Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Wojciech Lewandowski

Hi Robert,

I think thats Ok to silence the warning only. Maybe warpPointer should not 
be called at the inital home() call but I guess it should be called on next 
home() call when user presses space.


So in the end I don't know either, whether its wrong or good to have 
requestWarpPointer() there. But if I don't know how to fix it, I would leave 
it as is. Maybe others have better ideas...


Wojtek

--
From: "Robert Osfield" 
Sent: Friday, June 18, 2010 4:59 PM
To: "OpenSceneGraph Users" 
Subject: Re: [osg-users] Developer release of OSG and VPB imminent,please 
test.



Hi Guys,

I thought I had checked in my changes to make the warning using the
INFO notify level, but alas I now find that I didn't, there are now
checked in.  This will quieten the warning.

Whether we need to do anything about osgGA's invoking the warp pointer
is still an open question though, I haven't done into the relevant
code to answer this.

Robert.
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Laurens Voerman

Hi Robert,

OSG builds fine on my Windows XP, with VS2008.
Our application runs as expected. I have not tested VPB nor have I 
tested with linux (not test case ready).


Laurens.

On 6/18/2010 10:30 AM, Robert Osfield wrote:

On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield
  wrote:

I would like tag developer releases of the OSG and VPB tomorrow so
testing across compile and runtime platforms would be very useful.


Oooo the silence...  Has anyone tested out svn/trunk for OSG and VPB
since my call?

If there no negative feedback I'll have to assume everything is fine
just go ahead and tag this morning.  My plan is start pupping out dev
releases weekly again as we start working towards 3.0.

Robert.
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Robert Osfield
Hi Guys,

I thought I had checked in my changes to make the warning using the
INFO notify level, but alas I now find that I didn't, there are now
checked in.  This will quieten the warning.

Whether we need to do anything about osgGA's invoking the warp pointer
is still an open question though, I haven't done into the relevant
code to answer this.

Robert.
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Wojciech Lewandowski

HI Wang,

Yeah. Default manipulators differ between our test cases. But they booth are 
derived from the same base class. I looked at osgviewer you looked at 
osganimate.


Wojtek

--
From: "Wang Rui" 
Sent: Friday, June 18, 2010 4:34 PM
To: "OpenSceneGraph Users" 
Subject: Re: [osg-users] Developer release of OSG and VPB imminent,please 
test.



Hi Wojciech,

Yes, FlightManipulator also calls centerMousePointer() in its init()
and home() method, which calls requestWarpPointer() internally. The
FlightManipulator and DriverManipulator both bring about the issue.

Cheers,

Wang Rui


2010/6/18 Wojciech Lewandowski :

I hit send too fast. Let me write it again:

Hi J-S,

Just put breakpoints at line where warning is output and in
GraphicsWindowWin32::realizeImplementation(). First is hit before the
second.

So case is straight forward:
FlightManipulator is added to KeySwithcManipulator set as main Viewer
CameraManipulator. When added it calls home() to initialize and home() 
calls

requestWarpPointer() to center mouse  position.
Its done before Viewer::realize() so the warning is correct.

Question is whether requestWarpPointer() should be called there if its 
not
working. GraphicsWindowX11::requestWarpPointer most probably does not 
work

too, but it does not display the warning...

Wojtek
PS. Hope it clearer now.


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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Wang Rui
Hi Wojciech,

Yes, FlightManipulator also calls centerMousePointer() in its init()
and home() method, which calls requestWarpPointer() internally. The
FlightManipulator and DriverManipulator both bring about the issue.

