Hi Stephen:
Yep, I would have done that in VRay in school...but now if I have to
re-do my shading and lighting >_< I think for this little thing I'll
just render to seperate files for now. I did find this thread:
https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ
But I can't find the ctrl_pass/buffer shader mentioned anywhere around.
Anyway, thanks! :) At least I know I wasn't missing something through
the standard UI...
Yours sincerely,
Siew Yi Liang
On 4/19/2014 7:58 AM, Stephen Davidson wrote:
I believe you can also create multichannel exr's in Vray, as well.
You are only restricted to separate passes, in mentalray, in Softimage.
On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson
<magic...@bellsouth.net <mailto:magic...@bellsouth.net>> wrote:
Sorry, I misread your original question. It is not possible to
have a SINGLE mult-ipass EXR
file, in standard Softimage, only individual EXR file for each pass.
You can do this in Softimage, with Arnold plugin:
https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR
On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang <soni...@gmail.com
<mailto:soni...@gmail.com>> wrote:
Hi Stephen:
I believe that's how I set my scene up; however, whenever I
render, I'm still getting each EXR pass as a separate file
instead of one multichannel EXR...?
http://i.imgur.com/NNAnloG.png
I tried setting the filename output to be just [Pass] without
the [Framebuffer] token, but that just resulted in the last
pass being what was written to the EXR.
Is there something else I'm missing here? I'm on XSI 2013 SP1
at home, but I tried 2014 at school and ran into the same
problem as well, so I don't think that's the issue...
Yours sincerely,
Siew Yi Liang
On 4/18/2014 7:06 AM, Stephen Davidson wrote:
yes... still there.
define the render channel (ambient, specular, etc.), then
change the format to EXR
look here:
http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596
On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang
<soni...@gmail.com <mailto:soni...@gmail.com>> wrote:
Hi all:
So I'm wrapping up a little short animation test in XSI,
and I haven't touched the default MR renderer in it for
quite awhile...was wondering if there was actually a way
to now render multichannel EXRs natively with mental ray
shaders? I tried searching around for the old ctrl_pass
shaders thingy, but couldn't find it anywhere. (I don't
have access to VRay at home, which is why I'm asking =\ )
But it seems that looking through the docs there still
isn't any mention about it...
--
Yours sincerely,
Siew Yi Liang
--
Best Regards,
* Stephen P. Davidson**
**(954) 552-7956 <tel:%28954%29%20552-7956>
* sdavid...@3danimationmagic.com
<mailto:sdavid...@3danimationmagic.com>
/Any sufficiently advanced technology is indistinguishable
from magic/
- Arthur C. Clarke
<http://www.3danimationmagic.com>
--
Best Regards,
* Stephen P. Davidson**
**(954) 552-7956 <tel:%28954%29%20552-7956>
* sdavid...@3danimationmagic.com
/Any sufficiently advanced technology is indistinguishable from magic/
- Arthur C. Clarke
<http://www.3danimationmagic.com>
--
Best Regards,
* Stephen P. Davidson**
**(954) 552-7956
* sdavid...@3danimationmagic.com
/Any sufficiently advanced technology is indistinguishable from magic/
- Arthur C. Clarke
<http://www.3danimationmagic.com>