btw: there's a new emTopolizer2 version
Hey list, There is a new version of emTopolizer2 available featuring the new polygonizer. Latter has been seriously improved and will now create god looking, flicker-free, non-blobby meshes... finally :) Here the release video (actually it was more of a test): http://vimeo.com/91071523 Some quick test (rendered in RedShift) by Oliver Weingarten: http://vimeo.com/91297096 A short but good looking test by Chris Keller: http://vimeo.com/92596473 Finally a very colorful and somewhat funny test by Wolfgang Hurst, using the new Group ID functionality of emTopolizer2's polygonizer which allows you to group particles, i.e. each group is polygonized separately: http://vimeo.com/92946980 If you already have a emTopolizer2 license then just download and install the latest version from my web site: http://www.mootzoid.com/plugin/emtopolizer2 Else feel free to support your local XSI plugin developer by upgrading or purchasing a license ;) Cheers! Eric
Re: btw: there's a new emTopolizer2 version
Looks amazing Eric :), are all the licenses now 119€ ?! On 26 April 2014 08:13, Eric Mootz e...@mootzoid.com wrote: Hey list, There is a new version of emTopolizer2 available featuring the new polygonizer. Latter has been seriously improved and will now create god looking, flicker-free, non-blobby meshes... finally :) Here the release video (actually it was more of a test): http://vimeo.com/91071523 Some quick test (rendered in RedShift) by Oliver Weingarten: http://vimeo.com/91297096 A short but good looking test by Chris Keller: http://vimeo.com/92596473 Finally a very colorful and somewhat funny test by Wolfgang Hurst, using the new Group ID functionality of emTopolizer2's polygonizer which allows you to group particles, i.e. each group is polygonized separately: http://vimeo.com/92946980 If you already have a emTopolizer2 license then just download and install the latest version from my web site: http://www.mootzoid.com/plugin/emtopolizer2 Else feel free to support your local XSI plugin developer by upgrading or purchasing a license ;) Cheers! Eric
Re: btw: there's a new emTopolizer2 version
Thanks! No, the licenses of different plugins have different prices. Check out the price list here: http://www.mootzoid.com/order_information Cheers, Eric Am 26.04.2014 11:34, schrieb Sebastien Sterling: Looks amazing Eric :), are all the licenses now 119€ ?!
Re: btw: there's a new emTopolizer2 version
Yes i see, for some reason i remembered them priced around 299 or 399, so yea this a good kind of surprise :) On 26 April 2014 10:40, Eric Mootz e...@mootzoid.com wrote: Thanks! No, the licenses of different plugins have different prices. Check out the price list here: http://www.mootzoid.com/order_information Cheers, Eric Am 26.04.2014 11:34, schrieb Sebastien Sterling: Looks amazing Eric :), are all the licenses now 119€ ?!
