Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?
Hi, That's very cool, congrats! Btw are the other presentations also made with the osg? Like Mur de médias? cheers Raymond Serge Lages wrote: And you can be sure that this plugin works like a charm, we're using it with 4 live streams everyday in a live TV show and we never had any problem ! ;) http://www.tharsis-software.com/1-29972-Realisation.php On Thu, Feb 4, 2010 at 6:56 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi guys, I would like to say a big 'thank you' for this nice plugin. After quite some time installing SDKs and building I got the plugin working :-) For the record: I did this on Windows Vista 32 bit, Visual Studio 2008, Microsoft DirectX SDK (August 2009) and Windows SDK v6.0. Cheers Raymond Serge Lages wrote: I think it's one of the latest : Microsoft DirectX SDK (August 2009) On Wed, Feb 3, 2010 at 7:03 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi, Ok, nice to hear. Which version of directx are you using? My directshow build on Vista, using directx August 2007, resulted in a missing symbol... Cheers Raymond Serge Lages wrote: I am working on Windows 7 and it works like a charm with the Win7 SDK. On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi guys, First of all, thanks a lot for your quick reply! As it turned out, I also had a more recent platform sdk on my system (win vista). Out of habit I just installed the older one on each system I develop on... And I had build the baseclasses once (long time ago) using the makefile... Thanks for your advice. I just built the BaseClasses and now building osg svn, including directshow :-) Finders crossed... I will try out the windows 7 sdk on my windows 7 machine soon too. Jason, ok, I understand it. Indeed I found your message from a while ago. I only saw Cedric's name in the cmake module, so that's why I thought you joined efforts. So thanks Cedric! One more thing for now: do I have (easy) access to the 'current image' via the plugin? I will let you know how it goes... Cheers Raymond Jason Beverage wrote: Hi Raymond, Just wanted to give credit to Cedric for the osg DirectShow plugin, I had sent out an email quite awhile about about public interest in an open sourced Direct Show plugin but never got around to releasing one. Kudos to Cedric for beating me to the punch :) Thanks, Jason On Wed, Feb 3, 2010 at 11:58 AM, Trajce Nikolov nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com wrote: the latest windows sdk has the project files for all the configuration. build against it Nick http://www.linkedin.com/in/tnick On Wed, Feb 3, 2010 at 6:44 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi, most likely Cedric and/or Jason (Beverage), I would like to try out your directshow plugin in svn, and now I am in the process of building the BaseClasses of the
Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?
Yes everything you can see on our website is OSG based ! ;) On Fri, Feb 5, 2010 at 5:39 PM, Raymond de Vries ree...@xs4all.nl wrote: Hi, That's very cool, congrats! Btw are the other presentations also made with the osg? Like Mur de médias? cheers Raymond Serge Lages wrote: And you can be sure that this plugin works like a charm, we're using it with 4 live streams everyday in a live TV show and we never had any problem ! ;) http://www.tharsis-software.com/1-29972-Realisation.php On Thu, Feb 4, 2010 at 6:56 PM, Raymond de Vries ree...@xs4all.nlmailto: ree...@xs4all.nl wrote: Hi guys, I would like to say a big 'thank you' for this nice plugin. After quite some time installing SDKs and building I got the plugin working :-) For the record: I did this on Windows Vista 32 bit, Visual Studio 2008, Microsoft DirectX SDK (August 2009) and Windows SDK v6.0. Cheers Raymond Serge Lages wrote: I think it's one of the latest : Microsoft DirectX SDK (August 2009) On Wed, Feb 3, 2010 at 7:03 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi, Ok, nice to hear. Which version of directx are you using? My directshow build on Vista, using directx August 2007, resulted in a missing symbol... Cheers Raymond Serge Lages wrote: I am working on Windows 7 and it works like a charm with the Win7 SDK. On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi guys, First of all, thanks a lot for your quick reply! As it turned out, I also had a more recent platform sdk on my system (win vista). Out of habit I just installed the older one on each system I develop on... And I had build the baseclasses once (long time ago) using the makefile... Thanks for your advice. I just built the BaseClasses and now building osg svn, including directshow :-) Finders crossed... I will try out the windows 7 sdk on my windows 7 machine soon too. Jason, ok, I understand it. Indeed I found your message from a while ago. I only saw Cedric's name in the cmake module, so that's why I thought you joined efforts. So thanks Cedric! One more thing for now: do I have (easy) access to the 'current image' via the plugin? I will let you know how it goes... Cheers Raymond Jason Beverage wrote: Hi Raymond, Just wanted to give credit to Cedric for the osg DirectShow plugin, I had sent out an email quite awhile about about public interest in an open sourced Direct Show plugin but never got around to releasing one. Kudos to Cedric for beating me to the punch :) Thanks, Jason On Wed, Feb 3, 2010 at 11:58 AM, Trajce Nikolov nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com wrote: the latest windows sdk has the project files for all the configuration. build against it Nick http://www.linkedin.com/in/tnick On Wed, Feb 3, 2010 at 6:44 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi, most likely Cedric and/or Jason (Beverage), I would like to try out your directshow plugin
Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?
