Re: Future of Naiad

2013-08-15 Thread Jordi Bares
It's an strategic moment right now and I can only speculate but one thing is 
clear, the companies that own their own destiny and the product is their core 
business are safe bet. The rest... Lets see in 2 years.

Jb

 I guess I am trying to get my own roadmap sorted for the future as many of us 
 do from time to time, it seems it is an amazing time for a divergence and 
 abundance of technology but also somewhat confusing as to where some older 
 technology fits (or more precisely will fit) into the grander scheme.
 
 Sorry for the long winded post, very much thinking out loud at this point  ; )
 
 N
 From: softimage-boun...@listproc.autodesk.com 
 [softimage-boun...@listproc.autodesk.com] on behalf of Raffaele Fragapane 
 [raffsxsil...@googlemail.com]
 Sent: 15 August 2013 10:40
 To: softimage@listproc.autodesk.com
 Subject: Re: Future of Naiad
 
 It might be worth figuring out what you want out of your choices.
 
 If you want a mature solution with well integrated production tested solvers, 
 a rendering engine with inifnite licenses that is very highly tailored to 
 scale massively with those simulations, you won't beat Houdini, no matter 
 what rendering engine you tack on in another package.
 
 Bifrost is an interesting departure from shoving things into the host and 
 obscuring them for Autodesk, and it relies on relatively fresh or refreshed 
 (but not untested or immature) libraries/frameworks, and it seems to be 
 wanting to attempt a certain degree of generically approaching some problems, 
 plus it's likely, when it will be out, to have some very good solvers.
 
 You are betting on months to a year or more away though (assuming it will 
 even be available and viable in 2015 and patched in an eventual 2015.5). If 
 you can wait for that long, wait, but if you want things sooner than that 
 Houdini already has some great solvers, now has solid OpenVDB integration, 
 and it's impossible to beat Mantra's scaling economically, and hard to beat 
 it in other regards too.
 
 You only need one license of Houdini to begin with, and whether Naiad will 
 blow it out of the water or not, it's unlikely to be a waste of money.
 
 
 On Thu, Aug 15, 2013 at 8:43 AM, Nick Angus n...@altvfx.com wrote:
 Interesting, thanks Luc-Eric,  it certainly looks very tied in to Maya at 
 this stage, although I am sure it is mostly a front end.  Much in the way 
 Pixomondo integrated Naiad into Max, although deeper by the looks of all the 
 adaptive stuff.  I imagine this level of integration would be a bit trickier 
 in Soft due to the older school nature of the IO.
 
  
 
 I must admit at this point I am pretty tempted to start looking into 
 Houdini, even just for fluids it could be good value, particularly with 
 Arnold integration.  I don’t want to bash on Maya any more than necessary, 
 but if I am going to pick a partner for Soft to extend it into areas of 
 simulation that it struggles in I don’t think I will we going down the Maya 
 path…
 
  
 
 N
 
  
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric 
 Rousseau
 Sent: Thursday, 15 August 2013 5:34 AM
 
 
 To: softimage@listproc.autodesk.com
 Subject: Re: Future of Naiad
  
 
 The siggraph user group meeting videos were posted.  The one with bifrost is 
 called  Behind the curtain of RD
 
 http://area.autodesk.com/Anaheim2013
 
 
 
 
 -- 
 Our users will know fear and cower before our software! Ship it! Ship it and 
 let them flee like the dogs they are!


Re: Future of Naiad

2013-08-15 Thread Morten Bartholdy
Thanks for posting Luc!

Is AD ever going to get rid of the mega annoying requirement for logging in
to The Area..??


Morten





Den 14. august 2013 kl. 21:33 skrev Luc-Eric Rousseau
luceri...@gmail.com:

 The siggraph user group meeting videos were posted.  The one with bifrost
 is called   Behind the curtain of RD 
 http://area.autodesk.com/Anaheim2013
 https://connect.autodesk.com/owa/redir.aspx?C=bK-GRTdfLUiXi2n0RgTMcYqHgi28bNAIpkHDsL63ZwuMDdYAFdDXoVTVWcZLNdA1fgkawqvC1gw.URL=http%3a%2f%2farea.autodesk.com%2fAnaheim2013


Re: Future of Naiad

2013-08-15 Thread Thomas Volkmann


 
  Is AD ever going to get rid of the mega annoying requirement for logging in
 to The Area..??
 
 
 

Haha, that is exactly what kept me away from watching the video. Too lazy to
even try to remember my login, and I figured reading the comments in this thread
would be enough :)









RE: Future of Naiad

2013-08-15 Thread Graham Bell
You don’t have to login to watch these videos. Most (if not all) of the movies 
from events can be viewed without logging in.
Getting to stuff, like tutorials and downloads, then logging in is required.

G

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Thomas Volkmann
Sent: 15 August 2013 08:43
To: softimage@listproc.autodesk.com
Subject: Re: Future of Naiad




Is AD ever going to get rid of the mega annoying requirement for logging in to 
The Area..??





Haha, that is exactly what kept me away from watching the video. Too lazy to 
even try to remember my login, and I figured reading the comments in this 
thread would be enough :)







attachment: winmail.dat

RE: Future of Naiad

2013-08-15 Thread Thomas Volkmann
Oh, you are right. But the link that was provided required a login for whatever
reason


 Graham Bell graham.b...@autodesk.com hat am 15. August 2013 um 11:01
 geschrieben:
 
 
  You don’t have to login to watch these videos. Most (if not all) of the
 movies from events can be viewed without logging in.
 
  Getting to stuff, like tutorials and downloads, then logging in is required.
 
 
 
  G
 
 
 
  From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Thomas Volkmann
  Sent: 15 August 2013 08:43
  To: softimage@listproc.autodesk.com
  Subject: Re: Future of Naiad
 
 
 
 
 
 
  
  
Is AD ever going to get rid of the mega annoying requirement for logging
  in to The Area..??
  
  
  

  Haha, that is exactly what kept me away from watching the video. Too lazy to
 even try to remember my login, and I figured reading the comments in this
 thread would be enough :)
 
 
 
 
 
 
 
 
 
 
 
  -
 
  Autodesk Limited
  Registered Office: One Discovery Place, Columbus Drive, Farnborough,
 Hampshire GU14 0NZ
  Registered in England and Wales, No. 1839239
 



RE: ICE - polygon grow selection to unfold

2013-08-15 Thread Chris Chia
You would need to use Polygonal Description and Point Position attributes.
I think you can write a custom ice node to do some math and output the new 
pointposition.
attachment: winmail.dat

Import Model/Ref Model Trigger

2013-08-15 Thread Gareth Bell
Mornin' all,

When does the siOnRefModelLoad event get triggered? What I want is something 
that is triggered on, ideally, import of models/ref models. Is this a) possible 
and b) the right event to do this?

