Re: [pygame] I need the Noob wiki

2012-06-07 Thread Vovk Donets
Just use 2.7. Python 3.2 not ready for productions. It will take another
couple of years to make all libs for Python 2.7 compatible with 3.2

2012/6/7 Russell Jones 

> So 3.2 shouldn't have things made compatible with it because it doesn't
> have things that are compatible with it? Or am I missing something?
>
> Russell
>
>
> On 7 June 2012 06:56, Ian Mallett  wrote:
>
>> On Wed, Jun 6, 2012 at 10:48 PM, Jeffrey Welch wrote:
>>
>>> Can someone answer that?
>>> What Pygame, if any, is compatible with 3.2 ?
>>>
>> On the downloads page, it appears to exist for Windows, but not for Mac.
>>  Perhaps someone else here knows more on the build state can elaborate, but
>> as far as I know PyGame 3.2 for Mac doesn't yet exist?
>>
>> In my opinion, however, the world isn't ready for Python 3.2--not enough
>> is compatible with it yet.  Python 2.7 is plenty powerful, methinks.
>>
>> Thanks,
>> Ian
>>
>
>


-- 
*Vovk Donets*
 python developer


Re: [pygame] I need the Noob wiki

2012-06-07 Thread Russell Jones
So 3.2 shouldn't have things made compatible with it because it doesn't
have things that are compatible with it? Or am I missing something?

Russell

On 7 June 2012 06:56, Ian Mallett  wrote:

> On Wed, Jun 6, 2012 at 10:48 PM, Jeffrey Welch wrote:
>
>> Can someone answer that?
>> What Pygame, if any, is compatible with 3.2 ?
>>
> On the downloads page, it appears to exist for Windows, but not for Mac.
>  Perhaps someone else here knows more on the build state can elaborate, but
> as far as I know PyGame 3.2 for Mac doesn't yet exist?
>
> In my opinion, however, the world isn't ready for Python 3.2--not enough
> is compatible with it yet.  Python 2.7 is plenty powerful, methinks.
>
> Thanks,
> Ian
>


Re: [pygame] I need the Noob wiki

2012-06-06 Thread Ian Mallett
On Wed, Jun 6, 2012 at 10:48 PM, Jeffrey Welch wrote:

> Can someone answer that?
> What Pygame, if any, is compatible with 3.2 ?
>
On the downloads page, it appears to exist for Windows, but not for Mac.
 Perhaps someone else here knows more on the build state can elaborate, but
as far as I know PyGame 3.2 for Mac doesn't yet exist?

In my opinion, however, the world isn't ready for Python 3.2--not enough is
compatible with it yet.  Python 2.7 is plenty powerful, methinks.

Thanks,
Ian


Re: [pygame] I need the Noob wiki

2012-06-06 Thread Jeffrey Welch
Can someone answer that?
What Pygame, if any, is compatible with 3.2 ?
On Jun 7, 2012 12:59 AM, "Vovk Donets"  wrote:

> You have a python3.2. Are you using Pygame version compatible with python
> 3 ???
>
> *p.s
>  have not used pygame for a while, so do not know is there even pygame for
> python 3
>
> 2012/6/3 Jeff Welch 
>
>> OK, I'm not getting past your step #1.
>>
>> Can someone give me a suggestion about this error?
>>
>>
>> Python 3.2.3 (v3.2.3:3d0686d90f55, Apr 10 2012, 11:25:50)
>> [GCC 4.2.1 (Apple Inc. build 5666) (dot 3)] on darwin
>> Type "copyright", "credits" or "license()" for more information.
>> >>> import pygame
>> Traceback (most recent call last):
>>   File "", line 1, in 
>> import pygame
>>   File
>> "/Library/Frameworks/Python.framework/Versions/3.2/lib/python3.2/site-packages/pygame/__init__.py",
>> line 95, in 
>> from pygame.base import *
>> ImportError: dynamic module does not define init function (PyInit_base)
>> >>>
>>
>> -Jeff Welch
>>
>> On Jun 2, 2012, at 1:44 PM, Ian Mallett wrote:
>>
>> Hey,
>>
>> To check whether PyGame is installed, in IDLE, type:
>>
>> import pygame
>> from pygame.locals import *
>> pygame.init()
>>
>> None of these lines should throw errors.  If they do, you have an install
>> problem.  To make a basic window, type:
>>
>> surf = pygame.display.set_mode((400,200))
>>
>> If a window pops up, great!  Then, to get rid of that window, type:
>>
>> pygame.quit()
>>
>>
>> As for basic tutorials, Googling "PyGame tutorial" yields this simple
>> example on the second link:
>> http://www.pygame.org/docs/tut/intro/intro.html
>> . . . and this one on the third:
>> http://www.pygame.org/docs/tut/chimp/ChimpLineByLine.html
>> I personally find that the best way to learn is to just try to make
>> something.  For PyGame for example, making a Pong clone is a classic first
>> project.  Just find some example code and take wild guesses at what
>> everything does.  If you get stuck there's always this list.
>>
>> Finally, as for downloading and running on PyGame.org, simply click on
>> one of the projects at right, and then follow the links.
>>
>> Ian
>>
>>
>>
>
>
> --
> *Vovk Donets*
>  python developer
>
>
>


Re: [pygame] I need the Noob wiki

2012-06-06 Thread Vovk Donets
You have a python3.2. Are you using Pygame version compatible with python 3
???

