[osg-users] ViewDependentShadowMap example
Hi Community, any hints or sample how to use this technique? I was not able to find anything in the rep Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] ViewDependentShadowMap example
Hi, The osg shadow mapping techniques are interchangeable, as they share a common base interface. Note that while a standard Shadow Map will produce some flickering/artifacting when light sources move, expect some artifacting from ViewDependentShadowMap also when the camera moves around. For us this was the reason to stick with the standard shadow map. Christian 2014-10-02 13:42 GMT+02:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com: Hi Community, any hints or sample how to use this technique? I was not able to find anything in the rep Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] ViewDependentShadowMap example
Thanks Christian, Nick On Thu, Oct 2, 2014 at 1:46 PM, Christian Buchner christian.buch...@gmail.com wrote: Hi, The osg shadow mapping techniques are interchangeable, as they share a common base interface. Note that while a standard Shadow Map will produce some flickering/artifacting when light sources move, expect some artifacting from ViewDependentShadowMap also when the camera moves around. For us this was the reason to stick with the standard shadow map. Christian 2014-10-02 13:42 GMT+02:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com: Hi Community, any hints or sample how to use this technique? I was not able to find anything in the rep Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] ViewDependentShadowMap example
Me again, I tried few techniques and so far I was most happy with the LightSpacePerspectiveShadowMap. However it does not work on databases with large coordinates (like UTM) and I got few hints from Wojtek L. but did not helped. Any experience with this someone? Thanks again Nick On Thu, Oct 2, 2014 at 2:10 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Thanks Christian, Nick On Thu, Oct 2, 2014 at 1:46 PM, Christian Buchner christian.buch...@gmail.com wrote: Hi, The osg shadow mapping techniques are interchangeable, as they share a common base interface. Note that while a standard Shadow Map will produce some flickering/artifacting when light sources move, expect some artifacting from ViewDependentShadowMap also when the camera moves around. For us this was the reason to stick with the standard shadow map. Christian 2014-10-02 13:42 GMT+02:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com: Hi Community, any hints or sample how to use this technique? I was not able to find anything in the rep Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org