Re: [Pharo-users] XsOs game

2014-02-09 Thread Маркіян Різун
Thanks for comment.
I'll fix all problems and change everything you mentioned, hope to succeed
in it.

Mark


2014-02-09 22:51 GMT+02:00 Pharo4Stef pharo4s...@free.fr:

 Hi mark

 I read a bit your code

 It is nice for a first project

 Here are some feedback. I suggest that you take into account the easy one
 and produce a new version and if you want to
 train your skills you try to see how to address the difficult ones.

 Stef



 - Add it in the class comment
 XsAndOsGame new openInWorld.

 - you have some unclassified protocols on the class side.

 - you may want to run smallLint (criticBorwser on your code and see the
 hints that it can give you).

 - When you create a new game do not move the window to the top corner :)

 easyBtn - easyButton (you do not pay per character :))

 findEmptyCellPos - findEmptyCellPosition
 not in accessing

 impBtn - impossibleButton

  :)
  - Why do you need a separate class just for three colors?
 I would merge
 XsAndOsGameColors and XsAndOsGame

 XsAndOsGameinitialize is long
 May be you should extract some methods from it (methods that you can then
 reuse for other tasks)


 renderOContents
 | delta offset x1 y1 x2 y2 rect |
 delta := CellRenderer cellExtent - 1.
 offset := self offsetWithinGridForm.
 x1 := offset x + self oCorner x.
 x2 := offset x + delta x - self oCorner x.
 y1 := offset y + self oCorner y.
 y2 := offset y + delta y - self oCorner y.
 rect := Rectangle new setOrigin: x1 @ y1 corner: x2 @ y2.
 self targetForm getCanvas
 fillOval: rect
 color: XsAndOsGameColors gameBoardBackgroundColor
 borderWidth: 3
 borderColor: XsAndOsGameColors OColor

 What do you refer to CellRenderer direcly? self class ?


 rendererFor: aCell
 VERY BAD IMPLEMENTATION OF THIS METHOD!!!

 aCell class = EmptyCell
 ifTrue: [ ^ CellRenderer ].
 aCell class = XCell
 ifTrue: [ ^ XCellRenderer ].
 aCell class = OCell
 ifTrue: [ ^ OCellRenderer ]

 indeed :)
 why not implementing some methods call renderClass and sending a message
 to the object :)

 mptyCellinitialize
 super initialize.



 CellRendereroffsetWithinGridForm
 Returns a point - left top corner of current cell

 ^ CellRenderer cellExtent * ((self cellLocation x - 1) @ (self
 cellLocation y - 1))
 = self clas cellExtent

 CellRenderer  renderBorderBottom
 | delta offset x1 y1 x2 y2 |
 delta := CellRenderer cellExtent - 1.
 offset := self offsetWithinGridForm.
 x1 := offset x.
 x2 := x1 + delta x.
 y1 := offset y + delta y.
 y2 := y1.
 self targetForm getCanvas
 line: x1 @ y1
 to: x2 @ y2
 width: 1
 color: XsAndOsGameColors cellBorderColor

 =
 CellRenderer  renderBorderBottom
 | delta offset x1 y1 x2 y2 |
 delta := self class cellExtent - 1.
 offset := self offsetWithinGridForm.
 x1 := offset x.
 x2 := x1 + delta x.
 y1 := offset y + delta y.
 y2 := y1.
 self targetForm getCanvas
 line: x1 @ y1
 to: x2 @ y2
 width: 1
 color: XsAndOsGameColors cellBorderColor


 I was wondering why you need Grid (I would rename it CellGrid) and do not
 use a Matrix.

 grid sizeOfGrid
 - I would rename sizeOfGrid into size like that your grid can be a bit
 more polymorphic from its API point of view


 makeGameBoarMorph
 - typo :)
 Now I want wondering why you do not have an instance variable to hold it


 Future fun ideas for new versions:
 
 playerVsComputer
 self vsComputer
 ifTrue: [
 self vsComputer: false.
 self stateMorph contents: 'Player 1 VS Player 2' ]
 ifFalse: [
 self vsComputer: true.
 self stateMorph contents: 'Player VS Computer --- Difficulty: ' , self
 difficulty asString ].
 self vsComputer
 ifTrue: [
 self easyBtn enable.
 self normalBtn enable.
 self impBtn enable ]
 ifFalse: [
 self easyBtn disable.
 self normalBtn disable.
 self impBtn disable ]
 This kind of code may be think that may be you need another object that
 represent the
 TwoUsers
 vsComputer
 strategy
  I'm not sure but clicked look quite long.
 May be you should create another class that can represent the logic of the
 game.

