Re: siGroupID identifier bug?
Thanks Siongqiong DAN On Fri, Sep 27, 2013 at 7:42 AM, Songqiong Yang songqiong.y...@autodesk.com wrote: Yes, we'll log a defect. As workaround, you can use FindObjects command with the specific ClassID of the UserGroup. e.g.: from win32com.client import constants as c Application.NewScene(, ) Application.SelectObj(light, , ) oGroup = Application.CreateGroup(, , ) # Get the class id of the user group classID = XSIUtils.DataRepository.GetIdentifier( oGroup, c.siObjectCLSID ) Application.LogMessage(classID) Application.LogMessage( Application.FindObjects(, classID ).GetAsText() ) Thanks, Siongqiong From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici Sent: Friday, September 27, 2013 1:58 AM To: softimage@listproc.autodesk.com Subject: Re: siGroupID identifier bug? Yeah, must be a bug I guess. Easy to circumvent but odd nonetheless. Thanks Stephen. DAN On Thu, Sep 26, 2013 at 6:38 PM, Stephen Blair stephenrbl...@gmail.com mailto:stephenrbl...@gmail.com wrote: Looks like a problem with FindObjects2 to me. IsClassOf( c.siGroupID ) returns True for all groups, but FindObjects2 finds only the Associated Model group. And if you delete the light, FindObjects2 doesn't find any group at all. On Thu, Sep 26, 2013 at 12:57 PM, Dan Yargici danyarg...@gmail.com mailto:danyarg...@gmail.com wrote: Hello all. When you run: from win32com.client import constants as c Application.NewScene(, ) Application.SelectObj(light, , ) Application.CreateGroup(, , ) Application.LogMessage(Application.FindObjects2(c.siGroupID).GetAsText()) You'll see that FindObjects2 returns only the Associated Models groups that are nested under lights and no others. It seems on closer inspection that they have different ClassIDs. If it were the other way round and it returned only groups that were *not* Associated Models groups, then *perhaps* I could understand and accept it, but the way it is now seems crazy, no? DAN -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto: softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto: softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: 3delight v4 is out for Softimage
Hi Eric, I'm curious as to what the differences are that you are seeing, or what you mean with not getting good results. Do you mean the shaders just look different using the exact same settings compared to what you'd get from Vray in Max? In which way is it not good? I am/was on the Vray beta for Soft since it's beginning in 2008/2009, and I even used the first release in production (now that was fun), but the only noticeable differences I could make out were when using the blend shader, which had bug which I think has been fixed by now (or at least it should have). We're not getting good results in Softimage with Vray as opposed to what we got out of 3DS using the same geo and shader settings. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Thu, Sep 26, 2013 at 2:43 PM, Steven Caron car...@gmail.com wrote: the softimage plugin for vray? or vray in general? On Thu, Sep 26, 2013 at 11:29 AM, Eric Lampi ericla...@gmail.com wrote: Well I can tell you that at the moment, Vray is practically useless compared to Arnold. We're using it currently, and we're all a little shocked here that it's not still in beta... Eric -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- - Stefan Kubicek ste...@keyvis.at - keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at -- This email and its attachments are-- -- confidential and for the recipient only -- -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Softimage 2014 SP2 sketch curve bug
Well, it's repro in a CentOS 6.2 VM Too bad there's no sketch command logged, otherwise I'd try running it with the viewports hidden/muted On 26/09/2013 9:31 PM, Chris Chia wrote: Find the repro steps and submit a bug report. Softimage QAs will verify. Chris On 27 Sep, 2013, at 6:13 AM, Rob Chapman tekano@gmail.com mailto:tekano@gmail.com wrote: dont think its the preferences folder. we tried it on 4 separate workstations, but of course will give it a go. but I have no choice on the centos 6.2 install either - it was recently updated from 5.x and was the same bug there as well I think - will check On 26 September 2013 22:58, Chris Chia softimage...@gmail.com mailto:softimage...@gmail.com wrote: Try purging the preference folder. Might be corrupted. Chris On 27 Sep, 2013, at 3:12 AM, Rob Chapman tekano@gmail.com mailto:tekano@gmail.com wrote: thats good to know, thanks Alan! On 26 September 2013 20:00, Alan Fregtman alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote: I think it's something with your setup. On CentOS 6.3 here. Sketched 20 curves and gave up. No crashes. On Thu, Sep 26, 2013 at 5:23 AM, Rob Chapman tekano@gmail.com mailto:tekano@gmail.com wrote: Centos 6.2 CreateCurveSketch curve 2nd or 3rd curve drawn Softimage disappears with segmentation fault. we are having to open Maya to sketch curves? :( -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Softimage 2014 SP2 sketch curve bug
and tried it (sketch curves) on centos 6.4, its rock solid . great! but trying to manipulate one of the nbSubCurves from a merged curve with a simple ICE compound is EXTREMELY flakey and getting segmentation faults per minute. even in centos 6.4 On 27 September 2013 11:31, Stephen Blair stephenrbl...@gmail.com wrote: Well, it's repro in a CentOS 6.2 VM Too bad there's no sketch command logged, otherwise I'd try running it with the viewports hidden/muted On 26/09/2013 9:31 PM, Chris Chia wrote: Find the repro steps and submit a bug report. Softimage QAs will verify. Chris On 27 Sep, 2013, at 6:13 AM, Rob Chapman tekano@gmail.com wrote: dont think its the preferences folder. we tried it on 4 separate workstations, but of course will give it a go. but I have no choice on the centos 6.2 install either - it was recently updated from 5.x and was the same bug there as well I think - will check On 26 September 2013 22:58, Chris Chia softimage...@gmail.com wrote: Try purging the preference folder. Might be corrupted. Chris On 27 Sep, 2013, at 3:12 AM, Rob Chapman tekano@gmail.com wrote: thats good to know, thanks Alan! On 26 September 2013 20:00, Alan Fregtman alan.fregt...@gmail.comwrote: I think it's something with your setup. On CentOS 6.3 here. Sketched 20 curves and gave up. No crashes. On Thu, Sep 26, 2013 at 5:23 AM, Rob Chapman tekano@gmail.comwrote: Centos 6.2 CreateCurveSketch curve 2nd or 3rd curve drawn Softimage disappears with segmentation fault. we are having to open Maya to sketch curves? :( -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: ICE: Camera Rig with Focal Point Control
I'm not a real TD so maybe I'm just being silly posting, but could you... - Put all of the scene objects into a group - do a raycast onto the geo using the vector from the camera to your null - get the distance from the raycast compound? On Thu, Sep 26, 2013 at 6:34 PM, Alok Gandhi alok.gandhi2...@gmail.comwrote: you can move the x and y also in the 3d vector to move it around. On Thu, Sep 26, 2013 at 6:18 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: I'm also going through Andy Moorer's scene that he blogged about herehttp://andy.moonbase.net/archives/1117. Seems like this ought to have what I need to figure this out Maybe Andy will chime in here and help understand if I can apply his technique to what I'm trying to do -Tim On 9/26/2013 5:04 PM, Tim Crowson wrote: Thanks Alok! That works and gives me a nice rig for controlling the distance manually along Z, but I actually need to move the controller around the frame and have it snap to geometry, or at least give me a vector I can use to test for an intersection. On 9/26/2013 4:49 PM, Alok Gandhi wrote: 1 create an ice tree on a null(call the rig) 2 get scalar to 3d vector node (you will only change z through a slider, x, y, should be 0) 3 get a srt to matrix node 4 plug the scalar to 3d into position of srt to matrix 5 get a 4x4 matrix node 6 connect the srt to matrix out to value of 4x4 matrix 7 get data node camera.kine.global 8 get a multiply node and connect 4x4 matrix into first port, camera.kine.global into second(order matters) 9 get a set data node 10 connect the multiply node's out into value of set data and give it a name like 'xfo' or something 11. On the controller to snap, create another ice tree. Get data rig.'xfo' and set data to self.kine.global. you are done. Just