Re: [pygame] nokia s60 branch merge...

2009-05-11 Thread René Dudfield
Awesome :)  thanks.


On Mon, May 11, 2009 at 12:34 AM, Jussi Toivola jtoiv...@gmail.com wrote:

 Hello,
 I found just a couple of errors in color.c and the makeref.py was not
 updated with the feature to clear module docstrings. Those are not
 really needed or usable on the phone and only take extra space. I
 updated the how_to_build.txt also.

 The fresh build from trunk is available at

 http://pygame-symbian-s60.googlecode.com/files/pygame-S60_py25_SVN-2113_20090510_GCCE-UREL.sisx

 I'd say the merge is now completed :)


 2009/5/9 Jussi Toivola jtoiv...@gmail.com:
  Jussi, are you able to test trunk?  Everything should be merged in from
 your branch now :)
  Cool :) I'll try it ASAP.
 
  What OS's are the compiler(s) and emulator available for?
 
  The Nokia's build tools are for Windows, but there are ports for Linux
  and Mac: http://www.martin.st/symbian/. No emulator though. I use
  Nokia's 5th edition SDK myself.
 
  Is that symbian/how_to_build.txt file up to date?
  Probably not. I'll check it out.
 
 
  2009/5/9 René Dudfield ren...@gmail.com:
  hi again,
 
  all but one of the files were just conflicts between the various py3k
  changes... so just added the one file.
 
  Jussi, are you able to test trunk?  Everything should be merged in from
 your
  branch now :)
 
  Thinking of testing the symbian stuff in the future... perhaps we can
 set up
  an emulator for building and testing?  Then we can make sure future
 changes
  work ok on symbian too.  What OS's are the compiler(s) and emulator
  available for?  Is that symbian/how_to_build.txt file up to date?
 
 
  cheers,
 
 
 
  On Sat, May 9, 2009 at 1:01 PM, René Dudfield ren...@gmail.com wrote:
 
  Excellent, thanks :)I just sat down to finish off merging in the
 rest
  of lib/ test/ and examples/ stuff from the symbian branch.
 
  I'll try out your build with portable python on vista once I've done
 with
  that stuff.
 
  cu,
 
 
 
 
  On Sat, May 9, 2009 at 12:53 PM, Lenard Lindstrom le...@telus.net
 wrote:
 
  I had to make a few small fixes to get it compiling again with Python
  3.1, but nothing major. I got some XP time so built an installer
 (separate
  post). It is hardly a release quality, but it is available for
 emergencies.
 
  Lenard
 
 
 
 
 
 
 
 
  --
  
  Jussi Toivola
 



 --
 
 Jussi Toivola



Re: [pygame] nokia s60 branch merge...

2009-05-10 Thread Jussi Toivola
Hello,
I found just a couple of errors in color.c and the makeref.py was not
updated with the feature to clear module docstrings. Those are not
really needed or usable on the phone and only take extra space. I
updated the how_to_build.txt also.

The fresh build from trunk is available at
http://pygame-symbian-s60.googlecode.com/files/pygame-S60_py25_SVN-2113_20090510_GCCE-UREL.sisx

I'd say the merge is now completed :)


2009/5/9 Jussi Toivola jtoiv...@gmail.com:
 Jussi, are you able to test trunk?  Everything should be merged in from your 
 branch now :)
 Cool :) I'll try it ASAP.

 What OS's are the compiler(s) and emulator available for?

 The Nokia's build tools are for Windows, but there are ports for Linux
 and Mac: http://www.martin.st/symbian/. No emulator though. I use
 Nokia's 5th edition SDK myself.

 Is that symbian/how_to_build.txt file up to date?
 Probably not. I'll check it out.


 2009/5/9 René Dudfield ren...@gmail.com:
 hi again,

 all but one of the files were just conflicts between the various py3k
 changes... so just added the one file.

 Jussi, are you able to test trunk?  Everything should be merged in from your
 branch now :)

 Thinking of testing the symbian stuff in the future... perhaps we can set up
 an emulator for building and testing?  Then we can make sure future changes
 work ok on symbian too.  What OS's are the compiler(s) and emulator
 available for?  Is that symbian/how_to_build.txt file up to date?


 cheers,



 On Sat, May 9, 2009 at 1:01 PM, René Dudfield ren...@gmail.com wrote:

 Excellent, thanks :)    I just sat down to finish off merging in the rest
 of lib/ test/ and examples/ stuff from the symbian branch.

 I'll try out your build with portable python on vista once I've done with
 that stuff.

 cu,




 On Sat, May 9, 2009 at 12:53 PM, Lenard Lindstrom le...@telus.net wrote:

 I had to make a few small fixes to get it compiling again with Python
 3.1, but nothing major. I got some XP time so built an installer (separate
 post). It is hardly a release quality, but it is available for emergencies.

 Lenard








 --
 
 Jussi Toivola




-- 

Jussi Toivola


Re: [pygame] nokia s60 branch merge...

2009-05-09 Thread Jussi Toivola
 Jussi, are you able to test trunk?  Everything should be merged in from your 
 branch now :)
Cool :) I'll try it ASAP.

 What OS's are the compiler(s) and emulator available for?

The Nokia's build tools are for Windows, but there are ports for Linux
and Mac: http://www.martin.st/symbian/. No emulator though. I use
Nokia's 5th edition SDK myself.

 Is that symbian/how_to_build.txt file up to date?
Probably not. I'll check it out.


2009/5/9 René Dudfield ren...@gmail.com:
 hi again,

 all but one of the files were just conflicts between the various py3k
 changes... so just added the one file.