Re: Free Student version of Softimage - Doesn't allow batch render - Any workarounds
Thanks for the response Angus, The student has a 3 minute film to render, each scene has 70 or so reference models. When you load each scene you have to press OK this many times to the dialogue box that says its been created in a student version. Absolute hindrance. Got a fix but its a good 20 minute fix per shot just to be able to render... Hate asking this but I wonder if this is the the same with Maya? If so, I shall definatley need to start looking at our licensing. Thanks, Jon On Sat, Apr 26, 2014 at 4:28 AM, Angus Davidson angus.david...@wits.ac.zawrote: Hi Jon This is the major reason why we switched to the arc Licences. The EDU, Commercial and the Free Student version all had interop issues. The worst begin the contamination from the free version. What we do now is allow the students to bring in their own workstations and we lend them a licences for the duration of the course. That way we ensure that we are all on the same version,. Its bloody stupid that we have to do that . But its the only way we could practically not run into batch render issues. From: Jon Hunt jonathan.m.h...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Friday 25 April 2014 at 9:47 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Free Student version of Softimage - Doesn't allow batch render - Any workarounds Hi all, I put this on the Royal render mailing list with no response. I have a simple render farm setup using Royal Render at the University I work at using the idle workstations. I have come across an issue where Royal Render aborts the render because my students files have at some point been worked on a at home (the free edition). When they bring files from their home setup it seems to add a flag to the file that it was created on a student version. When they continue working on it on the uni machines the flag does get removed even though they are some way down the line with their work and go to render. This problem gets compounded when using reference models that are also contiminated! Contaminated is the right word!! A scene export sometimes does the trick if imported to a project that has been created on the Uni's workstations (because its not a free copy) Yes there is a work around but it is a hindrance as they have to re light scenes(if using physical sky shader)/ setup passes again( I am aware of the add-on they could use for exporting pass data and have pointed them in that direction) Has any one a simpler solution/genius script to remove the flag? It is getting a little daft now the amount of fixing I have had to do today. Any feedback would much appreciated Thanks, Jon This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Free Student version of Softimage - Doesn't allow batch render - Any workarounds
No worries. I haven’t tried it on Maya. I seem to recall when I was grumbling to Graham about it a few years back he did mention that it was across the board I could be wrong though. From: Jon Hunt jonathan.m.h...@gmail.commailto:jonathan.m.h...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Saturday 26 April 2014 at 12:51 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Free Student version of Softimage - Doesn't allow batch render - Any workarounds Thanks for the response Angus, The student has a 3 minute film to render, each scene has 70 or so reference models. When you load each scene you have to press OK this many times to the dialogue box that says its been created in a student version. Absolute hindrance. Got a fix but its a good 20 minute fix per shot just to be able to render... Hate asking this but I wonder if this is the the same with Maya? If so, I shall definatley need to start looking at our licensing. Thanks, Jon On Sat, Apr 26, 2014 at 4:28 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Jon This is the major reason why we switched to the arc Licences. The EDU, Commercial and the Free Student version all had interop issues. The worst begin the contamination from the free version. What we do now is allow the students to bring in their own workstations and we lend them a licences for the duration of the course. That way we ensure that we are all on the same version,. Its bloody stupid that we have to do that . But its the only way we could practically not run into batch render issues. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Free Student version of Softimage - Doesn't allow batch render - Any workarounds