As I currently have it, it's only triggered when a scene containing ref models 
is loaded - which is not ideal.

Cheers

G


RE: Import Model/Ref Model Trigger

2013-08-15 Thread Gareth Bell
Scratch that.

siOnEndFileImport seems to do the trick

cheers

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Gareth Bell 
[gareth.b...@primefocusworld.com]
Sent: 15 August 2013 11:45
To: softimage@listproc.autodesk.com
Subject: Import Model/Ref Model Trigger

Mornin' all,

When does the siOnRefModelLoad event get triggered? What I want is something 
that is triggered on, ideally, import of models/ref models. Is this a) possible 
and b) the right event to do this?

As I currently have it, it's only triggered when a scene containing ref models 
is loaded - which is not ideal.

Cheers

G


Re: Future of Naiad

2013-08-15 Thread Luc-Eric Rousseau
i can watch those video even on my ipad without logging in?

On Thursday, August 15, 2013, Morten Bartholdy wrote:

 **

 Thanks for posting Luc!



  Is AD ever going to get rid of the mega annoying requirement for logging
 in to The Area..??



   Morten







 Den 14. august 2013 kl. 21:33 skrev Luc-Eric Rousseau 
 luceri...@gmail.comjavascript:_e({}, 'cvml', 'luceri...@gmail.com');:


   The siggraph user group meeting videos were posted.  The one with
 bifrost is called   Behind the curtain of RD 
 http://area.autodesk.com/Anaheim2013https://connect.autodesk.com/owa/redir.aspx?C=bK-GRTdfLUiXi2n0RgTMcYqHgi28bNAIpkHDsL63ZwuMDdYAFdDXoVTVWcZLNdA1fgkawqvC1gw.URL=http%3a%2f%2farea.autodesk.com%2fAnaheim2013






Re: Future of Naiad

2013-08-15 Thread Rob Chapman
here is the text link Luc Eric posted (which works without a login)
http://area.autodesk.com/Anaheim2013

here is where it was actually linked to in html - and *does* require a login
https://connect.autodesk.com/owa/redir.aspx?C=bK-GRTdfLUiXi2n0RgTMcYqHgi28bNAIpkHDsL63ZwuMDdYAFdDXoVTVWcZLNdA1fgkawqvC1gw.URL=http%3a%2f%2farea.autodesk.com%2fAnaheim2013

which looks like someones computer at autodesk... do you have the
password for this Luc?  ;)


On 15 August 2013 15:44, Adam Seeley adam_see...@yahoo.com wrote:
 Try to Copy  paste the link instead of clicking on it...

 A.

 -
 Yoyo Digital Ltd.
 07956 976 245
 http://www.linkedin.com/in/adamseeleyuk
 https://vimeo.com/adamseeley




 
 From: Luc-Eric Rousseau luceri...@gmail.com
 To: Morten Bartholdy x...@colorshopvfx.dk;
 softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Sent: Thursday, 15 August 2013, 14:38

 Subject: Re: Future of Naiad

 i can watch those video even on my ipad without logging in?

 On Thursday, August 15, 2013, Morten Bartholdy wrote:

 Thanks for posting Luc!

 Is AD ever going to get rid of the mega annoying requirement for logging in
 to The Area..??


 Morten




 Den 14. august 2013 kl. 21:33 skrev Luc-Eric Rousseau luceri...@gmail.com:

 The siggraph user group meeting videos were posted.  The one with bifrost is
 called   Behind the curtain of RD 
 http://area.autodesk.com/Anaheim2013








Re: Flocking particles that stick to character topology

2013-08-15 Thread Alan Fregtman
If you go that route, you could do it in the same cloud by reinterpreting
locations in a post-sim icetree. That way the sim runs cleanly every frame
on the static mesh and then appears in the enveloped one.

You may have motionblur problems though. If you care about it, you can
cache out the as it appears on the enveloped mesh and then compute the
PointVelocity yourself between the CacheOnFile (read) node when you're
loading it back in. (PointVelocity is one of the attributes used for
defining motionblur.)


On Wed, Aug 14, 2013 at 8:00 PM, Matt Morris matt...@gmail.com wrote:

 Have a look at the node: re-interpret the locations to new geometry. I
 think you'll need to sim on a static version of your character mesh and
 reinterpret to an enveloped version of the mesh.


 On 15 August 2013 00:40, Eric Lampi ericla...@gmail.com wrote:

 I have a simulation where I am flocking particles with Emflock and
 pushing them back onto the emission geo. So they flow along the surface and
 interact, and it's exactly what I need. However, with an enveloped
 character however, the particles do not inherit any kind of velocity  and
 the slide over the surface as the geo moves. The closest thing I can think
 of to describe it is little groups of bugs crawling along the surface of a
 character...

 They need to flow, but the also need to deform along with and stick to
 the character. Particles are emitted all at once to fill the surface, and I
 have copied the points positions and generated new points in another
 un-simulated cloud, but now, what is the best way to keep them stuck to the
 body as it moves?

 I'm a bit of a nOOb with EMflock, and it seems like this is the sort of
 thing that it would be great at, I just don't think I have figured out what
 to use to make this happen.

 Thanks

 Eric


 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work




 --
 www.matinai.com



Re: Future of Naiad

2013-08-15 Thread Luc-Eric Rousseau
ho right, thanks Outlook ; )
Le 2013-08-15 10:21, Rob Chapman tekano@gmail.com a écrit :

 here is the text link Luc Eric posted (which works without a login)
 http://area.autodesk.com/Anaheim2013

 here is where it was actually linked to in html - and *does* require a
 login

 https://connect.autodesk.com/owa/redir.aspx?C=bK-GRTdfLUiXi2n0RgTMcYqHgi28bNAIpkHDsL63ZwuMDdYAFdDXoVTVWcZLNdA1fgkawqvC1gw.URL=http%3a%2f%2farea.autodesk.com%2fAnaheim2013

 which looks like someones computer at autodesk... do you have the
 password for this Luc?  ;)


 On 15 August 2013 15:44, Adam Seeley adam_see...@yahoo.com wrote:
  Try to Copy  paste the link instead of clicking on it...
 