*p.s
 have not used pygame for a while, so do not know is there even pygame for
python 3

2012/6/3 Jeff Welch 

> OK, I'm not getting past your step #1.
>
> Can someone give me a suggestion about this error?
>
>
> Python 3.2.3 (v3.2.3:3d0686d90f55, Apr 10 2012, 11:25:50)
> [GCC 4.2.1 (Apple Inc. build 5666) (dot 3)] on darwin
> Type "copyright", "credits" or "license()" for more information.
> >>> import pygame
> Traceback (most recent call last):
>   File "", line 1, in 
> import pygame
>   File
> "/Library/Frameworks/Python.framework/Versions/3.2/lib/python3.2/site-packages/pygame/__init__.py",
> line 95, in 
> from pygame.base import *
> ImportError: dynamic module does not define init function (PyInit_base)
> >>>
>
> -Jeff Welch
>
> On Jun 2, 2012, at 1:44 PM, Ian Mallett wrote:
>
> Hey,
>
> To check whether PyGame is installed, in IDLE, type:
>
> import pygame
> from pygame.locals import *
> pygame.init()
>
> None of these lines should throw errors.  If they do, you have an install
> problem.  To make a basic window, type:
>
> surf = pygame.display.set_mode((400,200))
>
> If a window pops up, great!  Then, to get rid of that window, type:
>
> pygame.quit()
>
>
> As for basic tutorials, Googling "PyGame tutorial" yields this simple
> example on the second link:
> http://www.pygame.org/docs/tut/intro/intro.html
> . . . and this one on the third:
> http://www.pygame.org/docs/tut/chimp/ChimpLineByLine.html
> I personally find that the best way to learn is to just try to make
> something.  For PyGame for example, making a Pong clone is a classic first
> project.  Just find some example code and take wild guesses at what
> everything does.  If you get stuck there's always this list.
>
> Finally, as for downloading and running on PyGame.org, simply click on
> one of the projects at right, and then follow the links.
>
> Ian
>
>
>


-- 
*Vovk Donets*
 python developer


Re: [pygame] I need the Noob wiki

2012-06-02 Thread Jeff Welch
OK, I'm not getting past your step #1.

Can someone give me a suggestion about this error?


Python 3.2.3 (v3.2.3:3d0686d90f55, Apr 10 2012, 11:25:50) 
[GCC 4.2.1 (Apple Inc. build 5666) (dot 3)] on darwin
Type "copyright", "credits" or "license()" for more information.
>>> import pygame
Traceback (most recent call last):
  File "", line 1, in 
import pygame
  File 
"/Library/Frameworks/Python.framework/Versions/3.2/lib/python3.2/site-packages/pygame/__init__.py",
 line 95, in 
from pygame.base import *
ImportError: dynamic module does not define init function (PyInit_base)
>>> 

-Jeff Welch

On Jun 2, 2012, at 1:44 PM, Ian Mallett wrote:

> Hey,
> 
> To check whether PyGame is installed, in IDLE, type:
> import pygame
> from pygame.locals import *
> pygame.init()
> None of these lines should throw errors.  If they do, you have an install 
> problem.  To make a basic window, type:
> surf = pygame.display.set_mode((400,200))
> If a window pops up, great!  Then, to get rid of that window, type:
> pygame.quit()
> 
> As for basic tutorials, Googling "PyGame tutorial" yields this simple example 
> on the second link:
> http://www.pygame.org/docs/tut/intro/intro.html
> . . . and this one on the third:
> http://www.pygame.org/docs/tut/chimp/ChimpLineByLine.html
> I personally find that the best way to learn is to just try to make 
> something.  For PyGame for example, making a Pong clone is a classic first 
> project.  Just find some example code and take wild guesses at what 
> everything does.  If you get stuck there's always this list.
> 
> Finally, as for downloading and running on PyGame.org, simply click on one of 
> the projects at right, and then follow the links.
> 
> Ian



Re: [pygame] I need the Noob wiki

2012-06-02 Thread Ian Mallett
Hey,

To check whether PyGame is installed, in IDLE, type:

import pygame
from pygame.locals import *
pygame.init()

None of these lines should throw errors.  If they do, you have an install
problem.  To make a basic window, type:

surf = pygame.display.set_mode((400,200))

If a window pops up, great!  Then, to get rid of that window, type:

pygame.quit()


As for basic tutorials, Googling "PyGame tutorial" yields this simple
example on the second link:
http://www.pygame.org/docs/tut/intro/intro.html
. . . and this one on the third:
http://www.pygame.org/docs/tut/chimp/ChimpLineByLine.html
I personally find that the best way to learn is to just try to make
something.  For PyGame for example, making a Pong clone is a classic first
project.  Just find some example code and take wild guesses at what
everything does.  If you get stuck there's always this list.

Finally, as for downloading and running on PyGame.org, simply click on one
of the projects at right, and then follow the links.

Ian