Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-05 Thread Raymond de Vries

Hi,

That's very cool, congrats! Btw are the other presentations also made 
with the osg? Like Mur de médias?


cheers
Raymond



Serge Lages wrote:
And you can be sure that this plugin works like a charm, we're using 
it with 4 live streams everyday in a live TV show and we never had any 
problem ! ;)


http://www.tharsis-software.com/1-29972-Realisation.php

On Thu, Feb 4, 2010 at 6:56 PM, Raymond de Vries ree...@xs4all.nl 
mailto:ree...@xs4all.nl wrote:


Hi guys,

I would like to say a big 'thank you' for this nice plugin. After
quite some time installing SDKs and building I got the plugin
working :-)
For the record: I did this on Windows Vista 32 bit, Visual Studio
2008, Microsoft DirectX SDK (August 2009) and Windows SDK v6.0.


Cheers
Raymond



Serge Lages wrote:

I think it's one of the latest :
Microsoft DirectX SDK (August 2009)

On Wed, Feb 3, 2010 at 7:03 PM, Raymond de Vries
ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote:

   Hi,

   Ok, nice to hear. Which version of directx are you using? My
   directshow build on Vista, using directx August 2007,
resulted in
   a missing symbol...

   Cheers
   Raymond


   Serge Lages wrote:

   I am working on Windows 7 and it works like a charm
with the
   Win7 SDK.

   On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries
   ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
   mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote:

  Hi guys,

  First of all, thanks a lot for your quick reply! As it
   turned out,
  I also had a more recent platform sdk on my system
(win vista).
  Out of habit I just installed the older one on each
system I
  develop on... And I had build the baseclasses once (long
   time ago)
  using the makefile...

  Thanks for your advice. I just built the BaseClasses
and now
  building osg svn, including directshow :-) Finders
crossed...

  I will try out the windows 7 sdk on my windows 7 machine
   soon too.

  Jason, ok, I understand it. Indeed I found your
message from a
  while ago. I only saw Cedric's name in the cmake
module, so
   that's
  why I thought you joined efforts. So thanks Cedric!

  One more thing for now: do I have (easy) access to
the 'current
  image' via the plugin?

  I will let you know how it goes...

  Cheers
  Raymond




  Jason Beverage wrote:

  Hi Raymond,

  Just wanted to give credit to Cedric for the osg
DirectShow
  plugin, I
  had sent out an email quite awhile about about
public
   interest
  in an
  open sourced Direct Show plugin but never got
around to
  releasing one.
   Kudos to Cedric for beating me to the punch :)

  Thanks,

  Jason

  On Wed, Feb 3, 2010 at 11:58 AM, Trajce Nikolov
  nikolov.tra...@gmail.com
mailto:nikolov.tra...@gmail.com
   mailto:nikolov.tra...@gmail.com
mailto:nikolov.tra...@gmail.com
   mailto:nikolov.tra...@gmail.com
mailto:nikolov.tra...@gmail.com
   mailto:nikolov.tra...@gmail.com
mailto:nikolov.tra...@gmail.com

  wrote:
the latest windows sdk has the
project files for
   all the
  configuration.
  build against it
  Nick

  http://www.linkedin.com/in/tnick


  On Wed, Feb 3, 2010 at 6:44 PM, Raymond de Vries
  ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
   mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote:
  Hi, most likely
Cedric and/or Jason (Beverage),

  I would like to try out your directshow
plugin
   in svn,
  and now I am in the
  process of building the BaseClasses of
the 

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-05 Thread Serge Lages
Yes everything you can see on our website is OSG based ! ;)

On Fri, Feb 5, 2010 at 5:39 PM, Raymond de Vries ree...@xs4all.nl wrote:

 Hi,

 That's very cool, congrats! Btw are the other presentations also made with
 the osg? Like Mur de médias?

 cheers
 Raymond



 Serge Lages wrote:

 And you can be sure that this plugin works like a charm, we're using it
 with 4 live streams everyday in a live TV show and we never had any problem
 ! ;)

 http://www.tharsis-software.com/1-29972-Realisation.php

 On Thu, Feb 4, 2010 at 6:56 PM, Raymond de Vries ree...@xs4all.nlmailto:
 ree...@xs4all.nl wrote:

Hi guys,

I would like to say a big 'thank you' for this nice plugin. After
quite some time installing SDKs and building I got the plugin
working :-)
For the record: I did this on Windows Vista 32 bit, Visual Studio
2008, Microsoft DirectX SDK (August 2009) and Windows SDK v6.0.


