Re: Unity Learning Curve

2013-09-21 Thread David Connors
I can't comment technically but I was at the Tokyo Game Show today and
there were a couple of stands there that featured Unity pretty prominently.
>From a business perspective, your game has a much broader horizon on Unity
than WinPhone/Win8.

David Connors
da...@connors.com | M +61 417 189 363
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On Sat, Sep 21, 2013 at 3:57 PM,  wrote:

>  Hi all,
>
> I have an idea for a game (2d, story-led, with a small number of
> mini-games for story progression).
>
> I want to release on Windows Phone (8) and possibly Win 8 stores.
>
> While I could do this in XAML/C# I was thinking Unity might be a better fit
>
> Has anyone built and published a Unity game? And what’s the learning curve
> like (tools, languages/scripting/data access/etc)?
>
> Cheers
>
>
> Jason Roberts
> Journeyman Software Developer
>
> Twitter: @robertsjason
> Blog: http://DontCodeTired.com
> Pluralsight Courses: http://bit.ly/psjasonroberts
>
>


RE: Unity Learning Curve

2013-09-22 Thread Nathan Chere
Your game has a much broader horizon on Atari 2600 than WinPhone/Win8.

From: ozdotnet-boun...@ozdotnet.com [mailto:ozdotnet-boun...@ozdotnet.com] On 
Behalf Of David Connors
Sent: Saturday, 21 September 2013 7:08 PM
To: ozDotNet
Subject: Re: Unity Learning Curve

I can't comment technically but I was at the Tokyo Game Show today and there 
were a couple of stands there that featured Unity pretty prominently. From a 
business perspective, your game has a much broader horizon on Unity than 
WinPhone/Win8.


David Connors
da...@connors.com<mailto:da...@connors.com> | M +61 417 189 363
Download my v-card: https://www.codify.com/cards/davidconnors
Follow me on Twitter: https://www.twitter.com/davidconnors
Connect with me on LinkedIn: http://au.linkedin.com/in/davidjohnconnors

On Sat, Sep 21, 2013 at 3:57 PM, 
mailto:osjasonrobe...@gmail.com>> wrote:
Hi all,

I have an idea for a game (2d, story-led, with a small number of mini-games for 
story progression).

I want to release on Windows Phone (8) and possibly Win 8 stores.

While I could do this in XAML/C# I was thinking Unity might be a better fit

Has anyone built and published a Unity game? And what’s the learning curve like 
(tools, languages/scripting/data access/etc)?

Cheers


Jason Roberts
Journeyman Software Developer

Twitter: @robertsjason
Blog: http://DontCodeTired.com
Pluralsight Courses: http://bit.ly/psjasonroberts




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Re: Unity Learning Curve

2013-09-22 Thread Scott Barnes
you can the abstraction layer and that
for me was good enough. Beyond that you'll have to crack open your C++
skills and go deeper into that realm.

You can easily make Angry Birds with this thing and not break a sweat
(other than the actual 2D designs). You could in theory even get pretty
close to GTA5 with this thing aswell, but that would be a massive
undertaking and lastly you could build Minecraft with this engine but
bettter gfx! :).




---
Regards,
Scott Barnes
http://www.riagenic.com


On Sun, Sep 22, 2013 at 6:57 PM, Nathan Chere wrote:

