Re: [osg-users] Developer Release
robertosfield wrote: Would it be possible to have a developer release before summer holidays? Yes indeed. I will make one this week. Cheers Robert. Will we see a new release candidate from the 3.2 branch as well? We are really looking forward to a new stable release from this branch. Since it was almost a year since 3.2.0 was released. /Björn -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59921#59921 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer Release
On 26 June 2014 12:10, Björn Blissing bjorn.bliss...@vti.se wrote: Will we see a new release candidate from the 3.2 branch as well? Yep. We are really looking forward to a new stable release from this branch. Since it was almost a year since 3.2.0 was released. If the next release candidate looks good then I could possible tag the 3.2.1 next week before I head off for a weeks holiday. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer Release
Hi Jordi, On 23 June 2014 08:42, Jordi Torres jtorresfa...@gmail.com wrote: First of all congratulations for your long run. I hope you still can walk :). Thanks. Hobble rather than walk :-) W.r.t. OSG we are wondering if it is possible to have a developer release with the last changes. The last developer release is from January, and we are very interested to test the last additions to the OSG in our projects (Drawable changes, etc.), but tied to a developer release. Would it be possible to have a developer release before summer holidays? Yes indeed. I will make one this week. Thank you, and keep running!! I run for 95 miles and you still expect me to keep running??? No rest for the wicked I guess... Cheers Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield robert.osfi...@gmail.com wrote: I would like tag developer releases of the OSG and VPB tomorrow so testing across compile and runtime platforms would be very useful. Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB since my call? If there no negative feedback I'll have to assume everything is fine just go ahead and tag this morning. My plan is start pupping out dev releases weekly again as we start working towards 3.0. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Robert Osfield writes: Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB since my call? Current OSG SVN is compiling fine for me on Debian amd64 and gcc version 4.4.4 (Debian 4.4.4-1). Not a corner case, though. -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Robert, OSG builds fine on my Windows XP, with both VS2005 and VS2008. It seems that the GraphicsWindowWin32 sends a warning message when starting the viewer: # osgviewer cow.osg Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window not realized; cannot warp pointer Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window not realized; cannot warp pointer It doesn't affect the rendering work but a little annoying to us. I'll study deep into the source code this weekend. Cheers, Wang Rui 2010/6/18 Robert Osfield robert.osfi...@gmail.com: On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield robert.osfi...@gmail.com wrote: I would like tag developer releases of the OSG and VPB tomorrow so testing across compile and runtime platforms would be very useful. Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB since my call? If there no negative feedback I'll have to assume everything is fine just go ahead and tag this morning. My plan is start pupping out dev releases weekly again as we start working towards 3.0. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Robert, I will compile 32 and 64 bit this weekend, maybe today. Win7 VS 2008 SP1 Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29114#29114 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
HI Wang Rui, On Fri, Jun 18, 2010 at 10:16 AM, Wang Rui wangra...@gmail.com wrote: OSG builds fine on my Windows XP, with both VS2005 and VS2008. It seems that the GraphicsWindowWin32 sends a warning message when starting the viewer: # osgviewer cow.osg Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window not realized; cannot warp pointer Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window not realized; cannot warp pointer It doesn't affect the rendering work but a little annoying to us. I'll study deep into the source code this weekend. Curious. How long has the warning been there? As warnings go it's probably something that is safe to ignore. I do wonder if it's related to the refactor of osgGA's camera manipulators. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Robert, I am using osgAnimation more and more and it seems to me that at least 2 examples are not working 100%: - osganimationtimeline does not animate the diffuse material for the head, as far as I can see (nathan.osg) - osganimationsolid does not animate the 2nd animation (euler), as far as I can see It might still be the case that I don't understand osgAnimation correctly but wanted to report this anyway. Actually, I already sent a question to the list wrt osganimationtimeline (but no reply). I don't have enough experience yet to fix this at this moment. Btw svn head gives the same results as 2.9.7. regards Raymond On 6/18/2010 10:30 AM, Robert Osfield wrote: On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield robert.osfi...@gmail.com wrote: I would like tag developer releases of the OSG and VPB tomorrow so testing across compile and runtime platforms would be very useful. Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB since my call? If there no negative feedback I'll have to assume everything is fine just go ahead and tag this morning. My plan is start pupping out dev releases weekly again as we start working towards 3.0. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