Cheers,

Wang Rui


2010/6/18 Wojciech Lewandowski :
> I hit send too fast. Let me write it again:
>
> Hi J-S,
>
> Just put breakpoints at line where warning is output and in
> GraphicsWindowWin32::realizeImplementation(). First is hit before the
> second.
>
> So case is straight forward:
> FlightManipulator is added to KeySwithcManipulator set as main Viewer
> CameraManipulator. When added it calls home() to initialize and home() calls
> requestWarpPointer() to center mouse  position.
> Its done before Viewer::realize() so the warning is correct.
>
> Question is whether requestWarpPointer() should be called there if its not
> working. GraphicsWindowX11::requestWarpPointer most probably does not work
> too, but it does not display the warning...
>
> Wojtek
> PS. Hope it clearer now.
>
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Wojciech Lewandowski

I hit send too fast. Let me write it again:

Hi J-S,

Just put breakpoints at line where warning is output and in
GraphicsWindowWin32::realizeImplementation(). First is hit before the 
second.


So case is straight forward:
FlightManipulator is added to KeySwithcManipulator set as main Viewer
CameraManipulator. When added it calls home() to initialize and home() calls
requestWarpPointer() to center mouse  position.
Its done before Viewer::realize() so the warning is correct.

Question is whether requestWarpPointer() should be called there if its not
working. GraphicsWindowX11::requestWarpPointer most probably does not work
too, but it does not display the warning...

Wojtek
PS. Hope it clearer now.

--
From: "Wojciech Lewandowski" 
Sent: Friday, June 18, 2010 4:18 PM
To: "OpenSceneGraph Users" 
Subject: Re: [osg-users] Developer release of OSG and VPB imminent,please 
test.



Hi J-S,

Jusat put breakpoints at line where warning is output and in 
GraphicsWindowWin32::realizeImplementation. First is hit before the 
second. So case is straight forward. FlightManipulator is added to 
KeySwithcManipulator set as main Viewer CameraManipulator. When added it 
call home to initialize and home calls requestWarpPointer to center mouse 
positio. As its done before Viewer::realize the warning is correct.


Question is whether requestWarpPointer should be called there if its not 
working. GraphicsWindowX11::requestWarpPointer most probably does not work 
too but it does not display the warning...


Wojtek
PS. In my opinion

--
From: "Jean-Sébastien Guay" 
Sent: Friday, June 18, 2010 4:00 PM
To: "OpenSceneGraph Users" 
Subject: Re: [osg-users] Developer release of OSG and VPB imminent, please 
test.



Hi Wojtek, Wang Rui,


Its on QuadroPlex. But I doubt hardware is involved. Maybe Windows
version (mine is 7 64 bit) has more to do with it...


Windows 7 64bit here too... Wang Rui, were you able to debug into the 
code and find anything?


J-S
--
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Wang Rui
Hi Robert, J-S et al,

In DriveManipulator.cpp, the init() and home() methods both try to
call requestWarpPointer() to modify the cursor, which may happen
before the viewer is realized and produce the warning messages. I
believe that an application not using the DriverManipulator will never
see the issue, for instance, the osganimate example. :)

I'm not sure if DriverManipulator could be modified to avoid wrapping
mouse pointers when initializing. But it seems to be no harm at all.

Cheers,

Wang Rui

2010/6/18 Jean-Sébastien Guay :
> Hi Wojtek, Wang Rui,
>
>> Its on QuadroPlex. But I doubt hardware is involved. Maybe Windows
>> version (mine is 7 64 bit) has more to do with it...
>
> Windows 7 64bit here too... Wang Rui, were you able to debug into the code
> and find anything?
>
> J-S
> --
> __
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>                               http://www.cm-labs.com/
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Wojciech Lewandowski

Hi J-S,

Jusat put breakpoints at line where warning is output and in 
GraphicsWindowWin32::realizeImplementation. First is hit before the second. 
So case is straight forward. FlightManipulator is added to 
KeySwithcManipulator set as main Viewer CameraManipulator. When added it 
call home to initialize and home calls requestWarpPointer to center mouse 
positio. As its done before Viewer::realize the warning is correct.


Question is whether requestWarpPointer should be called there if its not 
working. GraphicsWindowX11::requestWarpPointer most probably does not work 
too but it does not display the warning...


Wojtek
PS. In my opinion

--
From: "Jean-Sébastien Guay" 
Sent: Friday, June 18, 2010 4:00 PM
To: "OpenSceneGraph Users" 
Subject: Re: [osg-users] Developer release of OSG and VPB imminent, please 
test.



