Re: Rendering to multichannel EXR

2014-04-19 Thread Siew Yi Liang

Hi Stephen:

I believe that's how I set my scene up; however, whenever I render, I'm 
still getting each EXR pass as a separate file instead of one 
multichannel EXR...?


http://i.imgur.com/NNAnloG.png

I tried setting the filename output to be just [Pass] without the 
[Framebuffer] token, but that just resulted in the last pass being what 
was written to the EXR.


Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, 
but I tried 2014 at school and ran into the same problem as well, so I 
don't think that's the issue...


Yours sincerely,
Siew Yi Liang

On 4/18/2014 7:06 AM, Stephen Davidson wrote:

yes... still there.
define the render channel (ambient, specular, etc.),  then change the 
format to EXR


look here:
http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596


On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com 
mailto:soni...@gmail.com wrote:


Hi all:

So I'm wrapping up a little short animation test in XSI, and I
haven't touched the default MR renderer in it for quite
awhile...was wondering if there was actually a way to now render
multichannel EXRs natively with mental ray shaders? I tried
searching around for the old ctrl_pass shaders thingy, but
couldn't find it anywhere. (I don't have access to VRay at home,
which is why I'm asking =\ ) But it seems that looking through the
docs there still isn't any mention about it...

-- 
Yours sincerely,

Siew Yi Liang




--

Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956
*sdavid...@3danimationmagic.com

/Any sufficiently advanced technology is indistinguishable from magic/

 - Arthur C. Clarke

http://www.3danimationmagic.com





Re: (OT) Softimage Character Animator Needed

2014-04-19 Thread Daniel Kim
Hi Jm

I am interested in it. Please check my website and reel, and let me know if
my work suit to your project.
www.danielkim3d.com

Cheers
Daniel


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---




On Sat, Apr 19, 2014 at 7:07 AM, jm khayat j...@moondog-animation.com wrote:

 Hey everyone
 We're actually in need of 1, maybe 2 freelance animators for a 1'30''
 teaser.

 This is a 8 days job starting middle of next week, probably Thursday.
 It will be a remote job, so all you will need is your own version of
 Softimage 2014 and we provide the rest.

 It's a very subtle character animation that will be asked to you,
 cartoony, but certainly feature like performance, so no juniors animators
 please.

 you can contact me at j...@moondog-animation.com with your online reel
 and resume.
 Please include your name and the mention Character Animator in the subject.

 Thanks guys
 jm

 --

 *JM Khayat*
 Founder / COO

 www.moondog-animation.com

 mobile: +1 843-847-1284






 *CONFIDENTIALITY NOTICE:   Privileged/Confidential information may be
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Ice equivalent to Blend from Mograph C4D

2014-04-19 Thread olivier jeannel

Hi people,
I'm doing a prod with a fellow C4D mographer. He showed me a pretty 
amazing thing called Blend in Mograph.


It looks a bit like the Illustrator Blend.
It is something that is able to interpolate between position and quantities.
For example if you look at the image attached.
It create tiles in-between :  At top start 20 tiles are blended with 100 
tiles at bottom end. The number of tiles per raw increasing gradualy.


Any idea  ?
attachment: blend.png

Re: Ice equivalent to Blend from Mograph C4D

2014-04-19 Thread Simon Reeves
Well if you're just doing rings of points, the first ring would be a
certain circumference, and you would only have to divide that by the number
of tiles you want*. (which would vary the size of the tiles or leave gaps)*
Then repeat that (ideally with an array rather than repeats)
On each repeat increase the circumference to what you need to, and the
maths would still hold up.

To increase the circumference you would just need a create an array which
is the size of the number of rings/iterations and then build the
circumference param which would be updated each iteration,  *n * iteration*

Otherwise as your input you could set the tile size and work out how many
should fit on the circumference rather than the tile count.



Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*


On 19 April 2014 10:00, olivier jeannel olivier.jean...@noos.fr wrote:

 Hi people,
 I'm doing a prod with a fellow C4D mographer. He showed me a pretty
 amazing thing called Blend in Mograph.

 It looks a bit like the Illustrator Blend.
 It is something that is able to interpolate between position and
 quantities.
 For example if you look at the image attached.
 It create tiles in-between :  At top start 20 tiles are blended with 100
 tiles at bottom end. The number of tiles per raw increasing gradualy.

 Any idea  ?



Re: Rendering to multichannel EXR

2014-04-19 Thread Stephen Davidson
Sorry, I misread your original question. It is not possible to have a
SINGLE mult-ipass EXR
file, in standard Softimage, only individual EXR file for each pass.

You can do this in Softimage, with Arnold plugin:
https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR


On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Stephen:

 I believe that's how I set my scene up; however, whenever I render, I'm
 still getting each EXR pass as a separate file instead of one multichannel
 EXR...?

 http://i.imgur.com/NNAnloG.png

 I tried setting the filename output to be just [Pass] without the
 [Framebuffer] token, but that just resulted in the last pass being what was
 written to the EXR.

 Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, but
 I tried 2014 at school and ran into the same problem as well, so I don't
 think that's the issue...

 Yours sincerely,
 Siew Yi Liang

 On 4/18/2014 7:06 AM, Stephen Davidson wrote:

 yes... still there.
 define the render channel (ambient, specular, etc.),  then change the
 format to EXR

  look here:

 http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596


 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi all:

 So I'm wrapping up a little short animation test in XSI, and I haven't
 touched the default MR renderer in it for quite awhile...was wondering if
 there was actually a way to now render multichannel EXRs natively with
 mental ray shaders? I tried searching around for the old ctrl_pass shaders
 thingy, but couldn't find it anywhere. (I don't have access to VRay at
 home, which is why I'm asking =\ ) But it seems that looking through the
 docs there still isn't any mention about it...

 --
 Yours sincerely,
 Siew Yi Liang




  --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com





-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Rendering to multichannel EXR

2014-04-19 Thread Stephen Davidson
I believe you can also create multichannel exr's in Vray, as well.
You are only restricted to separate passes, in mentalray, in Softimage.


On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson
magic...@bellsouth.netwrote:

 Sorry, I misread your original question. It is not possible to have a
 SINGLE mult-ipass EXR
 file, in standard Softimage, only individual EXR file for each pass.

 You can do this in Softimage, with Arnold plugin:
 https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR


 On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Stephen:

 I believe that's how I set my scene up; however, whenever I render, I'm
 still getting each EXR pass as a separate file instead of one multichannel
 EXR...?

 http://i.imgur.com/NNAnloG.png

 I tried setting the filename output to be just [Pass] without the
 [Framebuffer] token, but that just resulted in the last pass being what was
 written to the EXR.

 Is there something else I'm missing here? I'm on XSI 2013 SP1 at home,
 but I tried 2014 at school and ran into the same problem as well, so I
 don't think that's the issue...

 Yours sincerely,
 Siew Yi Liang

 On 4/18/2014 7:06 AM, Stephen Davidson wrote:

 yes... still there.
 define the render channel (ambient, specular, etc.),  then change the
 format to EXR

  look here:

 http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596


 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi all:

 So I'm wrapping up a little short animation test in XSI, and I haven't
 touched the default MR renderer in it for quite awhile...was wondering if
 there was actually a way to now render multichannel EXRs natively with
 mental ray shaders? I tried searching around for the old ctrl_pass shaders
 thingy, but couldn't find it anywhere. (I don't have access to VRay at
 home, which is why I'm asking =\ ) But it seems that looking through the
 docs there still isn't any mention about it...

 --
 Yours sincerely,
 Siew Yi Liang




  --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com





 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: SI and Houdini

2014-04-19 Thread Jordi Bares
Data Management chapter finished… you can now find the last guide and the whole 
chapter as a single PDF in.

 
 https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o 

To follow the discussions visit

http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=200


Next stop.. RIGGING! now this is going to be fun!

enjoy!!