HI Wang Rui, I forgot to mention. Would it be possible for you try out VPB and see if you can reproduce the problem in the parsing of the .source file when reading it. See the thread started by Brad Christiansen on the topic. A bit of background, I've ported VPB across to using the new osgDB serializers, and everything (read and write) is working correctly under Linux, but under Windows Brad has found that only the write works correctly, and the read is failing to parse the osgTerrain::Layer objects. I can't recreate the problem myself so can't dig into it further, so would appreciate some expert help. Thanks, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Some FlightGear users are reporting a spew of debug messages from the database pager. I'm not clear if they are completely up-to-date i.e., whether there are some debug messages left in, or whether we really have a problem. Tim On Fri, Jun 18, 2010 at 11:40 AM, Robert Osfield robert.osfi...@gmail.comwrote: HI Wang Rui, I forgot to mention. Would it be possible for you try out VPB and see if you can reproduce the problem in the parsing of the .source file when reading it. See the thread started by Brad Christiansen on the topic. A bit of background, I've ported VPB across to using the new osgDB serializers, and everything (read and write) is working correctly under Linux, but under Windows Brad has found that only the write works correctly, and the read is failing to parse the osgTerrain::Layer objects. I can't recreate the problem myself so can't dig into it further, so would appreciate some expert help. Thanks, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Tim, On Fri, Jun 18, 2010 at 10:42 AM, Tim Moore timoor...@gmail.com wrote: Some FlightGear users are reporting a spew of debug messages from the database pager. I'm not clear if they are completely up-to-date i.e., whether there are some debug messages left in, or whether we really have a problem. This might be the debugging code I added for deadlock detection code, it'll throw up false positives for http access right now as http calls can take much longer than the 1 second threshold I set for reporting a possible deadlock. I've just #if 0'd out this debugging code and checked this in. If there are any other debug message still being triggered just let me know. Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Raymond, I'll leave this to Cedric Pinson to pick up on. If it's easy for him to fix then I'll let him jump in an address it before I make the dev release, otherwise I'll just make the release and we can look into next week. Please chase Cedric up on this one though ;-) Robert. On Fri, Jun 18, 2010 at 10:38 AM, Raymond de Vries ree...@xs4all.nl wrote: Hi Robert, I am using osgAnimation more and more and it seems to me that at least 2 examples are not working 100%: - osganimationtimeline does not animate the diffuse material for the head, as far as I can see (nathan.osg) - osganimationsolid does not animate the 2nd animation (euler), as far as I can see It might still be the case that I don't understand osgAnimation correctly but wanted to report this anyway. Actually, I already sent a question to the list wrt osganimationtimeline (but no reply). I don't have enough experience yet to fix this at this moment. Btw svn head gives the same results as 2.9.7. regards Raymond On 6/18/2010 10:30 AM, Robert Osfield wrote: On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield robert.osfi...@gmail.com wrote: I would like tag developer releases of the OSG and VPB tomorrow so testing across compile and runtime platforms would be very useful. Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB since my call? If there no negative feedback I'll have to assume everything is fine just go ahead and tag this morning. My plan is start pupping out dev releases weekly again as we start working towards 3.0. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Wang Rui et. al, On Fri, Jun 18, 2010 at 10:16 AM, Wang Rui wangra...