 A really interesting exercise would be to see how you can create a
 boardGame for 15*15 and see how it breaks some hidden rules.
 On 08 Feb 2014, at 15:07, Маркіян Різун mri...@gmail.com wrote:

 Updated XsAndOsGame: added AI, also fixed some problems, that Damien
 mentioned in his comments.
 Btw, thanks to Damien, because I learned for myself a lot of new useful
 things.
 Note: The new version is XsAndOsGame (NOT XsOsGame) !
 To play it type in workspace: XsAndOsGame new openInWorld.
 If you want to play vs computer press button ToggleMode and choose
 difficulty. Initially it is easy.

 Mark


 2014-02-05 15:57 GMT+02:00 Маркіян Різун mri...@gmail.com:

 Thanks, I'll certainly take a look at it


 2014-02-05 Damien Cassou damien.cas...@gmail.com:

 On Tue, Feb 4, 2014 at 8:58 PM, Маркіян Різун mri...@gmail.com wrote:
  I should think how to write this tutorial.


 on the technical point of view, I advise you to use Pillar:
 http://www.smalltalkhub.com/#!/~Pier/Pillar

Re: [Pharo-users] XsOs game

2014-02-08 Thread Маркіян Різун
Updated XsAndOsGame: added AI, also fixed some problems, that Damien
mentioned in his comments.
Btw, thanks to Damien, because I learned for myself a lot of new useful
things.
Note: The new version is XsAndOsGame (NOT XsOsGame) !
To play it type in workspace: XsAndOsGame new openInWorld.
If you want to play vs computer press button ToggleMode and choose
difficulty. Initially it is easy.

Mark


2014-02-05 15:57 GMT+02:00 Маркіян Різун mri...@gmail.com:

 Thanks, I'll certainly take a look at it


 2014-02-05 Damien Cassou damien.cas...@gmail.com:

 On Tue, Feb 4, 2014 at 8:58 PM, Маркіян Різун mri...@gmail.com wrote:
  I should think how to write this tutorial.


 on the technical point of view, I advise you to use Pillar:
 http://www.smalltalkhub.com/#!/~Pier/Pillar

 --
 Damien Cassou
 http://damiencassou.seasidehosting.st

 Success is the ability to go from one failure to another without
 losing enthusiasm.
 Winston Churchill





Re: [Pharo-users] XsOs game

2014-02-04 Thread Маркіян Різун
Really appreciate your comments, they are very useful for me.
I will do my best to make commits as soon as possible to fix problems that
you pointed out.
Plus I've learned so much from only one message! thx:)

2014-02-04 Damien Cassou damien.cas...@gmail.com:



Would you consider writing a tutorial on how to implement an XsOs game in
 Pharo?

 After finishing this game completely (it will take a while), I have in
plans to implement another game. Then, if I have enoug experience in pharo,
I want to write 2 tutorials for both games.

Mark


Re: [Pharo-users] XsOs game

2014-02-04 Thread Маркіян Різун
That's a good idea:) I should think how to write this tutorial.


2014-02-04 Yuriy Tymchuk yuriy.tymc...@me.com:


 On 04 Feb 2014, at 18:08, Yuriy Tymchuk yuriy.tymc...@me.com wrote:


 On 04 Feb 2014, at 18:04, Маркіян Різун mri...@gmail.com wrote:

 Really appreciate your comments, they are very useful for me.
 I will do my best to make commits as soon as possible to fix problems that
 you pointed out.
 Plus I've learned so much from only one message! thx:)

 2014-02-04 Damien Cassou damien.cas...@gmail.com:



 Would you consider writing a tutorial on how to implement an XsOs game in
 Pharo?