move the camera and the controller will follow. To move it on the camera ray path just use the slider created in the step 2. Wrote this right of the top of my head, did not try it in ice actually. But should work. Just get the distance between the controller and the camera through an expression or through ice. I suggest expression because getting vector lengths is expensive in ice (that is also the reason we have squared distance node in case it is just a comparison of distances). Cheers! Alok. On Thu, Sep 26, 2013 at 5:15 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: But the distance I want is the distance between the camera and the closest point on an arbitrary geometric surface behind the target. Now maybe the easiest thing to do would be to snap the target to said surface and get that distance. But there again, I need to identify the position in space where the ray from the camera intersects that surface. -Tim On 9/26/2013 4:09 PM, Christian Freisleder wrote: Hey Tim, I would use a expression. open the exression editor--Function--Distance--distance to camera the result would be something like ctr_dist_cam( null. ) null. would be the object name you're using to mesure the distance. hope that helps christian On 26.09.2013 22 26.09.2013%2022:58, Tim Crowson wrote: I'm trying to set up a camera rig that will let me use an item of some kind (null, curve...) to act as a kind of focal point that can be moved around the frame. Basically I want to have a control parented to the camera which I can move around the frame, and which can be used to create a vector between the camera and whatever surface is behind that focal control. I'd then get the distance between the camera and that point on the surface and pass that to my lens shader. I'm really a noob when it comes to ICE in general, so I'm wondering how best to do this. I suck with vectors... -- *Tim Crowson **Lead CG Artist* *Magnetic Dreams, Inc. *2525 Lebanon Pike, Building C. Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com *Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents.* -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- -- To
Re: Softimage 2014 SP2 sketch curve bug
further exploration looking for guaranteed repro , it seems applying my compound directly after a merge curve (from a script because it cannot be done in soft or ICE) causes the segmentation. but if I create an empty ICE tree to the merged curve, freeze, then apply my compound then it works fine. so the nsubcurves can only be manipulated if they are dirty? also, just before the segmentation happens - I can tell it is going to happen because the subcurves all report as 0 - if I do anything else then it crashes. but if I save and reload the scene just before then it fixes the problem and all subcurves report correctly and no segmentation happens. so I think for a workaround we can do some jiggle in the mergecurves script to dirty up the curves. On 27 September 2013 11:43, Rob Chapman tekano@gmail.com wrote: and tried it (sketch curves) on centos 6.4, its rock solid . great! but trying to manipulate one of the nbSubCurves from a merged curve with a simple ICE compound is EXTREMELY flakey and getting segmentation faults per minute. even in centos 6.4 On 27 September 2013 11:31, Stephen Blair stephenrbl...@gmail.com wrote: Well, it's repro in a CentOS 6.2 VM Too bad there's no sketch command logged, otherwise I'd try running it with the viewports hidden/muted On 26/09/2013 9:31 PM, Chris Chia wrote: Find the repro steps and submit a bug report. Softimage QAs will verify. Chris On 27 Sep, 2013, at 6:13 AM, Rob Chapman tekano@gmail.com wrote: dont think its the preferences folder. we tried it on 4 separate workstations, but of course will give it a go. but I have no choice on the centos 6.2 install either - it was recently updated from 5.x and was the same bug there as well I think - will check On 26 September 2013 22:58, Chris Chia softimage...@gmail.com wrote: Try purging the preference folder. Might be corrupted. Chris On 27 Sep, 2013, at 3:12 AM, Rob Chapman tekano@gmail.com wrote: thats good to know, thanks Alan! On 26 September 2013 20:00, Alan Fregtman alan.fregt...@gmail.comwrote: I think it's something with your setup. On CentOS 6.3 here. Sketched 20 curves and gave up. No crashes. On Thu, Sep 26, 2013 at 5:23 AM, Rob Chapman tekano@gmail.comwrote: Centos 6.2 CreateCurveSketch curve 2nd or 3rd curve drawn Softimage disappears with segmentation fault. we are having to open Maya to sketch curves? :( -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Dual Quaternion ICE node woes...
I wouldn't suggest kissing Eric... his adorable kitten could be hiding in his beard. You've be warned. :p On Fri, Sep 27, 2013 at 1:36 AM, Edy Susanto Lim edysusant...@gmail.comwrote: Somebody please give Eric and his kitten a kiss already... On Fri, Sep 27, 2013 at 5:22 AM, Eric Thivierge ethivie...@hybride.comwrote: Yeah, I said it first so I win. Got you this time Fregtman!!! In your face! On September-26-13 5:20:17 PM, Sergio Mucino wrote: Thanks Alan! I did following Eric's instructions, and it worked like a charm. Thanks again! Day saved... :-) *Sergio Mucino* Lead Rigger Modus FX On 26/09/2013 4:11 PM, Alan Fregtman wrote: Hello again, You must rebuild the deformer group every time you add/remove deformers to a envelope used by the DualQuaternion Envelope compound. 1. Rightclick the deformer group, Select Members. 2. Rightclick again, Remove from Group. 3. Select enveloped mesh whose deformers changed. 4. In the menu Envelope-Select Deformer from Envelope (it's kinda lying, it selects more than one.) 5. Rightclick the group, Add to group. Deleting the group and making it again from the selected deformers (via Select Deformer from Envelope) works too. That should fix it. Cheers, -- Alan On Thu, Sep 26, 2013 at 3:50 PM, Sergio Mucino sergio.muc...@modusfx.com mailto:sergio.muc...@modusfx.com wrote: I'm seeing something quite strange with this node here, and I have no idea why it is happening. I've got this mesh that had already been rigged. It has a lot of stuff going on, but most of it I can ignore (I have already tested it doesn't relate to my problem). There is an Envelope Operator (muted... more on this later) that is used to deform the mesh. On top of it, there's an ICE Tree. This tree has a Dual Quat node that blends between linear and DQ deformations. The Envelope Cluster Property is set to reference the Envelope Weights cluster that already exists on the mesh. There is a referenced Deformer Group, which references the objects deforming the mesh. Everything pretty standard. The problem is that Animation has requested to have some more controls on a certain part of the mesh to deform it. I've created the rig, and I'm ready to include the deformers in the Envelope so they can deform the mesh. I made sure to include them in the group referenced by the Deformer Group in the ICE DQ node. I added them to the Envelope with Automatic Reassign set to off (so I would not disturb the existing deformations, and just paint my new influences manually), and when I start painting an area of the mesh to have it be affected by one of my new deformer, the weighted verts move back to [0,0,0]! I've disconnected and reconnected this DQ node and saw that it is the one causing the problem. I have no idea why it is sending the verts down to the origin even if the deformer has not been moved yet. As a matter of fact, moving the deformer makes no difference. If I unmute the Envelope operator, I can see the verts move a bit with the deformer, but they're still at the origin. I guess the operator was muted because the deformations coming from it are not needed, only the weights stored in the weight map and referenced by the DQ node. Anyone has any clues as to why my vert weights are being 'rejected' (or whatever this is) by the DQ node, and how to get it to 'refresh' or accept them somehow? I would hate to have to rig this on a separate copy of the mesh and blend the point movements onto this one, but if that's what it takes to get this going, I'll have to. Thanks for any help! -- *Sergio Mucino* Lead Rigger Modus FX -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mailsoftimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- Edy Susanto Lim TD http://sawamura.neorack.com -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Friday Flashback #139