@gmail.com wrote: OSG builds fine on my Windows XP, with both VS2005 and VS2008. It seems that the GraphicsWindowWin32 sends a warning message when starting the viewer: # osgviewer cow.osg Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window not realized; cannot warp pointer Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window not realized; cannot warp pointer I've decided to change the code so it outputs the message to OSG_INFO rather than emit as an error. The code catching the case where a pointer wrap request was being made on a window that hadn't be realized was previously only on the Win32 implementation, but it makes sense to have it all GraphicsWindow* implementation so I've added this to GraphicsWindowX11 and GraphicsWindowCarbon, but GraphicsWindowCocoa doesn't have a code to support the requestWarpPointer() so I could add it - it does however point to a missing feature that needs to be added. Since I've checked in changes under Windows, Unix and OSX it would be very useful to users on these platforms to do another svn update and let me know how you get on. Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Robert, Sure, good idea. Thnx for the motivation to bug Cedric :-P I'll do that, and I can try it out almost immediately. Have fun. Raymond On 6/18/2010 11:52 AM, Robert Osfield wrote: Hi Raymond, I'll leave this to Cedric Pinson to pick up on. If it's easy for him to fix then I'll let him jump in an address it before I make the dev release, otherwise I'll just make the release and we can look into next week. Please chase Cedric up on this one though ;-) Robert. On Fri, Jun 18, 2010 at 10:38 AM, Raymond de Vriesree...@xs4all.nl wrote: Hi Robert, I am using osgAnimation more and more and it seems to me that at least 2 examples are not working 100%: - osganimationtimeline does not animate the diffuse material for the head, as far as I can see (nathan.osg) - osganimationsolid does not animate the 2nd animation (euler), as far as I can see It might still be the case that I don't understand osgAnimation correctly but wanted to report this anyway. Actually, I already sent a question to the list wrt osganimationtimeline (but no reply). I don't have enough experience yet to fix this at this moment. Btw svn head gives the same results as 2.9.7. regards Raymond On 6/18/2010 10:30 AM, Robert Osfield wrote: On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield robert.osfi...@gmail.comwrote: I would like tag developer releases of the OSG and VPB tomorrow so testing across compile and runtime platforms would be very useful. Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB since my call? If there no negative feedback I'll have to assume everything is fine just go ahead and tag this morning. My plan is start pupping out dev releases weekly again as we start working towards 3.0. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Wang J-S I saw it on Radeon 4800 5890 in Windows 7 with multiple monitors. But it was week ago and obvioulsy it wasn't the current version. I am currently rebuilding last version. I will let you know when I do the tests. However, in the meantime I have uninstalled the Radeons but have the Quadro instead so results will be still interesting I hope. Cheers, Wojtek Lewandowski -- From: Wang Rui wangra...@gmail.com Sent: Friday, June 18, 2010 2:30 PM To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Developer release of OSG and VPB imminent,please test. Hi Robert, and Adrian, The issue seems to appear around the time of modification of osgGA manipulators. I will look into it. I'm not sure if it is a driver issue. I'm using nVidia Geforce 8600GT. But one of my friend also report the problem. I'll have a test on a Geforce 9600GT system tonight. Cheers, Wang Rui 2010/6/18 Robert Osfield robert.osfi...@gmail.com: Curious. How long has the warning been there? As warnings go it's probably something that is safe to ignore. I do wonder if it's related to the refactor of osgGA's camera manipulators. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Wojtek, Wang Rui, Its on QuadroPlex. But I doubt hardware is involved. Maybe Windows version (mine is 7 64 bit) has more to do with it... Windows 7 64bit here too... Wang Rui, were you able to debug into the code and find anything? J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Robert, J-S et al, In DriveManipulator.cpp, the init() and home() methods both try to call requestWarpPointer() to modify the cursor, which may happen before the viewer is realized and produce the warning messages. I believe that an application not using the DriverManipulator will never see the issue, for instance, the osganimate example. :) I'm not sure if DriverManipulator could be modified to avoid wrapping mouse pointers when initializing. But it seems to be no harm at all. Cheers, Wang Rui 2010/6/18 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com: Hi Wojtek, Wang Rui, Its on QuadroPlex. But I doubt hardware is involved. Maybe Windows version (mine is 7 64 bit) has more to do with it... Windows 7 64bit here too... Wang Rui, were you able to debug into the code and find anything? J-S -- __ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
