Re: Rendering to multichannel EXR
Hi Stephen: I believe that's how I set my scene up; however, whenever I render, I'm still getting each EXR pass as a separate file instead of one multichannel EXR...? http://i.imgur.com/NNAnloG.png I tried setting the filename output to be just [Pass] without the [Framebuffer] token, but that just resulted in the last pass being what was written to the EXR. Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, but I tried 2014 at school and ran into the same problem as well, so I don't think that's the issue... Yours sincerely, Siew Yi Liang On 4/18/2014 7:06 AM, Stephen Davidson wrote: yes... still there. define the render channel (ambient, specular, etc.), then change the format to EXR look here: http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com mailto:soni...@gmail.com wrote: Hi all: So I'm wrapping up a little short animation test in XSI, and I haven't touched the default MR renderer in it for quite awhile...was wondering if there was actually a way to now render multichannel EXRs natively with mental ray shaders? I tried searching around for the old ctrl_pass shaders thingy, but couldn't find it anywhere. (I don't have access to VRay at home, which is why I'm asking =\ ) But it seems that looking through the docs there still isn't any mention about it... -- Yours sincerely, Siew Yi Liang -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com /Any sufficiently advanced technology is indistinguishable from magic/ - Arthur C. Clarke http://www.3danimationmagic.com
Re: (OT) Softimage Character Animator Needed
Hi Jm I am interested in it. Please check my website and reel, and let me know if my work suit to your project. www.danielkim3d.com Cheers Daniel --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com --- On Sat, Apr 19, 2014 at 7:07 AM, jm khayat j...@moondog-animation.com wrote: Hey everyone We're actually in need of 1, maybe 2 freelance animators for a 1'30'' teaser. This is a 8 days job starting middle of next week, probably Thursday. It will be a remote job, so all you will need is your own version of Softimage 2014 and we provide the rest. It's a very subtle character animation that will be asked to you, cartoony, but certainly feature like performance, so no juniors animators please. you can contact me at j...@moondog-animation.com with your online reel and resume. Please include your name and the mention Character Animator in the subject. Thanks guys jm -- *JM Khayat* Founder / COO www.moondog-animation.com mobile: +1 843-847-1284 *CONFIDENTIALITY NOTICE: Privileged/Confidential information may be contained in this message and is intended only for the use of the addressee. Please advise immediately if you or your employer do not consent to Internet e-mail for messages of this kind. Moondog Animation assumes no responsibility for errors, losses, damages, or costs arising from the use of this email. Moondog Animation reserves its common law copyright to all contents of this email. The contents of this email may not be revised, copied, distributed to or used by any other parties without written permission of Moondog Animation.*
Ice equivalent to Blend from Mograph C4D
Hi people, I'm doing a prod with a fellow C4D mographer. He showed me a pretty amazing thing called Blend in Mograph. It looks a bit like the Illustrator Blend. It is something that is able to interpolate between position and quantities. For example if you look at the image attached. It create tiles in-between : At top start 20 tiles are blended with 100 tiles at bottom end. The number of tiles per raw increasing gradualy. Any idea ? attachment: blend.png
Re: Ice equivalent to Blend from Mograph C4D
Well if you're just doing rings of points, the first ring would be a certain circumference, and you would only have to divide that by the number of tiles you want*. (which would vary the size of the tiles or leave gaps)* Then repeat that (ideally with an array rather than repeats) On each repeat increase the circumference to what you need to, and the maths would still hold up. To increase the circumference you would just need a create an array which is the size of the number of rings/iterations and then build the circumference param which would be updated each iteration, *n * iteration* Otherwise as your input you could set the tile size and work out how many should fit on the circumference rather than the tile count. Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 19 April 2014 10:00, olivier jeannel olivier.jean...@noos.fr wrote: Hi people, I'm doing a prod with a fellow C4D mographer. He showed me a pretty amazing thing called Blend in Mograph. It looks a bit like the Illustrator Blend. It is something that is able to interpolate between position and quantities. For example if you look at the image attached. It create tiles in-between : At top start 20 tiles are blended with 100 tiles at bottom end. The number of tiles per raw increasing gradualy. Any idea ?