  A.
 
  -
  Yoyo Digital Ltd.
  07956 976 245
  http://www.linkedin.com/in/adamseeleyuk
  https://vimeo.com/adamseeley
 
 
 
 
  
  From: Luc-Eric Rousseau luceri...@gmail.com
  To: Morten Bartholdy x...@colorshopvfx.dk;
  softimage@listproc.autodesk.com softimage@listproc.autodesk.com
  Sent: Thursday, 15 August 2013, 14:38
 
  Subject: Re: Future of Naiad
 
  i can watch those video even on my ipad without logging in?
 
  On Thursday, August 15, 2013, Morten Bartholdy wrote:
 
  Thanks for posting Luc!
 
  Is AD ever going to get rid of the mega annoying requirement for logging
 in
  to The Area..??
 
 
  Morten
 
 
 
 
  Den 14. august 2013 kl. 21:33 skrev Luc-Eric Rousseau 
 luceri...@gmail.com:
 
  The siggraph user group meeting videos were posted.  The one with
 bifrost is
  called   Behind the curtain of RD 
  http://area.autodesk.com/Anaheim2013
 
 
 
 
 
 



Aw: Re: Flocking particles that stick to character topology

2013-08-15 Thread Leo Quensel

You probably wont even have to cache that out for correct PointVelocity.

Just store the PointPosition at Previous frame in a custom attribute in your Simulation Tree, and calculate the difference between this Attribute and the current Pointposition in the Post-Sim Stack as your new PointVelocity.



Gesendet:Donnerstag, 15. August 2013 um 16:28 Uhr
Von:Alan Fregtman alan.fregt...@gmail.com
An:XSI Mailing List softimage@listproc.autodesk.com
Betreff:Re: Flocking particles that stick to character topology


If you go that route, you could do it in the same cloud by reinterpreting locations in a post-sim icetree. That way the sim runs cleanly every frame on the static mesh and then appears in the enveloped one.


You may have motionblur problems though. If you care about it, you can cache out the as it appears on the enveloped mesh and then compute the PointVelocity yourself between the CacheOnFile (read) node when youre loading it back in. (PointVelocity is one of the attributes used for defining motionblur.)




On Wed, Aug 14, 2013 at 8:00 PM, Matt Morris matt...@gmail.com wrote:


Have a look at the node: re-interpret the locations to new geometry. I think youll need to sim on a static version of your character mesh and reinterpret to an enveloped version of the mesh.




On 15 August 2013 00:40, Eric Lampi ericla...@gmail.com wrote:



I have a simulation where I am flocking particles with Emflock and pushing them back onto the emission geo. So they flow along the surface and interact, and its exactly what I need. However, with an enveloped character however, the particles do not inherit any kind of velocity and the slide over the surface as the geo moves. The closest thing I can think of to describe it is little groups of bugs crawling along the surface of a character...


They need to flow, but the also need to deform along with and stick to the character. Particles are emitted all at once to fill the surface, and I have copied the points positions and generated new points in another un-simulated cloud, but now, what is the best way to keep them stuck to the body as it moves?


Im a bit of a nOOb with EMflock, and it seems like this is the sort of thing that it would be great at, I just dont think I have figured out what to use to make this happen.



Thanks


Eric




Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work








--
www.matinai.com 










Re: Re: Flocking particles that stick to character topology

2013-08-15 Thread Eric Lampi
Cool, thanks for the suggestions!

Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Thu, Aug 15, 2013 at 10:43 AM, Leo Quensel le...@gmx.de wrote:

 You probably won't even have to cache that out for correct PointVelocity.
 Just store the PointPosition at Previous frame in a custom attribute in
 your Simulation Tree, and calculate the difference between this Attribute
 and the current Pointposition in the Post-Sim Stack as your new
 PointVelocity.

 *Gesendet:* Donnerstag, 15. August 2013 um 16:28 Uhr
 *Von:* Alan Fregtman alan.fregt...@gmail.com
 *An:* XSI Mailing List softimage@listproc.autodesk.com
 *Betreff:* Re: Flocking particles that stick to character topology
  If you go that route, you could do it in the same cloud by
 reinterpreting locations in a post-sim icetree. That way the sim runs
 cleanly every frame on the static mesh and then appears in the enveloped
 one.

 You may have motionblur problems though. If you care about it, you can
 cache out the as it appears on the enveloped mesh and then compute the
 PointVelocity yourself between the CacheOnFile (read) node when you're
 loading it back in. (PointVelocity is one of the attributes used for
 defining motionblur.)


 On Wed, Aug 14, 2013 at 8:00 PM, Matt Morris matt...@gmail.com wrote:

 Have a look at the node: re-interpret the locations to new geometry. I
 think you'll need to sim on a static version of your character mesh and
 reinterpret to an enveloped version of the mesh.

 On 15 August 2013 00:40, Eric Lampi ericla...@gmail.com wrote:

  I have a simulation where I am flocking particles with Emflock and
 pushing them back onto the emission geo. So they flow along the surface and
 interact, and it's exactly what I need. However, with an enveloped
 character however, the particles do not inherit any kind of velocity  and
 the slide over the surface as the geo moves. The closest thing I can think
 of to describe it is little groups of bugs crawling along the surface of a
 character...

 They need to flow, but the also need to deform along with and stick to
 the character. Particles are emitted all at once to fill the surface, and I
 have copied the points positions and generated new points in another
 un-simulated cloud, but now, what is the best way to keep them stuck to the
 body as it moves?

 I'm a bit of a nOOb with EMflock, and it seems like this is the sort of
 thing that it would be great at, I just don't think I have figured out what
 to use to make this happen.

 Thanks

 Eric


 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work



  --
 www.matinai.com




RE: Dealing with CAD files format

2013-08-15 Thread Spangler Christy
Talk about timing- I have recently been dealing with a .igs file as
well.
Deep Exploration did not import it well at all and 3D Max just choked on
it.

I imported it into AutoCAD where it looked relatively decent and
exported it as .fbx.
SoftImage imported the .fbx really well with just a few pieces out of
place. 