Cheers
Raymond



Serge Lages wrote:

I think it's one of the latest :
Microsoft DirectX SDK (August 2009)

On Wed, Feb 3, 2010 at 7:03 PM, Raymond de Vries
ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote:

   Hi,

   Ok, nice to hear. Which version of directx are you using? My
   directshow build on Vista, using directx August 2007,
resulted in
   a missing symbol...

   Cheers
   Raymond


   Serge Lages wrote:

   I am working on Windows 7 and it works like a charm
with the
   Win7 SDK.

   On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries
   ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
   mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote:

  Hi guys,

  First of all, thanks a lot for your quick reply! As it
   turned out,
  I also had a more recent platform sdk on my system
(win vista).
  Out of habit I just installed the older one on each
system I
  develop on... And I had build the baseclasses once (long
   time ago)
  using the makefile...

  Thanks for your advice. I just built the BaseClasses
and now
  building osg svn, including directshow :-) Finders
crossed...

  I will try out the windows 7 sdk on my windows 7 machine
   soon too.

  Jason, ok, I understand it. Indeed I found your
message from a
  while ago. I only saw Cedric's name in the cmake
module, so
   that's
  why I thought you joined efforts. So thanks Cedric!

  One more thing for now: do I have (easy) access to
the 'current
  image' via the plugin?

  I will let you know how it goes...

  Cheers
  Raymond




  Jason Beverage wrote:

  Hi Raymond,

  Just wanted to give credit to Cedric for the osg
DirectShow
  plugin, I
  had sent out an email quite awhile about about
public
   interest
  in an
  open sourced Direct Show plugin but never got
around to
  releasing one.
   Kudos to Cedric for beating me to the punch :)

  Thanks,

  Jason

  On Wed, Feb 3, 2010 at 11:58 AM, Trajce Nikolov
  nikolov.tra...@gmail.com
mailto:nikolov.tra...@gmail.com
   mailto:nikolov.tra...@gmail.com
mailto:nikolov.tra...@gmail.com
   mailto:nikolov.tra...@gmail.com
mailto:nikolov.tra...@gmail.com
   mailto:nikolov.tra...@gmail.com
mailto:nikolov.tra...@gmail.com

  wrote:
the latest windows sdk has the
project files for
   all the
  configuration.
  build against it
  Nick

  http://www.linkedin.com/in/tnick


  On Wed, Feb 3, 2010 at 6:44 PM, Raymond de Vries
  ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
   mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote:
  Hi, most likely
Cedric and/or Jason (Beverage),

  I would like to try out your directshow
plugin
  

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-05 Thread Raymond de Vries

hmm, sweet. Incl multitouch :-)

Btw how do you do streaming with directshow? What do you use as server? 
Do you use a standard streaming protocol, or a custom one?
Btw2 how do I get the current image from the directshow? Do I need to 
get it from the texture, or is it possible to get it 'more low-level'? 
'more low-level is most likely better performing..


thnx for your thoughts
Raymond


Serge Lages wrote:

Yes everything you can see on our website is OSG based ! ;)

On Fri, Feb 5, 2010 at 5:39 PM, Raymond de Vries ree...@xs4all.nl 
mailto:ree...@xs4all.nl wrote:


Hi,

That's very cool, congrats! Btw are the other presentations also
made with the osg? Like Mur de médias?

cheers
Raymond



Serge Lages wrote:

And you can be sure that this plugin works like a charm, we're
using it with 4 live streams everyday in a live TV show and we
never had any problem ! ;)

http://www.tharsis-software.com/1-29972-Realisation.php

On Thu, Feb 4, 2010 at 6:56 PM, Raymond de Vries
ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote:

   Hi guys,

   I would like to say a big 'thank you' for this nice plugin.
After
   quite some time installing SDKs and building I got the plugin
   working :-)
   For the record: I did this on Windows Vista 32 bit, Visual
Studio
   2008, Microsoft DirectX SDK (August 2009) and Windows SDK v6.0.