hmm, sweet. Incl multitouch :-) Btw how do you do streaming with directshow? What do you use as server? Do you use a standard streaming protocol, or a custom one? Btw2 how do I get the current image from the directshow? Do I need to get it from the texture, or is it possible to get it 'more low-level'? 'more low-level is most likely better performing.. thnx for your thoughts Raymond Serge Lages wrote: Yes everything you can see on our website is OSG based ! ;) On Fri, Feb 5, 2010 at 5:39 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi, That's very cool, congrats! Btw are the other presentations also made with the osg? Like Mur de médias? cheers Raymond Serge Lages wrote: And you can be sure that this plugin works like a charm, we're using it with 4 live streams everyday in a live TV show and we never had any problem ! ;) http://www.tharsis-software.com/1-29972-Realisation.php On Thu, Feb 4, 2010 at 6:56 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi guys, I would like to say a big 'thank you' for this nice plugin. After quite some time installing SDKs and building I got the plugin working :-) For the record: I did this on Windows Vista 32 bit, Visual Studio 2008, Microsoft DirectX SDK (August 2009) and Windows SDK v6.0. Cheers Raymond Serge Lages wrote: I think it's one of the latest : Microsoft DirectX SDK (August 2009) On Wed, Feb 3, 2010 at 7:03 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi, Ok, nice to hear. Which version of directx are you using? My directshow build on Vista, using directx August 2007, resulted in a missing symbol... Cheers Raymond Serge Lages wrote: I am working on Windows 7 and it works like a charm with the Win7 SDK. On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi guys, First of all, thanks a lot for your quick reply! As it turned out, I also had a more recent platform sdk on my system (win vista). Out of habit I just installed the older one on each system I develop on... And I had build the baseclasses once (long time ago) using the makefile... Thanks for your advice. I just built the BaseClasses and now building osg svn, including directshow :-) Finders crossed... I will try out the windows 7 sdk on my windows 7 machine soon too. Jason, ok, I understand it. Indeed I found your message from a while ago. I only saw Cedric's name in the cmake module, so that's why I thought you joined efforts. So thanks Cedric! One more thing for now: do I have (easy) access to the 'current image' via the plugin? I will let you know how it goes... Cheers Raymond Jason Beverage wrote: Hi Raymond, Just wanted to give credit to Cedric for the osg DirectShow plugin, I had sent out an email quite awhile about about public interest in an open sourced
Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?