I think I got lucky this time since in the past I've had a hard time
wrangling with .igs files and know how messy they can be.
Thank you, Oliver for the question and thank you all for the responses
and advice, I'll be checking into the recommended file formats and MoI
since I'm sure I will end up more of these file formats to work with in
the future.

Christy

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung
O'Young
Sent: Wednesday, August 14, 2013 10:57 AM
To: Stephan Hempel; softimage@listproc.autodesk.com
Subject: Re: Dealing with CAD files format

Thanks for the info.

On 8/14/2013 10:55 AM, Stephan Hempel wrote:
 I don't know. As far as I know MoI imports only 3dm, iges, sat, step, 
 ai, eps, pdf and dxf.

 No Parasolid files.

 From MoI I export obj. And with the export options you have good
 control over the resulting mesh.

 Stephan.
 __
 eisblau | produkt + prozessvisualisierung | animation + visual effects

 Stephan Hempel
 stephan.hem...@eisblaufx.net  Tel  +49.(0)3643.251186   Goetheplatz 9b
 www.eisblau.deFunk +49.(0)179.1356295   99423 Weimar

 am Mittwoch, 14. August 2013 um 16:36 schrieben Sie:

 LOY Stephan,

 LOY So Step files are better than Parasolids files?
 LOY Are you exporting obj from MoI to bring into XSI?

 LOY Thanks,
 LOY Leoung

 LOY On 8/14/2013 7:43 AM, Stephan Hempel wrote:
 Hi would strongly recommend step-Files and convert them with MoI. So

 you have full control over how the geometry gets meshed (MoI has 
 quite some options for tuning). And ask the client to keep the 
 assembly groups intact. So you have all building blocks properly 
 named as separate objects and don't have to deal with one single 
 piece of geometry. This way I had never any problems.
 Try to stay away from IGES. I had always problems with missing 
 surfaces.
 STL and WRML exports are already meshed. So it can be a bit of an 
 problem to clean the geometry.

 Stephan.

 am Dienstag, 13. August 2013 um 22:15 schriebst Du:

 Hi guys,
 Next week I shall receive a mecanical pieces generated with
Solidworks.
 Because I'm dealing with an agency, they might won't be able to 
 send an obj or fbx file.
 They propose various formats :
 Assemblage or Assembly (.asm)
 Part (.prt)
 Parasolid (.x_t)
 Iges (.igs)
 Step AP203 or AP214 (.stp)
 IFC 2x3 (.ifc)
 ACIS (.sat)
 STL (.stl)
 VRML (.wrl)
 Universal3D (.u3d)
 3Dxml (.3dxml)
 Catia Graphics (.cgr)
 So my question is, what format should I ask and what software would

 you recomend  to open and save it in a classic polymesh format ? 
 (preferably
 free...)
 I have an old Deep Exploration, I was thinking giving it a try. But

 if someone has a cool winning format + software to advice...
 Thank you !
 Olivier





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RE: just not normal

2013-08-15 Thread Grahame Fuller
Joey,

ICE doesn't convert locations directly. It can display them as vectors for 
debugging purposes but under the hood they are really a triangle ID + 
barycentric coordinates. Or perhaps you meant true vectors?

The list of attributes that ICE will convert to the self's reference frame is 
here: 
http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/ICE_trees_GettingandSettingDatainICETrees.htm,topicNumber=d30e274098
 (scroll down to Reference Frames, right before Setting Data). You can 
trust ICE to use the correct math, 3x3 or 4x4 matrices, depending on whether 
the attribute is a true vector or position, but if it's a custom attribute then 
it's up to you to know what it is and take the appropriate action.

The book that Matt mentioned looks interesting as an intuitive, geometrical 
approach. For a more technically oriented book I'd recommend Shilov's Linear 
Algebra - when I was at uni the assigned textbook was awful but Shilov's just 
clicked with me.

gray


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Wednesday, August 14, 2013 7:52 PM
To: softimage@listproc.autodesk.com
Subject: RE: just not normal

It will differentiate how to handle orientation vectors differently from 
position vectors which is the solution to the problem you said you couldn't 
solve on your own.

Matt



From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, 
Joseph G. (LARC-E1A)[LITES]
Sent: Wednesday, August 14, 2013 4:49 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: just not normal

I'm certain that it would be very useful, but what I am more interested in is 
what ICE is pre-computing that changes what might be normal expectations such 
as the example provided with locations.  With ICE, positions are converted to 
global using 4x4 matrices and locations are converted to global using 3x3 
matrices. Will a linear algebra book be able to tell me that, in context to ICE?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Wednesday, August 14, 2013 7:39 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: just not normal

The documentation you're searching for is a linear algebra textbook.  I think 
you'll find the subject very useful and directly applicable to your work on 
many fronts.  Practical Linear Algebra: A Geometry Toolbox by Gerald Farin is 
a decent starting point as it discusses the fundamentals in plain english, but 
it's intended to complement a linear algebra course, not replace it.


Matt


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, 
Joseph G. (LARC-E1A)[LITES]
Sent: Wednesday, August 14, 2013 4:23 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: just not normal

WOW! What a difference two nodes make! I converted the 4x4 Matrix down to a 3x3 
Matrix omitting Translation in the process, and plugged that into Multiply 
Vector by Matrix and...EVERYTHING WORKS!

The flipping is gone.

I had solved the problem by taking three points on the surface, converting to 
global position on each, then deriving a normal vector from them. It was rock 
solid and this solution has the same results as that. My preference was to get 
the normal from the location, that way if the object surface is irregular it 
will always work as expected. This solves that problem very elegantly!

I'm curious, but is there any documentation anywhere that gives better detail 
on how locations vs positions etc affect global space conversion? I would have 
never guessed how to solve this even though I knew about the local to global 
conversion from the docs.

Thanks!

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

attachment: winmail.dat

RE: just not normal

2013-08-15 Thread Matt Lind
Tell me, Gray - what is a 'true' vector?  I've never heard of that term. ;-)

As for the textbooks, I only recommend the Gerald Farin book for the same 
reason as you - the textbook I used in college was awful.  Awful enough I 
purchased 5 different linear algebra textbooks to figure it all out as most 
come with the same 8 topics, but only explain 2 or 3 of them well, and rarely 
come with examples directly applicable to what we do here.