Hi Wojtek, Wang Rui,


Its on QuadroPlex. But I doubt hardware is involved. Maybe Windows
version (mine is 7 64 bit) has more to do with it...


Windows 7 64bit here too... Wang Rui, were you able to debug into the code 
and find anything?


J-S
--
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Jean-Sébastien Guay

Hi Wojtek, Wang Rui,


Its on QuadroPlex. But I doubt hardware is involved. Maybe Windows
version (mine is 7 64 bit) has more to do with it...


Windows 7 64bit here too... Wang Rui, were you able to debug into the 
code and find anything?


J-S
--
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Wojciech Lewandowski
Yup. Still there. osgviewer ran on all (2) screens produces following 
warning:


Error: [Screen #1] GraphicsWindowWin32::requestWarpPointer() - Window not 
realized; cannot warp pointer
Error: [Screen #1] GraphicsWindowWin32::requestWarpPointer() - Window not 
realized; cannot warp pointer


run with option --screen 0 generates this warning:

Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window not 
realized; cannot warp pointer
Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window not 
realized; cannot warp pointer
Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window not 
realized; cannot warp pointer
Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window not 
realized; cannot warp pointer


Its on QuadroPlex.  But I doubt hardware is involved. Maybe Windows version 
(mine is 7 64 bit) has more to do with it...


Cheers,
Wojtek Lewandowski



--
From: "Wojciech Lewandowski" 
Sent: Friday, June 18, 2010 3:11 PM
To: "OpenSceneGraph Users" 
Subject: Re: [osg-users] Developer release of OSG and VPB imminent,please 
test.



Hi Wang & J-S

I saw it on Radeon 4800 & 5890 in Windows 7 with multiple monitors. But it 
was week ago and obvioulsy it wasn't the current version. I am currently 
rebuilding last version. I will let you know when I do the tests. However, 
in the meantime I have uninstalled the Radeons but have the Quadro instead 
so results will be still interesting I hope.


Cheers,
Wojtek Lewandowski

--
From: "Wang Rui" 
Sent: Friday, June 18, 2010 2:30 PM
To: "OpenSceneGraph Users" 
Subject: Re: [osg-users] Developer release of OSG and VPB imminent,please 
test.



Hi Robert, and Adrian,

The issue seems to appear around the time of modification of osgGA
manipulators. I will look into it.

I'm not sure if it is a driver issue. I'm using nVidia Geforce 8600GT.
But one of my friend also report the problem. I'll have a test on a
Geforce 9600GT system tonight.

Cheers,

Wang Rui


2010/6/18 Robert Osfield :


Curious.  How long has the warning been there?  As warnings go it's
probably something that is safe to ignore.  I do wonder if it's
related to the refactor of osgGA's camera manipulators.

Robert.
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Wojciech Lewandowski

Hi Wang & J-S

I saw it on Radeon 4800 & 5890 in Windows 7 with multiple monitors. But it 
was week ago and obvioulsy it wasn't the current version. I am currently 
rebuilding last version. I will let you know when I do the tests. However, 
in the meantime I have uninstalled the Radeons but have the Quadro instead 
so results will be still interesting I hope.


Cheers,
Wojtek Lewandowski

--
From: "Wang Rui" 
Sent: Friday, June 18, 2010 2:30 PM
To: "OpenSceneGraph Users" 
Subject: Re: [osg-users] Developer release of OSG and VPB imminent,please 
test.



Hi Robert, and Adrian,

The issue seems to appear around the time of modification of osgGA
manipulators. I will look into it.

I'm not sure if it is a driver issue. I'm using nVidia Geforce 8600GT.
But one of my friend also report the problem. I'll have a test on a
Geforce 9600GT system tonight.

Cheers,

Wang Rui


2010/6/18 Robert Osfield :


Curious.  How long has the warning been there?  As warnings go it's
probably something that is safe to ignore.  I do wonder if it's
related to the refactor of osgGA's camera manipulators.