 After finishing this game completely (it will take a while), I have in
 plans to implement another game. Then, if I have enoug experience in pharo,
 I want to write 2 tutorials for both games.


 I'd suggest you to start writing a tutorial on XO now, and then do
 something more. It's important to have a constant impact. Also if you have
 a short tutorial (e.g. on Athens) which can help sleepy developers on their
 deadline hight, I can include you as an author of
 http://sleepycoders.blogspot.com


 * deadline night


 Uko

 P.S. good job :)


 Mark






Re: [Pharo-users] XsOs game

2014-02-04 Thread Маркіян Різун
2014-02-04 Yuriy Tymchuk yuriy.tymc...@me.com:


 As for IA consider putting at least something. a) thing that selects first
 free cell (1 - 9); b) takes a set of free cells and selects one randomly :)


You just stole my idea for AI (Easy level). Also there should be Normal and
Impossible levels. On Impossible computer always wins;)


Re: [Pharo-users] XsOs game

2014-02-03 Thread Маркіян Різун
To play it just type in workspace following: XsAndOsGame new openInWorld


2014-02-03 Маркіян Різун mri...@gmail.com:

 Hello, everyone!

 I'm working on XsOs game (or tic tac toe) to learn pharo. Already
 uploaded a first version. Game is boring and very simple, but if somebody
 is interested here is a link:

 http://smalltalkhub.com/#!/~MarkRizun/XsAndOsGame/

 As a novice in pharo, waiting for comments and advice.
 Сritique is welcome too ;)

 Regards, Mark.



Re: [Pharo-users] XsOs game

2014-02-03 Thread Маркіян Різун
Sure, that is in my plans:)


2014-02-03 kilon alios kilon.al...@gmail.com:

 well done , now you only need to add a computer opponent, since playing
 against myself is boring because I win and lose every single time :D


 On Mon, Feb 3, 2014 at 12:40 PM, Маркіян Різун mri...@gmail.com wrote:

 To play it just type in workspace following: XsAndOsGame new openInWorld


 2014-02-03 Маркіян Різун mri...@gmail.com:

 Hello, everyone!

 I'm working on XsOs game (or tic tac toe) to learn pharo. Already
 uploaded a first version. Game is boring and very simple, but if somebody
 is interested here is a link:

 http://smalltalkhub.com/#!/~MarkRizun/XsAndOsGame/

 As a novice in pharo, waiting for comments and advice.
 Сritique is welcome too ;)

 Regards, Mark.






Re: [Pharo-users] XsOs game

2014-02-03 Thread Маркіян Різун
Thx) That's nice


2014-02-03 kilon alios kilon.al...@gmail.com:

 I am added my self as a watcher to your project , will definitely be
 following your progress. Rock on :)


 On Mon, Feb 3, 2014 at 12:54 PM, Маркіян Різун mri...@gmail.com wrote:

 Sure, that is in my plans:)


 2014-02-03 kilon alios kilon.al...@gmail.com:

 well done , now you only need to add a computer opponent, since playing
 against myself is boring because I win and lose every single time :D


 On Mon, Feb 3, 2014 at 12:40 PM, Маркіян Різун mri...@gmail.com wrote:

 To play it just type in workspace following: XsAndOsGame new openInWorld


 2014-02-03 Маркіян Різун mri...@gmail.com:

 Hello, everyone!

 I'm working on XsOs game (or tic tac toe) to learn pharo. Already
 uploaded a first version. Game is boring and very simple, but if somebody
 is interested here is a link:

 http://smalltalkhub.com/#!/~MarkRizun/XsAndOsGame/

 As a novice in pharo, waiting for comments and advice.
 Сritique is welcome too ;)

 Regards, Mark.








[Pharo-users] Drawing a line

2014-01-16 Thread Маркіян Різун
Hello!

Task is simple - draw a line on a form(actually this line will be a border
of a cell). While browsing classes I found LineSegment and LineMorph. Which
of them is better to use in my case? And another question: I know how to
initialize both of them, but don't know how to draw it on my form.