 Jussi, are you able to test trunk?  Everything should be merged in from your
 branch now :)

 Thinking of testing the symbian stuff in the future... perhaps we can set up
 an emulator for building and testing?  Then we can make sure future changes
 work ok on symbian too.  What OS's are the compiler(s) and emulator
 available for?  Is that symbian/how_to_build.txt file up to date?


 cheers,



 On Sat, May 9, 2009 at 1:01 PM, René Dudfield ren...@gmail.com wrote:

 Excellent, thanks :)    I just sat down to finish off merging in the rest
 of lib/ test/ and examples/ stuff from the symbian branch.

 I'll try out your build with portable python on vista once I've done with
 that stuff.

 cu,




 On Sat, May 9, 2009 at 12:53 PM, Lenard Lindstrom le...@telus.net wrote:

 I had to make a few small fixes to get it compiling again with Python
 3.1, but nothing major. I got some XP time so built an installer (separate
 post). It is hardly a release quality, but it is available for emergencies.

 Lenard








-- 

Jussi Toivola


Re: [pygame] nokia s60 branch merge...

2009-05-08 Thread Lenard Lindstrom
I had to make a few small fixes to get it compiling again with Python 
3.1, but nothing major. I got some XP time so built an installer 
(separate post). It is hardly a release quality, but it is available for 
emergencies.


Lenard


René Dudfield wrote:

hi,

I've committed some things... but still about 13 files to fix up.  All 
the .c and .h files have been committed... but nothing is tested 
yet... compiles though (on ubuntu jaunty i386 python2.6).


there seems to be an issue with pygame.h and the ifdefs.  I think it's 
to do with the intptr_t defs/undefs... but haven't looked into it much.


Will do the lib/ test/ and examples/ conflicts tomorrow.


cu!



On Fri, May 8, 2009 at 2:29 AM, Lenard Lindstrom le...@telus.net 
mailto:le...@telus.net wrote:


I have committed the latest changes so Pygame now builds normally
for Python 3.1. There may be a few error messages regarding
compiling optional .py files, but they can be ignored. I will get
to them later.

Good luck,

Lenard

René Dudfield wrote:

cool.  I'll try and do a portable python3 windows build on
saturday.

Up to about 40 files left with conflicts in them... it's all
been easy so far... just time consuming.


cu,



On Thu, May 7, 2009 at 5:01 PM, Lenard Lindstrom
le...@telus.net mailto:le...@telus.net
mailto:le...@telus.net mailto:le...@telus.net wrote:

   Hi,

   No, I don't have ready access to XP at the moment, though I
could
   probably cross-build from Python 2.5 if absolutely
necessary, as I
   did for Python 2.6.

   Lenard

   René Dudfield wrote:

   nice one.

   Well, I only did 2 files I think this morning... so
feel free
   to keep going if you like.  It's no big deal if you
keep going
   I think.  I'll just update from r2077 any of your
changes past
   that before I commit.

   Do you have access to a windows machine at the moment?  If
   not, I'll try and build the installer for the python
3.x that
   Andre Krause is using.


   Andre: can you please confirm that you're using windows
   portable python 3.0.1 from http://www.portablepython.com/ ?

   Also, what day do you need pygame ready by?


   cheers,



   On Thu, May 7, 2009 at 1:01 PM, Lenard Lindstrom
   le...@telus.net mailto:le...@telus.net
mailto:le...@telus.net mailto:le...@telus.net
   mailto:le...@telus.net mailto:le...@telus.net
mailto:le...@telus.net mailto:le...@telus.net wrote:

  Hi René,

  Yeah, I kind of poured the code in there the last
few days. I
  could have waited. I can use the time to clean up
the remaining
  Python 3 changes before making another commit. I have
   updated all
  the modules that make sense for Python 3.1. setup.py
will skip
  those modules not ported so a Python 3 build will be as
   simple as
  any other. I also need to spend some time on the test
   framework.

  Lenard


  René Dudfield wrote:

  hi,

  I made a diff like this:
  ./trunk/ $ svn diff -r1761:2075
  svn://seul.org/svn/pygame/branches/symbian_s60/
http://seul.org/svn/pygame/branches/symbian_s60/
   http://seul.org/svn/pygame/branches/symbian_s60/
  http://seul.org/svn/pygame/branches/symbian_s60/
  http://seul.org/svn/pygame/branches/symbian_s60/ 
  ../../symbian_s60_patch.diff


  where 1761 was the revision the symbian branch was
   copied...
  and 2075 is the current revision on trunk

  I'm using this command to merge the changes into
the trunk.
  ./trunk/ $ svn merge -r1761:2075
  svn://seul.org/svn/pygame/branches/symbian_s60/
http://seul.org/svn/pygame/branches/symbian_s60/
   http://seul.org/svn/pygame/branches/symbian_s60/
  http://seul.org/svn/pygame/branches/symbian_s60/
  http://seul.org/svn/pygame/branches/symbian_s60/



  I'm working through the merge conflicts slowly,
   hopefully more
  free time on the weekend... expect a day or
two... or
   three :)



  cu,




  On Thu, May 7, 2009 at 4:56 AM, Lenard Lindstrom
  le...@telus.net mailto:le...@telus.net
mailto:le...@telus.net 

Re: [pygame] nokia s60 branch merge...

2009-05-08 Thread René Dudfield
Excellent, thanks :)I just sat down to finish off merging in the rest of
lib/ test/ and examples/ stuff from the symbian branch.