The Farin book complements a traditional linear algebra course by illustrating 
the subset of concepts applicable to the case of working in 2D or 3D computer 
graphics.  If you have a linear algebra background, you'll breeze through the 
book pretty fast.  However for somebody getting their feet wet in the subject, 
it's really good for introducing concepts and guiding the reader on the right 
track for pursuit of further knowledge.  Hindsight being 20/20, I would be more 
interested to learn the subject if I had the Farin book before my college 
textbook.

The Farin book, by the way, is a reworking and simplification of his previous 
book whose name escapes me at the moment, but is based on linear algebra for 
CAD and CG co-written with Dianne Hansford.


Matt






From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Thursday, August 15, 2013 9:18 AM
To: softimage@listproc.autodesk.com
Subject: RE: just not normal

Joey,

ICE doesn't convert locations directly. It can display them as vectors for 
debugging purposes but under the hood they are really a triangle ID + 
barycentric coordinates. Or perhaps you meant true vectors?

The list of attributes that ICE will convert to the self's reference frame is 
here: 
http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/ICE_trees_GettingandSettingDatainICETrees.htm,topicNumber=d30e274098
 (scroll down to Reference Frames, right before Setting Data). You can 
trust ICE to use the correct math, 3x3 or 4x4 matrices, depending on whether 
the attribute is a true vector or position, but if it's a custom attribute then 
it's up to you to know what it is and take the appropriate action.

The book that Matt mentioned looks interesting as an intuitive, geometrical 
approach. For a more technically oriented book I'd recommend Shilov's Linear 
Algebra - when I was at uni the assigned textbook was awful but Shilov's just 
clicked with me.

gray


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Wednesday, August 14, 2013 7:52 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: just not normal

It will differentiate how to handle orientation vectors differently from 
position vectors which is the solution to the problem you said you couldn't 
solve on your own.

Matt



From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, 
Joseph G. (LARC-E1A)[LITES]
Sent: Wednesday, August 14, 2013 4:49 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: just not normal

I'm certain that it would be very useful, but what I am more interested in is 
what ICE is pre-computing that changes what might be normal expectations such 
as the example provided with locations.  With ICE, positions are converted to 
global using 4x4 matrices and locations are converted to global using 3x3 
matrices. Will a linear algebra book be able to tell me that, in context to ICE?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Wednesday, August 14, 2013 7:39 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: just not normal

The documentation you're searching for is a linear algebra textbook.  I think 
you'll find the subject very useful and directly applicable to your work on 
many fronts.  Practical Linear Algebra: A Geometry Toolbox by Gerald Farin is 
a decent starting point as it discusses the fundamentals in plain english, but 
it's intended to complement a linear algebra course, not replace it.


Matt


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, 
Joseph G. (LARC-E1A)[LITES]
Sent: Wednesday, August 14, 2013 4:23 PM
To: 

3Delight preferences error when starting SI

2013-08-15 Thread David Rivera
Hello, I installed a demo version of 3delight, tested then uninstalled it via 
addon manager,

and everytime I open softimage I get the error:
3Delight preferences not found.

The script log shows this:

This plug-in is not installed: 3delight.

So how to get rid of this error?
Thanks.


Re: 3Delight preferences error when starting SI

2013-08-15 Thread Stephen Blair

Look in your User folder for a 3Delight preset.

On 15/08/2013 2:09 PM, David Rivera wrote:
Hello, I installed a demo version of 3delight, tested then uninstalled 
it via addon manager,

and everytime I open softimage I get the error:
3Delight preferences not found.

The script log shows this:
This plug-in is not installed: 3delight.

So how to get rid of this error?
Thanks.




RE: just not normal

2013-08-15 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Gray,

Thanks. The doc you provided is exactly what I was looking for.

This is really useful, and explains quite a lot actually. Especially regarding 
tangents that I was attempting to extract from curve locations on the path 
constraint I was trying to make a while back. Never could understand why it 
failed sometimes and worked others. Now I think I have an idea.

Now if I could just get curve location by percentage of curve 
lengthefficiently.life would be grand.

Thanks again.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Thursday, August 15, 2013 12:18 PM
To: softimage@listproc.autodesk.com
Subject: RE: just not normal

Joey,

ICE doesn't convert locations directly. It can display them as vectors for 
debugging purposes but under the hood they are really a triangle ID + 
barycentric coordinates. Or perhaps you meant true vectors?

The list of attributes that ICE will convert to the self's reference frame is 
here: 
http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/ICE_trees_GettingandSettingDatainICETrees.htm,topicNumber=d30e274098
 (scroll down to Reference Frames, right before Setting Data). You can 
trust ICE to use the correct math, 3x3 or 4x4 matrices, depending on whether 
the attribute is a true vector or position, but if it's a custom attribute then 
it's up to you to know what it is and take the appropriate action.

The book that Matt mentioned looks interesting as an intuitive, geometrical 
approach. For a more technically oriented book I'd recommend Shilov's Linear 
Algebra - when I was at uni the assigned textbook was awful but Shilov's just 
clicked with me.

gray


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Wednesday, August 14, 2013 7:52 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: just not normal

It will differentiate how to handle orientation vectors differently from 
position vectors which is the solution to the problem you said you couldn't 
solve on your own.

Matt



From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, 
Joseph G. (LARC-E1A)[LITES]
Sent: Wednesday, August 14, 2013 4:49 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: just not normal

I'm certain that it would be very useful, but what I am more interested in is 
what ICE is pre-computing that changes what might be normal expectations such 
as the example provided with locations.  With ICE, positions are converted to 
global using 4x4 matrices and locations are converted to global using 3x3 
matrices. Will a linear algebra book be able to tell me that, in context to ICE?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Wednesday, August 14, 2013 7:39 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: just not normal

The documentation you're searching for is a linear algebra textbook.  I think 
you'll find the subject very useful and directly applicable to your work on 
many fronts.  Practical Linear Algebra: A Geometry Toolbox by Gerald Farin is 
a decent starting point as it discusses the fundamentals in plain english, but 
it's intended to complement a linear algebra course, not replace it.


Matt


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, 
Joseph G. (LARC-E1A)[LITES]
Sent: Wednesday, August 14, 2013 4:23 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: just not normal

WOW! What a difference two nodes make! I converted the 4x4 Matrix down to a 3x3 
Matrix omitting Translation in the process, and plugged that into Multiply 
Vector by Matrix and...EVERYTHING WORKS!

The flipping is gone.

