It's an strategic moment right now and I can only speculate but one thing is 
clear, the companies that own their own destiny and the product is their core 
business are safe bet. The rest... Lets see in 2 years.

Jb

> I guess I am trying to get my own roadmap sorted for the future as many of us 
> do from time to time, it seems it is an amazing time for a divergence and 
> abundance of technology but also somewhat confusing as to where some older 
> technology fits (or more precisely will fit) into the grander scheme.
> 
> Sorry for the long winded post, very much thinking out loud at this point  ; )
> 
> N
> From: softimage-boun...@listproc.autodesk.com 
> [softimage-boun...@listproc.autodesk.com] on behalf of Raffaele Fragapane 
> [raffsxsil...@googlemail.com]
> Sent: 15 August 2013 10:40
> To: softimage@listproc.autodesk.com
> Subject: Re: Future of Naiad
> 
> It might be worth figuring out what you want out of your choices.
> 
> If you want a mature solution with well integrated production tested solvers, 
> a rendering engine with inifnite licenses that is very highly tailored to 
> scale massively with those simulations, you won't beat Houdini, no matter 
> what rendering engine you tack on in another package.
> 
> Bifrost is an interesting departure from shoving things into the host and 
> obscuring them for Autodesk, and it relies on relatively fresh or refreshed 
> (but not untested or immature) libraries/frameworks, and it seems to be 
> wanting to attempt a certain degree of generically approaching some problems, 
> plus it's likely, when it will be out, to have some very good solvers.
> 
> You are betting on months to a year or more away though (assuming it will 
> even be available and viable in 2015 and patched in an eventual 2015.5). If 
> you can wait for that long, wait, but if you want things sooner than that 
> Houdini already has some great solvers, now has solid OpenVDB integration, 
> and it's impossible to beat Mantra's scaling economically, and hard to beat 
> it in other regards too.
> 
> You only need one license of Houdini to begin with, and whether Naiad will 
> blow it out of the water or not, it's unlikely to be a waste of money.
> 
> 
> On Thu, Aug 15, 2013 at 8:43 AM, Nick Angus <n...@altvfx.com> wrote:
>> Interesting, thanks Luc-Eric,  it certainly looks very tied in to Maya at 
>> this stage, although I am sure it is mostly a front end.  Much in the way 
>> Pixomondo integrated Naiad into Max, although deeper by the looks of all the 
>> adaptive stuff.  I imagine this level of integration would be a bit trickier 
>> in Soft due to the older school nature of the IO.
>> 
>>  
>> 
>> I must admit at this point I am pretty tempted to start looking into 
>> Houdini, even just for fluids it could be good value, particularly with 
>> Arnold integration.  I don’t want to bash on Maya any more than necessary, 
>> but if I am going to pick a partner for Soft to extend it into areas of 
>> simulation that it struggles in I don’t think I will we going down the Maya 
>> path…
>> 
>>  
>> 
>> N
>> 
>>  
>> 
>> From: softimage-boun...@listproc.autodesk.com 
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric 
>> Rousseau
>> Sent: Thursday, 15 August 2013 5:34 AM
>> 
>> 
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Future of Naiad
>>  
>> 
>> The siggraph user group meeting videos were posted.  The one with bifrost is 
>> called " Behind the curtain of RD"
>> 
>> http://area.autodesk.com/Anaheim2013
>> 
> 
> 
> 
> -- 
> Our users will know fear and cower before our software! Ship it! Ship it and 
> let them flee like the dogs they are!

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