   Cheers
   Raymond



   Serge Lages wrote:

   I think it's one of the latest :
   Microsoft DirectX SDK (August 2009)

   On Wed, Feb 3, 2010 at 7:03 PM, Raymond de Vries
   ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
   mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote:

  Hi,

  Ok, nice to hear. Which version of directx are you
using? My
  directshow build on Vista, using directx August 2007,
   resulted in
  a missing symbol...

  Cheers
  Raymond


  Serge Lages wrote:

  I am working on Windows 7 and it works like a charm
   with the
  Win7 SDK.

  On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries
  ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
   mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
  mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl
   mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote:

 Hi guys,

 First of all, thanks a lot for your quick
reply! As it
  turned out,
 I also had a more recent platform sdk on my
system
   (win vista).
 Out of habit I just installed the older one
on each
   system I
 develop on... And I had build the baseclasses
once (long
  time ago)
 using the makefile...

 Thanks for your advice. I just built the
BaseClasses
   and now
 building osg svn, including directshow :-)
Finders
   crossed...

 I will try out the windows 7 sdk on my
windows 7 machine
  soon too.

 Jason, ok, I understand it. Indeed I found your
   message from a
 while ago. I only saw Cedric's name in the cmake
   module, so
  that's
 why I thought you joined efforts. So thanks
Cedric!

 One more thing for now: do I have (easy)
access to
   the 'current
 image' via the plugin?

 I will let you know how it goes...

 Cheers
 Raymond




 Jason Beverage wrote:

 Hi Raymond,

 Just wanted to give credit to Cedric for
the osg
   DirectShow
 plugin, I
 had sent out an email quite awhile about
about
   public
  interest
 in an
 open sourced 

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-05 Thread Raymond de Vries

Trajce Nikolov wrote:
 Btw2 how do I get the current image from the directshow? Do I need 
to get it from the texture, or is it possible to get it 'more 
low-level'? 'more low-level is most likely better performing..


I believe if you do texture-getImage() you will get it. Howevere, you 
might need to do some syncing between the DirectShow Image update and 
your image lookup
But I wonder/doubt whether that is quick enough, I would like to process 
the image in realtime, as close to the source as possible. I know I can 
make a directshow filter and insert it into a directshow graph or so. 
But that would result in some dependancies that I don't want/like.


regards
Raymond



-Nick


On Fri, Feb 5, 2010 at 6:56 PM, Raymond de Vries ree...@xs4all.nl 
mailto:ree...@xs4all.nl wrote:


hmm, sweet. Incl multitouch :-)

Btw how do you do streaming with directshow? What do you use as
server? Do you use a standard streaming protocol, or a custom one?
Btw2 how do I get the current image from the directshow? Do I need
to get it from the texture, or is it possible to get it 'more
low-level'? 'more low-level is most likely better performing..

thnx for your thoughts
Raymond


Serge Lages wrote:

Yes everything you can see on our website is OSG based ! ;)

On Fri, Feb 5, 2010 at 5:39 PM, Raymond de Vries
ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote:

   Hi,

   That's very cool, congrats! Btw are the other presentations
also
   made with the osg? Like Mur de médias?

   cheers
   Raymond



   Serge Lages wrote:

   And you can be sure that this plugin works like a
charm, we're
   using it with 4 live streams everyday in a live TV show
and we
   never had any problem ! ;)

   http://www.tharsis-software.com/1-29972-Realisation.php

   On Thu, Feb 4, 2010 at 6:56 PM, Raymond de Vries
   ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
   mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote:

  Hi guys,

  I would like to say a big 'thank you' for this nice
plugin.
   After
  quite some time installing SDKs and building I got
the plugin
  working :-)
  For the record: I did this on Windows Vista 32 bit,
Visual
   Studio
  2008, Microsoft DirectX SDK (August 2009) and
Windows SDK v6.0.


