Hi Stephen:
I believe that's how I set my scene up; however, whenever I render, I'm
still getting each EXR pass as a separate file instead of one
multichannel EXR...?
http://i.imgur.com/NNAnloG.png
I tried setting the filename output to be just [Pass] without the
[Framebuffer] token, but that just resulted in the last pass being what
was written to the EXR.
Is there something else I'm missing here? I'm on XSI 2013 SP1 at home,
but I tried 2014 at school and ran into the same problem as well, so I
don't think that's the issue...
Yours sincerely,
Siew Yi Liang
On 4/18/2014 7:06 AM, Stephen Davidson wrote:
yes... still there.
define the render channel (ambient, specular, etc.), then change the
format to EXR
look here:
http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596
On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang <soni...@gmail.com
<mailto:soni...@gmail.com>> wrote:
Hi all:
So I'm wrapping up a little short animation test in XSI, and I
haven't touched the default MR renderer in it for quite
awhile...was wondering if there was actually a way to now render
multichannel EXRs natively with mental ray shaders? I tried
searching around for the old ctrl_pass shaders thingy, but
couldn't find it anywhere. (I don't have access to VRay at home,
which is why I'm asking =\ ) But it seems that looking through the
docs there still isn't any mention about it...
--
Yours sincerely,
Siew Yi Liang
--
Best Regards,
* Stephen P. Davidson**
**(954) 552-7956
* sdavid...@3danimationmagic.com
/Any sufficiently advanced technology is indistinguishable from magic/
- Arthur C. Clarke
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