Trajce Nikolov wrote: Btw2 how do I get the current image from the directshow? Do I need to get it from the texture, or is it possible to get it 'more low-level'? 'more low-level is most likely better performing.. I believe if you do texture-getImage() you will get it. Howevere, you might need to do some syncing between the DirectShow Image update and your image lookup But I wonder/doubt whether that is quick enough, I would like to process the image in realtime, as close to the source as possible. I know I can make a directshow filter and insert it into a directshow graph or so. But that would result in some dependancies that I don't want/like. regards Raymond -Nick On Fri, Feb 5, 2010 at 6:56 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: hmm, sweet. Incl multitouch :-) Btw how do you do streaming with directshow? What do you use as server? Do you use a standard streaming protocol, or a custom one? Btw2 how do I get the current image from the directshow? Do I need to get it from the texture, or is it possible to get it 'more low-level'? 'more low-level is most likely better performing.. thnx for your thoughts Raymond Serge Lages wrote: Yes everything you can see on our website is OSG based ! ;) On Fri, Feb 5, 2010 at 5:39 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi, That's very cool, congrats! Btw are the other presentations also made with the osg? Like Mur de médias? cheers Raymond Serge Lages wrote: And you can be sure that this plugin works like a charm, we're using it with 4 live streams everyday in a live TV show and we never had any problem ! ;) http://www.tharsis-software.com/1-29972-Realisation.php On Thu, Feb 4, 2010 at 6:56 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi guys, I would like to say a big 'thank you' for this nice plugin. After quite some time installing SDKs and building I got the plugin working :-) For the record: I did this on Windows Vista 32 bit, Visual Studio 2008, Microsoft DirectX SDK (August 2009) and Windows SDK v6.0. Cheers Raymond Serge Lages wrote: I think it's one of the latest : Microsoft DirectX SDK (August 2009) On Wed, Feb 3, 2010 at 7:03 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi, Ok, nice to hear. Which version of directx are you using? My directshow build on Vista, using directx August 2007, resulted in a missing symbol... Cheers Raymond Serge Lages wrote: I am working on Windows 7 and it works like a charm with the Win7 SDK. On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?
Hi guys, I would like to say a big 'thank you' for this nice plugin. After quite some time installing SDKs and building I got the plugin working :-) For the record: I did this on Windows Vista 32 bit, Visual Studio 2008, Microsoft DirectX SDK (August 2009) and Windows SDK v6.0. Cheers Raymond Serge Lages wrote: I think it's one of the latest : Microsoft DirectX SDK (August 2009) On Wed, Feb 3, 2010 at 7:03 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi, Ok, nice to hear. Which version of directx are you using? My directshow build on Vista, using directx August 2007, resulted in a missing symbol... Cheers Raymond Serge Lages wrote: I am working on Windows 7 and it works like a charm with the Win7 SDK. On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi guys, First of all, thanks a lot for your quick reply! As it turned out, I also had a more recent platform sdk on my system (win vista). Out of habit I just installed the older one on each system I develop on... And I had build the baseclasses once (long time ago) using the makefile... Thanks for your advice. I just built the BaseClasses and now building osg svn, including directshow :-) Finders crossed... I will try out the windows 7 sdk on my windows 7 machine soon too. Jason, ok, I understand it. Indeed I found your message from a while ago. I only saw Cedric's name in the cmake module, so that's why I thought you joined efforts. So thanks Cedric! One more thing for now: do I have (easy) access to the 'current image' via the plugin? I will let you know how it goes... Cheers Raymond Jason Beverage wrote: Hi Raymond, Just wanted to give credit to Cedric for the osg DirectShow plugin, I had sent out an email quite awhile about about public interest in an open sourced Direct Show plugin but never got around to releasing one. Kudos to Cedric for beating me to the punch :) Thanks, Jason On Wed, Feb 3, 2010 at 11:58 AM, Trajce Nikolov nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com wrote: the latest windows sdk has the project files for all the configuration. build against it Nick http://www.linkedin.com/in/tnick On Wed, Feb 3, 2010 at 6:44 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi, most likely Cedric and/or Jason (Beverage), I would like to try out your directshow plugin in svn, and now I am in the process of building the BaseClasses of the windows platform sdk. Although I've searched the net and the platform sdk docs, I cannot see how I can produce a release version of the BaseClasses (the debug version is built properly, so it seems). Can anymore please give me some advice how to do that? Cedric? Jason? I am using Microsoft DirectX SDK (August 2007) and Microsoft Platform SDK for Windows Server 2003 R2, using Visual Studio 2008. I tried to build the strmbase.lib by running nmake in the Visual Studio command prompt but then it only builds the debug version. Should I hack the makefile or is there another way? Thanks a lot already, cheers Raymond ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?