In 1998, how many customers accounted for a little over 25% of Softimage revenue? a) 100 b) 50 c) 25 d) 10 e) 5 f) 1 The answer might surprise some. Friday Flashback #139 In 1998, how many customers accounted for 27% of #Softimage revenue: 100,50,25,10,5, or 1? http://wp.me/powV4-2Rg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Friday Flashback #139
1? the one being ILM? *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com On 9/27/2013 9:25 AM, Stephen Blair wrote: In 1998, how many customers accounted for a little over 25% of Softimage revenue? a) 100 b) 50 c) 25 d) 10 e) 5 f) 1 The answer might surprise some. Friday Flashback #139 In 1998, how many customers accounted for 27% of #Softimage revenue: 100,50,25,10,5, or 1? http://wp.me/powV4-2Rg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Softimage 2014 SP2 and custom ICE node crash
Hi guys, I compiled a custom ICE node for 2014 SP2 and it crash all the time (It works perfectly in 2013 QF7). As this node is rather complicated and call external libraries, it is not easy to send it to support (and I don't have the time right now to isolate the problem in a simpler code). Because of that we are staying in 2013 for the production. I'm wondering if other users got similar issue with custom ICE node in SP2 ? Thanks, Guillaume Laforge -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Softimage 2014 SP2 and custom ICE node crash
Maybe you should try compiling against SP1 and see if that crashes too. In SP2, wasn't there just that one SDK change for ICE array access, which broke binary compatibility? On 27/09/2013 10:37 AM, Guillaume Laforge wrote: Hi guys, I compiled a custom ICE node for 2014 SP2 and it crash all the time (It works perfectly in 2013 QF7). As this node is rather complicated and call external libraries, it is not easy to send it to support (and I don't have the time right now to isolate the problem in a simpler code). Because of that we are staying in 2013 for the production. I'm wondering if other users got similar issue with custom ICE node in SP2 ? Thanks, Guillaume Laforge -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
ICE Multiply Vector by Matrix
Can't remember if I posted about this before. Should the Multiply Vector by Matrix node be able to take an array for the positions and an array for the matrices at the same time? I'm hoping I can feed in an array of point positions and an array of Matrices and get their respective multiplication as a result. Seems the node only works when one of the inputs is an array but not both. Thanks, -Dave -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: ICE Multiply Vector by Matrix
Ok sorry please ignore. Seems to work. On Fri, Sep 27, 2013 at 11:12 AM, David Barosin dbaro...@gmail.com wrote: Can't remember if I posted about this before. Should the Multiply Vector by Matrix node be able to take an array for the positions and an array for the matrices at the same time? I'm hoping I can feed in an array of point positions and an array of Matrices and get their respective multiplication as a result. Seems the node only works when one of the inputs is an array but not both. Thanks, -Dave -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Softimage 2014 SP2 and custom ICE node crash
Hi Guillaume, You sure know who to send to to troubleshoot your custom node. Mind sending it to them? Chris On 27 Sep, 2013, at 11:25 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Yes, SP2 fixed the ICE instance memory issue in SiToA I think. So it does not make sense to use 2014 SP1 as we are using Arnold. On Fri, Sep 27, 2013 at 10:56 AM, Stephen Blair stephenrbl...@gmail.com wrote: Maybe you should try compiling against SP1 and see if that crashes too. In SP2, wasn't there just that one SDK change for ICE array access, which broke binary compatibility? On 27/09/2013 10:37 AM, Guillaume Laforge wrote: Hi guys, I compiled a custom ICE node for 2014 SP2 and it crash all the time (It works perfectly in 2013 QF7). As this node is rather complicated and call external libraries, it is not easy to send it to support (and I don't have the time right now to isolate the problem in a simpler code). Because of that we are staying in 2013 for the production. I'm wondering if other users got similar issue with custom ICE node in SP2 ? Thanks, Guillaume Laforge -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Softimage 2014 SP2 and custom ICE node crash
Hi Chris, You sure know who to send to to troubleshoot your custom node. yes thanks. Mind sending it to them? Unfortunately as I was saying first, there is a dependency to an other library so I would need to create a simpler version to send it to you. Will do when I will find the time. Thanks On Fri, Sep 27, 2013 at 11:30 AM, Chris Chia softimage...@gmail.com wrote: Hi Guillaume, You sure know who to send to to troubleshoot your custom node. Mind sending it to them? Chris On 27 Sep, 2013, at 11:25 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Yes, SP2 fixed the ICE instance memory issue in SiToA I think. So it does not make sense to use 2014 SP1 as we are using Arnold. On Fri, Sep 27, 2013 at 10:56 AM, Stephen Blair stephenrbl...@gmail.comwrote: Maybe you should try compiling against SP1 and see if that crashes too. In SP2, wasn't there just that one SDK change for ICE array access, which broke binary compatibility? On 27/09/2013 10:37 AM, Guillaume Laforge wrote: Hi guys, I compiled a custom ICE node for 2014 SP2 and it crash all the time (It works perfectly in 2013 QF7). As this node is rather complicated and call external libraries, it is not easy to send it to support (and I don't have the time right now to isolate the problem in a simpler code). Because of that we are staying in 2013 for the production. I'm wondering if other users got similar issue with custom ICE node in SP2 ? Thanks, Guillaume Laforge -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: ICE: Camera Rig with Focal Point Control
Hey Tim -- Doesn't the position of the null == the position in space where the ray from the camera intersects that surface when you've snapped the null to the geo in the viewport? This might be simpler although less cool than the ICE approach. You'd also easily be able to keyframe the null's position. On Thu, Sep 26, 2013 at 5:15 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: But the distance I want is the distance between the camera and the closest point on an arbitrary geometric surface behind the target. Now maybe the easiest thing to do would be to snap the target to said surface and get that distance. But there again, I need to identify the position in space where the ray from the camera intersects that surface. -Tim On 9/26/2013 4:09 PM, Christian Freisleder wrote: Hey Tim, I would use a expression. open the exression editor--Function--Distance--distance to camera the result would be something like ctr_dist_cam( null. ) null. would be the object name you're using to mesure the distance. hope that helps christian On 26.09.2013 22:58, Tim Crowson wrote: I'm trying to set up a camera rig that will let me use an item of some kind (null, curve...) to act as a kind of focal point that can be moved around the frame. Basically I want to have a control parented to the camera which I can move around the frame, and which can be used to create a vector between the camera and whatever surface is behind that focal control. I'd then get the distance between the camera and that point on the surface and pass that to my lens shader. I'm really a noob when it comes to ICE in general, so I'm wondering how best to do this. I suck with vectors... -- *Tim Crowson **Lead CG Artist* *Magnetic Dreams, Inc. *2525 Lebanon Pike, Building C. Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com *Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents.* -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: ICE: Camera Rig with Focal Point Control
