btw: there's a new emTopolizer2 version

2014-04-26 Thread Eric Mootz

Hey list,

There is a new version of emTopolizer2 available featuring the new 
polygonizer. Latter has been seriously improved and will now create god 
looking, flicker-free, non-blobby meshes... finally :)


Here the release video (actually it was more of a test):
http://vimeo.com/91071523

Some quick test (rendered in RedShift) by Oliver Weingarten:
http://vimeo.com/91297096

A short but good looking test by Chris Keller:
http://vimeo.com/92596473

Finally a very colorful and somewhat funny test by Wolfgang Hurst, using 
the new Group ID functionality of emTopolizer2's polygonizer which 
allows you to group particles, i.e. each group is polygonized separately:

http://vimeo.com/92946980

If you already have a emTopolizer2 license then just download and 
install the latest version from my web site:

http://www.mootzoid.com/plugin/emtopolizer2
Else feel free to support your local XSI plugin developer by upgrading 
or purchasing a license ;)


Cheers!
Eric


Re: btw: there's a new emTopolizer2 version

2014-04-26 Thread Sebastien Sterling
Looks amazing Eric :), are all the licenses now 119€ ?!


On 26 April 2014 08:13, Eric Mootz e...@mootzoid.com wrote:

 Hey list,

 There is a new version of emTopolizer2 available featuring the new
 polygonizer. Latter has been seriously improved and will now create god
 looking, flicker-free, non-blobby meshes... finally :)

 Here the release video (actually it was more of a test):
 http://vimeo.com/91071523

 Some quick test (rendered in RedShift) by Oliver Weingarten:
 http://vimeo.com/91297096

 A short but good looking test by Chris Keller:
 http://vimeo.com/92596473

 Finally a very colorful and somewhat funny test by Wolfgang Hurst, using
 the new Group ID functionality of emTopolizer2's polygonizer which allows
 you to group particles, i.e. each group is polygonized separately:
 http://vimeo.com/92946980

 If you already have a emTopolizer2 license then just download and install
 the latest version from my web site:
 http://www.mootzoid.com/plugin/emtopolizer2
 Else feel free to support your local XSI plugin developer by upgrading or
 purchasing a license ;)

 Cheers!
 Eric



Re: btw: there's a new emTopolizer2 version

2014-04-26 Thread Eric Mootz

Thanks!
No, the licenses of different plugins have different prices.
Check out the price list here:
http://www.mootzoid.com/order_information

Cheers,
Eric

Am 26.04.2014 11:34, schrieb Sebastien Sterling:

Looks amazing Eric :), are all the licenses now 119€ ?!





Re: btw: there's a new emTopolizer2 version

2014-04-26 Thread Sebastien Sterling
Yes i see, for some reason i remembered them priced around 299 or 399, so
yea this a good kind of surprise :)


On 26 April 2014 10:40, Eric Mootz e...@mootzoid.com wrote:

 Thanks!
 No, the licenses of different plugins have different prices.
 Check out the price list here:
 http://www.mootzoid.com/order_information

 Cheers,
 Eric

 Am 26.04.2014 11:34, schrieb Sebastien Sterling:

  Looks amazing Eric :), are all the licenses now 119€ ?!





Re: Free Student version of Softimage - Doesn't allow batch render - Any workarounds

2014-04-26 Thread Jon Hunt
Thanks for the response Angus,

The student has a 3 minute film to render, each scene has 70 or so
reference models.
When you load each scene you have to press OK this many times to the
dialogue box that says its been created in a student version.
Absolute hindrance.
Got a fix but its a good 20 minute fix per shot just to be able to render...

Hate asking this but I wonder if this is the the same with Maya? If so, I
shall definatley need to start looking at our licensing.

Thanks,

Jon






On Sat, Apr 26, 2014 at 4:28 AM, Angus Davidson
angus.david...@wits.ac.zawrote:

  Hi Jon

  This is the major reason why we switched to the arc Licences. The EDU,
 Commercial and the Free Student version all had interop issues. The worst
 begin the contamination from the free version. What we do now is allow the
 students to bring in their own workstations and we lend them a licences for
 the duration of the course. That way we ensure that we are all on the same
 version,.

  Its bloody stupid that we have to do that . But its the only way we
 could practically not run into batch render issues.