  Cheers
  Raymond



  Serge Lages wrote:

  I think it's one of the latest :
  Microsoft DirectX SDK (August 2009)

  On Wed, Feb 3, 2010 at 7:03 PM, Raymond de Vries
  ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
   mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
  mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl
   mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote:

 Hi,

 Ok, nice to hear. Which version of directx
are you
   using? My
 directshow build on Vista, using directx
August 2007,
  resulted in
 a missing symbol...

 Cheers
 Raymond


 Serge Lages wrote:

 I am working on Windows 7 and it works
like a charm
  with the
 Win7 SDK.

 On Wed, Feb 3, 2010 at 6:49 PM, Raymond
de Vries
 ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl
   mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
  mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl
   mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
 mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl
   mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
   mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl
  

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-04 Thread Raymond de Vries

Hi guys,

I would like to say a big 'thank you' for this nice plugin. After quite 
some time installing SDKs and building I got the plugin working :-)
For the record: I did this on Windows Vista 32 bit, Visual Studio 2008, 
Microsoft DirectX SDK (August 2009) and Windows SDK v6.0.


Cheers
Raymond



Serge Lages wrote:

I think it's one of the latest :
Microsoft DirectX SDK (August 2009)

On Wed, Feb 3, 2010 at 7:03 PM, Raymond de Vries ree...@xs4all.nl 
mailto:ree...@xs4all.nl wrote:


Hi,

Ok, nice to hear. Which version of directx are you using? My
directshow build on Vista, using directx August 2007, resulted in
a missing symbol...

Cheers
Raymond


Serge Lages wrote:

I am working on Windows 7 and it works like a charm with the
Win7 SDK.

On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries
ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote:

   Hi guys,

   First of all, thanks a lot for your quick reply! As it
turned out,
   I also had a more recent platform sdk on my system (win vista).
   Out of habit I just installed the older one on each system I
   develop on... And I had build the baseclasses once (long
time ago)
   using the makefile...

   Thanks for your advice. I just built the BaseClasses and now
   building osg svn, including directshow :-) Finders crossed...

   I will try out the windows 7 sdk on my windows 7 machine
soon too.

   Jason, ok, I understand it. Indeed I found your message from a
   while ago. I only saw Cedric's name in the cmake module, so
that's
   why I thought you joined efforts. So thanks Cedric!

   One more thing for now: do I have (easy) access to the 'current
   image' via the plugin?

   I will let you know how it goes...

   Cheers
   Raymond




   Jason Beverage wrote:

   Hi Raymond,

   Just wanted to give credit to Cedric for the osg DirectShow
   plugin, I
   had sent out an email quite awhile about about public
interest
   in an
   open sourced Direct Show plugin but never got around to
   releasing one.
Kudos to Cedric for beating me to the punch :)

   Thanks,

   Jason

   On Wed, Feb 3, 2010 at 11:58 AM, Trajce Nikolov
   nikolov.tra...@gmail.com
mailto:nikolov.tra...@gmail.com
mailto:nikolov.tra...@gmail.com
mailto:nikolov.tra...@gmail.com

   wrote:
   
   the latest windows sdk has the project files for

all the
   configuration.
   build against it
   Nick

   http://www.linkedin.com/in/tnick


   On Wed, Feb 3, 2010 at 6:44 PM, Raymond de Vries
   ree...@xs4all.nl mailto:ree...@xs4all.nl
mailto:ree...@xs4all.nl mailto:ree...@xs4all.nl wrote:
 
   Hi, most likely Cedric and/or Jason (Beverage),


   I would like to try out your directshow plugin
in svn,
   and now I am in the
   process of building the BaseClasses of the windows
   platform sdk. Although
   I've searched the net and the platform sdk docs, I
   cannot see how I can
   produce a release version of the BaseClasses (the
   debug version is built
   properly, so it seems). Can anymore please give me
   some advice how to do
   that? Cedric? Jason?