in the previous post I should have clarified -- you'd then use the distance to camera expression to drive the bokeh parameter On Fri, Sep 27, 2013 at 12:13 PM, Ed Manning etmth...@gmail.com wrote: Hey Tim -- Doesn't the position of the null == the position in space where the ray from the camera intersects that surface when you've snapped the null to the geo in the viewport? This might be simpler although less cool than the ICE approach. You'd also easily be able to keyframe the null's position. On Thu, Sep 26, 2013 at 5:15 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: But the distance I want is the distance between the camera and the closest point on an arbitrary geometric surface behind the target. Now maybe the easiest thing to do would be to snap the target to said surface and get that distance. But there again, I need to identify the position in space where the ray from the camera intersects that surface. -Tim On 9/26/2013 4:09 PM, Christian Freisleder wrote: Hey Tim, I would use a expression. open the exression editor--Function--Distance--distance to camera the result would be something like ctr_dist_cam( null. ) null. would be the object name you're using to mesure the distance. hope that helps christian On 26.09.2013 22:58, Tim Crowson wrote: I'm trying to set up a camera rig that will let me use an item of some kind (null, curve...) to act as a kind of focal point that can be moved around the frame. Basically I want to have a control parented to the camera which I can move around the frame, and which can be used to create a vector between the camera and whatever surface is behind that focal control. I'd then get the distance between the camera and that point on the surface and pass that to my lens shader. I'm really a noob when it comes to ICE in general, so I'm wondering how best to do this. I suck with vectors... -- *Tim Crowson **Lead CG Artist* *Magnetic Dreams, Inc. *2525 Lebanon Pike, Building C. Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com *Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents.* -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: ICE: Camera Rig with Focal Point Control
Yeah basically, it does just that. These are just new waters for me and if there's a way to do this without ICE, great, I'm just not familiar with what my options are. At least I have a working ICE solution. -Tim On 9/27/2013 11:13 AM, Ed Manning wrote: Hey Tim -- Doesn't the position of the null == the position in space where the ray from the camera intersects that surface when you've snapped the null to the geo in the viewport? This might be simpler although less cool than the ICE approach. You'd also easily be able to keyframe the null's position. On Thu, Sep 26, 2013 at 5:15 PM, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: But the distance I want is the distance between the camera and the closest point on an arbitrary geometric surface behind the target. Now maybe the easiest thing to do would be to snap the target to said surface and get that distance. But there again, I need to identify the position in space where the ray from the camera intersects that surface. -Tim On 9/26/2013 4:09 PM, Christian Freisleder wrote: Hey Tim, I would use a expression. open the exression editor--Function--Distance--distance to camera the result would be something like ctr_dist_cam( null. ) null. would be the object name you're using to mesure the distance. hope that helps christian On 26.09.2013 22 tel:26.09.2013%2022:58, Tim Crowson wrote: I'm trying to set up a camera rig that will let me use an item of some kind (null, curve...) to act as a kind of focal point that can be moved around the frame. Basically I want to have a control parented to the camera which I can move around the frame, and which can be used to create a vector between the camera and whatever surface is behind that focal control. I'd then get the distance between the camera and that point on the surface and pass that to my lens shader. I'm really a noob when it comes to ICE in general, so I'm wondering how best to do this. I suck with vectors... -- *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Building C. Nashville, TN 37214 *Ph* 615.885.6801 tel:615.885.6801 | *Fax* 615.889.4768 tel:615.889.4768 | www.magneticdreams.com http://www.magneticdreams.com tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com /Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents./ -- To unsubscribe: mailsoftimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mailsoftimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- Signature -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Friday Flashback #139
13, 22 and 32 million dollar loss. nice. can't believe that stuff was public.. (can you really have flashbacks about stuff you didn't know :P ) On Fri, Sep 27, 2013 at 10:36 AM, Greg Punchatz g...@janimation.com wrote: 1? the one being ILM? In 1998, how many customers accounted for a little over 25% of Softimage revenue? -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Friday Flashback #139
Yea nice flashback... But how accurate are those figures? Chris On 28 Sep, 2013, at 12:28 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: 13, 22 and 32 million dollar loss. nice. can't believe that stuff was public.. (can you really have flashbacks about stuff you didn't know :P ) On Fri, Sep 27, 2013 at 10:36 AM, Greg Punchatz g...@janimation.com wrote: 1? the one being ILM? In 1998, how many customers accounted for a little over 25% of Softimage revenue? -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Friday Flashback #139
Consider it more of a narrative flashback ;) but yeah I get your point. On Fri, Sep 27, 2013 at 12:28 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: 13, 22 and 32 million dollar loss. nice. can't believe that stuff was public.. (can you really have flashbacks about stuff you didn't know :P ) On Fri, Sep 27, 2013 at 10:36 AM, Greg Punchatz g...@janimation.com wrote: 1? the one being ILM? In 1998, how many customers accounted for a little over 25% of Softimage revenue? -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Friday Flashback #139
I'm sure the numbers are accurate. But I'm not sure how to interpret it though though, because Softimage Co was a subsidiary of Microsoft. and Microsoft spent a lottt of money for Softimage, more than Softimage by itself if it had been independent. example: spending hugely on siggraph. microsoft was rich and didn't care. On Fri, Sep 27, 2013 at 1:13 PM, Stephen Blair stephenrbl...@gmail.com wrote: I suppose they are as accurate as those in any of the other documents that AVID filed with the SEC http://1.usa.gov/1fv63a3 On Fri, Sep 27, 2013 at 12:43 PM, Chris Chia softimage...@gmail.com wrote: Yea nice flashback... But how accurate are those figures? Chris On 28 Sep, 2013, at 12:28 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: 13, 22 and 32 million dollar loss. nice. can't believe that stuff was public.. (can you really have flashbacks about stuff you didn't know :P ) On Fri, Sep 27, 2013 at 10:36 AM, Greg Punchatz g...@janimation.com wrote: 1? the one being ILM? In 1998, how many customers accounted for a little over 25% of Softimage revenue? -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
RE: Friday Flashback #139
With Autodesk financials being public (ie it having to report earning etc) does that information allow you to drill down and get a rough idea of Softimage / Maya / MAx seats ? Or is it just bundled up with the rest of the M E information. From: Luc-Eric Rousseau [luceri...@gmail.com] Sent: 27 September 2013 07:23 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #139 I'm sure the numbers are accurate. But I'm not sure how to interpret it though though, because Softimage Co was a subsidiary of Microsoft. and Microsoft spent a lottt of money for Softimage, more than Softimage by itself if it had been independent. example: spending hugely on siggraph. microsoft was rich and didn't care. On Fri, Sep 27, 2013 at 1:13 PM, Stephen Blair stephenrbl...@gmail.com wrote: I suppose they are as accurate as those in any of the other documents that AVID filed with the SEC http://1.usa.gov/1fv63a3 On Fri, Sep 27, 2013 at 12:43 PM, Chris Chia softimage...@gmail.com wrote: Yea nice flashback... But how accurate are those figures? Chris On 28 Sep, 2013, at 12:28 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: 13, 22 and 32 million dollar loss. nice. can't believe that stuff was public.. (can you really have flashbacks about stuff you didn't know :P ) On Fri, Sep 27, 2013 at 10:36 AM, Greg Punchatz g...@janimation.com wrote: 1? the one being ILM? In 1998, how many customers accounted for a little over 25% of Softimage revenue? -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. = table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
RE: Dual Quaternion ICE node woes...
