Re: New Game - Dave Invaders

2012-01-28 Thread Andrew Collier
On 27 Jan 2012, at 13:49, Andrew Gillen wrote:

 Hi folks
  
 I've finished writing my first game for the SAM. In fact it is pretty much 
 the first game I've ever programmed in assembler (certainly on the SAM 
 anyway) . I've tinkered with various high level languages over the years but 
 have nothing to show for it.

Nice work! I particularly like the graphics. The Sam's 16 colours can be a bit 
limiting and a lot of games have very sparse backgrounds because of that, so 
it's great to see yours with lots of detail and different themes.

Most especially though, congratulations for taking a project and seeing it 
through until its released. I know from experience how difficult this can be.

Andrew

Re: New Game - Dave Invaders

2012-01-28 Thread Thomas Harte
I'm also going to out myself as a fan — though it took me about five
goes to get to the second screen! As a career non-finisher I also have
to agree with Andrew's comments on seeing a project through.

My only observation would be that sometimes the collectibles aren't
obvious because of the nice, detailed and colourful backgrounds. Is
there any way they could periodically do a little sparkle or
something?

And would attempting to prod you towards an open source release have any effect?

On 28 January 2012 11:41, Andrew Collier and...@intensity.org.uk wrote:
 On 27 Jan 2012, at 13:49, Andrew Gillen wrote:

 Hi folks

 I've finished writing my first game for the SAM. In fact it is pretty much 
 the first game I've ever programmed in assembler (certainly on the SAM 
 anyway) . I've tinkered with various high level languages over the years but 
 have nothing to show for it.

 Nice work! I particularly like the graphics. The Sam's 16 colours can be a 
 bit limiting and a lot of games have very sparse backgrounds because of that, 
 so it's great to see yours with lots of detail and different themes.

 Most especially though, congratulations for taking a project and seeing it 
 through until its released. I know from experience how difficult this can be.

 Andrew


Re: New Game - Dave Invaders

2012-01-28 Thread James R Curry
Very nice -- very Manic Miner, though visually quite different.

I like the backgrounds a lot, and in fact, the only graphical complaint I
have is that the things you're meant to collect can get a little lost
against it.  (Perhaps if they blinked or changed colour or something).

Otherwise, I can't fault it.  Good work!

On Fri, Jan 27, 2012 at 7:49 AM, Andrew Gillen a...@joua.net wrote:

 **
 Hi folks

 I've finished writing my first game for the SAM. In fact it is pretty much
 the first game I've ever programmed in assembler (certainly on the SAM
 anyway) . I've tinkered with various high level languages over the years
 but have nothing to show for it.

 You can grab it from this rather minimalist website:

 http://www.joua.net/

 You need a 512KB SAM for it (although when playing it  you'd be forgiven
 for asking why..).

 Just a run of the mill single screen platfomer, really, but I appreciate
 any feed back. I've learned a heck of a lot of the year programming it and
 should be taking the experience gained to improve my skills (what skills?!)
 when tackling new projects which will be forthcoming!

 If you find the frame rate somewhat lacking on some levels then you can
 turn off the music (e-tracker mods) to gain some processing time. Or just
 turn it off anyway of course if you don't like it!

 Anyway, enjoy.

 Cheers
 Andrew.




-- 
James R Curry
8...@itdoesntsuck.com


Re: New Game - Dave Invaders

2012-01-28 Thread Simon Owen
Great job with your game, especially as a first in Z80!  As well as
Manic Miner I got a hint of Jasper from it for some reason.

I'm also a fan of the sideways screen wipe, which feels very arcade
retro.  I didn't notice any issues with the collision detection, though
I did struggle to spot the items at times.

Looking forwards to what you have in store for future projects :)

Si

On 27/01/2012 13:49, Andrew Gillen wrote:
 Hi folks
  
 I've finished writing my first game for the SAM. In fact it is pretty
 much the first game I've ever programmed in assembler (certainly on the
 SAM anyway) . I've tinkered with various high level languages over the
 years but have nothing to show for it.
  
 You can grab it from this rather minimalist website:
  
 http://www.joua.net/
  
 You need a 512KB SAM for it (although when playing it  you'd be forgiven
 for asking why..).
  
 Just a run of the mill single screen platfomer, really, but I appreciate
 any feed back. I've learned a heck of a lot of the year programming it
 and should be taking the experience gained to improve my skills (what
 skills?!) when tackling new projects which will be forthcoming!
  
 If you find the frame rate somewhat lacking on some levels then you can
 turn off the music (e-tracker mods) to gain some processing time. Or
 just turn it off anyway of course if you don't like it!
  
 Anyway, enjoy.
  
 Cheers
 Andrew.



Re: New Game - Dave Invaders

2012-01-28 Thread Gavin Smith
Have to send a me too post - really impressed. Love the graphics. That's two 
good new SAM games in the last year (Rob's Garden Centre Of The Universe game 
being the other one) - what's going on?!

--
Gavin
Twitter: @gvnsmth, @libapp




On Jan 28, 2012, at 7:38 PM, James R Curry wrote:

 Very nice -- very Manic Miner, though visually quite different.
 
 I like the backgrounds a lot, and in fact, the only graphical complaint I 
 have is that the things you're meant to collect can get a little lost against 
 it.  (Perhaps if they blinked or changed colour or something).
 
 Otherwise, I can't fault it.  Good work!
 
 On Fri, Jan 27, 2012 at 7:49 AM, Andrew Gillen a...@joua.net wrote:
 Hi folks
  
 I've finished writing my first game for the SAM. In fact it is pretty much 
 the first game I've ever programmed in assembler (certainly on the SAM 
 anyway) . I've tinkered with various high level languages over the years but 
 have nothing to show for it.
  
 You can grab it from this rather minimalist website:
  
 http://www.joua.net/
  
 You need a 512KB SAM for it (although when playing it  you'd be forgiven for 
 asking why..).
  
 Just a run of the mill single screen platfomer, really, but I appreciate any 
 feed back. I've learned a heck of a lot of the year programming it and should 
 be taking the experience gained to improve my skills (what skills?!) when 
 tackling new projects which will be forthcoming!
  
 If you find the frame rate somewhat lacking on some levels then you can turn 
 off the music (e-tracker mods) to gain some processing time. Or just turn it 
 off anyway of course if you don't like it!
  
 Anyway, enjoy.
  
 Cheers
 Andrew.
 
 
 
 -- 
 James R Curry
 8...@itdoesntsuck.com