   I am using Microsoft DirectX SDK (August 2007) and
   Microsoft Platform SDK
   for Windows Server 2003 R2, using Visual Studio
2008.
   I tried to build the
   strmbase.lib by running nmake in the Visual Studio
   command prompt but then
   it only builds the debug version. Should I hack the
   makefile or is there
   another way?

   Thanks a lot already, cheers
   Raymond

   ___
   osg-users mailing list
   osg-users@lists.openscenegraph.org
mailto:osg-users@lists.openscenegraph.org
   mailto:osg-users@lists.openscenegraph.org
mailto:osg-users@lists.openscenegraph.org

 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
   
 

[osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-03 Thread Raymond de Vries

Hi, most likely Cedric and/or Jason (Beverage),

I would like to try out your directshow plugin in svn, and now I am in 
the process of building the BaseClasses of the windows platform sdk. 
Although I've searched the net and the platform sdk docs, I cannot see 
how I can produce a release version of the BaseClasses (the debug 
version is built properly, so it seems). Can anymore please give me some 
advice how to do that? Cedric? Jason?


I am using Microsoft DirectX SDK (August 2007) and Microsoft Platform 
SDK for Windows Server 2003 R2, using Visual Studio 2008. I tried to 
build the strmbase.lib by running nmake in the Visual Studio command 
prompt but then it only builds the debug version. Should I hack the 
makefile or is there another way?


Thanks a lot already, cheers
Raymond

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-03 Thread Serge Lages
Hi Raymond,

You should find a baseclasses.vcproj with the sources, opening it with
VS2008 and building the lib should be enough, I've never needed to use nmake
to build it.

Cheers,

On Wed, Feb 3, 2010 at 5:44 PM, Raymond de Vries ree...@xs4all.nl wrote:

 Hi, most likely Cedric and/or Jason (Beverage),

 I would like to try out your directshow plugin in svn, and now I am in the
 process of building the BaseClasses of the windows platform sdk. Although
 I've searched the net and the platform sdk docs, I cannot see how I can
 produce a release version of the BaseClasses (the debug version is built
 properly, so it seems). Can anymore please give me some advice how to do
 that? Cedric? Jason?

 I am using Microsoft DirectX SDK (August 2007) and Microsoft Platform SDK
 for Windows Server 2003 R2, using Visual Studio 2008. I tried to build the
 strmbase.lib by running nmake in the Visual Studio command prompt but then
 it only builds the debug version. Should I hack the makefile or is there
 another way?

 Thanks a lot already, cheers
 Raymond

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 
Serge Lages
http://www.tharsis-software.com
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-03 Thread Cedric Pinson
Hi Raymond,

I remember it was tricky to build with the old version of sdk (2003), i
guess you can find information with google. But i recommand you to build
it with recent version of plateform sdk.

Cheers,
Cedric

-- 
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net


On Wed, 2010-02-03 at 17:44 +0100, Raymond de Vries wrote:
 Hi, most likely Cedric and/or Jason (Beverage),
 
 I would like to try out your directshow plugin in svn, and now I am in 
 the process of building the BaseClasses of the windows platform sdk. 
 Although I've searched the net and the platform sdk docs, I cannot see 
 how I can produce a release version of the BaseClasses (the debug 
 version is built properly, so it seems). Can anymore please give me some 
 advice how to do that? Cedric? Jason?
 
 I am using Microsoft DirectX SDK (August 2007) and Microsoft Platform 
 SDK for Windows Server 2003 R2, using Visual Studio 2008. I tried to 
 build the strmbase.lib by running nmake in the Visual Studio command 
 prompt but then it only builds the debug version. Should I hack the 
 makefile or is there another way?
 