Does this work just a idea good luck put the following code into a Nopepad .txt change the .txt to .exe . add your file path and the pass name. run the file @echo off call C:\Program Files\Autodesk\Softimage 2012 SP1\Application\bin\setenv.bat C:\Program Files\Autodesk\Softimage 2012 SP1\Application\bin\XSIBatch.exe %* xsibatch -r -scene Filepath\###.scn -pass PassName -verbose full On 26 April 2014 12:08, Angus Davidson angus.david...@wits.ac.za wrote: No worries. I haven’t tried it on Maya. I seem to recall when I was grumbling to Graham about it a few years back he did mention that it was across the board I could be wrong though. From: Jon Hunt jonathan.m.h...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Saturday 26 April 2014 at 12:51 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: Free Student version of Softimage - Doesn't allow batch render - Any workarounds Thanks for the response Angus, The student has a 3 minute film to render, each scene has 70 or so reference models. When you load each scene you have to press OK this many times to the dialogue box that says its been created in a student version. Absolute hindrance. Got a fix but its a good 20 minute fix per shot just to be able to render... Hate asking this but I wonder if this is the the same with Maya? If so, I shall definatley need to start looking at our licensing. Thanks, Jon On Sat, Apr 26, 2014 at 4:28 AM, Angus Davidson angus.david...@wits.ac.za wrote: Hi Jon This is the major reason why we switched to the arc Licences. The EDU, Commercial and the Free Student version all had interop issues. The worst begin the contamination from the free version. What we do now is allow the students to bring in their own workstations and we lend them a licences for the duration of the course. That way we ensure that we are all on the same version,. Its bloody stupid that we have to do that . But its the only way we could practically not run into batch render issues. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Softimage to Modo - Modo 801 global Launch
Yes Motoa would be sweet ! On 26 April 2014 04:38, Angus Davidson angus.david...@wits.ac.za wrote: It is completely parallel. They are just two different workflows to achieve the same thing.It creates them for you and you can tweak them to what you need using Modo very good curve editor. Have a look at the 3 animation videos at http://www.thefoundry.co.uk/products/modo/latest-version/ On 2014/04/26, 1:01 AM, David Saber davidsa...@sfr.fr wrote: I'd like to know that as well, because so far it reminds me of how Max's Biped works. On 2014-04-25 20:17, Sebastien Sterling wrote: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Softimage to Modo - Modo 801 global Launch
But i suppose, ironically, Modo is already a great renderer, in a way MR is so irrelevant, it makes third party renders all the more interesting. On 26 April 2014 14:16, Sebastien Sterling sebastien.sterl...@gmail.comwrote: Yes Motoa would be sweet ! On 26 April 2014 04:38, Angus Davidson angus.david...@wits.ac.za wrote: It is completely parallel. They are just two different workflows to achieve the same thing.It creates them for you and you can tweak them to what you need using Modo very good curve editor. Have a look at the 3 animation videos at http://www.thefoundry.co.uk/products/modo/latest-version/ On 2014/04/26, 1:01 AM, David Saber davidsa...@sfr.fr wrote: I'd like to know that as well, because so far it reminds me of how Max's Biped works. On 2014-04-25 20:17, Sebastien Sterling wrote: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Tool Helper for Hire, Jentzen Mooney
Hello Everyone, I know, I know, kinda late in the Softimage game to post about about offering a service, especially with the news from AD last month. BUT.. If you are you in the need of some small Softimage tools(Python? JScript?) Maybe your a freelancer or know a freelancer in need of home/remote workflow improvements or have process that need automating or speed up? You might you need help with an existing tool you own or one that you found in the community and the owner has moved on and is not supporting it. My price is negotiable and I am willing to work by donation on the right project. I am also looking for volunteer opportunities in any discipline if it is the right fit. Note: I am not an ICE or Rigging MASTER so I will not be able to help with these kind of projects or tools at this time. Get in contact with me using the google form below. https://docs.google.com/forms/d/1Spbr4We9w4oE4zCo7YtZ4pIxaPArEFzcxyJttM37M54/viewform?usp=send_form Thank you for your time everyone. More about me here Jentzen's https://www.linkedin.com/pub/jentzen-mooney/86/386/1b8 http://www.imdb.com/name/nm3406663/#%21 http://www.mobygames.com/developer/sheet/view/developerId,334028/#%21 - Speaker at Gamefest 2008
RE: Softimage to Modo - Modo 801 global Launch