   From: Jon Hunt jonathan.m.h...@gmail.com
 Reply-To: softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
 Date: Friday 25 April 2014 at 9:47 PM
 To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Subject: Free Student version of Softimage - Doesn't allow batch render -
 Any workarounds

   Hi all,
  I put this on the Royal render mailing list with no response.

  I have a simple render farm setup using Royal Render at the University I
 work at using the idle workstations.
 I have come across an issue where Royal Render aborts the render because
 my students files have at some point been worked on a at home (the free
 edition).
 When they bring files from their home setup it seems to add a flag to the
 file that it was created on a student version. When they continue working
 on it on the uni machines the flag does get removed even though they are
 some way down the line with their work and go to render.
  This problem gets compounded when using reference models that are also
 contiminated!
  Contaminated is the right word!!

  A scene export sometimes does the trick if imported to a project that
 has been created on the Uni's workstations (because its not a free copy)
 Yes there is a work around but it is a hindrance as they have to re light
 scenes(if using physical sky shader)/ setup passes again( I am aware of the
 add-on they could use for exporting pass data and have pointed them in that
 direction)

  Has any one a simpler solution/genius script to remove the flag?
  It is getting a little daft now the amount of fixing I have had to do
 today.
  Any feedback would much appreciated
 Thanks,

  Jon

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or disseminate 
 this communication without the permission of the University. Only authorised 
 signatories are competent to enter into agreements on behalf of the 
 University and recipients are thus advised that the content of this message 
 may not be legally binding on the University and may contain the personal 
 views and opinions of the author, which are not necessarily the views and 
 opinions of The University of the Witwatersrand, Johannesburg. All agreements 
 between the University and outsiders are subject to South African Law unless 
 the University agrees in writing to the contrary.




Re: Free Student version of Softimage - Doesn't allow batch render - Any workarounds

2014-04-26 Thread Angus Davidson
No worries. I haven’t tried it on Maya. I seem to recall when I was grumbling 
to Graham about it a few years back he did mention that it was across the board 
I could be wrong though.



From: Jon Hunt jonathan.m.h...@gmail.commailto:jonathan.m.h...@gmail.com
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Saturday 26 April 2014 at 12:51 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Free Student version of Softimage - Doesn't allow batch render - 
Any workarounds

Thanks for the response Angus,

The student has a 3 minute film to render, each scene has 70 or so reference 
models.
When you load each scene you have to press OK this many times to the dialogue 
box that says its been created in a student version.
Absolute hindrance.
Got a fix but its a good 20 minute fix per shot just to be able to render...

Hate asking this but I wonder if this is the the same with Maya? If so, I shall 
definatley need to start looking at our licensing.

Thanks,

Jon






On Sat, Apr 26, 2014 at 4:28 AM, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
Hi Jon

This is the major reason why we switched to the arc Licences. The EDU, 
Commercial and the Free Student version all had interop issues. The worst begin 
the contamination from the free version. What we do now is allow the students 
to bring in their own workstations and we lend them a licences for the duration 
of the course. That way we ensure that we are all on the same version,.

Its bloody stupid that we have to do that . But its the only way we could 
practically not run into batch render issues.



table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
/tr
/table


Re: Free Student version of Softimage - Doesn't allow batch render - Any workarounds

2014-04-26 Thread Ben Beckett
Does this work just a idea good luck

put the following code into a Nopepad .txt change the .txt to .exe . add
your file path and the pass name. run the file

@echo off
call C:\Program Files\Autodesk\Softimage 2012
SP1\Application\bin\setenv.bat
C:\Program Files\Autodesk\Softimage 2012 SP1\Application\bin\XSIBatch.exe
%*

xsibatch -r -scene Filepath\###.scn -pass PassName -verbose full


On 26 April 2014 12:08, Angus Davidson angus.david...@wits.ac.za wrote:

  No worries. I haven’t tried it on Maya. I seem to recall when I was
 grumbling to Graham about it a few years back he did mention that it was
 across the board I could be wrong though.



   From: Jon Hunt jonathan.m.h...@gmail.com
 Reply-To: softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
 Date: Saturday 26 April 2014 at 12:51 PM
 To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Subject: Re: Free Student version of Softimage - Doesn't allow batch
 render - Any workarounds

Thanks for the response Angus,

  The student has a 3 minute film to render, each scene has 70 or so
 reference models.
 When you load each scene you have to press OK this many times to the
 dialogue box that says its been created in a student version.
  Absolute hindrance.
  Got a fix but its a good 20 minute fix per shot just to be able to
 render...

