Re: [pygame] Beginner Question

2012-01-09 Thread Lenard Lindstrom

On 09/01/12 06:25 PM, James Paige wrote:

On Mon, Jan 09, 2012 at 06:00:49PM -0800, Lenard Lindstrom wrote:

On 09/01/12 01:03 PM, Nick Arnoeyts wrote:

Btw, a little bit off-topic, but is it possible to build Pygame with
MinGW? I'm using the latest GCC 4.6 on Windows, to clarify.


Yes, Pygame builds with MinGW GCC 4.6.1-1. But there are problems with
the dependency DLLs, specifically smpeg. This is written in C++ and so
has special startup and shutdown requirements. It either causes Python
is shut down in an "unusual way" or causes a segfault. Since it is used
by SDL_mixer for mp3 support, smpeg is kind of indispensable. However,
you can get an earlier version of the prebuilt dependencies at my Pygame
page, http://www3.telus.net/len_l/pygame . They were built with GCC
4.5.0, so I hope they will also work with GCC 4.6 (or we may have a
problem).

Lenard Lindstrom

Doesn't SDL_mixer allow the use of libmad as an alternative to smpeg?

---
James Paige
Yes, but unfortunately libmad is released under the incompatible GPL 
license: Pygame is LGPL.


Lenard



Re: [pygame] Beginner Question

2012-01-09 Thread James Paige
On Mon, Jan 09, 2012 at 06:00:49PM -0800, Lenard Lindstrom wrote:
> On 09/01/12 01:03 PM, Nick Arnoeyts wrote:
>> Btw, a little bit off-topic, but is it possible to build Pygame with  
>> MinGW? I'm using the latest GCC 4.6 on Windows, to clarify.
>>
> Yes, Pygame builds with MinGW GCC 4.6.1-1. But there are problems with  
> the dependency DLLs, specifically smpeg. This is written in C++ and so  
> has special startup and shutdown requirements. It either causes Python  
> is shut down in an "unusual way" or causes a segfault. Since it is used  
> by SDL_mixer for mp3 support, smpeg is kind of indispensable. However,  
> you can get an earlier version of the prebuilt dependencies at my Pygame  
> page, http://www3.telus.net/len_l/pygame . They were built with GCC  
> 4.5.0, so I hope they will also work with GCC 4.6 (or we may have a  
> problem).
>
> Lenard Lindstrom

Doesn't SDL_mixer allow the use of libmad as an alternative to smpeg?

---
James Paige


Re: [pygame] Beginner Question

2012-01-09 Thread Lenard Lindstrom

On 09/01/12 01:03 PM, Nick Arnoeyts wrote:
Btw, a little bit off-topic, but is it possible to build Pygame with 
MinGW? I'm using the latest GCC 4.6 on Windows, to clarify.


Yes, Pygame builds with MinGW GCC 4.6.1-1. But there are problems with 
the dependency DLLs, specifically smpeg. This is written in C++ and so 
has special startup and shutdown requirements. It either causes Python 
is shut down in an "unusual way" or causes a segfault. Since it is used 
by SDL_mixer for mp3 support, smpeg is kind of indispensable. However, 
you can get an earlier version of the prebuilt dependencies at my Pygame 
page, http://www3.telus.net/len_l/pygame . They were built with GCC 
4.5.0, so I hope they will also work with GCC 4.6 (or we may have a 
problem).


Lenard Lindstrom



Re: [pygame] Beginner Question

2012-01-09 Thread Zack Baker
Lenard, I checked out the link for the Mac installer for pygame because I'm 
VERY interested in pygame on Mac for 3.x. If you could direct me to a link for 
that ( if it exists I would be incredibly grateful) thanks!!!

