Re: [pygame] Beginner Question
On 09/01/12 06:25 PM, James Paige wrote: On Mon, Jan 09, 2012 at 06:00:49PM -0800, Lenard Lindstrom wrote: On 09/01/12 01:03 PM, Nick Arnoeyts wrote: Btw, a little bit off-topic, but is it possible to build Pygame with MinGW? I'm using the latest GCC 4.6 on Windows, to clarify. Yes, Pygame builds with MinGW GCC 4.6.1-1. But there are problems with the dependency DLLs, specifically smpeg. This is written in C++ and so has special startup and shutdown requirements. It either causes Python is shut down in an "unusual way" or causes a segfault. Since it is used by SDL_mixer for mp3 support, smpeg is kind of indispensable. However, you can get an earlier version of the prebuilt dependencies at my Pygame page, http://www3.telus.net/len_l/pygame . They were built with GCC 4.5.0, so I hope they will also work with GCC 4.6 (or we may have a problem). Lenard Lindstrom Doesn't SDL_mixer allow the use of libmad as an alternative to smpeg? --- James Paige Yes, but unfortunately libmad is released under the incompatible GPL license: Pygame is LGPL. Lenard
Re: [pygame] Beginner Question
On Mon, Jan 09, 2012 at 06:00:49PM -0800, Lenard Lindstrom wrote: > On 09/01/12 01:03 PM, Nick Arnoeyts wrote: >> Btw, a little bit off-topic, but is it possible to build Pygame with >> MinGW? I'm using the latest GCC 4.6 on Windows, to clarify. >> > Yes, Pygame builds with MinGW GCC 4.6.1-1. But there are problems with > the dependency DLLs, specifically smpeg. This is written in C++ and so > has special startup and shutdown requirements. It either causes Python > is shut down in an "unusual way" or causes a segfault. Since it is used > by SDL_mixer for mp3 support, smpeg is kind of indispensable. However, > you can get an earlier version of the prebuilt dependencies at my Pygame > page, http://www3.telus.net/len_l/pygame . They were built with GCC > 4.5.0, so I hope they will also work with GCC 4.6 (or we may have a > problem). > > Lenard Lindstrom Doesn't SDL_mixer allow the use of libmad as an alternative to smpeg? --- James Paige
Re: [pygame] Beginner Question
On 09/01/12 01:03 PM, Nick Arnoeyts wrote: Btw, a little bit off-topic, but is it possible to build Pygame with MinGW? I'm using the latest GCC 4.6 on Windows, to clarify. Yes, Pygame builds with MinGW GCC 4.6.1-1. But there are problems with the dependency DLLs, specifically smpeg. This is written in C++ and so has special startup and shutdown requirements. It either causes Python is shut down in an "unusual way" or causes a segfault. Since it is used by SDL_mixer for mp3 support, smpeg is kind of indispensable. However, you can get an earlier version of the prebuilt dependencies at my Pygame page, http://www3.telus.net/len_l/pygame . They were built with GCC 4.5.0, so I hope they will also work with GCC 4.6 (or we may have a problem). Lenard Lindstrom
Re: [pygame] Beginner Question
Lenard, I checked out the link for the Mac installer for pygame because I'm VERY interested in pygame on Mac for 3.x. If you could direct me to a link for that ( if it exists I would be incredibly grateful) thanks!!! -Zack On Jan 9, 2012, at 3:14 PM, Lenard Lindstrom wrote: > On 09/01/12 11:52 AM, Ryan Strunk wrote: >> Hello everyone, >> I've been learning Python for about a year now, and I wanted to get more >> seriously into developing audio games. I was told that Pygame is a good >> package to look at, so I installed it on my machine and joined this list. On >> looking at python.org, however, it appears as though there have been no >> major updates since 2009. I've heard tell of a new version of Pygame that >> runs with later versions of Python, but I can't seem to find much >> information on it. So I'm curious if: >> 1. Pygame is still actively being maintained/expanded, and >> 2. if not, what libraries are people using to develop games. >> Thank you much for any help you can provide. >> Best, >> Ryan >> > Hi Ryan, > > Welcome to the Pygame mailing list. The Pygame project is still alive. > Currently the project is being moved to Bitbucket: > bitbucket.org/pygame/pygame , so development has slowed down a bit. The > reason for a long delay between releases is that people are encouraged to try > the current snapshot. Reasonably up-to-date Windows installers can be found > at http://thorbrian.com/pygame/builds.php . The OS X builds are older. I have > provided Python 2.7 and 3.2 installers at http://www3.telus.net/len_l/pygame > . For Linux it is best to build it from source, and take advantage of all the > most recent features and bug fixes. > > Lenard Lindstrom >
Re: [pygame] Beginner Question
Btw, a little bit off-topic, but is it possible to build Pygame with MinGW? I'm using the latest GCC 4.6 on Windows, to clarify. Op 9 januari 2012 22:01 schreef Sean Wolfe het volgende: > On Mon, Jan 9, 2012 at 5:14 PM, Lenard Lindstrom wrote: > > On 09/01/12 11:52 AM, Ryan Strunk wrote: > >> > >> Hello everyone, > >> I've been learning Python for about a year now, and I wanted to get more > >> seriously into developing audio games. I was told that Pygame is a good > >> package to look at, so I installed it on my machine and joined this > list. > >> On > >> looking at python.org, however, it appears as though there have been no > >> major updates since 2009. I've heard tell of a new version of Pygame > that > >> runs with later versions of Python, but I can't seem to find much > >> information on it. So I'm curious if: > >> 1. Pygame is still actively being maintained/expanded, and > >> 2. if not, what libraries are people using to develop games. > >> Thank you much for any help you can provide. > >> Best, > >> Ryan > >> > > Hi Ryan, > > > > Welcome to the Pygame mailing list. The Pygame project is still alive. > > Currently the project is being moved to Bitbucket: > > bitbucket.org/pygame/pygame , so development has slowed down a bit. The > > reason for a long delay between releases is that people are encouraged to > > try the current snapshot. Reasonably up-to-date Windows installers can be > > found at http://thorbrian.com/pygame/builds.php . The OS X builds are > older. > > I have provided Python 2.7 and 3.2 installers at > > http://www3.telus.net/len_l/pygame . For Linux it is best to build it > from > > source, and take advantage of all the most recent features and bug fixes. > > > > Lenard Lindstrom > > > > We're still using it! The bitbucket migration is going to help us > improve the site a lot. > > I hope we can keep the color scheme guys! lol. > > I'm using the p4a library, http://pygame.renpy.org, to work on an > android game. For me the audio setup in pygame has worked well, but I > haven't exercised it a ton. I've got my game playing music on one > track and sound effects on the other. Good times! >