Wouldn't that be evil if he's allergic to cats? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Edy Susanto Lim Sent: Thursday, September 26, 2013 10:36 PM To: softimage@listproc.autodesk.com Subject: Re: Dual Quaternion ICE node woes... Somebody please give Eric and his kitten a kiss already... On Fri, Sep 27, 2013 at 5:22 AM, Eric Thivierge ethivie...@hybride.commailto:ethivie...@hybride.com wrote: Yeah, I said it first so I win. Got you this time Fregtman!!! In your face! On September-26-13 5:20:17 PM, Sergio Mucino wrote: Thanks Alan! I did following Eric's instructions, and it worked like a charm. Thanks again! Day saved... :-) *Sergio Mucino* Lead Rigger Modus FX On 26/09/2013 4:11 PM, Alan Fregtman wrote: Hello again, You must rebuild the deformer group every time you add/remove deformers to a envelope used by the DualQuaternion Envelope compound. 1. Rightclick the deformer group, Select Members. 2. Rightclick again, Remove from Group. 3. Select enveloped mesh whose deformers changed. 4. In the menu Envelope-Select Deformer from Envelope (it's kinda lying, it selects more than one.) 5. Rightclick the group, Add to group. Deleting the group and making it again from the selected deformers (via Select Deformer from Envelope) works too. That should fix it. Cheers, -- Alan On Thu, Sep 26, 2013 at 3:50 PM, Sergio Mucino sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com mailto:sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote: I'm seeing something quite strange with this node here, and I have no idea why it is happening. I've got this mesh that had already been rigged. It has a lot of stuff going on, but most of it I can ignore (I have already tested it doesn't relate to my problem). There is an Envelope Operator (muted... more on this later) that is used to deform the mesh. On top of it, there's an ICE Tree. This tree has a Dual Quat node that blends between linear and DQ deformations. The Envelope Cluster Property is set to reference the Envelope Weights cluster that already exists on the mesh. There is a referenced Deformer Group, which references the objects deforming the mesh. Everything pretty standard. The problem is that Animation has requested to have some more controls on a certain part of the mesh to deform it. I've created the rig, and I'm ready to include the deformers in the Envelope so they can deform the mesh. I made sure to include them in the group referenced by the Deformer Group in the ICE DQ node. I added them to the Envelope with Automatic Reassign set to off (so I would not disturb the existing deformations, and just paint my new influences manually), and when I start painting an area of the mesh to have it be affected by one of my new deformer, the weighted verts move back to [0,0,0]! I've disconnected and reconnected this DQ node and saw that it is the one causing the problem. I have no idea why it is sending the verts down to the origin even if the deformer has not been moved yet. As a matter of fact, moving the deformer makes no difference. If I unmute the Envelope operator, I can see the verts move a bit with the deformer, but they're still at the origin. I guess the operator was muted because the deformations coming from it are not needed, only the weights stored in the weight map and referenced by the DQ node. Anyone has any clues as to why my vert weights are being 'rejected' (or whatever this is) by the DQ node, and how to get it to 'refresh' or accept them somehow? I would hate to have to rig this on a separate copy of the mesh and blend the point movements onto this one, but if that's what it takes to get this going, I'll have to. Thanks for any help! -- *Sergio Mucino* Lead Rigger Modus FX -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mailsoftimage-requ...@listproc.autodesk.commailto:mailsoftimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- Edy Susanto Lim TD
RE: Friday Flashback #139
F) 1 Likely ILM. The real trivia is who was the 2nd customer accounting for the revenue the previous year? Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, September 27, 2013 7:25 AM To: softimage@listproc.autodesk.com Subject: Friday Flashback #139 In 1998, how many customers accounted for a little over 25% of Softimage revenue? a) 100 b) 50 c) 25 d) 10 e) 5 f) 1 The answer might surprise some. Friday Flashback #139 In 1998, how many customers accounted for 27% of #Softimage revenue: 100,50,25,10,5, or 1? http://wp.me/powV4-2Rg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
RE: Friday Flashback #139
Looking over the numbers a little closer: While North America produced profits, they were marginal due to high cost of doing business. Europe produced about the same revenues, but had half the user base as they pay more for the product on average. Asia and Latin America were the real bang for buck bread winners. User base is roughly same size or slightly larger than for North America, but brought in more revenue because the cost paid for the product was higher. If those numbers/ratios match today's numbers, it would explain why Softimage is being steered in its current direction. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Friday, September 27, 2013 11:01 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #139 F) 1 Likely ILM. The real trivia is who was the 2nd customer accounting for the revenue the previous year? Matt -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, September 27, 2013 7:25 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Friday Flashback #139 In 1998, how many customers accounted for a little over 25% of Softimage revenue? a) 100 b) 50 c) 25 d) 10 e) 5 f) 1 The answer might surprise some. Friday Flashback #139 In 1998, how many customers accounted for 27% of #Softimage revenue: 100,50,25,10,5, or 1? http://wp.me/powV4-2Rg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Friday Flashback #139
Bundled up On Fri, Sep 27, 2013 at 1:36 PM, Angus Davidson angus.david...@wits.ac.zawrote: With Autodesk financials being public (ie it having to report earning etc) does that information allow you to drill down and get a rough idea of Softimage / Maya / MAx seats ? Or is it just bundled up with the rest of the M E information. From: Luc-Eric Rousseau [luceri...@gmail.com] Sent: 27 September 2013 07:23 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #139 I'm sure the numbers are accurate. But I'm not sure how to interpret it though though, because Softimage Co was a subsidiary of Microsoft. and Microsoft spent a lottt of money for Softimage, more than Softimage by itself if it had been independent. example: spending hugely on siggraph. microsoft was rich and didn't care. On Fri, Sep 27, 2013 at 1:13 PM, Stephen Blair stephenrbl...@gmail.com wrote: I suppose they are as accurate as those in any of the other documents that AVID filed with the SEC http://1.usa.gov/1fv63a3 On Fri, Sep 27, 2013 at 12:43 PM, Chris Chia softimage...@gmail.com wrote: Yea nice flashback... But how accurate are those figures? Chris On 28 Sep, 2013, at 12:28 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: 13, 22 and 32 million dollar loss. nice. can't believe that stuff was public.. (can you really have flashbacks about stuff you didn't know :P ) On Fri, Sep 27, 2013 at 10:36 AM, Greg Punchatz g...@janimation.com wrote: 1? the one being ILM? In 1998, how many customers accounted for a little over 25% of Softimage revenue? -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. = table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Friday Flashback #139
Looking over the numbers a little closer: fyi, those 1998 numbers are for Softimage|3D and Softimage|DS. XSI was released only two years later. DS sold for 130,000$ -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
RE: Friday Flashback #139
Titanic was released in 1997. If I remember correctly, the ocean stuff was mentalray with Arete's DNT plugins for Softimage. So maybe Digital Domain? sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Friday, September 27, 2013 8:01 PM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #139 F) 1 Likely ILM. The real trivia is who was the 2nd customer accounting for the revenue the previous year? Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, September 27, 2013 7:25 AM To: softimage@listproc.autodesk.com Subject: Friday Flashback #139 In 1998, how many customers accounted for a little over 25% of Softimage revenue? a) 100 b) 50 c) 25 d) 10 e) 5 f) 1 The answer might surprise some. Friday Flashback #139 In 1998, how many customers accounted for 27% of #Softimage revenue: 100,50,25,10,5, or 1? http://wp.me/powV4-2Rg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