I'll try out your build with portable python on vista once I've done with
that stuff.

cu,




On Sat, May 9, 2009 at 12:53 PM, Lenard Lindstrom le...@telus.net wrote:

 I had to make a few small fixes to get it compiling again with Python 3.1,
 but nothing major. I got some XP time so built an installer (separate post).
 It is hardly a release quality, but it is available for emergencies.

 Lenard





Re: [pygame] nokia s60 branch merge...

2009-05-08 Thread René Dudfield
hi again,

all but one of the files were just conflicts between the various py3k
changes... so just added the one file.

Jussi, are you able to test trunk?  Everything should be merged in from your
branch now :)

Thinking of testing the symbian stuff in the future... perhaps we can set up
an emulator for building and testing?  Then we can make sure future changes
work ok on symbian too.  What OS's are the compiler(s) and emulator
available for?  Is that symbian/how_to_build.txt file up to date?


cheers,



On Sat, May 9, 2009 at 1:01 PM, René Dudfield ren...@gmail.com wrote:

 Excellent, thanks :)I just sat down to finish off merging in the rest
 of lib/ test/ and examples/ stuff from the symbian branch.

 I'll try out your build with portable python on vista once I've done with
 that stuff.

 cu,





 On Sat, May 9, 2009 at 12:53 PM, Lenard Lindstrom le...@telus.net wrote:

 I had to make a few small fixes to get it compiling again with Python 3.1,
 but nothing major. I got some XP time so built an installer (separate post).
 It is hardly a release quality, but it is available for emergencies.

 Lenard






Re: [pygame] nokia s60 branch merge...

2009-05-07 Thread Lenard Lindstrom

Hi,

No, I don't have ready access to XP at the moment, though I could 
probably cross-build from Python 2.5 if absolutely necessary, as I did 
for Python 2.6.


Lenard

René Dudfield wrote:

nice one.

Well, I only did 2 files I think this morning... so feel free to keep 
going if you like.  It's no big deal if you keep going I think.  I'll 
just update from r2077 any of your changes past that before I commit.


Do you have access to a windows machine at the moment?  If not, I'll 
try and build the installer for the python 3.x that Andre Krause is using.



Andre: can you please confirm that you're using windows portable 
python 3.0.1 from http://www.portablepython.com/ ?


Also, what day do you need pygame ready by?


cheers,



On Thu, May 7, 2009 at 1:01 PM, Lenard Lindstrom le...@telus.net 
mailto:le...@telus.net wrote:


Hi René,

Yeah, I kind of poured the code in there the last few days. I
could have waited. I can use the time to clean up the remaining
Python 3 changes before making another commit. I have updated all
the modules that make sense for Python 3.1. setup.py will skip
those modules not ported so a Python 3 build will be as simple as
any other. I also need to spend some time on the test framework.

Lenard


René Dudfield wrote:

hi,

I made a diff like this:
./trunk/ $ svn diff -r1761:2075
svn://seul.org/svn/pygame/branches/symbian_s60/
http://seul.org/svn/pygame/branches/symbian_s60/
http://seul.org/svn/pygame/branches/symbian_s60/ 
../../symbian_s60_patch.diff


where 1761 was the revision the symbian branch was copied...
and 2075 is the current revision on trunk

I'm using this command to merge the changes into the trunk.
./trunk/ $ svn merge -r1761:2075
svn://seul.org/svn/pygame/branches/symbian_s60/
http://seul.org/svn/pygame/branches/symbian_s60/
http://seul.org/svn/pygame/branches/symbian_s60/



I'm working through the merge conflicts slowly, hopefully more
free time on the weekend... expect a day or two... or three :)



cu,




On Thu, May 7, 2009 at 4:56 AM, Lenard Lindstrom
le...@telus.net mailto:le...@telus.net
mailto:le...@telus.net mailto:le...@telus.net wrote:

   Hi,

   I guess I have made Pygame trunk a moving target the last few
   days. I got carried away. So I am freezing commits at rev
2075 --
   with the exception to base_test.py -- until the symbian_s60
branch is merged back into trunk.

   Lenard



   Jussi Toivola wrote:

   Hello,
   I merged the latest trunk revisions(1993-2052) to
symbian_s60
   branch
   and tested the compilation on Ubuntu as well. The tests
passed on
   Ubuntu, except audio tests because it's on a virtual
machine
   without
   any audio devices and testLoadIcon, which was unable to
locate
   pygame/pygame_icon.bmp( checked and it wasn't there )...
   Anyway, feel
   free to start merging the branch to trunk.

   The build is available at:
 
 http://pygame-symbian-s60.googlecode.com/files/pygame-S60_py25_SVN-2054_20090503_GCCE-UREL.sisx


   2009/5/2 Lenard Lindstrom le...@telus.net
mailto:le...@telus.net
   mailto:le...@telus.net mailto:le...@telus.net:

   
   I've just committed the changes to SVN. As for the

mixer
   crash, there is a
   know cleanup problem with SDL_mixer 1.2.8 that has been
   fixed in SVN. I use
   the SVN version in Windows. It doesn't seem to help in
   Debian though. I will
   double check that the proper library is used. As
for smpeg
   there is some
   recent activity (three months ago), but for the
most part
   nothing has been
   checked in for nearly two years. The sndarray test also
   fails, though the
   sound_array_demos.py works.

   Lenard

   René Dudfield wrote:
 
   hi,


   awesome.

   As for the mixer crash... I think it might be smpeg
   related.  I think
   on win/mac/source we are using svn smpeg with some
   patches that
   haven't made it into Debian as smpeg hasn't had any
   releases in ages.
   I haven't confirmed this yet though.  I noticed
Tyler
   had a crash on
   mixer/ubuntu too.





