It's an strategic moment right now and I can only speculate but one thing is clear, the companies that own their own destiny and the product is their core business are safe bet. The rest... Lets see in 2 years.
Jb > I guess I am trying to get my own roadmap sorted for the future as many of us > do from time to time, it seems it is an amazing time for a divergence and > abundance of technology but also somewhat confusing as to where some older > technology fits (or more precisely will fit) into the grander scheme. > > Sorry for the long winded post, very much thinking out loud at this point ; ) > > N > From: softimage-boun...@listproc.autodesk.com > [softimage-boun...@listproc.autodesk.com] on behalf of Raffaele Fragapane > [raffsxsil...@googlemail.com] > Sent: 15 August 2013 10:40 > To: softimage@listproc.autodesk.com > Subject: Re: Future of Naiad > > It might be worth figuring out what you want out of your choices. > > If you want a mature solution with well integrated production tested solvers, > a rendering engine with inifnite licenses that is very highly tailored to > scale massively with those simulations, you won't beat Houdini, no matter > what rendering engine you tack on in another package. > > Bifrost is an interesting departure from shoving things into the host and > obscuring them for Autodesk, and it relies on relatively fresh or refreshed > (but not untested or immature) libraries/frameworks, and it seems to be > wanting to attempt a certain degree of generically approaching some problems, > plus it's likely, when it will be out, to have some very good solvers. > > You are betting on months to a year or more away though (assuming it will > even be available and viable in 2015 and patched in an eventual 2015.5). If > you can wait for that long, wait, but if you want things sooner than that > Houdini already has some great solvers, now has solid OpenVDB integration, > and it's impossible to beat Mantra's scaling economically, and hard to beat > it in other regards too. > > You only need one license of Houdini to begin with, and whether Naiad will > blow it out of the water or not, it's unlikely to be a waste of money. > > > On Thu, Aug 15, 2013 at 8:43 AM, Nick Angus <n...@altvfx.com> wrote: >> Interesting, thanks Luc-Eric, it certainly looks very tied in to Maya at >> this stage, although I am sure it is mostly a front end. Much in the way >> Pixomondo integrated Naiad into Max, although deeper by the looks of all the >> adaptive stuff. I imagine this level of integration would be a bit trickier >> in Soft due to the older school nature of the IO. >> >> >> >> I must admit at this point I am pretty tempted to start looking into >> Houdini, even just for fluids it could be good value, particularly with >> Arnold integration. I don’t want to bash on Maya any more than necessary, >> but if I am going to pick a partner for Soft to extend it into areas of >> simulation that it struggles in I don’t think I will we going down the Maya >> path… >> >> >> >> N >> >> >> >> From: softimage-boun...@listproc.autodesk.com >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric >> Rousseau >> Sent: Thursday, 15 August 2013 5:34 AM >> >> >> To: softimage@listproc.autodesk.com >> Subject: Re: Future of Naiad >> >> >> The siggraph user group meeting videos were posted. The one with bifrost is >> called " Behind the curtain of RD" >> >> http://area.autodesk.com/Anaheim2013 >> > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it and > let them flee like the dogs they are!