Re: [pygame] Beginner Question
On Mon, Jan 9, 2012 at 5:14 PM, Lenard Lindstrom wrote: > On 09/01/12 11:52 AM, Ryan Strunk wrote: >> >> Hello everyone, >> I've been learning Python for about a year now, and I wanted to get more >> seriously into developing audio games. I was told that Pygame is a good >> package to look at, so I installed it on my machine and joined this list. >> On >> looking at python.org, however, it appears as though there have been no >> major updates since 2009. I've heard tell of a new version of Pygame that >> runs with later versions of Python, but I can't seem to find much >> information on it. So I'm curious if: >> 1. Pygame is still actively being maintained/expanded, and >> 2. if not, what libraries are people using to develop games. >> Thank you much for any help you can provide. >> Best, >> Ryan >> > Hi Ryan, > > Welcome to the Pygame mailing list. The Pygame project is still alive. > Currently the project is being moved to Bitbucket: > bitbucket.org/pygame/pygame , so development has slowed down a bit. The > reason for a long delay between releases is that people are encouraged to > try the current snapshot. Reasonably up-to-date Windows installers can be > found at http://thorbrian.com/pygame/builds.php . The OS X builds are older. > I have provided Python 2.7 and 3.2 installers at > http://www3.telus.net/len_l/pygame . For Linux it is best to build it from > source, and take advantage of all the most recent features and bug fixes. > > Lenard Lindstrom > We're still using it! The bitbucket migration is going to help us improve the site a lot. I hope we can keep the color scheme guys! lol. I'm using the p4a library, http://pygame.renpy.org, to work on an android game. For me the audio setup in pygame has worked well, but I haven't exercised it a ton. I've got my game playing music on one track and sound effects on the other. Good times!
Re: [pygame] Beginner Question
On 09/01/12 11:52 AM, Ryan Strunk wrote: Hello everyone, I've been learning Python for about a year now, and I wanted to get more seriously into developing audio games. I was told that Pygame is a good package to look at, so I installed it on my machine and joined this list. On looking at python.org, however, it appears as though there have been no major updates since 2009. I've heard tell of a new version of Pygame that runs with later versions of Python, but I can't seem to find much information on it. So I'm curious if: 1. Pygame is still actively being maintained/expanded, and 2. if not, what libraries are people using to develop games. Thank you much for any help you can provide. Best, Ryan Hi Ryan, Welcome to the Pygame mailing list. The Pygame project is still alive. Currently the project is being moved to Bitbucket: bitbucket.org/pygame/pygame , so development has slowed down a bit. The reason for a long delay between releases is that people are encouraged to try the current snapshot. Reasonably up-to-date Windows installers can be found at http://thorbrian.com/pygame/builds.php . The OS X builds are older. I have provided Python 2.7 and 3.2 installers at http://www3.telus.net/len_l/pygame . For Linux it is best to build it from source, and take advantage of all the most recent features and bug fixes. Lenard Lindstrom
RE: [pygame] Beginner Question
Good to know. Thank you. From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On Behalf Of Nick Arnoeyts Sent: Monday, January 09, 2012 1:55 PM To: pygame-users@seul.org Subject: Re: [pygame] Beginner Question As far as I know, Pygame is still being actively developed. You should take a look on bitbucket.com to see when the last commit was, and it wasn't that long ago.
Re: [pygame] Beginner Question
As far as I know, Pygame is still being actively developed. You should take a look on bitbucket.com to see when the last commit was, and it wasn't that long ago. Op 9 januari 2012 20:52 schreef Ryan Strunk het volgende: > Hello everyone, > I've been learning Python for about a year now, and I wanted to get more > seriously into developing audio games. I was told that Pygame is a good > package to look at, so I installed it on my machine and joined this list. > On > looking at python.org, however, it appears as though there have been no > major updates since 2009. I've heard tell of a new version of Pygame that > runs with later versions of Python, but I can't seem to find much > information on it. So I'm curious if: > 1. Pygame is still actively being maintained/expanded, and > 2. if not, what libraries are people using to develop games. > Thank you much for any help you can provide. > Best, > Ryan > >
[pygame] Beginner Question
Hello everyone, I've been learning Python for about a year now, and I wanted to get more seriously into developing audio games. I was told that Pygame is a good package to look at, so I installed it on my machine and joined this list. On looking at python.org, however, it appears as though there have been no major updates since 2009. I've heard tell of a new version of Pygame that runs with later versions of Python, but I can't seem to find much information on it. So I'm curious if: 1. Pygame is still actively being maintained/expanded, and 2. if not, what libraries are people using to develop games. Thank you much for any help you can provide. Best, Ryan