Thank you for help.
Mark


Re: [Pharo-users] Drawing a line

2014-01-16 Thread Маркіян Різун
Thanks for help. I'll try out your suggestions.
Mark
16 січ. 2014 12:50, користувач Henrik Johansen 
henrik.s.johan...@veloxit.no написав:


 On 16 Jan 2014, at 10:52 , Маркіян Різун mri...@gmail.com wrote:

  Hello!
 
  Task is simple - draw a line on a form(actually this line will be a
 border of a cell). While browsing classes I found LineSegment and
 LineMorph. Which of them is better to use in my case? And another question:
 I know how to initialize both of them, but don't know how to draw it on my
 form.
 
  Thank you for help.
  Mark

 myForm getCanvas line: pt1 to: pt2 width: w color: c

 You only need to use a LineMorph if the line is not supposed to be static,
 otherwise drawing it directly on the Form is just as easy.

 Unless what you actually want is to create something like a spreadsheet,
 in which case a CellMorph, with RectangleMorph (cell outline) / StringMorph
 (cell contents) as subcomponents would probably be a better solution.
 (And the spreadsheet itself a morph, with CellMorphs as subcomponents)

 Cheers,
 Henry



Re: [Pharo-users] Replacement for SketchMorph?

2014-01-16 Thread Маркіян Різун
Thank you very much. Comments are really helpful.

Mark


2014/1/16 Sean P. DeNigris s...@clipperadams.com

 Маркіян Різун wrote
  appropriate replacement for it.

 Hi! See ImageMorph. IIRC there is a good class comment



 -
 Cheers,
 Sean
 --
 View this message in context:
 http://forum.world.st/Replacement-for-SketchMorph-tp4737288p4737293.html
 Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.




Re: [Pharo-users] Laser Game

2013-09-05 Thread Маркіян Різун
Or maybe I should write it from the beginnig.


2013/9/5 Маркіян Різун mri...@gmail.com

 I guess Marcus is right, the best option is to rewrite some (big) parts of
 code.


 2013/9/5 Yuriy Tymchuk yuriy.tymc...@me.com

 You can explore what methods are needed and how they are implemented in
 Squeak

 uko



 On 5 вер. 2013, at 10:27, Маркіян Різун mri...@gmail.com wrote:

 Used RectangleMorph, still doesn't work. Obviously, it's because of some
 methods of SketchMorph that are used.


 2013/9/5 Stéphane Ducasse stephane.duca...@inria.fr

 I should look at the tutorial because it looks really strange to me to
 use a sketchMorph for a board game.

 On Sep 4, 2013, at 11:09 AM, Маркіян Різун mri...@gmail.com wrote:

 I thought about that:) SketchMorph is used to create game board, so I
 need it.
 Can I use some other Morph?

 Mark


 2013/9/3 Stéphane Ducasse stephane.duca...@inria.fr


 On Sep 3, 2013, at 12:07 PM, Маркіян Різун mri...@gmail.com wrote:

 I was dealing with laser game on pharo and found two problems.
 1. LedMorph is missing but it's ok, I downloaded it (Morphic Extras).


 you cn find it under my repository on Smalltalkhub

 2.SketchMorph is missing too, and I have some difficulties with it.
 When trying to load it (Morphic Basic) with Monticello browser an error
 occurs.
 Any ideas?


 Remove reference to SketchMorph.

 Stef



 2013/9/2 Маркіян Різун mri...@gmail.com

 Thanks)


 2013/9/2 Stéphane Ducasse stephane.duca...@inria.fr


 On Sep 2, 2013, at 2:05 PM, Yuriy Tymchuk yuriy.tymc...@me.com
 wrote:

 Hi,

 yes it can. This is where your adventure begins :)

 Also I think that I may be easier to follow the tutorial step by step
 with Pharo. Then you'll solve problems just when they appear and not end 
 up
 with a tons of unknown stuff.


 ;)


 Uko


 On 2 вер. 2013, at 15:02, Маркіян Різун mri...@gmail.com wrote:

 As was suggested above I tried to load Laser Game on Pharo 2.0 and it
 didn't work.
 Can this problem be solved?