  Hate asking this but I wonder if this is the the same with Maya? If so,
 I shall definatley need to start looking at our licensing.

  Thanks,

  Jon






 On Sat, Apr 26, 2014 at 4:28 AM, Angus Davidson angus.david...@wits.ac.za
  wrote:

  Hi Jon

  This is the major reason why we switched to the arc Licences. The EDU,
 Commercial and the Free Student version all had interop issues. The worst
 begin the contamination from the free version. What we do now is allow the
 students to bring in their own workstations and we lend them a licences for
 the duration of the course. That way we ensure that we are all on the same
 version,.

  Its bloody stupid that we have to do that . But its the only way we
 could practically not run into batch render issues.


   This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on behalf 
 of the University and recipients are thus advised that the content of this 
 message may not be legally binding on the University and may contain the 
 personal views and opinions of the author, which are not necessarily the 
 views and opinions of The University of the Witwatersrand, Johannesburg. All 
 agreements between the University and outsiders are subject to South African 
 Law unless the University agrees in writing to the contrary.




Re: Softimage to Modo - Modo 801 global Launch

2014-04-26 Thread Sebastien Sterling
Yes Motoa would be sweet !


On 26 April 2014 04:38, Angus Davidson angus.david...@wits.ac.za wrote:

 It is completely parallel. They are just two different workflows to
 achieve the same thing.It creates them for you and you can tweak them to
 what you need using Modo very good curve editor.

 Have a look at the 3 animation videos at

 http://www.thefoundry.co.uk/products/modo/latest-version/




 On 2014/04/26, 1:01 AM, David Saber davidsa...@sfr.fr wrote:

 I'd like to know that as well, because so far it reminds me of how Max's
 Biped works.
 
 
 On 2014-04-25 20:17, Sebastien Sterling wrote:
  But is it a completely parallel system to curves ? or can you tweak
  curves later ? not sure how this would work with gimble otherwise,
  unless you keyframe it into the ground.
 

 table width=100% border=0 cellspacing=0 cellpadding=0
 style=width:100%;
 tr
 td align=left style=text-align:justify;font face=arial,sans-serif
 size=1 color=#99span style=font-size:11px;This communication
 is intended for the addressee only. It is confidential. If you have
 received this communication in error, please notify us immediately and
 destroy the original message. You may not copy or disseminate this
 communication without the permission of the University. Only authorised
 signatories are competent to enter into agreements on behalf of the
 University and recipients are thus advised that the content of this message
 may not be legally binding on the University and may contain the personal
 views and opinions of the author, which are not necessarily the views and
 opinions of The University of the Witwatersrand, Johannesburg. All
 agreements between the University and outsiders are subject to South
 African Law unless the University agrees in writing to the contrary.
 /span/font/td
 /tr
 /table





Re: Softimage to Modo - Modo 801 global Launch

2014-04-26 Thread Sebastien Sterling
But i suppose, ironically, Modo is already a great renderer, in a way MR is
so irrelevant, it makes third party renders all the more interesting.


On 26 April 2014 14:16, Sebastien Sterling sebastien.sterl...@gmail.comwrote:

 Yes Motoa would be sweet !


 On 26 April 2014 04:38, Angus Davidson angus.david...@wits.ac.za wrote:

 It is completely parallel. They are just two different workflows to
 achieve the same thing.It creates them for you and you can tweak them to
 what you need using Modo very good curve editor.

 Have a look at the 3 animation videos at

 http://www.thefoundry.co.uk/products/modo/latest-version/




 On 2014/04/26, 1:01 AM, David Saber davidsa...@sfr.fr wrote:

 I'd like to know that as well, because so far it reminds me of how Max's
 Biped works.
 