I had solved the problem by taking three points on the surface, converting to 
global position on each, then deriving a normal vector from them. It was rock 
solid 

Re: just not normal

2013-08-15 Thread Daniel Brassard
MIT Courseware Linear Agebra with videos

http://ocw.mit.edu/courses/mathematics/18-06-linear-algebra-spring-2010/


On Thu, Aug 15, 2013 at 1:51 PM, Matt Lind ml...@carbinestudios.com wrote:

 Tell me, Gray – what is a ‘true’ vector?  I’ve never heard of that term.
 ;-)

 ** **

 As for the textbooks, I only recommend the Gerald Farin book for the same
 reason as you – the textbook I used in college was awful.  Awful enough I
 purchased 5 different linear algebra textbooks to figure it all out as most
 come with the same 8 topics, but only explain 2 or 3 of them well, and
 rarely come with examples directly applicable to what we do here.

 ** **

 The Farin book complements a traditional linear algebra course by
 illustrating the subset of concepts applicable to the case of working in 2D
 or 3D computer graphics.  If you have a linear algebra background, you’ll
 breeze through the book pretty fast.  However for somebody getting their
 feet wet in the subject, it’s really good for introducing concepts and
 guiding the reader on the right track for pursuit of further knowledge.
 Hindsight being 20/20, I would be more interested to learn the subject if I
 had the Farin book before my college textbook.

 ** **

 The Farin book, by the way, is a reworking and simplification of his
 previous book whose name escapes me at the moment, but is based on linear
 algebra for CAD and CG co-written with Dianne Hansford.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Grahame Fuller
 *Sent:* Thursday, August 15, 2013 9:18 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: just not normal

 ** **

 Joey,

 ** **

 ICE doesn’t convert locations directly. It can display them as vectors for
 debugging purposes but under the hood they are really a triangle ID +
 barycentric coordinates. Or perhaps you meant true vectors?

 ** **

 The list of attributes that ICE will convert to the self’s reference frame
 is here:
 http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/ICE_trees_GettingandSettingDatainICETrees.htm,topicNumber=d30e274098(scroll
  down to “Reference Frames”, right before “Setting Data”). You can
 trust ICE to use the correct math, 3x3 or 4x4 matrices, depending on
 whether the attribute is a true vector or position, but if it’s a custom
 attribute then it’s up to you to know what it is and take the appropriate
 action. 

 ** **

 The book that Matt mentioned looks interesting as an intuitive,
 geometrical approach. For a more technically oriented book I’d recommend
 Shilov’s “Linear Algebra” — when I was at uni the assigned textbook was
 awful but Shilov’s just clicked with me.

 ** **

 gray

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Matt Lind
 *Sent:* Wednesday, August 14, 2013 7:52 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: just not normal

 ** **

 It will differentiate how to handle orientation vectors differently from
 position vectors which is the solution to the problem you said you couldn’t
 solve on your own.

 ** **

 Matt

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Ponthieux, Joseph G. (LARC-E1A)[LITES]

 *Sent:* Wednesday, August 14, 2013 4:49 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: just not normal

 ** **

 I’m certain that it would be very useful, but what I am more interested in
 is what ICE is pre-computing that changes what might be normal expectations
 such as the example provided with locations.  With ICE, positions are
 converted to global using 4x4 matrices and locations are converted to
 global using 3x3 matrices. Will a linear algebra book be able to tell me
 that, in context to ICE?

 ** **

 --

 Joey Ponthieux

 LaRC Information Technology Enhanced Services (LITES)

 Mymic Technical Services

 NASA Langley Research Center

 __

 Opinions stated here-in are strictly those of the author and do not 

 represent the opinions of NASA or any other party.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Matt Lind

 *Sent:* Wednesday, August 14, 2013 7:39 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: just not normal

 ** **

 The documentation you’re searching for is a linear algebra textbook.  I
 think you’ll find the subject very useful and directly applicable to your
 work on many fronts.  “Practical Linear Algebra: A Geometry Toolbox” by
 Gerald 

Re: force triangles to quads

2013-08-15 Thread Kris Rivel
I figured..thanks.  Yeah, a bit more optimization and a little manual
cleanup..wasn't bad.  Was more curious if there were other tools out there
with a bit more control.  Soft's is still the best from what I've seen
though.

Kris


On Wed, Aug 14, 2013 at 6:11 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
j.ponthi...@nasa.gov wrote:

  Reducing 100 triangles to quads is the removal of only 50 edges. That
 doesn’t seem too painful to have complete control over how the quads are
 picked. If the triangles are very regular quadrangulate should work fine,
 but if they are irregular with extreme angles, I’d opt to do it by eye.
 Barring that have you tried Poly reduction with Quad preservation options?
 You can reduce on selected facets instead of the entire mesh.

 ** **

 --

 Joey Ponthieux

 LaRC Information Technology Enhanced Services (LITES)

 Mymic Technical Services

 NASA Langley Research Center

 __

 Opinions stated here-in are strictly those of the author and do not 

 represent the opinions of NASA or any other party.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Kris Rivel
 *Sent:* Wednesday, August 14, 2013 3:00 PM
 *To:* Softimage List
 *Subject:* force triangles to quads

 ** **

 I have about 100 triangles left I'm trying to force into quads...nothing
 automatic with a bit more brute force than the built in quadrangulate is
 there?  Thinking I can do it pretty quickly by hand but was just curious.
  Thanks.

 ** **

 Kris



RE: just not normal

2013-08-15 Thread Grahame Fuller
Matt, maybe it was the same textbook? :) I forget the author but as I recall it 
was a grey hardback with pinkish/purplish printing on the front.

True vector I obviously not a technical term, but I find it's useful to 
distinguish things like force and velocity from the data type that's called a 
vector in ICE, but is really just a 3-tuple and might actually contain a 
position, or scaling factors, Euler angles, etc. In physics, you are taught 
that vectors have direction and magnitude but no position (which is why you can 
add them geometrically by moving them tip-to-tail). That makes them different 
from positions, in fact I have read that in some systems (MATLAB maybe?) 
positions and vectors are separate data types.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Daniel Brassard
Sent: Thursday, August 15, 2013 2:31 PM
To: softimage@listproc.autodesk.com
Subject: Re: just not normal

MIT Courseware Linear Agebra with videos

http://ocw.mit.edu/courses/mathematics/18-06-linear-algebra-spring-2010/

On Thu, Aug 15, 2013 at 1:51 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Tell me, Gray - what is a 'true' vector?  I've never heard of that term. ;-)

As for the textbooks, I only recommend the Gerald Farin book for the same 
reason as you - the textbook I used in college was awful.  Awful enough I 
purchased 5 different linear algebra textbooks to figure it all out as most 
come with the same 8 topics, but only explain 2 or 3 of them well, and rarely 
come with examples directly applicable to what we do here.