 2013/8/16 Stéphane Ducasse stephane.duca...@inria.fr


 On Aug 16, 2013, at 11:11 AM, Маркіян Різун mri...@gmail.com
 wrote:

 Hi, everyone!
 I have been working on a tutorial 'how to make a game using
 smalltalk' and developed this game ( Laser Game ) on Squeak, as it is an
 example of development on Squeak. I'm learning, so it's a great 
 experience
 for me. Laser Game is my first game and it's not complicated, but for 
 me it
 took long time to make.
 Links:
 1. http://squeak.preeminent.org/tut2007/html/ - website of tutorial
 2. http://smalltalkhub.com/#!/~MarkRizun/LaserGame/source - Laser
 Game
 Comments are welcome:)


 I thought that you were doing it on Pharo.
 It would be good to have it on pharo and to know what are the
 changes at the morphic level.

 Mark

















Re: [Pharo-users] Laser Game

2013-09-04 Thread Маркіян Різун
I thought about that:) SketchMorph is used to create game board, so I need
it.
Can I use some other Morph?

Mark


2013/9/3 Stéphane Ducasse stephane.duca...@inria.fr


 On Sep 3, 2013, at 12:07 PM, Маркіян Різун mri...@gmail.com wrote:

 I was dealing with laser game on pharo and found two problems.
 1. LedMorph is missing but it's ok, I downloaded it (Morphic Extras).


 you cn find it under my repository on Smalltalkhub

 2.SketchMorph is missing too, and I have some difficulties with it. When
 trying to load it (Morphic Basic) with Monticello browser an error occurs.
 Any ideas?


 Remove reference to SketchMorph.

 Stef



 2013/9/2 Маркіян Різун mri...@gmail.com

 Thanks)


 2013/9/2 Stéphane Ducasse stephane.duca...@inria.fr


 On Sep 2, 2013, at 2:05 PM, Yuriy Tymchuk yuriy.tymc...@me.com wrote:

 Hi,

 yes it can. This is where your adventure begins :)

 Also I think that I may be easier to follow the tutorial step by step
 with Pharo. Then you'll solve problems just when they appear and not end up
 with a tons of unknown stuff.


 ;)


 Uko


 On 2 вер. 2013, at 15:02, Маркіян Різун mri...@gmail.com wrote:

 As was suggested above I tried to load Laser Game on Pharo 2.0 and it
 didn't work.
 Can this problem be solved?


 2013/8/16 Stéphane Ducasse stephane.duca...@inria.fr


 On Aug 16, 2013, at 11:11 AM, Маркіян Різун mri...@gmail.com wrote:

 Hi, everyone!
 I have been working on a tutorial 'how to make a game using smalltalk'
 and developed this game ( Laser Game ) on Squeak, as it is an example of
 development on Squeak. I'm learning, so it's a great experience for me.
 Laser Game is my first game and it's not complicated, but for me it took
 long time to make.
 Links:
 1. http://squeak.preeminent.org/tut2007/html/ - website of tutorial
 2. http://smalltalkhub.com/#!/~MarkRizun/LaserGame/source - Laser Game
 Comments are welcome:)


 I thought that you were doing it on Pharo.
 It would be good to have it on pharo and to know what are the changes
 at the morphic level.

 Mark












Re: [Pharo-users] Laser Game

2013-09-04 Thread Маркіян Різун
2013/9/4 p...@highoctane.be p...@highoctane.be

 you can get a rectanglemorph and a Form

I'll try that) Thank you


Re: [Pharo-users] Laser Game

2013-09-03 Thread Маркіян Різун
There are different errors: SubscriptOutOfBounds: 1 , MessageNotUnderstood:
PasteUpMorphmorphToDropForm: .
Mark



2013/9/3 Yuriy Tymchuk yuriy.tymc...@me.com

 Hi.

 Maybe you can provide more detail about the error?

 uko

 On 3 вер. 2013, at 13:07, Маркіян Різун mri...@gmail.com wrote:

 I was dealing with laser game on pharo and found two problems.
 1. LedMorph is missing but it's ok, I downloaded it (Morphic Extras).
 2.SketchMorph is missing too, and I have some difficulties with it. When
 trying to load it (Morphic Basic) with Monticello browser an error occurs.
 Any ideas?