Re: [pygame] nokia s60 branch merge...

2009-05-07 Thread René Dudfield
cool.  I'll try and do a portable python3 windows build on saturday.

Up to about 40 files left with conflicts in them... it's all been easy so
far... just time consuming.


cu,



On Thu, May 7, 2009 at 5:01 PM, Lenard Lindstrom le...@telus.net wrote:

 Hi,

 No, I don't have ready access to XP at the moment, though I could probably
 cross-build from Python 2.5 if absolutely necessary, as I did for Python
 2.6.

 Lenard

 René Dudfield wrote:

 nice one.

 Well, I only did 2 files I think this morning... so feel free to keep
 going if you like.  It's no big deal if you keep going I think.  I'll just
 update from r2077 any of your changes past that before I commit.

 Do you have access to a windows machine at the moment?  If not, I'll try
 and build the installer for the python 3.x that Andre Krause is using.


 Andre: can you please confirm that you're using windows portable python
 3.0.1 from http://www.portablepython.com/ ?

 Also, what day do you need pygame ready by?


 cheers,



 On Thu, May 7, 2009 at 1:01 PM, Lenard Lindstrom le...@telus.netmailto:
 le...@telus.net wrote:

Hi René,

Yeah, I kind of poured the code in there the last few days. I
could have waited. I can use the time to clean up the remaining
Python 3 changes before making another commit. I have updated all
the modules that make sense for Python 3.1. setup.py will skip
those modules not ported so a Python 3 build will be as simple as
any other. I also need to spend some time on the test framework.

Lenard


René Dudfield wrote:

hi,

I made a diff like this:
./trunk/ $ svn diff -r1761:2075
svn://seul.org/svn/pygame/branches/symbian_s60/
http://seul.org/svn/pygame/branches/symbian_s60/
http://seul.org/svn/pygame/branches/symbian_s60/ 
../../symbian_s60_patch.diff


where 1761 was the revision the symbian branch was copied...
and 2075 is the current revision on trunk

I'm using this command to merge the changes into the trunk.
./trunk/ $ svn merge -r1761:2075
svn://seul.org/svn/pygame/branches/symbian_s60/
http://seul.org/svn/pygame/branches/symbian_s60/
http://seul.org/svn/pygame/branches/symbian_s60/



I'm working through the merge conflicts slowly, hopefully more
free time on the weekend... expect a day or two... or three :)



cu,




On Thu, May 7, 2009 at 4:56 AM, Lenard Lindstrom
le...@telus.net mailto:le...@telus.net
mailto:le...@telus.net mailto:le...@telus.net wrote:

   Hi,

   I guess I have made Pygame trunk a moving target the last few
   days. I got carried away. So I am freezing commits at rev
2075 --
   with the exception to base_test.py -- until the symbian_s60
branch is merged back into trunk.

   Lenard



   Jussi Toivola wrote:

   Hello,
   I merged the latest trunk revisions(1993-2052) to
symbian_s60
   branch
   and tested the compilation on Ubuntu as well. The tests
passed on
   Ubuntu, except audio tests because it's on a virtual
machine
   without
   any audio devices and testLoadIcon, which was unable to
locate
   pygame/pygame_icon.bmp( checked and it wasn't there )...
   Anyway, feel
   free to start merging the branch to trunk.

   The build is available at:

 http://pygame-symbian-s60.googlecode.com/files/pygame-S60_py25_SVN-2054_20090503_GCCE-UREL.sisx

   2009/5/2 Lenard Lindstrom le...@telus.net
mailto:le...@telus.net
   mailto:le...@telus.net mailto:le...@telus.net:


 I've just committed the changes to SVN. As
 for the
mixer
   crash, there is a
   know cleanup problem with SDL_mixer 1.2.8 that has been
   fixed in SVN. I use
   the SVN version in Windows. It doesn't seem to help in
   Debian though. I will
   double check that the proper library is used. As
for smpeg
   there is some
   recent activity (three months ago), but for the
most part
   nothing has been
   checked in for nearly two years. The sndarray test also
   fails, though the
   sound_array_demos.py works.

   Lenard

   René Dudfield wrote:
   hi,

   awesome.

   As for the mixer crash... I think it might be smpeg
   related.  I think
   on win/mac/source we are using svn smpeg with some
   patches that
   haven't made it into Debian as 

Re: [pygame] nokia s60 branch merge...

2009-05-07 Thread Lenard Lindstrom
I have committed the latest changes so Pygame now builds normally for 
Python 3.1. There may be a few error messages regarding compiling 
optional .py files, but they can be ignored. I will get to them later.


Good luck,

Lenard

René Dudfield wrote:

cool.  I'll try and do a portable python3 windows build on saturday.

Up to about 40 files left with conflicts in them... it's all been easy 
so far... just time consuming.



cu,



On Thu, May 7, 2009 at 5:01 PM, Lenard Lindstrom le...@telus.net 
mailto:le...@telus.net wrote:


Hi,

No, I don't have ready access to XP at the moment, though I could
probably cross-build from Python 2.5 if absolutely necessary, as I
did for Python 2.6.

Lenard

René Dudfield wrote:

nice one.

Well, I only did 2 files I think this morning... so feel free
to keep going if you like.  It's no big deal if you keep going
I think.  I'll just update from r2077 any of your changes past
that before I commit.

Do you have access to a windows machine at the moment?  If
not, I'll try and build the installer for the python 3.x that
Andre Krause is using.