 
 On 2014-04-25 20:17, Sebastien Sterling wrote:
  But is it a completely parallel system to curves ? or can you tweak
  curves later ? not sure how this would work with gimble otherwise,
  unless you keyframe it into the ground.
 

 table width=100% border=0 cellspacing=0 cellpadding=0
 style=width:100%;
 tr
 td align=left style=text-align:justify;font
 face=arial,sans-serif size=1 color=#99span
 style=font-size:11px;This communication is intended for the addressee
 only. It is confidential. If you have received this communication in error,
 please notify us immediately and destroy the original message. You may not
 copy or disseminate this communication without the permission of the
 University. Only authorised signatories are competent to enter into
 agreements on behalf of the University and recipients are thus advised that
 the content of this message may not be legally binding on the University
 and may contain the personal views and opinions of the author, which are
 not necessarily the views and opinions of The University of the
 Witwatersrand, Johannesburg. All agreements between the University and
 outsiders are subject to South African Law unless the University agrees in
 writing to the contrary. /span/font/td
 /tr
 /table






Tool Helper for Hire, Jentzen Mooney

2014-04-26 Thread jentzen mooney
Hello Everyone,
I know, I know, kinda late in the Softimage game to post about about
offering a service, especially with the news from AD last month.
BUT..
If you are you in the need of some small Softimage tools(Python? JScript?)
Maybe your a freelancer or know a freelancer in need of home/remote
workflow improvements or have process that need automating or speed up?
You might you need help with an existing tool you own or one that you found
in the community and the owner has moved on and is not supporting it.
My price is negotiable and I am willing to work by donation on the right
project.
I am also looking for volunteer opportunities in any discipline if it is
the right fit.

Note: I am not an ICE or Rigging MASTER so I will not be able to help with
these kind of projects or tools at this time.

Get in contact with me using the google form below.
https://docs.google.com/forms/d/1Spbr4We9w4oE4zCo7YtZ4pIxaPArEFzcxyJttM37M54/viewform?usp=send_form

Thank you for your time everyone.

More about me here Jentzen's
https://www.linkedin.com/pub/jentzen-mooney/86/386/1b8
http://www.imdb.com/name/nm3406663/#%21
http://www.mobygames.com/developer/sheet/view/developerId,334028/#%21

   - Speaker at Gamefest 2008


RE: Softimage to Modo - Modo 801 global Launch

2014-04-26 Thread Manuel Huertas Marchena
Hi Simon,

Thanks for your input, that was really helpful to have a better idea about what 
to expect in regards to modo renderer.
I am learning the basics of the program, so there's still a lot of ground to 
cover for me, but after all what I see around
happening... I think it'll be worth to learn it in depth...  :)

From: si...@theembassyvfx.com
Date: Fri, 25 Apr 2014 15:10:06 -0700
Subject: Re: Softimage to Modo - Modo 801 global Launch
To: softimage@listproc.autodesk.com

I've used both in production and Arnold's ceiling is exponentially higher than 
Modos.  I find a lot of people say all renderers are similar before ever really 
testing them in a heavy production.  


I love Modo but it is not capable of lifting anything close to what Arnold can. 
 Arnold is also far more stable, is truly platform agnostic and can be easily 
integrated into any pipeline.  I'd love to see SA write an exporter for Modo, 
being able to do lookdev and archiving within it would be fantastic.


Just my 2 cents.

On Fri, Apr 25, 2014 at 12:57 PM, Perry Harovas perryharo...@gmail.com wrote:


Hey Greg,
Honestly, from my (limited) experience with modo, I have not seen a major 
drawback to the renderer. The AOV's are extensive and well thought out,

it has a pass system that is right up there with Soft, better in some ways, 
almost as good in others.

It is VERY fast, and has great quality.
I think (just my opinion) that the reason others want Arnold and Redshift in 
modo is because more renderers means more options, not because


the modo renderer is lacking in any way. Don't think mental ray when you think 
of the default renderer in modo, even though that is what we are used to, and 
why many of us were always looking for another renderer in Soft. 



Anyway, that is my unscientific hypothesis!



On Fri, Apr 25, 2014 at 3:47 PM, Greg Punchatz g...@janimation.com wrote:



I hear a lot of requests for 3rd party rendering in modo, what are the 
limitations of modo's render engine that have people looking for other render 
engines?  Does it not scale well? I would love to know its drawbacks.





I have seen nothing but impressive images and demos from modo, but the only 
thing keeping me from digging into it was the lack of nodes. 

I love me some Arnold, but I also like the the idea of filling up our farm with 
modo licenses for a fraction of the cost.






On Fri, Apr 25, 2014 at 2:38 PM, David Rivera activemotionpictu...@yahoo.com 
wrote:




Yes you can. Basically anyone comming from the 2d animation world would be glad 
with this. I keep saying: Southpark with revamp worflow for 3D.