The Farin book complements a traditional linear algebra course by illustrating 
the subset of concepts applicable to the case of working in 2D or 3D computer 
graphics.  If you have a linear algebra background, you'll breeze through the 
book pretty fast.  However for somebody getting their feet wet in the subject, 
it's really good for introducing concepts and guiding the reader on the right 
track for pursuit of further knowledge.  Hindsight being 20/20, I would be more 
interested to learn the subject if I had the Farin book before my college 
textbook.

The Farin book, by the way, is a reworking and simplification of his previous 
book whose name escapes me at the moment, but is based on linear algebra for 
CAD and CG co-written with Dianne Hansford.


Matt






From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Grahame Fuller
Sent: Thursday, August 15, 2013 9:18 AM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: just not normal

Joey,

ICE doesn't convert locations directly. It can display them as vectors for 
debugging purposes but under the hood they are really a triangle ID + 
barycentric coordinates. Or perhaps you meant true vectors?

The list of attributes that ICE will convert to the self's reference frame is 
here: 
http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/ICE_trees_GettingandSettingDatainICETrees.htm,topicNumber=d30e274098
 (scroll down to Reference Frames, right before Setting Data). You can 
trust ICE to use the correct math, 3x3 or 4x4 matrices, depending on whether 
the attribute is a true vector or position, but if it's a custom attribute then 
it's up to you to know what it is and take the appropriate action.

The book that Matt mentioned looks interesting as an intuitive, geometrical 
approach. For a more technically oriented book I'd recommend Shilov's Linear 
Algebra - when I was at uni the assigned textbook was awful but Shilov's just 
clicked with me.

gray


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Wednesday, August 14, 2013 7:52 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: just not normal

It will differentiate how to handle orientation vectors differently from 
position vectors which is the solution to the problem you said you couldn't 
solve on your own.

Matt



From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, 
Joseph G. (LARC-E1A)[LITES]

Sent: Wednesday, August 14, 2013 4:49 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: just not normal

I'm certain that it would be very useful, but what I am more interested in is 
what ICE is pre-computing that changes what might be normal expectations such 
as the example provided with locations.  With ICE, positions are converted to 
global using 4x4 matrices and locations are converted to global using 3x3 
matrices. Will a linear algebra book be able to tell me 

Re: Latest work from Whiskytree -- Elysium

2013-08-15 Thread peter_b
absolutely smashing work – all of it.
And the movie is quite good as well – best scifi movie of the year so far – 
2013 is shaping up to be a big scifi year.
It’s so cool that you guys got to do all the Elysium interiors – its very high 
profile work. 
Knowing the interior and exterior was two different studios I tried to spot 
something odd between them – nothing as far as I could tell. Flawless 
execution. Oh, there was that one tree that was a bit off... nah just kidding.




From: Eric Lampi 
Sent: Wednesday, August 14, 2013 2:54 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Latest work from Whiskytree -- Elysium

I saw this the other night in IMAX, excellent work!


Eric


Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work




On Wed, Aug 14, 2013 at 2:46 AM, Vincent Fortin vfor...@gmail.com wrote:

  Studios sharing the same directory structure... I like it :-)

  Great work guys! I can't wait to watch it on big screen.






  On Wed, Aug 14, 2013 at 12:58 AM, Chris Chia chris.c...@autodesk.com wrote:

Nice Work Whiskytree!
If you have a publicity video with Softimage involved, do let us know... 
Need to show to A marketing ;)



On 14 Aug, 2013, at 5:12 AM, Votch 
megavo...@gmail.commailto:megavo...@gmail.com wrote:

Now that Elysium is out I can mention the project publicly!

Here is an article on some of the work we did for Elysium.

http://library.creativecow.net/kaufman_debra/VFX_Elysium-Whiskytree/1

When I was a kid I wanted to work in VFX so that I could build space ships 
and work on SCI-FI films. Elysium is my first SCI-FI project and personally it 
was totally worth the wait.

Votch Levi
Whiskytree




Re: just not normal

2013-08-15 Thread Raffaele Fragapane
Yes, a linear algebra book will tell you what you need to know in the
context of ICE to KNOW that.
Positions converted with 4x4 and locations with 3x3 is scarily incorrect
and highly coincidental.

I really, really do recommend some fundamentals of linear algebra if you're
getting deeper into ICE.
I never read the ICE documentation personally. I never needed to, and it's
not its job to cover the basics of matrix maths to be honest.

Vince's Mathematics for computer graphics is a great, cheap, approachable
and small footprint intro to many bits you will find useful.


On Thu, Aug 15, 2013 at 9:48 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
j.ponthi...@nasa.gov wrote:

  I’m certain that it would be very useful, but what I am more interested
 in is what ICE is pre-computing that changes what might be normal
 expectations such as the example provided with locations.  With ICE,
 positions are converted to global using 4x4 matrices and locations are
 converted to global using 3x3 matrices. Will a linear algebra book be able
 to tell me that, in context to ICE?

 **



Strand length on the rendertree

2013-08-15 Thread Fabricio Chamon
Hi guys,

is it possible to access the absolute strand length value (in SI units or
whatever) on the rendertree ? I'm trying to gradient shade a hair, and I
need strands to pick a value from the gradient based on their actual length
(strand with length=1 goes from black to white, strand with length=0.5 goes
from black to grey)

Not using ICE, so I have to calculate at render time.

thanks


RE: just not normal

2013-08-15 Thread Matt Lind
I remember reading the Shilov books at the bookstore for evaluation.  I found 
the terminology a little technically heavy making it a challenging read as I 
didn't have the technical background at the time.   Because of the lack of 
illustrations you really must have it all contained in your head as you 
progress through the book or else you can get lost.  I'd be more inclined to 
check that book out now vs. when first getting exposed to the subject.

