Re: [osg-users] UseVertexAttributeAliasing and fixed-function pipeline

2012-05-29 Thread Pau Estalella
OK. It seems I got everything working nicely. It would be nice, anyway, to get 
a working OSG with text labels, statsHandler, etc. even when 
useModelViewAndProjectionUniforms and useVertexAttributeAliasing are set to 
TRUE;

Thank you very much,  Robert, for your assistance.

Cheers,
Pau

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[osg-users] Advice on scene structuring

2012-05-29 Thread Pau Estalella
Hi,

Can anyone point me to some example or provide some advice on how to structure a
scene with a low poly object replicated thousands of times, at different 
orientations and positions? Each instance can be in one of the several states 
that the object can be, using an osg::Switch. The state of each instance changes
independently of the others. 
I think osg::PositionAttitudeTransform for each instance is not an option, as 
it 
kills culling performance. Replicating the geometry and transforming the
vertices seems a little bit wrong, and a total memory waste. 
Any ideas?

Thank you very much.

Cheers,
Pau

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Re: [osg-users] UseVertexAttributeAliasing and fixed-function pipeline

2012-05-23 Thread Pau Estalella
Hi Robert,

I was hoping to be able tu use OSG functionalities like text labels, realtime 
stats or 3ds model  loading without having to write and apply shaders to all of 
them. Shaders which have to be custom tailored to the ways of OSG (tex unit 
numbering, illumination models, etc)
At the same time, I need to use my own shaders for my own needs. 

... 

Thank you!

Cheers,
Pau

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Re: [osg-users] UseVertexAttributeAliasing and fixed-function pipeline

2012-05-23 Thread Pau Estalella
Hi Robert,

I was hoping to be able tu use OSG functionalities like text labels, realtime 
stats or 3ds 
model  loading without having to write and apply shaders to all of them. 
Shaders which 
have to be custom tailored to the ways of OSG (tex unit numbering, illumination 
models, etc)
At the same time, I need to use my own shaders for my own needs. 

... 

Thank you!

Cheers,
Pau

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[osg-users] UseVertexAttributeAliasing and fixed-function pipeline

2012-05-22 Thread Pau Estalella
Hi, 
after setting UseVertexAttributeAliasing parameter the surfaces that don't use 
any shaders are broken now - textures are not applied to them anymore. Is there 
a way to both use new style variable binding and at the same time not to break 
stuff designed for fixed function pipeline? 

... 

Thank you!

Cheers,
Pau

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Re: [osg-users] Can't get osgText to display text using osgViewer::GraphicsWindow

2011-08-11 Thread Pau Estalella

su gang wrote:
 
 I see there is only one text node in the scene. I guess maybe the cull 
 process ignored it.
 


The thing is, the bounding box and the alignment mark of the text label are 
displayed. It seems to be related to the OpenGL context. If I comment out the 
line in GOSGView::GOSGView()


Code:
m_osgWindow = new GOSGGraphicsWindow(this);
// m_viewer-getCamera()-setGraphicsContext(m_osgWindow);
m_viewer-getCamera()-setCullingMode(osg::CullSettings::ENABLE_ALL_CULLING);




the text appears, outside the window, in fullscreen mode.
Any ideas, anyone?

Thanks!

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[osg-users] Can't get osgText to display text using osgViewer::GraphicsWindow

2011-08-02 Thread Pau Estalella
Hi,

I'm trying to add text labels, and I haven't been able to get osgText to 
display what I want.  The rest of the scene shows correctly, it's only that 
text does not appear. I can display the bounding box and the alignment mark, 
not the text. A reduced version of my code is attached. 
I am using Qt 4.7.3, and the OSG from subversion r.12737, on a Linux machine.
Of the many things I may be doing wrong, which one is responsible for this 
behavior?
Thank you!

Cheers,
Pau

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Attachments: 
http://forum.openscenegraph.org//files/main_182.cpp
http://forum.openscenegraph.org//files/gosgview_181.h
http://forum.openscenegraph.org//files/gosgview_140.cpp


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