I'm also going to out myself as a fan — though it took me about five
goes to get to the second screen! As a career non-finisher I also have
to agree with Andrew's comments on seeing a project through.

My only observation would be that sometimes the collectibles aren't
obvious because of the nice, detailed and colourful backgrounds. Is
there any way they could periodically do a little sparkle or
something?

And would attempting to prod you towards an open source release have any effect?

On 28 January 2012 11:41, Andrew Collier <and...@intensity.org.uk> wrote:
> On 27 Jan 2012, at 13:49, Andrew Gillen wrote:
>
>> Hi folks
>>
>> I've finished writing my first game for the SAM. In fact it is pretty much 
>> the first game I've ever programmed in assembler (certainly on the SAM 
>> anyway) . I've tinkered with various high level languages over the years but 
>> have nothing to show for it.
>
> Nice work! I particularly like the graphics. The Sam's 16 colours can be a 
> bit limiting and a lot of games have very sparse backgrounds because of that, 
> so it's great to see yours with lots of detail and different themes.
>
> Most especially though, congratulations for taking a project and seeing it 
> through until its released. I know from experience how difficult this can be.
>
> Andrew

Reply via email to