My first linear algebra textbook was linear algebra with applications, by 
Otto Bretscher (3rd edition).  It started OK, but after the first few chapters 
it ran afoul of any sense or structure.  The exercises and problems were 
ridiculously hard and abstract in comparison to the material presented in the 
chapter.  It was fun to be challenged mentally, but this book went too far as 
it felt like a mystery novel where the key piece of evidence wasn't introduced 
until the end after the case was solved.  Even the teacher dumped the book half 
way through the semester.  Out of frustration I bought Linear algebra by Howard 
Anton (7th edition) because he authored the school's calculus books and at 
least made some sense, but his linear algebra book was all number crunching and 
lacked theory.  Disappointed again I tried Kohlman-Hill because it had 
advertised material for computer science majors, but it turned out to be fluff. 
 There were also a few others in the mix I can no longer remember.

I did well in school, but I didn't have much fun with linear algebra mostly 
because there was a void between theory and practice.  Theory was just that, 
and the books covering the practice often used terms and techniques not found 
in the theory books, or required significant computer science background to 
make use.  That made it difficult to jump in.  When I picked up the Gerald 
Farin book at Siggraph 2006, I felt like I found the bridge to connect the two 
worlds.  The examples aren't as deep as a traditional textbook, but are very 
intuitive and directly applicable to 2D and 3D graphics.  The main benefit of 
the book is it explains concepts of linear algebra in the context of computer 
graphics in a way that doesn't require a computer science background.  My only 
complaint is the book can be a little thin in some areas covering specific use 
cases and not mention important edge cases to look out for.  Then again I have 
the 1st edition of the book, perhaps the 3rd edition fills those holes.


Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Thursday, August 15, 2013 12:57 PM
To: softimage@listproc.autodesk.com
Subject: RE: just not normal

Matt, maybe it was the same textbook? :) I forget the author but as I recall it 
was a grey hardback with pinkish/purplish printing on the front.

True vector I obviously not a technical term, but I find it's useful to 
distinguish things like force and velocity from the data type that's called a 
vector in ICE, but is really just a 3-tuple and might actually contain a 
position, or scaling factors, Euler angles, etc. In physics, you are taught 
that vectors have direction and magnitude but no position (which is why you can 
add them geometrically by moving them tip-to-tail). That makes them different 
from positions, in fact I have read that in some systems (MATLAB maybe?) 
positions and vectors are separate data types.

gray

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Daniel Brassard
Sent: Thursday, August 15, 2013 2:31 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: just not normal

MIT Courseware Linear Agebra with videos

http://ocw.mit.edu/courses/mathematics/18-06-linear-algebra-spring-2010/

On Thu, Aug 15, 2013 at 1:51 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Tell me, Gray - what is a 'true' vector?  I've never heard of that term. ;-)

As for the textbooks, I only recommend the Gerald Farin book for the same 
reason as you - the textbook I used in college was awful.  Awful enough I 
purchased 5 different linear algebra textbooks to figure it all out as most 
come with the same 8 topics, but only explain 2 or 3 of them well, and rarely 
come with examples directly applicable to what we do here.

The Farin book complements a traditional linear algebra course by illustrating 
the subset of concepts applicable to the case of working in 2D or 3D computer 
graphics.  If you have a linear algebra background, you'll breeze through the 
book pretty fast.  However for somebody getting their feet wet in the subject, 
it's really good for introducing concepts and guiding the reader on the right 
track for pursuit of further knowledge.  Hindsight being 20/20, I would be more 
interested to learn the subject if I had the Farin book before my college 

Re: Strand length on the rendertree

2013-08-15 Thread Alan Fregtman
How are you using strands if you're not using ICE? What do you mean?

Couldn't you just set a custom attribute with the data and read it with an
AttributeScalar node?




On Thu, Aug 15, 2013 at 6:20 PM, Fabricio Chamon xsiml...@gmail.com wrote:

 Hi guys,

 is it possible to access the absolute strand length value (in SI units or
 whatever) on the rendertree ? I'm trying to gradient shade a hair, and I
 need strands to pick a value from the gradient based on their actual length
 (strand with length=1 goes from black to white, strand with length=0.5 goes
 from black to grey)

 Not using ICE, so I have to calculate at render time.

 thanks



Softimage 2015 User Survey

2013-08-15 Thread Chris Chia
Hi guys,
We need some inputs from everyone. Please fill up the survey below:
https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63

The reason for this survey is to access the impact of dropping official support 
for Fedora 14.
If we do drop support, we intend to continue running automated sanity checks on 
Fedora 14 for a while longer.
The officially supported Linux distributions for 2015 is expected to be 
RedHat/CentOS 6.2.

Please do so by the end of August. Thanks.


Regards,
The Softimage Team
attachment: winmail.dat

Re: Strand length on the rendertree

2013-08-15 Thread Leonard Koch
Hey,

I think you'll need ICE to do this. Here is an image of a setup which
should accomplish what you are after:
https://leonard-koch.squarespace.com/s/StrandLengthInRenderTree.jpg


Re: Strand length on the rendertree

2013-08-15 Thread Alan Fregtman
Looks like the moderator approved it... twice.



On Thu, Aug 15, 2013 at 11:07 PM, Leonard Koch leonardkoch...@gmail.comwrote:

 Hey,

 I think you'll need ICE to do this. Here is an image of a setup which
 should accomplish what you are after:
 https://leonard-koch.squarespace.com/s/StrandLengthInRenderTree.jpg



RE: Softimage 2015 User Survey

2013-08-15 Thread Angus Davidson
Hi Chris

Very happy to see this survey (completed)

The linux installer for Softimage needs a lot of polish. ;) When you guys get 
to it would it be possible to allow an Ubuntu / Linux Mint version as well. I 
know you cant specifically target all distributions, but at least allowing an 
easy install via rpms or deb would be a big step forward. Also if it could be 
robust enough that you don't need to spend days trying to get your .so file and 
other celestial entities to align so that it will actually work within a decent 
timeframe.

Kind regards

Angus



From: Chris Chia [chris.c...@autodesk.com]
Sent: 16 August 2013 04:51 AM
To: softimage@listproc.autodesk.com
Subject: Softimage 2015 User Survey

Hi guys,
We need some inputs from everyone. Please fill up the survey below:
https://customer.voice.autodesk.com/se.ashx?s=077012DC304DCD63

The reason for this survey is to access the impact of dropping official support 
for Fedora 14.
If we do drop support, we intend to continue running automated sanity checks on 
Fedora 14 for a while longer.
The officially supported Linux distributions for 2015 is expected to be 
RedHat/CentOS 6.2.

Please do so by the end of August. Thanks.


Regards,
The Softimage Team

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