Jordi Bares
jordiba...@gmail.com

On 17 Apr 2014, at 10:51, Jordi Bares jordiba...@gmail.com wrote:

 Welcome
 
 Data packaging ready!!!
 
 https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o 
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 16 Apr 2014, at 08:08, javier mansilla jmansill...@gmail.com wrote:
 
 Thankss!
 
 
 2014-04-15 23:55 GMT+02:00 Jordi Bares jordiba...@gmail.com:
 Hi everybody… Data management is almost finished, one more guide to go and I 
 will move into rigging… check out the latest update just 30 minutes ago.
 
 https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o 
 
 And yes, it is a huge task… but I have found the rhythm so it is a matter of 
 sustaining it.  ;-)
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 9 Apr 2014, at 02:52, Chris Johnson chr...@topixfx.com wrote:
 
 Wow Jordi...where was this a year ago? A huge task you've taken on...I'll 
 have to revisit Houdini again and go through all this documentation 
 accordingly. Figure out what I was doing wrong the first couple projects I 
 did with Houdini.
 
 Thanks very much!
 
 
 On Tue, Apr 8, 2014 at 8:13 PM, Martin Contel martin3d...@gmail.com wrote:
 Data management makes sense to me.
 
 Thanks Jordi!
 
 --
 Martin Contel
 Square Enix (Visual Works)
 
 
 On Wed, Apr 9, 2014 at 2:20 AM, Jordi Bares jordiba...@gmail.com wrote:
 I got that feeling… will do that first then.
 
 thx
 
 
 BTW, for all of you following this thread AND living in London or nearby, I 
 will ask you to please email me privately as I want to test something I 
 have been working on… nothing weird, don't worry.  ;-)  I simply don't want 
 to add noise for those that don't live in London.
 
 thx
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 8 Apr 2014, at 17:59, Oscar Juarez tridi.animei...@gmail.com wrote:
 
 I would say Data management since is a bigger scope, which has 
 repercusions on everything else.
 
 
 On Tue, Apr 8, 2014 at 6:43 PM, Cristobal Infante cgc...@gmail.com wrote:
 what ever feels more natural for you Jordi...
 
 
 On Tuesday, 8 April 2014, Peter Agg peter@googlemail.com wrote:
 Rigging before data management? 
 
 I think the phrase cart before horse comes to mind! :)
 
 
 On 8 April 2014 17:26, Jordi Bares jordiba...@gmail.com wrote:
 My aim with Data Management was to discuss the benefits of approaching the 
 workflow given all the files are external to the scene, from models, 
 textures, animation caches, motion, etc…
 
 Referencing is great but brings some major organisation and infrastructure 
 problems too… for example, we have just finished a job with fluids and has 
 taken 14 Tb of data!
 
 This was a ver small 80 shots movie done but a couple of guy only so you 
 can imagine the implications…
 
 Because some of these are not obvious may be Rigging would be a good start 
 given that you will see the face of caching things out so later when I 
 talk about that it will make sense...
 
 :-P
 
 On the other hand it may be a good thing to go through that before so the 
 concepts make sense when rigging...
 
 Difficult decision...
 
 Still up for rigging then?
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 8 Apr 2014, at 16:08, wavo w...@fiftyeight.com wrote:
 
 RIGGING...RIGGING...RIGGING
 
 
 Am 4/8/2014 11:07 AM, schrieb Jordi Bares:
 And another one!!!
 
 Please let me know if you prefer me to jump to Data management for the 
 next one or Rigging...
 
 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=200
 
 
 Cheers
 
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 4 Apr 2014, at 23:26, Christian Lattuada 
 christian.lattu...@gmail.com wrote:
 
 Cheers mate!
 Have a beer, we owe you.
 