Re: Rendering to multichannel EXR
Sorry, I misread your original question. It is not possible to have a SINGLE mult-ipass EXR file, in standard Softimage, only individual EXR file for each pass. You can do this in Softimage, with Arnold plugin: https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com wrote: Hi Stephen: I believe that's how I set my scene up; however, whenever I render, I'm still getting each EXR pass as a separate file instead of one multichannel EXR...? http://i.imgur.com/NNAnloG.png I tried setting the filename output to be just [Pass] without the [Framebuffer] token, but that just resulted in the last pass being what was written to the EXR. Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, but I tried 2014 at school and ran into the same problem as well, so I don't think that's the issue... Yours sincerely, Siew Yi Liang On 4/18/2014 7:06 AM, Stephen Davidson wrote: yes... still there. define the render channel (ambient, specular, etc.), then change the format to EXR look here: http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com wrote: Hi all: So I'm wrapping up a little short animation test in XSI, and I haven't touched the default MR renderer in it for quite awhile...was wondering if there was actually a way to now render multichannel EXRs natively with mental ray shaders? I tried searching around for the old ctrl_pass shaders thingy, but couldn't find it anywhere. (I don't have access to VRay at home, which is why I'm asking =\ ) But it seems that looking through the docs there still isn't any mention about it... -- Yours sincerely, Siew Yi Liang -- Best Regards, * Stephen P. Davidson* *(954) 552-7956 %28954%29%20552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: Rendering to multichannel EXR
I believe you can also create multichannel exr's in Vray, as well. You are only restricted to separate passes, in mentalray, in Softimage. On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson magic...@bellsouth.netwrote: Sorry, I misread your original question. It is not possible to have a SINGLE mult-ipass EXR file, in standard Softimage, only individual EXR file for each pass. You can do this in Softimage, with Arnold plugin: https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com wrote: Hi Stephen: I believe that's how I set my scene up; however, whenever I render, I'm still getting each EXR pass as a separate file instead of one multichannel EXR...? http://i.imgur.com/NNAnloG.png I tried setting the filename output to be just [Pass] without the [Framebuffer] token, but that just resulted in the last pass being what was written to the EXR. Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, but I tried 2014 at school and ran into the same problem as well, so I don't think that's the issue... Yours sincerely, Siew Yi Liang On 4/18/2014 7:06 AM, Stephen Davidson wrote: yes... still there. define the render channel (ambient, specular, etc.), then change the format to EXR look here: http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com wrote: Hi all: So I'm wrapping up a little short animation test in XSI, and I haven't touched the default MR renderer in it for quite awhile...was wondering if there was actually a way to now render multichannel EXRs natively with mental ray shaders? I tried searching around for the old ctrl_pass shaders thingy, but couldn't find it anywhere. (I don't have access to VRay at home, which is why I'm asking =\ ) But it seems that looking through the docs there still isn't any mention about it... -- Yours sincerely, Siew Yi Liang -- Best Regards, * Stephen P. Davidson* *(954) 552-7956 %28954%29%20552-7956 * sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson* *(954) 552-7956 %28954%29%20552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: SI and Houdini
Data Management chapter finished… you can now find the last guide and the whole chapter as a single PDF in. https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o To follow the discussions visit http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=200 Next stop.. RIGGING! now this is going to be fun! enjoy!! Jordi Bares jordiba...@gmail.com On 17 Apr 2014, at 10:51, Jordi Bares jordiba...@gmail.com wrote: Welcome Data packaging ready!!! https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o Jordi Bares jordiba...@gmail.com On 16 Apr 2014, at 08:08, javier mansilla jmansill...@gmail.com wrote: Thankss! 2014-04-15 23:55 GMT+02:00 Jordi Bares jordiba...@gmail.com: Hi everybody… Data management is almost finished, one more guide to go and I will move into rigging… check out the latest update just 30 minutes ago. https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o And yes, it is a huge task… but I have found the rhythm so it is a matter of sustaining it. ;-) Jordi Bares jordiba...@gmail.com On 9 Apr 2014, at 02:52, Chris Johnson chr...