 2013/9/2 Маркіян Різун mri...@gmail.com

 Thanks)


 2013/9/2 Stéphane Ducasse stephane.duca...@inria.fr


 On Sep 2, 2013, at 2:05 PM, Yuriy Tymchuk yuriy.tymc...@me.com wrote:

 Hi,

 yes it can. This is where your adventure begins :)

 Also I think that I may be easier to follow the tutorial step by step
 with Pharo. Then you'll solve problems just when they appear and not end up
 with a tons of unknown stuff.


 ;)


 Uko


 On 2 вер. 2013, at 15:02, Маркіян Різун mri...@gmail.com wrote:

 As was suggested above I tried to load Laser Game on Pharo 2.0 and it
 didn't work.
 Can this problem be solved?


 2013/8/16 Stéphane Ducasse stephane.duca...@inria.fr


 On Aug 16, 2013, at 11:11 AM, Маркіян Різун mri...@gmail.com wrote:

 Hi, everyone!
 I have been working on a tutorial 'how to make a game using smalltalk'
 and developed this game ( Laser Game ) on Squeak, as it is an example of
 development on Squeak. I'm learning, so it's a great experience for me.
 Laser Game is my first game and it's not complicated, but for me it took
 long time to make.
 Links:
 1. http://squeak.preeminent.org/tut2007/html/ - website of tutorial
 2. http://smalltalkhub.com/#!/~MarkRizun/LaserGame/source - Laser Game
 Comments are welcome:)


 I thought that you were doing it on Pharo.
 It would be good to have it on pharo and to know what are the changes
 at the morphic level.

 Mark












Re: [Pharo-users] Laser Game

2013-09-02 Thread Маркіян Різун
As was suggested above I tried to load Laser Game on Pharo 2.0 and it
didn't work.
Can this problem be solved?


2013/8/16 Stéphane Ducasse stephane.duca...@inria.fr


 On Aug 16, 2013, at 11:11 AM, Маркіян Різун mri...@gmail.com wrote:

 Hi, everyone!
 I have been working on a tutorial 'how to make a game using smalltalk' and
 developed this game ( Laser Game ) on Squeak, as it is an example of
 development on Squeak. I'm learning, so it's a great experience for me.
 Laser Game is my first game and it's not complicated, but for me it took
 long time to make.
 Links:
 1. http://squeak.preeminent.org/tut2007/html/ - website of tutorial
 2. http://smalltalkhub.com/#!/~MarkRizun/LaserGame/source - Laser Game
 Comments are welcome:)


 I thought that you were doing it on Pharo.
 It would be good to have it on pharo and to know what are the changes at
 the morphic level.

 Mark






Re: [Pharo-users] Laser Game

2013-09-02 Thread Маркіян Різун
Thanks)


2013/9/2 Stéphane Ducasse stephane.duca...@inria.fr


 On Sep 2, 2013, at 2:05 PM, Yuriy Tymchuk yuriy.tymc...@me.com wrote:

 Hi,

 yes it can. This is where your adventure begins :)

 Also I think that I may be easier to follow the tutorial step by step with
 Pharo. Then you'll solve problems just when they appear and not end up with
 a tons of unknown stuff.


 ;)


 Uko


 On 2 вер. 2013, at 15:02, Маркіян Різун mri...@gmail.com wrote:

 As was suggested above I tried to load Laser Game on Pharo 2.0 and it
 didn't work.
 Can this problem be solved?


 2013/8/16 Stéphane Ducasse stephane.duca...@inria.fr


 On Aug 16, 2013, at 11:11 AM, Маркіян Різун mri...@gmail.com wrote:

 Hi, everyone!
 I have been working on a tutorial 'how to make a game using smalltalk'
 and developed this game ( Laser Game ) on Squeak, as it is an example of
 development on Squeak. I'm learning, so it's a great experience for me.
 Laser Game is my first game and it's not complicated, but for me it took
 long time to make.
 Links:
 1. http://squeak.preeminent.org/tut2007/html/ - website of tutorial
 2. http://smalltalkhub.com/#!/~MarkRizun/LaserGame/source - Laser Game
 Comments are welcome:)


 I thought that you were doing it on Pharo.
 It would be good to have it on pharo and to know what are the changes at
 the morphic level.