Hi Simon, Thanks for your input, that was really helpful to have a better idea about what to expect in regards to modo renderer. I am learning the basics of the program, so there's still a lot of ground to cover for me, but after all what I see around happening... I think it'll be worth to learn it in depth... :) From: si...@theembassyvfx.com Date: Fri, 25 Apr 2014 15:10:06 -0700 Subject: Re: Softimage to Modo - Modo 801 global Launch To: softimage@listproc.autodesk.com I've used both in production and Arnold's ceiling is exponentially higher than Modos. I find a lot of people say all renderers are similar before ever really testing them in a heavy production. I love Modo but it is not capable of lifting anything close to what Arnold can. Arnold is also far more stable, is truly platform agnostic and can be easily integrated into any pipeline. I'd love to see SA write an exporter for Modo, being able to do lookdev and archiving within it would be fantastic. Just my 2 cents. On Fri, Apr 25, 2014 at 12:57 PM, Perry Harovas perryharo...@gmail.com wrote: Hey Greg, Honestly, from my (limited) experience with modo, I have not seen a major drawback to the renderer. The AOV's are extensive and well thought out, it has a pass system that is right up there with Soft, better in some ways, almost as good in others. It is VERY fast, and has great quality. I think (just my opinion) that the reason others want Arnold and Redshift in modo is because more renderers means more options, not because the modo renderer is lacking in any way. Don't think mental ray when you think of the default renderer in modo, even though that is what we are used to, and why many of us were always looking for another renderer in Soft. Anyway, that is my unscientific hypothesis! On Fri, Apr 25, 2014 at 3:47 PM, Greg Punchatz g...@janimation.com wrote: I hear a lot of requests for 3rd party rendering in modo, what are the limitations of modo's render engine that have people looking for other render engines? Does it not scale well? I would love to know its drawbacks. I have seen nothing but impressive images and demos from modo, but the only thing keeping me from digging into it was the lack of nodes. I love me some Arnold, but I also like the the idea of filling up our farm with modo licenses for a fraction of the cost. On Fri, Apr 25, 2014 at 2:38 PM, David Rivera activemotionpictu...@yahoo.com wrote: Yes you can. Basically anyone comming from the 2d animation world would be glad with this. I keep saying: Southpark with revamp worflow for 3D. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Friday, April 25, 2014 2:23 PM, Greg Punchatz g...@janimation.com wrote: I am assuming you can off set keys afterward? If not, it would be too limiting. On Fri, Apr 25, 2014 at 1:17 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. On 25 April 2014 18:40, Jordi Bares jordiba...@gmail.com wrote: The difference imho is equivalent to modelling pulling vertices to zbrush sculpting. It is the state of mind in which you start thinking about poses, blocking, refinement of animation as a sequence of clear steps rather than a soup of keyframes. In the sense that an animator does not need to open an curve and worry about slopes but only timing and pose, this is imho a completely revamp of how things should be done and I would bet money if you put a true animator (2d trained with years of experience) the result till blow you mind. My God I have been waiting for this… Finally!It is clear the combination for me is modo+houdini… Jordi baresjordiba...@gmail.com On 25 Apr 2014, at 18:20, Norbert Kiehne softim...@norbert-kiehne.de wrote: Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18:56, Jordi Bares wrote: I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking
Re: Tool Helper for Hire, Jentzen Mooney
Thanks for offering this service Jentzen. I imagine many of us freelancers and small outfits find ourselves wishing we had tools to automate a certain processes in our workflow, not currently developed. On 4/26/2014 3:19 PM, jentzen mooney wrote: Hello Everyone, I know, I know, kinda late in the Softimage game to post about about offering a service, especially with the news from AD last month. BUT.. If you are you in the need of some small Softimage tools(Python? JScript?) Maybe your a freelancer or know a freelancer in need of home/remote workflow improvements or have process that need automating or speed up? You might you need help with an existing tool you own or one that you found in the community and the owner has moved on and is not supporting it. My price is negotiable and I am willing to work by donation on the right project. I am also looking for volunteer opportunities in any discipline if it is the right fit. Note: I am not an ICE or Rigging MASTER so I will not be able to help with these kind of projects or tools at this time. Get in contact with me using the google form below. https://docs.google.com/forms/d/1Spbr4We9w4oE4zCo7YtZ4pIxaPArEFzcxyJttM37M54/viewform?usp=send_form Thank you for your time everyone. More about me here Jentzen's https://www.linkedin.com/pub/jentzen-mooney/86/386/1b8 http://www.imdb.com/name/nm3406663/#%21 http://www.mobygames.com/developer/sheet/view/developerId,334028/#%21 * Speaker at Gamefest 2008 -- *Rares Halmagean ___ *visual development and 3d character content creation. *rarebrush.com* http://rarebrush.com/
ICE: member Group ID?
I am using MultiICEOphttp://xsisupport.com/2011/12/10/scripting-applying-an-ice-compound-to-multiple-objects/to apply the same tree to arbitrary objects.