Andre: can you please confirm that you're using windows
portable python 3.0.1 from http://www.portablepython.com/ ?

Also, what day do you need pygame ready by?


cheers,



On Thu, May 7, 2009 at 1:01 PM, Lenard Lindstrom
le...@telus.net mailto:le...@telus.net
mailto:le...@telus.net mailto:le...@telus.net wrote:

   Hi René,

   Yeah, I kind of poured the code in there the last few days. I
   could have waited. I can use the time to clean up the remaining
   Python 3 changes before making another commit. I have
updated all
   the modules that make sense for Python 3.1. setup.py will skip
   those modules not ported so a Python 3 build will be as
simple as
   any other. I also need to spend some time on the test
framework.

   Lenard


   René Dudfield wrote:

   hi,

   I made a diff like this:
   ./trunk/ $ svn diff -r1761:2075
   svn://seul.org/svn/pygame/branches/symbian_s60/
http://seul.org/svn/pygame/branches/symbian_s60/
   http://seul.org/svn/pygame/branches/symbian_s60/
   http://seul.org/svn/pygame/branches/symbian_s60/ 
   ../../symbian_s60_patch.diff


   where 1761 was the revision the symbian branch was
copied...
   and 2075 is the current revision on trunk

   I'm using this command to merge the changes into the trunk.
   ./trunk/ $ svn merge -r1761:2075
   svn://seul.org/svn/pygame/branches/symbian_s60/
http://seul.org/svn/pygame/branches/symbian_s60/
   http://seul.org/svn/pygame/branches/symbian_s60/
   http://seul.org/svn/pygame/branches/symbian_s60/



   I'm working through the merge conflicts slowly,
hopefully more
   free time on the weekend... expect a day or two... or
three :)



   cu,




   On Thu, May 7, 2009 at 4:56 AM, Lenard Lindstrom
   le...@telus.net mailto:le...@telus.net
mailto:le...@telus.net mailto:le...@telus.net
   mailto:le...@telus.net mailto:le...@telus.net
mailto:le...@telus.net mailto:le...@telus.net wrote:

  Hi,

  I guess I have made Pygame trunk a moving target the
last few
  days. I got carried away. So I am freezing commits
at rev
   2075 --
  with the exception to base_test.py -- until the
symbian_s60
   branch is merged back into trunk.

  Lenard



  Jussi Toivola wrote:

  Hello,
  I merged the latest trunk revisions(1993-2052) to
   symbian_s60
  branch
  and tested the compilation on Ubuntu as well.
The tests
   passed on
  Ubuntu, except audio tests because it's on a virtual
   machine
  without
  any audio devices and testLoadIcon, which was
unable to
   locate
  pygame/pygame_icon.bmp( checked and it wasn't
there )...
  Anyway, feel
  free to start merging the branch to trunk.

  The build is available at:
   
http://pygame-symbian-s60.googlecode.com/files/pygame-S60_py25_SVN-2054_20090503_GCCE-UREL.sisx


  2009/5/2 Lenard Lindstrom le...@telus.net
mailto:le...@telus.net
   mailto:le...@telus.net mailto:le...@telus.net
 

Re: [pygame] nokia s60 branch merge...

2009-05-06 Thread Lenard Lindstrom

Hi,

I guess I have made Pygame trunk a moving target the last few days. I 
got carried away. So I am freezing commits at rev 2075 -- with the 
exception to base_test.py -- until the symbian_s60  branch is merged 
back into trunk.


Lenard


Jussi Toivola wrote:

Hello,
I merged the latest trunk revisions(1993-2052) to symbian_s60 branch
and tested the compilation on Ubuntu as well. The tests passed on
Ubuntu, except audio tests because it's on a virtual machine without
any audio devices and testLoadIcon, which was unable to locate
pygame/pygame_icon.bmp( checked and it wasn't there )... Anyway, feel
free to start merging the branch to trunk.

The build is available at:
http://pygame-symbian-s60.googlecode.com/files/pygame-S60_py25_SVN-2054_20090503_GCCE-UREL.sisx

2009/5/2 Lenard Lindstrom le...@telus.net:
  

I've just committed the changes to SVN. As for the mixer crash, there is a
know cleanup problem with SDL_mixer 1.2.8 that has been fixed in SVN. I use
the SVN version in Windows. It doesn't seem to help in Debian though. I will
double check that the proper library is used. As for smpeg there is some
recent activity (three months ago), but for the most part nothing has been
checked in for nearly two years. The sndarray test also fails, though the
sound_array_demos.py works.

Lenard

René Dudfield wrote:


hi,

awesome.

As for the mixer crash... I think it might be smpeg related.  I think
on win/mac/source we are using svn smpeg with some patches that
haven't made it into Debian as smpeg hasn't had any releases in ages.
I haven't confirmed this yet though.  I noticed Tyler had a crash on
mixer/ubuntu too.




On Sat, May 2, 2009 at 10:57 AM, Lenard Lindstrom le...@telus.net wrote:

  

Hi René,

Good timing. I am preparing to merge python3 back into trunk. It builds
and
passes all tests in Python 2.5 on Windows. There is a mixer.music problem
on
Debian Linux though, causing mixer_music_test.py to crash. I think it is
an
SDL_mixer issue (not recent SVN), but am not sure. Otherwise mixer and
mixer.music work. I will commit what I have then try a Python 3.1 build.
Even if it doesn't build right away there are enough other fixes,
basically
in error checking and removing outdated coding, to make it worthwhile as
is.

Lenard


René Dudfield wrote:



hello,

I have spoken to Jussi Toivola, about merging his pys60 branch into
trunk before pygame 1.9 is released.