 David Rivera
3D Compositor/Animator
LinkedIN
Behance




VFX Reel 



On Friday, April 25, 2014 2:23 PM, Greg Punchatz g...@janimation.com 
wrote:




I am assuming you can off set keys afterward? If not, it would be too 
limiting. On Fri, Apr 25, 2014 at 1:17 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:




But is it a completely parallel system to curves ? or can you tweak curves 
later ? not sure how this would work with gimble otherwise, unless you keyframe 
it into the ground.





On 25 April 2014 18:40, Jordi Bares jordiba...@gmail.com wrote:





The difference imho is equivalent to modelling pulling vertices to zbrush 
sculpting. It is the state of mind in which you start thinking about poses, 
blocking, refinement of animation as a sequence of clear steps rather than a 
soup of keyframes.





In the sense that an animator does not need to open an curve and worry about 
slopes but only timing and pose, this is imho a completely revamp of how things 
should be done and I would bet money if you put a true animator (2d trained 
with years of experience) the result till blow you mind.





My God I have been waiting for this… Finally!It is clear the combination for me 
is modo+houdini…










Jordi baresjordiba...@gmail.com

On 25 Apr 2014, at 18:20, Norbert Kiehne softim...@norbert-kiehne.de wrote:




  

  
  
Hmmm, maybe I am missing something here, but what is the difference
to selecting all your controls and using the dopesheet or meta curve
region/ animation editor to change the timing and spacing of your
animation? 



On 25.04.2014 18:56, Jordi Bares wrote:


  
  I would say this is a game changer, just give it to a _real_
  character animator (traditionally trained) and I would bet you the
  output will be amazing.
  

  






Jordi Bares
jordiba...@gmail.com
  



  On 25 Apr 2014, at 17:43, David Rivera 
activemotionpictu...@yahoo.com
wrote:
  
  

  Hi, I
  recorded some of the webinar launch. Around minute 7
  you´ll see the new animation worflow in Modo 801.
  IMHO, this is what I´ve always wanted as
  2D/3D animator. Anyone thinking 

Re: Tool Helper for Hire, Jentzen Mooney

2014-04-26 Thread Rares Halmagean
Thanks for offering this service Jentzen. I imagine many of us 
freelancers and small outfits find ourselves wishing we had tools to 
automate a certain processes in our workflow, not currently developed.


On 4/26/2014 3:19 PM, jentzen mooney wrote:

Hello Everyone,
I know, I know, kinda late in the Softimage game to post about about 
offering a service, especially with the news from AD last month.

BUT..
If you are you in the need of some small Softimage tools(Python? JScript?)
Maybe your a freelancer or know a freelancer in need of home/remote 
workflow improvements or have process that need automating or speed up?
You might you need help with an existing tool you own or one that you 
found in the community and the owner has moved on and is not 
supporting it.
My price is negotiable and I am willing to work by donation on the 
right project.
I am also looking for volunteer opportunities in any discipline if it 
is the right fit.


Note: I am not an ICE or Rigging MASTER so I will not be able to help 
with these kind of projects or tools at this time.


Get in contact with me using the google form below.
https://docs.google.com/forms/d/1Spbr4We9w4oE4zCo7YtZ4pIxaPArEFzcxyJttM37M54/viewform?usp=send_form

Thank you for your time everyone.

More about me here Jentzen's
https://www.linkedin.com/pub/jentzen-mooney/86/386/1b8
http://www.imdb.com/name/nm3406663/#%21
http://www.mobygames.com/developer/sheet/view/developerId,334028/#%21

  * Speaker at Gamefest 2008



--
*Rares Halmagean
___
*visual development and 3d character  content creation.
*rarebrush.com* http://rarebrush.com/


ICE: member Group ID?

2014-04-26 Thread pedro santos
I am using 
MultiICEOphttp://xsisupport.com/2011/12/10/scripting-applying-an-ice-compound-to-multiple-objects/to
apply the same tree to arbitrary objects.


Re: SI and Houdini

2014-04-26 Thread Jordi Bares
ha ha ha… lucky man.

