Re: [osg-users] StatsHandler missing numbers
aroth wrote: > > I'm quite interested if this issue also occurs on a different OS. Let's see > if the OS world is different with this great new Windows 10 ;-) > I've been lurking on this thread for a while. I know it's old, but I finally got some time to track it down. I've seen the exact same problems on my Intel 4600 on Windows 10. We've seen the problem on pretty much every Intel 4000+ card tested on every version of Windows for the last couple of years. Most of our Linux machines with Intel also have Optimus, and we disable the Intel side through BIOS, so I don't have any useful Linux input. I finally tracked down a fix, and I think it suggests a bug in the Intel drivers. The problem appears to be due to issues with the textures that are loaded from glTexSubImage2D in Glyph.cpp. The following patch worked well for us and fixed the disappearing text glyphs problem on Intel. It works by reapplying the texture min filter right before the glTexSubImage2D(). Without this, depending on the size of the font, glyphs that are loaded after the initial set will show up either grey, or completely transparent. NVidia drivers do not suffer the same problem. I've tested on Intel 4600 and NVidia K2100m. I've also tested the state values with glGetTexParameteriv(), and it appears correct prior to this code. That implies to me that this is a driver bug, but I don't have enough experience to say for certain. If it is a driver bug, it's been outstanding for at least a year, if not several years. I could not find a way to fix this in our own code without modifying OSG code. I hope someone finds this useful. I realize it is a bit of a hack. Thanks, - Dan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66167#66167 Attachments: http://forum.openscenegraph.org//files/patchsrcosgtextglyph_159.cpp ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] StatsHandler missing numbers
Assassin wrote: > Hi, > > Aroth thx for the reply! I will test it as soon as i get osg working on my > laptop. (Installed windows 10) > > P.S. Can it. be that you wäre from germany? > > Cheers, > Andreas I'm quite interested if this issue also occurs on a different OS. Let's see if the OS world is different with this great new Windows 10 ;-) I'm from germany? What gave me away? Andreas -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65325#65325 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] StatsHandler missing numbers
Hi, I will write about my experience, as soon as i got them. Let me guess more. Can it be that you live NRW? Thank you! Cheers, Andreas -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65332#65332 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] StatsHandler missing numbers
Hi, Aroth thx for the reply! I will test it as soon as i get osg working on my laptop. (Installed windows 10) P.S. Can it. be that you wäre from germany? Thank you! Cheers, Andreas -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65320#65320 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] StatsHandler missing numbers
Hi, I stumbled across the same issue and i found the trigger for this issue. The font resolution is the trigger for this issue. I did some testing and found that: - using 64 the text disappears completely - using 32 (the default) results in some missing or wrongfully colored characters - using 16 the text remains visible and in the correct color >From my testing i could see that increasing the font resolution also increase >the render issues as well (up to the point were no text is visible anymore). Note: This issue only occurs on Intel GPU (with the latest driver installed). I've only tested on Windows machines so far and this issue might be limited to Windows, but i'm not sure. Cheers, Andreas -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65317#65317 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] StatsHandler missing numbers
One major problem with the Intel drivers is that their products are typically EOL'ed (end-of-lifed) three years after first release - at which point they stop receiving driver updates (not even bug fixes). You can see the problem with the integrated graphics in Intel's Sandy Bridge chips (introduced Q1 2011). You cannot get any OpenGL drivers dated newer than April 2014 - and some OpenGL features we require simply aren't working with this driver release. And so we have to tell some of our customers that their laptops have use Ivy Bridge or later microarchitecture - or be equipped with a separate dedicated graphics chip. Christian 2015-04-17 15:23 GMT+02:00 Andreas Schreiber a...@online.de: Hi Émeric, thx for the respond and the idea ;) My driver version is: Intel(R) HD Graphics 4000 Driver Version: 10.18.10.3958 Operating System: Windows* 8.1 (6.3.9600) Installed DirectX* Version: 11.2 Supported DirectX* Version: 11.0 Shader Version: 5.0 OpenGL* Version: 4.0 OpenCL* Version: 1.2 Physical Memory: 8036 MB Processor: Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz Processor Speed: 2594 MHz Vendor ID: 8086 Device ID: 0166 Device Revision: 09 * Processor Graphics Information * Processor Graphics in Use: Intel(R) HD Graphics 4000 Video BIOS: 0.151 Current Resolution: 1600 x 900 I could not update it, yet. But when I do and it helps I post it ;) ... Thank you! Cheers, Andreas -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63453#63453 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] StatsHandler missing numbers
Hi Andreas, What release of Intel drivers are you running? I recently experienced issues with an application on various Dell notebooks and Intel NUC barebones (all HD4000-based) where texts printed with glRasterPos3 were not displayed at all with driver release 8.x. Upgrading to release 9.x (from Dell and Intel websites) solved the issue. I didn't found anything clear w.r.t. this problem in the Intel drivers changelogs though. It's noteworthy that the application I was referring to isn't OSG-related (plain OpenGL) and was running on Windows 7 (not 8.1), but who knows! Émeric 2015-04-16 19:56 GMT+02:00 Andreas Schreiber a...@online.de: Hi, same thing happens. If it starts in fullscreen the cow modell seems broken. Its part wise transparent... If I try making a screenshot, the screenshot is totally fine. You must think that I'm crazy... If I press s for the stats in fullscreen the cow modell is shown normally =). In fullscreens they are drawn in a bright gray color. In window mode you only see the zeros, the others are missing or to bright. I must have the newest drivers, but I look at them. ... Thank you! Cheers, Andreas -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63444#63444 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] StatsHandler missing numbers
