I'm also going to out myself as a fan — though it took me about five goes to get to the second screen! As a career non-finisher I also have to agree with Andrew's comments on seeing a project through.
My only observation would be that sometimes the collectibles aren't obvious because of the nice, detailed and colourful backgrounds. Is there any way they could periodically do a little sparkle or something? And would attempting to prod you towards an open source release have any effect? On 28 January 2012 11:41, Andrew Collier <and...@intensity.org.uk> wrote: > On 27 Jan 2012, at 13:49, Andrew Gillen wrote: > >> Hi folks >> >> I've finished writing my first game for the SAM. In fact it is pretty much >> the first game I've ever programmed in assembler (certainly on the SAM >> anyway) . I've tinkered with various high level languages over the years but >> have nothing to show for it. > > Nice work! I particularly like the graphics. The Sam's 16 colours can be a > bit limiting and a lot of games have very sparse backgrounds because of that, > so it's great to see yours with lots of detail and different themes. > > Most especially though, congratulations for taking a project and seeing it > through until its released. I know from experience how difficult this can be. > > Andrew