 .:.
 Christian Lattuada
 
 tel +39 3331277475
 ...
 
 
 On Fri, Apr 4, 2014 at 11:40 PM, Jordi Bares jordiba...@gmail.com 
 wrote:
 :-)))
 
 In the meantime check the
 
 
 
 
 
 
 



Re: Rendering to multichannel EXR

2014-04-19 Thread Siew Yi Liang

Hi Stephen:

Yep, I would have done that in VRay in school...but now if I have to 
re-do my shading and lighting _ I think for this little thing I'll 
just render to seperate files for now. I did find this thread:


https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ

But I can't find the ctrl_pass/buffer shader mentioned anywhere around.

Anyway, thanks! :) At least I know I wasn't missing something through 
the standard UI...


Yours sincerely,
Siew Yi Liang

On 4/19/2014 7:58 AM, Stephen Davidson wrote:

I believe you can also create multichannel exr's in Vray, as well.
You are only restricted to separate passes, in mentalray, in Softimage.


On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson 
magic...@bellsouth.net mailto:magic...@bellsouth.net wrote:


Sorry, I misread your original question. It is not possible to
have a SINGLE mult-ipass EXR
file, in standard Softimage, only individual EXR file for each pass.

You can do this in Softimage, with Arnold plugin:
https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR


On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com
mailto:soni...@gmail.com wrote:

Hi Stephen:

I believe that's how I set my scene up; however, whenever I
render, I'm still getting each EXR pass as a separate file
instead of one multichannel EXR...?

http://i.imgur.com/NNAnloG.png

I tried setting the filename output to be just [Pass] without
the [Framebuffer] token, but that just resulted in the last
pass being what was written to the EXR.

Is there something else I'm missing here? I'm on XSI 2013 SP1
at home, but I tried 2014 at school and ran into the same
problem as well, so I don't think that's the issue...

Yours sincerely,
Siew Yi Liang

On 4/18/2014 7:06 AM, Stephen Davidson wrote:

yes... still there.
define the render channel (ambient, specular, etc.),  then
change the format to EXR

look here:

http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596


On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang
soni...@gmail.com mailto:soni...@gmail.com wrote:

Hi all:

So I'm wrapping up a little short animation test in XSI,
and I haven't touched the default MR renderer in it for
quite awhile...was wondering if there was actually a way
to now render multichannel EXRs natively with mental ray
shaders? I tried searching around for the old ctrl_pass
shaders thingy, but couldn't find it anywhere. (I don't
have access to VRay at home, which is why I'm asking =\ )
But it seems that looking through the docs there still
isn't any mention about it...

-- 
Yours sincerely,

Siew Yi Liang




-- 


Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956 tel:%28954%29%20552-7956
* sdavid...@3danimationmagic.com
mailto:sdavid...@3danimationmagic.com

/Any sufficiently advanced technology is indistinguishable
from magic/

   - Arthur C. Clarke

http://www.3danimationmagic.com






-- 


Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956 tel:%28954%29%20552-7956
* sdavid...@3danimationmagic.com

/Any sufficiently advanced technology is indistinguishable from magic/

   - Arthur C. Clarke

http://www.3danimationmagic.com




--

Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956
*sdavid...@3danimationmagic.com

/Any sufficiently advanced technology is indistinguishable from magic/

 - Arthur C. Clarke

http://www.3danimationmagic.com





Re: SI and Houdini

2014-04-19 Thread Eric Turman
Thanks Jordi, This is great stuff! :)


On Sat, Apr 19, 2014 at 12:35 PM, Jordi Bares jordiba...@gmail.com wrote:

 Data Management chapter finished… you can now find the last guide and the
 whole chapter as a single PDF in.


 https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o


 To follow the discussions visit


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=200


 Next stop.. RIGGING! now this is going to be fun!

 enjoy!!