 Thanks a lot already, cheers
 Raymond
 
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 


signature.asc
Description: This is a digitally signed message part
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-03 Thread Jason Beverage
Hi Raymond,

Just wanted to give credit to Cedric for the osg DirectShow plugin, I
had sent out an email quite awhile about about public interest in an
open sourced Direct Show plugin but never got around to releasing one.
 Kudos to Cedric for beating me to the punch :)

Thanks,

Jason

On Wed, Feb 3, 2010 at 11:58 AM, Trajce Nikolov
nikolov.tra...@gmail.com wrote:
 the latest windows sdk has the project files for all the configuration.
 build against it
 Nick

 http://www.linkedin.com/in/tnick


 On Wed, Feb 3, 2010 at 6:44 PM, Raymond de Vries ree...@xs4all.nl wrote:

 Hi, most likely Cedric and/or Jason (Beverage),

 I would like to try out your directshow plugin in svn, and now I am in the
 process of building the BaseClasses of the windows platform sdk. Although
 I've searched the net and the platform sdk docs, I cannot see how I can
 produce a release version of the BaseClasses (the debug version is built
 properly, so it seems). Can anymore please give me some advice how to do
 that? Cedric? Jason?

 I am using Microsoft DirectX SDK (August 2007) and Microsoft Platform SDK
 for Windows Server 2003 R2, using Visual Studio 2008. I tried to build the
 strmbase.lib by running nmake in the Visual Studio command prompt but then
 it only builds the debug version. Should I hack the makefile or is there
 another way?

 Thanks a lot already, cheers
 Raymond

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-03 Thread Cedric Pinson
Thank you but it was released because Tharsis Software paid me to do it,
thanks to Tharsis Software :)

Cheers
Cedric

-- 
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net


On Wed, 2010-02-03 at 12:27 -0500, Jason Beverage wrote:
 Hi Raymond,
 
 Just wanted to give credit to Cedric for the osg DirectShow plugin, I
 had sent out an email quite awhile about about public interest in an
 open sourced Direct Show plugin but never got around to releasing one.
  Kudos to Cedric for beating me to the punch :)
 
 Thanks,
 
 Jason
 
 On Wed, Feb 3, 2010 at 11:58 AM, Trajce Nikolov
 nikolov.tra...@gmail.com wrote:
  the latest windows sdk has the project files for all the configuration.
  build against it
  Nick
 
  http://www.linkedin.com/in/tnick
 
 
  On Wed, Feb 3, 2010 at 6:44 PM, Raymond de Vries ree...@xs4all.nl wrote:
 
  Hi, most likely Cedric and/or Jason (Beverage),
 
  I would like to try out your directshow plugin in svn, and now I am in the
  process of building the BaseClasses of the windows platform sdk. Although
  I've searched the net and the platform sdk docs, I cannot see how I can
  produce a release version of the BaseClasses (the debug version is built
  properly, so it seems). Can anymore please give me some advice how to do
  that? Cedric? Jason?
 
  I am using Microsoft DirectX SDK (August 2007) and Microsoft Platform SDK
  for Windows Server 2003 R2, using Visual Studio 2008. I tried to build the
  strmbase.lib by running nmake in the Visual Studio command prompt but then
  it only builds the debug version. Should I hack the makefile or is there
  another way?
 
  Thanks a lot already, cheers
  Raymond
 
  ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
 
  ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
 
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 


signature.asc
Description: This is a digitally signed message part
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-03 Thread Serge Lages
I am working on Windows 7 and it works like a charm with the Win7 SDK.

On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries ree...@xs4all.nl wrote:

 Hi guys,

 First of all, thanks a lot for your quick reply! As it turned out, I also
 had a more recent platform sdk on my system (win vista). Out of habit I just
 installed the older one on each system I develop on... And I had build the
 baseclasses once (long time ago) using the makefile...

 Thanks for your advice. I just built the BaseClasses and now building osg
 svn, including directshow :-) Finders crossed...

 I will try out the windows 7 sdk on my windows 7 machine soon too.

 Jason, ok, I understand it. Indeed I found your message from a while ago. I
 only saw Cedric's name in the cmake module, so that's why I thought you
 joined efforts. So thanks Cedric!

 One more thing for now: do I have (easy) access to the 'current image' via
 the plugin?

 I will let you know how it goes...