 Mark









[Pharo-users] Laser Game

2013-08-16 Thread Маркіян Різун
Hi, everyone!
I have been working on a tutorial 'how to make a game using smalltalk' and
developed this game ( Laser Game ) on Squeak, as it is an example of
development on Squeak. I'm learning, so it's a great experience for me.
Laser Game is my first game and it's not complicated, but for me it took
long time to make.
Links:
1. http://squeak.preeminent.org/tut2007/html/ - website of tutorial
2. http://smalltalkhub.com/#!/~MarkRizun/LaserGame/source - Laser Game
Comments are welcome:)
Mark


Re: [Pharo-users] Problem with saving in repository

2013-07-15 Thread Маркіян Різун
Thank you guys.


2013/7/15 Yuriy Tymchuk yuriy.tymc...@me.com

 So, yeah. You should enter user and password. You can do this by
 right-clicking a repository end selecting edit.

 Uko



 On 15 лип. 2013, at 16:05, Маркіян Різун mri...@gmail.com wrote:

 Version 2.0
 Repository:
 MCHttpRepository
 location: 'http://smalltalkhub.com/mc/MarkRizun/LaserGame/main'
  user: ''
 password: ''



 2013/7/15 Yuriy Tymchuk yuriy.tymc...@me.com

 Hi.

 Looks like the problem is with authentication (according to 403 error).
 Maybe you have forgotten to enter credentials, or just made a mistake?

 Uko

 On 15 лип. 2013, at 15:48, Маркіян Різун mri...@gmail.com wrote:

 Hi guys,
 When I'm trying to save my code in repository it failes and gives me
 error.
 Am I doing something wrong?
 error.jpg







Re: [Pharo-users] New guy in the community.

2013-06-04 Thread Маркіян Різун
Maybe it wasn't encouraging however I will try to make my dream real.


2013/6/4 Esteban Lorenzano esteba...@gmail.com


 On Jun 4, 2013, at 1:22 PM, Clément Bera bera.clem...@gmail.com wrote:

 Hello and welcome,

 Yeah lots of programmers start programming willing to do video games. But
 a few finish by really doing games...


 that's really encouraging ;)
 but yes... 25 years ago I made my first small program:

 10 PRINT HELLO
 20 GOTO 10

 ( it was a Commodore 64 :D )

 ... and I was already dreaming about doing games :)
 finally last year I decided it was about time to actually doing games and
 I started storm project for that... now I'm again stuck doing something
 else, but well... dreams are for make us moving on :)

 anyway, welcome and I hope you find here a place to make your dreams live.

 Esteban


 When I was student (a year ago) I started to implement a game, and then I
 switched and I am now working in compiler  virtual machines related stuff.
 But recently I decided to fulfill my dream and to finish the game I started
 as a student. Some features are still missing, but the game is there :
 http://clementbera.github.io/amber/projects/easnoth/easnoth.html#

 This is done in Smalltalk. Not directly in Pharo, because Pharo permits to
 do client applications, and as a small game I prefered to have it on the
 web so I implemented in in amber http://amber-lang.net/, which could be
 described as a Pharo on the web.

 Good luck with Pharo. Any question is welcomed.

 Clement



 2013/6/4 Маркіян Різун mri...@gmail.com

 Hi everyone!
 My name is Mark and I'm new in Pharo community. I live in Ukraine and
 study in Ivan Franko National University of Lviv on the Faculty of Applied
 Mathematics and Informatics. I've just finished my first year and now I
 want to study programming a lot (I have whole summer!).
 I hope, that after some time I will be able to create some cool things
 and also to inspire other novice programmers, as my friend inspired me. My
 dream is to create games. I know, that it can take a lot of time even for a
 simple ones, but I'm ready for it.
 Thank you guys for reading this.
 Mark.




 --
 Clément Béra
 Mate Virtual Machine Engineer
 Bâtiment B 40, avenue Halley 59650 *Villeneuve d'Ascq*