So... the process we have decided is to slowly merge in changes... in
small groups if possible.  This will allow us to discuss his changes,
and to try and make sure things still build and run ok on various
platforms.

We can discuss any issues on the mailing list as they come up.

Is this ok?  Lenard... what do you think?   How does this go with the
py3k branch?  Should we try and merge more of that first... or at the
same time... or after?





  






  




Re: [pygame] nokia s60 branch merge...

2009-05-06 Thread Lenard Lindstrom

Hi René,

Yeah, I kind of poured the code in there the last few days. I could have 
waited. I can use the time to clean up the remaining Python 3 changes 
before making another commit. I have updated all the modules that make 
sense for Python 3.1. setup.py will skip those modules not ported so a 
Python 3 build will be as simple as any other. I also need to spend some 
time on the test framework.


Lenard


René Dudfield wrote:

hi,

I made a diff like this:
./trunk/ $ svn diff -r1761:2075 
svn://seul.org/svn/pygame/branches/symbian_s60/ 
http://seul.org/svn/pygame/branches/symbian_s60/  
../../symbian_s60_patch.diff


where 1761 was the revision the symbian branch was copied... and 2075 
is the current revision on trunk


I'm using this command to merge the changes into the trunk.
./trunk/ $ svn merge -r1761:2075 
svn://seul.org/svn/pygame/branches/symbian_s60/ 
http://seul.org/svn/pygame/branches/symbian_s60/



I'm working through the merge conflicts slowly, hopefully more free 
time on the weekend... expect a day or two... or three :)




cu,




On Thu, May 7, 2009 at 4:56 AM, Lenard Lindstrom le...@telus.net 
mailto:le...@telus.net wrote:


Hi,

I guess I have made Pygame trunk a moving target the last few
days. I got carried away. So I am freezing commits at rev 2075 --
with the exception to base_test.py -- until the symbian_s60
 branch is merged back into trunk.

Lenard



Jussi Toivola wrote:

Hello,
I merged the latest trunk revisions(1993-2052) to symbian_s60
branch
and tested the compilation on Ubuntu as well. The tests passed on
Ubuntu, except audio tests because it's on a virtual machine
without
any audio devices and testLoadIcon, which was unable to locate
pygame/pygame_icon.bmp( checked and it wasn't there )...
Anyway, feel
free to start merging the branch to trunk.

The build is available at:

http://pygame-symbian-s60.googlecode.com/files/pygame-S60_py25_SVN-2054_20090503_GCCE-UREL.sisx

2009/5/2 Lenard Lindstrom le...@telus.net
mailto:le...@telus.net:
 


I've just committed the changes to SVN. As for the mixer
crash, there is a
know cleanup problem with SDL_mixer 1.2.8 that has been
fixed in SVN. I use
the SVN version in Windows. It doesn't seem to help in
Debian though. I will
double check that the proper library is used. As for smpeg
there is some
recent activity (three months ago), but for the most part
nothing has been
checked in for nearly two years. The sndarray test also
fails, though the
sound_array_demos.py works.

Lenard

René Dudfield wrote:
   


hi,

awesome.

As for the mixer crash... I think it might be smpeg
related.  I think
on win/mac/source we are using svn smpeg with some
patches that
haven't made it into Debian as smpeg hasn't had any
releases in ages.
I haven't confirmed this yet though.  I noticed Tyler
had a crash on
mixer/ubuntu too.




On Sat, May 2, 2009 at 10:57 AM, Lenard Lindstrom
le...@telus.net mailto:le...@telus.net wrote:

 


Hi René,

Good timing. I am preparing to merge python3 back
into trunk. It builds
and
passes all tests in Python 2.5 on Windows. There
is a mixer.music problem
on
Debian Linux though, causing mixer_music_test.py
to crash. I think it is
an
SDL_mixer issue (not recent SVN), but am not sure.
Otherwise mixer and
mixer.music work. I will commit what I have then
try a Python 3.1 build.
Even if it doesn't build right away there are
enough other fixes,
basically
in error checking and removing outdated coding, to
make it worthwhile as
is.

Lenard


René Dudfield wrote:

   


hello,

I have spoken to Jussi Toivola, about merging
his pys60 branch into
trunk before pygame 1.9 is released.

So... the process we have decided is to slowly
merge in changes... in
small groups if possible.  This will allow us
to discuss his changes,
   

Re: [pygame] nokia s60 branch merge...

2009-05-06 Thread René Dudfield
nice one.

Well, I only did 2 files I think this morning... so feel free to keep going
if you like.  It's no big deal if you keep going I think.  I'll just update
from r2077 any of your changes past that before I commit.

Do you have access to a windows machine at the moment?  If not, I'll try and
build the installer for the python 3.x that Andre Krause is using.


Andre: can you please confirm that you're using windows portable python
3.0.1 from http://www.portablepython.com/ ?

Also, what day do you need pygame ready by?


cheers,



On Thu, May 7, 2009 at 1:01 PM, Lenard Lindstrom le...@telus.net wrote:

 Hi René,

 Yeah, I kind of poured the code in there the last few days. I could have
 waited. I can use the time to clean up the remaining Python 3 changes before
 making another commit. I have updated all the modules that make sense for
 Python 3.1. setup.py will skip those modules not ported so a Python 3 build
 will be as simple as any other. I also need to spend some time on the test
 framework.