 Jordi Bares
 jordiba...@gmail.com

 On 17 Apr 2014, at 10:51, Jordi Bares jordiba...@gmail.com wrote:

 Welcome

 Data packaging ready!!!

 https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o

 Jordi Bares
 jordiba...@gmail.com

 On 16 Apr 2014, at 08:08, javier mansilla jmansill...@gmail.com wrote:

 Thankss!


 2014-04-15 23:55 GMT+02:00 Jordi Bares jordiba...@gmail.com:

 Hi everybody… Data management is almost finished, one more guide to go
 and I will move into rigging… check out the latest update just 30 minutes
 ago.

 https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o

 And yes, it is a huge task… but I have found the rhythm so it is a matter
 of sustaining it.  ;-)

  Jordi Bares
 jordiba...@gmail.com

 On 9 Apr 2014, at 02:52, Chris Johnson chr...@topixfx.com wrote:

 Wow Jordi...where was this a year ago? A huge task you've taken on...I'll
 have to revisit Houdini again and go through all this documentation
 accordingly. Figure out what I was doing wrong the first couple projects I
 did with Houdini.

 Thanks very much!


 On Tue, Apr 8, 2014 at 8:13 PM, Martin Contel martin3d...@gmail.comwrote:

 Data management makes sense to me.

 Thanks Jordi!

 --
 Martin Contel
 Square Enix (Visual Works)


 On Wed, Apr 9, 2014 at 2:20 AM, Jordi Bares jordiba...@gmail.comwrote:

 I got that feeling… will do that first then.

 thx


 BTW, for all of you following this thread AND living in London or
 nearby, I will ask you to *please email me privately* as I want to
 test something I have been working on… nothing weird, don't worry.  ;-)  I
 simply don't want to add noise for those that don't live in London.

 thx

  Jordi Bares
 jordiba...@gmail.com

 On 8 Apr 2014, at 17:59, Oscar Juarez tridi.animei...@gmail.com
 wrote:

 I would say Data management since is a bigger scope, which has
 repercusions on everything else.


 On Tue, Apr 8, 2014 at 6:43 PM, Cristobal Infante cgc...@gmail.comwrote:

 what ever feels more natural for you Jordi...


 On Tuesday, 8 April 2014, Peter Agg peter@googlemail.com wrote:

 Rigging before data management?

 I think the phrase cart before horse comes to mind! :)


 On 8 April 2014 17:26, Jordi Bares jordiba...@gmail.com wrote:

 My aim with Data Management was to discuss the benefits of
 approaching the workflow given all the files are external to the scene,
 from models, textures, animation caches, motion, etc…

 Referencing is great but brings some major organisation and
 infrastructure problems too… for example, we have just finished a job 
 with
 fluids and has taken 14 Tb of data!

 This was a ver small 80 shots movie done but a couple of guy only so
 you can imagine the implications…

 Because some of these are not obvious may be Rigging would be a good
 start given that you will see the face of caching things out so later 
 when
 I talk about that it will make sense...

 :-P

 On the other hand it may be a good thing to go through that before so
 the concepts make sense when rigging...

 Difficult decision...

 Still up for rigging then?

  Jordi Bares
 jordiba...@gmail.com

 On 8 Apr 2014, at 16:08, wavo w...@fiftyeight.com wrote:

  RIGGING...RIGGING...RIGGING


 Am 4/8/2014 11:07 AM, schrieb Jordi Bares:

 And another one!!!

  Please let me know if you prefer me to jump to Data management for
 the next one or Rigging...


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=200


  Cheers


  Jordi Bares
 jordiba...@gmail.com

  On 4 Apr 2014, at 23:26, Christian Lattuada 
 christian.lattu...@gmail.com wrote:

  Cheers mate!
  Have a beer, we owe you.

   .:.
 Christian Lattuada

  tel +39 3331277475
 ...


 On Fri, Apr 4, 2014 at 11:40 PM, Jordi Bares jordiba...@gmail.comwrote:

  :-)))

  In the meantime check the












-- 




-=T=-