RE: Friday Flashback #139
Godzilla was also release then and probably used CG more so than Titanic. I'm betting on Centropolis. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable Sent: Friday, September 27, 2013 11:54 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #139 Titanic was released in 1997. If I remember correctly, the ocean stuff was mentalray with Arete's DNT plugins for Softimage. So maybe Digital Domain? sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Friday, September 27, 2013 8:01 PM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #139 F) 1 Likely ILM. The real trivia is who was the 2nd customer accounting for the revenue the previous year? Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, September 27, 2013 7:25 AM To: softimage@listproc.autodesk.com Subject: Friday Flashback #139 In 1998, how many customers accounted for a little over 25% of Softimage revenue? a) 100 b) 50 c) 25 d) 10 e) 5 f) 1 The answer might surprise some. Friday Flashback #139 In 1998, how many customers accounted for 27% of #Softimage revenue: 100,50,25,10,5, or 1? http://wp.me/powV4-2Rg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
RE: Friday Flashback #139
The contenders I can think of: - Blue Sky - Manex Entertainment (Matrix movie the following year) - Digital Domain - Centropolis In hindsight, perhaps DD was the #2 as they made other films besides Titanic. Matt -Original Message- From: Matt Lind Sent: Friday, September 27, 2013 11:59 AM To: 'softimage@listproc.autodesk.com' Subject: RE: Friday Flashback #139 Godzilla was also release then and probably used CG more so than Titanic. I'm betting on Centropolis. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable Sent: Friday, September 27, 2013 11:54 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #139 Titanic was released in 1997. If I remember correctly, the ocean stuff was mentalray with Arete's DNT plugins for Softimage. So maybe Digital Domain? sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Friday, September 27, 2013 8:01 PM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #139 F) 1 Likely ILM. The real trivia is who was the 2nd customer accounting for the revenue the previous year? Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, September 27, 2013 7:25 AM To: softimage@listproc.autodesk.com Subject: Friday Flashback #139 In 1998, how many customers accounted for a little over 25% of Softimage revenue? a) 100 b) 50 c) 25 d) 10 e) 5 f) 1 The answer might surprise some. Friday Flashback #139 In 1998, how many customers accounted for 27% of #Softimage revenue: 100,50,25,10,5, or 1? http://wp.me/powV4-2Rg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Friday Flashback #139
you can check out the information about ME here: http://www.sec.gov/Archives/edgar/data/769397/7693971359/amendedadsk-07x31x2013x10q.htm#s7A652FB4BC8F5928AFE32F96B0F14BD2 make a search on Flagship and/or Maya to see what's important to them ;) On Fri, Sep 27, 2013 at 1:36 PM, Angus Davidson angus.david...@wits.ac.zawrote: With Autodesk financials being public (ie it having to report earning etc) does that information allow you to drill down and get a rough idea of Softimage / Maya / MAx seats ? Or is it just bundled up with the rest of the M E information. From: Luc-Eric Rousseau [luceri...@gmail.com] Sent: 27 September 2013 07:23 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #139 I'm sure the numbers are accurate. But I'm not sure how to interpret it though though, because Softimage Co was a subsidiary of Microsoft. and Microsoft spent a lottt of money for Softimage, more than Softimage by itself if it had been independent. example: spending hugely on siggraph. microsoft was rich and didn't care. On Fri, Sep 27, 2013 at 1:13 PM, Stephen Blair stephenrbl...@gmail.com wrote: I suppose they are as accurate as those in any of the other documents that AVID filed with the SEC http://1.usa.gov/1fv63a3 On Fri, Sep 27, 2013 at 12:43 PM, Chris Chia softimage...@gmail.com wrote: Yea nice flashback... But how accurate are those figures? Chris On 28 Sep, 2013, at 12:28 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: 13, 22 and 32 million dollar loss. nice. can't believe that stuff was public.. (can you really have flashbacks about stuff you didn't know :P ) On Fri, Sep 27, 2013 at 10:36 AM, Greg Punchatz g...@janimation.com wrote: 1? the one being ILM? In 1998, how many customers accounted for a little over 25% of Softimage revenue? -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. = table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Friday Flashback #139
I'm betting on mainframe entertainment On 27 Sep 2013 20:03, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: you can check out the information about ME here: http://www.sec.gov/Archives/edgar/data/769397/7693971359/amendedadsk-07x31x2013x10q.htm#s7A652FB4BC8F5928AFE32F96B0F14BD2 make a search on Flagship and/or Maya to see what's important to them ;) On Fri, Sep 27, 2013 at 1:36 PM, Angus Davidson angus.david...@wits.ac.za wrote: With Autodesk financials being public (ie it having to report earning etc) does that information allow you to drill down and get a rough idea of Softimage / Maya / MAx seats ? Or is it just bundled up with the rest of the M E information. From: Luc-Eric Rousseau [luceri...@gmail.com] Sent: 27 September 2013 07:23 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #139 I'm sure the numbers are accurate. But I'm not sure how to interpret it though though, because Softimage Co was a subsidiary of Microsoft. and Microsoft spent a lottt of money for Softimage, more than Softimage by itself if it had been independent. example: spending hugely on siggraph. microsoft was rich and didn't care. On Fri, Sep 27, 2013 at 1:13 PM, Stephen Blair stephenrbl...@gmail.com wrote: I suppose they are as accurate as those in any of the other documents that AVID filed with the SEC http://1.usa.gov/1fv63a3 On Fri, Sep 27, 2013 at 12:43 PM, Chris Chia softimage...@gmail.com wrote: Yea nice flashback... But how accurate are those figures? Chris On 28 Sep, 2013, at 12:28 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: 13, 22 and 32 million dollar loss. nice. can't believe that stuff was public.. (can you really have flashbacks about stuff you didn't know :P ) On Fri, Sep 27, 2013 at 10:36 AM, Greg Punchatz g...@janimation.com wrote: 1? the one being ILM? In 1998, how many customers accounted for a little over 25% of Softimage revenue? -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. = table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
RE: Friday Flashback #139
I’d take a punt on a games company (or two). ’98, I was at Psygnosis, and they had at least 6 studios, all using Softimage3D From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: 27 September 2013 20:10 To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #139 I'm betting on mainframe entertainment On 27 Sep 2013 20:03, Vladimir Jankijevic vladi...@elefantstudios.chmailto:vladi...@elefantstudios.ch wrote: you can check out the information about ME here: http://www.sec.gov/Archives/edgar/data/769397/7693971359/amendedadsk-07x31x2013x10q.htm#s7A652FB4BC8F5928AFE32F96B0F14BD2 make a search on Flagship and/or Maya to see what's important to them ;) On Fri, Sep 27, 2013 at 1:36 PM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: With Autodesk financials being public (ie it having to report earning etc) does that information allow you to drill down and get a rough idea of Softimage / Maya / MAx seats ? Or is it just bundled up with the rest of the M E information. From: Luc-Eric Rousseau [luceri...@gmail.commailto:luceri...@gmail.com] Sent: 27 September 2013 07:23 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Friday Flashback #139 I'm sure the numbers are accurate. But I'm not sure how to interpret it though though, because Softimage Co was a subsidiary of Microsoft. and Microsoft spent a lottt of money for Softimage, more than Softimage by itself if it had been independent. example: spending hugely on siggraph. microsoft was rich and didn't care. On Fri, Sep 27, 2013 at 1:13 PM, Stephen Blair stephenrbl...@gmail.commailto:stephenrbl...@gmail.com wrote: I suppose they are as accurate as those in any of the other documents that AVID filed with the SEC http://1.usa.gov/1fv63a3 On Fri, Sep 27, 2013 at 12:43 PM, Chris Chia softimage...@gmail.commailto:softimage...@gmail.com wrote: Yea nice flashback... But how accurate are those figures? Chris On 28 Sep, 2013, at 12:28 AM, Luc-Eric Rousseau luceri...@gmail.commailto:luceri...@gmail.com wrote: 13, 22 and 32 million dollar loss. nice. can't believe that stuff was public.. (can you really have flashbacks about stuff you didn't know :P ) On Fri, Sep 27, 2013 at 10:36 AM, Greg Punchatz g...@janimation.commailto:g...@janimation.com wrote: 1? the one being ILM? In 1998, how many customers accounted for a little over 25% of Softimage revenue? -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. = table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. attachment: winmail.dat-- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
