamed Alji
and that exactly what I'm doing ... it detects everything correctly ( assuming 
that the environments variables are set ) 

thank you Jean
Have a nice day :)


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[osg-users] [build] LNK1181 fatal error ONLY for libpng.lib

2011-06-06 Thread Mohamed Alji
Hi,

on MVS_2008_x64_sp1 , I build the OSG-2.8.9 sources. I downloaded the 
3rdParty_VC9sp1_x86_x64_V5.7z from here : 
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
 I have an error link referencing only to libpng.lib, I believe it is a 
corrupted file ? please check 

Thank you!

Mohamed

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Re: [osg-users] [build] LNK1181 fatal error ONLY for libpng.lib

2011-06-06 Thread Mohamed Alji
Sorry, I mean osg-2.9.8 

-Mohamed

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