Ok, the first of the Constraints guide is now online… as usual

https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o 

HoudiniGuides_Chapter6_Rigging_3_ConstraintsI.pdf


Jordi Bares
jordiba...@gmail.com

On 24 Apr 2014, at 15:48, Jon Swindells jon_swinde...@fastmail.fm wrote:

 if only my animation was timed as well...
  
  
 thanks lots :)
  
 -- 
 Jon Swindells
 jon_swinde...@fastmail.fm
  
  
  
 On Thu, Apr 24, 2014, at 05:42 PM, Jordi Bares wrote:
 The very short introduction and transform guides are now online…
  
 https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o 
  
 Jordi Bares
 jordiba...@gmail.com
  
 On 16 Apr 2014, at 08:08, javier mansilla jmansill...@gmail.com wrote:
  



Re: ICE: member Group ID?

2014-04-26 Thread pedro santos
(Oh wow! Never press Ctrl +  Enter in gmail. It will send the mail it right
away :P )

So using that useful script to shotgun ICE Trees. My problem is that to
circumvent the lack o reference tricks on can do in ICE to keep things
automated, I'm trying to use two groups.
So ICE is applied en masse to all members of Group_A and in the Tree I'm
calling Group_B and I want to zip data from member_001 in Group_B onto
member_001 of Group_A. So I though I could  use something like a Group ID
from member_001 of Group_A so I can select the correct match of Data from
the Array coming from the Group_B node.

Image to Illustrate.



Thanks in advance


Re: ICE: member Group ID?

2014-04-26 Thread pedro santos
OK, Solution found. Hopefully string operations don't scale badly :S

Basically find self Out Name in the Group_A and get the ID from that to
Select from Array of Group B data, for correct match.

Cheers

​[image: https://i.imgur.com/CQzG5ge.png]
​​


Re: Free Student version of Softimage - Doesn't allow batch render - Any workarounds

2014-04-26 Thread Siew Yi Liang
For the record, I have never experienced this issue when rendering via 
the command line when on the student versions, whether XSI/Maya. For the 
render farm here my school uses Muster which allows us to setup a custom 
'template' (that's what they call it) that lets me modify what actual 
command is sent to the nodes across the farm, so for some cases where I 
had a problematic scene I just used render/xsibatch commands for the 
maya/XSI template, bypassing Muster's GUI completely. If RR allows for 
something like this, might be worth looking into...


Yours sincerely,
Siew Yi Liang

On 4/26/2014 5:12 AM, Ben Beckett wrote:

Does this work just a idea good luck

put the following code into a Nopepad .txt change the .txt to .exe . 
add your file path and the pass name. run the file


@echo off
call C:\Program Files\Autodesk\Softimage 2012 
SP1\Application\bin\setenv.bat
C:\Program Files\Autodesk\Softimage 2012 
SP1\Application\bin\XSIBatch.exe %*


xsibatch -r -scene Filepath\###.scn -pass PassName -verbose full


On 26 April 2014 12:08, Angus Davidson angus.david...@wits.ac.za 
mailto:angus.david...@wits.ac.za wrote:


No worries. I haven’t tried it on Maya. I seem to recall when I
was grumbling to Graham about it a few years back he did mention
that it was across the board I could be wrong though.



From: Jon Hunt jonathan.m.h...@gmail.com
mailto:jonathan.m.h...@gmail.com
Reply-To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Date: Saturday 26 April 2014 at 12:51 PM
To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Subject: Re: Free Student version of Softimage - Doesn't allow
batch render - Any workarounds

Thanks for the response Angus,

The student has a 3 minute film to render, each scene has 70 or so
reference models.
When you load each scene you have to press OK this many times to
the dialogue box that says its been created in a student version.
Absolute hindrance.
Got a fix but its a good 20 minute fix per shot just to be able to
render...

Hate asking this but I wonder if this is the the same with Maya?
If so, I shall definatley need to start looking at our licensing.

Thanks,

Jon






On Sat, Apr 26, 2014 at 4:28 AM, Angus Davidson
angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za wrote:

Hi Jon

This is the major reason why we switched to the arc Licences.
The EDU, Commercial and the Free Student version all had
interop issues. The worst begin the contamination from the
free version. What we do now is allow the students to bring in
their own workstations and we lend them a licences for the
duration of the course. That way we ensure that we are all on
the same version,.

Its bloody stupid that we have to do that . But its the only
way we could practically not run into batch render issues.


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