Robert.
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Wang Rui
Hi Robert,

In fact I'm working on it this afternoon, of course, time zone is
GMT+8 :). I just find that the command 'vpbmaster --build' works well
under Windows, but failed without the --build argument, as no layers
were actually saved in .source files, but only an empty shell like:

UniqueID 4
Layers 1 {
}  # no contents here?

I'll continue looking for the reason and solutions.

Cheers,

Wang Rui


2010/6/18 Robert Osfield :
> HI Wang Rui,
>
> I forgot to mention.  Would it be possible for you try out VPB and see
> if you can reproduce the problem in the parsing of the .source file
> when reading it.  See the thread started by Brad Christiansen on the
> topic.
>
> A bit of background, I've ported VPB across to using the new osgDB
> serializers, and everything (read and write) is working correctly
> under Linux, but under Windows Brad has found that only the write
> works correctly, and the read is failing to parse the
> osgTerrain::Layer objects.  I can't recreate the problem myself so
> can't dig into it further, so would appreciate some expert help.
>
> Thanks,
> Robert.
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Jean-Sébastien Guay

Hi Wang Rui,


I'm not sure if it is a driver issue. I'm using nVidia Geforce 8600GT.
But one of my friend also report the problem. I'll have a test on a
Geforce 9600GT system tonight.


It happens for me at work on a GeForce GTX 260 and at home on a GeForce 
8600GTS. If it's a driver issue, it might be one that affects the 
GeForce drivers but not the Quadro drivers (Adrian has a Quadro).


It seemed benign to me so I didn't investigate at all.

J-S
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Wang Rui
Hi Robert, and Adrian,

The issue seems to appear around the time of modification of osgGA
manipulators. I will look into it.

I'm not sure if it is a driver issue. I'm using nVidia Geforce 8600GT.
But one of my friend also report the problem. I'll have a test on a
Geforce 9600GT system tonight.

Cheers,

Wang Rui


2010/6/18 Robert Osfield :
>
> Curious.  How long has the warning been there?  As warnings go it's
> probably something that is safe to ignore.  I do wonder if it's
> related to the refactor of osgGA's camera manipulators.
>
> Robert.
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Adrian Egli OpenSceneGraph (3D)
Hi Robert,

there is an issue in the bounding box computation for the camera
manipulators in the osganimationviewer example. if there is a GUI, the
system wrong computes the scene´s bounding box, may it takes account of the
HUD / GUI the reset postion.

/regards
adrian

2010/6/18 Adrian Egli OpenSceneGraph (3D) <3dh...@gmail.com>

> Hi Wang,
>
> I have no problem with my windows system: VS 2008, Nvidia fx 570m , latest
> developer driver from nvidia´s page.
> may you have a driver issue.
>
> regards
> adrian
>
> 2010/6/18 Wang Rui 
>
> Hi Robert,
>>
>> OSG builds fine on my Windows XP, with both VS2005 and VS2008.
>> It seems that the GraphicsWindowWin32 sends a warning message when
>> starting the viewer:
>>
>> # osgviewer cow.osg
>> Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window
>> not realized; cannot warp pointer
>> Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window
>> not realized; cannot warp pointer
>>
>> It doesn't affect the rendering work but a little annoying to us. I'll
>> study deep into the source code this weekend.
>>
>> Cheers,
>>
>> Wang Rui
>>
>>
>> 2010/6/18 Robert Osfield :
>> > On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield
>> >  wrote:
>> >> I would like tag developer releases of the OSG and VPB tomorrow so
>> >> testing across compile and runtime platforms would be very useful.
>> >
>> > Oooo the silence...  Has anyone tested out svn/trunk for OSG and VPB
>> > since my call?
>> >
>> > If there no negative feedback I'll have to assume everything is fine
>> > just go ahead and tag this morning.  My plan is start pupping out dev
>> > releases weekly again as we start working towards 3.0.
>> >
>> > Robert.
>> > ___
>> > osg-users mailing list
>> > osg-users@lists.openscenegraph.org
>> >
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >
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>
>
>
> --
> 
> Adrian Egli
>