Hi Émeric, thx for the respond and the idea ;) My driver version is: Intel(R) HD Graphics 4000 Driver Version: 10.18.10.3958 Operating System: Windows* 8.1 (6.3.9600) Installed DirectX* Version: 11.2 Supported DirectX* Version: 11.0 Shader Version: 5.0 OpenGL* Version: 4.0 OpenCL* Version: 1.2 Physical Memory: 8036 MB Processor: Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz Processor Speed: 2594 MHz Vendor ID: 8086 Device ID: 0166 Device Revision: 09 * Processor Graphics Information * Processor Graphics in Use: Intel(R) HD Graphics 4000 Video BIOS: 0.151 Current Resolution: 1600 x 900 I could not update it, yet. But when I do and it helps I post it ;) ... Thank you! Cheers, Andreas -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63453#63453 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] StatsHandler missing numbers
Hi Andreas, I have pretty new Intel board on my laptop and got into few problems with the StatsHandler - just accidentally I changed the threading model of the Viewer and I got it back to normal. This is a hint no clue why it is happening but maybe worth of try cheers, Nick On Fri, Apr 17, 2015 at 3:31 PM, Christian Buchner christian.buch...@gmail.com wrote: One major problem with the Intel drivers is that their products are typically EOL'ed (end-of-lifed) three years after first release - at which point they stop receiving driver updates (not even bug fixes). You can see the problem with the integrated graphics in Intel's Sandy Bridge chips (introduced Q1 2011). You cannot get any OpenGL drivers dated newer than April 2014 - and some OpenGL features we require simply aren't working with this driver release. And so we have to tell some of our customers that their laptops have use Ivy Bridge or later microarchitecture - or be equipped with a separate dedicated graphics chip. Christian 2015-04-17 15:23 GMT+02:00 Andreas Schreiber a...@online.de: Hi Émeric, thx for the respond and the idea ;) My driver version is: Intel(R) HD Graphics 4000 Driver Version: 10.18.10.3958 Operating System: Windows* 8.1 (6.3.9600) Installed DirectX* Version: 11.2 Supported DirectX* Version: 11.0 Shader Version: 5.0 OpenGL* Version: 4.0 OpenCL* Version: 1.2 Physical Memory: 8036 MB Processor: Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz Processor Speed: 2594 MHz Vendor ID: 8086 Device ID: 0166 Device Revision: 09 * Processor Graphics Information * Processor Graphics in Use: Intel(R) HD Graphics 4000 Video BIOS: 0.151 Current Resolution: 1600 x 900 I could not update it, yet. But when I do and it helps I post it ;) ... Thank you! Cheers, Andreas -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63453#63453 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] StatsHandler missing numbers
Hi, thx for the hint, sometimes they help ;). On my laptop it did not work, I tried every Threadmodel I could find in the viewer. No changes. But i realized that this error in fullscreen is just the lower 2/3 screen. In the top 1/3 the object are fine. I tried to update my driver, but intel driver update said there are no new ones. Just for my wlan...Telling me to download it and then saying oh you got 64 bit, sry it works only on 32 -.-... But thx to all the answers you posted ;) ... Thank you! Cheers, Andreas -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63464#63464 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] StatsHandler missing numbers
Hi, if this was asked before, sorry for the repost I searched for it, but did not found something. My problem is the following: I want to read a few information from my scene. I use the osg statshandler where I can press s and get the frame rate and so on. This works but has one error. A few of the numbers are not show. Example, the x is not shown and the 0 are flimmering: Frame Rate: x0.00 Vertices: x Triangles: x My graphic card is an Intel HD Graphics 4000, can this be the cause of the problem? ... Thank you! Cheers, Andreas -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63434#63434 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] StatsHandler missing numbers
Hi Robert, my OS is Windows 8.1 64-Bit. Osgtext does run, but the text flimmers, if I try to make a screenshot with the snipping tool it shows all (-.-), after the use it flimmers again. I cant minimize the osgText with f. My OSG version is 3.3.3. A screenshot of my program with activated stats. If it is not good enough I try making a new one, just ask ;). The flimmerings I also get in my scene if I get in fullscreen. Then it is the intel driver =(. ... Thank you! Cheers, Andreas -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63441#63441 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] StatsHandler missing numbers
Hi Andreas, I haven't heard of problems in the form your are describing before. There bugs in Intel drivers so it could the issue here. What OS are you using? Does osgtext run OK? What version of the OSG are using? Could you post a screenshot? Robert On 16 April 2015 at 14:20, Andreas Schreiber a...@online.de wrote: Hi, if this was asked before, sorry for the repost I searched for it, but did not found something. My problem is the following: I want to read a few information from my scene. I use the osg statshandler where I can press s and get the frame rate and so on. This works but has one error. A few of the numbers are not show. Example, the x is not shown and the 0 are flimmering: Frame Rate: x0.00 Vertices: x Triangles: x My graphic card is an Intel HD Graphics 4000, can this be the cause of the problem? ... Thank you! Cheers, Andreas -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63434#63434 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] StatsHandler missing numbers
Hi Andreas, Thanks for the screenshot. I see that there are missing characters, which is odd, and might be a hint to the cause of the problem. My best guesses right now are a memory issue or a driver issue. What happens when you run something like: osgviewer cow.osg And then bring up the stats? Robert. On 16 April 2015 at 18:20, Andreas Schreiber a...@online.de wrote: Hi Robert, my OS is Windows 8.1 64-Bit. Osgtext does run, but the text flimmers, if I try to make a screenshot with the snipping tool it shows all (-.-), after the use it flimmers again. I cant minimize the osgText with f. My OSG version is 3.3.3. A screenshot of my program with activated stats. If it is not good enough I try making a new one, just ask ;). The flimmerings I also get in my scene if I get in fullscreen. Then it is the intel driver =(. ... Thank you! Cheers, Andreas -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63441#63441 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org