 Cheers
 Raymond




 Jason Beverage wrote:

 Hi Raymond,

 Just wanted to give credit to Cedric for the osg DirectShow plugin, I
 had sent out an email quite awhile about about public interest in an
 open sourced Direct Show plugin but never got around to releasing one.
  Kudos to Cedric for beating me to the punch :)

 Thanks,

 Jason

 On Wed, Feb 3, 2010 at 11:58 AM, Trajce Nikolov
 nikolov.tra...@gmail.com wrote:


 the latest windows sdk has the project files for all the configuration.
 build against it
 Nick

 http://www.linkedin.com/in/tnick


 On Wed, Feb 3, 2010 at 6:44 PM, Raymond de Vries ree...@xs4all.nl
 wrote:


 Hi, most likely Cedric and/or Jason (Beverage),

 I would like to try out your directshow plugin in svn, and now I am in
 the
 process of building the BaseClasses of the windows platform sdk.
 Although
 I've searched the net and the platform sdk docs, I cannot see how I can
 produce a release version of the BaseClasses (the debug version is built
 properly, so it seems). Can anymore please give me some advice how to do
 that? Cedric? Jason?

 I am using Microsoft DirectX SDK (August 2007) and Microsoft Platform
 SDK
 for Windows Server 2003 R2, using Visual Studio 2008. I tried to build
 the
 strmbase.lib by running nmake in the Visual Studio command prompt but
 then
 it only builds the debug version. Should I hack the makefile or is there
 another way?

 Thanks a lot already, cheers
 Raymond

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 
Serge Lages
http://www.tharsis-software.com
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-03 Thread Raymond de Vries

Hi,

Ok, nice to hear. Which version of directx are you using? My directshow 
build on Vista, using directx August 2007, resulted in a missing symbol...


Cheers
Raymond


Serge Lages wrote:

I am working on Windows 7 and it works like a charm with the Win7 SDK.

On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries ree...@xs4all.nl 
mailto:ree...@xs4all.nl wrote:


Hi guys,

First of all, thanks a lot for your quick reply! As it turned out,
I also had a more recent platform sdk on my system (win vista).
Out of habit I just installed the older one on each system I
develop on... And I had build the baseclasses once (long time ago)
using the makefile...

Thanks for your advice. I just built the BaseClasses and now
building osg svn, including directshow :-) Finders crossed...

I will try out the windows 7 sdk on my windows 7 machine soon too.

Jason, ok, I understand it. Indeed I found your message from a
while ago. I only saw Cedric's name in the cmake module, so that's
why I thought you joined efforts. So thanks Cedric!

One more thing for now: do I have (easy) access to the 'current
image' via the plugin?

I will let you know how it goes...

Cheers
Raymond




Jason Beverage wrote:

Hi Raymond,

Just wanted to give credit to Cedric for the osg DirectShow
plugin, I
had sent out an email quite awhile about about public interest
in an
open sourced Direct Show plugin but never got around to
releasing one.
 Kudos to Cedric for beating me to the punch :)

Thanks,

Jason

On Wed, Feb 3, 2010 at 11:58 AM, Trajce Nikolov
nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com
wrote:
 


the latest windows sdk has the project files for all the
configuration.
build against it
Nick

http://www.linkedin.com/in/tnick


On Wed, Feb 3, 2010 at 6:44 PM, Raymond de Vries
ree...@xs4all.nl mailto:ree...@xs4all.nl wrote:
   


Hi, most likely Cedric and/or Jason (Beverage),

I would like to try out your directshow plugin in svn,
and now I am in the
process of building the BaseClasses of the windows
platform sdk. Although
I've searched the net and the platform sdk docs, I
cannot see how I can
produce a release version of the BaseClasses (the
debug version is built
properly, so it seems). Can anymore please give me
some advice how to do
that? Cedric? Jason?

I am using Microsoft DirectX SDK (August 2007) and
Microsoft Platform SDK
for Windows Server 2003 R2, using Visual Studio 2008.
I tried to build the
strmbase.lib by running nmake in the Visual Studio
command prompt but then
it only builds the debug version. Should I hack the
makefile or is there
another way?