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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Adrian Egli OpenSceneGraph (3D)
Hi Wang,

I have no problem with my windows system: VS 2008, Nvidia fx 570m , latest
developer driver from nvidia´s page.
may you have a driver issue.

regards
adrian

2010/6/18 Wang Rui 

> Hi Robert,
>
> OSG builds fine on my Windows XP, with both VS2005 and VS2008.
> It seems that the GraphicsWindowWin32 sends a warning message when
> starting the viewer:
>
> # osgviewer cow.osg
> Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window
> not realized; cannot warp pointer
> Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window
> not realized; cannot warp pointer
>
> It doesn't affect the rendering work but a little annoying to us. I'll
> study deep into the source code this weekend.
>
> Cheers,
>
> Wang Rui
>
>
> 2010/6/18 Robert Osfield :
> > On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield
> >  wrote:
> >> I would like tag developer releases of the OSG and VPB tomorrow so
> >> testing across compile and runtime platforms would be very useful.
> >
> > Oooo the silence...  Has anyone tested out svn/trunk for OSG and VPB
> > since my call?
> >
> > If there no negative feedback I'll have to assume everything is fine
> > just go ahead and tag this morning.  My plan is start pupping out dev
> > releases weekly again as we start working towards 3.0.
> >
> > Robert.
> > ___
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> >
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Raymond de Vries

Hi Robert,

Sure, good idea. Thnx for the motivation to bug Cedric :-P I'll do that, 
and I can try it out almost immediately.


Have fun.
Raymond



On 6/18/2010 11:52 AM, Robert Osfield wrote:

Hi Raymond,

I'll leave this to Cedric Pinson to pick up on.   If it's easy for him
to fix then I'll let him jump in an address it before I make the dev
release, otherwise I'll just make the release and we can look into
next week.  Please chase Cedric up on this one though ;-)

Robert.

On Fri, Jun 18, 2010 at 10:38 AM, Raymond de Vries  wrote:
   

Hi Robert,

I am using osgAnimation more and more and it seems to me that at least 2
examples are not working 100%:
- osganimationtimeline does not animate the diffuse material for the head,
as far as I can see (nathan.osg)
- osganimationsolid does not animate the 2nd animation ("euler"), as far as
I can see

It might still be the case that I don't understand osgAnimation correctly
but wanted to report this anyway. Actually, I already sent a question to the
list wrt osganimationtimeline (but no reply). I don't have enough experience
yet to fix this at this moment.

Btw svn head gives the same results as 2.9.7.

regards
Raymond


On 6/18/2010 10:30 AM, Robert Osfield wrote:
 

On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield
wrote:

   

I would like tag developer releases of the OSG and VPB tomorrow so
testing across compile and runtime platforms would be very useful.

 

Oooo the silence...  Has anyone tested out svn/trunk for OSG and VPB
since my call?

If there no negative feedback I'll have to assume everything is fine
just go ahead and tag this morning.  My plan is start pupping out dev
releases weekly again as we start working towards 3.0.

Robert.
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Robert Osfield
Hi Wang Rui et. al,

On Fri, Jun 18, 2010 at 10:16 AM, Wang Rui  wrote:
> OSG builds fine on my Windows XP, with both VS2005 and VS2008.
> It seems that the GraphicsWindowWin32 sends a warning message when
> starting the viewer:
>
> # osgviewer cow.osg
> Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window
> not realized; cannot warp pointer
> Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window
> not realized; cannot warp pointer
>

I've decided to change the code so it outputs the message to OSG_INFO
rather than emit as an error.

The code catching the case where a pointer wrap request was being made
on a window that hadn't be realized was previously only on the Win32
implementation, but it makes sense to have it all GraphicsWindow*
implementation so I've added this to GraphicsWindowX11 and
GraphicsWindowCarbon, but GraphicsWindowCocoa doesn't have a code to
support the requestWarpPointer() so I could add it - it does however
point to a missing feature that needs to be added.