Re: SI and Houdini
ha ha ha… lucky man. Ok, the first of the Constraints guide is now online… as usual https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o HoudiniGuides_Chapter6_Rigging_3_ConstraintsI.pdf Jordi Bares jordiba...@gmail.com On 24 Apr 2014, at 15:48, Jon Swindells jon_swinde...@fastmail.fm wrote: if only my animation was timed as well... thanks lots :) -- Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 24, 2014, at 05:42 PM, Jordi Bares wrote: The very short introduction and transform guides are now online… https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o Jordi Bares jordiba...@gmail.com On 16 Apr 2014, at 08:08, javier mansilla jmansill...@gmail.com wrote:
Re: ICE: member Group ID?
(Oh wow! Never press Ctrl + Enter in gmail. It will send the mail it right away :P ) So using that useful script to shotgun ICE Trees. My problem is that to circumvent the lack o reference tricks on can do in ICE to keep things automated, I'm trying to use two groups. So ICE is applied en masse to all members of Group_A and in the Tree I'm calling Group_B and I want to zip data from member_001 in Group_B onto member_001 of Group_A. So I though I could use something like a Group ID from member_001 of Group_A so I can select the correct match of Data from the Array coming from the Group_B node. Image to Illustrate. Thanks in advance
Re: ICE: member Group ID?
OK, Solution found. Hopefully string operations don't scale badly :S Basically find self Out Name in the Group_A and get the ID from that to Select from Array of Group B data, for correct match. Cheers [image: https://i.imgur.com/CQzG5ge.png]
Re: Free Student version of Softimage - Doesn't allow batch render - Any workarounds
For the record, I have never experienced this issue when rendering via the command line when on the student versions, whether XSI/Maya. For the render farm here my school uses Muster which allows us to setup a custom 'template' (that's what they call it) that lets me modify what actual command is sent to the nodes across the farm, so for some cases where I had a problematic scene I just used render/xsibatch commands for the maya/XSI template, bypassing Muster's GUI completely. If RR allows for something like this, might be worth looking into... Yours sincerely, Siew Yi Liang On 4/26/2014 5:12 AM, Ben Beckett wrote: Does this work just a idea good luck put the following code into a Nopepad .txt change the .txt to .exe . add your file path and the pass name. run the file @echo off call C:\Program Files\Autodesk\Softimage 2012 SP1\Application\bin\setenv.bat C:\Program Files\Autodesk\Softimage 2012 SP1\Application\bin\XSIBatch.exe %* xsibatch -r -scene Filepath\###.scn -pass PassName -verbose full On 26 April 2014 12:08, Angus Davidson angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za wrote: No worries. I haven’t tried it on Maya. I seem to recall when I was grumbling to Graham about it a few years back he did mention that it was across the board I could be wrong though. From: Jon Hunt jonathan.m.h...@gmail.com mailto:jonathan.m.h...@gmail.com Reply-To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Date: Saturday 26 April 2014 at 12:51 PM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Re: Free Student version of Softimage - Doesn't allow batch render - Any workarounds Thanks for the response Angus, The student has a 3 minute film to render, each scene has 70 or so reference models. When you load each scene you have to press OK this many times to the dialogue box that says its been created in a student version. Absolute hindrance. Got a fix but its a good 20 minute fix per shot just to be able to render... Hate asking this but I wonder if this is the the same with Maya? If so, I shall definatley need to start looking at our licensing. Thanks, Jon On Sat, Apr 26, 2014 at 4:28 AM, Angus Davidson angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za wrote: Hi Jon This is the major reason why we switched to the arc Licences. The EDU, Commercial and the Free Student version all had interop issues. The worst begin the contamination from the free version. What we do now is allow the students to bring in their own workstations and we lend them a licences for the duration of the course. That way we ensure that we are all on the same version,. Its bloody stupid that we have to do that . But its the only way we could practically not run into batch render issues. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.