 Lenard


 René Dudfield wrote:

 hi,

 I made a diff like this:
 ./trunk/ $ svn diff -r1761:2075 svn://
 seul.org/svn/pygame/branches/symbian_s60/ 
 http://seul.org/svn/pygame/branches/symbian_s60/ 
 ../../symbian_s60_patch.diff

 where 1761 was the revision the symbian branch was copied... and 2075 is
 the current revision on trunk

 I'm using this command to merge the changes into the trunk.
 ./trunk/ $ svn merge -r1761:2075 svn://
 seul.org/svn/pygame/branches/symbian_s60/ 
 http://seul.org/svn/pygame/branches/symbian_s60/


 I'm working through the merge conflicts slowly, hopefully more free time
 on the weekend... expect a day or two... or three :)



 cu,




 On Thu, May 7, 2009 at 4:56 AM, Lenard Lindstrom le...@telus.netmailto:
 le...@telus.net wrote:

Hi,

I guess I have made Pygame trunk a moving target the last few
days. I got carried away. So I am freezing commits at rev 2075 --
with the exception to base_test.py -- until the symbian_s60
 branch is merged back into trunk.

Lenard



Jussi Toivola wrote:

Hello,
I merged the latest trunk revisions(1993-2052) to symbian_s60
branch
and tested the compilation on Ubuntu as well. The tests passed on
Ubuntu, except audio tests because it's on a virtual machine
without
any audio devices and testLoadIcon, which was unable to locate
pygame/pygame_icon.bmp( checked and it wasn't there )...
Anyway, feel
free to start merging the branch to trunk.

The build is available at:

 http://pygame-symbian-s60.googlecode.com/files/pygame-S60_py25_SVN-2054_20090503_GCCE-UREL.sisx

2009/5/2 Lenard Lindstrom le...@telus.net
mailto:le...@telus.net:


I've just committed the changes to SVN. As for the mixer
crash, there is a
know cleanup problem with SDL_mixer 1.2.8 that has been
fixed in SVN. I use
the SVN version in Windows. It doesn't seem to help in
Debian though. I will
double check that the proper library is used. As for smpeg
there is some
recent activity (three months ago), but for the most part
nothing has been
checked in for nearly two years. The sndarray test also
fails, though the
sound_array_demos.py works.

Lenard

René Dudfield wrote:

hi,

awesome.

As for the mixer crash... I think it might be smpeg
related.  I think
on win/mac/source we are using svn smpeg with some
patches that
haven't made it into Debian as smpeg hasn't had any
releases in ages.
I haven't confirmed this yet though.  I noticed Tyler
had a crash on
mixer/ubuntu too.




On Sat, May 2, 2009 at 10:57 AM, Lenard Lindstrom
le...@telus.net mailto:le...@telus.net wrote:


Hi René,

Good timing. I am preparing to merge python3 back
into trunk. It builds
and
passes all tests in Python 2.5 on Windows. There
is a mixer.music problem
on
Debian Linux though, causing mixer_music_test.py
to crash. I think it is
an
SDL_mixer issue (not recent SVN), but am not sure.
Otherwise mixer and
mixer.music work. I will commit what I have then
try a Python 3.1 build.
Even if it doesn't build right away there are
enough other fixes,
basically
in error checking and removing outdated coding, to
make it worthwhile as
   

Re: [pygame] nokia s60 branch merge...

2009-05-03 Thread Jussi Toivola
Hello,
I merged the latest trunk revisions(1993-2052) to symbian_s60 branch
and tested the compilation on Ubuntu as well. The tests passed on
Ubuntu, except audio tests because it's on a virtual machine without
any audio devices and testLoadIcon, which was unable to locate
pygame/pygame_icon.bmp( checked and it wasn't there )... Anyway, feel
free to start merging the branch to trunk.

The build is available at:
http://pygame-symbian-s60.googlecode.com/files/pygame-S60_py25_SVN-2054_20090503_GCCE-UREL.sisx

2009/5/2 Lenard Lindstrom le...@telus.net:
 I've just committed the changes to SVN. As for the mixer crash, there is a
 know cleanup problem with SDL_mixer 1.2.8 that has been fixed in SVN. I use
 the SVN version in Windows. It doesn't seem to help in Debian though. I will
 double check that the proper library is used. As for smpeg there is some
 recent activity (three months ago), but for the most part nothing has been
 checked in for nearly two years. The sndarray test also fails, though the
 sound_array_demos.py works.

 Lenard

 René Dudfield wrote:

 hi,

 awesome.

 As for the mixer crash... I think it might be smpeg related.  I think
 on win/mac/source we are using svn smpeg with some patches that
 haven't made it into Debian as smpeg hasn't had any releases in ages.
 I haven't confirmed this yet though.  I noticed Tyler had a crash on
 mixer/ubuntu too.




 On Sat, May 2, 2009 at 10:57 AM, Lenard Lindstrom le...@telus.net wrote:


 Hi René,

 Good timing. I am preparing to merge python3 back into trunk. It builds
 and
 passes all tests in Python 2.5 on Windows. There is a mixer.music problem
 on
 Debian Linux though, causing mixer_music_test.py to crash. I think it is
 an
 SDL_mixer issue (not recent SVN), but am not sure. Otherwise mixer and
 mixer.music work. I will commit what I have then try a Python 3.1 build.
 Even if it doesn't build right away there are enough other fixes,
 basically
 in error checking and removing outdated coding, to make it worthwhile as
 is.

 Lenard


 René Dudfield wrote:


 hello,

 I have spoken to Jussi Toivola, about merging his pys60 branch into
 trunk before pygame 1.9 is released.

 So... the process we have decided is to slowly merge in changes... in
 small groups if possible.  This will allow us to discuss his changes,
 and to try and make sure things still build and run ok on various
 platforms.