Since I've checked in changes under Windows, Unix and OSX it would be
very useful to users on these platforms to do another svn update and
let me know how you get on.

Cheers,
Robert.
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Robert Osfield
Hi Raymond,

I'll leave this to Cedric Pinson to pick up on.   If it's easy for him
to fix then I'll let him jump in an address it before I make the dev
release, otherwise I'll just make the release and we can look into
next week.  Please chase Cedric up on this one though ;-)

Robert.

On Fri, Jun 18, 2010 at 10:38 AM, Raymond de Vries  wrote:
> Hi Robert,
>
> I am using osgAnimation more and more and it seems to me that at least 2
> examples are not working 100%:
> - osganimationtimeline does not animate the diffuse material for the head,
> as far as I can see (nathan.osg)
> - osganimationsolid does not animate the 2nd animation ("euler"), as far as
> I can see
>
> It might still be the case that I don't understand osgAnimation correctly
> but wanted to report this anyway. Actually, I already sent a question to the
> list wrt osganimationtimeline (but no reply). I don't have enough experience
> yet to fix this at this moment.
>
> Btw svn head gives the same results as 2.9.7.
>
> regards
> Raymond
>
>
> On 6/18/2010 10:30 AM, Robert Osfield wrote:
>>
>> On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield
>>   wrote:
>>
>>>
>>> I would like tag developer releases of the OSG and VPB tomorrow so
>>> testing across compile and runtime platforms would be very useful.
>>>
>>
>> Oooo the silence...  Has anyone tested out svn/trunk for OSG and VPB
>> since my call?
>>
>> If there no negative feedback I'll have to assume everything is fine
>> just go ahead and tag this morning.  My plan is start pupping out dev
>> releases weekly again as we start working towards 3.0.
>>
>> Robert.
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Robert Osfield
Hi Tim,

On Fri, Jun 18, 2010 at 10:42 AM, Tim Moore  wrote:
> Some FlightGear users are reporting a spew of debug messages from the
> database pager. I'm not clear if they are completely up-to-date i.e.,
> whether there are some debug messages left in, or whether we really have a
> problem.

This might be the debugging code I added for deadlock detection code,
it'll throw up false positives for http access right now as http calls
can take much longer than the 1 second threshold I set for reporting a
possible deadlock.

I've just #if 0'd out this debugging code and checked this in.

If there are any other debug message still being triggered just let me know.

Cheers,
Robert.
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Tim Moore
Some FlightGear users are reporting a spew of debug messages from the
database pager. I'm not clear if they are completely up-to-date i.e.,
whether there are some debug messages left in, or whether we really have a
problem.

Tim

On Fri, Jun 18, 2010 at 11:40 AM, Robert Osfield
wrote:

> HI Wang Rui,
>
> I forgot to mention.  Would it be possible for you try out VPB and see
> if you can reproduce the problem in the parsing of the .source file
> when reading it.  See the thread started by Brad Christiansen on the
> topic.
>
> A bit of background, I've ported VPB across to using the new osgDB
> serializers, and everything (read and write) is working correctly
> under Linux, but under Windows Brad has found that only the write
> works correctly, and the read is failing to parse the
> osgTerrain::Layer objects.  I can't recreate the problem myself so
> can't dig into it further, so would appreciate some expert help.
>
> Thanks,
> Robert.
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Robert Osfield
HI Wang Rui,

I forgot to mention.  Would it be possible for you try out VPB and see
if you can reproduce the problem in the parsing of the .source file
when reading it.  See the thread started by Brad Christiansen on the
topic.

A bit of background, I've ported VPB across to using the new osgDB
serializers, and everything (read and write) is working correctly
under Linux, but under Windows Brad has found that only the write
works correctly, and the read is failing to parse the
osgTerrain::Layer objects.  I can't recreate the problem myself so
can't dig into it further, so would appreciate some expert help.

