Re: Unity Learning Curve
I can't comment technically but I was at the Tokyo Game Show today and there were a couple of stands there that featured Unity pretty prominently. >From a business perspective, your game has a much broader horizon on Unity than WinPhone/Win8. David Connors da...@connors.com | M +61 417 189 363 Download my v-card: https://www.codify.com/cards/davidconnors Follow me on Twitter: https://www.twitter.com/davidconnors Connect with me on LinkedIn: http://au.linkedin.com/in/davidjohnconnors On Sat, Sep 21, 2013 at 3:57 PM, wrote: > Hi all, > > I have an idea for a game (2d, story-led, with a small number of > mini-games for story progression). > > I want to release on Windows Phone (8) and possibly Win 8 stores. > > While I could do this in XAML/C# I was thinking Unity might be a better fit > > Has anyone built and published a Unity game? And what’s the learning curve > like (tools, languages/scripting/data access/etc)? > > Cheers > > > Jason Roberts > Journeyman Software Developer > > Twitter: @robertsjason > Blog: http://DontCodeTired.com > Pluralsight Courses: http://bit.ly/psjasonroberts > >
RE: Unity Learning Curve
Your game has a much broader horizon on Atari 2600 than WinPhone/Win8. From: ozdotnet-boun...@ozdotnet.com [mailto:ozdotnet-boun...@ozdotnet.com] On Behalf Of David Connors Sent: Saturday, 21 September 2013 7:08 PM To: ozDotNet Subject: Re: Unity Learning Curve I can't comment technically but I was at the Tokyo Game Show today and there were a couple of stands there that featured Unity pretty prominently. From a business perspective, your game has a much broader horizon on Unity than WinPhone/Win8. David Connors da...@connors.com<mailto:da...@connors.com> | M +61 417 189 363 Download my v-card: https://www.codify.com/cards/davidconnors Follow me on Twitter: https://www.twitter.com/davidconnors Connect with me on LinkedIn: http://au.linkedin.com/in/davidjohnconnors On Sat, Sep 21, 2013 at 3:57 PM, mailto:osjasonrobe...@gmail.com>> wrote: Hi all, I have an idea for a game (2d, story-led, with a small number of mini-games for story progression). I want to release on Windows Phone (8) and possibly Win 8 stores. While I could do this in XAML/C# I was thinking Unity might be a better fit Has anyone built and published a Unity game? And what’s the learning curve like (tools, languages/scripting/data access/etc)? Cheers Jason Roberts Journeyman Software Developer Twitter: @robertsjason Blog: http://DontCodeTired.com Pluralsight Courses: http://bit.ly/psjasonroberts Click here<https://www.mailcontrol.com/sr/MZbqvYs5QwJvpeaetUwhCQ==> to report this email as spam. This message has been scanned for malware by Websense. www.websense.com
Re: Unity Learning Curve
you can the abstraction layer and that for me was good enough. Beyond that you'll have to crack open your C++ skills and go deeper into that realm. You can easily make Angry Birds with this thing and not break a sweat (other than the actual 2D designs). You could in theory even get pretty close to GTA5 with this thing aswell, but that would be a massive undertaking and lastly you could build Minecraft with this engine but bettter gfx! :). --- Regards, Scott Barnes http://www.riagenic.com On Sun, Sep 22, 2013 at 6:57 PM, Nathan Chere wrote: > Your game has a much broader horizon on Atari 2600 than WinPhone/Win8.** > > ** ** > > *From:* ozdotnet-boun...@ozdotnet.com [mailto: > ozdotnet-boun...@ozdotnet.com] *On Behalf Of *David Connors > *Sent:* Saturday, 21 September 2013 7:08 PM > *To:* ozDotNet > *Subject:* Re: Unity Learning Curve > > ** ** > > I can't comment technically but I was at the Tokyo Game Show today and > there were a couple of stands there that featured Unity pretty prominently. > From a business perspective, your game has a much broader horizon on Unity > than WinPhone/Win8. > > > > > David Connors > da...@connors.com | M +61 417 189 363 > Download my v-card: https://www.codify.com/cards/davidconnors > Follow me on Twitter: https://www.twitter.com/davidconnors > Connect with me on LinkedIn: http://au.linkedin.com/in/davidjohnconnors*** > * > > ** ** > > On Sat, Sep 21, 2013 at 3:57 PM, wrote: > > Hi all, > > > > I have an idea for a game (2d, story-led, with a small number of > mini-games for story progression). > > > > I want to release on Windows Phone (8) and possibly Win 8 stores. > > > > While I could do this in XAML/C# I was thinking Unity might be a better fit > > > > > Has anyone built and published a Unity game? And what’s the learning curve > like (tools, languages/scripting/data access/etc)? > > > > Cheers > > > > > > Jason Roberts > Journeyman Software Developer > > Twitter: @robertsjason > Blog: http://DontCodeTired.com > Pluralsight Courses: http://bit.ly/psjasonroberts > > > > ** ** > > ** ** > > Click here <https://www.mailcontrol.com/sr/MZbqvYs5QwJvpeaetUwhCQ==> to > report this email as spam. > > > This message has been scanned for malware by Websense. www.websense.com >
Re: Unity Learning Curve
me offline or on here for others to learn from) and I can give you more specific pointers as Unity3D is more of an actual 2D/3D rendering pipeline then it is just a "game creator" so there is so much built into this product its simply amazing. The hardest part of my learning curve was wrapping my head around how it handles the GPU rendering, in that with XNA and OpenGL etc you have a lot of finite control over how things are pumped into the GPU Buffer(s) but in Unity3D its heavily automated for you. You can still manipulate this at the lowest point of abstraction between you can the abstraction layer and that for me was good enough. Beyond that you'll have to crack open your C++ skills and go deeper into that realm. You can easily make Angry Birds with this thing and not break a sweat (other than the actual 2D designs). You could in theory even get pretty close to GTA5 with this thing aswell, but that would be a massive undertaking and lastly you could build Minecraft with this engine but bettter gfx! :). --- Regards, Scott Barnes http://www.riagenic.com On Sun, Sep 22, 2013 at 6:57 PM, Nathan Chere wrote: Your game has a much broader horizon on Atari 2600 than WinPhone/Win8. From: ozdotnet-boun...@ozdotnet.com [mailto:ozdotnet-boun...@ozdotnet.com] On Behalf Of David Connors Sent: Saturday, 21 September 2013 7:08 PM To: ozDotNet Subject: Re: Unity Learning Curve I can't comment technically but I was at the Tokyo Game Show today and there were a couple of stands there that featured Unity pretty prominently. From a business perspective, your game has a much broader horizon on Unity than WinPhone/Win8. David Connors da...@connors.com | M +61 417 189 363 Download my v-card: https://www.codify.com/cards/davidconnors Follow me on Twitter: https://www.twitter.com/davidconnors Connect with me on LinkedIn: http://au.linkedin.com/in/davidjohnconnors On Sat, Sep 21, 2013 at 3:57 PM, wrote: Hi all, I have an idea for a game (2d, story-led, with a small number of mini-games for story progression). I want to release on Windows Phone (8) and possibly Win 8 stores. While I could do this in XAML/C# I was thinking Unity might be a better fit Has anyone built and published a Unity game? And what’s the learning curve like (tools, languages/scripting/data access/etc)? Cheers Jason Roberts Journeyman Software Developer Twitter: @robertsjason Blog: http://DontCodeTired.com Pluralsight Courses: http://bit.ly/psjasonroberts Click here to report this email as spam. This message has been scanned for malware by Websense. www.websense.com