Hi, most likely Cedric and/or Jason (Beverage), I would like to try out your directshow plugin in svn, and now I am in the process of building the BaseClasses of the windows platform sdk. Although I've searched the net and the platform sdk docs, I cannot see how I can produce a release version of the BaseClasses (the debug version is built properly, so it seems). Can anymore please give me some advice how to do that? Cedric? Jason? I am using Microsoft DirectX SDK (August 2007) and Microsoft Platform SDK for Windows Server 2003 R2, using Visual Studio 2008. I tried to build the strmbase.lib by running nmake in the Visual Studio command prompt but then it only builds the debug version. Should I hack the makefile or is there another way? Thanks a lot already, cheers Raymond ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?
Hi Raymond, You should find a baseclasses.vcproj with the sources, opening it with VS2008 and building the lib should be enough, I've never needed to use nmake to build it. Cheers, On Wed, Feb 3, 2010 at 5:44 PM, Raymond de Vries ree...@xs4all.nl wrote: Hi, most likely Cedric and/or Jason (Beverage), I would like to try out your directshow plugin in svn, and now I am in the process of building the BaseClasses of the windows platform sdk. Although I've searched the net and the platform sdk docs, I cannot see how I can produce a release version of the BaseClasses (the debug version is built properly, so it seems). Can anymore please give me some advice how to do that? Cedric? Jason? I am using Microsoft DirectX SDK (August 2007) and Microsoft Platform SDK for Windows Server 2003 R2, using Visual Studio 2008. I tried to build the strmbase.lib by running nmake in the Visual Studio command prompt but then it only builds the debug version. Should I hack the makefile or is there another way? Thanks a lot already, cheers Raymond ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?
Hi Raymond, I remember it was tricky to build with the old version of sdk (2003), i guess you can find information with google. But i recommand you to build it with recent version of plateform sdk. Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Wed, 2010-02-03 at 17:44 +0100, Raymond de Vries wrote: Hi, most likely Cedric and/or Jason (Beverage), I would like to try out your directshow plugin in svn, and now I am in the process of building the BaseClasses of the windows platform sdk. Although I've searched the net and the platform sdk docs, I cannot see how I can produce a release version of the BaseClasses (the debug version is built properly, so it seems). Can anymore please give me some advice how to do that? Cedric? Jason? I am using Microsoft DirectX SDK (August 2007) and Microsoft Platform SDK for Windows Server 2003 R2, using Visual Studio 2008. I tried to build the strmbase.lib by running nmake in the Visual Studio command prompt but then it only builds the debug version. Should I hack the makefile or is there another way? Thanks a lot already, cheers Raymond ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?
Hi Raymond, Just wanted to give credit to Cedric for the osg DirectShow plugin, I had sent out an email quite awhile about about public interest in an open sourced Direct Show plugin but never got around to releasing one. Kudos to Cedric for beating me to the punch :) Thanks, Jason On Wed, Feb 3, 2010 at 11:58 AM, Trajce Nikolov nikolov.tra...@gmail.com wrote: the latest windows sdk has the project files for all the configuration. build against it Nick http://www.linkedin.com/in/tnick On Wed, Feb 3, 2010 at 6:44 PM, Raymond de Vries ree...@xs4all.nl wrote: Hi, most likely Cedric and/or Jason (Beverage), I would like to try out your directshow plugin in svn, and now I am in the process of building the BaseClasses of the windows platform sdk. Although I've searched the net and the platform sdk docs, I cannot see how I can produce a release version of the BaseClasses (the debug version is built properly, so it seems). Can anymore please give me some advice how to do that? Cedric? Jason? I am using Microsoft DirectX SDK (August 2007) and Microsoft Platform SDK for Windows Server 2003 R2, using Visual Studio 2008. I tried to build the strmbase.lib by running nmake in the Visual Studio command prompt but then it only builds the debug version. Should I hack the makefile or is there another way? Thanks a lot already, cheers Raymond ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?