>  Your game has a much broader horizon on Atari 2600 than WinPhone/Win8.**
>
> ** **
>
> *From:* ozdotnet-boun...@ozdotnet.com [mailto:
> ozdotnet-boun...@ozdotnet.com] *On Behalf Of *David Connors
> *Sent:* Saturday, 21 September 2013 7:08 PM
> *To:* ozDotNet
> *Subject:* Re: Unity Learning Curve
>
> ** **
>
> I can't comment technically but I was at the Tokyo Game Show today and
> there were a couple of stands there that featured Unity pretty prominently.
> From a business perspective, your game has a much broader horizon on Unity
> than WinPhone/Win8. 
>
>
> 
>
> David Connors
> da...@connors.com | M +61 417 189 363
> Download my v-card: https://www.codify.com/cards/davidconnors
> Follow me on Twitter: https://www.twitter.com/davidconnors
> Connect with me on LinkedIn: http://au.linkedin.com/in/davidjohnconnors***
> *
>
> ** **
>
> On Sat, Sep 21, 2013 at 3:57 PM,  wrote:
>
>   Hi all,
>
>  
>
> I have an idea for a game (2d, story-led, with a small number of
> mini-games for story progression).
>
>  
>
> I want to release on Windows Phone (8) and possibly Win 8 stores.
>
>  
>
> While I could do this in XAML/C# I was thinking Unity might be a better fit
> 
>
>  
>
> Has anyone built and published a Unity game? And what’s the learning curve
> like (tools, languages/scripting/data access/etc)?
>
>  
>
> Cheers
>
>  
>
>  
>
> Jason Roberts
> Journeyman Software Developer
>
> Twitter: @robertsjason
> Blog: http://DontCodeTired.com
> Pluralsight Courses: http://bit.ly/psjasonroberts
>
>  
>
>  ** **
>
> ** **
>
> Click here <https://www.mailcontrol.com/sr/MZbqvYs5QwJvpeaetUwhCQ==> to
> report this email as spam.
>
>
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>


Re: Unity Learning Curve

2013-09-22 Thread osjasonroberts
me offline or on here for others to learn from) and I can give 
you more specific pointers as Unity3D is more of an actual 2D/3D rendering 
pipeline then it is just a "game creator" so there is so much built into this 
product its simply amazing.




The hardest part of my learning curve was wrapping my head around how it 
handles the GPU rendering, in that with XNA and OpenGL etc you have a lot of 
finite control over how things are pumped into the GPU Buffer(s) but in Unity3D 
its heavily automated for you. You can still manipulate this at the lowest 
point of abstraction between you can the abstraction layer and that for me was 
good enough. Beyond that you'll have to crack open your C++ skills and go 
deeper into that realm.




You can easily make Angry Birds with this thing and not break a sweat (other 
than the actual 2D designs). You could in theory even get pretty close to GTA5 
with this thing aswell, but that would be a massive undertaking and lastly you 
could build Minecraft with this engine but bettter gfx! :).












---
Regards,
Scott Barnes
http://www.riagenic.com



On Sun, Sep 22, 2013 at 6:57 PM, Nathan Chere  
wrote:




Your game has a much broader horizon on Atari 2600 than WinPhone/Win8.

 

From: ozdotnet-boun...@ozdotnet.com [mailto:ozdotnet-boun...@ozdotnet.com] On 
Behalf Of David Connors
Sent: Saturday, 21 September 2013 7:08 PM
To: ozDotNet
Subject: Re: Unity Learning Curve



 


I can't comment technically but I was at the Tokyo Game Show today and there 
were a couple of stands there that featured Unity pretty prominently. From a 
business perspective, your game has a much broader horizon on Unity than 
WinPhone/Win8. 








David Connors
da...@connors.com | M +61 417 189 363
Download my v-card: https://www.codify.com/cards/davidconnors
Follow me on Twitter: https://www.twitter.com/davidconnors
Connect with me on LinkedIn: http://au.linkedin.com/in/davidjohnconnors

 


On Sat, Sep 21, 2013 at 3:57 PM,  wrote:





Hi all,


 


I have an idea for a game (2d, story-led, with a small number of mini-games for 
story progression).


 


I want to release on Windows Phone (8) and possibly Win 8 stores.


 


While I could do this in XAML/C# I was thinking Unity might be a better fit


 


Has anyone built and published a Unity game? And what’s the learning curve like 
(tools, languages/scripting/data access/etc)?


 


Cheers


 



 


Jason Roberts
Journeyman Software Developer

Twitter: @robertsjason
Blog: http://DontCodeTired.com
Pluralsight Courses: http://bit.ly/psjasonroberts


 

 

 

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