-Zack


On Jan 9, 2012, at 3:14 PM, Lenard Lindstrom  wrote:

> On 09/01/12 11:52 AM, Ryan Strunk wrote:
>> Hello everyone,
>> I've been learning Python for about a year now, and I wanted to get more
>> seriously into developing audio games. I was told that Pygame is a good
>> package to look at, so I installed it on my machine and joined this list. On
>> looking at python.org, however, it appears as though there have been no
>> major updates since 2009. I've heard tell of a new version of Pygame that
>> runs with later versions of Python, but I can't seem to find much
>> information on it. So I'm curious if:
>> 1. Pygame is still actively being maintained/expanded, and
>> 2. if not, what libraries are people using to develop games.
>> Thank you much for any help you can provide.
>> Best,
>> Ryan
>> 
> Hi Ryan,
> 
> Welcome to the Pygame mailing list. The Pygame project is still alive. 
> Currently the project is being moved to Bitbucket: 
> bitbucket.org/pygame/pygame , so development has slowed down a bit. The 
> reason for a long delay between releases is that people are encouraged to try 
> the current snapshot. Reasonably up-to-date Windows installers can be found 
> at http://thorbrian.com/pygame/builds.php . The OS X builds are older. I have 
> provided Python 2.7 and 3.2 installers at http://www3.telus.net/len_l/pygame 
> . For Linux it is best to build it from source, and take advantage of all the 
> most recent features and bug fixes.
> 
> Lenard Lindstrom
> 


Re: [pygame] Beginner Question

2012-01-09 Thread Nick Arnoeyts
Btw, a little bit off-topic, but is it possible to build Pygame with MinGW?
I'm using the latest GCC 4.6 on Windows, to clarify.

Op 9 januari 2012 22:01 schreef Sean Wolfe  het
volgende:

> On Mon, Jan 9, 2012 at 5:14 PM, Lenard Lindstrom  wrote:
> > On 09/01/12 11:52 AM, Ryan Strunk wrote:
> >>
> >> Hello everyone,
> >> I've been learning Python for about a year now, and I wanted to get more
> >> seriously into developing audio games. I was told that Pygame is a good
> >> package to look at, so I installed it on my machine and joined this
> list.
> >> On
> >> looking at python.org, however, it appears as though there have been no
> >> major updates since 2009. I've heard tell of a new version of Pygame
> that
> >> runs with later versions of Python, but I can't seem to find much
> >> information on it. So I'm curious if:
> >> 1. Pygame is still actively being maintained/expanded, and
> >> 2. if not, what libraries are people using to develop games.
> >> Thank you much for any help you can provide.
> >> Best,
> >> Ryan
> >>
> > Hi Ryan,
> >
> > Welcome to the Pygame mailing list. The Pygame project is still alive.
> > Currently the project is being moved to Bitbucket:
> > bitbucket.org/pygame/pygame , so development has slowed down a bit. The
> > reason for a long delay between releases is that people are encouraged to
> > try the current snapshot. Reasonably up-to-date Windows installers can be
> > found at http://thorbrian.com/pygame/builds.php . The OS X builds are
> older.
> > I have provided Python 2.7 and 3.2 installers at
> > http://www3.telus.net/len_l/pygame . For Linux it is best to build it
> from
> > source, and take advantage of all the most recent features and bug fixes.
> >
> > Lenard Lindstrom
> >
>
> We're still using it! The bitbucket migration is going to help us
> improve the site a lot.
>
> I hope we can keep the color scheme guys! lol.
>
> I'm using the p4a library, http://pygame.renpy.org, to work on an
> android game. For me the audio setup in pygame has worked well, but I
> haven't exercised it a ton. I've got my game playing music on one
> track and sound effects on the other. Good times!
>


Re: [pygame] Beginner Question

2012-01-09 Thread Sean Wolfe
On Mon, Jan 9, 2012 at 5:14 PM, Lenard Lindstrom  wrote:
> On 09/01/12 11:52 AM, Ryan Strunk wrote:
>>
>> Hello everyone,
>> I've been learning Python for about a year now, and I wanted to get more
>> seriously into developing audio games. I was told that Pygame is a good
>> package to look at, so I installed it on my machine and joined this list.
>> On
>> looking at python.org, however, it appears as though there have been no
>> major updates since 2009. I've heard tell of a new version of Pygame that
>> runs with later versions of Python, but I can't seem to find much
>> information on it. So I'm curious if:
>> 1. Pygame is still actively being maintained/expanded, and
>> 2. if not, what libraries are people using to develop games.
>> Thank you much for any help you can provide.
>> Best,
>> Ryan
>>
> Hi Ryan,
>
> Welcome to the Pygame mailing list. The Pygame project is still alive.
> Currently the project is being moved to Bitbucket:
> bitbucket.org/pygame/pygame , so development has slowed down a bit. The
> reason for a long delay between releases is that people are encouraged to
> try the current snapshot. Reasonably up-to-date Windows installers can be
> found at http://thorbrian.com/pygame/builds.php . The OS X builds are older.
> I have provided Python 2.7 and 3.2 installers at
> http://www3.telus.net/len_l/pygame . For Linux it is best to build it from
> source, and take advantage of all the most recent features and bug fixes.
>
> Lenard Lindstrom
>