I hit send too fast. Let me write it again: Hi J-S, Just put breakpoints at line where warning is output and in GraphicsWindowWin32::realizeImplementation(). First is hit before the second. So case is straight forward: FlightManipulator is added to KeySwithcManipulator set as main Viewer CameraManipulator. When added it calls home() to initialize and home() calls requestWarpPointer() to center mouse position. Its done before Viewer::realize() so the warning is correct. Question is whether requestWarpPointer() should be called there if its not working. GraphicsWindowX11::requestWarpPointer most probably does not work too, but it does not display the warning... Wojtek PS. Hope it clearer now. -- From: Wojciech Lewandowski lewandow...@ai.com.pl Sent: Friday, June 18, 2010 4:18 PM To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Developer release of OSG and VPB imminent,please test. Hi J-S, Jusat put breakpoints at line where warning is output and in GraphicsWindowWin32::realizeImplementation. First is hit before the second. So case is straight forward. FlightManipulator is added to KeySwithcManipulator set as main Viewer CameraManipulator. When added it call home to initialize and home calls requestWarpPointer to center mouse positio. As its done before Viewer::realize the warning is correct. Question is whether requestWarpPointer should be called there if its not working. GraphicsWindowX11::requestWarpPointer most probably does not work too but it does not display the warning... Wojtek PS. In my opinion -- From: Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com Sent: Friday, June 18, 2010 4:00 PM To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Developer release of OSG and VPB imminent, please test. Hi Wojtek, Wang Rui, Its on QuadroPlex. But I doubt hardware is involved. Maybe Windows version (mine is 7 64 bit) has more to do with it... Windows 7 64bit here too... Wang Rui, were you able to debug into the code and find anything? J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Wojciech, Yes, FlightManipulator also calls centerMousePointer() in its init() and home() method, which calls requestWarpPointer() internally. The FlightManipulator and DriverManipulator both bring about the issue. Cheers, Wang Rui 2010/6/18 Wojciech Lewandowski lewandow...@ai.com.pl: I hit send too fast. Let me write it again: Hi J-S, Just put breakpoints at line where warning is output and in GraphicsWindowWin32::realizeImplementation(). First is hit before the second. So case is straight forward: FlightManipulator is added to KeySwithcManipulator set as main Viewer CameraManipulator. When added it calls home() to initialize and home() calls requestWarpPointer() to center mouse position. Its done before Viewer::realize() so the warning is correct. Question is whether requestWarpPointer() should be called there if its not working. GraphicsWindowX11::requestWarpPointer most probably does not work too, but it does not display the warning... Wojtek PS. Hope it clearer now. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Guys, I thought I had checked in my changes to make the warning using the INFO notify level, but alas I now find that I didn't, there are now checked in. This will quieten the warning. Whether we need to do anything about osgGA's invoking the warp pointer is still an open question though, I haven't done into the relevant code to answer this. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Robert, OSG builds fine on my Windows XP, with VS2008. Our application runs as expected. I have not tested VPB nor have I tested with linux (not test case ready). Laurens. On 6/18/2010 10:30 AM, Robert Osfield wrote: On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield robert.osfi...@gmail.com wrote: I would like tag developer releases of the OSG and VPB tomorrow so testing across compile and runtime platforms would be very useful. Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB since my call? If there no negative feedback I'll have to assume everything is fine just go ahead and tag this morning. My plan is start pupping out dev releases weekly again as we start working towards 3.0. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer release of OSG and VPB imminent, please test.
Hi Robert, I think thats Ok to silence the warning only. Maybe warpPointer should not be called at the inital home() call but I guess it should be called on next home() call when user presses space. So in the end I don't know either, whether its wrong or good to have requestWarpPointer() there. But if I don't know how to fix it, I would leave it as is. Maybe others have better ideas... Wojtek -- From: Robert Osfield robert.osfi...@gmail.com Sent: Friday, June 18, 2010 4:59 PM To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Developer release of OSG and VPB imminent,please test. Hi Guys, I thought I had checked in my changes to make the warning using the INFO notify level, but alas I now find that I didn't, there are now checked in. This will quieten the warning. Whether we need to do anything about osgGA's invoking the warp pointer is still an open question though, I haven't done into the relevant code to answer this. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org