Thank you but it was released because Tharsis Software paid me to do it, thanks to Tharsis Software :) Cheers Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Wed, 2010-02-03 at 12:27 -0500, Jason Beverage wrote: Hi Raymond, Just wanted to give credit to Cedric for the osg DirectShow plugin, I had sent out an email quite awhile about about public interest in an open sourced Direct Show plugin but never got around to releasing one. Kudos to Cedric for beating me to the punch :) Thanks, Jason On Wed, Feb 3, 2010 at 11:58 AM, Trajce Nikolov nikolov.tra...@gmail.com wrote: the latest windows sdk has the project files for all the configuration. build against it Nick http://www.linkedin.com/in/tnick On Wed, Feb 3, 2010 at 6:44 PM, Raymond de Vries ree...@xs4all.nl wrote: Hi, most likely Cedric and/or Jason (Beverage), I would like to try out your directshow plugin in svn, and now I am in the process of building the BaseClasses of the windows platform sdk. Although I've searched the net and the platform sdk docs, I cannot see how I can produce a release version of the BaseClasses (the debug version is built properly, so it seems). Can anymore please give me some advice how to do that? Cedric? Jason? I am using Microsoft DirectX SDK (August 2007) and Microsoft Platform SDK for Windows Server 2003 R2, using Visual Studio 2008. I tried to build the strmbase.lib by running nmake in the Visual Studio command prompt but then it only builds the debug version. Should I hack the makefile or is there another way? Thanks a lot already, cheers Raymond ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?
I am working on Windows 7 and it works like a charm with the Win7 SDK. On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries ree...@xs4all.nl wrote: Hi guys, First of all, thanks a lot for your quick reply! As it turned out, I also had a more recent platform sdk on my system (win vista). Out of habit I just installed the older one on each system I develop on... And I had build the baseclasses once (long time ago) using the makefile... Thanks for your advice. I just built the BaseClasses and now building osg svn, including directshow :-) Finders crossed... I will try out the windows 7 sdk on my windows 7 machine soon too. Jason, ok, I understand it. Indeed I found your message from a while ago. I only saw Cedric's name in the cmake module, so that's why I thought you joined efforts. So thanks Cedric! One more thing for now: do I have (easy) access to the 'current image' via the plugin? I will let you know how it goes... Cheers Raymond Jason Beverage wrote: Hi Raymond, Just wanted to give credit to Cedric for the osg DirectShow plugin, I had sent out an email quite awhile about about public interest in an open sourced Direct Show plugin but never got around to releasing one. Kudos to Cedric for beating me to the punch :) Thanks, Jason On Wed, Feb 3, 2010 at 11:58 AM, Trajce Nikolov nikolov.tra...@gmail.com wrote: the latest windows sdk has the project files for all the configuration. build against it Nick http://www.linkedin.com/in/tnick On Wed, Feb 3, 2010 at 6:44 PM, Raymond de Vries ree...@xs4all.nl wrote: Hi, most likely Cedric and/or Jason (Beverage), I would like to try out your directshow plugin in svn, and now I am in the process of building the BaseClasses of the windows platform sdk. Although I've searched the net and the platform sdk docs, I cannot see how I can produce a release version of the BaseClasses (the debug version is built properly, so it seems). Can anymore please give me some advice how to do that? Cedric? Jason? I am using Microsoft DirectX SDK (August 2007) and Microsoft Platform SDK for Windows Server 2003 R2, using Visual Studio 2008. I tried to build the strmbase.lib by running nmake in the Visual Studio command prompt but then it only builds the debug version. Should I hack the makefile or is there another way? Thanks a lot already, cheers Raymond ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?