Thanks,
Robert.
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Raymond de Vries

Hi Robert,

I am using osgAnimation more and more and it seems to me that at least 2 
examples are not working 100%:
- osganimationtimeline does not animate the diffuse material for the 
head, as far as I can see (nathan.osg)
- osganimationsolid does not animate the 2nd animation ("euler"), as far 
as I can see


It might still be the case that I don't understand osgAnimation 
correctly but wanted to report this anyway. Actually, I already sent a 
question to the list wrt osganimationtimeline (but no reply). I don't 
have enough experience yet to fix this at this moment.


Btw svn head gives the same results as 2.9.7.

regards
Raymond


On 6/18/2010 10:30 AM, Robert Osfield wrote:

On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield
  wrote:
   

I would like tag developer releases of the OSG and VPB tomorrow so
testing across compile and runtime platforms would be very useful.
 

Oooo the silence...  Has anyone tested out svn/trunk for OSG and VPB
since my call?

If there no negative feedback I'll have to assume everything is fine
just go ahead and tag this morning.  My plan is start pupping out dev
releases weekly again as we start working towards 3.0.

Robert.
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Robert Osfield
HI Wang Rui,

On Fri, Jun 18, 2010 at 10:16 AM, Wang Rui  wrote:
> OSG builds fine on my Windows XP, with both VS2005 and VS2008.
> It seems that the GraphicsWindowWin32 sends a warning message when
> starting the viewer:
>
> # osgviewer cow.osg
> Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window
> not realized; cannot warp pointer
> Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window
> not realized; cannot warp pointer
>
> It doesn't affect the rendering work but a little annoying to us. I'll
> study deep into the source code this weekend.

Curious.  How long has the warning been there?  As warnings go it's
probably something that is safe to ignore.  I do wonder if it's
related to the refactor of osgGA's camera manipulators.

Robert.
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Torben Dannhauer
Hi Robert,

I will compile 32 and 64 bit this weekend, maybe today.

Win7
VS 2008 SP1

Thank you!

Cheers,
Torben

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http://forum.openscenegraph.org/viewtopic.php?p=29114#29114





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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Wang Rui
Hi Robert,

OSG builds fine on my Windows XP, with both VS2005 and VS2008.
It seems that the GraphicsWindowWin32 sends a warning message when
starting the viewer:

# osgviewer cow.osg
Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window
not realized; cannot warp pointer
Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window
not realized; cannot warp pointer

It doesn't affect the rendering work but a little annoying to us. I'll
study deep into the source code this weekend.

Cheers,

Wang Rui


2010/6/18 Robert Osfield :
> On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield
>  wrote:
>> I would like tag developer releases of the OSG and VPB tomorrow so
>> testing across compile and runtime platforms would be very useful.
>
> Oooo the silence...  Has anyone tested out svn/trunk for OSG and VPB
> since my call?
>
> If there no negative feedback I'll have to assume everything is fine
> just go ahead and tag this morning.  My plan is start pupping out dev
> releases weekly again as we start working towards 3.0.
>
> Robert.
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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Alberto Luaces
Robert Osfield writes:

> Oooo the silence...  Has anyone tested out svn/trunk for OSG and VPB
> since my call?

Current OSG SVN is compiling fine for me on Debian amd64 and gcc version
4.4.4 (Debian 4.4.4-1).

Not a corner case, though.

-- 
Alberto

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Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Robert Osfield
On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield
 wrote:
> I would like tag developer releases of the OSG and VPB tomorrow so
> testing across compile and runtime platforms would be very useful.

Oooo the silence...  Has anyone tested out svn/trunk for OSG and VPB
since my call?

If there no negative feedback I'll have to assume everything is fine
just go ahead and tag this morning.  My plan is start pupping out dev
releases weekly again as we start working towards 3.0.

Robert.
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[osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-17 Thread Robert Osfield
Hi All,

I would like tag developer releases of the OSG and VPB tomorrow so
testing across compile and runtime platforms would be very useful.  It
looks like there is problem with VPB under Windows due to adoption of
the new osgDB serializers, ideally I'd like to get this solved for the
dev release, I can't reproduce the problem myself so will have rely
upon Windows experts to dive in here.

Thanks you your assistance.
Robert.
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