We're still using it! The bitbucket migration is going to help us
improve the site a lot.

I hope we can keep the color scheme guys! lol.

I'm using the p4a library, http://pygame.renpy.org, to work on an
android game. For me the audio setup in pygame has worked well, but I
haven't exercised it a ton. I've got my game playing music on one
track and sound effects on the other. Good times!


Re: [pygame] Beginner Question

2012-01-09 Thread Lenard Lindstrom

On 09/01/12 11:52 AM, Ryan Strunk wrote:

Hello everyone,
I've been learning Python for about a year now, and I wanted to get more
seriously into developing audio games. I was told that Pygame is a good
package to look at, so I installed it on my machine and joined this list. On
looking at python.org, however, it appears as though there have been no
major updates since 2009. I've heard tell of a new version of Pygame that
runs with later versions of Python, but I can't seem to find much
information on it. So I'm curious if:
1. Pygame is still actively being maintained/expanded, and
2. if not, what libraries are people using to develop games.
Thank you much for any help you can provide.
Best,
Ryan


Hi Ryan,

Welcome to the Pygame mailing list. The Pygame project is still alive. 
Currently the project is being moved to Bitbucket: 
bitbucket.org/pygame/pygame , so development has slowed down a bit. The 
reason for a long delay between releases is that people are encouraged 
to try the current snapshot. Reasonably up-to-date Windows installers 
can be found at http://thorbrian.com/pygame/builds.php . The OS X builds 
are older. I have provided Python 2.7 and 3.2 installers at 
http://www3.telus.net/len_l/pygame . For Linux it is best to build it 
from source, and take advantage of all the most recent features and bug 
fixes.


Lenard Lindstrom



RE: [pygame] Beginner Question

2012-01-09 Thread Ryan Strunk
Good to know. Thank you.

 

From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On
Behalf Of Nick Arnoeyts
Sent: Monday, January 09, 2012 1:55 PM
To: pygame-users@seul.org
Subject: Re: [pygame] Beginner Question

 

As far as I know, Pygame is still being actively developed. You should take
a look on bitbucket.com to see when the last commit was, and it wasn't that
long ago.



Re: [pygame] Beginner Question

2012-01-09 Thread Nick Arnoeyts
As far as I know, Pygame is still being actively developed. You should take
a look on bitbucket.com to see when the last commit was, and it wasn't that
long ago.

Op 9 januari 2012 20:52 schreef Ryan Strunk  het
volgende:

> Hello everyone,
> I've been learning Python for about a year now, and I wanted to get more
> seriously into developing audio games. I was told that Pygame is a good
> package to look at, so I installed it on my machine and joined this list.
> On
> looking at python.org, however, it appears as though there have been no
> major updates since 2009. I've heard tell of a new version of Pygame that
> runs with later versions of Python, but I can't seem to find much
> information on it. So I'm curious if:
> 1. Pygame is still actively being maintained/expanded, and
> 2. if not, what libraries are people using to develop games.
> Thank you much for any help you can provide.
> Best,
> Ryan
>
>


[pygame] Beginner Question

2012-01-09 Thread Ryan Strunk
Hello everyone,
I've been learning Python for about a year now, and I wanted to get more
seriously into developing audio games. I was told that Pygame is a good
package to look at, so I installed it on my machine and joined this list. On
looking at python.org, however, it appears as though there have been no
major updates since 2009. I've heard tell of a new version of Pygame that
runs with later versions of Python, but I can't seem to find much
information on it. So I'm curious if:
1. Pygame is still actively being maintained/expanded, and
2. if not, what libraries are people using to develop games.
Thank you much for any help you can provide.
Best,
Ryan