Hi, Ok, nice to hear. Which version of directx are you using? My directshow build on Vista, using directx August 2007, resulted in a missing symbol... Cheers Raymond Serge Lages wrote: I am working on Windows 7 and it works like a charm with the Win7 SDK. On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi guys, First of all, thanks a lot for your quick reply! As it turned out, I also had a more recent platform sdk on my system (win vista). Out of habit I just installed the older one on each system I develop on... And I had build the baseclasses once (long time ago) using the makefile... Thanks for your advice. I just built the BaseClasses and now building osg svn, including directshow :-) Finders crossed... I will try out the windows 7 sdk on my windows 7 machine soon too. Jason, ok, I understand it. Indeed I found your message from a while ago. I only saw Cedric's name in the cmake module, so that's why I thought you joined efforts. So thanks Cedric! One more thing for now: do I have (easy) access to the 'current image' via the plugin? I will let you know how it goes... Cheers Raymond Jason Beverage wrote: Hi Raymond, Just wanted to give credit to Cedric for the osg DirectShow plugin, I had sent out an email quite awhile about about public interest in an open sourced Direct Show plugin but never got around to releasing one. Kudos to Cedric for beating me to the punch :) Thanks, Jason On Wed, Feb 3, 2010 at 11:58 AM, Trajce Nikolov nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com wrote: the latest windows sdk has the project files for all the configuration. build against it Nick http://www.linkedin.com/in/tnick On Wed, Feb 3, 2010 at 6:44 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi, most likely Cedric and/or Jason (Beverage), I would like to try out your directshow plugin in svn, and now I am in the process of building the BaseClasses of the windows platform sdk. Although I've searched the net and the platform sdk docs, I cannot see how I can produce a release version of the BaseClasses (the debug version is built properly, so it seems). Can anymore please give me some advice how to do that? Cedric? Jason? I am using Microsoft DirectX SDK (August 2007) and Microsoft Platform SDK for Windows Server 2003 R2, using Visual Studio 2008. I tried to build the strmbase.lib by running nmake in the Visual Studio command prompt but then it only builds the debug version. Should I hack the makefile or is there another way? Thanks a lot already, cheers Raymond ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?
I think it's one of the latest : Microsoft DirectX SDK (August 2009) On Wed, Feb 3, 2010 at 7:03 PM, Raymond de Vries ree...@xs4all.nl wrote: Hi, Ok, nice to hear. Which version of directx are you using? My directshow build on Vista, using directx August 2007, resulted in a missing symbol... Cheers Raymond Serge Lages wrote: I am working on Windows 7 and it works like a charm with the Win7 SDK. On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries ree...@xs4all.nlmailto: ree...@xs4all.nl wrote: Hi guys, First of all, thanks a lot for your quick reply! As it turned out, I also had a more recent platform sdk on my system (win vista). Out of habit I just installed the older one on each system I develop on... And I had build the baseclasses once (long time ago) using the makefile... Thanks for your advice. I just built the BaseClasses and now building osg svn, including directshow :-) Finders crossed... I will try out the windows 7 sdk on my windows 7 machine soon too. Jason, ok, I understand it. Indeed I found your message from a while ago. I only saw Cedric's name in the cmake module, so that's why I thought you joined efforts. So thanks Cedric! One more thing for now: do I have (easy) access to the 'current image' via the plugin? I will let you know how it goes... Cheers Raymond Jason Beverage wrote: Hi Raymond, Just wanted to give credit to Cedric for the osg DirectShow plugin, I had sent out an email quite awhile about about public interest in an open sourced Direct Show plugin but never got around to releasing one. Kudos to Cedric for beating me to the punch :) Thanks, Jason On Wed, Feb 3, 2010 at 11:58 AM, Trajce Nikolov nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com wrote: the latest windows sdk has the project files for all the configuration. build against it Nick http://www.linkedin.com/in/tnick On Wed, Feb 3, 2010 at 6:44 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi, most likely Cedric and/or Jason (Beverage), I would like to try out your directshow plugin in svn, and now I am in the process of building the BaseClasses of the windows platform sdk. Although I've searched the net and the platform sdk docs, I cannot see how I can produce a release version of the BaseClasses (the debug version is built properly, so it seems). Can anymore please give me some advice how to do that? Cedric? Jason? I am using Microsoft DirectX SDK (August 2007) and Microsoft Platform SDK for Windows Server 2003 R2, using Visual Studio 2008. I tried to build the strmbase.lib by running nmake in the Visual Studio command prompt but then it only builds the debug version. Should I hack the makefile or is there another way? Thanks a lot already, cheers Raymond ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Serge Lages