Re: New Game: Dave Infuriators
En/Je/On 2012-11-14 16:08, Andrew Gillen escribió / skribis / wrote : Hi, just to let you know I have finally finished writing Dave Infuriators. Simple platform game against the clock. Nice game! It's great to see new projects for the SAM. Marcos -- http://programandala.net
Re: New Game: Dave Infuriators
That's a nice little game right there! Infuriators is a great title - and very apt!! It's a tricky one and that's for sure! Great to see new stuff still being produced for the SAM! :) Chris. On 14/11/2012 16:08, Andrew Gillen wrote: Hi, just to let you know I have finally finished writing Dave Infuriators. Simple platform game against the clock. Instructions can be found in the readme.txt in the archive. Played with just two keys : change direction and jump, so following the trend these days of minimal controls. Took longer to write than it should with life's distractions and other projects. Also didn't end up quite how I envisioned but here it is nevertheless! Http://www.blackjet.co.uk/download.php?d=dave-infuriators Requires 512K SAM. Cheers Andrew
Re: New Game: Dave Infuriators
It's great to see more new content! I just wish I could get more than 2 steps up on the first screen. I'm just recovering from a Super Hexagon addiction, so I do like my games tough ;) Si On 14/11/2012 16:08, Andrew Gillen wrote: Hi, just to let you know I have finally finished writing Dave Infuriators. Simple platform game against the clock. Instructions can be found in the readme.txt in the archive. Played with just two keys : change direction and jump, so following the trend these days of minimal controls. Took longer to write than it should with life's distractions and other projects. Also didn't end up quite how I envisioned but here it is nevertheless! Http://www.blackjet.co.uk/download.php?d=dave-infuriators Requires 512K SAM. Cheers Andrew
Re: New Game: Dave Infuriators
Don't get me started on Super Hexagon. Terry Cavanagh insisted to me at Fantastic Arcade that My game's not difficult after I repeatedly died at the 7 second mark. I'm a bit better at it now. I do love the game. On Thu, Nov 15, 2012 at 2:36 PM, Simon Owen simon.o...@simcoupe.org wrote: It's great to see more new content! I just wish I could get more than 2 steps up on the first screen. I'm just recovering from a Super Hexagon addiction, so I do like my games tough ;) Si On 14/11/2012 16:08, Andrew Gillen wrote: Hi, just to let you know I have finally finished writing Dave Infuriators. Simple platform game against the clock. Instructions can be found in the readme.txt in the archive. Played with just two keys : change direction and jump, so following the trend these days of minimal controls. Took longer to write than it should with life's distractions and other projects. Also didn't end up quite how I envisioned but here it is nevertheless! Http://www.blackjet.co.uk/download.php?d=dave-infuriators Requires 512K SAM. Cheers Andrew -- James R Curry 8...@itdoesntsuck.com
Re: New Game: Dave Infuriators
The last 20 seconds on level 6 might kill me, so I've been having a bit of a break from it. It's s addictive though. Si On 15/11/2012 20:40, James R Curry wrote: Don't get me started on Super Hexagon. Terry Cavanagh insisted to me at Fantastic Arcade that My game's not difficult after I repeatedly died at the 7 second mark. I'm a bit better at it now. I do love the game. On Thu, Nov 15, 2012 at 2:36 PM, Simon Owen simon.o...@simcoupe.org mailto:simon.o...@simcoupe.org wrote: It's great to see more new content! I just wish I could get more than 2 steps up on the first screen. I'm just recovering from a Super Hexagon addiction, so I do like my games tough ;) Si On 14/11/2012 16:08, Andrew Gillen wrote: Hi, just to let you know I have finally finished writing Dave Infuriators. Simple platform game against the clock. Instructions can be found in the readme.txt in the archive. Played with just two keys : change direction and jump, so following the trend these days of minimal controls. Took longer to write than it should with life's distractions and other projects. Also didn't end up quite how I envisioned but here it is nevertheless! Http://www.blackjet.co.uk/download.php?d=dave-infuriators Requires 512K SAM. Cheers Andrew -- James R Curry 8...@itdoesntsuck.com mailto:8...@itdoesntsuck.com
Re: New Game: Dave Infuriators
Second level is arguably easier (less cluttered anyway) than the first so use that to hone skills. The first level is designed to be completable by Dave himself without user intervention, although he doesn't use the quickest route; but it will unlock level 2 on completion. Cheers Andrew On 15 Nov 2012, at 20:36, Simon Owen simon.o...@simcoupe.org wrote: It's great to see more new content! I just wish I could get more than 2 steps up on the first screen. I'm just recovering from a Super Hexagon addiction, so I do like my games tough ;) Si On 14/11/2012 16:08, Andrew Gillen wrote: Hi, just to let you know I have finally finished writing Dave Infuriators. Simple platform game against the clock. Instructions can be found in the readme.txt in the archive. Played with just two keys : change direction and jump, so following the trend these days of minimal controls. Took longer to write than it should with life's distractions and other projects. Also didn't end up quite how I envisioned but here it is nevertheless! Http://www.blackjet.co.uk/download.php?d=dave-infuriators Requires 512K SAM. Cheers Andrew
New Game: Dave Infuriators
Hi, just to let you know I have finally finished writing Dave Infuriators. Simple platform game against the clock. Instructions can be found in the readme.txt in the archive. Played with just two keys : change direction and jump, so following the trend these days of minimal controls. Took longer to write than it should with life's distractions and other projects. Also didn't end up quite how I envisioned but here it is nevertheless! Http://www.blackjet.co.uk/download.php?d=dave-infuriators Requires 512K SAM. Cheers Andrew