 We can discuss any issues on the mailing list as they come up.

 Is this ok?  Lenard... what do you think?   How does this go with the
 py3k branch?  Should we try and merge more of that first... or at the
 same time... or after?












-- 

Jussi Toivola


[pygame] nokia s60 branch merge...

2009-05-01 Thread René Dudfield
hello,

I have spoken to Jussi Toivola, about merging his pys60 branch into
trunk before pygame 1.9 is released.

So... the process we have decided is to slowly merge in changes... in
small groups if possible.  This will allow us to discuss his changes,
and to try and make sure things still build and run ok on various
platforms.

We can discuss any issues on the mailing list as they come up.

Is this ok?  Lenard... what do you think?   How does this go with the
py3k branch?  Should we try and merge more of that first... or at the
same time... or after?



cheers,


Re: [pygame] nokia s60 branch merge...

2009-05-01 Thread Lenard Lindstrom

Hi René,

Good timing. I am preparing to merge python3 back into trunk. It builds 
and passes all tests in Python 2.5 on Windows. There is a mixer.music 
problem on Debian Linux though, causing mixer_music_test.py to crash. I 
think it is an SDL_mixer issue (not recent SVN), but am not sure. 
Otherwise mixer and mixer.music work. I will commit what I have then try 
a Python 3.1 build. Even if it doesn't build right away there are enough 
other fixes, basically in error checking and removing outdated coding, 
to make it worthwhile as is.


Lenard


René Dudfield wrote:

hello,

I have spoken to Jussi Toivola, about merging his pys60 branch into
trunk before pygame 1.9 is released.

So... the process we have decided is to slowly merge in changes... in
small groups if possible.  This will allow us to discuss his changes,
and to try and make sure things still build and run ok on various
platforms.

We can discuss any issues on the mailing list as they come up.

Is this ok?  Lenard... what do you think?   How does this go with the
py3k branch?  Should we try and merge more of that first... or at the
same time... or after?



  




Re: [pygame] nokia s60 branch merge...

2009-05-01 Thread René Dudfield
hi,

awesome.

As for the mixer crash... I think it might be smpeg related.  I think
on win/mac/source we are using svn smpeg with some patches that
haven't made it into Debian as smpeg hasn't had any releases in ages.
I haven't confirmed this yet though.  I noticed Tyler had a crash on
mixer/ubuntu too.




On Sat, May 2, 2009 at 10:57 AM, Lenard Lindstrom le...@telus.net wrote:
 Hi René,

 Good timing. I am preparing to merge python3 back into trunk. It builds and
 passes all tests in Python 2.5 on Windows. There is a mixer.music problem on
 Debian Linux though, causing mixer_music_test.py to crash. I think it is an
 SDL_mixer issue (not recent SVN), but am not sure. Otherwise mixer and
 mixer.music work. I will commit what I have then try a Python 3.1 build.
 Even if it doesn't build right away there are enough other fixes, basically
 in error checking and removing outdated coding, to make it worthwhile as is.

 Lenard


 René Dudfield wrote:

 hello,

 I have spoken to Jussi Toivola, about merging his pys60 branch into
 trunk before pygame 1.9 is released.

 So... the process we have decided is to slowly merge in changes... in
 small groups if possible.  This will allow us to discuss his changes,
 and to try and make sure things still build and run ok on various
 platforms.

 We can discuss any issues on the mailing list as they come up.

 Is this ok?  Lenard... what do you think?   How does this go with the
 py3k branch?  Should we try and merge more of that first... or at the
 same time... or after?








Re: [pygame] nokia s60 branch merge...

2009-05-01 Thread Lenard Lindstrom
I've just committed the changes to SVN. As for the mixer crash, there is 
a know cleanup problem with SDL_mixer 1.2.8 that has been fixed in SVN. 
I use the SVN version in Windows. It doesn't seem to help in Debian 
though. I will double check that the proper library is used. As for 
smpeg there is some recent activity (three months ago), but for the most 
part nothing has been checked in for nearly two years. The sndarray test 
also fails, though the sound_array_demos.py works.


Lenard

René Dudfield wrote:

hi,

awesome.

As for the mixer crash... I think it might be smpeg related.  I think
on win/mac/source we are using svn smpeg with some patches that
haven't made it into Debian as smpeg hasn't had any releases in ages.
I haven't confirmed this yet though.  I noticed Tyler had a crash on
mixer/ubuntu too.




On Sat, May 2, 2009 at 10:57 AM, Lenard Lindstrom le...@telus.net wrote:
  

Hi René,

Good timing. I am preparing to merge python3 back into trunk. It builds and
passes all tests in Python 2.5 on Windows. There is a mixer.music problem on
Debian Linux though, causing mixer_music_test.py to crash. I think it is an
SDL_mixer issue (not recent SVN), but am not sure. Otherwise mixer and
mixer.music work. I will commit what I have then try a Python 3.1 build.
Even if it doesn't build right away there are enough other fixes, basically
in error checking and removing outdated coding, to make it worthwhile as is.

Lenard


René Dudfield wrote:


hello,

I have spoken to Jussi Toivola, about merging his pys60 branch into
trunk before pygame 1.9 is released.

So... the process we have decided is to slowly merge in changes... in
small groups if possible.  This will allow us to discuss his changes,
and to try and make sure things still build and run ok on various
platforms.

We can discuss any issues on the mailing list as they come up.

Is this ok?  Lenard... what do you think?   How does this go with the
py3k branch?  Should we try and merge more of that first... or at the
same time... or after?