@topixfx.com wrote: Wow Jordi...where was this a year ago? A huge task you've taken on...I'll have to revisit Houdini again and go through all this documentation accordingly. Figure out what I was doing wrong the first couple projects I did with Houdini. Thanks very much! On Tue, Apr 8, 2014 at 8:13 PM, Martin Contel martin3d...@gmail.com wrote: Data management makes sense to me. Thanks Jordi! -- Martin Contel Square Enix (Visual Works) On Wed, Apr 9, 2014 at 2:20 AM, Jordi Bares jordiba...@gmail.com wrote: I got that feeling… will do that first then. thx BTW, for all of you following this thread AND living in London or nearby, I will ask you to please email me privately as I want to test something I have been working on… nothing weird, don't worry. ;-) I simply don't want to add noise for those that don't live in London. thx Jordi Bares jordiba...@gmail.com On 8 Apr 2014, at 17:59, Oscar Juarez tridi.animei...@gmail.com wrote: I would say Data management since is a bigger scope, which has repercusions on everything else. On Tue, Apr 8, 2014 at 6:43 PM, Cristobal Infante cgc...@gmail.com wrote: what ever feels more natural for you Jordi... On Tuesday, 8 April 2014, Peter Agg peter@googlemail.com wrote: Rigging before data management? I think the phrase cart before horse comes to mind! :) On 8 April 2014 17:26, Jordi Bares jordiba...@gmail.com wrote: My aim with Data Management was to discuss the benefits of approaching the workflow given all the files are external to the scene, from models, textures, animation caches, motion, etc… Referencing is great but brings some major organisation and infrastructure problems too… for example, we have just finished a job with fluids and has taken 14 Tb of data! This was a ver small 80 shots movie done but a couple of guy only so you can imagine the implications… Because some of these are not obvious may be Rigging would be a good start given that you will see the face of caching things out so later when I talk about that it will make sense... :-P On the other hand it may be a good thing to go through that before so the concepts make sense when rigging... Difficult decision... Still up for rigging then? Jordi Bares jordiba...@gmail.com On 8 Apr 2014, at 16:08, wavo w...@fiftyeight.com wrote: RIGGING...RIGGING...RIGGING Am 4/8/2014 11:07 AM, schrieb Jordi Bares: And another one!!! Please let me know if you prefer me to jump to Data management for the next one or Rigging... http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=200 Cheers Jordi Bares jordiba...@gmail.com On 4 Apr 2014, at 23:26, Christian Lattuada christian.lattu...@gmail.com wrote: Cheers mate! Have a beer, we owe you. .:. Christian Lattuada tel +39 3331277475 ... On Fri, Apr 4, 2014 at 11:40 PM, Jordi Bares jordiba...@gmail.com wrote: :-))) In the meantime check the
Re: Rendering to multichannel EXR
Hi Stephen: Yep, I would have done that in VRay in school...but now if I have to re-do my shading and lighting _ I think for this little thing I'll just render to seperate files for now. I did find this thread: https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ But I can't find the ctrl_pass/buffer shader mentioned anywhere around. Anyway, thanks! :) At least I know I wasn't missing something through the standard UI... Yours sincerely, Siew Yi Liang On 4/19/2014 7:58 AM, Stephen Davidson wrote: I believe you can also create multichannel exr's in Vray, as well. You are only restricted to separate passes, in mentalray, in Softimage. On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson magic...@bellsouth.net mailto:magic...@bellsouth.net wrote: Sorry, I misread your original question. It is not possible to have a SINGLE mult-ipass EXR file, in standard Softimage, only individual EXR file for each pass. You can do this in Softimage, with Arnold plugin: https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com mailto:soni...@gmail.com wrote: Hi Stephen: I believe that's how I set my scene up; however, whenever I render, I'm still getting each EXR pass as a separate file instead of one multichannel EXR...? http://i.imgur.com/NNAnloG.png I tried setting the filename output to be just [Pass] without the [Framebuffer] token, but that just resulted in the last pass being what was written to the EXR. Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, but I tried 2014 at school and ran into the same problem as well, so I don't think that's the issue... Yours sincerely, Siew Yi Liang On 4/18/2014 7:06 AM, Stephen Davidson wrote: yes... still there. define the render channel (ambient, specular, etc.), then change the format to EXR look here: http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com mailto:soni...