RE: Friday Flashback #139
well, Centropolis did also Indepencence Day back then...lot of visuals indeed but the director was Roland Emmerich who claimed most of the VFX was done with matchbox-cars, thrown in the air by some students. I would not bet on centropolis. :) -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Friday, September 27, 2013 9:01 PM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #139 The contenders I can think of: - Blue Sky - Manex Entertainment (Matrix movie the following year) - Digital Domain - Centropolis In hindsight, perhaps DD was the #2 as they made other films besides Titanic. Matt -Original Message- From: Matt Lind Sent: Friday, September 27, 2013 11:59 AM To: 'softimage@listproc.autodesk.com' Subject: RE: Friday Flashback #139 Godzilla was also release then and probably used CG more so than Titanic. I'm betting on Centropolis. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable Sent: Friday, September 27, 2013 11:54 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #139 Titanic was released in 1997. If I remember correctly, the ocean stuff was mentalray with Arete's DNT plugins for Softimage. So maybe Digital Domain? sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Friday, September 27, 2013 8:01 PM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #139 F) 1 Likely ILM. The real trivia is who was the 2nd customer accounting for the revenue the previous year? Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, September 27, 2013 7:25 AM To: softimage@listproc.autodesk.com Subject: Friday Flashback #139 In 1998, how many customers accounted for a little over 25% of Softimage revenue? a) 100 b) 50 c) 25 d) 10 e) 5 f) 1 The answer might surprise some. Friday Flashback #139 In 1998, how many customers accounted for 27% of #Softimage revenue: 100,50,25,10,5, or 1? http://wp.me/powV4-2Rg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: ICE Crowds in Now You See Me (making-of/breakdown video)
If anyone's interested, Rodeo's put up a few more nice making-of videos: http://vimeo.com/74730094 (this is my fav) http://vimeo.com/74729133 http://vimeo.com/75252736 ICE used for the MGM ground crowds, the falling money (and some of the bills being sucked into the vents) and the fancy motiongraphic'y projection animated cubey stuff on the walls of the building shot. On Fri, Sep 13, 2013 at 4:22 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Hey guys, Rodeo has put up a full breakdown reel of this and other work for the film: http://www.rodeofx.com/all-films/now-you-see-me Enjoy! :) On Fri, Sep 13, 2013 at 3:32 PM, Eric Thivierge ethivie...@hybride.comwrote: You think this is a GAME!?!?!?! :P On September-13-13 3:27:29 PM, Guillaume Laforge wrote: Should be the same game oriented software. ;-P -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: ICE Crowds in Now You See Me (making-of/breakdown video)
Crowd sym's are like a game and there are rules and you have to follow them CAUSE ITS NOT A GAME ! Baffling work Rodeo people, for a film about magic tricks, looks like there was a lot more magic on screen then the average viewer would expect :) On 27 September 2013 22:53, Alan Fregtman alan.fregt...@gmail.com wrote: If anyone's interested, Rodeo's put up a few more nice making-of videos: http://vimeo.com/74730094 (this is my fav) http://vimeo.com/74729133 http://vimeo.com/75252736 ICE used for the MGM ground crowds, the falling money (and some of the bills being sucked into the vents) and the fancy motiongraphic'y projection animated cubey stuff on the walls of the building shot. On Fri, Sep 13, 2013 at 4:22 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Hey guys, Rodeo has put up a full breakdown reel of this and other work for the film: http://www.rodeofx.com/all-films/now-you-see-me Enjoy! :) On Fri, Sep 13, 2013 at 3:32 PM, Eric Thivierge ethivie...@hybride.comwrote: You think this is a GAME!?!?!?! :P On September-13-13 3:27:29 PM, Guillaume Laforge wrote: Should be the same game oriented software. ;-P -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Dual Quaternion ICE node woes...
Everyone leave my cat out of this... but do continue to fear the beard. Happy Friday! Eric Thivierge http://www.ethivierge.com On Fri, Sep 27, 2013 at 1:45 PM, Matt Lind ml...@carbinestudios.com wrote: Wouldn’t that be evil if he’s allergic to cats? ** ** Matt ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Edy Susanto Lim *Sent:* Thursday, September 26, 2013 10:36 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Dual Quaternion ICE node woes... ** ** Somebody please give Eric and his kitten a kiss already... ** ** On Fri, Sep 27, 2013 at 5:22 AM, Eric Thivierge ethivie...@hybride.com wrote: Yeah, I said it first so I win. Got you this time Fregtman!!! In your face! On September-26-13 5:20:17 PM, Sergio Mucino wrote: Thanks Alan! I did following Eric's instructions, and it worked like a charm. Thanks again! Day saved... :-) *Sergio Mucino* Lead Rigger Modus FX On 26/09/2013 4:11 PM, Alan Fregtman wrote: Hello again, You must rebuild the deformer group every time you add/remove deformers to a envelope used by the DualQuaternion Envelope compound. 1. Rightclick the deformer group, Select Members. 2. Rightclick again, Remove from Group. 3. Select enveloped mesh whose deformers changed. 4. In the menu Envelope-Select Deformer from Envelope (it's kinda lying, it selects more than one.) 5. Rightclick the group, Add to group. Deleting the group and making it again from the selected deformers (via Select Deformer from Envelope) works too. That should fix it. Cheers, -- Alan On Thu, Sep 26, 2013 at 3:50 PM, Sergio Mucino sergio.muc...@modusfx.com mailto:sergio.muc...@modusfx.com wrote: I'm seeing something quite strange with this node here, and I have no idea why it is happening. I've got this mesh that had already been rigged. It has a lot of stuff going on, but most of it I can ignore (I have already tested it doesn't relate to my problem). There is an Envelope Operator (muted... more on this later) that is used to deform the mesh. On top of it, there's an ICE Tree. This tree has a Dual Quat node that blends between linear and DQ deformations. The Envelope Cluster Property is set to reference the Envelope Weights cluster that already exists on the mesh. There is a referenced Deformer Group, which references the objects deforming the mesh. Everything pretty standard. The problem is that Animation has requested to have some more controls on a certain part of the mesh to deform it. I've created the rig, and I'm ready to include the deformers in the Envelope so they can deform the mesh. I made sure to include them in the group referenced by the Deformer Group in the ICE DQ node. I added them to the Envelope with Automatic Reassign set to off (so I would not disturb the existing deformations, and just paint my new influences manually), and when I start painting an area of the mesh to have it be affected by one of my new deformer, the weighted verts move back to [0,0,0]! I've disconnected and reconnected this DQ node and saw that it is the one causing the problem. I have no idea why it is sending the verts down to the origin even if the deformer has not been moved yet. As a matter of fact, moving the deformer makes no difference. If I unmute the Envelope operator, I can see the verts move a bit with the deformer, but they're still at the origin. I guess the operator was muted because the deformations coming from it are not needed, only the weights stored in the weight map and referenced by the DQ node. Anyone has any clues as to why my vert weights are being 'rejected' (or whatever this is) by the DQ node, and how to get it to 'refresh' or accept them somehow? I would hate to have to rig this on a separate copy of the mesh and blend the point movements onto this one, but if that's what it takes to get this going, I'll have to. Thanks for any help! -- *Sergio Mucino* Lead Rigger Modus FX -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mailsoftimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe:
Re: Dual Quaternion ICE node woes...