Thanks a lot already, cheers
Raymond

___
osg-users mailing list
osg-users@lists.openscenegraph.org
mailto:osg-users@lists.openscenegraph.org

http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 


___
osg-users mailing list
osg-users@lists.openscenegraph.org
mailto:osg-users@lists.openscenegraph.org

http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


   


___
osg-users mailing list
osg-users@lists.openscenegraph.org
mailto:osg-users@lists.openscenegraph.org

http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 



___
osg-users mailing list
osg-users@lists.openscenegraph.org
mailto:osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




--
Serge Lages
http://www.tharsis-software.com


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-03 Thread Serge Lages
I think it's one of the latest :
Microsoft DirectX SDK (August 2009)

On Wed, Feb 3, 2010 at 7:03 PM, Raymond de Vries ree...@xs4all.nl wrote:

 Hi,

 Ok, nice to hear. Which version of directx are you using? My directshow
 build on Vista, using directx August 2007, resulted in a missing symbol...

 Cheers
 Raymond


 Serge Lages wrote:

 I am working on Windows 7 and it works like a charm with the Win7 SDK.

 On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries ree...@xs4all.nlmailto:
 ree...@xs4all.nl wrote:

Hi guys,

First of all, thanks a lot for your quick reply! As it turned out,
I also had a more recent platform sdk on my system (win vista).
Out of habit I just installed the older one on each system I
develop on... And I had build the baseclasses once (long time ago)
using the makefile...

Thanks for your advice. I just built the BaseClasses and now
building osg svn, including directshow :-) Finders crossed...

I will try out the windows 7 sdk on my windows 7 machine soon too.

Jason, ok, I understand it. Indeed I found your message from a
while ago. I only saw Cedric's name in the cmake module, so that's
why I thought you joined efforts. So thanks Cedric!

One more thing for now: do I have (easy) access to the 'current
image' via the plugin?

I will let you know how it goes...

Cheers
Raymond




Jason Beverage wrote:

Hi Raymond,

Just wanted to give credit to Cedric for the osg DirectShow
plugin, I
had sent out an email quite awhile about about public interest
in an
open sourced Direct Show plugin but never got around to
releasing one.
 Kudos to Cedric for beating me to the punch :)

Thanks,

Jason

On Wed, Feb 3, 2010 at 11:58 AM, Trajce Nikolov
nikolov.tra...@gmail.com mailto:nikolov.tra...@gmail.com

wrote:

the latest windows sdk has the project files for all the
configuration.
build against it
Nick

http://www.linkedin.com/in/tnick


On Wed, Feb 3, 2010 at 6:44 PM, Raymond de Vries
ree...@xs4all.nl mailto:ree...@xs4all.nl wrote:

Hi, most likely Cedric and/or Jason (Beverage),

I would like to try out your directshow plugin in svn,
and now I am in the
process of building the BaseClasses of the windows
platform sdk. Although
I've searched the net and the platform sdk docs, I
cannot see how I can
produce a release version of the BaseClasses (the
debug version is built
properly, so it seems). Can anymore please give me
some advice how to do
that? Cedric? Jason?

I am using Microsoft DirectX SDK (August 2007) and
Microsoft Platform SDK
for Windows Server 2003 R2, using Visual Studio 2008.
I tried to build the
strmbase.lib by running nmake in the Visual Studio
command prompt but then
it only builds the debug version. Should I hack the
makefile or is there
another way?

Thanks a lot already, cheers
Raymond

___
osg-users mailing list
osg-users@lists.openscenegraph.org
mailto:osg-users@lists.openscenegraph.org


 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
mailto:osg-users@lists.openscenegraph.org


 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



___
osg-users mailing list
osg-users@lists.openscenegraph.org
mailto:osg-users@lists.openscenegraph.org


 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


___
osg-users mailing list
osg-users@lists.openscenegraph.org
mailto:osg-users@lists.openscenegraph.org


 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
 Serge Lages
 http://www.tharsis-software.com
 


 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 
Serge Lages