@gmail.com wrote: Hi all: So I'm wrapping up a little short animation test in XSI, and I haven't touched the default MR renderer in it for quite awhile...was wondering if there was actually a way to now render multichannel EXRs natively with mental ray shaders? I tried searching around for the old ctrl_pass shaders thingy, but couldn't find it anywhere. (I don't have access to VRay at home, which is why I'm asking =\ ) But it seems that looking through the docs there still isn't any mention about it... -- Yours sincerely, Siew Yi Liang -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 tel:%28954%29%20552-7956 * sdavid...@3danimationmagic.com mailto:sdavid...@3danimationmagic.com /Any sufficiently advanced technology is indistinguishable from magic/ - Arthur C. Clarke http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 tel:%28954%29%20552-7956 * sdavid...@3danimationmagic.com /Any sufficiently advanced technology is indistinguishable from magic/ - Arthur C. Clarke http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com /Any sufficiently advanced technology is indistinguishable from magic/ - Arthur C. Clarke http://www.3danimationmagic.com
Re: SI and Houdini
Thanks Jordi, This is great stuff! :) On Sat, Apr 19, 2014 at 12:35 PM, Jordi Bares jordiba...@gmail.com wrote: Data Management chapter finished… you can now find the last guide and the whole chapter as a single PDF in. https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o To follow the discussions visit http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=200 Next stop.. RIGGING! now this is going to be fun! enjoy!! Jordi Bares jordiba...@gmail.com On 17 Apr 2014, at 10:51, Jordi Bares jordiba...@gmail.com wrote: Welcome Data packaging ready!!! https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o Jordi Bares jordiba...@gmail.com On 16 Apr 2014, at 08:08, javier mansilla jmansill...@gmail.com wrote: Thankss! 2014-04-15 23:55 GMT+02:00 Jordi Bares jordiba...@gmail.com: Hi everybody… Data management is almost finished, one more guide to go and I will move into rigging… check out the latest update just 30 minutes ago. https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o And yes, it is a huge task… but I have found the rhythm so it is a matter of sustaining it. ;-) Jordi Bares jordiba...@gmail.com On 9 Apr 2014, at 02:52, Chris Johnson chr...@topixfx.com wrote: Wow Jordi...where was this a year ago? A huge task you've taken on...I'll have to revisit Houdini again and go through all this documentation accordingly. Figure out what I was doing wrong the first couple projects I did with Houdini. Thanks very much! On Tue, Apr 8, 2014 at 8:13 PM, Martin Contel martin3d...@gmail.comwrote: Data management makes sense to me. Thanks Jordi! -- Martin Contel Square Enix (Visual Works) On Wed, Apr 9, 2014 at 2:20 AM, Jordi Bares jordiba...@gmail.comwrote: I got that feeling… will do that first then. thx BTW, for all of you following this thread AND living in London or nearby, I will ask you to *please email me privately* as I want to test something I have been working on… nothing weird, don't worry. ;-) I simply don't want to add noise for those that don't live in London. thx Jordi Bares jordiba...@gmail.com On 8 Apr 2014, at 17:59, Oscar Juarez tridi.animei...@gmail.com wrote: I would say Data management since is a bigger scope, which has repercusions on everything else. On Tue, Apr 8, 2014 at 6:43 PM, Cristobal Infante cgc...@gmail.comwrote: what ever feels more natural for you Jordi... On Tuesday, 8 April 2014, Peter Agg peter@googlemail.com wrote: Rigging before data management? I think the phrase cart before horse comes to mind! :) On 8 April 2014 17:26, Jordi Bares jordiba...@gmail.com wrote: My aim with Data Management was to discuss the benefits of approaching the workflow given all the files are external to the scene, from models, textures, animation caches, motion, etc… Referencing is great but brings some major organisation and infrastructure problems too… for example, we have just finished a job with fluids and has taken 14 Tb of data! This was a ver small 80 shots movie done but a couple of guy only so you can imagine the implications… Because some of these are not obvious may be Rigging would be a good start given that you will see the face of caching things out so later when I talk about that it will make sense... :-P On the other hand it may be a good thing to go through that before so the concepts make sense when rigging... Difficult decision... Still up for rigging then? Jordi Bares jordiba...@gmail.com On 8 Apr 2014, at 16:08, wavo w...@fiftyeight.com wrote: RIGGING...RIGGING...RIGGING Am 4/8/2014 11:07 AM, schrieb Jordi Bares: And another one!!! Please let me know if you prefer me to jump to Data management for the next one or Rigging... http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=200 Cheers Jordi Bares jordiba...@gmail.com On 4 Apr 2014, at 23:26, Christian Lattuada christian.lattu...@gmail.com wrote: Cheers mate! Have a beer, we owe you. .:. Christian Lattuada tel +39 3331277475 ... On Fri, Apr 4, 2014 at 11:40 PM, Jordi Bares jordiba...@gmail.comwrote: :-))) In the meantime check the -- -=T=-