You mean happy saturday right ? ;) --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/9/28 Eric Thivierge ethivie...@gmail.com Everyone leave my cat out of this... but do continue to fear the beard. Happy Friday! Eric Thivierge http://www.ethivierge.com On Fri, Sep 27, 2013 at 1:45 PM, Matt Lind ml...@carbinestudios.comwrote: Wouldn’t that be evil if he’s allergic to cats? ** ** Matt ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Edy Susanto Lim *Sent:* Thursday, September 26, 2013 10:36 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Dual Quaternion ICE node woes... ** ** Somebody please give Eric and his kitten a kiss already... ** ** On Fri, Sep 27, 2013 at 5:22 AM, Eric Thivierge ethivie...@hybride.com wrote: Yeah, I said it first so I win. Got you this time Fregtman!!! In your face! On September-26-13 5:20:17 PM, Sergio Mucino wrote: Thanks Alan! I did following Eric's instructions, and it worked like a charm. Thanks again! Day saved... :-) *Sergio Mucino* Lead Rigger Modus FX On 26/09/2013 4:11 PM, Alan Fregtman wrote: Hello again, You must rebuild the deformer group every time you add/remove deformers to a envelope used by the DualQuaternion Envelope compound. 1. Rightclick the deformer group, Select Members. 2. Rightclick again, Remove from Group. 3. Select enveloped mesh whose deformers changed. 4. In the menu Envelope-Select Deformer from Envelope (it's kinda lying, it selects more than one.) 5. Rightclick the group, Add to group. Deleting the group and making it again from the selected deformers (via Select Deformer from Envelope) works too. That should fix it. Cheers, -- Alan On Thu, Sep 26, 2013 at 3:50 PM, Sergio Mucino sergio.muc...@modusfx.com mailto:sergio.muc...@modusfx.com wrote: I'm seeing something quite strange with this node here, and I have no idea why it is happening. I've got this mesh that had already been rigged. It has a lot of stuff going on, but most of it I can ignore (I have already tested it doesn't relate to my problem). There is an Envelope Operator (muted... more on this later) that is used to deform the mesh. On top of it, there's an ICE Tree. This tree has a Dual Quat node that blends between linear and DQ deformations. The Envelope Cluster Property is set to reference the Envelope Weights cluster that already exists on the mesh. There is a referenced Deformer Group, which references the objects deforming the mesh. Everything pretty standard. The problem is that Animation has requested to have some more controls on a certain part of the mesh to deform it. I've created the rig, and I'm ready to include the deformers in the Envelope so they can deform the mesh. I made sure to include them in the group referenced by the Deformer Group in the ICE DQ node. I added them to the Envelope with Automatic Reassign set to off (so I would not disturb the existing deformations, and just paint my new influences manually), and when I start painting an area of the mesh to have it be affected by one of my new deformer, the weighted verts move back to [0,0,0]! I've disconnected and reconnected this DQ node and saw that it is the one causing the problem. I have no idea why it is sending the verts down to the origin even if the deformer has not been moved yet. As a matter of fact, moving the deformer makes no difference. If I unmute the Envelope operator, I can see the verts move a bit with the deformer, but they're still at the origin. I guess the operator was muted because the deformations coming from it are not needed, only the weights stored in the weight map and referenced by the DQ node. Anyone has any clues as to why my vert weights are being 'rejected' (or whatever this is) by the DQ node, and how to get it to 'refresh' or accept them somehow? I would hate to have to rig this on a separate copy of the mesh and blend the point movements onto this one, but if that's what it takes to get this going, I'll have to. Thanks for any help! -- *Sergio Mucino* Lead Rigger Modus FX -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mailsoftimage-requ...@listproc.autodesk.com with subject unsubscribe and
Re: Dual Quaternion ICE node woes...
No. Eric Thivierge http://www.ethivierge.com On Fri, Sep 27, 2013 at 7:57 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote: You mean happy saturday right ? ;) --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/9/28 Eric Thivierge ethivie...@gmail.com Everyone leave my cat out of this... but do continue to fear the beard. Happy Friday! Eric Thivierge http://www.ethivierge.com On Fri, Sep 27, 2013 at 1:45 PM, Matt Lind ml...@carbinestudios.comwrote: Wouldn’t that be evil if he’s allergic to cats? ** ** Matt ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Edy Susanto Lim *Sent:* Thursday, September 26, 2013 10:36 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Dual Quaternion ICE node woes... ** ** Somebody please give Eric and his kitten a kiss already... ** ** On Fri, Sep 27, 2013 at 5:22 AM, Eric Thivierge ethivie...@hybride.com wrote: Yeah, I said it first so I win. Got you this time Fregtman!!! In your face! On September-26-13 5:20:17 PM, Sergio Mucino wrote: Thanks Alan! I did following Eric's instructions, and it worked like a charm. Thanks again! Day saved... :-) *Sergio Mucino* Lead Rigger Modus FX On 26/09/2013 4:11 PM, Alan Fregtman wrote: Hello again, You must rebuild the deformer group every time you add/remove deformers to a envelope used by the DualQuaternion Envelope compound. 1. Rightclick the deformer group, Select Members. 2. Rightclick again, Remove from Group. 3. Select enveloped mesh whose deformers changed. 4. In the menu Envelope-Select Deformer from Envelope (it's kinda lying, it selects more than one.) 5. Rightclick the group, Add to group. Deleting the group and making it again from the selected deformers (via Select Deformer from Envelope) works too. That should fix it. Cheers, -- Alan On Thu, Sep 26, 2013 at 3:50 PM, Sergio Mucino sergio.muc...@modusfx.com mailto:sergio.muc...@modusfx.com wrote: I'm seeing something quite strange with this node here, and I have no idea why it is happening. I've got this mesh that had already been rigged. It has a lot of stuff going on, but most of it I can ignore (I have already tested it doesn't relate to my problem). There is an Envelope Operator (muted... more on this later) that is used to deform the mesh. On top of it, there's an ICE Tree. This tree has a Dual Quat node that blends between linear and DQ deformations. The Envelope Cluster Property is set to reference the Envelope Weights cluster that already exists on the mesh. There is a referenced Deformer Group, which references the objects deforming the mesh. Everything pretty standard. The problem is that Animation has requested to have some more controls on a certain part of the mesh to deform it. I've created the rig, and I'm ready to include the deformers in the Envelope so they can deform the mesh. I made sure to include them in the group referenced by the Deformer Group in the ICE DQ node. I added them to the Envelope with Automatic Reassign set to off (so I would not disturb the existing deformations, and just paint my new influences manually), and when I start painting an area of the mesh to have it be affected by one of my new deformer, the weighted verts move back to [0,0,0]! I've disconnected and reconnected this DQ node and saw that it is the one causing the problem. I have no idea why it is sending the verts down to the origin even if the deformer has not been moved yet. As a matter of fact, moving the deformer makes no difference. If I unmute the Envelope operator, I can see the verts move a bit with the deformer, but they're still at the origin. I guess the operator was muted because the deformations coming from it are not needed, only the weights stored in the weight map and referenced by the DQ node. Anyone has any clues as to why my vert weights are being 'rejected' (or whatever this is) by the DQ node, and how to get it to 'refresh' or accept them somehow? I would hate to have to rig this on a separate copy of the mesh and blend the point movements onto this one, but if that's what it takes to get this going, I'll have to. Thanks for any help! -- *Sergio Mucino* Lead Rigger Modus FX -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject